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A template for sending and receiving data on a UDP connection
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import SwiftUI | |
import Network | |
struct ContentView: View { | |
@State var connection: NWConnection? | |
var host: NWEndpoint.Host = "127.0.0.1" | |
var port: NWEndpoint.Port = 1234 | |
var body: some View { | |
VStack { | |
Spacer() | |
Button("Connect") { | |
NSLog("Connect pressed") | |
connect() | |
} | |
Spacer() | |
Button("Send") { | |
NSLog("Send pressed") | |
send("hello".data(using: .utf8)!) | |
} | |
Spacer() | |
}.padding() | |
} | |
func send(_ payload: Data) { | |
connection!.send(content: payload, completion: .contentProcessed({ sendError in | |
if let error = sendError { | |
NSLog("Unable to process and send the data: \(error)") | |
} else { | |
NSLog("Data has been sent") | |
connection!.receiveMessage { (data, context, isComplete, error) in | |
guard let myData = data else { return } | |
NSLog("Received message: " + String(decoding: myData, as: UTF8.self)) | |
} | |
} | |
})) | |
} | |
func connect() { | |
connection = NWConnection(host: host, port: port, using: .udp) | |
connection!.stateUpdateHandler = { (newState) in | |
switch (newState) { | |
case .preparing: | |
NSLog("Entered state: preparing") | |
case .ready: | |
NSLog("Entered state: ready") | |
case .setup: | |
NSLog("Entered state: setup") | |
case .cancelled: | |
NSLog("Entered state: cancelled") | |
case .waiting: | |
NSLog("Entered state: waiting") | |
case .failed: | |
NSLog("Entered state: failed") | |
default: | |
NSLog("Entered an unknown state") | |
} | |
} | |
connection!.viabilityUpdateHandler = { (isViable) in | |
if (isViable) { | |
NSLog("Connection is viable") | |
} else { | |
NSLog("Connection is not viable") | |
} | |
} | |
connection!.betterPathUpdateHandler = { (betterPathAvailable) in | |
if (betterPathAvailable) { | |
NSLog("A better path is availble") | |
} else { | |
NSLog("No better path is available") | |
} | |
} | |
connection!.start(queue: .global()) | |
} | |
} |
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