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February 4, 2019 15:46
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makes mario oof randomly. a really, really simple test of lua stuff. probably glitchy.
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memory.usememorydomain("RDRAM") | |
math.randomseed(os.time()) | |
local oof = 0 | |
local dew_it = 0 | |
while true do | |
if math.random() > (0.994 - dew_it) and oof < 1 then | |
console.log(oof) | |
memory.write_u32_be(0x33b17c,0x00020460+math.random(0,5)) | |
oof = 200 | |
dew_it = 0 | |
else | |
oof = oof - 1 | |
end | |
-- since the next 4 lines of actual code are confusing lemme lay it out | |
-- basically this is based on a whole ton of messing around and seeing what jumping actions look like | |
-- so that whenever you're jumping your chance of being oofed goes up | |
-- remove these next four lines for ez bby mode | |
if dew_it < 0 and memory.read_u8(0x33b17c) == 0x03 or (memory.read_u32_be(0x33b17c) > 0x00800800) and (memory.read_u32_be(0x33b17c) < 0x008008ff) then | |
oof = 0 | |
dew_it = dew_it + 0.02 | |
end | |
emu.frameadvance(); | |
end |
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