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@twist84
Last active January 30, 2020 15:44
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Halo Reach build 1.1305.0.0 hs info
void run_test()
{
static c_halo_script hs = c_halo_script();
hs.generate_csv();
hs.generate_idc();
hs_function_get("print")->replace_evaluate(hs_print_evaluate);
}
template<typename t_element, size_t count>
class c_static_array
{
public:
t_element m_elements[count];
inline c_static_array<const char *, count> &get_element_names()
{
static c_static_array<const char *, count> names;
return names;
}
inline t_element *operator->()
{
return m_elements;
}
inline t_element &operator[](const size_t index)
{
return m_elements[index];
}
inline t_element *begin()
{
return m_elements;
}
inline t_element *end()
{
return &m_elements[count];
}
inline explicit operator bool()
{
return m_elements != nullptr;
}
inline size_t get_count()
{
return count;
}
};
void virtual_memcpy(void *_Dst, const void *_Src, size_t _Size)
{
DWORD old;
VirtualProtect(_Dst, _Size, PAGE_READWRITE, &old);
memcpy(_Dst, _Src, _Size);
VirtualProtect(_Dst, _Size, old, &old);
}
UINT64 get_file_addr(UINT64 offset)
{
static UINT64 base = IModuleInterface::GetBase(IGameInterface::s_modulePath, true);
UINT64 addr = base + IModuleInterface::GetOffset(IGameInterface::s_modulePath, offset, false);
return addr;
}
#pragma pack(push, 4)
struct hs_script_op
{
__int16 return_type;
__int16 flags;
__int32 __unused4;
void(__fastcall *evaluate)(INT64 function_index, UINT64 expression_index, bool execute);
const char *parameter_info;
__int16 parameter_count;
__int16 parameter_types;
bool evaluate_match(UINT64 offset)
{
return get_file_addr(*(UINT64 *)&evaluate) == offset;
}
void replace(hs_script_op &new_op)
{
hs_script_op &op = *(hs_script_op *)this;
virtual_memcpy(&op, &new_op, sizeof(*this));
}
void replace_evaluate(LPVOID new_evaluate)
{
virtual_memcpy(&evaluate, &new_evaluate, sizeof(&evaluate));
}
};
#pragma pack(pop)
class c_halo_script
{
public:
c_halo_script();
static c_static_array<hs_script_op *, 1995> &get_function_table();
static const char *&get_function_name(const size_t index);
static void generate_csv();
static void generate_idc();
private:
};
inline c_halo_script::c_halo_script()
{
get_function_table().get_element_names() =
{
"begin",
"begin_random",
"begin_count",
"begin_random_count",
"if",
"cond",
"set",
"and",
"or",
"add",
"subtract",
"multiply",
"divide",
"inc",
"min",
"max",
"equal",
"not_equal",
"greater_than",
"less_than",
"greater_than_or_equal",
"less_than_or_equal",
"sleep",
"sleep_forever",
"sleep_until",
"sleep_until_game_ticks",
"wake",
"cinematic_sleep",
"inspect",
"branch",
"unit",
"vehicle",
"weapon",
"device",
"scenery",
"effect_scenery",
"evaluate",
"not",
"pin",
"",
"print",
"print_if",
"log_print",
"debug_scripting_show_thread",
"debug_script_thread",
"debug_scripting",
"debug_scripting_globals",
"debug_scripting_variable",
"debug_scripting_variable_all",
"breakpoint",
"kill_active_scripts",
"get_executing_running_thread",
"kill_thread",
"script_started",
"script_finished",
"local_players",
"players",
"players_human",
"players_elite",
"player_get",
"player_in_game_get",
"human_player_in_game_get",
"elite_player_in_game_get",
"player_is_in_game",
"editor_mode",
"kill_volume_enable",
"kill_volume_disable",
"volume_teleport_players_not_inside",
"volume_test_object",
"volume_test_objects",
"volume_test_objects_all",
"volume_test_players",
"volume_test_players_all",
"volume_return_objects",
"volume_return_objects_by_type",
"volume_return_objects_by_campaign_type",
"zone_set_trigger_volume_enable",
"list_get",
"list_count",
"list_count_not_dead",
"effect_new",
"effect_new_random0",
"effect_new_random1",
"effect_new_at_ai_point",
"effect_new_at_point_set_point",
"effect_new_on_object_marker",
"effect_new_on_object_marker_loop",
"effect_stop_object_marker",
"effect_new_on_ground",
"damage_new",
"damage_object_effect",
"damage_objects_effect",
"damage_object",
"damage_objects",
"damage_players",
"soft_ceiling_enable",
"object_create",
"object_create_variant",
"object_create_clone",
"object_create_anew",
"object_create_if_necessary",
"object_create_folder",
"object_create_folder_anew",
"object_destroy",
"object_destroy_all",
"object_destroy_type_mask",
"objects_delete_by_definition",
"object_destroy_folder",
"object_hide",
"object_set_shadowless",
"object_set_allegiance",
"object_buckling_magnitude_get",
"object_function_set",
"object_set_function_variable",
"object_set_cinematic_function_variable",
"object_clear_cinematic_function_variable",
"object_clear_all_function_variables",
"object_dynamic_simulation_disable",
"object_set_phantom_power",
"object_wake_physics",
"object_get_at_rest",
"object_set_ranged_attack_inhibited",
"object_set_melee_attack_inhibited",
"objects_dump_memory",
"object_get_health",
"object_get_shield",
"object_set_shield_effect",
"object_set_physics",
"object_get_parent",
"objects_attach",
"object_at_marker",
"objects_detach",
"object_set_scale",
"object_set_velocity0",
"object_get_bsp",
"object_set_as_fireteam_target",
"object_is_reserved",
"object_set_velocity1",
"object_set_deleted_when_deactivated",
"object_copy_player_appearance",
"object_model_target_destroyed",
"object_model_targets_destroyed",
"object_enable_damage_section",
"object_disable_damage_section",
"object_damage_damage_section",
"object_cannot_die",
"object_cannot_die_except_kill_volumes",
"object_ignores_emp",
"object_vitality_pinned",
"garbage_collect_now",
"garbage_collect_unsafe",
"garbage_collect_multiplayer",
"object_cannot_take_damage",
"object_get_recent_body_damage",
"object_get_recent_shield_damage",
"object_can_take_damage",
"object_immune_to_friendly_damage",
"object_cinematic_lod",
"object_cinematic_collision",
"object_cinematic_visibility",
"objects_predict",
"objects_predict_high",
"objects_predict_low",
"object_type_predict_high",
"object_type_predict_low",
"object_type_predict",
"object_teleport",
"object_teleport_to_ai_point",
"object_set_facing",
"object_set_shield",
"object_set_shield_stun",
"object_set_shield_stun_infinite",
"object_set_permutation",
"object_set_variant",
"object_set_region_state",
"object_set_model_state_property",
"objects_can_see_object",
"objects_can_see_flag",
"objects_distance_to_object",
"objects_distance_to_flag",
"objects_distance_to_point",
"map_info",
"position_predict",
"shader_predict",
"bitmap_predict",
"script_recompile",
"script_doc",
"help",
"game_engine_objects",
"random_range",
"real_random_range",
"physics_constants_reset",
"physics_set_gravity",
"physics_set_velocity_frame",
"physics_disable_character_ground_adhesion_forces",
"havok_debug_start",
"havok_debug_stop",
"havok_dump_world",
"havok_dump_world_close_movie",
"havok_profile_start",
"havok_profile_end",
"havok_profile_range",
"havok_reset_allocated_state",
"breakable_surfaces_enable",
"breakable_surfaces_reset",
"recording_play",
"recording_play_and_delete",
"recording_play_and_hover",
"recording_kill",
"recording_time",
"render_lights",
"print_light_state",
"render_lights_enable_cinematic_shadow",
"texture_camera_set_object_marker",
"texture_camera_set_position",
"texture_camera_set_target",
"texture_camera_attach_to_object",
"texture_camera_target_object",
"texture_camera_position_world_offset",
"texture_camera_on",
"texture_camera_bink",
"texture_camera_off",
"texture_camera_set_aspect_ratio",
"texture_camera_set_resolution",
"texture_camera_render_mode",
"texture_camera_set_fov",
"texture_camera_set_fov_frame_target",
"texture_camera_enable_dynamic_lights",
"hud_camera_on",
"hud_camera_off",
"hud_camera_set_position",
"hud_camera_set_target",
"hud_camera_attach_to_object",
"hud_camera_target_object",
"hud_camera_structure",
"hud_camera_highlight_object",
"hud_camera_clear_objects",
"hud_camera_spin_around",
"hud_camera_from_player_view",
"hud_camera_window",
"render_debug_texture_camera",
"render_debug_cheap_particles",
"render_debug_rain_occlusion",
"render_debug_rain_fog",
"debug_rain_toggle",
"weather_animate",
"weather_animate_force",
"debug_structure_cluster",
"",
"",
"",
"",
"",
"render_debug_structure_all_fog_planes",
"render_debug_structure_all_cluster_errors",
"render_debug_structure_line_opacity",
"render_debug_structure_text_opacity",
"render_debug_structure_opacity",
"render_debug_structure_non_occluded_fog_planes",
"render_debug_structure_lightmaps_use_pervertex",
"render_debug_structure_lightmaps_use_reset",
"render_debug_structure_lightmaps_sample_enable",
"render_debug_structure_lightmaps_sample_disable",
"render_debug_query_object_bitmaps",
"render_debug_query_bsp_resources",
"",
"",
"render_debug_text_using_simple_font",
"render_postprocess_color_tweaking_reset",
"render_debug_wrinkle_weights_a",
"render_debug_wrinkle_weights_b",
"render_debug_wrinkle_weights_from_console",
"scenery_animation_start",
"scenery_animation_start_loop",
"scenery_animation_start_relative",
"scenery_animation_start_relative_loop",
"scenery_animation_start_at_frame",
"scenery_animation_start_relative_at_frame",
"scenery_animation_idle",
"scenery_get_animation_time",
"unit_can_blink",
"unit_set_active_camo",
"unit_open",
"unit_close",
"unit_kill",
"unit_kill_silent",
"unit_is_emitting",
"unit_is_emp_stunned",
"unit_get_custom_animation_time",
"unit_stop_custom_animation",
"custom_animation",
"custom_animation_loop",
"custom_animation_relative",
"custom_animation_relative_loop",
"custom_animation_list",
"unit_custom_animation_at_frame",
"unit_custom_animation_relative_at_frame",
"unit_is_playing_custom_animation",
"unit_has_mandibles_hidden",
"animation_capture_set_file_name",
"animation_capture_set_origin_object_name",
"animation_capture_start_recording",
"animation_capture_stop_recording",
"sync_action_create",
"object_running_sync_action",
"object_set_custom_animations_hold_on_last_frame",
"object_set_custom_animations_prevent_lipsync_head_movement",
"preferred_animation_list_add",
"preferred_animation_list_clear",
"unit_get_team_index",
"unit_aim_without_turning",
"unit_set_enterable_by_player",
"unit_get_enterable_by_player",
"unit_only_takes_damage_from_players_team",
"unit_enter_vehicle",
"unit_enter_vehicle_immediate",
"unit_falling_damage_disable",
"unit_in_vehicle_type",
"object_get_turret_count",
"object_get_turret",
"unit_board_vehicle",
"unit_set_emotion",
"unit_set_emotion_by_name",
"unit_enable_eye_tracking",
"unit_set_integrated_flashlight",
"unit_in_vehicle",
"unit_get_vehicle",
"vehicle_set_player_interaction",
"vehicle_set_unit_interaction",
"vehicle_test_seat_unit_list",
"vehicle_test_seat_unit",
"vehicle_test_seat",
"unit_set_prefer_tight_camera_track",
"unit_exit_vehicle0",
"unit_exit_vehicle1",
"unit_exit_vehicle3",
"unit_set_maximum_vitality",
"units_set_maximum_vitality",
"unit_set_current_vitality",
"units_set_current_vitality",
"vehicle_load_magic",
"vehicle_unload",
"unit_set_animation_mode",
"magic_melee_attack",
"vehicle_riders",
"vehicle_driver",
"vehicle_gunner",
"unit_get_health",
"unit_get_shield",
"unit_get_total_grenade_count",
"unit_has_weapon",
"unit_has_weapon_readied",
"unit_has_any_equipment",
"unit_has_equipment",
"unit_lower_weapon",
"unit_raise_weapon",
"unit_drop_support_weapon",
"unit_spew_action",
"unit_force_reload",
"animation_stats_dump",
"unit_animation_forced_seat",
"unit_doesnt_drop_items",
"unit_impervious",
"unit_suspended",
"unit_add_equipment",
"weapon_set_primary_barrel_firing",
"weapon_hold_trigger",
"weapon_enable_warthog_chaingun_light",
"device_set_never_appears_locked",
"device_set_power",
"device_set_position_transition_time",
"device_get_power",
"device_set_position",
"device_get_position",
"device_set_position_immediate",
"device_group_get",
"device_group_set",
"device_group_set_immediate",
"device_one_sided_set",
"",
"device_operates_automatically_set",
"device_closes_automatically_set",
"device_group_change_only_once_more_set",
"device_set_position_track",
"device_set_overlay_track",
"device_animate_position",
"device_animate_overlay",
"cheat_all_powerups",
"cheat_all_weapons",
"cheat_all_vehicles",
"cheat_teleport_to_camera",
"cheat_active_camouflage",
"cheat_active_camouflage_by_player",
"cheats_load",
"drop_safe",
"drop",
"drop_variant",
"drop_permutation",
"update_dropped_tag_permutation",
"ai_enable",
"ai_enabled",
"ai_grenades",
"ai_dialogue_enable",
"ai_dialogue_updating_enable",
"ai_player_dialogue_enable",
"ai_actor_dialogue_enable",
"ai_actor_dialogue_effect_enable",
"ai_infection_suppress",
"ai_fast_and_dumb",
"ai_lod_full_detail_actors0",
"ai_lod_full_detail_actors1",
"ai_force_full_lod",
"ai_force_low_lod",
"",
"ai_dialogue_log_reset",
"ai_dialogue_log_dump",
"ai_get_object",
"ai_get_unit",
"ai_get_squad",
"ai_get_turret_ai",
"ai_random_smart_point",
"ai_nearest_point",
"ai_get_point_count",
"ai_point_set_get_point",
"ai_debug_dump_behavior_tree",
"ai_place0",
"ai_place1",
"ai_place_in_limbo0",
"ai_place_in_limbo1",
"ai_place_in_vehicle",
"ai_cannot_die",
"ai_vitality_pinned",
"ai_place_wave0",
"ai_place_wave1",
"ai_place_wave_in_limbo0",
"ai_place_wave_in_limbo1",
"ai_set_clump",
"ai_designer_clump_perception_range",
"ai_designer_clump_targeting_group",
"ai_index_from_spawn_formation",
"ai_resurrect",
"ai_kill",
"ai_kill_silent",
"ai_kill_no_statistics",
"ai_erase",
"ai_erase_all",
"ai_disposable",
"ai_select",
"ai_deselect",
"ai_set_deaf",
"ai_set_blind",
"ai_set_weapon_up",
"ai_flood_disperse",
"ai_add_navpoint",
"ai_magically_see",
"ai_magically_see_object",
"ai_set_active_camo",
"ai_suppress_combat",
"ai_engineer_explode",
"ai_grunt_kamikaze",
"ai_squad_enumerate_immigrants",
"ai_migrate",
"ai_migrate_persistent",
"ai_allegiance",
"ai_allegiance_remove",
"ai_allegiance_break",
"ai_braindead",
"ai_braindead_by_unit",
"ai_disregard",
"ai_disregard_orphans",
"ai_prefer_target",
"ai_prefer_target_team",
"ai_prefer_target_ai",
"ai_set_targeting_group0",
"ai_set_targeting_group1",
"ai_teleport_to_starting_location_if_outside_bsp",
"ai_teleport_to_spawn_point_if_outside_bsp",
"ai_teleport",
"ai_bring_forward",
"ai_renew",
"ai_force_active",
"ai_force_active_by_unit",
"ai_exit_limbo",
"ai_playfight",
"ai_reconnect",
"ai_berserk",
"ai_set_team",
"ai_allow_dormant",
"ai_is_attacking",
"ai_fighting_count",
"ai_living_count",
"ai_living_fraction",
"ai_in_vehicle_count",
"ai_body_count",
"ai_strength",
"ai_swarm_count",
"ai_nonswarm_count",
"ai_actors",
"ai_allegiance_broken",
"ai_spawn_count",
"object_get_ai",
"ai_set_task",
"ai_set_objective",
"ai_task_status",
"ai_set_task_condition",
"ai_leadership",
"ai_leadership_all",
"ai_task_count",
"ai_reset_objective",
"ai_squad_patrol_objective_disallow",
"ai_place_cue",
"ai_remove_cue",
"generate_pathfinding",
"ai_render_paths_all",
"ai_render_evaluations_shading_none",
"ai_render_evaluations_shading_all",
"ai_render_evaluations_shading",
"ai_activity_set",
"ai_activity_abort",
"ai_object_set_team",
"ai_object_set_targeting_bias",
"ai_object_set_targeting_ranges",
"ai_object_enable_targeting_from_vehicle",
"ai_object_enable_grenade_attack",
"ai_vehicle_get",
"ai_vehicle_get_from_starting_location",
"ai_vehicle_get_from_spawn_point",
"ai_vehicle_get_squad_count",
"ai_vehicle_get_from_squad",
"ai_vehicle_reserve_seat",
"ai_vehicle_reserve",
"ai_player_get_vehicle_squad",
"ai_vehicle_count",
"ai_carrying_player",
"player_in_vehicle",
"ai_player_needs_vehicle",
"ai_player_any_needs_vehicle",
"ai_vehicle_enter0",
"ai_vehicle_enter1",
"ai_vehicle_enter_immediate0",
"ai_vehicle_enter_immediate1",
"ai_enter_squad_vehicles",
"ai_vehicle_exit0",
"ai_vehicle_exit1",
"vehicle_overturned",
"vehicle_flip",
"ai_squad_group_get_squad",
"ai_squad_group_get_squad_count",
"ai_squad_patrol_enable",
"ai_combat_status",
"ai_set_combat_status",
"flock_start",
"flock_stop",
"flock_create",
"flock_delete",
"flock_destroy",
"flock_definition_set",
"flock_unperch",
"flock_set_targeting_group",
"flock_destination_set_enabled",
"flock_destination_set_position",
"flock_destination_copy_position",
"drop_ai",
"ai_create_runtime_squad",
"ai_create_runtime_point_set",
"ai_add_runtime_point_to_set",
"ai_add_runtime_point_to_set_from_camera",
"ai_add_starting_location_to_squad",
"ai_add_starting_location_to_squad_from_camera",
"ai_add_cell_to_runtime_squad",
"ai_get_runtime_squad_cell_count",
"ai_set_squad_team",
"ai_set_spawn_point_weapons",
"ai_set_spawn_point_vehicle",
"ai_set_spawn_point_variants",
"ai_set_squad_cell_spawn_count",
"ai_clear_runtime_squads",
"ai_remove_pointset",
"ai_verify_tags",
"ai_wall_lean",
"ai_fire_dialogue_event",
"play_vocalization_on_team0",
"play_vocalization_on_team1",
"ai_play_line",
"ai_play_line_at_player",
"ai_play_line_on_object0",
"ai_play_line_on_object1",
"ai_play_line_on_point_set0",
"ai_play_line_on_point_set1",
"campaign_metagame_time_pause",
"campaign_metagame_award_points",
"campaign_metagame_award_skull",
"campaign_metagame_enabled",
"campaign_survival_enabled",
"thespian_performance_activate0",
"thespian_folder_activate",
"thespian_folder_deactivate",
"thespian_performance_activate1",
"thespian_performance_setup_and_begin",
"performance_new",
"cast_squad_in_performance",
"performance_begin",
"thespian_performance_kill_by_name",
"thespian_performance_kill_by_ai",
"thespian_fake_task_transition",
"performance_play_line_by_id",
"performance_play_line",
"performance_get_actor_by_index",
"performance_get_actor",
"performance_get_actor_count",
"performance_get_role_count",
"performance_get_line_count",
"performance_get_last_played_line_index",
"thespian_performance_is_blocked",
"actor_from_performance",
"ai_player_add_fireteam_squad",
"ai_player_remove_fireteam_squad",
"ai_player_set_fireteam_max",
"ai_player_set_no_fireteam_max",
"ai_player_set_fireteam_max_squad_absorb_distance",
"ai_set_fireteam_absorber",
"ai_set_fireteam_fallback_squad",
"ai_is_in_fireteam",
"cs_run_command_script",
"cs_queue_command_script",
"cs_stack_command_script",
"vs_cast0",
"vs_cast1",
"vs_cast2",
"vs_cast3",
"vs_cast4",
"vs_cast5",
"vs_cast6",
"vs_role",
"vs_abort_on_alert",
"vs_abort_on_damage",
"vs_abort_on_combat_status",
"vs_abort_on_vehicle_exit",
"cs_abort_on_alert0",
"vs_abort_on_alert1",
"cs_abort_on_damage0",
"vs_abort_on_damage1",
"cs_abort_on_combat_status0",
"vs_abort_on_combat_status1",
"cs_abort_on_vehicle_exit0",
"vs_abort_on_vehicle_exit1",
"cs_command_script_running",
"cs_command_script_attached",
"cs_number_queued",
"",
"",
"cs_fly_to0",
"vs_fly_to0",
"cs_fly_to1",
"vs_fly_to1",
"cs_fly_to_and_face0",
"vs_fly_to_and_face0",
"cs_fly_to_and_face1",
"vs_fly_to_and_face1",
"cs_fly_by0",
"vs_fly_by0",
"cs_fly_by1",
"vs_fly_by1",
"cs_go_to0",
"vs_go_to0",
"cs_go_to1",
"vs_go_to1",
"cs_go_by2",
"vs_go_by2",
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"ui_debug_element_bounds",
"ui_memory_dump",
"ui_time_scale_step",
"xoverlapped_debug_render",
"shader_compile_target_platform",
"shader_compile_shader_pipeline",
"shader_compile_filter_shader_type",
"shader_compile_filter_category_option",
"gui_load_screen",
"gui_reset",
"gui_start",
"gui_stop",
"gui_error_post",
"gui_error_post_toast",
"gui_error_resolve",
"gui_error_clear",
"gui_dialog_show",
"gui_debug_music_state",
"cc_enable",
"cc_test",
"objectives_clear",
"objectives_show_up_to",
"objectives_finish_up_to",
"objectives_show",
"objectives_finish",
"objectives_unavailable",
"objectives_secondary_show",
"objectives_secondary_finish",
"objectives_secondary_unavailable",
"objectives_set_string",
"objectives_secondary_set_string",
"objectives_show_string",
"objectives_finish_string",
"objectives_unavailable_string",
"objectives_secondary_show_string",
"objectives_secondary_finish_string",
"objectives_secondary_unavailable_string",
"input_suppress_rumble",
"input_disable_claw_button_combos",
"update_remote_camera",
"net_build_network_config",
"net_build_game_variant",
"net_verify_game_variant",
"net_load_and_use_game_variant",
"net_use_hopper_directory",
"net_lsp_dump_services_and_servers",
"net_lsp_force_server",
"net_lsp_disable_server",
"net_lsp_disable_service",
"net_quality_dump",
"net_quality_clear",
"net_quality_set_connection_badness_history",
"net_quality_set_squad_host_badness_history",
"net_quality_set_squad_client_badness_history",
"net_quality_set_squad_speculative_migration_badness_history",
"net_quality_set_squad_bridging_badness_history",
"net_quality_set_group_host_badness_history",
"net_quality_set_group_client_badness_history",
"net_quality_set_group_speculative_migration_badness_history",
"net_quality_set_group_bridging_badness_history",
"net_join_friend",
"net_join_squad_to_friend",
"net_join_sessionid",
"net_join_squad_to_sessionid",
"net_enable_join_friend_loop",
"net_set_maximum_player_count",
"net_status_filter",
"net_test_ping",
"net_test_channel_delete",
"net_test_delegate_host",
"net_test_delegate_leader",
"net_test_map_name",
"net_test_variant",
"net_test_campaign_difficulty",
"net_test_player_color",
"net_test_reset_objects",
"net_test_fatal_error",
"net_set_machine_name",
"events_enabled",
"events_suppression",
"events_suppress_display",
"events_global_display",
"events_global_log",
"events_global_debugger",
"events_global_datamine",
"events_category_display",
"events_category_force_display",
"events_category_log",
"events_category_debugger",
"events_category_debugger_break",
"events_category_halt",
"events_category_datamine",
"events_dump_file",
"event_logs_snapshot",
"events_disable_suppression",
"event_global_display_category",
"event_global_log_category",
"event_global_remote_log_category",
"event_display_category",
"event_force_display_category",
"event_debugger_break_category",
"event_halt_category",
"event_list_categories",
"events_suppress_console_display",
"play_bink_movie",
"play_bink_movie_from_tag",
"play_credits",
"bink_time",
"set_global_doppler_factor",
"set_global_mixbin_headroom",
"debug_sound_environment_source_parameter",
"data_mine_set_mission_segment",
"data_mine_insert",
"data_mine_upload",
"data_mine_enable",
"data_mine_flush",
"data_mine_debug_menu_setting",
"data_mine_open_debug_menu",
"data_mine_set_display_mission_segment",
"data_mine_set_header_flag",
"test_memory_allocators0",
"test_memory_allocators1",
"display_video_standard",
"test_xcr_monkey_enable",
"test_show_guide_status",
"test_show_users_xuids",
"test_show_are_users_friends",
"test_invite_friend",
"test_get_squad_session_id",
"cui_get_active_screens",
"cui_get_screen_components",
"cui_get_component_properties",
"cui_send_button_press",
"cui_invoke_list_item_by_string_id",
"cui_invoke_list_item_by_long",
"cui_invoke_list_item_by_boolean",
"cui_invoke_list_item_by_text",
"test_download_storage_file",
"test_game_results_save_to_file",
"test_game_results_load_from_file",
"test_game_results_make_random",
"test_fragment_utility_drive",
"clear_webcache",
"online_files_upload",
"online_files_throttle_bandwidth",
"online_marketplace_refresh",
"webstats_disable",
"webstats_test_submit",
"webstats_test_submit_random_realistic",
"webstats_throttle_bandwidth",
"webstats_log_uploads",
"flag_new",
"flag_new_at_look",
"flags_clear",
"flags_default_name",
"flags_default_comment",
"flags_set_filter",
"bug_now",
"bug_now_lite",
"bug_now_auto",
"bug_now_on_next_kill",
"object_list_children",
"voice_set_outgoing_channel_count",
"voice_set_voice_repeater_peer_index",
"voice_set_mute",
"net_leaderboard_clear_hopper",
"net_leaderboard_clear_global_unarbitrated",
"net_leaderboard_refresh",
"ai_selected_actor_jump",
"dump_loaded_tags",
"interpolator_start",
"interpolator_stop",
"interpolator_stop_all",
"interpolator_dump",
"interpolator_dump_all",
"set_pc_runtime_language",
"animation_cache_stats_reset",
"cinematic_clone_players_weapon",
"cinematic_move_attached_objects",
"vehicle_enable_ghost_effects",
"set_global_sound_environment",
"reset_dsp_image",
"game_save_cinematic_skip",
"cinematic_outro_start",
"cinematic_enable_ambience_details",
"rasterizer_bloom_override",
"rasterizer_bloom_override_reset",
"rasterizer_bloom_override_blur_amount",
"rasterizer_bloom_override_threshold",
"rasterizer_bloom_override_brightness",
"rasterizer_bloom_override_box_factor",
"rasterizer_bloom_override_max_factor",
"rasterizer_bloom_override_silver_bullet",
"rasterizer_bloom_override_only",
"rasterizer_bloom_override_high_res",
"rasterizer_bloom_override_brightness_alpha",
"rasterizer_bloom_override_max_factor_alpha",
"cache_block_for_one_frame",
"sound_suppress_ambience_update_on_revert",
"render_autoexposure_enable",
"render_exposure_full",
"render_exposure_fade_in",
"render_exposure_fade_out",
"render_exposure",
"render_autoexposure_instant",
"render_exposure_set_environment_darken",
"render_depth_of_field_enable",
"render_depth_of_field",
"",
"render_dof_blur_animate",
"render_debug_video_mode",
"cinematic_lightmap_shadow_disable",
"cinematic_lightmap_shadow_enable",
"predict_animation",
"mp_player_count_by_team",
"mp_players_by_team",
"mp_active_player_count_by_team",
"deterministic_end_game",
"mp_game_won",
"mp_respawn_override_timers",
"mp_ai_allegiance",
"mp_allegiance",
"mp_round_started",
"mp_round_end_with_winning_player",
"mp_round_end_with_winning_team",
"mp_round_end",
"mp_scripts_reset",
"tag_file_set_backend",
"mp_debug_goal_object_boundary_geometry",
"mp_dump_candy_monitor_state",
"determinism_debug_manager_enable_logging",
"determinism_debug_manager_set_trace_flags",
"determinism_debug_manager_enable_game_state_checksum",
"determinism_debug_manager_enable_trace",
"determinism_debug_manager_set_consumer_sample_level",
"determinism_log_compare_log_files",
"determinism_debug_manager_enable_log_file_comparision_on_oos",
"saved_film_play",
"saved_film_play_last",
"saved_film_disable_version_checking",
"saved_film_toggle_debug_saving",
"saved_films_show_timestamp",
"mover_set_program",
"floating_point_exceptions_enable",
"tag_reload_force",
"tag_unload_force",
"tag_load_force",
"predict_bink_movie",
"predict_bink_movie_from_tag",
"profiler_dump_history",
"camera_set_mode",
"camera_set_flying_cam_at_point",
"camera_set_target",
"camera_set_orbiting_cam_at_target_relative_point",
"director_cycle_debug_camera",
"game_coop_player_count",
"player_force_mode",
"profiler_output_pulse",
"string_id_name",
"find",
"add_recycling_volume",
"add_recycling_volume_by_type",
"tag_resources_set_per_frame_publish",
"",
"",
"",
"",
"network_storage_set_storage_subdirectory",
"network_storage_set_storage_user",
"network_storage_run_locally",
"status_line_dump",
"game_tick_get",
"loop_it",
"loop_clear",
"status_lines_enable",
"status_lines_disable",
"on_target_platform",
"f7_profiler_enable",
"f7_profiler_substring_activate",
"f7_profiler_substring_deactivate",
"net_game_set_player_standing",
"net_get_game_id",
"generate_rsa_2048_key_pair",
"create_secure_test_file",
"net_test_matchmaking_hopper_list",
"net_test_matchmaking_hopper_game_list",
"net_test_matchmaking_hopper_set_game",
"net_test_matchmaking_set_voting_system",
"net_test_matchmaking_set_arena_season",
"net_test_matchmaking_suppress_arena_popup",
"net_test_matchmaking_test_arena_screen",
"net_test_matchmaking_set_arena_stats",
"saved_film_set_playback_game_speed",
"noguchis_mystery_tour",
"designer_zone_sync",
"dump_designer_zone",
"designer_zone_activate",
"designer_zone_deactivate",
"object_set_always_active",
"saved_film_seek_to_film_tick",
"saved_film_seek_to_film_timestamp",
"tag_is_active",
"tag_resources_set_incremental_publish",
"tag_resources_enable_optional_caching",
"dump_active_resources",
"object_set_persistent",
"display_zone_size_estimates",
"report_zone_size_estimates",
"net_test_disconnect_squad",
"net_test_disconnect_group",
"net_test_clear_squad_session_parameter",
"net_test_clear_group_session_parameter",
"net_test_life_cycle_pause",
"net_test_life_cycle_display_states",
"net_test_life_cycle_abort_matchmaking",
"overlapped_display_task_descriptions",
"overlapped_task_inject_error",
"net_leaderboard_clear_hopper_all_users",
"net_leaderboard_clear_global_unarbitrated_all_users",
"",
"",
"",
"",
"decorators_split",
"bandwidth_profiler_enable",
"bandwidth_profiler_set_context",
"simulation_priority_display_set_enabled",
"simulation_priority_display_set_object_names",
"simulation_priority_display_set_machine_filter",
"simulation_priority_display_set_priority_scope_tick",
"simulation_priority_display_set_priority_scope_second_worst",
"simulation_priority_display_set_priority_scope_second_best",
"simulation_priority_display_set_color_by_relevance",
"simulation_priority_display_set_color_by_update_period",
"simulation_priority_display_set_color_by_final_priority",
"overlapped_task_pause",
"net_banhammer_set_controller_cheat_flags",
"net_banhammer_set_controller_ban_flags",
"net_banhammer_dump_strings",
"net_banhammer_dump_repeated_play_list",
"net_banhammer_set_locality_override",
"net_leaderboard_set_user_stats",
"net_leaderboard_set_user_game_stats",
"net_build_map_variant",
"net_verify_map_variant",
"net_load_and_use_map_variant",
"write_current_map_variant",
"read_map_variant_and_make_current",
"async_set_thread_work_delay_milliseconds",
"tag_resources_set_demand_throttle_to_io",
"tag_resources_flush_optional",
"set_performance_throttle",
"get_performance_throttle",
"voice_set_headset_boost",
"cinematic_zone_activate",
"cinematic_zone_deactivate",
"cinematic_zone_activate_from_editor",
"cinematic_zone_deactivate_from_editor",
"tiling_current",
"unit_limit_lipsync_to_mouth_only",
"dump_active_zone_tags",
"",
"tag_resources_enable_fast_prediction",
"unit_start_first_person_custom_animation",
"unit_is_playing_custom_first_person_animation",
"unit_stop_first_person_custom_animation",
"prepare_to_switch_to_zone_set",
"cinematic_zone_activate_for_debugging",
"unit_play_random_ping",
"player_control_fade_out_all_input",
"player_control_fade_in_all_input",
"player_control_lock_gaze",
"player_control_unlock_gaze",
"player_control_scale_all_input",
"",
"profiler_auto_core_save",
"6E6",
"cinematic_tag_reference_get_bink",
"voice_set_force_match_configurations",
"voice_set_force_hud",
"object_set_custom_animation_speed",
"scenery_animation_start_at_frame_loop",
"film_manager_set_reproduction_mode",
"font_set_emergency",
"biped_force_ground_fitting_on",
"cinematic_set_chud_objective",
"chud_show_cinematic_title",
"unit_get_primary_weapon",
"budget_resource_get_animation_graph",
"budget_resource_get_looping_sound",
"game_safe_to_respawn0",
"game_safe_to_respawn1",
"test_create_content_item_slayer",
"test_create_content_item_screenshot",
"test_create_content_blf_screenshot",
"test_create_content_blf_film",
"test_create_content_blf_film_clip",
"test_create_content_blf_game_variant",
"test_create_content_blf_map_variant",
"ai_migrate_infanty",
"render_cinematic_motion_blur",
"ai_dont_do_avoidance",
"cinematic_scripting_clean_up",
"ai_erase_inactive",
"ai_survival_cleanup",
"ai_enable_stuck_flying_kill",
"ai_set_stuck_velocity_threshold",
"stop_bink_movie",
"play_credits_unskippable",
"budget_resource_get_sound",
"controller_set_single_player_level_unlocked",
"physical_memory_dump",
"tag_resources_validate_all_pages",
"cinematic_set_debug_mode",
"cinematic_scripting_get_object",
"player_override_team",
"unit_set_stance",
"player_set_stance",
"sound_impulse_start_editor",
"sound_impulse_start_effect_editor",
"sound_impulse_start_3d_editor",
"sound_looping_start_editor",
"debug_sound_channels_log_start",
"debug_sound_channels_log_start_named",
"debug_sound_channels_log_stop",
"simulation_profiler_enable",
"saved_film_insert_marker",
"saved_film_seek_to_marker",
"game_currency_issue_award_to_team",
"",
"",
"net_simulation_set_stream_bandwidth",
"debug_sound_fadeout_time",
"render_model_marker_name_filter",
"skull_enable",
"allow_object_to_be_lased",
"is_object_being_lased",
"simulation_profiler_detail_level",
"simulation_profiler_enable_downstream_processing",
"campaign_metagame_get_player_score",
"collision_debug_lightmaps_print",
"load_binary_game_engine",
"network_storage_files_display_file_names",
"network_storage_files_force_download",
"debug_lightmap_inspect",
"render_debug_colorbars",
"voice_force_global_repeater_use",
"levels_add_campaign_map_with_id",
"levels_add_campaign_map",
"levels_add_multiplayer_map",
"",
"clear_map_slot",
"clear_map_type",
"",
"debug_objects_unit_seats_filter",
"debug_lock_enforcement",
"lsp_presence_dump_blfs",
"lsp_leaderboard_dump_blfs",
"rewards_flush",
"rewards_profile_write",
"rewards_lsp_sync",
"rewards_force_unlock_all_purchasable_items",
"rewards_grant_to_controller",
"rewards_grant_to_player",
"rewards_commendation_increment_for_controller",
"rewards_commendation_increment_for_player",
"rewards_commendation_set_for_controller",
"rewards_purchase",
"rewards_set_player_appearance_from_purchase",
"rewards_dump",
"rewards_reinitialize_from_storage",
"rewards_reset_to_default_state",
"rewards_get_total",
"",
"challenges_enable_lsp_synchronization",
"challenges_clear",
"challenges_activate_challenge",
"challenges_list_active_challenges_for_controller",
"challenge_advance_for_controller",
"challenge_complete_for_controller",
"challenge_advance_for_controller_by_indices",
"challenge_complete_for_controller_by_indices",
"cui_set_screen_name_override_prefix",
"cui_load_screen",
"cui_load_themed_screen",
"rewards_get_grade",
"",
"exit_experience_set_params",
"player_profile_clear_to_default_values",
"submit_incident",
"submit_incident_with_cause_player",
"submit_incident_with_cause_team",
"submit_incident_with_cause_player_and_effect_player",
"submit_incident_with_cause_player_and_effect_team",
"submit_incident_with_cause_team_and_effect_player",
"submit_incident_with_cause_team_and_effect_team",
"submit_incident_with_cause_campaign_team",
"net_set_campaign_insertion_point",
"hs_make_interactive_scripts_deterministic",
"threadlib_runtests",
"player_set_respawn_vehicle",
"teleport_players_into_vehicle",
"content_test_set_active",
"content_test_set_active_test_pass",
"command_buffer_cache_playback_enable",
"player_set_spartan_loadout",
"player_set_elite_loadout",
"auto_graph",
"auto_graph_reset",
"auto_graph_enable_list",
"auto_graph_filter_list",
"auto_graph_list",
"auto_graph_hide",
"location_names_print",
"net_force_host",
"net_force_host_squad",
"net_force_host_posse",
"net_force_host_group",
"sandbox_load_label_strings",
"net_dump_network_statistics",
"net_enable_block_detection",
"main_enable_block_detection",
"main_synchronous_networking_request_vblank_slip",
"debug_button_action_mapping_set",
"player_appearance_force_model_area",
"player_appearance_force_model_area_disable",
"debug_instanced_geometry_names_filter",
"stream_manager_load_core",
"stream_manager_save_cores",
"controller_set_waypoint_flags",
"waypoint_set_unlock_flag",
"async_test_hang",
"incidents_force_campaign",
"incidents_force_firefight",
"incidents_force_multiplayer",
"incidents_force_matchmaking",
"incidents_force_custom_games",
"incidents_force_solo",
"incidents_force_coop",
"incidents_force_four_player_coop",
"game_sound_stress_test_message_queue",
"net_log_channel_message_queue_state",
"global_preferences_set_campaign_state",
"net_load_machine_file",
"",
"",
"",
"airstrike_weapons_exist",
"airstrike_set_launches",
"cui_debug_add_global_property_watch",
"cui_debug_add_property_watch",
"cui_debug_remove_global_property_watch",
"cui_debug_remove_property_watch",
"cui_debug_clear_global_property_watches",
"cui_debug_clear_property_watches",
"cui_debug_add_global_binding_watch",
"cui_debug_add_binding_watch",
"cui_debug_remove_global_binding_watch",
"cui_debug_remove_binding_watch",
"",
"",
"",
"",
"game_grief_record_custom_penalty",
"game_grief_reset",
"game_grief_force_social_matchmaking",
"game_grief_force_ranked_matchmaking",
"game_grief_set_ranked_matchmaking_multiplier",
"game_grief_set_social_matchmaking_multiplier",
"game_grief_set_custom_game_multiplier",
"game_grief_set_objects_in_sphere_radius",
"game_grief_set_ai_multiplier",
"game_grief_set_enemy_ai_nearby_multiplier",
"game_grief_set_enemy_player_nearby_multiplier",
"game_grief_set_same_squad_multiplier",
"game_grief_set_shield_damage_base_penalty",
"game_grief_set_body_damage_base_penalty",
"game_grief_set_betrayal_base_penalty",
"game_grief_set_betrayal_boot_cutoff",
"game_grief_set_ejection_cutoff",
"game_grief_set_betrayal_decay_seconds",
"game_grief_set_eject_decay_seconds",
"net_disconnect_and_reconnect_all_channels",
"player_set_profile0",
"player_set_profile1",
"security_run_unit_tests",
"network_session_security_set_challenge_response",
"",
"",
"",
"test_player_appearance_encode_for_sneakernet",
"test_player_appearance_decode_from_sneakernet",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"unit_action_test_secondary_trigger",
""
};
}
/*
flighting: 1.0887.0.0 0x180D89480, 1.1035.0.0 0x180AB2910, 1.1186.0.0 0x180ABF520, 1.1211.0.0 0x180ABF4B0
release: 1.1246.0.0 0x180ABC220, 1.1270.0.0 0x180ABC230, 1.1305.0.0 0x180AA76C0, 1.????.0.0 0x?????????
*/
inline c_static_array<hs_script_op *, 1995> &c_halo_script::get_function_table()
{
static c_static_array<hs_script_op *, 1995> &result = IModuleInterface::Read<c_static_array<hs_script_op *, 1995>>(IGameInterface::s_modulePath, 0x180AA76C0);
return result;
}
inline const char *&c_halo_script::get_function_name(const size_t index)
{
const char *&result = get_function_table().get_element_names()[index];
return result;
}
inline void c_halo_script::generate_csv()
{
static c_static_array<UINT64, 1> hs_null_evaluates = { 0x1802A6220 };
static c_static_array<UINT64, 2> hs_return_evaluates = { 0x1802A6230, 0x1802AB840 };
static c_static_array<UINT64, 1> hs_convert_to_evaluates = { 0x1801ED260 };
//printf("%i, hs_script_op *hs_script_ops[%i] // 0x%08llX\n", _count, 0x180ABC230);
printf("op code, op addr, op name, evaluate addr, evaluate name\n");
decltype(c_halo_script::get_function_table()) &hs_function_table = c_halo_script::get_function_table();
decltype(hs_function_table.get_element_names()) &hs_function_names = hs_function_table.get_element_names();
for (int i = 0; i < hs_function_table.get_count(); i++)
{
UINT64 hs_function_op = get_file_addr((UINT64)hs_function_table[i]);
UINT64 hs_function_evaluate = get_file_addr(*(UINT64 *)&hs_function_table[i]->evaluate);
const char *hs_function_name = hs_function_names[i];
bool is_unknown = (strcmp(hs_function_name, "") == 0);
bool is_null = false;
for (int j = 0; j < hs_null_evaluates.get_count(); j++)
{
if (hs_function_table[i]->evaluate_match(hs_null_evaluates[j]))
{
if (hs_null_evaluates.get_count() > 1)
{
if (is_unknown)
printf("0x%03X, 0x%09llX, hs_unknown%X_op, 0x%09llX, hs_null%i_evaluate\n", i, hs_function_op, i, hs_function_evaluate, j);
else
printf("0x%03X, 0x%09llX, hs_%s_op, 0x%09llX, hs_null%i_evaluate\n", i, hs_function_op, hs_function_name, hs_function_evaluate, j);
}
else
{
if (is_unknown)
printf("0x%03X, 0x%09llX, hs_unknown%X_op, 0x%09llX, hs_null_evaluate\n", i, hs_function_op, i, hs_function_evaluate);
else
printf("0x%03X, 0x%09llX, hs_%s_op, 0x%09llX, hs_null_evaluate\n", i, hs_function_op, hs_function_name, hs_function_evaluate);
}
is_null = true;
}
}
if (is_null)
continue;
bool is_return = false;
for (int j = 0; j < hs_return_evaluates.get_count(); j++)
{
if (hs_function_table[i]->evaluate_match(hs_return_evaluates[j]))
{
if (hs_return_evaluates.get_count() > 1)
{
if (is_unknown)
printf("0x%03X, 0x%09llX, hs_unknown%X_op, 0x%09llX, hs_null%i_evaluate\n", i, hs_function_op, i, hs_function_evaluate, j);
else
printf("0x%03X, 0x%09llX, hs_%s_op, 0x%09llX, hs_return%i_evaluate\n", i, hs_function_op, hs_function_name, hs_function_evaluate, j);
}
else
{
if (is_unknown)
printf("0x%03X, 0x%09llX, hs_unknown%X_op, 0x%09llX, hs_null_evaluate\n", i, hs_function_op, i, hs_function_evaluate);
else
printf("0x%03X, 0x%09llX, hs_%s_op, 0x%09llX, hs_return_evaluate\n", i, hs_function_op, hs_function_name, hs_function_evaluate);
}
is_return = true;
}
}
if (is_return)
continue;
bool is_convert_to = false;
for (int j = 0; j < hs_convert_to_evaluates.get_count(); j++)
{
if (hs_function_table[i]->evaluate_match(hs_convert_to_evaluates[j]))
{
if (hs_convert_to_evaluates.get_count() > 1)
{
if (is_unknown)
printf("0x%03X, 0x%09llX, hs_unknown%X_op, 0x%09llX, hs_null%i_evaluate\n", i, hs_function_op, i, hs_function_evaluate, j);
else
printf("0x%03X, 0x%09llX, hs_%s_op, 0x%09llX, hs_convert_to%i_evaluate\n", i, hs_function_op, hs_function_name, hs_function_evaluate, j);
}
else
{
if (is_unknown)
printf("0x%03X, 0x%09llX, hs_unknown%X_op, 0x%09llX, hs_null_evaluate\n", i, hs_function_op, i, hs_function_evaluate);
else
printf("0x%03X, 0x%09llX, hs_%s_op, 0x%09llX, hs_convert_to_evaluate\n", i, hs_function_op, hs_function_name, hs_function_evaluate);
}
is_convert_to = true;
}
}
if (is_convert_to)
continue;
bool is_base = false;
if (hs_function_table[i]->evaluate_match(IModuleInterface::GetBase(IGameInterface::s_modulePath, true)))
{
if (is_unknown)
printf("0x%03X, 0x%09llX, hs_unknown%X_op, 0x%09llX, (null)\n", i, hs_function_op, i, 0ll);
else
printf("0x%03X, 0x%09llX, hs_%s_op, 0x%09llX, (null)\n", i, hs_function_op, hs_function_name, 0ll);
is_base = true;
}
if (is_base)
continue;
if (is_unknown)
printf("0x%03X, 0x%09llX, hs_unknown%X_op, 0x%09llX, hs_unknown%X_evaluate\n", i, hs_function_op, i, hs_function_evaluate, i);
else
printf("0x%03X, 0x%09llX, hs_%s_op, 0x%09llX, hs_%s_evaluate\n", i, hs_function_op, hs_function_name, hs_function_evaluate, hs_function_name);
}
}
inline void c_halo_script::generate_idc()
{
static c_static_array<UINT64, 1> hs_null_evaluates = { 0x1802A6220 };
static c_static_array<UINT64, 2> hs_return_evaluates = { 0x1802A6230, 0x1802AB840 };
static c_static_array<UINT64, 1> hs_convert_to_evaluates = { 0x1801ED260 };
printf("#include <idc.idc>\n\n");
printf("/* add hs_script_op to local_types before running the script\n");
printf("#pragma pack(push, 4)\n");
printf("struct hs_script_op\n");
printf("{\n");
printf("\t__int16 return_type;\n");
printf("\t__int16 flags;\n");
printf("\t__int32 __unused4;\n");
printf("\tvoid (__fastcall *evaluate)(INT64 function_index, UINT64 expression_index, bool execute);\n");
printf("\tconst char *parameter_info;\n");
printf("\t__int16 parameter_count;\n");
printf("\t__int16 parameter_types;\n");
printf("};\n");
printf("#pragma pack(pop)\n");
printf("*/\n\n");
printf("static main()\n");
printf("{\n");
decltype(c_halo_script::get_function_table()) &hs_function_table = c_halo_script::get_function_table();
decltype(hs_function_table.get_element_names()) &hs_function_names = hs_function_table.get_element_names();
for (int i = 0; i < hs_function_table.get_count(); i++)
{
UINT64 hs_function_op = get_file_addr((UINT64)hs_function_table[i]);
UINT64 hs_function_evaluate = get_file_addr(*(UINT64 *)&hs_function_table[i]->evaluate);
const char *hs_function_name = hs_function_names[i];
bool is_unknown = (strcmp(hs_function_name, "") == 0);
printf("\t// 0x%03X, %s\n", i, is_unknown ? "unknown" : hs_function_name);
printf("\tSetType(0x%08llX, \"hs_script_op\");\n", hs_function_op);
bool is_null = false;
for (int j = 0; j < hs_null_evaluates.get_count(); j++)
{
if (hs_function_table[i]->evaluate_match(hs_null_evaluates[j]))
{
if (hs_null_evaluates.get_count() > 1)
{
if (is_unknown)
printf("\tMakeName(0x%08llX, \"hs_unknown%03X_op\");\n", hs_function_op, i);
else
printf("\tMakeName(0x%08llX, \"hs_%s_op\");\n", hs_function_op, hs_function_name);
printf("\tMakeName(0x%08llX, \"hs_null%i_evaluate\");\n", hs_function_evaluate, j);
}
else
{
if (is_unknown)
printf("\tMakeName(0x%08llX, \"hs_unknown%03X_op\");\n", hs_function_op, i);
else
printf("\tMakeName(0x%08llX, \"hs_%s_op\");\n", hs_function_op, hs_function_name);
printf("\tMakeName(0x%08llX, \"hs_null_evaluate\");\n", hs_function_evaluate);
}
is_null = true;
}
}
if (is_null)
continue;
bool is_return = false;
for (int j = 0; j < hs_return_evaluates.get_count(); j++)
{
if (hs_function_table[i]->evaluate_match(hs_return_evaluates[j]))
{
if (hs_return_evaluates.get_count() > 1)
{
if (is_unknown)
printf("\tMakeName(0x%08llX, \"hs_unknown%03X_op\");\n", hs_function_op, i);
else
printf("\tMakeName(0x%08llX, \"hs_%s_op\");\n", hs_function_op, hs_function_name);
printf("\tMakeName(0x%08llX, \"hs_return%i_evaluate\");\n", hs_function_evaluate, j);
}
else
{
if (is_unknown)
printf("\tMakeName(0x%08llX, \"hs_unknown%03X_op\");\n", hs_function_op, i);
else
printf("\tMakeName(0x%08llX, \"hs_%s_op\");\n", hs_function_op, hs_function_name);
printf("\tMakeName(0x%08llX, \"hs_return_evaluate\");\n", hs_function_evaluate);
}
is_return = true;
}
}
if (is_return)
continue;
bool is_convert_to = false;
for (int j = 0; j < hs_convert_to_evaluates.get_count(); j++)
{
if (hs_function_table[i]->evaluate_match(hs_convert_to_evaluates[j]))
{
if (hs_convert_to_evaluates.get_count() > 1)
{
if (is_unknown)
printf("\tMakeName(0x%08llX, \"hs_unknown%03X_op\");\n", hs_function_op, i);
else
printf("\tMakeName(0x%08llX, \"hs_%s_op\");\n", hs_function_op, hs_function_name);
printf("\tMakeName(0x%08llX, \"hs_convert_to%i_evaluate\");\n", hs_function_evaluate, j);
}
else
{
if (is_unknown)
printf("\tMakeName(0x%08llX, \"hs_unknown%03X_op\");\n", hs_function_op, i);
else
printf("\tMakeName(0x%08llX, \"hs_%s_op\");\n", hs_function_op, hs_function_name);
printf("\tMakeName(0x%08llX, \"hs_convert_to_evaluate\");\n", hs_function_evaluate);
}
is_convert_to = true;
}
}
if (is_convert_to)
continue;
bool is_base = false;
if (hs_function_table[i]->evaluate_match(IModuleInterface::GetBase(IGameInterface::s_modulePath, false)))
{
if (is_unknown)
printf("\tMakeName(0x%08llX, \"hs_unknown%03X_op\");\n", hs_function_op, i);
else
printf("\tMakeName(0x%08llX, \"hs_%s_op\");\n", hs_function_op, hs_function_name);;
is_base = true;
}
if (is_base)
continue;
if (is_unknown)
{
printf("\tMakeName(0x%08llX, \"hs_unknown%03X_op\");\n", hs_function_op, i);
printf("\tMakeName(0x%08llX, \"hs_unknown%03X_evaluate\");\n", hs_function_evaluate, i);
}
else
{
printf("\tMakeName(0x%08llX, \"hs_%s_op\");\n", hs_function_op, hs_function_name);
printf("\tMakeName(0x%08llX, \"hs_%s_evaluate\");\n", hs_function_evaluate, hs_function_name);
}
}
printf("}\n");
return;
}
hs_script_op *hs_function_get(__int16 opcode)
{
decltype(c_halo_script::get_function_table()) &hs_function_table = c_halo_script::get_function_table();
return hs_function_table[opcode];
}
hs_script_op *hs_function_get(LPCSTR opname)
{
decltype(c_halo_script::get_function_table()) &hs_function_table = c_halo_script::get_function_table();
decltype(hs_function_table.get_element_names()) &hs_function_names = hs_function_table.get_element_names();
size_t opcode = 0;
for (size_t i = 0; i < hs_function_table.get_count(); i++)
{
const char *hs_function_name = hs_function_names[i];
if (strcmp(hs_function_name, opname) == 0)
{
opcode = i;
break;
}
}
return hs_function_table[opcode];
}
void hs_print_evaluate(__int16 opcode, unsigned __int16 expression_index, char execute)
{
hs_function_get("chud_post_message")->evaluate(opcode, expression_index, execute);
}
op code op addr op name evaluate addr evaluate name
0x000 0x180ABE2C0 hs_begin_op 0x1801EB6D0 hs_begin_evaluate
0x001 0x180ABE2E0 hs_begin_random_op 0x1801EBAC0 hs_begin_random_evaluate
0x002 0x180ABE300 hs_begin_count_op 0x1801EB7F0 hs_begin_count_evaluate
0x003 0x180ABE320 hs_begin_random_count_op 0x1801EB7F0 hs_begin_random_count_evaluate
0x004 0x180ABE240 hs_if_op 0x1801EBD30 hs_if_evaluate
0x005 0x180ABE260 hs_cond_op 0x000000000 (null)
0x006 0x180ABE280 hs_set_op 0x1801EBEE0 hs_set_evaluate
0x007 0x180ABE2A0 hs_and_op 0x1801EC170 hs_and_evaluate
0x008 0x180ABE1C0 hs_or_op 0x1801EC170 hs_or_evaluate
0x009 0x180ABE1E0 hs_add_op 0x1801EC300 hs_add_evaluate
0x00A 0x180ABE200 hs_subtract_op 0x1801EC300 hs_subtract_evaluate
0x00B 0x180ABE220 hs_multiply_op 0x1801EC300 hs_multiply_evaluate
0x00C 0x180ABE140 hs_divide_op 0x1801EC300 hs_divide_evaluate
0x00D 0x180ABE160 hs_inc_op 0x1801EC300 hs_inc_evaluate
0x00E 0x180ABE180 hs_min_op 0x1801EC300 hs_min_evaluate
0x00F 0x180ABE1A0 hs_max_op 0x1801EC300 hs_max_evaluate
0x010 0x180ABE0C0 hs_equal_op 0x1801EC540 hs_equal_evaluate
0x011 0x180ABE0E0 hs_not_equal_op 0x1801EC540 hs_not_equal_evaluate
0x012 0x180ABE100 hs_greater_than_op 0x1801EC700 hs_greater_than_evaluate
0x013 0x180ABE120 hs_less_than_op 0x1801EC700 hs_less_than_evaluate
0x014 0x180ABE040 hs_greater_than_or_equal_op 0x1801EC700 hs_greater_than_or_equal_evaluate
0x015 0x180ABE060 hs_less_than_or_equal_op 0x1801EC700 hs_less_than_or_equal_evaluate
0x016 0x180ABE080 hs_sleep_op 0x1801ECB60 hs_sleep_evaluate
0x017 0x180ABE0A0 hs_sleep_forever_op 0x1801EC850 hs_sleep_forever_evaluate
0x018 0x180ABDFC0 hs_sleep_until_op 0x1801ECF50 hs_sleep_until_evaluate
0x019 0x180ABDFE0 hs_sleep_until_game_ticks_op 0x1801ECF60 hs_sleep_until_game_ticks_evaluate
0x01A 0x180ABE000 hs_wake_op 0x1801ECF70 hs_wake_evaluate
0x01B 0x180ABE020 hs_cinematic_sleep_op 0x1801ECB70 hs_cinematic_sleep_evaluate
0x01C 0x180ABDF40 hs_inspect_op 0x1801ED100 hs_inspect_evaluate
0x01D 0x180ABDF60 hs_branch_op 0x1801ED380 hs_branch_evaluate
0x01E 0x180ABDF80 hs_unit_op 0x1801ED260 hs_convert_to_evaluate
0x01F 0x180ABDFA0 hs_vehicle_op 0x1801ED260 hs_convert_to_evaluate
0x020 0x180ABDEC0 hs_weapon_op 0x1801ED260 hs_convert_to_evaluate
0x021 0x180ABDEE0 hs_device_op 0x1801ED260 hs_convert_to_evaluate
0x022 0x180ABDF00 hs_scenery_op 0x1801ED260 hs_convert_to_evaluate
0x023 0x180ABDF20 hs_effect_scenery_op 0x1801ED260 hs_convert_to_evaluate
0x024 0x180ABDE28 hs_evaluate_op 0x1802A60B0 hs_evaluate_evaluate
0x025 0x180ABDE50 hs_not_op 0x1802A6140 hs_not_evaluate
0x026 0x180ABDE78 hs_pin_op 0x1802A61A0 hs_pin_evaluate
0x027 0x180ABDEA0 hs_unknown27_op 0x1802A6220 hs_null_evaluate
0x028 0x180ABDD88 hs_print_op 0x1802A6230 hs_return0_evaluate
0x029 0x180ABDDB0 hs_print_if_op 0x1802A6230 hs_return0_evaluate
0x02A 0x180ABDDD8 hs_log_print_op 0x1802A6230 hs_return0_evaluate
0x02B 0x180ABDE00 hs_debug_scripting_show_thread_op 0x1802A6220 hs_null_evaluate
0x02C 0x180ABDCE8 hs_debug_script_thread_op 0x1802A6220 hs_null_evaluate
0x02D 0x180ABDD10 hs_debug_scripting_op 0x1802A6230 hs_return0_evaluate
0x02E 0x180ABDD38 hs_debug_scripting_globals_op 0x1802A6230 hs_return0_evaluate
0x02F 0x180ABDD60 hs_debug_scripting_variable_op 0x1802A6230 hs_return0_evaluate
0x030 0x180ABDC58 hs_debug_scripting_variable_all_op 0x1802A6230 hs_return0_evaluate
0x031 0x180ABDC80 hs_breakpoint_op 0x1802A6230 hs_return0_evaluate
0x032 0x180ABDCA8 hs_kill_active_scripts_op 0x1802A6280 hs_kill_active_scripts_evaluate
0x033 0x180ABDCC8 hs_get_executing_running_thread_op 0x1802A62A0 hs_get_executing_running_thread_evaluate
0x034 0x180ABDBC0 hs_kill_thread_op 0x1802A62D0 hs_kill_thread_evaluate
0x035 0x180ABDBE8 hs_script_started_op 0x1802A6360 hs_script_started_evaluate
0x036 0x180ABDC10 hs_script_finished_op 0x1802A6410 hs_script_finished_evaluate
0x037 0x180ABDC38 hs_local_players_op 0x1802A64B0 hs_local_players_evaluate
0x038 0x180ABDB38 hs_players_op 0x1802A64D0 hs_players_evaluate
0x039 0x180ABDB58 hs_players_human_op 0x1802A64F0 hs_players_human_evaluate
0x03A 0x180ABDB78 hs_players_elite_op 0x1802A6510 hs_players_elite_evaluate
0x03B 0x180ABDB98 hs_player_get_op 0x1802A6530 hs_player_get_evaluate
0x03C 0x180ABDA98 hs_player_in_game_get_op 0x1802A65B0 hs_player_in_game_get_evaluate
0x03D 0x180ABDAC0 hs_human_player_in_game_get_op 0x1802A6600 hs_human_player_in_game_get_evaluate
0x03E 0x180ABDAE8 hs_elite_player_in_game_get_op 0x1802A6650 hs_elite_player_in_game_get_evaluate
0x03F 0x180ABDB10 hs_player_is_in_game_op 0x1802A66A0 hs_player_is_in_game_evaluate
0x040 0x180ABDA00 hs_editor_mode_op 0x1802A6760 hs_editor_mode_evaluate
0x041 0x180ABDA20 hs_kill_volume_enable_op 0x1802A6780 hs_kill_volume_enable_evaluate
0x042 0x180ABDA48 hs_kill_volume_disable_op 0x1802A67D0 hs_kill_volume_disable_evaluate
0x043 0x180ABDA70 hs_volume_teleport_players_not_inside_op 0x1802A6820 hs_volume_teleport_players_not_inside_evaluate
0x044 0x180ABD960 hs_volume_test_object_op 0x1802A6870 hs_volume_test_object_evaluate
0x045 0x180ABD988 hs_volume_test_objects_op 0x1802A68E0 hs_volume_test_objects_evaluate
0x046 0x180ABD9B0 hs_volume_test_objects_all_op 0x1802A6940 hs_volume_test_objects_all_evaluate
0x047 0x180ABD9D8 hs_volume_test_players_op 0x1802A69A0 hs_volume_test_players_evaluate
0x048 0x180ABD8C0 hs_volume_test_players_all_op 0x1802A6A00 hs_volume_test_players_all_evaluate
0x049 0x180ABD8E8 hs_volume_return_objects_op 0x1802A6A60 hs_volume_return_objects_evaluate
0x04A 0x180ABD910 hs_volume_return_objects_by_type_op 0x1802A6AB0 hs_volume_return_objects_by_type_evaluate
0x04B 0x180ABD938 hs_volume_return_objects_by_campaign_type_op 0x1802A6B00 hs_volume_return_objects_by_campaign_type_evaluate
0x04C 0x180ABD820 hs_zone_set_trigger_volume_enable_op 0x1802A6B50 hs_zone_set_trigger_volume_enable_evaluate
0x04D 0x180ABD848 hs_list_get_op 0x1802A6BA0 hs_list_get_evaluate
0x04E 0x180ABD870 hs_list_count_op 0x1802A6BF0 hs_list_count_evaluate
0x04F 0x180ABD898 hs_list_count_not_dead_op 0x1802A6C80 hs_list_count_not_dead_evaluate
0x050 0x180ABD780 hs_effect_new_op 0x1802A6CE0 hs_effect_new_evaluate
0x051 0x180ABD7A8 hs_effect_new_random0_op 0x1802A6D30 hs_effect_new_random0_evaluate
0x052 0x180ABD7D0 hs_effect_new_random1_op 0x1802A6D90 hs_effect_new_random1_evaluate
0x053 0x180ABD7F8 hs_effect_new_at_ai_point_op 0x1802A6DF0 hs_effect_new_at_ai_point_evaluate
0x054 0x180ABD6E0 hs_effect_new_at_point_set_point_op 0x1802A6E50 hs_effect_new_at_point_set_point_evaluate
0x055 0x180ABD708 hs_effect_new_on_object_marker_op 0x1802A6EB0 hs_effect_new_on_object_marker_evaluate
0x056 0x180ABD730 hs_effect_new_on_object_marker_loop_op 0x1802A6F10 hs_effect_new_on_object_marker_loop_evaluate
0x057 0x180ABD758 hs_effect_stop_object_marker_op 0x1802A6F70 hs_effect_stop_object_marker_evaluate
0x058 0x180ABD640 hs_effect_new_on_ground_op 0x1802A6FD0 hs_effect_new_on_ground_evaluate
0x059 0x180ABD668 hs_damage_new_op 0x1802A7020 hs_damage_new_evaluate
0x05A 0x180ABD690 hs_damage_object_effect_op 0x1802A7070 hs_damage_object_effect_evaluate
0x05B 0x180ABD6B8 hs_damage_objects_effect_op 0x1802A70C0 hs_damage_objects_effect_evaluate
0x05C 0x180ABD5A0 hs_damage_object_op 0x1802A7110 hs_damage_object_evaluate
0x05D 0x180ABD5C8 hs_damage_objects_op 0x1802A7170 hs_damage_objects_evaluate
0x05E 0x180ABD5F0 hs_damage_players_op 0x1802A71D0 hs_damage_players_evaluate
0x05F 0x180ABD618 hs_soft_ceiling_enable_op 0x1802A7220 hs_soft_ceiling_enable_evaluate
0x060 0x180ABD500 hs_object_create_op 0x1802A7270 hs_object_create_evaluate
0x061 0x180ABD528 hs_object_create_variant_op 0x1802A72C0 hs_object_create_variant_evaluate
0x062 0x180ABD550 hs_object_create_clone_op 0x1802A7360 hs_object_create_clone_evaluate
0x063 0x180ABD578 hs_object_create_anew_op 0x1802A7400 hs_object_create_anew_evaluate
0x064 0x180ABD460 hs_object_create_if_necessary_op 0x1802A7450 hs_object_create_if_necessary_evaluate
0x065 0x180ABD488 hs_object_create_folder_op 0x1802A74E0 hs_object_create_folder_evaluate
0x066 0x180ABD4B0 hs_object_create_folder_anew_op 0x1802A7530 hs_object_create_folder_anew_evaluate
0x067 0x180ABD4D8 hs_object_destroy_op 0x1802A7590 hs_object_destroy_evaluate
0x068 0x180ABD3C8 hs_object_destroy_all_op 0x1802A7600 hs_object_destroy_all_evaluate
0x069 0x180ABD3E8 hs_object_destroy_type_mask_op 0x1802A7620 hs_object_destroy_type_mask_evaluate
0x06A 0x180ABD410 hs_objects_delete_by_definition_op 0x1802A7670 hs_objects_delete_by_definition_evaluate
0x06B 0x180ABD438 hs_object_destroy_folder_op 0x1802A76C0 hs_object_destroy_folder_evaluate
0x06C 0x180ABD328 hs_object_hide_op 0x1802A7710 hs_object_hide_evaluate
0x06D 0x180ABD350 hs_object_set_shadowless_op 0x1802A7770 hs_object_set_shadowless_evaluate
0x06E 0x180ABD378 hs_object_set_allegiance_op 0x1802A7810 hs_object_set_allegiance_evaluate
0x06F 0x180ABD3A0 hs_object_buckling_magnitude_get_op 0x1802A7860 hs_object_buckling_magnitude_get_evaluate
0x070 0x180ABD2D8 hs_object_function_set_op 0x1802A78F0 hs_object_function_set_evaluate
0x071 0x180ABD300 hs_object_set_function_variable_op 0x1802A7980 hs_object_set_function_variable_evaluate
0x072 0x180ABD260 hs_object_set_cinematic_function_variable_op 0x1802A79E0 hs_object_set_cinematic_function_variable_evaluate
0x073 0x180ABD288 hs_object_clear_cinematic_function_variable_op 0x1802A7A40 hs_object_clear_cinematic_function_variable_evaluate
0x074 0x180ABD2B0 hs_object_clear_all_function_variables_op 0x1802A7AF0 hs_object_clear_all_function_variables_evaluate
0x075 0x180ABD1E8 hs_object_dynamic_simulation_disable_op 0x1802A7B40 hs_object_dynamic_simulation_disable_evaluate
0x076 0x180ABD210 hs_object_set_phantom_power_op 0x1802A7BF0 hs_object_set_phantom_power_evaluate
0x077 0x180ABD238 hs_object_wake_physics_op 0x1802A7CA0 hs_object_wake_physics_evaluate
0x078 0x180ABD198 hs_object_get_at_rest_op 0x1802A7D00 hs_object_get_at_rest_evaluate
0x079 0x180ABD1C0 hs_object_set_ranged_attack_inhibited_op 0x1802A7DA0 hs_object_set_ranged_attack_inhibited_evaluate
0x07A 0x180ABD128 hs_object_set_melee_attack_inhibited_op 0x1802A7E40 hs_object_set_melee_attack_inhibited_evaluate
0x07B 0x180ABD150 hs_objects_dump_memory_op 0x1802A6220 hs_null_evaluate
0x07C 0x180ABD170 hs_object_get_health_op 0x1802A7EE0 hs_object_get_health_evaluate
0x07D 0x180ABD0B0 hs_object_get_shield_op 0x1802A7F40 hs_object_get_shield_evaluate
0x07E 0x180ABD0D8 hs_object_set_shield_effect_op 0x1802A7FA0 hs_object_set_shield_effect_evaluate
0x07F 0x180ABD100 hs_object_set_physics_op 0x1802A8000 hs_object_set_physics_evaluate
0x080 0x180ABD038 hs_object_get_parent_op 0x1802A8060 hs_object_get_parent_evaluate
0x081 0x180ABD060 hs_objects_attach_op 0x1802A80E0 hs_objects_attach_evaluate
0x082 0x180ABD088 hs_object_at_marker_op 0x1802A8140 hs_object_at_marker_evaluate
0x083 0x180ABCFC0 hs_objects_detach_op 0x1802A8190 hs_objects_detach_evaluate
0x084 0x180ABCFE8 hs_object_set_scale_op 0x1802A8240 hs_object_set_scale_evaluate
0x085 0x180ABD010 hs_object_set_velocity0_op 0x1802A82A0 hs_object_set_velocity0_evaluate
0x086 0x180ABCF70 hs_object_get_bsp_op 0x1802A8300 hs_object_get_bsp_evaluate
0x087 0x180ABCF98 hs_object_set_as_fireteam_target_op 0x1802A6230 hs_return0_evaluate
0x088 0x180ABCEF8 hs_object_is_reserved_op 0x1802A8390 hs_object_is_reserved_evaluate
0x089 0x180ABCF20 hs_object_set_velocity1_op 0x1802A8430 hs_object_set_velocity1_evaluate
0x08A 0x180ABCF48 hs_object_set_deleted_when_deactivated_op 0x1802A8490 hs_object_set_deleted_when_deactivated_evaluate
0x08B 0x180ABCE80 hs_object_copy_player_appearance_op 0x1802A6230 hs_return0_evaluate
0x08C 0x180ABCEA8 hs_object_model_target_destroyed_op 0x1802A8510 hs_object_model_target_destroyed_evaluate
0x08D 0x180ABCED0 hs_object_model_targets_destroyed_op 0x1802A8570 hs_object_model_targets_destroyed_evaluate
0x08E 0x180ABCE30 hs_object_enable_damage_section_op 0x1802A85D0 hs_object_enable_damage_section_evaluate
0x08F 0x180ABCE58 hs_object_disable_damage_section_op 0x1802A8630 hs_object_disable_damage_section_evaluate
0x090 0x180ABCDB8 hs_object_damage_damage_section_op 0x1802A8680 hs_object_damage_damage_section_evaluate
0x091 0x180ABCDE0 hs_object_cannot_die_op 0x1802A86E0 hs_object_cannot_die_evaluate
0x092 0x180ABCE08 hs_object_cannot_die_except_kill_volumes_op 0x1802A87A0 hs_object_cannot_die_except_kill_volumes_evaluate
0x093 0x180ABCD48 hs_object_ignores_emp_op 0x1802A8860 hs_object_ignores_emp_evaluate
0x094 0x180ABCD70 hs_object_vitality_pinned_op 0x1802A88B0 hs_object_vitality_pinned_evaluate
0x095 0x180ABCD98 hs_garbage_collect_now_op 0x1802A8910 hs_garbage_collect_now_evaluate
0x096 0x180ABCCE0 hs_garbage_collect_unsafe_op 0x1802A8940 hs_garbage_collect_unsafe_evaluate
0x097 0x180ABCD00 hs_garbage_collect_multiplayer_op 0x1802A8970 hs_garbage_collect_multiplayer_evaluate
0x098 0x180ABCD20 hs_object_cannot_take_damage_op 0x1802A8990 hs_object_cannot_take_damage_evaluate
0x099 0x180ABCC90 hs_object_get_recent_body_damage_op 0x1802A89F0 hs_object_get_recent_body_damage_evaluate
0x09A 0x180ABCCB8 hs_object_get_recent_shield_damage_op 0x1802A8AA0 hs_object_get_recent_shield_damage_evaluate
0x09B 0x180ABCC18 hs_object_can_take_damage_op 0x1802A8B50 hs_object_can_take_damage_evaluate
0x09C 0x180ABCC40 hs_object_immune_to_friendly_damage_op 0x1802A8BB0 hs_object_immune_to_friendly_damage_evaluate
0x09D 0x180ABCC68 hs_object_cinematic_lod_op 0x1802A8C10 hs_object_cinematic_lod_evaluate
0x09E 0x180ABCB78 hs_object_cinematic_collision_op 0x1802A8CB0 hs_object_cinematic_collision_evaluate
0x09F 0x180ABCBA0 hs_object_cinematic_visibility_op 0x1802A8D50 hs_object_cinematic_visibility_evaluate
0x0A0 0x180ABCBC8 hs_objects_predict_op 0x1802A6230 hs_return0_evaluate
0x0A1 0x180ABCBF0 hs_objects_predict_high_op 0x1802A6230 hs_return0_evaluate
0x0A2 0x180ABCB00 hs_objects_predict_low_op 0x1802A6230 hs_return0_evaluate
0x0A3 0x180ABCB28 hs_object_type_predict_high_op 0x1802A6230 hs_return0_evaluate
0x0A4 0x180ABCB50 hs_object_type_predict_low_op 0x1802A6230 hs_return0_evaluate
0x0A5 0x180ABCA60 hs_object_type_predict_op 0x1802A6230 hs_return0_evaluate
0x0A6 0x180ABCA88 hs_object_teleport_op 0x1802A8DA0 hs_object_teleport_evaluate
0x0A7 0x180ABCAB0 hs_object_teleport_to_ai_point_op 0x1802A8DF0 hs_object_teleport_to_ai_point_evaluate
0x0A8 0x180ABCAD8 hs_object_set_facing_op 0x1802A8E90 hs_object_set_facing_evaluate
0x0A9 0x180ABC9C0 hs_object_set_shield_op 0x1802A8EE0 hs_object_set_shield_evaluate
0x0AA 0x180ABC9E8 hs_object_set_shield_stun_op 0x1802A8F60 hs_object_set_shield_stun_evaluate
0x0AB 0x180ABCA10 hs_object_set_shield_stun_infinite_op 0x1802A8FC0 hs_object_set_shield_stun_infinite_evaluate
0x0AC 0x180ABCA38 hs_object_set_permutation_op 0x1802A9020 hs_object_set_permutation_evaluate
0x0AD 0x180ABC920 hs_object_set_variant_op 0x1802A9080 hs_object_set_variant_evaluate
0x0AE 0x180ABC948 hs_object_set_region_state_op 0x1802A90E0 hs_object_set_region_state_evaluate
0x0AF 0x180ABC970 hs_object_set_model_state_property_op 0x1802A9140 hs_object_set_model_state_property_evaluate
0x0B0 0x180ABC998 hs_objects_can_see_object_op 0x1802A91B0 hs_objects_can_see_object_evaluate
0x0B1 0x180ABC880 hs_objects_can_see_flag_op 0x1802A9220 hs_objects_can_see_flag_evaluate
0x0B2 0x180ABC8A8 hs_objects_distance_to_object_op 0x1802A9290 hs_objects_distance_to_object_evaluate
0x0B3 0x180ABC8D0 hs_objects_distance_to_flag_op 0x1802A92F0 hs_objects_distance_to_flag_evaluate
0x0B4 0x180ABC8F8 hs_objects_distance_to_point_op 0x1802A9350 hs_objects_distance_to_point_evaluate
0x0B5 0x180ABC7E8 hs_map_info_op 0x1802A6220 hs_null_evaluate
0x0B6 0x180ABC808 hs_position_predict_op 0x1802A6230 hs_return0_evaluate
0x0B7 0x180ABC830 hs_shader_predict_op 0x1802A6230 hs_return0_evaluate
0x0B8 0x180ABC858 hs_bitmap_predict_op 0x1802A6230 hs_return0_evaluate
0x0B9 0x180ABC760 hs_script_recompile_op 0x1802A6220 hs_null_evaluate
0x0BA 0x180ABC780 hs_script_doc_op 0x1802A6220 hs_null_evaluate
0x0BB 0x180ABC7A0 hs_help_op 0x1802A6220 hs_null_evaluate
0x0BC 0x180ABC7C8 hs_game_engine_objects_op 0x1802A93B0 hs_game_engine_objects_evaluate
0x0BD 0x180ABC6C8 hs_random_range_op 0x1802A93D0 hs_random_range_evaluate
0x0BE 0x180ABC6F0 hs_real_random_range_op 0x1802A9470 hs_real_random_range_evaluate
0x0BF 0x180ABC718 hs_physics_constants_reset_op 0x1802A9510 hs_physics_constants_reset_evaluate
0x0C0 0x180ABC738 hs_physics_set_gravity_op 0x1802A9590 hs_physics_set_gravity_evaluate
0x0C1 0x180ABC638 hs_physics_set_velocity_frame_op 0x1802A9640 hs_physics_set_velocity_frame_evaluate
0x0C2 0x180ABC660 hs_physics_disable_character_ground_adhesion_forces_op 0x1802A96C0 hs_physics_disable_character_ground_adhesion_forces_evaluate
0x0C3 0x180ABC688 hs_havok_debug_start_op 0x1802A6220 hs_null_evaluate
0x0C4 0x180ABC6A8 hs_havok_debug_stop_op 0x1802A6220 hs_null_evaluate
0x0C5 0x180ABC5B0 hs_havok_dump_world_op 0x1802A6220 hs_null_evaluate
0x0C6 0x180ABC5D8 hs_havok_dump_world_close_movie_op 0x1802A6220 hs_null_evaluate
0x0C7 0x180ABC5F8 hs_havok_profile_start_op 0x1802A6220 hs_null_evaluate
0x0C8 0x180ABC618 hs_havok_profile_end_op 0x1802A6220 hs_null_evaluate
0x0C9 0x180ABC520 hs_havok_profile_range_op 0x1802A6220 hs_null_evaluate
0x0CA 0x180ABC548 hs_havok_reset_allocated_state_op 0x1802A6220 hs_null_evaluate
0x0CB 0x180ABC568 hs_breakable_surfaces_enable_op 0x1802A9760 hs_breakable_surfaces_enable_evaluate
0x0CC 0x180ABC590 hs_breakable_surfaces_reset_op 0x1802A97D0 hs_breakable_surfaces_reset_evaluate
0x0CD 0x180ABC480 hs_recording_play_op 0x1802A97F0 hs_recording_play_evaluate
0x0CE 0x180ABC4A8 hs_recording_play_and_delete_op 0x1802A9850 hs_recording_play_and_delete_evaluate
0x0CF 0x180ABC4D0 hs_recording_play_and_hover_op 0x1802A98C0 hs_recording_play_and_hover_evaluate
0x0D0 0x180ABC4F8 hs_recording_kill_op 0x1802A9930 hs_recording_kill_evaluate
0x0D1 0x180ABC410 hs_recording_time_op 0x1802A9990 hs_recording_time_evaluate
0x0D2 0x180ABC438 hs_render_lights_op 0x1802A9A40 hs_render_lights_evaluate
0x0D3 0x180ABC460 hs_print_light_state_op 0x1802A6220 hs_null_evaluate
0x0D4 0x180ABC398 hs_render_lights_enable_cinematic_shadow_op 0x1802A6230 hs_return0_evaluate
0x0D5 0x180ABC3C0 hs_texture_camera_set_object_marker_op 0x1802A9AC0 hs_texture_camera_set_object_marker_evaluate
0x0D6 0x180ABC3E8 hs_texture_camera_set_position_op 0x1802A9B20 hs_texture_camera_set_position_evaluate
0x0D7 0x180ABC320 hs_texture_camera_set_target_op 0x1802A9BB0 hs_texture_camera_set_target_evaluate
0x0D8 0x180ABC348 hs_texture_camera_attach_to_object_op 0x1802A9C40 hs_texture_camera_attach_to_object_evaluate
0x0D9 0x180ABC370 hs_texture_camera_target_object_op 0x1802A9C90 hs_texture_camera_target_object_evaluate
0x0DA 0x180ABC2B8 hs_texture_camera_position_world_offset_op 0x1802A9CE0 hs_texture_camera_position_world_offset_evaluate
0x0DB 0x180ABC2E0 hs_texture_camera_on_op 0x1802A9D60 hs_texture_camera_on_evaluate
0x0DC 0x180ABC300 hs_texture_camera_bink_op 0x1802A9D90 hs_texture_camera_bink_evaluate
0x0DD 0x180ABC248 hs_texture_camera_off_op 0x1802A9DC0 hs_texture_camera_off_evaluate
0x0DE 0x180ABC268 hs_texture_camera_set_aspect_ratio_op 0x1802A9DF0 hs_texture_camera_set_aspect_ratio_evaluate
0x0DF 0x180ABC290 hs_texture_camera_set_resolution_op 0x1802A9E60 hs_texture_camera_set_resolution_evaluate
0x0E0 0x180ABC1F8 hs_texture_camera_render_mode_op 0x1802A9F00 hs_texture_camera_render_mode_evaluate
0x0E1 0x180ABC220 hs_texture_camera_set_fov_op 0x1802A9F80 hs_texture_camera_set_fov_evaluate
0x0E2 0x180ABC180 hs_texture_camera_set_fov_frame_target_op 0x1802AA010 hs_texture_camera_set_fov_frame_target_evaluate
0x0E3 0x180ABC1A8 hs_texture_camera_enable_dynamic_lights_op 0x1802AA080 hs_texture_camera_enable_dynamic_lights_evaluate
0x0E4 0x180ABC1D0 hs_hud_camera_on_op 0x1802AA0F0 hs_hud_camera_on_evaluate
0x0E5 0x180ABC108 hs_hud_camera_off_op 0x1802AA180 hs_hud_camera_off_evaluate
0x0E6 0x180ABC130 hs_hud_camera_set_position_op 0x1802AA210 hs_hud_camera_set_position_evaluate
0x0E7 0x180ABC158 hs_hud_camera_set_target_op 0x1802AA2D0 hs_hud_camera_set_target_evaluate
0x0E8 0x180ABC0B8 hs_hud_camera_attach_to_object_op 0x1802AA390 hs_hud_camera_attach_to_object_evaluate
0x0E9 0x180ABC0E0 hs_hud_camera_target_object_op 0x1802AA420 hs_hud_camera_target_object_evaluate
0x0EA 0x180ABC038 hs_hud_camera_structure_op 0x1802AA4B0 hs_hud_camera_structure_evaluate
0x0EB 0x180ABC060 hs_hud_camera_highlight_object_op 0x1802AA550 hs_hud_camera_highlight_object_evaluate
0x0EC 0x180ABC090 hs_hud_camera_clear_objects_op 0x1802AA600 hs_hud_camera_clear_objects_evaluate
0x0ED 0x180ABBFB8 hs_hud_camera_spin_around_op 0x1802AA6B0 hs_hud_camera_spin_around_evaluate
0x0EE 0x180ABBFE0 hs_hud_camera_from_player_view_op 0x1802AA740 hs_hud_camera_from_player_view_evaluate
0x0EF 0x180ABC008 hs_hud_camera_window_op 0x1802AA7D0 hs_hud_camera_window_evaluate
0x0F0 0x180ABBF18 hs_render_debug_texture_camera_op 0x1802A6220 hs_null_evaluate
0x0F1 0x180ABBF40 hs_render_debug_cheap_particles_op 0x1802A6220 hs_null_evaluate
0x0F2 0x180ABBF68 hs_render_debug_rain_occlusion_op 0x1802A6220 hs_null_evaluate
0x0F3 0x180ABBF90 hs_render_debug_rain_fog_op 0x1802A6220 hs_null_evaluate
0x0F4 0x180ABBEA8 hs_debug_rain_toggle_op 0x1802A6220 hs_null_evaluate
0x0F5 0x180ABBEC8 hs_weather_animate_op 0x1802AA840 hs_weather_animate_evaluate
0x0F6 0x180ABBEF0 hs_weather_animate_force_op 0x1802AA8A0 hs_weather_animate_force_evaluate
0x0F7 0x180ABBE08 hs_debug_structure_cluster_op 0x1802A6220 hs_null_evaluate
0x0F8 0x180ABBE30 hs_unknownF8_op 0x1802A6220 hs_null_evaluate
0x0F9 0x180ABBE58 hs_unknownF9_op 0x1802A6220 hs_null_evaluate
0x0FA 0x180ABBE80 hs_unknownFA_op 0x1802A6220 hs_null_evaluate
0x0FB 0x180ABBD68 hs_unknownFB_op 0x1802A6220 hs_null_evaluate
0x0FC 0x180ABBD90 hs_unknownFC_op 0x1802A6220 hs_null_evaluate
0x0FD 0x180ABBDB8 hs_render_debug_structure_all_fog_planes_op 0x1802A6220 hs_null_evaluate
0x0FE 0x180ABBDE0 hs_render_debug_structure_all_cluster_errors_op 0x1802A6220 hs_null_evaluate
0x0FF 0x180ABBCC8 hs_render_debug_structure_line_opacity_op 0x1802A6220 hs_null_evaluate
0x100 0x180ABBCF0 hs_render_debug_structure_text_opacity_op 0x1802A6220 hs_null_evaluate
0x101 0x180ABBD18 hs_render_debug_structure_opacity_op 0x1802A6220 hs_null_evaluate
0x102 0x180ABBD40 hs_render_debug_structure_non_occluded_fog_planes_op 0x1802A6220 hs_null_evaluate
0x103 0x180ABBC48 hs_render_debug_structure_lightmaps_use_pervertex_op 0x1802A6220 hs_null_evaluate
0x104 0x180ABBC68 hs_render_debug_structure_lightmaps_use_reset_op 0x1802A6220 hs_null_evaluate
0x105 0x180ABBC88 hs_render_debug_structure_lightmaps_sample_enable_op 0x1802A6220 hs_null_evaluate
0x106 0x180ABBCA8 hs_render_debug_structure_lightmaps_sample_disable_op 0x1802A6220 hs_null_evaluate
0x107 0x180ABBBB8 hs_render_debug_query_object_bitmaps_op 0x1802A6220 hs_null_evaluate
0x108 0x180ABBBE0 hs_render_debug_query_bsp_resources_op 0x1802A6220 hs_null_evaluate
0x109 0x180ABBC08 hs_unknown109_op 0x1802A6220 hs_null_evaluate
0x10A 0x180ABBC28 hs_unknown10A_op 0x1802A6220 hs_null_evaluate
0x10B 0x180ABBB20 hs_render_debug_text_using_simple_font_op 0x1802A6220 hs_null_evaluate
0x10C 0x180ABBB48 hs_render_postprocess_color_tweaking_reset_op 0x1802AA900 hs_render_postprocess_color_tweaking_reset_evaluate
0x10D 0x180ABBB68 hs_render_debug_wrinkle_weights_a_op 0x1802A6220 hs_null_evaluate
0x10E 0x180ABBB90 hs_render_debug_wrinkle_weights_b_op 0x1802A6220 hs_null_evaluate
0x10F 0x180ABBAA8 hs_render_debug_wrinkle_weights_from_console_op 0x1802A6220 hs_null_evaluate
0x110 0x180ABBAD0 hs_scenery_animation_start_op 0x1802AA930 hs_scenery_animation_start_evaluate
0x111 0x180ABBAF8 hs_scenery_animation_start_loop_op 0x1802AA9A0 hs_scenery_animation_start_loop_evaluate
0x112 0x180ABBA58 hs_scenery_animation_start_relative_op 0x1802AAA10 hs_scenery_animation_start_relative_evaluate
0x113 0x180ABBA80 hs_scenery_animation_start_relative_loop_op 0x1802AAA80 hs_scenery_animation_start_relative_loop_evaluate
0x114 0x180ABB9D8 hs_scenery_animation_start_at_frame_op 0x1802AAAF0 hs_scenery_animation_start_at_frame_evaluate
0x115 0x180ABBA00 hs_scenery_animation_start_relative_at_frame_op 0x1802AAB60 hs_scenery_animation_start_relative_at_frame_evaluate
0x116 0x180ABBA30 hs_scenery_animation_idle_op 0x1802AABD0 hs_scenery_animation_idle_evaluate
0x117 0x180ABB960 hs_scenery_get_animation_time_op 0x1802AAC20 hs_scenery_get_animation_time_evaluate
0x118 0x180ABB988 hs_unit_can_blink_op 0x1802AAC80 hs_unit_can_blink_evaluate
0x119 0x180ABB9B0 hs_unit_set_active_camo_op 0x1802AAD30 hs_unit_set_active_camo_evaluate
0x11A 0x180ABB910 hs_unit_open_op 0x1802AADA0 hs_unit_open_evaluate
0x11B 0x180ABB938 hs_unit_close_op 0x1802AADF0 hs_unit_close_evaluate
0x11C 0x180ABB898 hs_unit_kill_op 0x1802AAE40 hs_unit_kill_evaluate
0x11D 0x180ABB8C0 hs_unit_kill_silent_op 0x1802AAEE0 hs_unit_kill_silent_evaluate
0x11E 0x180ABB8E8 hs_unit_is_emitting_op 0x1802AAF80 hs_unit_is_emitting_evaluate
0x11F 0x180ABB820 hs_unit_is_emp_stunned_op 0x1802AB030 hs_unit_is_emp_stunned_evaluate
0x120 0x180ABB848 hs_unit_get_custom_animation_time_op 0x1802AB0E0 hs_unit_get_custom_animation_time_evaluate
0x121 0x180ABB870 hs_unit_stop_custom_animation_op 0x1802AB150 hs_unit_stop_custom_animation_evaluate
0x122 0x180ABB7D0 hs_custom_animation_op 0x1802AB1E0 hs_custom_animation_evaluate
0x123 0x180ABB7F8 hs_custom_animation_loop_op 0x1802AB250 hs_custom_animation_loop_evaluate
0x124 0x180ABB748 hs_custom_animation_relative_op 0x1802AB2C0 hs_custom_animation_relative_evaluate
0x125 0x180ABB778 hs_custom_animation_relative_loop_op 0x1802AB330 hs_custom_animation_relative_loop_evaluate
0x126 0x180ABB7A8 hs_custom_animation_list_op 0x1802AB3A0 hs_custom_animation_list_evaluate
0x127 0x180ABB6C0 hs_unit_custom_animation_at_frame_op 0x1802AB410 hs_unit_custom_animation_at_frame_evaluate
0x128 0x180ABB6F0 hs_unit_custom_animation_relative_at_frame_op 0x1802AB4C0 hs_unit_custom_animation_relative_at_frame_evaluate
0x129 0x180ABB720 hs_unit_is_playing_custom_animation_op 0x1802AB570 hs_unit_is_playing_custom_animation_evaluate
0x12A 0x180ABB628 hs_unit_has_mandibles_hidden_op 0x1802AB5E0 hs_unit_has_mandibles_hidden_evaluate
0x12B 0x180ABB650 hs_animation_capture_set_file_name_op 0x1802A6220 hs_null_evaluate
0x12C 0x180ABB678 hs_animation_capture_set_origin_object_name_op 0x1802A6220 hs_null_evaluate
0x12D 0x180ABB6A0 hs_animation_capture_start_recording_op 0x1802A6220 hs_null_evaluate
0x12E 0x180ABB5B8 hs_animation_capture_stop_recording_op 0x1802A6220 hs_null_evaluate
0x12F 0x180ABB5D8 hs_sync_action_create_op 0x1802AB640 hs_sync_action_create_evaluate
0x130 0x180ABB600 hs_object_running_sync_action_op 0x1802AB6A0 hs_object_running_sync_action_evaluate
0x131 0x180ABB520 hs_object_set_custom_animations_hold_on_last_frame_op 0x1802AB760 hs_object_set_custom_animations_hold_on_last_frame_evaluate
0x132 0x180ABB548 hs_object_set_custom_animations_prevent_lipsync_head_movement_op 0x1802AB7D0 hs_object_set_custom_animations_prevent_lipsync_head_movement_evaluate
0x133 0x180ABB570 hs_preferred_animation_list_add_op 0x1802AB840 hs_return1_evaluate
0x134 0x180ABB598 hs_preferred_animation_list_clear_op 0x1802A6220 hs_null_evaluate
0x135 0x180ABB4D0 hs_unit_get_team_index_op 0x1802AB8A0 hs_unit_get_team_index_evaluate
0x136 0x180ABB4F8 hs_unit_aim_without_turning_op 0x1802AB900 hs_unit_aim_without_turning_evaluate
0x137 0x180ABB458 hs_unit_set_enterable_by_player_op 0x1802AB9B0 hs_unit_set_enterable_by_player_evaluate
0x138 0x180ABB480 hs_unit_get_enterable_by_player_op 0x1802ABA60 hs_unit_get_enterable_by_player_evaluate
0x139 0x180ABB4A8 hs_unit_only_takes_damage_from_players_team_op 0x1802ABB00 hs_unit_only_takes_damage_from_players_team_evaluate
0x13A 0x180ABB3E0 hs_unit_enter_vehicle_op 0x1802ABBB0 hs_unit_enter_vehicle_evaluate
0x13B 0x180ABB408 hs_unit_enter_vehicle_immediate_op 0x1802ABC10 hs_unit_enter_vehicle_immediate_evaluate
0x13C 0x180ABB430 hs_unit_falling_damage_disable_op 0x1802ABC70 hs_unit_falling_damage_disable_evaluate
0x13D 0x180ABB390 hs_unit_in_vehicle_type_op 0x1802ABD20 hs_unit_in_vehicle_type_evaluate
0x13E 0x180ABB3B8 hs_object_get_turret_count_op 0x1802ABD80 hs_object_get_turret_count_evaluate
0x13F 0x180ABB318 hs_object_get_turret_op 0x1802ABDE0 hs_object_get_turret_evaluate
0x140 0x180ABB340 hs_unit_board_vehicle_op 0x1802ABE30 hs_unit_board_vehicle_evaluate
0x141 0x180ABB368 hs_unit_set_emotion_op 0x1802ABE80 hs_unit_set_emotion_evaluate
0x142 0x180ABB2A0 hs_unit_set_emotion_by_name_op 0x1802ABF20 hs_unit_set_emotion_by_name_evaluate
0x143 0x180ABB2C8 hs_unit_enable_eye_tracking_op 0x1802ABFC0 hs_unit_enable_eye_tracking_evaluate
0x144 0x180ABB2F0 hs_unit_set_integrated_flashlight_op 0x1802AC080 hs_unit_set_integrated_flashlight_evaluate
0x145 0x180ABB250 hs_unit_in_vehicle_op 0x1802AC0D0 hs_unit_in_vehicle_evaluate
0x146 0x180ABB278 hs_unit_get_vehicle_op 0x1802AC130 hs_unit_get_vehicle_evaluate
0x147 0x180ABB1D8 hs_vehicle_set_player_interaction_op 0x1802AC180 hs_vehicle_set_player_interaction_evaluate
0x148 0x180ABB200 hs_vehicle_set_unit_interaction_op 0x1802AC180 hs_vehicle_set_unit_interaction_evaluate
0x149 0x180ABB228 hs_vehicle_test_seat_unit_list_op 0x1802AC1E0 hs_vehicle_test_seat_unit_list_evaluate
0x14A 0x180ABB160 hs_vehicle_test_seat_unit_op 0x1802AC240 hs_vehicle_test_seat_unit_evaluate
0x14B 0x180ABB188 hs_vehicle_test_seat_op 0x1802AC2A0 hs_vehicle_test_seat_evaluate
0x14C 0x180ABB1B0 hs_unit_set_prefer_tight_camera_track_op 0x1802AC300 hs_unit_set_prefer_tight_camera_track_evaluate
0x14D 0x180ABB0E8 hs_unit_exit_vehicle0_op 0x1802AC2A0 hs_unit_exit_vehicle0_evaluate
0x14E 0x180ABB110 hs_unit_exit_vehicle1_op 0x1802AC350 hs_unit_exit_vehicle1_evaluate
0x14F 0x180ABB138 hs_unit_exit_vehicle3_op 0x1802AC3A0 hs_unit_exit_vehicle3_evaluate
0x150 0x180ABB070 hs_unit_set_maximum_vitality_op 0x1802AC3F0 hs_unit_set_maximum_vitality_evaluate
0x151 0x180ABB098 hs_units_set_maximum_vitality_op 0x1802AC450 hs_units_set_maximum_vitality_evaluate
0x152 0x180ABB0C0 hs_unit_set_current_vitality_op 0x1802AC4B0 hs_unit_set_current_vitality_evaluate
0x153 0x180ABB020 hs_units_set_current_vitality_op 0x1802AC510 hs_units_set_current_vitality_evaluate
0x154 0x180ABB048 hs_vehicle_load_magic_op 0x1802AC570 hs_vehicle_load_magic_evaluate
0x155 0x180ABAFB0 hs_vehicle_unload_op 0x1802AC5E0 hs_vehicle_unload_evaluate
0x156 0x180ABAFD8 hs_unit_set_animation_mode_op 0x1802AC640 hs_unit_set_animation_mode_evaluate
0x157 0x180ABB000 hs_magic_melee_attack_op 0x1802AC6D0 hs_magic_melee_attack_evaluate
0x158 0x180ABAF38 hs_vehicle_riders_op 0x1802AC6F0 hs_vehicle_riders_evaluate
0x159 0x180ABAF60 hs_vehicle_driver_op 0x1802AC740 hs_vehicle_driver_evaluate
0x15A 0x180ABAF88 hs_vehicle_gunner_op 0x1802AC790 hs_vehicle_gunner_evaluate
0x15B 0x180ABAEE8 hs_unit_get_health_op 0x1802A7EE0 hs_unit_get_health_evaluate
0x15C 0x180ABAF10 hs_unit_get_shield_op 0x1802A7F40 hs_unit_get_shield_evaluate
0x15D 0x180ABAE70 hs_unit_get_total_grenade_count_op 0x1802AC7E0 hs_unit_get_total_grenade_count_evaluate
0x15E 0x180ABAE98 hs_unit_has_weapon_op 0x1802AC840 hs_unit_has_weapon_evaluate
0x15F 0x180ABAEC0 hs_unit_has_weapon_readied_op 0x1802AC8A0 hs_unit_has_weapon_readied_evaluate
0x160 0x180ABADF8 hs_unit_has_any_equipment_op 0x1802AC900 hs_unit_has_any_equipment_evaluate
0x161 0x180ABAE20 hs_unit_has_equipment_op 0x1802AC9A0 hs_unit_has_equipment_evaluate
0x162 0x180ABAE48 hs_unit_lower_weapon_op 0x1802ACA60 hs_unit_lower_weapon_evaluate
0x163 0x180ABADA8 hs_unit_raise_weapon_op 0x1802ACB10 hs_unit_raise_weapon_evaluate
0x164 0x180ABADD0 hs_unit_drop_support_weapon_op 0x1802ACBD0 hs_unit_drop_support_weapon_evaluate
0x165 0x180ABAD10 hs_unit_spew_action_op 0x1802A6230 hs_return0_evaluate
0x166 0x180ABAD38 hs_unit_force_reload_op 0x1802ACC20 hs_unit_force_reload_evaluate
0x167 0x180ABAD60 hs_animation_stats_dump_op 0x1802A6220 hs_null_evaluate
0x168 0x180ABAD80 hs_unit_animation_forced_seat_op 0x1802A6220 hs_null_evaluate
0x169 0x180ABACC0 hs_unit_doesnt_drop_items_op 0x1802ACCC0 hs_unit_doesnt_drop_items_evaluate
0x16A 0x180ABACE8 hs_unit_impervious_op 0x1802ACD10 hs_unit_impervious_evaluate
0x16B 0x180ABAC48 hs_unit_suspended_op 0x1802ACD60 hs_unit_suspended_evaluate
0x16C 0x180ABAC70 hs_unit_add_equipment_op 0x1802ACE10 hs_unit_add_equipment_evaluate
0x16D 0x180ABAC98 hs_weapon_set_primary_barrel_firing_op 0x1802ACE70 hs_weapon_set_primary_barrel_firing_evaluate
0x16E 0x180ABABD0 hs_weapon_hold_trigger_op 0x1802ACF20 hs_weapon_hold_trigger_evaluate
0x16F 0x180ABABF8 hs_weapon_enable_warthog_chaingun_light_op 0x1802ACF80 hs_weapon_enable_warthog_chaingun_light_evaluate
0x170 0x180ABAC20 hs_device_set_never_appears_locked_op 0x1802ACFF0 hs_device_set_never_appears_locked_evaluate
0x171 0x180ABAB58 hs_device_set_power_op 0x1802AD0C0 hs_device_set_power_evaluate
0x172 0x180ABAB80 hs_device_set_position_transition_time_op 0x1802AD110 hs_device_set_position_transition_time_evaluate
0x173 0x180ABABA8 hs_device_get_power_op 0x1802AD1B0 hs_device_get_power_evaluate
0x174 0x180ABAAB8 hs_device_set_position_op 0x1802AD240 hs_device_set_position_evaluate
0x175 0x180ABAAE0 hs_device_get_position_op 0x1802AD2A0 hs_device_get_position_evaluate
0x176 0x180ABAB08 hs_device_set_position_immediate_op 0x1802AD330 hs_device_set_position_immediate_evaluate
0x177 0x180ABAB30 hs_device_group_get_op 0x1802AD380 hs_device_group_get_evaluate
0x178 0x180ABAA68 hs_device_group_set_op 0x1802AD400 hs_device_group_set_evaluate
0x179 0x180ABAA90 hs_device_group_set_immediate_op 0x1802AD460 hs_device_group_set_immediate_evaluate
0x17A 0x180ABA9F0 hs_device_one_sided_set_op 0x1802AD4B0 hs_device_one_sided_set_evaluate
0x17B 0x180ABAA18 hs_unknown17B_op 0x1802AD580 hs_unknown17B_evaluate
0x17C 0x180ABAA40 hs_device_operates_automatically_set_op 0x1802AD5D0 hs_device_operates_automatically_set_evaluate
0x17D 0x180ABA978 hs_device_closes_automatically_set_op 0x1802AD620 hs_device_closes_automatically_set_evaluate
0x17E 0x180ABA9A0 hs_device_group_change_only_once_more_set_op 0x1802AD670 hs_device_group_change_only_once_more_set_evaluate
0x17F 0x180ABA9C8 hs_device_set_position_track_op 0x1802AD6C0 hs_device_set_position_track_evaluate
0x180 0x180ABA8F0 hs_device_set_overlay_track_op 0x1802AD730 hs_device_set_overlay_track_evaluate
0x181 0x180ABA918 hs_device_animate_position_op 0x1802AD790 hs_device_animate_position_evaluate
0x182 0x180ABA948 hs_device_animate_overlay_op 0x1802AD800 hs_device_animate_overlay_evaluate
0x183 0x180ABA870 hs_cheat_all_powerups_op 0x1802A6220 hs_null_evaluate
0x184 0x180ABA890 hs_cheat_all_weapons_op 0x1802A6220 hs_null_evaluate
0x185 0x180ABA8B0 hs_cheat_all_vehicles_op 0x1802A6220 hs_null_evaluate
0x186 0x180ABA8D0 hs_cheat_teleport_to_camera_op 0x1802A6220 hs_null_evaluate
0x187 0x180ABA7D8 hs_cheat_active_camouflage_op 0x1802A6220 hs_null_evaluate
0x188 0x180ABA800 hs_cheat_active_camouflage_by_player_op 0x1802A6220 hs_null_evaluate
0x189 0x180ABA828 hs_cheats_load_op 0x1802A6220 hs_null_evaluate
0x18A 0x180ABA848 hs_drop_safe_op 0x1802A6220 hs_null_evaluate
0x18B 0x180ABA738 hs_drop_op 0x1802A6220 hs_null_evaluate
0x18C 0x180ABA760 hs_drop_variant_op 0x1802A6220 hs_null_evaluate
0x18D 0x180ABA788 hs_drop_permutation_op 0x1802A6220 hs_null_evaluate
0x18E 0x180ABA7B0 hs_update_dropped_tag_permutation_op 0x1802A6220 hs_null_evaluate
0x18F 0x180ABA6C8 hs_ai_enable_op 0x1802AD870 hs_ai_enable_evaluate
0x190 0x180ABA6F0 hs_ai_enabled_op 0x1802AD8E0 hs_ai_enabled_evaluate
0x191 0x180ABA710 hs_ai_grenades_op 0x1802AD920 hs_ai_grenades_evaluate
0x192 0x180ABA650 hs_ai_dialogue_enable_op 0x1802AD990 hs_ai_dialogue_enable_evaluate
0x193 0x180ABA678 hs_ai_dialogue_updating_enable_op 0x1802ADA00 hs_ai_dialogue_updating_enable_evaluate
0x194 0x180ABA6A0 hs_ai_player_dialogue_enable_op 0x1802ADA70 hs_ai_player_dialogue_enable_evaluate
0x195 0x180ABA600 hs_ai_actor_dialogue_enable_op 0x1802ADAE0 hs_ai_actor_dialogue_enable_evaluate
0x196 0x180ABA628 hs_ai_actor_dialogue_effect_enable_op 0x1802ADB70 hs_ai_actor_dialogue_effect_enable_evaluate
0x197 0x180ABA588 hs_ai_infection_suppress_op 0x1802ADC00 hs_ai_infection_suppress_evaluate
0x198 0x180ABA5B0 hs_ai_fast_and_dumb_op 0x1802ADCB0 hs_ai_fast_and_dumb_evaluate
0x199 0x180ABA5D8 hs_ai_lod_full_detail_actors0_op 0x1802ADD20 hs_ai_lod_full_detail_actors0_evaluate
0x19A 0x180ABA518 hs_ai_lod_full_detail_actors1_op 0x1802A6220 hs_null_evaluate
0x19B 0x180ABA538 hs_ai_force_full_lod_op 0x1802ADD90 hs_ai_force_full_lod_evaluate
0x19C 0x180ABA560 hs_ai_force_low_lod_op 0x1802ADDE0 hs_ai_force_low_lod_evaluate
0x19D 0x180ABA4A8 hs_unknown19D_op 0x1802ADE30 hs_unknown19D_evaluate
0x19E 0x180ABA4D0 hs_ai_dialogue_log_reset_op 0x1802A6220 hs_null_evaluate
0x19F 0x180ABA4F0 hs_ai_dialogue_log_dump_op 0x1802A6220 hs_null_evaluate
0x1A0 0x180ABA430 hs_ai_get_object_op 0x1802ADE80 hs_ai_get_object_evaluate
0x1A1 0x180ABA458 hs_ai_get_unit_op 0x1802ADE80 hs_ai_get_unit_evaluate
0x1A2 0x180ABA480 hs_ai_get_squad_op 0x1802ADED0 hs_ai_get_squad_evaluate
0x1A3 0x180ABA3E0 hs_ai_get_turret_ai_op 0x1802ADF80 hs_ai_get_turret_ai_evaluate
0x1A4 0x180ABA408 hs_ai_random_smart_point_op 0x1802ADFD0 hs_ai_random_smart_point_evaluate
0x1A5 0x180ABA368 hs_ai_nearest_point_op 0x1802AE030 hs_ai_nearest_point_evaluate
0x1A6 0x180ABA390 hs_ai_get_point_count_op 0x1802AE080 hs_ai_get_point_count_evaluate
0x1A7 0x180ABA3B8 hs_ai_point_set_get_point_op 0x1802AE140 hs_ai_point_set_get_point_evaluate
0x1A8 0x180ABA2F0 hs_ai_debug_dump_behavior_tree_op 0x1802A6220 hs_null_evaluate
0x1A9 0x180ABA318 hs_ai_place0_op 0x1802AE190 hs_ai_place0_evaluate
0x1AA 0x180ABA340 hs_ai_place1_op 0x1802AE1E0 hs_ai_place1_evaluate
0x1AB 0x180ABA278 hs_ai_place_in_limbo0_op 0x1802AE240 hs_ai_place_in_limbo0_evaluate
0x1AC 0x180ABA2A0 hs_ai_place_in_limbo1_op 0x1802AE290 hs_ai_place_in_limbo1_evaluate
0x1AD 0x180ABA2C8 hs_ai_place_in_vehicle_op 0x1802AE2F0 hs_ai_place_in_vehicle_evaluate
0x1AE 0x180ABA228 hs_ai_cannot_die_op 0x1802AE340 hs_ai_cannot_die_evaluate
0x1AF 0x180ABA250 hs_ai_vitality_pinned_op 0x1802AE390 hs_ai_vitality_pinned_evaluate
0x1B0 0x180ABA1B0 hs_ai_place_wave0_op 0x1802AE3F0 hs_ai_place_wave0_evaluate
0x1B1 0x180ABA1D8 hs_ai_place_wave1_op 0x1802AE450 hs_ai_place_wave1_evaluate
0x1B2 0x180ABA200 hs_ai_place_wave_in_limbo0_op 0x1802AE4B0 hs_ai_place_wave_in_limbo0_evaluate
0x1B3 0x180ABA138 hs_ai_place_wave_in_limbo1_op 0x1802AE510 hs_ai_place_wave_in_limbo1_evaluate
0x1B4 0x180ABA160 hs_ai_set_clump_op 0x1802AE570 hs_ai_set_clump_evaluate
0x1B5 0x180ABA188 hs_ai_designer_clump_perception_range_op 0x1802AE620 hs_ai_designer_clump_perception_range_evaluate
0x1B6 0x180ABA0E8 hs_ai_designer_clump_targeting_group_op 0x1802AE690 hs_ai_designer_clump_targeting_group_evaluate
0x1B7 0x180ABA110 hs_ai_index_from_spawn_formation_op 0x1802AE700 hs_ai_index_from_spawn_formation_evaluate
0x1B8 0x180ABA070 hs_ai_resurrect_op 0x1802AE750 hs_ai_resurrect_evaluate
0x1B9 0x180ABA098 hs_ai_kill_op 0x1802AE7A0 hs_ai_kill_evaluate
0x1BA 0x180ABA0C0 hs_ai_kill_silent_op 0x1802AE7F0 hs_ai_kill_silent_evaluate
0x1BB 0x180ABA000 hs_ai_kill_no_statistics_op 0x1802AE850 hs_ai_kill_no_statistics_evaluate
0x1BC 0x180ABA028 hs_ai_erase_op 0x1802AE8A0 hs_ai_erase_evaluate
0x1BD 0x180ABA050 hs_ai_erase_all_op 0x1802AE8F0 hs_ai_erase_all_evaluate
0x1BE 0x180AB9FB0 hs_ai_disposable_op 0x1802AE910 hs_ai_disposable_evaluate
0x1BF 0x180AB9FD8 hs_ai_select_op 0x1802A6230 hs_return0_evaluate
0x1C0 0x180AB9F40 hs_ai_deselect_op 0x1802A6220 hs_null_evaluate
0x1C1 0x180AB9F60 hs_ai_set_deaf_op 0x1802AE960 hs_ai_set_deaf_evaluate
0x1C2 0x180AB9F88 hs_ai_set_blind_op 0x1802AE9B0 hs_ai_set_blind_evaluate
0x1C3 0x180AB9EC8 hs_ai_set_weapon_up_op 0x1802AEA00 hs_ai_set_weapon_up_evaluate
0x1C4 0x180AB9EF0 hs_ai_flood_disperse_op 0x1802A6230 hs_return0_evaluate
0x1C5 0x180AB9F18 hs_ai_add_navpoint_op 0x1802AEAB0 hs_ai_add_navpoint_evaluate
0x1C6 0x180AB9E78 hs_ai_magically_see_op 0x1802AEB00 hs_ai_magically_see_evaluate
0x1C7 0x180AB9EA0 hs_ai_magically_see_object_op 0x1802AEB50 hs_ai_magically_see_object_evaluate
0x1C8 0x180AB9E00 hs_ai_set_active_camo_op 0x1802AEBA0 hs_ai_set_active_camo_evaluate
0x1C9 0x180AB9E28 hs_ai_suppress_combat_op 0x1802AEBF0 hs_ai_suppress_combat_evaluate
0x1CA 0x180AB9E50 hs_ai_engineer_explode_op 0x1802AECA0 hs_ai_engineer_explode_evaluate
0x1CB 0x180AB9D88 hs_ai_grunt_kamikaze_op 0x1802AECF0 hs_ai_grunt_kamikaze_evaluate
0x1CC 0x180AB9DB0 hs_ai_squad_enumerate_immigrants_op 0x1802A6230 hs_return0_evaluate
0x1CD 0x180AB9DD8 hs_ai_migrate_op 0x1802AED40 hs_ai_migrate_evaluate
0x1CE 0x180AB9D10 hs_ai_migrate_persistent_op 0x1802AED40 hs_ai_migrate_persistent_evaluate
0x1CF 0x180AB9D38 hs_ai_allegiance_op 0x1802AEDB0 hs_ai_allegiance_evaluate
0x1D0 0x180AB9D60 hs_ai_allegiance_remove_op 0x1802AEE00 hs_ai_allegiance_remove_evaluate
0x1D1 0x180AB9CC0 hs_ai_allegiance_break_op 0x1802AEE60 hs_ai_allegiance_break_evaluate
0x1D2 0x180AB9CE8 hs_ai_braindead_op 0x1802AEEC0 hs_ai_braindead_evaluate
0x1D3 0x180AB9C48 hs_ai_braindead_by_unit_op 0x1802AEF80 hs_ai_braindead_by_unit_evaluate
0x1D4 0x180AB9C70 hs_ai_disregard_op 0x1802AEFD0 hs_ai_disregard_evaluate
0x1D5 0x180AB9C98 hs_ai_disregard_orphans_op 0x1802AF020 hs_ai_disregard_orphans_evaluate
0x1D6 0x180AB9BD0 hs_ai_prefer_target_op 0x1802AF0C0 hs_ai_prefer_target_evaluate
0x1D7 0x180AB9BF8 hs_ai_prefer_target_team_op 0x1802AF110 hs_ai_prefer_target_team_evaluate
0x1D8 0x180AB9C20 hs_ai_prefer_target_ai_op 0x1802AF1C0 hs_ai_prefer_target_ai_evaluate
0x1D9 0x180AB9B80 hs_ai_set_targeting_group0_op 0x1802AF220 hs_ai_set_targeting_group0_evaluate
0x1DA 0x180AB9BA8 hs_ai_set_targeting_group1_op 0x1802AF280 hs_ai_set_targeting_group1_evaluate
0x1DB 0x180AB9B08 hs_ai_teleport_to_starting_location_if_outside_bsp_op 0x1802AF2E0 hs_ai_teleport_to_starting_location_if_outside_bsp_evaluate
0x1DC 0x180AB9B30 hs_ai_teleport_to_spawn_point_if_outside_bsp_op 0x1802AF2E0 hs_ai_teleport_to_spawn_point_if_outside_bsp_evaluate
0x1DD 0x180AB9B58 hs_ai_teleport_op 0x1802AF330 hs_ai_teleport_evaluate
0x1DE 0x180AB9A90 hs_ai_bring_forward_op 0x1802AF380 hs_ai_bring_forward_evaluate
0x1DF 0x180AB9AB8 hs_ai_renew_op 0x1802AF3E0 hs_ai_renew_evaluate
0x1E0 0x180AB9AE0 hs_ai_force_active_op 0x1802AF430 hs_ai_force_active_evaluate
0x1E1 0x180AB9A18 hs_ai_force_active_by_unit_op 0x1802AF480 hs_ai_force_active_by_unit_evaluate
0x1E2 0x180AB9A40 hs_ai_exit_limbo_op 0x1802AF540 hs_ai_exit_limbo_evaluate
0x1E3 0x180AB9A68 hs_ai_playfight_op 0x1802A6230 hs_return0_evaluate
0x1E4 0x180AB99D0 hs_ai_reconnect_op 0x1802A6220 hs_null_evaluate
0x1E5 0x180AB99F0 hs_ai_berserk_op 0x1802AF590 hs_ai_berserk_evaluate
0x1E6 0x180AB9958 hs_ai_set_team_op 0x1802AF650 hs_ai_set_team_evaluate
0x1E7 0x180AB9980 hs_ai_allow_dormant_op 0x1802A6230 hs_return0_evaluate
0x1E8 0x180AB99A8 hs_ai_is_attacking_op 0x1802AB840 hs_return1_evaluate
0x1E9 0x180AB98E0 hs_ai_fighting_count_op 0x1802AF6A0 hs_ai_fighting_count_evaluate
0x1EA 0x180AB9908 hs_ai_living_count_op 0x1802AF700 hs_ai_living_count_evaluate
0x1EB 0x180AB9930 hs_ai_living_fraction_op 0x1802AF770 hs_ai_living_fraction_evaluate
0x1EC 0x180AB9890 hs_ai_in_vehicle_count_op 0x1802AF7F0 hs_ai_in_vehicle_count_evaluate
0x1ED 0x180AB98B8 hs_ai_body_count_op 0x1802AF860 hs_ai_body_count_evaluate
0x1EE 0x180AB9818 hs_ai_strength_op 0x1802AF8C0 hs_ai_strength_evaluate
0x1EF 0x180AB9840 hs_ai_swarm_count_op 0x1802AF930 hs_ai_swarm_count_evaluate
0x1F0 0x180AB9868 hs_ai_nonswarm_count_op 0x1802AF9A0 hs_ai_nonswarm_count_evaluate
0x1F1 0x180AB97A0 hs_ai_actors_op 0x1802AFA10 hs_ai_actors_evaluate
0x1F2 0x180AB97C8 hs_ai_allegiance_broken_op 0x1802AFA60 hs_ai_allegiance_broken_evaluate
0x1F3 0x180AB97F0 hs_ai_spawn_count_op 0x1802AFAC0 hs_ai_spawn_count_evaluate
0x1F4 0x180AB9728 hs_object_get_ai_op 0x1802AFB60 hs_object_get_ai_evaluate
0x1F5 0x180AB9750 hs_ai_set_task_op 0x1802AFBB0 hs_ai_set_task_evaluate
0x1F6 0x180AB9778 hs_ai_set_objective_op 0x1802AFC10 hs_ai_set_objective_evaluate
0x1F7 0x180AB96D8 hs_ai_task_status_op 0x1802AFC70 hs_ai_task_status_evaluate
0x1F8 0x180AB9700 hs_ai_set_task_condition_op 0x1802AFCD0 hs_ai_set_task_condition_evaluate
0x1F9 0x180AB9660 hs_ai_leadership_op 0x1802AFD30 hs_ai_leadership_evaluate
0x1FA 0x180AB9688 hs_ai_leadership_all_op 0x1802AFD90 hs_ai_leadership_all_evaluate
0x1FB 0x180AB96B0 hs_ai_task_count_op 0x1802AFDF0 hs_ai_task_count_evaluate
0x1FC 0x180AB95E8 hs_ai_reset_objective_op 0x1802AFE50 hs_ai_reset_objective_evaluate
0x1FD 0x180AB9610 hs_ai_squad_patrol_objective_disallow_op 0x1802AFEA0 hs_ai_squad_patrol_objective_disallow_evaluate
0x1FE 0x180AB9638 hs_ai_place_cue_op 0x1802AFF50 hs_ai_place_cue_evaluate
0x1FF 0x180AB95A0 hs_ai_remove_cue_op 0x1802AFFA0 hs_ai_remove_cue_evaluate
0x200 0x180AB95C8 hs_generate_pathfinding_op 0x1802AFFF0 hs_generate_pathfinding_evaluate
0x201 0x180AB9518 hs_ai_render_paths_all_op 0x1802A6220 hs_null_evaluate
0x202 0x180AB9538 hs_ai_render_evaluations_shading_none_op 0x1802A6220 hs_null_evaluate
0x203 0x180AB9558 hs_ai_render_evaluations_shading_all_op 0x1802A6220 hs_null_evaluate
0x204 0x180AB9578 hs_ai_render_evaluations_shading_op 0x1802A6220 hs_null_evaluate
0x205 0x180AB94A0 hs_ai_activity_set_op 0x1802B0010 hs_ai_activity_set_evaluate
0x206 0x180AB94C8 hs_ai_activity_abort_op 0x1802B0060 hs_ai_activity_abort_evaluate
0x207 0x180AB94F0 hs_ai_object_set_team_op 0x1802B00B0 hs_ai_object_set_team_evaluate
0x208 0x180AB9450 hs_ai_object_set_targeting_bias_op 0x1802B0100 hs_ai_object_set_targeting_bias_evaluate
0x209 0x180AB9478 hs_ai_object_set_targeting_ranges_op 0x1802B0180 hs_ai_object_set_targeting_ranges_evaluate
0x20A 0x180AB93D8 hs_ai_object_enable_targeting_from_vehicle_op 0x1802B0210 hs_ai_object_enable_targeting_from_vehicle_evaluate
0x20B 0x180AB9400 hs_ai_object_enable_grenade_attack_op 0x1802B0270 hs_ai_object_enable_grenade_attack_evaluate
0x20C 0x180AB9428 hs_ai_vehicle_get_op 0x1802B02D0 hs_ai_vehicle_get_evaluate
0x20D 0x180AB9360 hs_ai_vehicle_get_from_starting_location_op 0x1802B0320 hs_ai_vehicle_get_from_starting_location_evaluate
0x20E 0x180AB9388 hs_ai_vehicle_get_from_spawn_point_op 0x1802B0320 hs_ai_vehicle_get_from_spawn_point_evaluate
0x20F 0x180AB93B0 hs_ai_vehicle_get_squad_count_op 0x1802B0380 hs_ai_vehicle_get_squad_count_evaluate
0x210 0x180AB92E8 hs_ai_vehicle_get_from_squad_op 0x1802B03E0 hs_ai_vehicle_get_from_squad_evaluate
0x211 0x180AB9310 hs_ai_vehicle_reserve_seat_op 0x1802B0450 hs_ai_vehicle_reserve_seat_evaluate
0x212 0x180AB9338 hs_ai_vehicle_reserve_op 0x1802B04C0 hs_ai_vehicle_reserve_evaluate
0x213 0x180AB9298 hs_ai_player_get_vehicle_squad_op 0x1802B0520 hs_ai_player_get_vehicle_squad_evaluate
0x214 0x180AB92C0 hs_ai_vehicle_count_op 0x1802B0570 hs_ai_vehicle_count_evaluate
0x215 0x180AB9220 hs_ai_carrying_player_op 0x1802B05D0 hs_ai_carrying_player_evaluate
0x216 0x180AB9248 hs_player_in_vehicle_op 0x1802B0630 hs_player_in_vehicle_evaluate
0x217 0x180AB9270 hs_ai_player_needs_vehicle_op 0x1802B0690 hs_ai_player_needs_vehicle_evaluate
0x218 0x180AB91B0 hs_ai_player_any_needs_vehicle_op 0x1802B0740 hs_ai_player_any_needs_vehicle_evaluate
0x219 0x180AB91D0 hs_ai_vehicle_enter0_op 0x1802B0770 hs_ai_vehicle_enter0_evaluate
0x21A 0x180AB91F8 hs_ai_vehicle_enter1_op 0x1802B07D0 hs_ai_vehicle_enter1_evaluate
0x21B 0x180AB9160 hs_ai_vehicle_enter_immediate0_op 0x1802B0830 hs_ai_vehicle_enter_immediate0_evaluate
0x21C 0x180AB9188 hs_ai_vehicle_enter_immediate1_op 0x1802B0890 hs_ai_vehicle_enter_immediate1_evaluate
0x21D 0x180AB90E8 hs_ai_enter_squad_vehicles_op 0x1802B08F0 hs_ai_enter_squad_vehicles_evaluate
0x21E 0x180AB9110 hs_ai_vehicle_exit0_op 0x1802B0950 hs_ai_vehicle_exit0_evaluate
0x21F 0x180AB9138 hs_ai_vehicle_exit1_op 0x1802B09A0 hs_ai_vehicle_exit1_evaluate
0x220 0x180AB9070 hs_vehicle_overturned_op 0x1802B09F0 hs_vehicle_overturned_evaluate
0x221 0x180AB9098 hs_vehicle_flip_op 0x1802B0A50 hs_vehicle_flip_evaluate
0x222 0x180AB90C0 hs_ai_squad_group_get_squad_op 0x1802B0AE0 hs_ai_squad_group_get_squad_evaluate
0x223 0x180AB9020 hs_ai_squad_group_get_squad_count_op 0x1802B0B30 hs_ai_squad_group_get_squad_count_evaluate
0x224 0x180AB9048 hs_ai_squad_patrol_enable_op 0x1802B0BE0 hs_ai_squad_patrol_enable_evaluate
0x225 0x180AB8FA8 hs_ai_combat_status_op 0x1802B0C50 hs_ai_combat_status_evaluate
0x226 0x180AB8FD0 hs_ai_set_combat_status_op 0x1802B0CB0 hs_ai_set_combat_status_evaluate
0x227 0x180AB8FF8 hs_flock_start_op 0x1802B0D70 hs_flock_start_evaluate
0x228 0x180AB8F30 hs_flock_stop_op 0x1802B0E10 hs_flock_stop_evaluate
0x229 0x180AB8F58 hs_flock_create_op 0x1802B0EB0 hs_flock_create_evaluate
0x22A 0x180AB8F80 hs_flock_delete_op 0x1802B0F10 hs_flock_delete_evaluate
0x22B 0x180AB8EE0 hs_flock_destroy_op 0x1802B0F80 hs_flock_destroy_evaluate
0x22C 0x180AB8F08 hs_flock_definition_set_op 0x1802B1030 hs_flock_definition_set_evaluate
0x22D 0x180AB8E68 hs_flock_unperch_op 0x1802B10D0 hs_flock_unperch_evaluate
0x22E 0x180AB8E90 hs_flock_set_targeting_group_op 0x1802B1130 hs_flock_set_targeting_group_evaluate
0x22F 0x180AB8EB8 hs_flock_destination_set_enabled_op 0x1802B11C0 hs_flock_destination_set_enabled_evaluate
0x230 0x180AB8DF0 hs_flock_destination_set_position_op 0x1802B1220 hs_flock_destination_set_position_evaluate
0x231 0x180AB8E18 hs_flock_destination_copy_position_op 0x1802B1280 hs_flock_destination_copy_position_evaluate
0x232 0x180AB8E40 hs_drop_ai_op 0x1802A6220 hs_null_evaluate
0x233 0x180AB8D70 hs_ai_create_runtime_squad_op 0x1802AB840 hs_return1_evaluate
0x234 0x180AB8D98 hs_ai_create_runtime_point_set_op 0x1802AB840 hs_return1_evaluate
0x235 0x180AB8DC0 hs_ai_add_runtime_point_to_set_op 0x1802AB840 hs_return1_evaluate
0x236 0x180AB8D20 hs_ai_add_runtime_point_to_set_from_camera_op 0x1802AB840 hs_return1_evaluate
0x237 0x180AB8D48 hs_ai_add_starting_location_to_squad_op 0x1802AB840 hs_return1_evaluate
0x238 0x180AB8CA8 hs_ai_add_starting_location_to_squad_from_camera_op 0x1802AB840 hs_return1_evaluate
0x239 0x180AB8CD0 hs_ai_add_cell_to_runtime_squad_op 0x1802B12E0 hs_ai_add_cell_to_runtime_squad_evaluate
0x23A 0x180AB8CF8 hs_ai_get_runtime_squad_cell_count_op 0x1802A6230 hs_return0_evaluate
0x23B 0x180AB8C30 hs_ai_set_squad_team_op 0x1802AB840 hs_return1_evaluate
0x23C 0x180AB8C58 hs_ai_set_spawn_point_weapons_op 0x1802AB840 hs_return1_evaluate
0x23D 0x180AB8C80 hs_ai_set_spawn_point_vehicle_op 0x1802AB840 hs_return1_evaluate
0x23E 0x180AB8BE0 hs_ai_set_spawn_point_variants_op 0x1802AB840 hs_return1_evaluate
0x23F 0x180AB8C08 hs_ai_set_squad_cell_spawn_count_op 0x1802AB840 hs_return1_evaluate
0x240 0x180AB8B78 hs_ai_clear_runtime_squads_op 0x1802A6760 hs_ai_clear_runtime_squads_evaluate
0x241 0x180AB8B98 hs_ai_remove_pointset_op 0x1802AB840 hs_return1_evaluate
0x242 0x180AB8BC0 hs_ai_verify_tags_op 0x1802A6220 hs_null_evaluate
0x243 0x180AB8B00 hs_ai_wall_lean_op 0x1802B1330 hs_ai_wall_lean_evaluate
0x244 0x180AB8B28 hs_ai_fire_dialogue_event_op 0x1802A6230 hs_return0_evaluate
0x245 0x180AB8B50 hs_play_vocalization_on_team0_op 0x1802B1390 hs_play_vocalization_on_team0_evaluate
0x246 0x180AB8A88 hs_play_vocalization_on_team1_op 0x1802B13E0 hs_play_vocalization_on_team1_evaluate
0x247 0x180AB8AB0 hs_ai_play_line_op 0x1802B1430 hs_ai_play_line_evaluate
0x248 0x180AB8AD8 hs_ai_play_line_at_player_op 0x1802B1490 hs_ai_play_line_at_player_evaluate
0x249 0x180AB8A38 hs_ai_play_line_on_object0_op 0x1802B14F0 hs_ai_play_line_on_object0_evaluate
0x24A 0x180AB8A60 hs_ai_play_line_on_object1_op 0x1802B1550 hs_ai_play_line_on_object1_evaluate
0x24B 0x180AB8998 hs_ai_play_line_on_point_set0_op 0x1802B15A0 hs_ai_play_line_on_point_set0_evaluate
0x24C 0x180AB89C0 hs_ai_play_line_on_point_set1_op 0x1802B1610 hs_ai_play_line_on_point_set1_evaluate
0x24D 0x180AB89E8 hs_campaign_metagame_time_pause_op 0x1802B1680 hs_campaign_metagame_time_pause_evaluate
0x24E 0x180AB8A10 hs_campaign_metagame_award_points_op 0x1802B1710 hs_campaign_metagame_award_points_evaluate
0x24F 0x180AB8930 hs_campaign_metagame_award_skull_op 0x1802B1770 hs_campaign_metagame_award_skull_evaluate
0x250 0x180AB8958 hs_campaign_metagame_enabled_op 0x1802B17C0 hs_campaign_metagame_enabled_evaluate
0x251 0x180AB8978 hs_campaign_survival_enabled_op 0x1802B1830 hs_campaign_survival_enabled_evaluate
0x252 0x180AB88B8 hs_thespian_performance_activate0_op 0x1802A6230 hs_return0_evaluate
0x253 0x180AB88E0 hs_thespian_folder_activate_op 0x1802B1890 hs_thespian_folder_activate_evaluate
0x254 0x180AB8908 hs_thespian_folder_deactivate_op 0x1802B18E0 hs_thespian_folder_deactivate_evaluate
0x255 0x180AB8840 hs_thespian_performance_activate1_op 0x1802B1930 hs_thespian_performance_activate1_evaluate
0x256 0x180AB8868 hs_thespian_performance_setup_and_begin_op 0x1802B1980 hs_thespian_performance_setup_and_begin_evaluate
0x257 0x180AB8890 hs_performance_new_op 0x1802B19F0 hs_performance_new_evaluate
0x258 0x180AB87F0 hs_cast_squad_in_performance_op 0x1802B1A40 hs_cast_squad_in_performance_evaluate
0x259 0x180AB8818 hs_performance_begin_op 0x1802B1A90 hs_performance_begin_evaluate
0x25A 0x180AB8778 hs_thespian_performance_kill_by_name_op 0x1802B1B20 hs_thespian_performance_kill_by_name_evaluate
0x25B 0x180AB87A0 hs_thespian_performance_kill_by_ai_op 0x1802B1B70 hs_thespian_performance_kill_by_ai_evaluate
0x25C 0x180AB87C8 hs_thespian_fake_task_transition_op 0x1802B1BC0 hs_thespian_fake_task_transition_evaluate
0x25D 0x180AB8700 hs_performance_play_line_by_id_op 0x1802B1C10 hs_performance_play_line_by_id_evaluate
0x25E 0x180AB8728 hs_performance_play_line_op 0x1802B1C60 hs_performance_play_line_evaluate
0x25F 0x180AB8750 hs_performance_get_actor_by_index_op 0x1802B1CB0 hs_performance_get_actor_by_index_evaluate
0x260 0x180AB86B8 hs_performance_get_actor_op 0x1802B1D00 hs_performance_get_actor_evaluate
0x261 0x180AB86E0 hs_performance_get_actor_count_op 0x1802B1D80 hs_performance_get_actor_count_evaluate
0x262 0x180AB8658 hs_performance_get_role_count_op 0x1802B1E00 hs_performance_get_role_count_evaluate
0x263 0x180AB8678 hs_performance_get_line_count_op 0x1802B1E90 hs_performance_get_line_count_evaluate
0x264 0x180AB8698 hs_performance_get_last_played_line_index_op 0x1802B1F20 hs_performance_get_last_played_line_index_evaluate
0x265 0x180AB85E8 hs_thespian_performance_is_blocked_op 0x1802B1FA0 hs_thespian_performance_is_blocked_evaluate
0x266 0x180AB8608 hs_actor_from_performance_op 0x1802B2010 hs_actor_from_performance_evaluate
0x267 0x180AB8630 hs_ai_player_add_fireteam_squad_op 0x1802B2060 hs_ai_player_add_fireteam_squad_evaluate
0x268 0x180AB8548 hs_ai_player_remove_fireteam_squad_op 0x1802B20B0 hs_ai_player_remove_fireteam_squad_evaluate
0x269 0x180AB8570 hs_ai_player_set_fireteam_max_op 0x1802B2100 hs_ai_player_set_fireteam_max_evaluate
0x26A 0x180AB8598 hs_ai_player_set_no_fireteam_max_op 0x1802B2170 hs_ai_player_set_no_fireteam_max_evaluate
0x26B 0x180AB85C0 hs_ai_player_set_fireteam_max_squad_absorb_distance_op 0x1802B21D0 hs_ai_player_set_fireteam_max_squad_absorb_distance_evaluate
0x26C 0x180AB84D0 hs_ai_set_fireteam_absorber_op 0x1802B2240 hs_ai_set_fireteam_absorber_evaluate
0x26D 0x180AB84F8 hs_ai_set_fireteam_fallback_squad_op 0x1802B2290 hs_ai_set_fireteam_fallback_squad_evaluate
0x26E 0x180AB8520 hs_ai_is_in_fireteam_op 0x1802B2340 hs_ai_is_in_fireteam_evaluate
0x26F 0x180AB8458 hs_cs_run_command_script_op 0x1802B23A0 hs_cs_run_command_script_evaluate
0x270 0x180AB8480 hs_cs_queue_command_script_op 0x1802B23F0 hs_cs_queue_command_script_evaluate
0x271 0x180AB84A8 hs_cs_stack_command_script_op 0x1802B2440 hs_cs_stack_command_script_evaluate
0x272 0x180AB83D0 hs_vs_cast0_op 0x1802B2490 hs_vs_cast0_evaluate
0x273 0x180AB83F8 hs_vs_cast1_op 0x1802B2510 hs_vs_cast1_evaluate
0x274 0x180AB8428 hs_vs_cast2_op 0x1802B25A0 hs_vs_cast2_evaluate
0x275 0x180AB8370 hs_vs_cast3_op 0x1802B2650 hs_vs_cast3_evaluate
0x276 0x180AB83A0 hs_vs_cast4_op 0x1802B2700 hs_vs_cast4_evaluate
0x277 0x180AB82D8 hs_vs_cast5_op 0x1802B27B0 hs_vs_cast5_evaluate
0x278 0x180AB8310 hs_vs_cast6_op 0x1802B2870 hs_vs_cast6_evaluate
0x279 0x180AB8348 hs_vs_role_op 0x1802B2930 hs_vs_role_evaluate
0x27A 0x180AB8260 hs_vs_abort_on_alert_op 0x1802B2980 hs_vs_abort_on_alert_evaluate
0x27B 0x180AB8288 hs_vs_abort_on_damage_op 0x1802B2A10 hs_vs_abort_on_damage_evaluate
0x27C 0x180AB82B0 hs_vs_abort_on_combat_status_op 0x1802B2AA0 hs_vs_abort_on_combat_status_evaluate
0x27D 0x180AB8238 hs_vs_abort_on_vehicle_exit_op 0x1802B2B20 hs_vs_abort_on_vehicle_exit_evaluate
0x27E 0x180AB81C0 hs_cs_abort_on_alert0_op 0x1802B2BB0 hs_cs_abort_on_alert0_evaluate
0x27F 0x180AB81E8 hs_vs_abort_on_alert1_op 0x1802B2BB0 hs_vs_abort_on_alert1_evaluate
0x280 0x180AB8210 hs_cs_abort_on_damage0_op 0x1802B2D90 hs_cs_abort_on_damage0_evaluate
0x281 0x180AB8148 hs_vs_abort_on_damage1_op 0x1802B2D90 hs_vs_abort_on_damage1_evaluate
0x282 0x180AB8170 hs_cs_abort_on_combat_status0_op 0x1802B2F70 hs_cs_abort_on_combat_status0_evaluate
0x283 0x180AB8198 hs_vs_abort_on_combat_status1_op 0x1802B2F70 hs_vs_abort_on_combat_status1_evaluate
0x284 0x180AB80D0 hs_cs_abort_on_vehicle_exit0_op 0x1802B3150 hs_cs_abort_on_vehicle_exit0_evaluate
0x285 0x180AB80F8 hs_vs_abort_on_vehicle_exit1_op 0x1802B3150 hs_vs_abort_on_vehicle_exit1_evaluate
0x286 0x180AB8120 hs_cs_command_script_running_op 0x1802B3330 hs_cs_command_script_running_evaluate
0x287 0x180AB8060 hs_cs_command_script_attached_op 0x1802B3390 hs_cs_command_script_attached_evaluate
0x288 0x180AB8088 hs_cs_number_queued_op 0x1802B33F0 hs_cs_number_queued_evaluate
0x289 0x180AB80B0 hs_unknown289_op 0x1802B3450 hs_unknown289_evaluate
0x28A 0x180AB7FE8 hs_unknown28A_op 0x1802B3450 hs_unknown28A_evaluate
0x28B 0x180AB8010 hs_cs_fly_to0_op 0x1802B3630 hs_cs_fly_to0_evaluate
0x28C 0x180AB8038 hs_vs_fly_to0_op 0x1802B3630 hs_vs_fly_to0_evaluate
0x28D 0x180AB7F48 hs_cs_fly_to1_op 0x1802B38A0 hs_cs_fly_to1_evaluate
0x28E 0x180AB7F70 hs_vs_fly_to1_op 0x1802B38A0 hs_vs_fly_to1_evaluate
0x28F 0x180AB7F98 hs_cs_fly_to_and_face0_op 0x1802B3B10 hs_cs_fly_to_and_face0_evaluate
0x290 0x180AB7FC0 hs_vs_fly_to_and_face0_op 0x1802B3B10 hs_vs_fly_to_and_face0_evaluate
0x291 0x180AB7EC8 hs_cs_fly_to_and_face1_op 0x1802B3D90 hs_cs_fly_to_and_face1_evaluate
0x292 0x180AB7EF0 hs_vs_fly_to_and_face1_op 0x1802B3D90 hs_vs_fly_to_and_face1_evaluate
0x293 0x180AB7F20 hs_cs_fly_by0_op 0x1802B4010 hs_cs_fly_by0_evaluate
0x294 0x180AB7E50 hs_vs_fly_by0_op 0x1802B4010 hs_vs_fly_by0_evaluate
0x295 0x180AB7E78 hs_cs_fly_by1_op 0x1802B4280 hs_cs_fly_by1_evaluate
0x296 0x180AB7EA0 hs_vs_fly_by1_op 0x1802B4280 hs_vs_fly_by1_evaluate
0x297 0x180AB7DD8 hs_cs_go_to0_op 0x1802B44F0 hs_cs_go_to0_evaluate
0x298 0x180AB7E00 hs_vs_go_to0_op 0x1802B44F0 hs_vs_go_to0_evaluate
0x299 0x180AB7E28 hs_cs_go_to1_op 0x1802B4760 hs_cs_go_to1_evaluate
0x29A 0x180AB7D60 hs_vs_go_to1_op 0x1802B4760 hs_vs_go_to1_evaluate
0x29B 0x180AB7D88 hs_cs_go_by2_op 0x1802B49D0 hs_cs_go_by2_evaluate
0x29C 0x180AB7DB0 hs_vs_go_by2_op 0x1802B49D0 hs_vs_go_by2_evaluate
0x29D 0x180AB7CB8 hs_cs_go_by3_op 0x1802B4C50 hs_cs_go_by3_evaluate
0x29E 0x180AB7CE0 hs_vs_go_by3_op 0x1802B4C50 hs_vs_go_by3_evaluate
0x29F 0x180AB7D10 hs_cs_go_to_and_face_op 0x1802B4ED0 hs_cs_go_to_and_face_evaluate
0x2A0 0x180AB7D38 hs_vs_go_to_and_face_op 0x1802B4ED0 hs_vs_go_to_and_face_evaluate
0x2A1 0x180AB7C40 hs_cs_go_to_and_posture_op 0x1802B5150 hs_cs_go_to_and_posture_evaluate
0x2A2 0x180AB7C68 hs_vs_go_to_and_posture_op 0x1802B5150 hs_vs_go_to_and_posture_evaluate
0x2A3 0x180AB7C90 hs_cs_attach_to_spline_op 0x1802B53D0 hs_cs_attach_to_spline_evaluate
0x2A4 0x180AB7BC8 hs_vs_go_to_nearest0_op 0x1802B53D0 hs_vs_go_to_nearest0_evaluate
0x2A5 0x180AB7BF0 hs_cs_go_to_nearest_op 0x1802B55F0 hs_cs_go_to_nearest_evaluate
0x2A6 0x180AB7C18 hs_vs_go_to_nearest1_op 0x1802B55F0 hs_vs_go_to_nearest1_evaluate
0x2A7 0x180AB7B48 hs_cs_move_in_direction_op 0x1802B5810 hs_cs_move_in_direction_evaluate
0x2A8 0x180AB7B70 hs_vs_move_in_direction_op 0x1802B5810 hs_vs_move_in_direction_evaluate
0x2A9 0x180AB7BA0 hs_cs_move_towards0_op 0x1802B5B60 hs_cs_move_towards0_evaluate
0x2AA 0x180AB7AD0 hs_vs_move_towards0_op 0x1802B5B60 hs_vs_move_towards0_evaluate
0x2AB 0x180AB7AF8 hs_cs_move_towards1_op 0x1802B5DD0 hs_cs_move_towards1_evaluate
0x2AC 0x180AB7B20 hs_vs_move_towards1_op 0x1802B5DD0 hs_vs_move_towards1_evaluate
0x2AD 0x180AB7A30 hs_cs_move_towards_point_op 0x1802B6050 hs_cs_move_towards_point_evaluate
0x2AE 0x180AB7A58 hs_vs_move_towards_point_op 0x1802B6050 hs_vs_move_towards_point_evaluate
0x2AF 0x180AB7A80 hs_cs_swarm_to_op 0x1802B6370 hs_cs_swarm_to_evaluate
0x2B0 0x180AB7AA8 hs_vs_swarm_to_op 0x1802B6370 hs_vs_swarm_to_evaluate
0x2B1 0x180AB79B8 hs_cs_swarm_from_op 0x1802B6690 hs_cs_swarm_from_evaluate
0x2B2 0x180AB79E0 hs_vs_swarm_from_op 0x1802B6690 hs_vs_swarm_from_evaluate
0x2B3 0x180AB7A08 hs_cs_pause_op 0x1802B69A0 hs_cs_pause_evaluate
0x2B4 0x180AB7940 hs_vs_pause_op 0x1802B69A0 hs_vs_pause_evaluate
0x2B5 0x180AB7968 hs_cs_grenade_op 0x1802B6C20 hs_cs_grenade_evaluate
0x2B6 0x180AB7990 hs_vs_grenade_op 0x1802B6C20 hs_vs_grenade_evaluate
0x2B7 0x180AB78C8 hs_cs_use_equipment_op 0x1802B6EA0 hs_cs_use_equipment_evaluate
0x2B8 0x180AB78F0 hs_vs_use_equipment_op 0x1802B6EA0 hs_vs_use_equipment_evaluate
0x2B9 0x180AB7918 hs_cs_jump_op 0x1802B7180 hs_cs_jump_evaluate
0x2BA 0x180AB7850 hs_vs_jump_op 0x1802B7180 hs_vs_jump_evaluate
0x2BB 0x180AB7878 hs_cs_jump_to_point_op 0x1802B7400 hs_cs_jump_to_point_evaluate
0x2BC 0x180AB78A0 hs_vs_jump_to_point_op 0x1802B7400 hs_vs_jump_to_point_evaluate
0x2BD 0x180AB77B0 hs_cs_vocalize_op 0x1802B7680 hs_cs_vocalize_evaluate
0x2BE 0x180AB77D8 hs_vs_vocalize_op 0x1802B7680 hs_vs_vocalize_evaluate
0x2BF 0x180AB7800 hs_cs_play_sound0_op 0x1802B78E0 hs_cs_play_sound0_evaluate
0x2C0 0x180AB7828 hs_vs_play_sound0_op 0x1802B78E0 hs_vs_play_sound0_evaluate
0x2C1 0x180AB7738 hs_cs_play_sound1_op 0x1802B7B30 hs_cs_play_sound1_evaluate
0x2C2 0x180AB7760 hs_vs_play_sound1_op 0x1802B7B30 hs_vs_play_sound1_evaluate
0x2C3 0x180AB7788 hs_cs_play_sound2_op 0x1802B7D90 hs_cs_play_sound2_evaluate
0x2C4 0x180AB76B8 hs_vs_play_sound2_op 0x1802B7D90 hs_vs_play_sound2_evaluate
0x2C5 0x180AB76E8 hs_cs_action_op 0x1802B7FE0 hs_cs_action_evaluate
0x2C6 0x180AB7710 hs_vs_action_op 0x1802B7FE0 hs_vs_action_evaluate
0x2C7 0x180AB7640 hs_cs_action_at_object_op 0x1802B8200 hs_cs_action_at_object_evaluate
0x2C8 0x180AB7668 hs_vs_action_at_object_op 0x1802B8200 hs_vs_action_at_object_evaluate
0x2C9 0x180AB7690 hs_cs_action_at_player_op 0x1802B8440 hs_cs_action_at_player_evaluate
0x2CA 0x180AB75C0 hs_vs_action_at_player_op 0x1802B8440 hs_vs_action_at_player_evaluate
0x2CB 0x180AB75E8 hs_cs_custom_animation0_op 0x1802B8660 hs_cs_custom_animation0_evaluate
0x2CC 0x180AB7610 hs_vs_custom_animation0_op 0x1802B8660 hs_vs_custom_animation0_evaluate
0x2CD 0x180AB7510 hs_cs_custom_animation1_op 0x1802B88D0 hs_cs_custom_animation1_evaluate
0x2CE 0x180AB7538 hs_vs_custom_animation1_op 0x1802B88D0 hs_vs_custom_animation1_evaluate
0x2CF 0x180AB7568 hs_cs_custom_animation_death0_op 0x1802B8B40 hs_cs_custom_animation_death0_evaluate
0x2D0 0x180AB7590 hs_vs_custom_animation_death0_op 0x1802B8B40 hs_vs_custom_animation_death0_evaluate
0x2D1 0x180AB7490 hs_cs_custom_animation_death1_op 0x1802B8DB0 hs_cs_custom_animation_death1_evaluate
0x2D2 0x180AB74B8 hs_vs_custom_animation_death1_op 0x1802B8DB0 hs_vs_custom_animation_death1_evaluate
0x2D3 0x180AB74E8 hs_cs_custom_animation_loop0_op 0x1802B9020 hs_cs_custom_animation_loop0_evaluate
0x2D4 0x180AB7410 hs_vs_custom_animation_loop0_op 0x1802B9020 hs_vs_custom_animation_loop0_evaluate
0x2D5 0x180AB7438 hs_cs_custom_animation_loop1_op 0x1802B9260 hs_cs_custom_animation_loop1_evaluate
0x2D6 0x180AB7460 hs_vs_custom_animation_loop1_op 0x1802B9260 hs_vs_custom_animation_loop1_evaluate
0x2D7 0x180AB7398 hs_cs_play_line_op 0x1802B94A0 hs_cs_play_line_evaluate
0x2D8 0x180AB73C0 hs_vs_play_line_op 0x1802B94A0 hs_vs_play_line_evaluate
0x2D9 0x180AB73E8 hs_cs_die_op 0x1802B96D0 hs_cs_die_evaluate
0x2DA 0x180AB7320 hs_vs_die_op 0x1802B96D0 hs_vs_die_evaluate
0x2DB 0x180AB7348 hs_cs_deploy_turret_op 0x1802B9930 hs_cs_deploy_turret_evaluate
0x2DC 0x180AB7370 hs_vs_deploy_turret_op 0x1802B9930 hs_vs_deploy_turret_evaluate
0x2DD 0x180AB7270 hs_cs_approach_op 0x1802B9BA0 hs_cs_approach_evaluate
0x2DE 0x180AB7298 hs_vs_approach_op 0x1802B9BA0 hs_vs_approach_evaluate
0x2DF 0x180AB72C8 hs_cs_approach_player_op 0x1802B9DE0 hs_cs_approach_player_evaluate
0x2E0 0x180AB72F0 hs_vs_approach_player_op 0x1802B9DE0 hs_vs_approach_player_evaluate
0x2E1 0x180AB71F8 hs_cs_go_to_vehicle0_op 0x1802BA010 hs_cs_go_to_vehicle0_evaluate
0x2E2 0x180AB7220 hs_vs_go_to_vehicle0_op 0x1802BA010 hs_vs_go_to_vehicle0_evaluate
0x2E3 0x180AB7248 hs_cs_go_to_vehicle1_op 0x1802BA280 hs_cs_go_to_vehicle1_evaluate
0x2E4 0x180AB7180 hs_vs_go_to_vehicle1_op 0x1802BA280 hs_vs_go_to_vehicle1_evaluate
0x2E5 0x180AB71A8 hs_cs_set_style_op 0x1802BA500 hs_cs_set_style_evaluate
0x2E6 0x180AB71D0 hs_vs_set_style_op 0x1802BA500 hs_vs_set_style_evaluate
0x2E7 0x180AB7108 hs_cs_force_combat_status_op 0x1802BA6E0 hs_cs_force_combat_status_evaluate
0x2E8 0x180AB7130 hs_vs_force_combat_status_op 0x1802BA6E0 hs_vs_force_combat_status_evaluate
0x2E9 0x180AB7158 hs_cs_enable_targeting_op 0x1802BA8C0 hs_cs_enable_targeting_evaluate
0x2EA 0x180AB7090 hs_vs_enable_targeting_op 0x1802BA8C0 hs_vs_enable_targeting_evaluate
0x2EB 0x180AB70B8 hs_cs_enable_looking_op 0x1802BAAB0 hs_cs_enable_looking_evaluate
0x2EC 0x180AB70E0 hs_vs_enable_looking_op 0x1802BAAB0 hs_vs_enable_looking_evaluate
0x2ED 0x180AB6FF0 hs_cs_enable_moving_op 0x1802BAC90 hs_cs_enable_moving_evaluate
0x2EE 0x180AB7018 hs_vs_enable_moving_op 0x1802BAC90 hs_vs_enable_moving_evaluate
0x2EF 0x180AB7040 hs_cs_enable_dialogue_op 0x1802BAE70 hs_cs_enable_dialogue_evaluate
0x2F0 0x180AB7068 hs_vs_enable_dialogue_op 0x1802BAE70 hs_vs_enable_dialogue_evaluate
0x2F1 0x180AB6F78 hs_cs_suppress_activity_termination_op 0x1802BB050 hs_cs_suppress_activity_termination_evaluate
0x2F2 0x180AB6FA0 hs_vs_suppress_activity_termination_op 0x1802BB050 hs_vs_suppress_activity_termination_evaluate
0x2F3 0x180AB6FC8 hs_cs_suppress_dialogue_global_op 0x1802BB230 hs_cs_suppress_dialogue_global_evaluate
0x2F4 0x180AB6F00 hs_vs_suppress_dialogue_global_op 0x1802BB230 hs_vs_suppress_dialogue_global_evaluate
0x2F5 0x180AB6F28 hs_cs_look_op 0x1802BB410 hs_cs_look_evaluate
0x2F6 0x180AB6F50 hs_vs_look_op 0x1802BB410 hs_vs_look_evaluate
0x2F7 0x180AB6E88 hs_cs_look_player_op 0x1802BB620 hs_cs_look_player_evaluate
0x2F8 0x180AB6EB0 hs_vs_look_player_op 0x1802BB620 hs_vs_look_player_evaluate
0x2F9 0x180AB6ED8 hs_cs_look_object_op 0x1802BB850 hs_cs_look_object_evaluate
0x2FA 0x180AB6E10 hs_vs_look_object_op 0x1802BB850 hs_vs_look_object_evaluate
0x2FB 0x180AB6E38 hs_cs_aim_op 0x1802BBA50 hs_cs_aim_evaluate
0x2FC 0x180AB6E60 hs_vs_aim_op 0x1802BBA50 hs_vs_aim_evaluate
0x2FD 0x180AB6D70 hs_cs_aim_player_op 0x1802BBCA0 hs_cs_aim_player_evaluate
0x2FE 0x180AB6D98 hs_vs_aim_player_op 0x1802BBCA0 hs_vs_aim_player_evaluate
0x2FF 0x180AB6DC0 hs_cs_aim_object_op 0x1802BBE70 hs_cs_aim_object_evaluate
0x300 0x180AB6DE8 hs_vs_aim_object_op 0x1802BBE70 hs_vs_aim_object_evaluate
0x301 0x180AB6CF8 hs_cs_face_op 0x1802BC0C0 hs_cs_face_evaluate
0x302 0x180AB6D20 hs_vs_face_op 0x1802BC0C0 hs_vs_face_evaluate
0x303 0x180AB6D48 hs_cs_face_player_op 0x1802BC330 hs_cs_face_player_evaluate
0x304 0x180AB6C80 hs_vs_face_player_op 0x1802BC330 hs_vs_face_player_evaluate
0x305 0x180AB6CA8 hs_cs_face_object_op 0x1802BC550 hs_cs_face_object_evaluate
0x306 0x180AB6CD0 hs_vs_face_object_op 0x1802BC550 hs_vs_face_object_evaluate
0x307 0x180AB6C08 hs_cs_shoot0_op 0x1802BC7C0 hs_cs_shoot0_evaluate
0x308 0x180AB6C30 hs_vs_shoot0_op 0x1802BC7C0 hs_vs_shoot0_evaluate
0x309 0x180AB6C58 hs_cs_shoot1_op 0x1802BC990 hs_cs_shoot1_evaluate
0x30A 0x180AB6B90 hs_vs_shoot1_op 0x1802BC990 hs_vs_shoot1_evaluate
0x30B 0x180AB6BB8 hs_cs_shoot_point_op 0x1802BCB60 hs_cs_shoot_point_evaluate
0x30C 0x180AB6BE0 hs_vs_shoot_point_op 0x1802BCB60 hs_vs_shoot_point_evaluate
0x30D 0x180AB6AF0 hs_cs_shoot_secondary_trigger_op 0x1802BCD30 hs_cs_shoot_secondary_trigger_evaluate
0x30E 0x180AB6B18 hs_vs_shoot_secondary_trigger_op 0x1802BCD30 hs_vs_shoot_secondary_trigger_evaluate
0x30F 0x180AB6B40 hs_cs_lower_weapon_op 0x1802BCF10 hs_cs_lower_weapon_evaluate
0x310 0x180AB6B68 hs_vs_lower_weapon_op 0x1802BCF10 hs_vs_lower_weapon_evaluate
0x311 0x180AB6A78 hs_cs_vehicle_speed_op 0x1802BD0F0 hs_cs_vehicle_speed_evaluate
0x312 0x180AB6AA0 hs_vs_vehicle_speed_op 0x1802BD0F0 hs_vs_vehicle_speed_evaluate
0x313 0x180AB6AC8 hs_cs_vehicle_speed_instantaneous_op 0x1802BD2F0 hs_cs_vehicle_speed_instantaneous_evaluate
0x314 0x180AB6A00 hs_vs_vehicle_speed_instantaneous_op 0x1802BD2F0 hs_vs_vehicle_speed_instantaneous_evaluate
0x315 0x180AB6A28 hs_cs_vehicle_boost_op 0x1802BD4D0 hs_cs_vehicle_boost_evaluate
0x316 0x180AB6A50 hs_vs_vehicle_boost_op 0x1802BD4D0 hs_vs_vehicle_boost_evaluate
0x317 0x180AB6988 hs_cs_turn_sharpness_op 0x1802BD6B0 hs_cs_turn_sharpness_evaluate
0x318 0x180AB69B0 hs_vs_turn_sharpness_op 0x1802BD6B0 hs_vs_turn_sharpness_evaluate
0x319 0x180AB69D8 hs_cs_enable_pathfinding_failsafe_op 0x1802BD8A0 hs_cs_enable_pathfinding_failsafe_evaluate
0x31A 0x180AB6910 hs_vs_enable_pathfinding_failsafe_op 0x1802BD8A0 hs_vs_enable_pathfinding_failsafe_evaluate
0x31B 0x180AB6938 hs_cs_set_pathfinding_radius_op 0x1802BDA80 hs_cs_set_pathfinding_radius_evaluate
0x31C 0x180AB6960 hs_vs_set_pathfinding_radius_op 0x1802BDA80 hs_vs_set_pathfinding_radius_evaluate
0x31D 0x180AB6878 hs_cs_ignore_obstacles_op 0x1802BDC10 hs_cs_ignore_obstacles_evaluate
0x31E 0x180AB68A0 hs_vs_ignore_obstacles_op 0x1802BDC10 hs_vs_ignore_obstacles_evaluate
0x31F 0x180AB68C8 hs_cs_approach_stop_op 0x1802BDDF0 hs_cs_approach_stop_evaluate
0x320 0x180AB68E8 hs_vs_approach_stop_op 0x1802BDDF0 hs_vs_approach_stop_evaluate
0x321 0x180AB6800 hs_cs_push_stance_op 0x1802BDFA0 hs_cs_push_stance_evaluate
0x322 0x180AB6828 hs_vs_movement_mode_op 0x1802BDFA0 hs_vs_movement_mode_evaluate
0x323 0x180AB6850 hs_cs_crouch0_op 0x1802BE180 hs_cs_crouch0_evaluate
0x324 0x180AB6788 hs_vs_crouch0_op 0x1802BE180 hs_vs_crouch0_evaluate
0x325 0x180AB67B0 hs_cs_crouch1_op 0x1802BE360 hs_cs_crouch1_evaluate
0x326 0x180AB67D8 hs_vs_crouch1_op 0x1802BE360 hs_vs_crouch1_evaluate
0x327 0x180AB6710 hs_cs_walk_op 0x1802BE590 hs_cs_walk_evaluate
0x328 0x180AB6738 hs_vs_walk_op 0x1802BE590 hs_vs_walk_evaluate
0x329 0x180AB6760 hs_cs_posture_set_op 0x1802BE770 hs_cs_posture_set_evaluate
0x32A 0x180AB66A0 hs_vs_posture_set_op 0x1802BE770 hs_vs_posture_set_evaluate
0x32B 0x180AB66C8 hs_cs_posture_exit_op 0x1802BE940 hs_cs_posture_exit_evaluate
0x32C 0x180AB66E8 hs_vs_posture_exit_op 0x1802BE940 hs_vs_posture_exit_evaluate
0x32D 0x180AB6600 hs_cs_stow_op 0x1802BEB40 hs_cs_stow_evaluate
0x32E 0x180AB6628 hs_vs_stow_op 0x1802BEB40 hs_vs_stow_evaluate
0x32F 0x180AB6650 hs_cs_teleport_op 0x1802BEDB0 hs_cs_teleport_evaluate
0x330 0x180AB6678 hs_vs_teleport_op 0x1802BEDB0 hs_vs_teleport_evaluate
0x331 0x180AB6590 hs_cs_stop_custom_animation_op 0x1802BEF80 hs_cs_stop_custom_animation_evaluate
0x332 0x180AB65B0 hs_vs_stop_custom_animation_op 0x1802BEF80 hs_vs_stop_custom_animation_evaluate
0x333 0x180AB65D8 hs_cs_stop_sound_op 0x1802BF1A0 hs_cs_stop_sound_evaluate
0x334 0x180AB6518 hs_vs_stop_sound_op 0x1802BF1A0 hs_vs_stop_sound_evaluate
0x335 0x180AB6540 hs_cs_player_melee_op 0x1802BF360 hs_cs_player_melee_evaluate
0x336 0x180AB6568 hs_vs_player_melee_op 0x1802BF360 hs_vs_player_melee_evaluate
0x337 0x180AB64A0 hs_cs_melee_direction_op 0x1802BF620 hs_cs_melee_direction_evaluate
0x338 0x180AB64C8 hs_vs_melee_direction_op 0x1802BF620 hs_vs_melee_direction_evaluate
0x339 0x180AB64F0 hs_cs_smash_direction_op 0x1802BF840 hs_cs_smash_direction_evaluate
0x33A 0x180AB6400 hs_vs_smash_direction_op 0x1802BF840 hs_vs_smash_direction_evaluate
0x33B 0x180AB6428 hs_camera_control_op 0x1802BFA60 hs_camera_control_evaluate
0x33C 0x180AB6450 hs_camera_set_op 0x1802BFAB0 hs_camera_set_evaluate
0x33D 0x180AB6478 hs_camera_set_relative_op 0x1802BFB10 hs_camera_set_relative_evaluate
0x33E 0x180AB6358 hs_camera_set_animation_op 0x1802BFB70 hs_camera_set_animation_evaluate
0x33F 0x180AB6380 hs_camera_set_animation_relative_op 0x1802BFBE0 hs_camera_set_animation_relative_evaluate
0x340 0x180AB63A8 hs_camera_set_animation_with_speed_op 0x1802BFC60 hs_camera_set_animation_with_speed_evaluate
0x341 0x180AB63D0 hs_camera_set_animation_relative_with_speed_op 0x1802BFCD0 hs_camera_set_animation_relative_with_speed_evaluate
0x342 0x180AB62A0 hs_camera_set_animation_relative_with_speed_loop_op 0x1802BFD40 hs_camera_set_animation_relative_with_speed_loop_evaluate
0x343 0x180AB62D0 hs_camera_set_animation_relative_with_speed_loop_offset_op 0x1802BFDC0 hs_camera_set_animation_relative_with_speed_loop_offset_evaluate
0x344 0x180AB6300 hs_camera_predict_resources_at_frame_op 0x1802A6230 hs_return0_evaluate
0x345 0x180AB6330 hs_camera_predict_resources_at_point_op 0x1802A6230 hs_return0_evaluate
0x346 0x180AB6208 hs_camera_set_first_person_op 0x1802BFE40 hs_camera_set_first_person_evaluate
0x347 0x180AB6230 hs_camera_set_cinematic_op 0x1802BFEC0 hs_camera_set_cinematic_evaluate
0x348 0x180AB6250 hs_camera_set_cinematic_scene_op 0x1802BFF50 hs_camera_set_cinematic_scene_evaluate
0x349 0x180AB6278 hs_camera_place_relative_op 0x1802A6220 hs_null_evaluate
0x34A 0x180AB6170 hs_camera_place_worldspace_op 0x1802A6220 hs_null_evaluate
0x34B 0x180AB6190 hs_camera_time_op 0x1802BFFB0 hs_camera_time_evaluate
0x34C 0x180AB61B0 hs_camera_set_field_of_view_op 0x1802C0010 hs_camera_set_field_of_view_evaluate
0x34D 0x180AB61D8 hs_cinematic_camera_set_easing_in_op 0x1802C0060 hs_cinematic_camera_set_easing_in_evaluate
0x34E 0x180AB60C8 hs_cinematic_camera_set_easing_out_op 0x1802C00E0 hs_cinematic_camera_set_easing_out_evaluate
0x34F 0x180AB60F0 hs_cinematic_print_op 0x1802A6230 hs_return0_evaluate
0x350 0x180AB6118 hs_camera_set_pan_op 0x1802C0130 hs_camera_set_pan_evaluate
0x351 0x180AB6140 hs_camera_pan_op 0x1802C0180 hs_camera_pan_evaluate
0x352 0x180AB6038 hs_debug_camera_save_op 0x1802A6220 hs_null_evaluate
0x353 0x180AB6058 hs_debug_camera_load_op 0x1802A6220 hs_null_evaluate
0x354 0x180AB6078 hs_debug_camera_save_name_op 0x1802A6220 hs_null_evaluate
0x355 0x180AB60A0 hs_debug_camera_load_name_op 0x1802A6220 hs_null_evaluate
0x356 0x180AB5F98 hs_debug_camera_save_simple_name_op 0x1802A6220 hs_null_evaluate
0x357 0x180AB5FC0 hs_debug_camera_load_simple_name_op 0x1802A6220 hs_null_evaluate
0x358 0x180AB5FE8 hs_debug_camera_load_text_op 0x1802A6220 hs_null_evaluate
0x359 0x180AB6010 hs_director_debug_camera_op 0x1802A6220 hs_null_evaluate
0x35A 0x180AB5F08 hs_director_print_camera_transform_op 0x1802A6220 hs_null_evaluate
0x35B 0x180AB5F30 hs_director_print_deterministic_camera_transform_op 0x1802A6220 hs_null_evaluate
0x35C 0x180AB5F58 hs_game_difficulty_get_op 0x1802C0200 hs_game_difficulty_get_evaluate
0x35D 0x180AB5F78 hs_game_difficulty_get_real_op 0x1802C0220 hs_game_difficulty_get_real_evaluate
0x35E 0x180AB5E78 hs_game_insertion_point_get_op 0x1802C0280 hs_game_insertion_point_get_evaluate
0x35F 0x180AB5E98 hs_pvs_set_object_op 0x1802C0300 hs_pvs_set_object_evaluate
0x360 0x180AB5EC0 hs_pvs_set_camera_op 0x1802C03A0 hs_pvs_set_camera_evaluate
0x361 0x180AB5EE8 hs_pvs_clear_op 0x1802C03F0 hs_pvs_clear_evaluate
0x362 0x180AB5DE8 hs_pvs_reset_op 0x1802A6220 hs_null_evaluate
0x363 0x180AB5E08 hs_players_unzoom_all_op 0x1802C0430 hs_players_unzoom_all_evaluate
0x364 0x180AB5E28 hs_player_enable_input_op 0x1802C04C0 hs_player_enable_input_evaluate
0x365 0x180AB5E50 hs_player_disable_movement_op 0x1802C0530 hs_player_disable_movement_evaluate
0x366 0x180AB5D58 hs_player_disable_weapon_pickup_op 0x1802C05A0 hs_player_disable_weapon_pickup_evaluate
0x367 0x180AB5D80 hs_player_night_vision_on_op 0x1802C0610 hs_player_night_vision_on_evaluate
0x368 0x180AB5DA0 hs_unit_night_vision_on_op 0x1802C0640 hs_unit_night_vision_on_evaluate
0x369 0x180AB5DC8 hs_player_active_camouflage_on_op 0x1802C06F0 hs_player_active_camouflage_on_evaluate
0x36A 0x180AB5CD0 hs_player_camera_control_op 0x1802C0720 hs_player_camera_control_evaluate
0x36B 0x180AB5CF8 hs_player_action_test_reset_op 0x1802C0780 hs_player_action_test_reset_evaluate
0x36C 0x180AB5D18 hs_player_action_test_primary_trigger_op 0x1802C07F0 hs_player_action_test_primary_trigger_evaluate
0x36D 0x180AB5D38 hs_player_action_test_grenade_trigger_op 0x1802C0860 hs_player_action_test_grenade_trigger_evaluate
0x36E 0x180AB5C50 hs_player_action_test_vision_trigger_op 0x1802C08D0 hs_player_action_test_vision_trigger_evaluate
0x36F 0x180AB5C70 hs_player_action_test_rotate_weapons_op 0x1802C0940 hs_player_action_test_rotate_weapons_evaluate
0x370 0x180AB5C90 hs_player_action_test_rotate_grenades_op 0x1802C09B0 hs_player_action_test_rotate_grenades_evaluate
0x371 0x180AB5CB0 hs_player_action_test_jump_op 0x1802C0A20 hs_player_action_test_jump_evaluate
0x372 0x180AB5BD0 hs_player_action_test_equipment_op 0x1802C0A90 hs_player_action_test_equipment_evaluate
0x373 0x180AB5BF0 hs_player_action_test_context_primary_op 0x1802C0B00 hs_player_action_test_context_primary_evaluate
0x374 0x180AB5C10 hs_player_action_test_vehicle_trick_primary_op 0x1802C0B70 hs_player_action_test_vehicle_trick_primary_evaluate
0x375 0x180AB5C30 hs_player_action_test_vehicle_trick_secondary_op 0x1802C0BE0 hs_player_action_test_vehicle_trick_secondary_evaluate
0x376 0x180AB5B50 hs_player_action_test_melee_op 0x1802C0C50 hs_player_action_test_melee_evaluate
0x377 0x180AB5B70 hs_player_action_test_action_op 0x1802C0CC0 hs_player_action_test_action_evaluate
0x378 0x180AB5B90 hs_player_action_test_accept_op 0x1802C0D40 hs_player_action_test_accept_evaluate
0x379 0x180AB5BB0 hs_player_action_test_cancel_op 0x1802C0DC0 hs_player_action_test_cancel_evaluate
0x37A 0x180AB5AD0 hs_player_action_test_look_relative_up_op 0x1802C0E40 hs_player_action_test_look_relative_up_evaluate
0x37B 0x180AB5AF0 hs_player_action_test_look_relative_down_op 0x1802C0EB0 hs_player_action_test_look_relative_down_evaluate
0x37C 0x180AB5B10 hs_player_action_test_look_relative_left_op 0x1802C0F20 hs_player_action_test_look_relative_left_evaluate
0x37D 0x180AB5B30 hs_player_action_test_look_relative_right_op 0x1802C0F90 hs_player_action_test_look_relative_right_evaluate
0x37E 0x180AB5A50 hs_player_action_test_look_relative_all_directions_op 0x1802C1000 hs_player_action_test_look_relative_all_directions_evaluate
0x37F 0x180AB5A70 hs_player_action_test_move_relative_all_directions_op 0x1802C1040 hs_player_action_test_move_relative_all_directions_evaluate
0x380 0x180AB5A90 hs_player_action_test_cinematic_skip_op 0x1802C1080 hs_player_action_test_cinematic_skip_evaluate
0x381 0x180AB5AB0 hs_player_action_test_start_op 0x1802C10F0 hs_player_action_test_start_evaluate
0x382 0x180AB59D0 hs_player_action_test_back_op 0x1802C1160 hs_player_action_test_back_evaluate
0x383 0x180AB59F0 hs_player_action_test_dpad_up_op 0x1802C11D0 hs_player_action_test_dpad_up_evaluate
0x384 0x180AB5A10 hs_player_action_test_dpad_down_op 0x1802C1240 hs_player_action_test_dpad_down_evaluate
0x385 0x180AB5A30 hs_player_action_test_dpad_left_op 0x1802C12B0 hs_player_action_test_dpad_left_evaluate
0x386 0x180AB5938 hs_player_action_test_dpad_right_op 0x1802C1320 hs_player_action_test_dpad_right_evaluate
0x387 0x180AB5958 hs_unit_action_test_reset_op 0x1802C1390 hs_unit_action_test_reset_evaluate
0x388 0x180AB5980 hs_unit_action_test_primary_trigger_op 0x1802C1420 hs_unit_action_test_primary_trigger_evaluate
0x389 0x180AB59A8 hs_unit_action_test_grenade_trigger_op 0x1802C14B0 hs_unit_action_test_grenade_trigger_evaluate
0x38A 0x180AB5898 hs_unit_action_test_vision_trigger_op 0x1802C1540 hs_unit_action_test_vision_trigger_evaluate
0x38B 0x180AB58C0 hs_unit_action_test_rotate_weapons_op 0x1802C15D0 hs_unit_action_test_rotate_weapons_evaluate
0x38C 0x180AB58E8 hs_unit_action_test_rotate_grenades_op 0x1802C1660 hs_unit_action_test_rotate_grenades_evaluate
0x38D 0x180AB5910 hs_unit_action_test_jump_op 0x1802C16F0 hs_unit_action_test_jump_evaluate
0x38E 0x180AB57F8 hs_unit_action_test_equipment_op 0x1802C1780 hs_unit_action_test_equipment_evaluate
0x38F 0x180AB5820 hs_unit_action_test_context_primary_op 0x1802C1810 hs_unit_action_test_context_primary_evaluate
0x390 0x180AB5848 hs_unit_action_test_vehicle_trick_primary_op 0x1802C18A0 hs_unit_action_test_vehicle_trick_primary_evaluate
0x391 0x180AB5870 hs_unit_action_test_vehicle_trick_secondary_op 0x1802C1930 hs_unit_action_test_vehicle_trick_secondary_evaluate
0x392 0x180AB5758 hs_unit_action_test_melee_op 0x1802C19C0 hs_unit_action_test_melee_evaluate
0x393 0x180AB5780 hs_unit_action_test_action_op 0x1802C1A50 hs_unit_action_test_action_evaluate
0x394 0x180AB57A8 hs_unit_action_test_accept_op 0x1802C1AB0 hs_unit_action_test_accept_evaluate
0x395 0x180AB57D0 hs_unit_action_test_cancel_op 0x1802C1B10 hs_unit_action_test_cancel_evaluate
0x396 0x180AB56B8 hs_unit_action_test_look_relative_up_op 0x1802C1B70 hs_unit_action_test_look_relative_up_evaluate
0x397 0x180AB56E0 hs_unit_action_test_look_relative_down_op 0x1802C1C00 hs_unit_action_test_look_relative_down_evaluate
0x398 0x180AB5708 hs_unit_action_test_look_relative_left_op 0x1802C1C90 hs_unit_action_test_look_relative_left_evaluate
0x399 0x180AB5730 hs_unit_action_test_look_relative_right_op 0x1802C1D20 hs_unit_action_test_look_relative_right_evaluate
0x39A 0x180AB5618 hs_unit_action_test_look_relative_all_directions_op 0x1802C1DB0 hs_unit_action_test_look_relative_all_directions_evaluate
0x39B 0x180AB5640 hs_unit_action_test_move_relative_all_directions_op 0x1802C1E40 hs_unit_action_test_move_relative_all_directions_evaluate
0x39C 0x180AB5668 hs_unit_action_test_cinematic_skip_op 0x1802C1ED0 hs_unit_action_test_cinematic_skip_evaluate
0x39D 0x180AB5690 hs_unit_action_test_start_op 0x1802C1F60 hs_unit_action_test_start_evaluate
0x39E 0x180AB5578 hs_unit_action_test_back_op 0x1802C1FF0 hs_unit_action_test_back_evaluate
0x39F 0x180AB55A0 hs_unit_action_test_dpad_up_op 0x1802C2080 hs_unit_action_test_dpad_up_evaluate
0x3A0 0x180AB55C8 hs_unit_action_test_dpad_down_op 0x1802C2110 hs_unit_action_test_dpad_down_evaluate
0x3A1 0x180AB55F0 hs_unit_action_test_dpad_left_op 0x1802C21A0 hs_unit_action_test_dpad_left_evaluate
0x3A2 0x180AB54D8 hs_unit_action_test_dpad_right_op 0x1802C2230 hs_unit_action_test_dpad_right_evaluate
0x3A3 0x180AB5500 hs_unit_confirm_message_op 0x1802C22C0 hs_unit_confirm_message_evaluate
0x3A4 0x180AB5528 hs_unit_confirm_cancel_message_op 0x1802C2350 hs_unit_confirm_cancel_message_evaluate
0x3A5 0x180AB5550 hs_unit_enable_soft_ping_region_op 0x1802C23E0 hs_unit_enable_soft_ping_region_evaluate
0x3A6 0x180AB5470 hs_unit_print_soft_ping_regions_op 0x1802C2490 hs_unit_print_soft_ping_regions_evaluate
0x3A7 0x180AB5498 hs_player0_looking_up_op 0x1802C24E0 hs_player0_looking_up_evaluate
0x3A8 0x180AB54B8 hs_player0_looking_down_op 0x1802C2520 hs_player0_looking_down_evaluate
0x3A9 0x180AB53E0 hs_player_set_pitch_op 0x1802C2560 hs_player_set_pitch_evaluate
0x3AA 0x180AB5408 hs_player_has_female_voice_op 0x1802C25F0 hs_player_has_female_voice_evaluate
0x3AB 0x180AB5430 hs_player_action_test_lookstick_forward_op 0x1802C2680 hs_player_action_test_lookstick_forward_evaluate
0x3AC 0x180AB5450 hs_player_action_test_lookstick_backward_op 0x1802C26F0 hs_player_action_test_lookstick_backward_evaluate
0x3AD 0x180AB5358 hs_debug_teleport_player_op 0x1802A6220 hs_null_evaluate
0x3AE 0x180AB5380 hs_scenario_content_status_reload_op 0x1802A6220 hs_null_evaluate
0x3AF 0x180AB53A0 hs_scenario_content_status_force_local_op 0x1802A6220 hs_null_evaluate
0x3B0 0x180AB53C0 hs_scenario_content_status_force_content_op 0x1802A6220 hs_null_evaluate
0x3B1 0x180AB52D0 hs_scenario_content_status_force_clear_op 0x1802A6220 hs_null_evaluate
0x3B2 0x180AB52F0 hs_map_reset_op 0x1802C2760 hs_map_reset_evaluate
0x3B3 0x180AB5310 hs_unknown3B3_op 0x1802A6220 hs_null_evaluate
0x3B4 0x180AB5330 hs_switch_zone_set_op 0x1802C2780 hs_switch_zone_set_evaluate
0x3B5 0x180AB5250 hs_unknown3B5_op 0x1802A6220 hs_null_evaluate
0x3B6 0x180AB5270 hs_unknown3B6_op 0x1802A6220 hs_null_evaluate
0x3B7 0x180AB5290 hs_current_zone_set_op 0x1802C27D0 hs_current_zone_set_evaluate
0x3B8 0x180AB52B0 hs_current_zone_set_fully_active_op 0x1802C27E0 hs_current_zone_set_fully_active_evaluate
0x3B9 0x180AB51C0 hs_switch_map_and_zone_set_op 0x1802A6220 hs_null_evaluate
0x3BA 0x180AB51E8 hs_crash_op 0x1802A6220 hs_null_evaluate
0x3BB 0x180AB5210 hs_version_op 0x1802A6220 hs_null_evaluate
0x3BC 0x180AB5230 hs_status_op 0x1802A6220 hs_null_evaluate
0x3BD 0x180AB5120 hs_record_movie_op 0x1802A6220 hs_null_evaluate
0x3BE 0x180AB5148 hs_record_movie_distributed_op 0x1802A6220 hs_null_evaluate
0x3BF 0x180AB5178 hs_screenshot_op 0x1802A6220 hs_null_evaluate
0x3C0 0x180AB51A0 hs_screenshot_debug_op 0x1802A6220 hs_null_evaluate
0x3C1 0x180AB5080 hs_screenshot_big_op 0x1802A6220 hs_null_evaluate
0x3C2 0x180AB50A8 hs_screenshot_big_raw_op 0x1802A6220 hs_null_evaluate
0x3C3 0x180AB50D0 hs_screenshot_size_op 0x1802A6220 hs_null_evaluate
0x3C4 0x180AB50F8 hs_unknown3C4_op 0x1802A6220 hs_null_evaluate
0x3C5 0x180AB4FE8 hs_unknown3C5_op 0x1802A6220 hs_null_evaluate
0x3C6 0x180AB5010 hs_unknown3C6_op 0x1802A6220 hs_null_evaluate
0x3C7 0x180AB5038 hs_cubemap_dynamic_generate_op 0x1802A6220 hs_null_evaluate
0x3C8 0x180AB5058 hs_object_snapshot_op 0x1802A6220 hs_null_evaluate
0x3C9 0x180AB4F50 hs_structure_instance_snapshot_op 0x1802A6220 hs_null_evaluate
0x3CA 0x180AB4F78 hs_object_thumbnail_op 0x1802A6220 hs_null_evaluate
0x3CB 0x180AB4FA0 hs_main_menu_op 0x1802A6220 hs_null_evaluate
0x3CC 0x180AB4FC0 hs_main_halt_op 0x1802A6220 hs_null_evaluate
0x3CD 0x180AB4EC0 hs_map_name_op 0x1802A6220 hs_null_evaluate
0x3CE 0x180AB4EE8 hs_module_op 0x1802A6220 hs_null_evaluate
0x3CF 0x180AB4F10 hs_unknown3CF_op 0x1802A6220 hs_null_evaluate
0x3D0 0x180AB4F30 hs_unknown3D0_op 0x1802A6220 hs_null_evaluate
0x3D1 0x180AB4E20 hs_game_player_count_op 0x1802A6220 hs_null_evaluate
0x3D2 0x180AB4E48 hs_game_set_variant_op 0x1802A6220 hs_null_evaluate
0x3D3 0x180AB4E70 hs_game_splitscreen_op 0x1802A6220 hs_null_evaluate
0x3D4 0x180AB4E98 hs_game_difficulty_op 0x1802A6220 hs_null_evaluate
0x3D5 0x180AB4D80 hs_unknown3D5_op 0x1802A6220 hs_null_evaluate
0x3D6 0x180AB4DA8 hs_unknown3D6_op 0x1802A6220 hs_null_evaluate
0x3D7 0x180AB4DD0 hs_unknown3D7_op 0x1802A6220 hs_null_evaluate
0x3D8 0x180AB4DF8 hs_unknown3D8_op 0x1802A6220 hs_null_evaluate
0x3D9 0x180AB4CE8 hs_game_start_op 0x1802A6220 hs_null_evaluate
0x3DA 0x180AB4D10 hs_game_start_when_ready_op 0x1802A6220 hs_null_evaluate
0x3DB 0x180AB4D30 hs_game_start_when_joined_op 0x1802A6220 hs_null_evaluate
0x3DC 0x180AB4D58 hs_game_rate_op 0x1802C2800 hs_game_rate_evaluate
0x3DD 0x180AB4C68 hs_texture_cache_flush_op 0x1802A6220 hs_null_evaluate
0x3DE 0x180AB4C88 hs_geometry_cache_flush_op 0x1802A6220 hs_null_evaluate
0x3DF 0x180AB4CA8 hs_sound_cache_flush_op 0x1802A6220 hs_null_evaluate
0x3E0 0x180AB4CC8 hs_animation_cache_flush_op 0x1802A6220 hs_null_evaluate
0x3E1 0x180AB4BE0 hs_font_cache_flush_op 0x1802A6220 hs_null_evaluate
0x3E2 0x180AB4C00 hs_language_set_op 0x1802A6220 hs_null_evaluate
0x3E3 0x180AB4C28 hs_texture_cache_test_malloc_op 0x1802A6220 hs_null_evaluate
0x3E4 0x180AB4C48 hs_tags_verify_all0_op 0x1802A6220 hs_null_evaluate
0x3E5 0x180AB4B58 hs_debug_memory_by_file_op 0x1802A6220 hs_null_evaluate
0x3E6 0x180AB4B78 hs_debug_memory_for_file_op 0x1802A6220 hs_null_evaluate
0x3E7 0x180AB4BA0 hs_debug_tags_op 0x1802A6220 hs_null_evaluate
0x3E8 0x180AB4BC0 hs_debug_single_tag_op 0x1802A6220 hs_null_evaluate
0x3E9 0x180AB4AC0 hs_tags_verify_all1_op 0x1802A6220 hs_null_evaluate
0x3EA 0x180AB4AE0 hs_trace_next_frame_op 0x1802A6220 hs_null_evaluate
0x3EB 0x180AB4B08 hs_trace_next_frame_to_file_op 0x1802A6220 hs_null_evaluate
0x3EC 0x180AB4B30 hs_trace_tick_op 0x1802A6220 hs_null_evaluate
0x3ED 0x180AB4A28 hs_collision_log_enable_op 0x1802A6220 hs_null_evaluate
0x3EE 0x180AB4A50 hs_damage_control_get_op 0x1802A6220 hs_null_evaluate
0x3EF 0x180AB4A78 hs_damage_control_set_op 0x1802A6220 hs_null_evaluate
0x3F0 0x180AB4AA0 hs_unknown3F0_op 0x1802A6220 hs_null_evaluate
0x3F1 0x180AB4988 hs_ai_dialogue_break_on_vocalization_op 0x1802A6220 hs_null_evaluate
0x3F2 0x180AB49B0 hs_fade_in_op 0x1802C2860 hs_fade_in_evaluate
0x3F3 0x180AB49D8 hs_fade_out_op 0x1802C28C0 hs_fade_out_evaluate
0x3F4 0x180AB4A00 hs_fade_in_for_player_op 0x1802C2920 hs_fade_in_for_player_evaluate
0x3F5 0x180AB48E8 hs_fade_out_for_player_op 0x1802C29A0 hs_fade_out_for_player_evaluate
0x3F6 0x180AB4910 hs_cinematic_tag_fade_out_from_game_op 0x1802C2A20 hs_cinematic_tag_fade_out_from_game_evaluate
0x3F7 0x180AB4938 hs_cinematic_tag_fade_in_to_cinematic_op 0x1802C2A80 hs_cinematic_tag_fade_in_to_cinematic_evaluate
0x3F8 0x180AB4960 hs_cinematic_tag_fade_out_from_cinematic_op 0x1802C2B20 hs_cinematic_tag_fade_out_from_cinematic_evaluate
0x3F9 0x180AB4848 hs_cinematic_tag_fade_in_to_game_op 0x1802C2BC0 hs_cinematic_tag_fade_in_to_game_evaluate
0x3FA 0x180AB4870 hs_cinematic_transition_fade_out_from_game_op 0x1802C2C60 hs_cinematic_transition_fade_out_from_game_evaluate
0x3FB 0x180AB4898 hs_cinematic_transition_in_to_cinematic_op 0x1802C2CC0 hs_cinematic_transition_in_to_cinematic_evaluate
0x3FC 0x180AB48C0 hs_cinematic_transition_out_from_cinematic_op 0x1802C2D20 hs_cinematic_transition_out_from_cinematic_evaluate
0x3FD 0x180AB47B8 hs_cinematic_transition_fade_in_to_game_op 0x1802C2D80 hs_cinematic_transition_fade_in_to_game_evaluate
0x3FE 0x180AB47E0 hs_cinematic_run_script_by_name_op 0x1802C2DE0 hs_cinematic_run_script_by_name_evaluate
0x3FF 0x180AB4808 hs_cinematic_start_op 0x1802C2E30 hs_cinematic_start_evaluate
0x400 0x180AB4828 hs_cinematic_stop_op 0x1802C2E50 hs_cinematic_stop_evaluate
0x401 0x180AB4728 hs_cinematic_skip_start_internal_op 0x1802C2E70 hs_cinematic_skip_start_internal_evaluate
0x402 0x180AB4748 hs_cinematic_skip_stop_internal_op 0x1802C2EF0 hs_cinematic_skip_stop_internal_evaluate
0x403 0x180AB4768 hs_cinematic_show_letterbox_op 0x1802C2F10 hs_cinematic_show_letterbox_evaluate
0x404 0x180AB4790 hs_cinematic_show_letterbox_immediate_op 0x1802C2F80 hs_cinematic_show_letterbox_immediate_evaluate
0x405 0x180AB4688 hs_cinematic_set_title_op 0x1802C3010 hs_cinematic_set_title_evaluate
0x406 0x180AB46B0 hs_cinematic_set_title_delayed_op 0x1802C3060 hs_cinematic_set_title_delayed_evaluate
0x407 0x180AB46D8 hs_cinematic_suppress_bsp_object_creation_op 0x1802C30B0 hs_cinematic_suppress_bsp_object_creation_evaluate
0x408 0x180AB4700 hs_cinematic_subtitle_op 0x1802C3120 hs_cinematic_subtitle_evaluate
0x409 0x180AB45F0 hs_cinematic_set_op 0x1802C3180 hs_cinematic_set_evaluate
0x40A 0x180AB4618 hs_cinematic_set_shot_op 0x1802C31F0 hs_cinematic_set_shot_evaluate
0x40B 0x180AB4640 hs_cinematic_get_shot_op 0x1802A6220 hs_null_evaluate
0x40C 0x180AB4660 hs_cinematic_set_early_exit_op 0x1802C3260 hs_cinematic_set_early_exit_evaluate
0x40D 0x180AB4558 hs_cinematic_get_early_exit_op 0x1802C32D0 hs_cinematic_get_early_exit_evaluate
0x40E 0x180AB4578 hs_cinematic_set_active_camera_op 0x1802C3300 hs_cinematic_set_active_camera_evaluate
0x40F 0x180AB45A0 hs_cinematic_object_create_op 0x1802C3370 hs_cinematic_object_create_evaluate
0x410 0x180AB45C8 hs_cinematic_object_create_cinematic_anchor_op 0x1802C33C0 hs_cinematic_object_create_cinematic_anchor_evaluate
0x411 0x180AB44D0 hs_cinematic_object_destroy_op 0x1802C3410 hs_cinematic_object_destroy_evaluate
0x412 0x180AB44F8 hs_cinematic_objects_destroy_all_op 0x1802C3460 hs_cinematic_objects_destroy_all_evaluate
0x413 0x180AB4518 hs_cinematic_destroy_op 0x1802C3480 hs_cinematic_destroy_evaluate
0x414 0x180AB4538 hs_cinematic_in_progress_op 0x1802A6220 hs_null_evaluate
0x415 0x180AB4440 hs_cinematic_can_be_skipped_op 0x1802A6220 hs_null_evaluate
0x416 0x180AB4460 hs_cinematic_clips_initialize_for_shot_op 0x1802C34A0 hs_cinematic_clips_initialize_for_shot_evaluate
0x417 0x180AB4488 hs_cinematic_clips_destroy_op 0x1802C34F0 hs_cinematic_clips_destroy_evaluate
0x418 0x180AB44A8 hs_cinematic_lights_initialize_for_shot_op 0x1802C3510 hs_cinematic_lights_initialize_for_shot_evaluate
0x419 0x180AB43B0 hs_cinematic_lights_destroy_op 0x1802C3560 hs_cinematic_lights_destroy_evaluate
0x41A 0x180AB43D0 hs_cinematic_lights_destroy_shot_op 0x1802C3580 hs_cinematic_lights_destroy_shot_evaluate
0x41B 0x180AB43F0 hs_cinematic_light_object_op 0x1802C35A0 hs_cinematic_light_object_evaluate
0x41C 0x180AB4418 hs_cinematic_light_object_off_op 0x1802C3600 hs_cinematic_light_object_off_evaluate
0x41D 0x180AB4300 hs_cinematic_lighting_rebuild_all_op 0x1802C3650 hs_cinematic_lighting_rebuild_all_evaluate
0x41E 0x180AB4320 hs_unknown41E_op 0x1802A6230 hs_null0_evaluate
0x41F 0x180AB4350 hs_unknown41F_op 0x1802A6230 hs_null0_evaluate
0x420 0x180AB4380 hs_unknown420_op 0x1802A6230 hs_null0_evaluate
0x421 0x180AB4278 hs_unknown421_op 0x1802A6230 hs_null0_evaluate
0x422 0x180AB42A8 hs_unknown422_op 0x1802A6230 hs_null0_evaluate
0x423 0x180AB42D8 hs_cinematic_object_get_op 0x1802C3670 hs_cinematic_object_get_evaluate
0x424 0x180AB41E0 hs_cinematic_unit_get_op 0x1802C36C0 hs_cinematic_unit_get_evaluate
0x425 0x180AB4208 hs_cinematic_weapon_get_op 0x1802C3720 hs_cinematic_weapon_get_evaluate
0x426 0x180AB4230 hs_unknown426_op 0x1802A6220 hs_null_evaluate
0x427 0x180AB4250 hs_camera_set_briefing_op 0x1802C3780 hs_camera_set_briefing_evaluate
0x428 0x180AB4140 hs_cinematic_tag_reference_get_cinematic_op 0x1802C37F0 hs_cinematic_tag_reference_get_cinematic_evaluate
0x429 0x180AB4168 hs_cinematic_tag_reference_get_scene_op 0x1802C3860 hs_cinematic_tag_reference_get_scene_evaluate
0x42A 0x180AB4190 hs_cinematic_tag_reference_get_effect_op 0x1802C38B0 hs_cinematic_tag_reference_get_effect_evaluate
0x42B 0x180AB41B8 hs_cinematic_tag_reference_get_dialogue_op 0x1802C3910 hs_cinematic_tag_reference_get_dialogue_evaluate
0x42C 0x180AB40C8 hs_cinematic_tag_reference_get_music_op 0x1802C3970 hs_cinematic_tag_reference_get_music_evaluate
0x42D 0x180AB40F0 hs_cinematic_tag_reference_get_music_looping_op 0x1802C3970 hs_cinematic_tag_reference_get_music_looping_evaluate
0x42E 0x180AB4118 hs_cinematic_tag_reference_get_animation_op 0x1802C39D0 hs_cinematic_tag_reference_get_animation_evaluate
0x42F 0x180AB4050 hs_cinematic_scripting_object_coop_flags_valid_op 0x1802C3A30 hs_cinematic_scripting_object_coop_flags_valid_evaluate
0x430 0x180AB4078 hs_cinematic_scripting_fade_out_op 0x1802C3A90 hs_cinematic_scripting_fade_out_evaluate
0x431 0x180AB40A0 hs_cinematic_scripting_create_object_op 0x1802C3B10 hs_cinematic_scripting_create_object_evaluate
0x432 0x180AB3FD8 hs_cinematic_scripting_create_cinematic_object_op 0x1802C3B60 hs_cinematic_scripting_create_cinematic_object_evaluate
0x433 0x180AB4000 hs_cinematic_scripting_start_animation_op 0x1802C3BB0 hs_cinematic_scripting_start_animation_evaluate
0x434 0x180AB4028 hs_cinematic_scripting_destroy_object_op 0x1802C3C10 hs_cinematic_scripting_destroy_object_evaluate
0x435 0x180AB3F60 hs_cinematic_scripting_destroy_objects_op 0x1802C3C60 hs_cinematic_scripting_destroy_objects_evaluate
0x436 0x180AB3F88 hs_cinematic_scripting_create_scene_op 0x1802C3CF0 hs_cinematic_scripting_create_scene_evaluate
0x437 0x180AB3FB0 hs_cinematic_scripting_destroy_scene_op 0x1802C3D70 hs_cinematic_scripting_destroy_scene_evaluate
0x438 0x180AB3F10 hs_cinematic_scripting_start_effect_op 0x1802C3DC0 hs_cinematic_scripting_start_effect_evaluate
0x439 0x180AB3F38 hs_cinematic_scripting_start_music_op 0x1802C3E20 hs_cinematic_scripting_start_music_evaluate
0x43A 0x180AB3E98 hs_cinematic_scripting_start_dialogue_op 0x1802C3E80 hs_cinematic_scripting_start_dialogue_evaluate
0x43B 0x180AB3EC0 hs_cinematic_scripting_stop_music_op 0x1802C3EE0 hs_cinematic_scripting_stop_music_evaluate
0x43C 0x180AB3EE8 hs_cinematic_scripting_start_screen_effect_op 0x1802C3F40 hs_cinematic_scripting_start_screen_effect_evaluate
0x43D 0x180AB3E10 hs_cinematic_scripting_stop_screen_effect_op 0x1802C3FA0 hs_cinematic_scripting_stop_screen_effect_evaluate
0x43E 0x180AB3E38 hs_cinematic_scripting_create_and_animate_object_op 0x1802C4060 hs_cinematic_scripting_create_and_animate_object_evaluate
0x43F 0x180AB3E68 hs_cinematic_scripting_create_and_animate_cinematic_object_op 0x1802C4060 hs_cinematic_scripting_create_and_animate_cinematic_object_evaluate
0x440 0x180AB3DC0 hs_cinematic_scripting_create_and_animate_object_no_animation_op 0x1802C40C0 hs_cinematic_scripting_create_and_animate_object_no_animation_evaluate
0x441 0x180AB3DE8 hs_cinematic_scripting_create_and_animate_cinematic_object_no_animation_op 0x1802C40C0 hs_cinematic_scripting_create_and_animate_cinematic_object_no_animation_evaluate
0x442 0x180AB3D30 hs_cinematic_scripting_set_user_input_constraints_op 0x1802C4120 hs_cinematic_scripting_set_user_input_constraints_evaluate
0x443 0x180AB3D58 hs_attract_mode_start_op 0x1802A6220 hs_null_evaluate
0x444 0x180AB3D78 hs_attract_mode_set_seconds_op 0x1802A6220 hs_null_evaluate
0x445 0x180AB3DA0 hs_game_won_op 0x1802C4180 hs_game_won_evaluate
0x446 0x180AB3CA8 hs_game_lost_op 0x1802C41E0 hs_game_lost_evaluate
0x447 0x180AB3CD0 hs_game_revert_op 0x1802C4230 hs_game_revert_evaluate
0x448 0x180AB3CF0 hs_game_award_level_complete_achievements_op 0x1802C4250 hs_game_award_level_complete_achievements_evaluate
0x449 0x180AB3D10 hs_game_is_cooperative_op 0x1802C4270 hs_game_is_cooperative_evaluate
0x44A 0x180AB3C20 hs_game_is_playtest_op 0x1802C42A0 hs_game_is_playtest_evaluate
0x44B 0x180AB3C40 hs_game_can_use_flashlights_op 0x1802C42E0 hs_game_can_use_flashlights_evaluate
0x44C 0x180AB3C68 hs_game_save_and_quit_op 0x1802A6220 hs_null_evaluate
0x44D 0x180AB3C88 hs_game_save_unsafe_op 0x1802A6220 hs_null_evaluate
0x44E 0x180AB3B80 hs_game_insertion_point_unlock_op 0x1802C4390 hs_game_insertion_point_unlock_evaluate
0x44F 0x180AB3BA8 hs_game_insertion_point_lock_op 0x1802C43E0 hs_game_insertion_point_lock_evaluate
0x450 0x180AB3BD0 hs_game_insertion_point_set_op 0x1802A6230 hs_return0_evaluate
0x451 0x180AB3BF8 hs_saved_games_delete_campaign_save_op 0x1802A6220 hs_null_evaluate
0x452 0x180AB3AE8 hs_saved_games_autosave_free_up_space_op 0x1802A6220 hs_null_evaluate
0x453 0x180AB3B08 hs_achievement_grant_to_player_op 0x1802C4430 hs_achievement_grant_to_player_evaluate
0x454 0x180AB3B30 hs_achievement_grant_to_controller_op 0x1802A6220 hs_null_evaluate
0x455 0x180AB3B58 hs_achievement_grant_to_all_players_op 0x1802A6220 hs_null_evaluate
0x456 0x180AB3A48 hs_unknown456_op 0x1802A6220 hs_null_evaluate
0x457 0x180AB3A70 hs_unknown457_op 0x1802A6220 hs_null_evaluate
0x458 0x180AB3A98 hs_unknown458_op 0x1802A6220 hs_null_evaluate
0x459 0x180AB3AC0 hs_unknown459_op 0x1802A6220 hs_null_evaluate
0x45A 0x180AB39A8 hs_unknown45A_op 0x1802A6220 hs_null_evaluate
0x45B 0x180AB39D0 hs_unknown45B_op 0x1802A6220 hs_null_evaluate
0x45C 0x180AB39F8 hs_unknown45C_op 0x1802A6220 hs_null_evaluate
0x45D 0x180AB3A20 hs_unknown45D_op 0x1802A6220 hs_null_evaluate
0x45E 0x180AB3908 hs_unknown45E_op 0x1802A6220 hs_null_evaluate
0x45F 0x180AB3930 hs_unknown45F_op 0x1802A6220 hs_null_evaluate
0x460 0x180AB3958 hs_unknown460_op 0x1802A6220 hs_null_evaluate
0x461 0x180AB3980 hs_unknown461_op 0x1802A6220 hs_null_evaluate
0x462 0x180AB3868 hs_unknown462_op 0x1802A6220 hs_null_evaluate
0x463 0x180AB3890 hs_unknown463_op 0x1802A6220 hs_null_evaluate
0x464 0x180AB38B8 hs_unknown464_op 0x1802A6220 hs_null_evaluate
0x465 0x180AB38E0 hs_debug_spawning_target_op 0x1802A6220 hs_null_evaluate
0x466 0x180AB37C8 hs_debug_spawning_use_history_op 0x1802A6220 hs_null_evaluate
0x467 0x180AB37F0 hs_debug_initial_spawn_point_objects_op 0x1802A6220 hs_null_evaluate
0x468 0x180AB3818 hs_debug_respawn_point_objects_op 0x1802A6220 hs_null_evaluate
0x469 0x180AB3840 hs_game_export_variant_settings_op 0x1802A6220 hs_null_evaluate
0x46A 0x180AB3730 hs_game_engine_event_test_general_op 0x1802A6220 hs_null_evaluate
0x46B 0x180AB3758 hs_game_engine_event_test_flavor_op 0x1802A6220 hs_null_evaluate
0x46C 0x180AB3780 hs_core_load_op 0x1802C4480 hs_core_load_evaluate
0x46D 0x180AB37A0 hs_core_load_name_op 0x1802C44A0 hs_core_load_name_evaluate
0x46E 0x180AB36A0 hs_core_save_op 0x1802A6220 hs_null_evaluate
0x46F 0x180AB36C0 hs_core_save_name_op 0x1802A6230 hs_return0_evaluate
0x470 0x180AB36E8 hs_core_load_game_op 0x1802A6220 hs_null_evaluate
0x471 0x180AB3708 hs_core_load_game_name_op 0x1802A6220 hs_null_evaluate
0x472 0x180AB3600 hs_core_regular_upload_to_debug_server_op 0x1802A6220 hs_null_evaluate
0x473 0x180AB3628 hs_core_set_upload_option_op 0x1802A6220 hs_null_evaluate
0x474 0x180AB3650 hs_core_force_immediate_save_on_core_load_op 0x1802A6220 hs_null_evaluate
0x475 0x180AB3678 hs_force_debugger_not_present_op 0x1802A6220 hs_null_evaluate
0x476 0x180AB3578 hs_force_debugger_always_present_op 0x1802A6220 hs_null_evaluate
0x477 0x180AB35A0 hs_game_safe_to_save_op 0x1802C4530 hs_game_safe_to_save_evaluate
0x478 0x180AB35C0 hs_game_safe_to_speak_op 0x1802C4560 hs_game_safe_to_speak_evaluate
0x479 0x180AB35E0 hs_game_all_quiet_op 0x1802C45C0 hs_game_all_quiet_evaluate
0x47A 0x180AB34F8 hs_game_save_op 0x1802C4650 hs_game_save_evaluate
0x47B 0x180AB3518 hs_game_save_cancel_op 0x1802C4670 hs_game_save_cancel_evaluate
0x47C 0x180AB3538 hs_game_save_no_timeout_op 0x1802C46A0 hs_game_save_no_timeout_evaluate
0x47D 0x180AB3558 hs_game_save_immediate_op 0x1802C46C0 hs_game_save_immediate_evaluate
0x47E 0x180AB3470 hs_game_saving_op 0x1802C46E0 hs_game_saving_evaluate
0x47F 0x180AB3490 hs_game_reverted_op 0x1802C4740 hs_game_reverted_evaluate
0x480 0x180AB34B0 hs_survival_mode_respawn_dead_players_op 0x1802C4790 hs_survival_mode_respawn_dead_players_evaluate
0x481 0x180AB34D0 hs_survival_mode_lives_get_op 0x1802C47B0 hs_survival_mode_lives_get_evaluate
0x482 0x180AB33E8 hs_survival_mode_lives_set_op 0x1802C4830 hs_survival_mode_lives_set_evaluate
0x483 0x180AB3410 hs_survival_mode_get_mp_round_count_op 0x1802C4880 hs_survival_mode_get_mp_round_count_evaluate
0x484 0x180AB3430 hs_survival_mode_get_mp_round_current_op 0x1802C48A0 hs_survival_mode_get_mp_round_current_evaluate
0x485 0x180AB3450 hs_survival_mode_set_get_op 0x1802C4900 hs_survival_mode_set_get_evaluate
0x486 0x180AB3368 hs_survival_mode_round_get_op 0x1802C4940 hs_survival_mode_round_get_evaluate
0x487 0x180AB3388 hs_survival_mode_waves_per_round_op 0x1802C4990 hs_survival_mode_waves_per_round_evaluate
0x488 0x180AB33A8 hs_survival_mode_rounds_per_set_op 0x1802C49B0 hs_survival_mode_rounds_per_set_evaluate
0x489 0x180AB33C8 hs_survival_mode_wave_get_op 0x1802C49D0 hs_survival_mode_wave_get_evaluate
0x48A 0x180AB32D8 hs_survival_mode_set_multiplier_get_op 0x1802C4A30 hs_survival_mode_set_multiplier_get_evaluate
0x48B 0x180AB32F8 hs_survival_mode_set_multiplier_set_op 0x1802C4A70 hs_survival_mode_set_multiplier_set_evaluate
0x48C 0x180AB3320 hs_survival_mode_bonus_multiplier_get_op 0x1802C4AE0 hs_survival_mode_bonus_multiplier_get_evaluate
0x48D 0x180AB3340 hs_survival_mode_bonus_multiplier_set_op 0x1802C4B20 hs_survival_mode_bonus_multiplier_set_evaluate
0x48E 0x180AB3258 hs_survival_mode_get_wave_squad_op 0x1802C4BA0 hs_survival_mode_get_wave_squad_evaluate
0x48F 0x180AB3278 hs_survival_mode_current_wave_is_initial_op 0x1802C4BC0 hs_survival_mode_current_wave_is_initial_evaluate
0x490 0x180AB3298 hs_survival_mode_current_wave_is_boss_op 0x1802C4C30 hs_survival_mode_current_wave_is_boss_evaluate
0x491 0x180AB32B8 hs_survival_mode_current_wave_is_bonus_op 0x1802C4C90 hs_survival_mode_current_wave_is_bonus_evaluate
0x492 0x180AB31D8 hs_survival_mode_current_wave_is_last_in_set_op 0x1802C4C90 hs_survival_mode_current_wave_is_last_in_set_evaluate
0x493 0x180AB31F8 hs_survival_mode_begin_new_set_op 0x1802C4CD0 hs_survival_mode_begin_new_set_evaluate
0x494 0x180AB3218 hs_survival_mode_begin_new_wave_op 0x1802C4CF0 hs_survival_mode_begin_new_wave_evaluate
0x495 0x180AB3238 hs_survival_mode_end_set_op 0x1802C4D10 hs_survival_mode_end_set_evaluate
0x496 0x180AB3170 hs_survival_mode_end_wave_op 0x1802C4D60 hs_survival_mode_end_wave_evaluate
0x497 0x180AB3190 hs_survival_mode_award_hero_medal_op 0x1802C4DE0 hs_survival_mode_award_hero_medal_evaluate
0x498 0x180AB31B0 hs_survival_mode_incident_new_op 0x1802C4E00 hs_survival_mode_incident_new_evaluate
0x499 0x180AB30F8 hs_chud_bonus_round_show_timer_op 0x1802C4E80 hs_chud_bonus_round_show_timer_evaluate
0x49A 0x180AB3120 hs_chud_bonus_round_start_timer_op 0x1802C4ED0 hs_chud_bonus_round_start_timer_evaluate
0x49B 0x180AB3148 hs_chud_bonus_round_set_timer_op 0x1802C4F20 hs_chud_bonus_round_set_timer_evaluate
0x49C 0x180AB3078 hs_survival_mode_get_time_limit_op 0x1802C4F70 hs_survival_mode_get_time_limit_evaluate
0x49D 0x180AB3098 hs_survival_mode_get_set_count_op 0x1802C4FA0 hs_survival_mode_get_set_count_evaluate
0x49E 0x180AB30B8 hs_survival_mode_get_round_count_op 0x1802C4FD0 hs_survival_mode_get_round_count_evaluate
0x49F 0x180AB30D8 hs_survival_mode_get_wave_count_op 0x1802C5000 hs_survival_mode_get_wave_count_evaluate
0x4A0 0x180AB2FF8 hs_survival_mode_get_shared_team_life_count_op 0x1802C5030 hs_survival_mode_get_shared_team_life_count_evaluate
0x4A1 0x180AB3018 hs_survival_mode_get_elite_life_count_op 0x1802C5060 hs_survival_mode_get_elite_life_count_evaluate
0x4A2 0x180AB3038 hs_survival_mode_max_lives_op 0x1802C5090 hs_survival_mode_max_lives_evaluate
0x4A3 0x180AB3058 hs_survival_mode_generator_count_op 0x1802C50C0 hs_survival_mode_generator_count_evaluate
0x4A4 0x180AB2F78 hs_survival_mode_bonus_lives_elite_death_op 0x1802C50F0 hs_survival_mode_bonus_lives_elite_death_evaluate
0x4A5 0x180AB2F98 hs_survival_mode_scenario_extras_enable_op 0x1802C5120 hs_survival_mode_scenario_extras_enable_evaluate
0x4A6 0x180AB2FB8 hs_survival_mode_weapon_drops_enable_op 0x1802C5170 hs_survival_mode_weapon_drops_enable_evaluate
0x4A7 0x180AB2FD8 hs_survival_mode_ammo_crates_enable_op 0x1802C51C0 hs_survival_mode_ammo_crates_enable_evaluate
0x4A8 0x180AB2EF8 hs_survival_mode_generator_defend_all_op 0x1802C5210 hs_survival_mode_generator_defend_all_evaluate
0x4A9 0x180AB2F18 hs_survival_mode_generator_random_spawn_op 0x1802C5260 hs_survival_mode_generator_random_spawn_evaluate
0x4AA 0x180AB2F38 hs_survival_mode_current_wave_uses_dropship_op 0x1802C52B0 hs_survival_mode_current_wave_uses_dropship_evaluate
0x4AB 0x180AB2F58 hs_survival_mode_get_current_wave_time_limit_op 0x1802C5340 hs_survival_mode_get_current_wave_time_limit_evaluate
0x4AC 0x180AB2E58 hs_survival_mode_get_respawn_time_seconds_op 0x1802C53C0 hs_survival_mode_get_respawn_time_seconds_evaluate
0x4AD 0x180AB2E80 hs_survival_mode_team_respawns_on_wave_op 0x1802C5430 hs_survival_mode_team_respawns_on_wave_evaluate
0x4AE 0x180AB2EA8 hs_survival_mode_sudden_death_op 0x1802C54E0 hs_survival_mode_sudden_death_evaluate
0x4AF 0x180AB2ED0 hs_survival_increment_human_score_op 0x1802C5530 hs_survival_increment_human_score_evaluate
0x4B0 0x180AB2DA8 hs_survival_increment_elite_score_op 0x1802C5530 hs_survival_increment_elite_score_evaluate
0x4B1 0x180AB2DD0 hs_survival_mode_set_spartan_license_plate_op 0x1802C5580 hs_survival_mode_set_spartan_license_plate_evaluate
0x4B2 0x180AB2E00 hs_survival_mode_set_elite_license_plate_op 0x1802C5660 hs_survival_mode_set_elite_license_plate_evaluate
0x4B3 0x180AB2E30 hs_survival_mode_player_count_by_team_op 0x1802C5740 hs_survival_mode_player_count_by_team_evaluate
0x4B4 0x180AB2D08 hs_survival_mode_players_by_team_op 0x1802C5790 hs_survival_mode_players_by_team_evaluate
0x4B5 0x180AB2D30 hs_sound_impulse_predict_op 0x1802C57E0 hs_sound_impulse_predict_evaluate
0x4B6 0x180AB2D58 hs_sound_impulse_trigger_op 0x1802C5830 hs_sound_impulse_trigger_evaluate
0x4B7 0x180AB2D80 hs_sound_impulse_start_op 0x1802C5890 hs_sound_impulse_start_evaluate
0x4B8 0x180AB2C58 hs_sound_impulse_start_cinematic_op 0x1802C5910 hs_sound_impulse_start_cinematic_evaluate
0x4B9 0x180AB2C88 hs_sound_impulse_start_effect_op 0x1802C5980 hs_sound_impulse_start_effect_evaluate
0x4BA 0x180AB2CB0 hs_sound_impulse_start_with_subtitle_op 0x1802C5A00 hs_sound_impulse_start_with_subtitle_evaluate
0x4BB 0x180AB2CE0 hs_sound_impulse_time0_op 0x1802C5AA0 hs_sound_impulse_time0_evaluate
0x4BC 0x180AB2BB8 hs_sound_impulse_time1_op 0x1802C5B40 hs_sound_impulse_time1_evaluate
0x4BD 0x180AB2BE0 hs_sound_impulse_language_time_op 0x1802C5BC0 hs_sound_impulse_language_time_evaluate
0x4BE 0x180AB2C08 hs_sound_impulse_stop_op 0x1802C5C10 hs_sound_impulse_stop_evaluate
0x4BF 0x180AB2C30 hs_sound_impulse_start_3d_op 0x1802C5C60 hs_sound_impulse_start_3d_evaluate
0x4C0 0x180AB2B18 hs_sound_impulse_mark_as_outro_op 0x1802C5CC0 hs_sound_impulse_mark_as_outro_evaluate
0x4C1 0x180AB2B40 hs_sound_impulse_start_naked_op 0x1802A6220 hs_null_evaluate
0x4C2 0x180AB2B68 hs_sound_preload_dialogue_sounds_op 0x1802A6220 hs_null_evaluate
0x4C3 0x180AB2B90 hs_sound_looping_predict_op 0x1802C5D10 hs_sound_looping_predict_evaluate
0x4C4 0x180AB2A78 hs_sound_looping_start0_op 0x1802C5D60 hs_sound_looping_start0_evaluate
0x4C5 0x180AB2AA0 hs_sound_looping_start1_op 0x1802C5DC0 hs_sound_looping_start1_evaluate
0x4C6 0x180AB2AC8 hs_unknown4C6_op 0x1802C5E20 hs_unknown4C6_evaluate
0x4C7 0x180AB2AF0 hs_sound_looping_stop_op 0x1802C5E80 hs_sound_looping_stop_evaluate
0x4C8 0x180AB29D8 hs_sound_looping_stop_immediately_op 0x1802C5F10 hs_sound_looping_stop_immediately_evaluate
0x4C9 0x180AB2A00 hs_sound_looping_set_scale_op 0x1802C5FA0 hs_sound_looping_set_scale_evaluate
0x4CA 0x180AB2A28 hs_sound_looping_set_alternate_op 0x1802C6040 hs_sound_looping_set_alternate_evaluate
0x4CB 0x180AB2A50 hs_sound_looping_activate_layer_op 0x1802C60D0 hs_sound_looping_activate_layer_evaluate
0x4CC 0x180AB2940 hs_sound_looping_deactivate_layer_op 0x1802C6140 hs_sound_looping_deactivate_layer_evaluate
0x4CD 0x180AB2968 hs_sound_loop_spam_op 0x1802A6220 hs_null_evaluate
0x4CE 0x180AB2988 hs_sound_class_show_channel_op 0x1802A6220 hs_null_evaluate
0x4CF 0x180AB29B0 hs_sound_class_debug_sound_start_op 0x1802A6220 hs_null_evaluate
0x4D0 0x180AB28A0 hs_debug_sounds_enable_op 0x1802A6220 hs_null_evaluate
0x4D1 0x180AB28C8 hs_sound_class_set_gain_op 0x1802C61B0 hs_sound_class_set_gain_evaluate
0x4D2 0x180AB28F0 hs_sound_class_set_gain_db_op 0x1802C6260 hs_sound_class_set_gain_db_evaluate
0x4D3 0x180AB2918 hs_sound_class_enable_ducker_op 0x1802C6300 hs_sound_class_enable_ducker_evaluate
0x4D4 0x180AB2800 hs_debug_sound_environment_parameter_op 0x1802A6220 hs_null_evaluate
0x4D5 0x180AB2828 hs_sound_start_global_effect0_op 0x1802C6380 hs_sound_start_global_effect0_evaluate
0x4D6 0x180AB2850 hs_sound_start_global_effect1_op 0x1802C6400 hs_sound_start_global_effect1_evaluate
0x4D7 0x180AB2878 hs_sound_stop_global_effect_op 0x1802C6480 hs_sound_stop_global_effect_evaluate
0x4D8 0x180AB2788 hs_sound_enable_acoustic_palette_op 0x1802C64E0 hs_sound_enable_acoustic_palette_evaluate
0x4D9 0x180AB27B0 hs_sound_disable_acoustic_palette_op 0x1802C6540 hs_sound_disable_acoustic_palette_evaluate
0x4DA 0x180AB27D8 hs_vehicle_force_alternate_state_op 0x1802C65A0 hs_vehicle_force_alternate_state_evaluate
0x4DB 0x180AB2708 hs_vehicle_auto_turret_op 0x1802C65F0 hs_vehicle_auto_turret_evaluate
0x4DC 0x180AB2738 hs_vehicle_hover_op 0x1802C6660 hs_vehicle_hover_evaluate
0x4DD 0x180AB2760 hs_vehicle_count_bipeds_killed_op 0x1802C66B0 hs_vehicle_count_bipeds_killed_evaluate
0x4DE 0x180AB2668 hs_biped_ragdoll_op 0x1802C6730 hs_biped_ragdoll_evaluate
0x4DF 0x180AB2690 hs_water_float_reset_op 0x1802A6230 hs_return0_evaluate
0x4E0 0x180AB26B8 hs_hud_show_training_text_op 0x1802C6780 hs_hud_show_training_text_evaluate
0x4E1 0x180AB26E0 hs_hud_set_training_text_op 0x1802C67F0 hs_hud_set_training_text_evaluate
0x4E2 0x180AB25E0 hs_hud_enable_training_op 0x1802C6860 hs_hud_enable_training_evaluate
0x4E3 0x180AB2608 hs_player_training_activate_flashlight_op 0x1802C68D0 hs_player_training_activate_flashlight_evaluate
0x4E4 0x180AB2628 hs_player_training_activate_crouch_op 0x1802C68F0 hs_player_training_activate_crouch_evaluate
0x4E5 0x180AB2648 hs_player_training_activate_stealth_op 0x1802C6910 hs_player_training_activate_stealth_evaluate
0x4E6 0x180AB2550 hs_player_training_activate_equipment_op 0x1802A6220 hs_null_evaluate
0x4E7 0x180AB2570 hs_player_training_activate_jump_op 0x1802C6930 hs_player_training_activate_jump_evaluate
0x4E8 0x180AB2590 hs_player_training_reset_op 0x1802A6220 hs_null_evaluate
0x4E9 0x180AB25B8 hs_unknown4E9_op 0x1802C6950 hs_unknown4E9_evaluate
0x4EA 0x180AB24D8 hs_chud_show_all_op 0x1802C69A0 hs_chud_show_all_evaluate
0x4EB 0x180AB2500 hs_unknown4EB_op 0x1802C6A30 hs_unknown4EB_evaluate
0x4EC 0x180AB2528 hs_chud_show_crosshair_op 0x1802C6AD0 hs_chud_show_crosshair_evaluate
0x4ED 0x180AB2488 hs_chud_show_shield_op 0x1802C6B70 hs_chud_show_shield_evaluate
0x4EE 0x180AB24B0 hs_chud_show_grenades_op 0x1802C6C10 hs_chud_show_grenades_evaluate
0x4EF 0x180AB2410 hs_chud_show_messages_op 0x1802C6CB0 hs_chud_show_messages_evaluate
0x4F0 0x180AB2438 hs_chud_show_motion_sensor_op 0x1802C6D50 hs_chud_show_motion_sensor_evaluate
0x4F1 0x180AB2460 hs_chud_show_cinematics_op 0x1802C6DF0 hs_chud_show_cinematics_evaluate
0x4F2 0x180AB2398 hs_chud_fade_weapon_stats_for_player_op 0x1802C6E90 hs_chud_fade_weapon_stats_for_player_evaluate
0x4F3 0x180AB23C0 hs_chud_fade_crosshair_for_player_op 0x1802C6F40 hs_chud_fade_crosshair_for_player_evaluate
0x4F4 0x180AB23E8 hs_chud_fade_shield_for_player_op 0x1802C6FF0 hs_chud_fade_shield_for_player_evaluate
0x4F5 0x180AB2348 hs_chud_fade_grenades_for_player_op 0x1802C70A0 hs_chud_fade_grenades_for_player_evaluate
0x4F6 0x180AB2370 hs_chud_fade_messages_for_player_op 0x1802C7150 hs_chud_fade_messages_for_player_evaluate
0x4F7 0x180AB22D0 hs_chud_fade_motion_sensor_for_player_op 0x1802C7200 hs_chud_fade_motion_sensor_for_player_evaluate
0x4F8 0x180AB22F8 hs_chud_fade_chapter_title_for_player_op 0x1802C72B0 hs_chud_fade_chapter_title_for_player_evaluate
0x4F9 0x180AB2320 hs_unknown4F9_op 0x1802C7360 hs_unknown4F9_evaluate
0x4FA 0x180AB2258 hs_chud_cinematic_fade_op 0x1802C7410 hs_chud_cinematic_fade_evaluate
0x4FB 0x180AB2280 hs_chud_track_object_op 0x1802C7470 hs_chud_track_object_evaluate
0x4FC 0x180AB22A8 hs_chud_track_object_with_priority0_op 0x1802C74E0 hs_chud_track_object_with_priority0_evaluate
0x4FD 0x180AB21E0 hs_chud_track_object_with_priority1_op 0x1802C7550 hs_chud_track_object_with_priority1_evaluate
0x4FE 0x180AB2208 hs_chud_track_flag_op 0x1802C75C0 hs_chud_track_flag_evaluate
0x4FF 0x180AB2230 hs_chud_track_flag_with_priority0_op 0x1802C7660 hs_chud_track_flag_with_priority0_evaluate
0x500 0x180AB2190 hs_chud_track_flag_with_priority1_op 0x1802C76F0 hs_chud_track_flag_with_priority1_evaluate
0x501 0x180AB21B8 hs_chud_track_object_for_player_op 0x1802C7790 hs_chud_track_object_for_player_evaluate
0x502 0x180AB2118 hs_chud_track_object_for_player_with_priority0_op 0x1802C7810 hs_chud_track_object_for_player_with_priority0_evaluate
0x503 0x180AB2140 hs_chud_track_object_for_player_with_priority1_op 0x1802C7890 hs_chud_track_object_for_player_with_priority1_evaluate
0x504 0x180AB2168 hs_chud_track_flag_for_player_op 0x1802C7910 hs_chud_track_flag_for_player_evaluate
0x505 0x180AB20A0 hs_chud_track_flag_for_player_with_priority0_op 0x1802C7990 hs_chud_track_flag_for_player_with_priority0_evaluate
0x506 0x180AB20C8 hs_chud_track_flag_for_player_with_priority1_op 0x1802C7A00 hs_chud_track_flag_for_player_with_priority1_evaluate
0x507 0x180AB20F0 hs_chud_track_object_set_vertical_offset_op 0x1802C7A70 hs_chud_track_object_set_vertical_offset_evaluate
0x508 0x180AB2028 hs_chud_track_flag_set_vertical_offset_op 0x1802C7B20 hs_chud_track_flag_set_vertical_offset_evaluate
0x509 0x180AB2050 hs_chud_post_message_op 0x1802C7BE0 hs_chud_post_message_evaluate
0x50A 0x180AB2078 hs_unknown50A_op 0x1802A6220 hs_null_evaluate
0x50B 0x180AB1FB0 hs_unknown50B_op 0x1802A6220 hs_null_evaluate
0x50C 0x180AB1FD8 hs_chud_set_static_hs_variable_op 0x1802C7C60 hs_chud_set_static_hs_variable_evaluate
0x50D 0x180AB2000 hs_chud_set_countdown_hs_variable_op 0x1802C7CC0 hs_chud_set_countdown_hs_variable_evaluate
0x50E 0x180AB1F60 hs_chud_set_countup_hs_variable_op 0x1802C7D20 hs_chud_set_countup_hs_variable_evaluate
0x50F 0x180AB1F88 hs_chud_clear_hs_variable_op 0x1802C7D80 hs_chud_clear_hs_variable_evaluate
0x510 0x180AB1EE8 hs_unknown510_op 0x1802A6230 hs_null0_evaluate
0x511 0x180AB1F10 hs_chud_show_arbiter_ai_navpoint_op 0x1802A6230 hs_return0_evaluate
0x512 0x180AB1F38 hs_chud_show_screen_objective_op 0x1802C7E10 hs_chud_show_screen_objective_evaluate
0x513 0x180AB1E78 hs_chud_show_screen_chapter_title_op 0x1802C7E80 hs_chud_show_screen_chapter_title_evaluate
0x514 0x180AB1EA0 hs_chud_show_screen_training_op 0x1802C7EF0 hs_chud_show_screen_training_evaluate
0x515 0x180AB1EC8 hs_cls_op 0x1802A6220 hs_null_evaluate
0x516 0x180AB1DE0 hs_error_overflow_suppression_op 0x1802A6220 hs_null_evaluate
0x517 0x180AB1E08 hs_error_geometry_show_op 0x1802A6220 hs_null_evaluate
0x518 0x180AB1E30 hs_error_geometry_hide_op 0x1802A6220 hs_null_evaluate
0x519 0x180AB1E58 hs_error_geometry_show_all_op 0x1802A6220 hs_null_evaluate
0x51A 0x180AB1D50 hs_error_geometry_hide_all_op 0x1802A6220 hs_null_evaluate
0x51B 0x180AB1D70 hs_error_geometry_list_op 0x1802A6220 hs_null_evaluate
0x51C 0x180AB1D90 hs_player_effect_set_max_translation_op 0x1802C7F90 hs_player_effect_set_max_translation_evaluate
0x51D 0x180AB1DB8 hs_player_effect_set_max_rotation_op 0x1802C8030 hs_player_effect_set_max_rotation_evaluate
0x51E 0x180AB1CB0 hs_player_effect_set_max_rumble_op 0x1802C8100 hs_player_effect_set_max_rumble_evaluate
0x51F 0x180AB1CD8 hs_player_effect_start_op 0x1802C8180 hs_player_effect_start_evaluate
0x520 0x180AB1D00 hs_player_effect_stop_op 0x1802C81E0 hs_player_effect_stop_evaluate
0x521 0x180AB1D28 hs_player_effect_set_max_translation_for_player_op 0x1802C8230 hs_player_effect_set_max_translation_for_player_evaluate
0x522 0x180AB1C10 hs_player_effect_set_max_rotation_for_player_op 0x1802C82D0 hs_player_effect_set_max_rotation_for_player_evaluate
0x523 0x180AB1C38 hs_player_effect_set_max_rumble_for_player_op 0x1802C8390 hs_player_effect_set_max_rumble_for_player_evaluate
0x524 0x180AB1C60 hs_player_effect_start_for_player_op 0x1802C83F0 hs_player_effect_start_for_player_evaluate
0x525 0x180AB1C88 hs_player_effect_stop_for_player_op 0x1802C84B0 hs_player_effect_stop_for_player_evaluate
0x526 0x180AB1B78 hs_time_code_show_op 0x1802A6220 hs_null_evaluate
0x527 0x180AB1BA0 hs_time_code_start_op 0x1802A6220 hs_null_evaluate
0x528 0x180AB1BC8 hs_time_code_reset_op 0x1802A6220 hs_null_evaluate
0x529 0x180AB1BE8 hs_script_screen_effect_set_value_op 0x1802A6220 hs_null_evaluate
0x52A 0x180AB1AE0 hs_cinematic_screen_effect_start_op 0x1802A6220 hs_null_evaluate
0x52B 0x180AB1B08 hs_cinematic_screen_effect_set_crossfade0_op 0x1802A6220 hs_null_evaluate
0x52C 0x180AB1B30 hs_cinematic_screen_effect_set_crossfade1_op 0x1802A6220 hs_null_evaluate
0x52D 0x180AB1B58 hs_cinematic_screen_effect_stop_op 0x1802A6220 hs_null_evaluate
0x52E 0x180AB1A68 hs_cinematic_set_near_clip_distance_op 0x1802A6220 hs_null_evaluate
0x52F 0x180AB1A90 hs_cinematic_set_far_clip_distance_op 0x1802A6220 hs_null_evaluate
0x530 0x180AB1AB8 hs_render_atmosphere_fog_op 0x1802C8550 hs_render_atmosphere_fog_evaluate
0x531 0x180AB19F0 hs_motion_blur_op 0x1802C85F0 hs_motion_blur_evaluate
0x532 0x180AB1A18 hs_antialias_blur_op 0x1802C8690 hs_antialias_blur_evaluate
0x533 0x180AB1A40 hs_render_weather_op 0x1802C8730 hs_render_weather_evaluate
0x534 0x180AB1978 hs_render_patchy_fog_op 0x1802C87D0 hs_render_patchy_fog_evaluate
0x535 0x180AB19A0 hs_render_ssao_op 0x1802C8870 hs_render_ssao_evaluate
0x536 0x180AB19C8 hs_unknown536_op 0x1802C8910 hs_unknown536_evaluate
0x537 0x180AB1908 hs_motion_blur_enabled_op 0x1802C89C0 hs_motion_blur_enabled_evaluate
0x538 0x180AB1928 hs_unknown538_op 0x1802C8A20 hs_unknown538_evaluate
0x539 0x180AB1950 hs_cinematic_set_environment_map_attenuation_op 0x1802A6220 hs_null_evaluate
0x53A 0x180AB1870 hs_cinematic_set_environment_map_bitmap_op 0x1802A6220 hs_null_evaluate
0x53B 0x180AB1898 hs_cinematic_reset_environment_map_bitmap_op 0x1802A6220 hs_null_evaluate
0x53C 0x180AB18B8 hs_cinematic_set_environment_map_tint_op 0x1802A6220 hs_null_evaluate
0x53D 0x180AB18E8 hs_cinematic_reset_environment_map_tint_op 0x1802A6220 hs_null_evaluate
0x53E 0x180AB1800 hs_cinematic_layer_op 0x1802A6220 hs_null_evaluate
0x53F 0x180AB1828 hs_player_has_skills_op 0x1802A6760 hs_player_has_skills_evaluate
0x540 0x180AB1848 hs_player_has_mad_secret_skills_op 0x1802A6230 hs_return0_evaluate
0x541 0x180AB1768 hs_controller_invert_look_op 0x1802A6220 hs_null_evaluate
0x542 0x180AB1788 hs_controller_look_speed_op 0x1802A6220 hs_null_evaluate
0x543 0x180AB17B0 hs_player_invert_look_op 0x1802C8AD0 hs_player_invert_look_evaluate
0x544 0x180AB17D8 hs_controller_unlock_solo_levels_op 0x1802B12E0 hs_controller_unlock_solo_levels_evaluate
0x545 0x180AB16C8 hs_controller_set_look_inverted_op 0x1802A6220 hs_null_evaluate
0x546 0x180AB16F0 hs_controller_set_vibration_enabled_op 0x1802A6220 hs_null_evaluate
0x547 0x180AB1718 hs_controller_set_flight_stick_aircraft_controls_op 0x1802A6220 hs_null_evaluate
0x548 0x180AB1740 hs_controller_set_auto_center_look_op 0x1802A6220 hs_null_evaluate
0x549 0x180AB1628 hs_controller_set_crouch_lock_op 0x1802A6220 hs_null_evaluate
0x54A 0x180AB1650 hs_controller_set_southpaw_op 0x1802A6220 hs_null_evaluate
0x54B 0x180AB1678 hs_controller_set_clench_protection_op 0x1802A6220 hs_null_evaluate
0x54C 0x180AB16A0 hs_controller_set_button_preset_op 0x1802A6220 hs_null_evaluate
0x54D 0x180AB1588 hs_controller_set_custom_button_op 0x1802A6220 hs_null_evaluate
0x54E 0x180AB15B0 hs_controller_set_joystick_preset_op 0x1802A6220 hs_null_evaluate
0x54F 0x180AB15D8 hs_controller_set_look_sensitivity_op 0x1802A6220 hs_null_evaluate
0x550 0x180AB1600 hs_controller_unlock_single_player_levels_op 0x1802A6220 hs_null_evaluate
0x551 0x180AB14E8 hs_controller_lock_single_player_levels_op 0x1802A6220 hs_null_evaluate
0x552 0x180AB1510 hs_controller_unlock_skulls_op 0x1802A6220 hs_null_evaluate
0x553 0x180AB1538 hs_controller_lock_skulls_op 0x1802A6220 hs_null_evaluate
0x554 0x180AB1560 hs_controller_unlock_models_op 0x1802A6220 hs_null_evaluate
0x555 0x180AB1440 hs_controller_lock_models_op 0x1802A6220 hs_null_evaluate
0x556 0x180AB1468 hs_controller_set_single_player_level_completed_op 0x1802A6220 hs_null_evaluate
0x557 0x180AB1498 hs_controller_set_primary_change_color_op 0x1802A6220 hs_null_evaluate
0x558 0x180AB14C0 hs_controller_set_secondary_change_color_op 0x1802A6220 hs_null_evaluate
0x559 0x180AB13A0 hs_controller_set_tertiary_change_color_op 0x1802A6220 hs_null_evaluate
0x55A 0x180AB13C8 hs_controller_set_primary_emblem_color_op 0x1802A6220 hs_null_evaluate
0x55B 0x180AB13F0 hs_controller_set_secondary_emblem_color_op 0x1802A6220 hs_null_evaluate
0x55C 0x180AB1418 hs_controller_set_background_emblem_color_op 0x1802A6220 hs_null_evaluate
0x55D 0x180AB1300 hs_controller_set_player_character_type_op 0x1802A6220 hs_null_evaluate
0x55E 0x180AB1328 hs_controller_set_emblem_info_op 0x1802A6220 hs_null_evaluate
0x55F 0x180AB1350 hs_controller_set_voice_output_setting_op 0x1802A6220 hs_null_evaluate
0x560 0x180AB1378 hs_controller_set_subtitle_setting_op 0x1802A6220 hs_null_evaluate
0x561 0x180AB1258 hs_controller_set_nag_message_data_op 0x1802A6220 hs_null_evaluate
0x562 0x180AB1288 hs_controller_temporary_users_always_attached_op 0x1802A6220 hs_null_evaluate
0x563 0x180AB12B0 hs_controller_set_new_user_experience_op 0x1802A6220 hs_null_evaluate
0x564 0x180AB12D8 hs_controller_set_initial_bonus_toast_op 0x1802A6220 hs_null_evaluate
0x565 0x180AB11B8 hs_controller_set_loyalty_bonus_toast_op 0x1802A6220 hs_null_evaluate
0x566 0x180AB11E0 hs_controller_set_generic_bonus_toast_op 0x1802A6220 hs_null_evaluate
0x567 0x180AB1208 hs_controller_set_unsignedin_user_op 0x1802A6220 hs_null_evaluate
0x568 0x180AB1230 hs_controller_display_storage_device_selection_op 0x1802A6220 hs_null_evaluate
0x569 0x180AB1120 hs_font_cache_bitmap_save_op 0x1802A6220 hs_null_evaluate
0x56A 0x180AB1148 hs_ui_debug_load_main_menu_op 0x1802A6220 hs_null_evaluate
0x56B 0x180AB1168 hs_ui_debug_text_bounds_op 0x1802A6220 hs_null_evaluate
0x56C 0x180AB1190 hs_ui_debug_text_font_op 0x1802A6220 hs_null_evaluate
0x56D 0x180AB1080 hs_ui_debug_show_title_safe_bounds_op 0x1802A6220 hs_null_evaluate
0x56E 0x180AB10A8 hs_ui_debug_element_bounds_op 0x1802A6220 hs_null_evaluate
0x56F 0x180AB10D0 hs_ui_memory_dump_op 0x1802A6220 hs_null_evaluate
0x570 0x180AB10F8 hs_ui_time_scale_step_op 0x1802A6220 hs_null_evaluate
0x571 0x180AB0FE0 hs_xoverlapped_debug_render_op 0x1802C8B20 hs_xoverlapped_debug_render_evaluate
0x572 0x180AB1008 hs_shader_compile_target_platform_op 0x1802A6220 hs_null_evaluate
0x573 0x180AB1030 hs_shader_compile_shader_pipeline_op 0x1802A6220 hs_null_evaluate
0x574 0x180AB1058 hs_shader_compile_filter_shader_type_op 0x1802A6220 hs_null_evaluate
0x575 0x180AB0F50 hs_shader_compile_filter_category_option_op 0x1802A6220 hs_null_evaluate
0x576 0x180AB0F78 hs_gui_load_screen_op 0x1802A6220 hs_null_evaluate
0x577 0x180AB0FA0 hs_gui_reset_op 0x1802A6220 hs_null_evaluate
0x578 0x180AB0FC0 hs_gui_start_op 0x1802A6220 hs_null_evaluate
0x579 0x180AB0EB8 hs_gui_stop_op 0x1802A6220 hs_null_evaluate
0x57A 0x180AB0ED8 hs_gui_error_post_op 0x1802A6220 hs_null_evaluate
0x57B 0x180AB0F00 hs_gui_error_post_toast_op 0x1802A6220 hs_null_evaluate
0x57C 0x180AB0F28 hs_gui_error_resolve_op 0x1802A6220 hs_null_evaluate
0x57D 0x180AB0E40 hs_gui_error_clear_op 0x1802A6220 hs_null_evaluate
0x57E 0x180AB0E68 hs_gui_dialog_show_op 0x1802A6220 hs_null_evaluate
0x57F 0x180AB0E90 hs_gui_debug_music_state_op 0x1802A6220 hs_null_evaluate
0x580 0x180AB0DD0 hs_cc_enable_op 0x1802C8B70 hs_cc_enable_evaluate
0x581 0x180AB0DF8 hs_cc_test_op 0x1802A6220 hs_null_evaluate
0x582 0x180AB0E20 hs_objectives_clear_op 0x1802C8C20 hs_objectives_clear_evaluate
0x583 0x180AB0D58 hs_objectives_show_up_to_op 0x1802C8C40 hs_objectives_show_up_to_evaluate
0x584 0x180AB0D80 hs_objectives_finish_up_to_op 0x1802C8CD0 hs_objectives_finish_up_to_evaluate
0x585 0x180AB0DA8 hs_objectives_show_op 0x1802C8D60 hs_objectives_show_evaluate
0x586 0x180AB0CE0 hs_objectives_finish_op 0x1802C8DD0 hs_objectives_finish_evaluate
0x587 0x180AB0D08 hs_objectives_unavailable_op 0x1802C8E40 hs_objectives_unavailable_evaluate
0x588 0x180AB0D30 hs_objectives_secondary_show_op 0x1802C8EB0 hs_objectives_secondary_show_evaluate
0x589 0x180AB0C90 hs_objectives_secondary_finish_op 0x1802C8F20 hs_objectives_secondary_finish_evaluate
0x58A 0x180AB0CB8 hs_objectives_secondary_unavailable_op 0x1802C8F90 hs_objectives_secondary_unavailable_evaluate
0x58B 0x180AB0C18 hs_objectives_set_string_op 0x1802C9000 hs_objectives_set_string_evaluate
0x58C 0x180AB0C40 hs_objectives_secondary_set_string_op 0x1802C9070 hs_objectives_secondary_set_string_evaluate
0x58D 0x180AB0C68 hs_objectives_show_string_op 0x1802C90F0 hs_objectives_show_string_evaluate
0x58E 0x180AB0BA0 hs_objectives_finish_string_op 0x1802C9170 hs_objectives_finish_string_evaluate
0x58F 0x180AB0BC8 hs_objectives_unavailable_string_op 0x1802C91F0 hs_objectives_unavailable_string_evaluate
0x590 0x180AB0BF0 hs_objectives_secondary_show_string_op 0x1802C9270 hs_objectives_secondary_show_string_evaluate
0x591 0x180AB0B28 hs_objectives_secondary_finish_string_op 0x1802C92F0 hs_objectives_secondary_finish_string_evaluate
0x592 0x180AB0B50 hs_objectives_secondary_unavailable_string_op 0x1802C9370 hs_objectives_secondary_unavailable_string_evaluate
0x593 0x180AB0B78 hs_input_suppress_rumble_op 0x1802C93F0 hs_input_suppress_rumble_evaluate
0x594 0x180AB0A98 hs_input_disable_claw_button_combos_op 0x1802A6220 hs_null_evaluate
0x595 0x180AB0AC0 hs_update_remote_camera_op 0x1802A6220 hs_null_evaluate
0x596 0x180AB0AE0 hs_net_build_network_config_op 0x1802A6220 hs_null_evaluate
0x597 0x180AB0B00 hs_net_build_game_variant_op 0x1802A6220 hs_null_evaluate
0x598 0x180AB0A00 hs_net_verify_game_variant_op 0x1802A6220 hs_null_evaluate
0x599 0x180AB0A28 hs_net_load_and_use_game_variant_op 0x1802A6220 hs_null_evaluate
0x59A 0x180AB0A50 hs_net_use_hopper_directory_op 0x1802A6220 hs_null_evaluate
0x59B 0x180AB0A78 hs_net_lsp_dump_services_and_servers_op 0x1802A6220 hs_null_evaluate
0x59C 0x180AB0968 hs_net_lsp_force_server_op 0x1802A6220 hs_null_evaluate
0x59D 0x180AB0990 hs_net_lsp_disable_server_op 0x1802A6220 hs_null_evaluate
0x59E 0x180AB09B8 hs_net_lsp_disable_service_op 0x1802A6220 hs_null_evaluate
0x59F 0x180AB09E0 hs_net_quality_dump_op 0x1802A6220 hs_null_evaluate
0x5A0 0x180AB08D0 hs_net_quality_clear_op 0x1802A6220 hs_null_evaluate
0x5A1 0x180AB08F0 hs_net_quality_set_connection_badness_history_op 0x1802A6220 hs_null_evaluate
0x5A2 0x180AB0918 hs_net_quality_set_squad_host_badness_history_op 0x1802A6220 hs_null_evaluate
0x5A3 0x180AB0940 hs_net_quality_set_squad_client_badness_history_op 0x1802A6220 hs_null_evaluate
0x5A4 0x180AB0830 hs_net_quality_set_squad_speculative_migration_badness_history_op 0x1802A6220 hs_null_evaluate
0x5A5 0x180AB0858 hs_net_quality_set_squad_bridging_badness_history_op 0x1802A6220 hs_null_evaluate
0x5A6 0x180AB0880 hs_net_quality_set_group_host_badness_history_op 0x1802A6220 hs_null_evaluate
0x5A7 0x180AB08A8 hs_net_quality_set_group_client_badness_history_op 0x1802A6220 hs_null_evaluate
0x5A8 0x180AB0790 hs_net_quality_set_group_speculative_migration_badness_history_op 0x1802A6220 hs_null_evaluate
0x5A9 0x180AB07B8 hs_net_quality_set_group_bridging_badness_history_op 0x1802A6220 hs_null_evaluate
0x5AA 0x180AB07E0 hs_net_join_friend_op 0x1802A6220 hs_null_evaluate
0x5AB 0x180AB0808 hs_net_join_squad_to_friend_op 0x1802A6220 hs_null_evaluate
0x5AC 0x180AB06F0 hs_net_join_sessionid_op 0x1802A6220 hs_null_evaluate
0x5AD 0x180AB0718 hs_net_join_squad_to_sessionid_op 0x1802A6220 hs_null_evaluate
0x5AE 0x180AB0740 hs_net_enable_join_friend_loop_op 0x1802A6220 hs_null_evaluate
0x5AF 0x180AB0768 hs_net_set_maximum_player_count_op 0x1802A6220 hs_null_evaluate
0x5B0 0x180AB0660 hs_net_status_filter_op 0x1802A6220 hs_null_evaluate
0x5B1 0x180AB0688 hs_net_test_ping_op 0x1802A6220 hs_null_evaluate
0x5B2 0x180AB06A8 hs_net_test_channel_delete_op 0x1802A6220 hs_null_evaluate
0x5B3 0x180AB06C8 hs_net_test_delegate_host_op 0x1802A6220 hs_null_evaluate
0x5B4 0x180AB05C0 hs_net_test_delegate_leader_op 0x1802A6220 hs_null_evaluate
0x5B5 0x180AB05E8 hs_net_test_map_name_op 0x1802A6220 hs_null_evaluate
0x5B6 0x180AB0610 hs_net_test_variant_op 0x1802A6220 hs_null_evaluate
0x5B7 0x180AB0638 hs_net_test_campaign_difficulty_op 0x1802A6220 hs_null_evaluate
0x5B8 0x180AB0530 hs_net_test_player_color_op 0x1802A6220 hs_null_evaluate
0x5B9 0x180AB0558 hs_net_test_reset_objects_op 0x1802A6220 hs_null_evaluate
0x5BA 0x180AB0578 hs_net_test_fatal_error_op 0x1802A6220 hs_null_evaluate
0x5BB 0x180AB0598 hs_net_set_machine_name_op 0x1802A6220 hs_null_evaluate
0x5BC 0x180AB0490 hs_events_enabled_op 0x1802A6220 hs_null_evaluate
0x5BD 0x180AB04B8 hs_events_suppression_op 0x1802A6220 hs_null_evaluate
0x5BE 0x180AB04E0 hs_events_suppress_display_op 0x1802A6220 hs_null_evaluate
0x5BF 0x180AB0508 hs_events_global_display_op 0x1802A6220 hs_null_evaluate
0x5C0 0x180AB03F0 hs_events_global_log_op 0x1802A6220 hs_null_evaluate
0x5C1 0x180AB0418 hs_events_global_debugger_op 0x1802A6220 hs_null_evaluate
0x5C2 0x180AB0440 hs_events_global_datamine_op 0x1802A6220 hs_null_evaluate
0x5C3 0x180AB0468 hs_events_category_display_op 0x1802A6220 hs_null_evaluate
0x5C4 0x180AB0350 hs_events_category_force_display_op 0x1802A6220 hs_null_evaluate
0x5C5 0x180AB0378 hs_events_category_log_op 0x1802A6220 hs_null_evaluate
0x5C6 0x180AB03A0 hs_events_category_debugger_op 0x1802A6220 hs_null_evaluate
0x5C7 0x180AB03C8 hs_events_category_debugger_break_op 0x1802A6220 hs_null_evaluate
0x5C8 0x180AB02B8 hs_events_category_halt_op 0x1802A6220 hs_null_evaluate
0x5C9 0x180AB02E0 hs_events_category_datamine_op 0x1802A6220 hs_null_evaluate
0x5CA 0x180AB0308 hs_events_dump_file_op 0x1802A6220 hs_null_evaluate
0x5CB 0x180AB0330 hs_event_logs_snapshot_op 0x1802A6220 hs_null_evaluate
0x5CC 0x180AB0218 hs_events_disable_suppression_op 0x1802A6220 hs_null_evaluate
0x5CD 0x180AB0240 hs_event_global_display_category_op 0x1802A6220 hs_null_evaluate
0x5CE 0x180AB0268 hs_event_global_log_category_op 0x1802A6220 hs_null_evaluate
0x5CF 0x180AB0290 hs_event_global_remote_log_category_op 0x1802A6220 hs_null_evaluate
0x5D0 0x180AB0178 hs_event_display_category_op 0x1802A6220 hs_null_evaluate
0x5D1 0x180AB01A0 hs_event_force_display_category_op 0x1802A6220 hs_null_evaluate
0x5D2 0x180AB01C8 hs_event_debugger_break_category_op 0x1802A6220 hs_null_evaluate
0x5D3 0x180AB01F0 hs_event_halt_category_op 0x1802A6220 hs_null_evaluate
0x5D4 0x180AB00D8 hs_event_list_categories_op 0x1802A6220 hs_null_evaluate
0x5D5 0x180AB0100 hs_events_suppress_console_display_op 0x1802A6220 hs_null_evaluate
0x5D6 0x180AB0128 hs_play_bink_movie_op 0x1802C9440 hs_play_bink_movie_evaluate
0x5D7 0x180AB0150 hs_play_bink_movie_from_tag_op 0x1802C94C0 hs_play_bink_movie_from_tag_evaluate
0x5D8 0x180AB0048 hs_play_credits_op 0x1802C9510 hs_play_credits_evaluate
0x5D9 0x180AB0068 hs_bink_time_op 0x1802C9530 hs_bink_time_evaluate
0x5DA 0x180AB0088 hs_set_global_doppler_factor_op 0x1802A6230 hs_return0_evaluate
0x5DB 0x180AB00B0 hs_set_global_mixbin_headroom_op 0x1802A6230 hs_return0_evaluate
0x5DC 0x180AAFFB0 hs_debug_sound_environment_source_parameter_op 0x1802A6220 hs_null_evaluate
0x5DD 0x180AAFFD8 hs_data_mine_set_mission_segment_op 0x1802C95B0 hs_data_mine_set_mission_segment_evaluate
0x5DE 0x180AB0000 hs_data_mine_insert_op 0x1802A6230 hs_return0_evaluate
0x5DF 0x180AB0028 hs_data_mine_upload_op 0x1802A6220 hs_null_evaluate
0x5E0 0x180AAFF20 hs_data_mine_enable_op 0x1802A6230 hs_return0_evaluate
0x5E1 0x180AAFF48 hs_data_mine_flush_op 0x1802A6220 hs_null_evaluate
0x5E2 0x180AAFF68 hs_data_mine_debug_menu_setting_op 0x1802A6230 hs_return0_evaluate
0x5E3 0x180AAFF90 hs_data_mine_open_debug_menu_op 0x1802A6220 hs_null_evaluate
0x5E4 0x180AAFE70 hs_data_mine_set_display_mission_segment_op 0x1802A6220 hs_null_evaluate
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0x5E6 0x180AAFEC0 hs_test_memory_allocators0_op 0x1802A6220 hs_null_evaluate
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0x6B9 0x180AADF98 hs_simulation_priority_display_set_priority_scope_second_best_op 0x1802A6220 hs_null_evaluate
0x6BA 0x180AADEB0 hs_simulation_priority_display_set_color_by_relevance_op 0x1802A6220 hs_null_evaluate
0x6BB 0x180AADED0 hs_simulation_priority_display_set_color_by_update_period_op 0x1802A6220 hs_null_evaluate
0x6BC 0x180AADEF0 hs_simulation_priority_display_set_color_by_final_priority_op 0x1802A6220 hs_null_evaluate
0x6BD 0x180AADF10 hs_overlapped_task_pause_op 0x1802A6220 hs_null_evaluate
0x6BE 0x180AADE20 hs_net_banhammer_set_controller_cheat_flags_op 0x1802A6220 hs_null_evaluate
0x6BF 0x180AADE48 hs_net_banhammer_set_controller_ban_flags_op 0x1802A6220 hs_null_evaluate
0x6C0 0x180AADE70 hs_net_banhammer_dump_strings_op 0x1802A6220 hs_null_evaluate
0x6C1 0x180AADE90 hs_net_banhammer_dump_repeated_play_list_op 0x1802A6220 hs_null_evaluate
0x6C2 0x180AADD70 hs_net_banhammer_set_locality_override_op 0x1802A6220 hs_null_evaluate
0x6C3 0x180AADD98 hs_net_leaderboard_set_user_stats_op 0x1802A6220 hs_null_evaluate
0x6C4 0x180AADDC8 hs_net_leaderboard_set_user_game_stats_op 0x1802A6220 hs_null_evaluate
0x6C5 0x180AADDF8 hs_net_build_map_variant_op 0x1802A6220 hs_null_evaluate
0x6C6 0x180AADCD0 hs_net_verify_map_variant_op 0x1802A6220 hs_null_evaluate
0x6C7 0x180AADCF8 hs_net_load_and_use_map_variant_op 0x1802A6220 hs_null_evaluate
0x6C8 0x180AADD20 hs_write_current_map_variant_op 0x1802A6220 hs_null_evaluate
0x6C9 0x180AADD48 hs_read_map_variant_and_make_current_op 0x1802A6220 hs_null_evaluate
0x6CA 0x180AADC60 hs_async_set_thread_work_delay_milliseconds_op 0x1802A6220 hs_null_evaluate
0x6CB 0x180AADC88 hs_tag_resources_set_demand_throttle_to_io_op 0x1802A6220 hs_null_evaluate
0x6CC 0x180AADCB0 hs_tag_resources_flush_optional_op 0x1802A6220 hs_null_evaluate
0x6CD 0x180AADBC0 hs_set_performance_throttle_op 0x1802CA940 hs_set_performance_throttle_evaluate
0x6CE 0x180AADBE8 hs_get_performance_throttle_op 0x1802CA9C0 hs_get_performance_throttle_evaluate
0x6CF 0x180AADC10 hs_voice_set_headset_boost_op 0x1802A6220 hs_null_evaluate
0x6D0 0x180AADC38 hs_cinematic_zone_activate_op 0x1802CAA40 hs_cinematic_zone_activate_evaluate
0x6D1 0x180AADB28 hs_cinematic_zone_deactivate_op 0x1802CAAF0 hs_cinematic_zone_deactivate_evaluate
0x6D2 0x180AADB50 hs_cinematic_zone_activate_from_editor_op 0x1802A6220 hs_null_evaluate
0x6D3 0x180AADB78 hs_cinematic_zone_deactivate_from_editor_op 0x1802A6220 hs_null_evaluate
0x6D4 0x180AADBA0 hs_tiling_current_op 0x1802CAB40 hs_tiling_current_evaluate
0x6D5 0x180AADAB8 hs_unit_limit_lipsync_to_mouth_only_op 0x1802CAB50 hs_unit_limit_lipsync_to_mouth_only_evaluate
0x6D6 0x180AADAE0 hs_dump_active_zone_tags_op 0x1802A6220 hs_null_evaluate
0x6D7 0x180AADB00 hs_unknown6D7_op 0x1802A6220 hs_null_evaluate
0x6D8 0x180AADA40 hs_tag_resources_enable_fast_prediction_op 0x1802A6220 hs_null_evaluate
0x6D9 0x180AADA68 hs_unit_start_first_person_custom_animation_op 0x1802CABA0 hs_unit_start_first_person_custom_animation_evaluate
0x6DA 0x180AADA90 hs_unit_is_playing_custom_first_person_animation_op 0x1802CAC10 hs_unit_is_playing_custom_first_person_animation_evaluate
0x6DB 0x180AAD9C8 hs_unit_stop_first_person_custom_animation_op 0x1802CACB0 hs_unit_stop_first_person_custom_animation_evaluate
0x6DC 0x180AAD9F0 hs_prepare_to_switch_to_zone_set_op 0x1802CAD10 hs_prepare_to_switch_to_zone_set_evaluate
0x6DD 0x180AADA18 hs_cinematic_zone_activate_for_debugging_op 0x1802CADA0 hs_cinematic_zone_activate_for_debugging_evaluate
0x6DE 0x180AAD928 hs_unit_play_random_ping_op 0x1802CADF0 hs_unit_play_random_ping_evaluate
0x6DF 0x180AAD950 hs_player_control_fade_out_all_input_op 0x1802CAE40 hs_player_control_fade_out_all_input_evaluate
0x6E0 0x180AAD978 hs_player_control_fade_in_all_input_op 0x1802CAE90 hs_player_control_fade_in_all_input_evaluate
0x6E1 0x180AAD9A0 hs_player_control_lock_gaze_op 0x1802CAEF0 hs_player_control_lock_gaze_evaluate
0x6E2 0x180AAD8B8 hs_player_control_unlock_gaze_op 0x1802CAF80 hs_player_control_unlock_gaze_evaluate
0x6E3 0x180AAD8E0 hs_player_control_scale_all_input_op 0x1802CB020 hs_player_control_scale_all_input_evaluate
0x6E4 0x180AAD908 hs_unknown6E4_op 0x1802A6220 hs_null_evaluate
0x6E5 0x180AAD820 hs_profiler_auto_core_save_op 0x1802A6220 hs_null_evaluate
0x6E6 0x180AAD848 hs_6E6_op 0x1802A6220 hs_null_evaluate
0x6E7 0x180AAD868 hs_cinematic_tag_reference_get_bink_op 0x1802CB080 hs_cinematic_tag_reference_get_bink_evaluate
0x6E8 0x180AAD890 hs_voice_set_force_match_configurations_op 0x1802A6220 hs_null_evaluate
0x6E9 0x180AAD7A8 hs_voice_set_force_hud_op 0x1802A6220 hs_null_evaluate
0x6EA 0x180AAD7D0 hs_object_set_custom_animation_speed_op 0x1802CB120 hs_object_set_custom_animation_speed_evaluate
0x6EB 0x180AAD7F8 hs_scenery_animation_start_at_frame_loop_op 0x1802CB170 hs_scenery_animation_start_at_frame_loop_evaluate
0x6EC 0x180AAD710 hs_film_manager_set_reproduction_mode_op 0x1802CB1E0 hs_film_manager_set_reproduction_mode_evaluate
0x6ED 0x180AAD738 hs_font_set_emergency_op 0x1802CB230 hs_font_set_emergency_evaluate
0x6EE 0x180AAD758 hs_biped_force_ground_fitting_on_op 0x1802CB2B0 hs_biped_force_ground_fitting_on_evaluate
0x6EF 0x180AAD780 hs_cinematic_set_chud_objective_op 0x1802CB360 hs_cinematic_set_chud_objective_evaluate
0x6F0 0x180AAD670 hs_chud_show_cinematic_title_op 0x1802CB3B0 hs_chud_show_cinematic_title_evaluate
0x6F1 0x180AAD698 hs_unit_get_primary_weapon_op 0x1802CB400 hs_unit_get_primary_weapon_evaluate
0x6F2 0x180AAD6C0 hs_budget_resource_get_animation_graph_op 0x1802CB490 hs_budget_resource_get_animation_graph_evaluate
0x6F3 0x180AAD6E8 hs_budget_resource_get_looping_sound_op 0x1802CB490 hs_budget_resource_get_looping_sound_evaluate
0x6F4 0x180AAD5E0 hs_game_safe_to_respawn0_op 0x1802CB510 hs_game_safe_to_respawn0_evaluate
0x6F5 0x180AAD608 hs_game_safe_to_respawn1_op 0x1802CB560 hs_game_safe_to_respawn1_evaluate
0x6F6 0x180AAD630 hs_test_create_content_item_slayer_op 0x1802A6220 hs_null_evaluate
0x6F7 0x180AAD650 hs_test_create_content_item_screenshot_op 0x1802A6220 hs_null_evaluate
0x6F8 0x180AAD540 hs_test_create_content_blf_screenshot_op 0x1802A6220 hs_null_evaluate
0x6F9 0x180AAD568 hs_test_create_content_blf_film_op 0x1802A6220 hs_null_evaluate
0x6FA 0x180AAD590 hs_test_create_content_blf_film_clip_op 0x1802A6220 hs_null_evaluate
0x6FB 0x180AAD5B8 hs_test_create_content_blf_game_variant_op 0x1802A6220 hs_null_evaluate
0x6FC 0x180AAD4C8 hs_test_create_content_blf_map_variant_op 0x1802A6220 hs_null_evaluate
0x6FD 0x180AAD4F0 hs_ai_migrate_infanty_op 0x1802CB5F0 hs_ai_migrate_infanty_evaluate
0x6FE 0x180AAD518 hs_render_cinematic_motion_blur_op 0x1802CB640 hs_render_cinematic_motion_blur_evaluate
0x6FF 0x180AAD450 hs_ai_dont_do_avoidance_op 0x1802CB6D0 hs_ai_dont_do_avoidance_evaluate
0x700 0x180AAD478 hs_cinematic_scripting_clean_up_op 0x1802CAAF0 hs_cinematic_scripting_clean_up_evaluate
0x701 0x180AAD4A0 hs_ai_erase_inactive_op 0x1802CB720 hs_ai_erase_inactive_evaluate
0x702 0x180AAD400 hs_ai_survival_cleanup_op 0x1802CB770 hs_ai_survival_cleanup_evaluate
0x703 0x180AAD428 hs_ai_enable_stuck_flying_kill_op 0x1802CB7D0 hs_ai_enable_stuck_flying_kill_evaluate
0x704 0x180AAD370 hs_ai_set_stuck_velocity_threshold_op 0x1802CB890 hs_ai_set_stuck_velocity_threshold_evaluate
0x705 0x180AAD398 hs_stop_bink_movie_op 0x1802CB940 hs_stop_bink_movie_evaluate
0x706 0x180AAD3B8 hs_play_credits_unskippable_op 0x1802CB960 hs_play_credits_unskippable_evaluate
0x707 0x180AAD3D8 hs_budget_resource_get_sound_op 0x1802CB490 hs_budget_resource_get_sound_evaluate
0x708 0x180AAD2D8 hs_controller_set_single_player_level_unlocked_op 0x1802A6220 hs_null_evaluate
0x709 0x180AAD300 hs_physical_memory_dump_op 0x1802A6220 hs_null_evaluate
0x70A 0x180AAD320 hs_tag_resources_validate_all_pages_op 0x1802A6220 hs_null_evaluate
0x70B 0x180AAD348 hs_cinematic_set_debug_mode_op 0x1802CB980 hs_cinematic_set_debug_mode_evaluate
0x70C 0x180AAD260 hs_cinematic_scripting_get_object_op 0x1802CB9D0 hs_cinematic_scripting_get_object_evaluate
0x70D 0x180AAD288 hs_player_override_team_op 0x1802A6220 hs_null_evaluate
0x70E 0x180AAD2B0 hs_unit_set_stance_op 0x1802CBA20 hs_unit_set_stance_evaluate
0x70F 0x180AAD1C0 hs_player_set_stance_op 0x1802A6220 hs_null_evaluate
0x710 0x180AAD1E8 hs_sound_impulse_start_editor_op 0x1802A6220 hs_null_evaluate
0x711 0x180AAD210 hs_sound_impulse_start_effect_editor_op 0x1802A6220 hs_null_evaluate
0x712 0x180AAD238 hs_sound_impulse_start_3d_editor_op 0x1802A6220 hs_null_evaluate
0x713 0x180AAD130 hs_sound_looping_start_editor_op 0x1802A6220 hs_null_evaluate
0x714 0x180AAD158 hs_debug_sound_channels_log_start_op 0x1802A6220 hs_null_evaluate
0x715 0x180AAD178 hs_debug_sound_channels_log_start_named_op 0x1802A6220 hs_null_evaluate
0x716 0x180AAD1A0 hs_debug_sound_channels_log_stop_op 0x1802A6220 hs_null_evaluate
0x717 0x180AAD098 hs_simulation_profiler_enable_op 0x1802A6220 hs_null_evaluate
0x718 0x180AAD0B8 hs_saved_film_insert_marker_op 0x1802A6220 hs_null_evaluate
0x719 0x180AAD0E0 hs_saved_film_seek_to_marker_op 0x1802A6220 hs_null_evaluate
0x71A 0x180AAD108 hs_game_currency_issue_award_to_team_op 0x1802A6220 hs_null_evaluate
0x71B 0x180AACFF8 hs_unknown71B_op 0x1802A6220 hs_null_evaluate
0x71C 0x180AAD020 hs_unknown71C_op 0x1802A6220 hs_null_evaluate
0x71D 0x180AAD048 hs_net_simulation_set_stream_bandwidth_op 0x1802A6220 hs_null_evaluate
0x71E 0x180AAD070 hs_debug_sound_fadeout_time_op 0x1802A6220 hs_null_evaluate
0x71F 0x180AACF58 hs_render_model_marker_name_filter_op 0x1802A6220 hs_null_evaluate
0x720 0x180AACF80 hs_skull_enable_op 0x1802CBAE0 hs_skull_enable_evaluate
0x721 0x180AACFA8 hs_allow_object_to_be_lased_op 0x1802CBB90 hs_allow_object_to_be_lased_evaluate
0x722 0x180AACFD0 hs_is_object_being_lased_op 0x1802CBBE0 hs_is_object_being_lased_evaluate
0x723 0x180AACEC0 hs_simulation_profiler_detail_level_op 0x1802A6230 hs_return0_evaluate
0x724 0x180AACEE8 hs_simulation_profiler_enable_downstream_processing_op 0x1802AB840 hs_return1_evaluate
0x725 0x180AACF10 hs_campaign_metagame_get_player_score_op 0x1802CBCB0 hs_campaign_metagame_get_player_score_evaluate
0x726 0x180AACF38 hs_collision_debug_lightmaps_print_op 0x1802A6220 hs_null_evaluate
0x727 0x180AACE30 hs_load_binary_game_engine_op 0x1802A6220 hs_null_evaluate
0x728 0x180AACE58 hs_network_storage_files_display_file_names_op 0x1802A6220 hs_null_evaluate
0x729 0x180AACE78 hs_network_storage_files_force_download_op 0x1802A6220 hs_null_evaluate
0x72A 0x180AACEA0 hs_debug_lightmap_inspect_op 0x1802A6220 hs_null_evaluate
0x72B 0x180AACD90 hs_render_debug_colorbars_op 0x1802A6220 hs_null_evaluate
0x72C 0x180AACDB8 hs_voice_force_global_repeater_use_op 0x1802A6220 hs_null_evaluate
0x72D 0x180AACDE0 hs_levels_add_campaign_map_with_id_op 0x1802A6220 hs_null_evaluate
0x72E 0x180AACE08 hs_levels_add_campaign_map_op 0x1802A6220 hs_null_evaluate
0x72F 0x180AACCF8 hs_levels_add_multiplayer_map_op 0x1802A6220 hs_null_evaluate
0x730 0x180AACD20 hs_unknown730_op 0x1802A6220 hs_null_evaluate
0x731 0x180AACD40 hs_clear_map_slot_op 0x1802A6220 hs_null_evaluate
0x732 0x180AACD68 hs_clear_map_type_op 0x1802A6220 hs_null_evaluate
0x733 0x180AACC60 hs_unknown733_op 0x1802A6220 hs_null_evaluate
0x734 0x180AACC80 hs_debug_objects_unit_seats_filter_op 0x1802A6220 hs_null_evaluate
0x735 0x180AACCA8 hs_debug_lock_enforcement_op 0x1802A6220 hs_null_evaluate
0x736 0x180AACCD0 hs_lsp_presence_dump_blfs_op 0x1802A6220 hs_null_evaluate
0x737 0x180AACBD8 hs_lsp_leaderboard_dump_blfs_op 0x1802A6220 hs_null_evaluate
0x738 0x180AACC00 hs_rewards_flush_op 0x1802A6220 hs_null_evaluate
0x739 0x180AACC20 hs_rewards_profile_write_op 0x1802A6220 hs_null_evaluate
0x73A 0x180AACC40 hs_rewards_lsp_sync_op 0x1802A6220 hs_null_evaluate
0x73B 0x180AACB40 hs_rewards_force_unlock_all_purchasable_items_op 0x1802A6220 hs_null_evaluate
0x73C 0x180AACB60 hs_rewards_grant_to_controller_op 0x1802A6220 hs_null_evaluate
0x73D 0x180AACB88 hs_rewards_grant_to_player_op 0x1802A6220 hs_null_evaluate
0x73E 0x180AACBB0 hs_rewards_commendation_increment_for_controller_op 0x1802A6220 hs_null_evaluate
0x73F 0x180AACAA0 hs_rewards_commendation_increment_for_player_op 0x1802A6220 hs_null_evaluate
0x740 0x180AACAC8 hs_rewards_commendation_set_for_controller_op 0x1802A6220 hs_null_evaluate
0x741 0x180AACAF0 hs_rewards_purchase_op 0x1802A6220 hs_null_evaluate
0x742 0x180AACB18 hs_rewards_set_player_appearance_from_purchase_op 0x1802A6220 hs_null_evaluate
0x743 0x180AACA08 hs_rewards_dump_op 0x1802A6220 hs_null_evaluate
0x744 0x180AACA28 hs_rewards_reinitialize_from_storage_op 0x1802A6220 hs_null_evaluate
0x745 0x180AACA50 hs_rewards_reset_to_default_state_op 0x1802A6220 hs_null_evaluate
0x746 0x180AACA78 hs_rewards_get_total_op 0x1802CBD00 hs_rewards_get_total_evaluate
0x747 0x180AAC970 hs_unknown747_op 0x1802A6220 hs_null_evaluate
0x748 0x180AAC998 hs_challenges_enable_lsp_synchronization_op 0x1802A6220 hs_null_evaluate
0x749 0x180AAC9C0 hs_challenges_clear_op 0x1802A6220 hs_null_evaluate
0x74A 0x180AAC9E0 hs_challenges_activate_challenge_op 0x1802A6220 hs_null_evaluate
0x74B 0x180AAC8D0 hs_challenges_list_active_challenges_for_controller_op 0x1802A6220 hs_null_evaluate
0x74C 0x180AAC8F8 hs_challenge_advance_for_controller_op 0x1802A6220 hs_null_evaluate
0x74D 0x180AAC920 hs_challenge_complete_for_controller_op 0x1802A6220 hs_null_evaluate
0x74E 0x180AAC948 hs_challenge_advance_for_controller_by_indices_op 0x1802A6220 hs_null_evaluate
0x74F 0x180AAC830 hs_challenge_complete_for_controller_by_indices_op 0x1802A6220 hs_null_evaluate
0x750 0x180AAC858 hs_cui_set_screen_name_override_prefix_op 0x1802A6220 hs_null_evaluate
0x751 0x180AAC880 hs_cui_load_screen_op 0x1802A6220 hs_null_evaluate
0x752 0x180AAC8A8 hs_cui_load_themed_screen_op 0x1802A6220 hs_null_evaluate
0x753 0x180AAC7B0 hs_rewards_get_grade_op 0x1802CBD60 hs_rewards_get_grade_evaluate
0x754 0x180AAC7D8 hs_unknown754_op 0x1802CBDC0 hs_unknown754_evaluate
0x755 0x180AAC800 hs_exit_experience_set_params_op 0x1802A6220 hs_null_evaluate
0x756 0x180AAC710 hs_player_profile_clear_to_default_values_op 0x1802A6220 hs_null_evaluate
0x757 0x180AAC738 hs_submit_incident_op 0x1802C4E00 hs_submit_incident_evaluate
0x758 0x180AAC760 hs_submit_incident_with_cause_player_op 0x1802CBE20 hs_submit_incident_with_cause_player_evaluate
0x759 0x180AAC788 hs_submit_incident_with_cause_team_op 0x1802CBE70 hs_submit_incident_with_cause_team_evaluate
0x75A 0x180AAC670 hs_submit_incident_with_cause_player_and_effect_player_op 0x1802CBF00 hs_submit_incident_with_cause_player_and_effect_player_evaluate
0x75B 0x180AAC698 hs_submit_incident_with_cause_player_and_effect_team_op 0x1802CBF60 hs_submit_incident_with_cause_player_and_effect_team_evaluate
0x75C 0x180AAC6C0 hs_submit_incident_with_cause_team_and_effect_player_op 0x1802CBFC0 hs_submit_incident_with_cause_team_and_effect_player_evaluate
0x75D 0x180AAC6E8 hs_submit_incident_with_cause_team_and_effect_team_op 0x1802CC020 hs_submit_incident_with_cause_team_and_effect_team_evaluate
0x75E 0x180AAC5D8 hs_submit_incident_with_cause_campaign_team_op 0x1802CC0B0 hs_submit_incident_with_cause_campaign_team_evaluate
0x75F 0x180AAC600 hs_net_set_campaign_insertion_point_op 0x1802A6220 hs_null_evaluate
0x760 0x180AAC628 hs_hs_make_interactive_scripts_deterministic_op 0x1802A6220 hs_null_evaluate
0x761 0x180AAC650 hs_threadlib_runtests_op 0x1802A6220 hs_null_evaluate
0x762 0x180AAC538 hs_player_set_respawn_vehicle_op 0x1802CC100 hs_player_set_respawn_vehicle_evaluate
0x763 0x180AAC560 hs_teleport_players_into_vehicle_op 0x1802CC1D0 hs_teleport_players_into_vehicle_evaluate
0x764 0x180AAC588 hs_content_test_set_active_op 0x1802A6220 hs_null_evaluate
0x765 0x180AAC5B0 hs_content_test_set_active_test_pass_op 0x1802A6220 hs_null_evaluate
0x766 0x180AAC498 hs_command_buffer_cache_playback_enable_op 0x1802A6220 hs_null_evaluate
0x767 0x180AAC4C0 hs_player_set_spartan_loadout_op 0x1802CC230 hs_player_set_spartan_loadout_evaluate
0x768 0x180AAC4E8 hs_player_set_elite_loadout_op 0x1802CC2C0 hs_player_set_elite_loadout_evaluate
0x769 0x180AAC510 hs_auto_graph_op 0x1802A6220 hs_null_evaluate
0x76A 0x180AAC408 hs_auto_graph_reset_op 0x1802A6220 hs_null_evaluate
0x76B 0x180AAC428 hs_auto_graph_enable_list_op 0x1802A6220 hs_null_evaluate
0x76C 0x180AAC450 hs_auto_graph_filter_list_op 0x1802A6220 hs_null_evaluate
0x76D 0x180AAC478 hs_auto_graph_list_op 0x1802A6220 hs_null_evaluate
0x76E 0x180AAC378 hs_auto_graph_hide_op 0x1802A6220 hs_null_evaluate
0x76F 0x180AAC398 hs_location_names_print_op 0x1802A6220 hs_null_evaluate
0x770 0x180AAC3B8 hs_net_force_host_op 0x1802A6220 hs_null_evaluate
0x771 0x180AAC3E0 hs_net_force_host_squad_op 0x1802A6220 hs_null_evaluate
0x772 0x180AAC2E0 hs_net_force_host_posse_op 0x1802A6220 hs_null_evaluate
0x773 0x180AAC308 hs_net_force_host_group_op 0x1802A6220 hs_null_evaluate
0x774 0x180AAC330 hs_sandbox_load_label_strings_op 0x1802A6220 hs_null_evaluate
0x775 0x180AAC358 hs_net_dump_network_statistics_op 0x1802A6220 hs_null_evaluate
0x776 0x180AAC248 hs_net_enable_block_detection_op 0x1802A6220 hs_null_evaluate
0x777 0x180AAC270 hs_main_enable_block_detection_op 0x1802A6220 hs_null_evaluate
0x778 0x180AAC298 hs_main_synchronous_networking_request_vblank_slip_op 0x1802A6220 hs_null_evaluate
0x779 0x180AAC2B8 hs_debug_button_action_mapping_set_op 0x1802A6220 hs_null_evaluate
0x77A 0x180AAC1A8 hs_player_appearance_force_model_area_op 0x1802A6220 hs_null_evaluate
0x77B 0x180AAC1D0 hs_player_appearance_force_model_area_disable_op 0x1802A6220 hs_null_evaluate
0x77C 0x180AAC1F8 hs_debug_instanced_geometry_names_filter_op 0x1802A6220 hs_null_evaluate
0x77D 0x180AAC220 hs_stream_manager_load_core_op 0x1802A6220 hs_null_evaluate
0x77E 0x180AAC108 hs_stream_manager_save_cores_op 0x1802A6220 hs_null_evaluate
0x77F 0x180AAC130 hs_controller_set_waypoint_flags_op 0x1802A6220 hs_null_evaluate
0x780 0x180AAC158 hs_waypoint_set_unlock_flag_op 0x1802A6220 hs_null_evaluate
0x781 0x180AAC180 hs_async_test_hang_op 0x1802A6220 hs_null_evaluate
0x782 0x180AAC088 hs_incidents_force_campaign_op 0x1802A6220 hs_null_evaluate
0x783 0x180AAC0A8 hs_incidents_force_firefight_op 0x1802A6220 hs_null_evaluate
0x784 0x180AAC0C8 hs_incidents_force_multiplayer_op 0x1802A6220 hs_null_evaluate
0x785 0x180AAC0E8 hs_incidents_force_matchmaking_op 0x1802A6220 hs_null_evaluate
0x786 0x180AAC008 hs_incidents_force_custom_games_op 0x1802A6220 hs_null_evaluate
0x787 0x180AAC028 hs_incidents_force_solo_op 0x1802A6220 hs_null_evaluate
0x788 0x180AAC048 hs_incidents_force_coop_op 0x1802A6220 hs_null_evaluate
0x789 0x180AAC068 hs_incidents_force_four_player_coop_op 0x1802A6220 hs_null_evaluate
0x78A 0x180AABF70 hs_game_sound_stress_test_message_queue_op 0x1802A6220 hs_null_evaluate
0x78B 0x180AABF90 hs_net_log_channel_message_queue_state_op 0x1802A6220 hs_null_evaluate
0x78C 0x180AABFB8 hs_global_preferences_set_campaign_state_op 0x1802A6220 hs_null_evaluate
0x78D 0x180AABFE0 hs_net_load_machine_file_op 0x1802A6220 hs_null_evaluate
0x78E 0x180AABF08 hs_unknown78E_op 0x1802A6220 hs_null_evaluate
0x78F 0x180AABF28 hs_unknown78F_op 0x1802A6220 hs_null_evaluate
0x790 0x180AABF48 hs_unknown790_op 0x1802CC350 hs_unknown790_evaluate
0x791 0x180AABE70 hs_airstrike_weapons_exist_op 0x1802CC3D0 hs_airstrike_weapons_exist_evaluate
0x792 0x180AABE90 hs_airstrike_set_launches_op 0x1802CC400 hs_airstrike_set_launches_evaluate
0x793 0x180AABEB8 hs_cui_debug_add_global_property_watch_op 0x1802A6220 hs_null_evaluate
0x794 0x180AABEE0 hs_cui_debug_add_property_watch_op 0x1802A6220 hs_null_evaluate
0x795 0x180AABDE0 hs_cui_debug_remove_global_property_watch_op 0x1802A6220 hs_null_evaluate
0x796 0x180AABE08 hs_cui_debug_remove_property_watch_op 0x1802A6220 hs_null_evaluate
0x797 0x180AABE30 hs_cui_debug_clear_global_property_watches_op 0x1802A6220 hs_null_evaluate
0x798 0x180AABE50 hs_cui_debug_clear_property_watches_op 0x1802A6220 hs_null_evaluate
0x799 0x180AABD40 hs_cui_debug_add_global_binding_watch_op 0x1802A6220 hs_null_evaluate
0x79A 0x180AABD68 hs_cui_debug_add_binding_watch_op 0x1802A6220 hs_null_evaluate
0x79B 0x180AABD90 hs_cui_debug_remove_global_binding_watch_op 0x1802A6220 hs_null_evaluate
0x79C 0x180AABDB8 hs_cui_debug_remove_binding_watch_op 0x1802A6220 hs_null_evaluate
0x79D 0x180AABCC0 hs_unknown79D_op 0x1802A6220 hs_null_evaluate
0x79E 0x180AABCE0 hs_unknown79E_op 0x1802A6220 hs_null_evaluate
0x79F 0x180AABD00 hs_unknown79F_op 0x1802A6220 hs_null_evaluate
0x7A0 0x180AABD20 hs_unknown7A0_op 0x1802A6220 hs_null_evaluate
0x7A1 0x180AABC38 hs_game_grief_record_custom_penalty_op 0x1802CC450 hs_game_grief_record_custom_penalty_evaluate
0x7A2 0x180AABC60 hs_game_grief_reset_op 0x1802A6220 hs_null_evaluate
0x7A3 0x180AABC80 hs_game_grief_force_social_matchmaking_op 0x1802A6220 hs_null_evaluate
0x7A4 0x180AABCA0 hs_game_grief_force_ranked_matchmaking_op 0x1802A6220 hs_null_evaluate
0x7A5 0x180AABB98 hs_game_grief_set_ranked_matchmaking_multiplier_op 0x1802A6220 hs_null_evaluate
0x7A6 0x180AABBC0 hs_game_grief_set_social_matchmaking_multiplier_op 0x1802A6220 hs_null_evaluate
0x7A7 0x180AABBE8 hs_game_grief_set_custom_game_multiplier_op 0x1802A6220 hs_null_evaluate
0x7A8 0x180AABC10 hs_game_grief_set_objects_in_sphere_radius_op 0x1802A6220 hs_null_evaluate
0x7A9 0x180AABAF8 hs_game_grief_set_ai_multiplier_op 0x1802A6220 hs_null_evaluate
0x7AA 0x180AABB20 hs_game_grief_set_enemy_ai_nearby_multiplier_op 0x1802A6220 hs_null_evaluate
0x7AB 0x180AABB48 hs_game_grief_set_enemy_player_nearby_multiplier_op 0x1802A6220 hs_null_evaluate
0x7AC 0x180AABB70 hs_game_grief_set_same_squad_multiplier_op 0x1802A6220 hs_null_evaluate
0x7AD 0x180AABA58 hs_game_grief_set_shield_damage_base_penalty_op 0x1802A6220 hs_null_evaluate
0x7AE 0x180AABA80 hs_game_grief_set_body_damage_base_penalty_op 0x1802A6220 hs_null_evaluate
0x7AF 0x180AABAA8 hs_game_grief_set_betrayal_base_penalty_op 0x1802A6220 hs_null_evaluate
0x7B0 0x180AABAD0 hs_game_grief_set_betrayal_boot_cutoff_op 0x1802A6220 hs_null_evaluate
0x7B1 0x180AAB9C0 hs_game_grief_set_ejection_cutoff_op 0x1802A6220 hs_null_evaluate
0x7B2 0x180AAB9E8 hs_game_grief_set_betrayal_decay_seconds_op 0x1802A6220 hs_null_evaluate
0x7B3 0x180AABA10 hs_game_grief_set_eject_decay_seconds_op 0x1802A6220 hs_null_evaluate
0x7B4 0x180AABA38 hs_net_disconnect_and_reconnect_all_channels_op 0x1802A6220 hs_null_evaluate
0x7B5 0x180AAB928 hs_player_set_profile0_op 0x1802CC4A0 hs_player_set_profile0_evaluate
0x7B6 0x180AAB950 hs_player_set_profile1_op 0x1802CC4F0 hs_player_set_profile1_evaluate
0x7B7 0x180AAB978 hs_security_run_unit_tests_op 0x1802A6220 hs_null_evaluate
0x7B8 0x180AAB998 hs_network_session_security_set_challenge_response_op 0x1802A6220 hs_null_evaluate
0x7B9 0x180AAB890 hs_unknown7B9_op 0x1802A6220 hs_null_evaluate
0x7BA 0x180AAB8B8 hs_unknown7BA_op 0x1802A6220 hs_null_evaluate
0x7BB 0x180AAB8E0 hs_unknown7BB_op 0x1802A6220 hs_null_evaluate
0x7BC 0x180AAB908 hs_test_player_appearance_encode_for_sneakernet_op 0x1802A6220 hs_null_evaluate
0x7BD 0x180AAB800 hs_test_player_appearance_decode_from_sneakernet_op 0x1802A6220 hs_null_evaluate
0x7BE 0x180AAB828 hs_unknown7BE_op 0x1802A6220 hs_null_evaluate
0x7BF 0x180AAB850 hs_unknown7BF_op 0x1802A6220 hs_null_evaluate
0x7C0 0x180AAB870 hs_unknown7C0_op 0x1802A6220 hs_null_evaluate
0x7C1 0x180AAB760 hs_unknown7C1_op 0x1802A6220 hs_null_evaluate
0x7C2 0x180AAB788 hs_unknown7C2_op 0x1802A6220 hs_null_evaluate
0x7C3 0x180AAB7B0 hs_unknown7C3_op 0x1802A6220 hs_null_evaluate
0x7C4 0x180AAB7D8 hs_unknown7C4_op 0x1802A6220 hs_null_evaluate
0x7C5 0x180AAB6C8 hs_unknown7C5_op 0x1802A6220 hs_null_evaluate
0x7C6 0x180AAB6F0 hs_unknown7C6_op 0x1802A6220 hs_null_evaluate
0x7C7 0x180AAB718 hs_unknown7C7_op 0x1802A6220 hs_null_evaluate
0x7C8 0x180AAB740 hs_unknown7C8_op 0x1802A6220 hs_null_evaluate
0x7C9 0x180AAB680 hs_unit_action_test_secondary_trigger_op 0x1802CC590 hs_unit_action_test_secondary_trigger_evaluate
0x7CA 0x180AAB6A8 hs_unknown7CA_op 0x1802CC620 hs_unknown7CA_evaluate
#include <idc.idc>
/* add hs_script_op to local_types before running the script
#pragma pack(push, 4)
struct hs_script_op
{
__int16 return_type;
__int16 flags;
__int32 __unused4;
void (__fastcall *evaluate)(INT64 function_index, UINT64 expression_index, bool execute);
const char *parameter_info;
__int16 parameter_count;
__int16 parameter_types;
};
#pragma pack(pop)
*/
static main()
{
// 0x000, begin
SetType(0x180ABE2C0, "hs_script_op");
MakeName(0x180ABE2C0, "hs_begin_op");
MakeName(0x1801EB6D0, "hs_begin_evaluate");
// 0x001, begin_random
SetType(0x180ABE2E0, "hs_script_op");
MakeName(0x180ABE2E0, "hs_begin_random_op");
MakeName(0x1801EBAC0, "hs_begin_random_evaluate");
// 0x002, begin_count
SetType(0x180ABE300, "hs_script_op");
MakeName(0x180ABE300, "hs_begin_count_op");
MakeName(0x1801EB7F0, "hs_begin_count_evaluate");
// 0x003, begin_random_count
SetType(0x180ABE320, "hs_script_op");
MakeName(0x180ABE320, "hs_begin_random_count_op");
MakeName(0x1801EB7F0, "hs_begin_random_count_evaluate");
// 0x004, if
SetType(0x180ABE240, "hs_script_op");
MakeName(0x180ABE240, "hs_if_op");
MakeName(0x1801EBD30, "hs_if_evaluate");
// 0x005, cond
SetType(0x180ABE260, "hs_script_op");
MakeName(0x180ABE260, "hs_cond_op");
MakeName(0x180000000, "hs_cond_evaluate");
// 0x006, set
SetType(0x180ABE280, "hs_script_op");
MakeName(0x180ABE280, "hs_set_op");
MakeName(0x1801EBEE0, "hs_set_evaluate");
// 0x007, and
SetType(0x180ABE2A0, "hs_script_op");
MakeName(0x180ABE2A0, "hs_and_op");
MakeName(0x1801EC170, "hs_and_evaluate");
// 0x008, or
SetType(0x180ABE1C0, "hs_script_op");
MakeName(0x180ABE1C0, "hs_or_op");
MakeName(0x1801EC170, "hs_or_evaluate");
// 0x009, add
SetType(0x180ABE1E0, "hs_script_op");
MakeName(0x180ABE1E0, "hs_add_op");
MakeName(0x1801EC300, "hs_add_evaluate");
// 0x00A, subtract
SetType(0x180ABE200, "hs_script_op");
MakeName(0x180ABE200, "hs_subtract_op");
MakeName(0x1801EC300, "hs_subtract_evaluate");
// 0x00B, multiply
SetType(0x180ABE220, "hs_script_op");
MakeName(0x180ABE220, "hs_multiply_op");
MakeName(0x1801EC300, "hs_multiply_evaluate");
// 0x00C, divide
SetType(0x180ABE140, "hs_script_op");
MakeName(0x180ABE140, "hs_divide_op");
MakeName(0x1801EC300, "hs_divide_evaluate");
// 0x00D, inc
SetType(0x180ABE160, "hs_script_op");
MakeName(0x180ABE160, "hs_inc_op");
MakeName(0x1801EC300, "hs_inc_evaluate");
// 0x00E, min
SetType(0x180ABE180, "hs_script_op");
MakeName(0x180ABE180, "hs_min_op");
MakeName(0x1801EC300, "hs_min_evaluate");
// 0x00F, max
SetType(0x180ABE1A0, "hs_script_op");
MakeName(0x180ABE1A0, "hs_max_op");
MakeName(0x1801EC300, "hs_max_evaluate");
// 0x010, equal
SetType(0x180ABE0C0, "hs_script_op");
MakeName(0x180ABE0C0, "hs_equal_op");
MakeName(0x1801EC540, "hs_equal_evaluate");
// 0x011, not_equal
SetType(0x180ABE0E0, "hs_script_op");
MakeName(0x180ABE0E0, "hs_not_equal_op");
MakeName(0x1801EC540, "hs_not_equal_evaluate");
// 0x012, greater_than
SetType(0x180ABE100, "hs_script_op");
MakeName(0x180ABE100, "hs_greater_than_op");
MakeName(0x1801EC700, "hs_greater_than_evaluate");
// 0x013, less_than
SetType(0x180ABE120, "hs_script_op");
MakeName(0x180ABE120, "hs_less_than_op");
MakeName(0x1801EC700, "hs_less_than_evaluate");
// 0x014, greater_than_or_equal
SetType(0x180ABE040, "hs_script_op");
MakeName(0x180ABE040, "hs_greater_than_or_equal_op");
MakeName(0x1801EC700, "hs_greater_than_or_equal_evaluate");
// 0x015, less_than_or_equal
SetType(0x180ABE060, "hs_script_op");
MakeName(0x180ABE060, "hs_less_than_or_equal_op");
MakeName(0x1801EC700, "hs_less_than_or_equal_evaluate");
// 0x016, sleep
SetType(0x180ABE080, "hs_script_op");
MakeName(0x180ABE080, "hs_sleep_op");
MakeName(0x1801ECB60, "hs_sleep_evaluate");
// 0x017, sleep_forever
SetType(0x180ABE0A0, "hs_script_op");
MakeName(0x180ABE0A0, "hs_sleep_forever_op");
MakeName(0x1801EC850, "hs_sleep_forever_evaluate");
// 0x018, sleep_until
SetType(0x180ABDFC0, "hs_script_op");
MakeName(0x180ABDFC0, "hs_sleep_until_op");
MakeName(0x1801ECF50, "hs_sleep_until_evaluate");
// 0x019, sleep_until_game_ticks
SetType(0x180ABDFE0, "hs_script_op");
MakeName(0x180ABDFE0, "hs_sleep_until_game_ticks_op");
MakeName(0x1801ECF60, "hs_sleep_until_game_ticks_evaluate");
// 0x01A, wake
SetType(0x180ABE000, "hs_script_op");
MakeName(0x180ABE000, "hs_wake_op");
MakeName(0x1801ECF70, "hs_wake_evaluate");
// 0x01B, cinematic_sleep
SetType(0x180ABE020, "hs_script_op");
MakeName(0x180ABE020, "hs_cinematic_sleep_op");
MakeName(0x1801ECB70, "hs_cinematic_sleep_evaluate");
// 0x01C, inspect
SetType(0x180ABDF40, "hs_script_op");
MakeName(0x180ABDF40, "hs_inspect_op");
MakeName(0x1801ED100, "hs_inspect_evaluate");
// 0x01D, branch
SetType(0x180ABDF60, "hs_script_op");
MakeName(0x180ABDF60, "hs_branch_op");
MakeName(0x1801ED380, "hs_branch_evaluate");
// 0x01E, unit
SetType(0x180ABDF80, "hs_script_op");
MakeName(0x180ABDF80, "hs_unit_op");
MakeName(0x1801ED260, "hs_convert_to_evaluate");
// 0x01F, vehicle
SetType(0x180ABDFA0, "hs_script_op");
MakeName(0x180ABDFA0, "hs_vehicle_op");
MakeName(0x1801ED260, "hs_convert_to_evaluate");
// 0x020, weapon
SetType(0x180ABDEC0, "hs_script_op");
MakeName(0x180ABDEC0, "hs_weapon_op");
MakeName(0x1801ED260, "hs_convert_to_evaluate");
// 0x021, device
SetType(0x180ABDEE0, "hs_script_op");
MakeName(0x180ABDEE0, "hs_device_op");
MakeName(0x1801ED260, "hs_convert_to_evaluate");
// 0x022, scenery
SetType(0x180ABDF00, "hs_script_op");
MakeName(0x180ABDF00, "hs_scenery_op");
MakeName(0x1801ED260, "hs_convert_to_evaluate");
// 0x023, effect_scenery
SetType(0x180ABDF20, "hs_script_op");
MakeName(0x180ABDF20, "hs_effect_scenery_op");
MakeName(0x1801ED260, "hs_convert_to_evaluate");
// 0x024, evaluate
SetType(0x180ABDE28, "hs_script_op");
MakeName(0x180ABDE28, "hs_evaluate_op");
MakeName(0x1802A60B0, "hs_evaluate_evaluate");
// 0x025, not
SetType(0x180ABDE50, "hs_script_op");
MakeName(0x180ABDE50, "hs_not_op");
MakeName(0x1802A6140, "hs_not_evaluate");
// 0x026, pin
SetType(0x180ABDE78, "hs_script_op");
MakeName(0x180ABDE78, "hs_pin_op");
MakeName(0x1802A61A0, "hs_pin_evaluate");
// 0x027, unknown
SetType(0x180ABDEA0, "hs_script_op");
MakeName(0x180ABDEA0, "hs_unknown027_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x028, print
SetType(0x180ABDD88, "hs_script_op");
MakeName(0x180ABDD88, "hs_print_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x029, print_if
SetType(0x180ABDDB0, "hs_script_op");
MakeName(0x180ABDDB0, "hs_print_if_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x02A, log_print
SetType(0x180ABDDD8, "hs_script_op");
MakeName(0x180ABDDD8, "hs_log_print_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x02B, debug_scripting_show_thread
SetType(0x180ABDE00, "hs_script_op");
MakeName(0x180ABDE00, "hs_debug_scripting_show_thread_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x02C, debug_script_thread
SetType(0x180ABDCE8, "hs_script_op");
MakeName(0x180ABDCE8, "hs_debug_script_thread_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x02D, debug_scripting
SetType(0x180ABDD10, "hs_script_op");
MakeName(0x180ABDD10, "hs_debug_scripting_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x02E, debug_scripting_globals
SetType(0x180ABDD38, "hs_script_op");
MakeName(0x180ABDD38, "hs_debug_scripting_globals_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x02F, debug_scripting_variable
SetType(0x180ABDD60, "hs_script_op");
MakeName(0x180ABDD60, "hs_debug_scripting_variable_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x030, debug_scripting_variable_all
SetType(0x180ABDC58, "hs_script_op");
MakeName(0x180ABDC58, "hs_debug_scripting_variable_all_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x031, breakpoint
SetType(0x180ABDC80, "hs_script_op");
MakeName(0x180ABDC80, "hs_breakpoint_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x032, kill_active_scripts
SetType(0x180ABDCA8, "hs_script_op");
MakeName(0x180ABDCA8, "hs_kill_active_scripts_op");
MakeName(0x1802A6280, "hs_kill_active_scripts_evaluate");
// 0x033, get_executing_running_thread
SetType(0x180ABDCC8, "hs_script_op");
MakeName(0x180ABDCC8, "hs_get_executing_running_thread_op");
MakeName(0x1802A62A0, "hs_get_executing_running_thread_evaluate");
// 0x034, kill_thread
SetType(0x180ABDBC0, "hs_script_op");
MakeName(0x180ABDBC0, "hs_kill_thread_op");
MakeName(0x1802A62D0, "hs_kill_thread_evaluate");
// 0x035, script_started
SetType(0x180ABDBE8, "hs_script_op");
MakeName(0x180ABDBE8, "hs_script_started_op");
MakeName(0x1802A6360, "hs_script_started_evaluate");
// 0x036, script_finished
SetType(0x180ABDC10, "hs_script_op");
MakeName(0x180ABDC10, "hs_script_finished_op");
MakeName(0x1802A6410, "hs_script_finished_evaluate");
// 0x037, local_players
SetType(0x180ABDC38, "hs_script_op");
MakeName(0x180ABDC38, "hs_local_players_op");
MakeName(0x1802A64B0, "hs_local_players_evaluate");
// 0x038, players
SetType(0x180ABDB38, "hs_script_op");
MakeName(0x180ABDB38, "hs_players_op");
MakeName(0x1802A64D0, "hs_players_evaluate");
// 0x039, players_human
SetType(0x180ABDB58, "hs_script_op");
MakeName(0x180ABDB58, "hs_players_human_op");
MakeName(0x1802A64F0, "hs_players_human_evaluate");
// 0x03A, players_elite
SetType(0x180ABDB78, "hs_script_op");
MakeName(0x180ABDB78, "hs_players_elite_op");
MakeName(0x1802A6510, "hs_players_elite_evaluate");
// 0x03B, player_get
SetType(0x180ABDB98, "hs_script_op");
MakeName(0x180ABDB98, "hs_player_get_op");
MakeName(0x1802A6530, "hs_player_get_evaluate");
// 0x03C, player_in_game_get
SetType(0x180ABDA98, "hs_script_op");
MakeName(0x180ABDA98, "hs_player_in_game_get_op");
MakeName(0x1802A65B0, "hs_player_in_game_get_evaluate");
// 0x03D, human_player_in_game_get
SetType(0x180ABDAC0, "hs_script_op");
MakeName(0x180ABDAC0, "hs_human_player_in_game_get_op");
MakeName(0x1802A6600, "hs_human_player_in_game_get_evaluate");
// 0x03E, elite_player_in_game_get
SetType(0x180ABDAE8, "hs_script_op");
MakeName(0x180ABDAE8, "hs_elite_player_in_game_get_op");
MakeName(0x1802A6650, "hs_elite_player_in_game_get_evaluate");
// 0x03F, player_is_in_game
SetType(0x180ABDB10, "hs_script_op");
MakeName(0x180ABDB10, "hs_player_is_in_game_op");
MakeName(0x1802A66A0, "hs_player_is_in_game_evaluate");
// 0x040, editor_mode
SetType(0x180ABDA00, "hs_script_op");
MakeName(0x180ABDA00, "hs_editor_mode_op");
MakeName(0x1802A6760, "hs_editor_mode_evaluate");
// 0x041, kill_volume_enable
SetType(0x180ABDA20, "hs_script_op");
MakeName(0x180ABDA20, "hs_kill_volume_enable_op");
MakeName(0x1802A6780, "hs_kill_volume_enable_evaluate");
// 0x042, kill_volume_disable
SetType(0x180ABDA48, "hs_script_op");
MakeName(0x180ABDA48, "hs_kill_volume_disable_op");
MakeName(0x1802A67D0, "hs_kill_volume_disable_evaluate");
// 0x043, volume_teleport_players_not_inside
SetType(0x180ABDA70, "hs_script_op");
MakeName(0x180ABDA70, "hs_volume_teleport_players_not_inside_op");
MakeName(0x1802A6820, "hs_volume_teleport_players_not_inside_evaluate");
// 0x044, volume_test_object
SetType(0x180ABD960, "hs_script_op");
MakeName(0x180ABD960, "hs_volume_test_object_op");
MakeName(0x1802A6870, "hs_volume_test_object_evaluate");
// 0x045, volume_test_objects
SetType(0x180ABD988, "hs_script_op");
MakeName(0x180ABD988, "hs_volume_test_objects_op");
MakeName(0x1802A68E0, "hs_volume_test_objects_evaluate");
// 0x046, volume_test_objects_all
SetType(0x180ABD9B0, "hs_script_op");
MakeName(0x180ABD9B0, "hs_volume_test_objects_all_op");
MakeName(0x1802A6940, "hs_volume_test_objects_all_evaluate");
// 0x047, volume_test_players
SetType(0x180ABD9D8, "hs_script_op");
MakeName(0x180ABD9D8, "hs_volume_test_players_op");
MakeName(0x1802A69A0, "hs_volume_test_players_evaluate");
// 0x048, volume_test_players_all
SetType(0x180ABD8C0, "hs_script_op");
MakeName(0x180ABD8C0, "hs_volume_test_players_all_op");
MakeName(0x1802A6A00, "hs_volume_test_players_all_evaluate");
// 0x049, volume_return_objects
SetType(0x180ABD8E8, "hs_script_op");
MakeName(0x180ABD8E8, "hs_volume_return_objects_op");
MakeName(0x1802A6A60, "hs_volume_return_objects_evaluate");
// 0x04A, volume_return_objects_by_type
SetType(0x180ABD910, "hs_script_op");
MakeName(0x180ABD910, "hs_volume_return_objects_by_type_op");
MakeName(0x1802A6AB0, "hs_volume_return_objects_by_type_evaluate");
// 0x04B, volume_return_objects_by_campaign_type
SetType(0x180ABD938, "hs_script_op");
MakeName(0x180ABD938, "hs_volume_return_objects_by_campaign_type_op");
MakeName(0x1802A6B00, "hs_volume_return_objects_by_campaign_type_evaluate");
// 0x04C, zone_set_trigger_volume_enable
SetType(0x180ABD820, "hs_script_op");
MakeName(0x180ABD820, "hs_zone_set_trigger_volume_enable_op");
MakeName(0x1802A6B50, "hs_zone_set_trigger_volume_enable_evaluate");
// 0x04D, list_get
SetType(0x180ABD848, "hs_script_op");
MakeName(0x180ABD848, "hs_list_get_op");
MakeName(0x1802A6BA0, "hs_list_get_evaluate");
// 0x04E, list_count
SetType(0x180ABD870, "hs_script_op");
MakeName(0x180ABD870, "hs_list_count_op");
MakeName(0x1802A6BF0, "hs_list_count_evaluate");
// 0x04F, list_count_not_dead
SetType(0x180ABD898, "hs_script_op");
MakeName(0x180ABD898, "hs_list_count_not_dead_op");
MakeName(0x1802A6C80, "hs_list_count_not_dead_evaluate");
// 0x050, effect_new
SetType(0x180ABD780, "hs_script_op");
MakeName(0x180ABD780, "hs_effect_new_op");
MakeName(0x1802A6CE0, "hs_effect_new_evaluate");
// 0x051, effect_new_random0
SetType(0x180ABD7A8, "hs_script_op");
MakeName(0x180ABD7A8, "hs_effect_new_random0_op");
MakeName(0x1802A6D30, "hs_effect_new_random0_evaluate");
// 0x052, effect_new_random1
SetType(0x180ABD7D0, "hs_script_op");
MakeName(0x180ABD7D0, "hs_effect_new_random1_op");
MakeName(0x1802A6D90, "hs_effect_new_random1_evaluate");
// 0x053, effect_new_at_ai_point
SetType(0x180ABD7F8, "hs_script_op");
MakeName(0x180ABD7F8, "hs_effect_new_at_ai_point_op");
MakeName(0x1802A6DF0, "hs_effect_new_at_ai_point_evaluate");
// 0x054, effect_new_at_point_set_point
SetType(0x180ABD6E0, "hs_script_op");
MakeName(0x180ABD6E0, "hs_effect_new_at_point_set_point_op");
MakeName(0x1802A6E50, "hs_effect_new_at_point_set_point_evaluate");
// 0x055, effect_new_on_object_marker
SetType(0x180ABD708, "hs_script_op");
MakeName(0x180ABD708, "hs_effect_new_on_object_marker_op");
MakeName(0x1802A6EB0, "hs_effect_new_on_object_marker_evaluate");
// 0x056, effect_new_on_object_marker_loop
SetType(0x180ABD730, "hs_script_op");
MakeName(0x180ABD730, "hs_effect_new_on_object_marker_loop_op");
MakeName(0x1802A6F10, "hs_effect_new_on_object_marker_loop_evaluate");
// 0x057, effect_stop_object_marker
SetType(0x180ABD758, "hs_script_op");
MakeName(0x180ABD758, "hs_effect_stop_object_marker_op");
MakeName(0x1802A6F70, "hs_effect_stop_object_marker_evaluate");
// 0x058, effect_new_on_ground
SetType(0x180ABD640, "hs_script_op");
MakeName(0x180ABD640, "hs_effect_new_on_ground_op");
MakeName(0x1802A6FD0, "hs_effect_new_on_ground_evaluate");
// 0x059, damage_new
SetType(0x180ABD668, "hs_script_op");
MakeName(0x180ABD668, "hs_damage_new_op");
MakeName(0x1802A7020, "hs_damage_new_evaluate");
// 0x05A, damage_object_effect
SetType(0x180ABD690, "hs_script_op");
MakeName(0x180ABD690, "hs_damage_object_effect_op");
MakeName(0x1802A7070, "hs_damage_object_effect_evaluate");
// 0x05B, damage_objects_effect
SetType(0x180ABD6B8, "hs_script_op");
MakeName(0x180ABD6B8, "hs_damage_objects_effect_op");
MakeName(0x1802A70C0, "hs_damage_objects_effect_evaluate");
// 0x05C, damage_object
SetType(0x180ABD5A0, "hs_script_op");
MakeName(0x180ABD5A0, "hs_damage_object_op");
MakeName(0x1802A7110, "hs_damage_object_evaluate");
// 0x05D, damage_objects
SetType(0x180ABD5C8, "hs_script_op");
MakeName(0x180ABD5C8, "hs_damage_objects_op");
MakeName(0x1802A7170, "hs_damage_objects_evaluate");
// 0x05E, damage_players
SetType(0x180ABD5F0, "hs_script_op");
MakeName(0x180ABD5F0, "hs_damage_players_op");
MakeName(0x1802A71D0, "hs_damage_players_evaluate");
// 0x05F, soft_ceiling_enable
SetType(0x180ABD618, "hs_script_op");
MakeName(0x180ABD618, "hs_soft_ceiling_enable_op");
MakeName(0x1802A7220, "hs_soft_ceiling_enable_evaluate");
// 0x060, object_create
SetType(0x180ABD500, "hs_script_op");
MakeName(0x180ABD500, "hs_object_create_op");
MakeName(0x1802A7270, "hs_object_create_evaluate");
// 0x061, object_create_variant
SetType(0x180ABD528, "hs_script_op");
MakeName(0x180ABD528, "hs_object_create_variant_op");
MakeName(0x1802A72C0, "hs_object_create_variant_evaluate");
// 0x062, object_create_clone
SetType(0x180ABD550, "hs_script_op");
MakeName(0x180ABD550, "hs_object_create_clone_op");
MakeName(0x1802A7360, "hs_object_create_clone_evaluate");
// 0x063, object_create_anew
SetType(0x180ABD578, "hs_script_op");
MakeName(0x180ABD578, "hs_object_create_anew_op");
MakeName(0x1802A7400, "hs_object_create_anew_evaluate");
// 0x064, object_create_if_necessary
SetType(0x180ABD460, "hs_script_op");
MakeName(0x180ABD460, "hs_object_create_if_necessary_op");
MakeName(0x1802A7450, "hs_object_create_if_necessary_evaluate");
// 0x065, object_create_folder
SetType(0x180ABD488, "hs_script_op");
MakeName(0x180ABD488, "hs_object_create_folder_op");
MakeName(0x1802A74E0, "hs_object_create_folder_evaluate");
// 0x066, object_create_folder_anew
SetType(0x180ABD4B0, "hs_script_op");
MakeName(0x180ABD4B0, "hs_object_create_folder_anew_op");
MakeName(0x1802A7530, "hs_object_create_folder_anew_evaluate");
// 0x067, object_destroy
SetType(0x180ABD4D8, "hs_script_op");
MakeName(0x180ABD4D8, "hs_object_destroy_op");
MakeName(0x1802A7590, "hs_object_destroy_evaluate");
// 0x068, object_destroy_all
SetType(0x180ABD3C8, "hs_script_op");
MakeName(0x180ABD3C8, "hs_object_destroy_all_op");
MakeName(0x1802A7600, "hs_object_destroy_all_evaluate");
// 0x069, object_destroy_type_mask
SetType(0x180ABD3E8, "hs_script_op");
MakeName(0x180ABD3E8, "hs_object_destroy_type_mask_op");
MakeName(0x1802A7620, "hs_object_destroy_type_mask_evaluate");
// 0x06A, objects_delete_by_definition
SetType(0x180ABD410, "hs_script_op");
MakeName(0x180ABD410, "hs_objects_delete_by_definition_op");
MakeName(0x1802A7670, "hs_objects_delete_by_definition_evaluate");
// 0x06B, object_destroy_folder
SetType(0x180ABD438, "hs_script_op");
MakeName(0x180ABD438, "hs_object_destroy_folder_op");
MakeName(0x1802A76C0, "hs_object_destroy_folder_evaluate");
// 0x06C, object_hide
SetType(0x180ABD328, "hs_script_op");
MakeName(0x180ABD328, "hs_object_hide_op");
MakeName(0x1802A7710, "hs_object_hide_evaluate");
// 0x06D, object_set_shadowless
SetType(0x180ABD350, "hs_script_op");
MakeName(0x180ABD350, "hs_object_set_shadowless_op");
MakeName(0x1802A7770, "hs_object_set_shadowless_evaluate");
// 0x06E, object_set_allegiance
SetType(0x180ABD378, "hs_script_op");
MakeName(0x180ABD378, "hs_object_set_allegiance_op");
MakeName(0x1802A7810, "hs_object_set_allegiance_evaluate");
// 0x06F, object_buckling_magnitude_get
SetType(0x180ABD3A0, "hs_script_op");
MakeName(0x180ABD3A0, "hs_object_buckling_magnitude_get_op");
MakeName(0x1802A7860, "hs_object_buckling_magnitude_get_evaluate");
// 0x070, object_function_set
SetType(0x180ABD2D8, "hs_script_op");
MakeName(0x180ABD2D8, "hs_object_function_set_op");
MakeName(0x1802A78F0, "hs_object_function_set_evaluate");
// 0x071, object_set_function_variable
SetType(0x180ABD300, "hs_script_op");
MakeName(0x180ABD300, "hs_object_set_function_variable_op");
MakeName(0x1802A7980, "hs_object_set_function_variable_evaluate");
// 0x072, object_set_cinematic_function_variable
SetType(0x180ABD260, "hs_script_op");
MakeName(0x180ABD260, "hs_object_set_cinematic_function_variable_op");
MakeName(0x1802A79E0, "hs_object_set_cinematic_function_variable_evaluate");
// 0x073, object_clear_cinematic_function_variable
SetType(0x180ABD288, "hs_script_op");
MakeName(0x180ABD288, "hs_object_clear_cinematic_function_variable_op");
MakeName(0x1802A7A40, "hs_object_clear_cinematic_function_variable_evaluate");
// 0x074, object_clear_all_function_variables
SetType(0x180ABD2B0, "hs_script_op");
MakeName(0x180ABD2B0, "hs_object_clear_all_function_variables_op");
MakeName(0x1802A7AF0, "hs_object_clear_all_function_variables_evaluate");
// 0x075, object_dynamic_simulation_disable
SetType(0x180ABD1E8, "hs_script_op");
MakeName(0x180ABD1E8, "hs_object_dynamic_simulation_disable_op");
MakeName(0x1802A7B40, "hs_object_dynamic_simulation_disable_evaluate");
// 0x076, object_set_phantom_power
SetType(0x180ABD210, "hs_script_op");
MakeName(0x180ABD210, "hs_object_set_phantom_power_op");
MakeName(0x1802A7BF0, "hs_object_set_phantom_power_evaluate");
// 0x077, object_wake_physics
SetType(0x180ABD238, "hs_script_op");
MakeName(0x180ABD238, "hs_object_wake_physics_op");
MakeName(0x1802A7CA0, "hs_object_wake_physics_evaluate");
// 0x078, object_get_at_rest
SetType(0x180ABD198, "hs_script_op");
MakeName(0x180ABD198, "hs_object_get_at_rest_op");
MakeName(0x1802A7D00, "hs_object_get_at_rest_evaluate");
// 0x079, object_set_ranged_attack_inhibited
SetType(0x180ABD1C0, "hs_script_op");
MakeName(0x180ABD1C0, "hs_object_set_ranged_attack_inhibited_op");
MakeName(0x1802A7DA0, "hs_object_set_ranged_attack_inhibited_evaluate");
// 0x07A, object_set_melee_attack_inhibited
SetType(0x180ABD128, "hs_script_op");
MakeName(0x180ABD128, "hs_object_set_melee_attack_inhibited_op");
MakeName(0x1802A7E40, "hs_object_set_melee_attack_inhibited_evaluate");
// 0x07B, objects_dump_memory
SetType(0x180ABD150, "hs_script_op");
MakeName(0x180ABD150, "hs_objects_dump_memory_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x07C, object_get_health
SetType(0x180ABD170, "hs_script_op");
MakeName(0x180ABD170, "hs_object_get_health_op");
MakeName(0x1802A7EE0, "hs_object_get_health_evaluate");
// 0x07D, object_get_shield
SetType(0x180ABD0B0, "hs_script_op");
MakeName(0x180ABD0B0, "hs_object_get_shield_op");
MakeName(0x1802A7F40, "hs_object_get_shield_evaluate");
// 0x07E, object_set_shield_effect
SetType(0x180ABD0D8, "hs_script_op");
MakeName(0x180ABD0D8, "hs_object_set_shield_effect_op");
MakeName(0x1802A7FA0, "hs_object_set_shield_effect_evaluate");
// 0x07F, object_set_physics
SetType(0x180ABD100, "hs_script_op");
MakeName(0x180ABD100, "hs_object_set_physics_op");
MakeName(0x1802A8000, "hs_object_set_physics_evaluate");
// 0x080, object_get_parent
SetType(0x180ABD038, "hs_script_op");
MakeName(0x180ABD038, "hs_object_get_parent_op");
MakeName(0x1802A8060, "hs_object_get_parent_evaluate");
// 0x081, objects_attach
SetType(0x180ABD060, "hs_script_op");
MakeName(0x180ABD060, "hs_objects_attach_op");
MakeName(0x1802A80E0, "hs_objects_attach_evaluate");
// 0x082, object_at_marker
SetType(0x180ABD088, "hs_script_op");
MakeName(0x180ABD088, "hs_object_at_marker_op");
MakeName(0x1802A8140, "hs_object_at_marker_evaluate");
// 0x083, objects_detach
SetType(0x180ABCFC0, "hs_script_op");
MakeName(0x180ABCFC0, "hs_objects_detach_op");
MakeName(0x1802A8190, "hs_objects_detach_evaluate");
// 0x084, object_set_scale
SetType(0x180ABCFE8, "hs_script_op");
MakeName(0x180ABCFE8, "hs_object_set_scale_op");
MakeName(0x1802A8240, "hs_object_set_scale_evaluate");
// 0x085, object_set_velocity0
SetType(0x180ABD010, "hs_script_op");
MakeName(0x180ABD010, "hs_object_set_velocity0_op");
MakeName(0x1802A82A0, "hs_object_set_velocity0_evaluate");
// 0x086, object_get_bsp
SetType(0x180ABCF70, "hs_script_op");
MakeName(0x180ABCF70, "hs_object_get_bsp_op");
MakeName(0x1802A8300, "hs_object_get_bsp_evaluate");
// 0x087, object_set_as_fireteam_target
SetType(0x180ABCF98, "hs_script_op");
MakeName(0x180ABCF98, "hs_object_set_as_fireteam_target_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x088, object_is_reserved
SetType(0x180ABCEF8, "hs_script_op");
MakeName(0x180ABCEF8, "hs_object_is_reserved_op");
MakeName(0x1802A8390, "hs_object_is_reserved_evaluate");
// 0x089, object_set_velocity1
SetType(0x180ABCF20, "hs_script_op");
MakeName(0x180ABCF20, "hs_object_set_velocity1_op");
MakeName(0x1802A8430, "hs_object_set_velocity1_evaluate");
// 0x08A, object_set_deleted_when_deactivated
SetType(0x180ABCF48, "hs_script_op");
MakeName(0x180ABCF48, "hs_object_set_deleted_when_deactivated_op");
MakeName(0x1802A8490, "hs_object_set_deleted_when_deactivated_evaluate");
// 0x08B, object_copy_player_appearance
SetType(0x180ABCE80, "hs_script_op");
MakeName(0x180ABCE80, "hs_object_copy_player_appearance_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x08C, object_model_target_destroyed
SetType(0x180ABCEA8, "hs_script_op");
MakeName(0x180ABCEA8, "hs_object_model_target_destroyed_op");
MakeName(0x1802A8510, "hs_object_model_target_destroyed_evaluate");
// 0x08D, object_model_targets_destroyed
SetType(0x180ABCED0, "hs_script_op");
MakeName(0x180ABCED0, "hs_object_model_targets_destroyed_op");
MakeName(0x1802A8570, "hs_object_model_targets_destroyed_evaluate");
// 0x08E, object_enable_damage_section
SetType(0x180ABCE30, "hs_script_op");
MakeName(0x180ABCE30, "hs_object_enable_damage_section_op");
MakeName(0x1802A85D0, "hs_object_enable_damage_section_evaluate");
// 0x08F, object_disable_damage_section
SetType(0x180ABCE58, "hs_script_op");
MakeName(0x180ABCE58, "hs_object_disable_damage_section_op");
MakeName(0x1802A8630, "hs_object_disable_damage_section_evaluate");
// 0x090, object_damage_damage_section
SetType(0x180ABCDB8, "hs_script_op");
MakeName(0x180ABCDB8, "hs_object_damage_damage_section_op");
MakeName(0x1802A8680, "hs_object_damage_damage_section_evaluate");
// 0x091, object_cannot_die
SetType(0x180ABCDE0, "hs_script_op");
MakeName(0x180ABCDE0, "hs_object_cannot_die_op");
MakeName(0x1802A86E0, "hs_object_cannot_die_evaluate");
// 0x092, object_cannot_die_except_kill_volumes
SetType(0x180ABCE08, "hs_script_op");
MakeName(0x180ABCE08, "hs_object_cannot_die_except_kill_volumes_op");
MakeName(0x1802A87A0, "hs_object_cannot_die_except_kill_volumes_evaluate");
// 0x093, object_ignores_emp
SetType(0x180ABCD48, "hs_script_op");
MakeName(0x180ABCD48, "hs_object_ignores_emp_op");
MakeName(0x1802A8860, "hs_object_ignores_emp_evaluate");
// 0x094, object_vitality_pinned
SetType(0x180ABCD70, "hs_script_op");
MakeName(0x180ABCD70, "hs_object_vitality_pinned_op");
MakeName(0x1802A88B0, "hs_object_vitality_pinned_evaluate");
// 0x095, garbage_collect_now
SetType(0x180ABCD98, "hs_script_op");
MakeName(0x180ABCD98, "hs_garbage_collect_now_op");
MakeName(0x1802A8910, "hs_garbage_collect_now_evaluate");
// 0x096, garbage_collect_unsafe
SetType(0x180ABCCE0, "hs_script_op");
MakeName(0x180ABCCE0, "hs_garbage_collect_unsafe_op");
MakeName(0x1802A8940, "hs_garbage_collect_unsafe_evaluate");
// 0x097, garbage_collect_multiplayer
SetType(0x180ABCD00, "hs_script_op");
MakeName(0x180ABCD00, "hs_garbage_collect_multiplayer_op");
MakeName(0x1802A8970, "hs_garbage_collect_multiplayer_evaluate");
// 0x098, object_cannot_take_damage
SetType(0x180ABCD20, "hs_script_op");
MakeName(0x180ABCD20, "hs_object_cannot_take_damage_op");
MakeName(0x1802A8990, "hs_object_cannot_take_damage_evaluate");
// 0x099, object_get_recent_body_damage
SetType(0x180ABCC90, "hs_script_op");
MakeName(0x180ABCC90, "hs_object_get_recent_body_damage_op");
MakeName(0x1802A89F0, "hs_object_get_recent_body_damage_evaluate");
// 0x09A, object_get_recent_shield_damage
SetType(0x180ABCCB8, "hs_script_op");
MakeName(0x180ABCCB8, "hs_object_get_recent_shield_damage_op");
MakeName(0x1802A8AA0, "hs_object_get_recent_shield_damage_evaluate");
// 0x09B, object_can_take_damage
SetType(0x180ABCC18, "hs_script_op");
MakeName(0x180ABCC18, "hs_object_can_take_damage_op");
MakeName(0x1802A8B50, "hs_object_can_take_damage_evaluate");
// 0x09C, object_immune_to_friendly_damage
SetType(0x180ABCC40, "hs_script_op");
MakeName(0x180ABCC40, "hs_object_immune_to_friendly_damage_op");
MakeName(0x1802A8BB0, "hs_object_immune_to_friendly_damage_evaluate");
// 0x09D, object_cinematic_lod
SetType(0x180ABCC68, "hs_script_op");
MakeName(0x180ABCC68, "hs_object_cinematic_lod_op");
MakeName(0x1802A8C10, "hs_object_cinematic_lod_evaluate");
// 0x09E, object_cinematic_collision
SetType(0x180ABCB78, "hs_script_op");
MakeName(0x180ABCB78, "hs_object_cinematic_collision_op");
MakeName(0x1802A8CB0, "hs_object_cinematic_collision_evaluate");
// 0x09F, object_cinematic_visibility
SetType(0x180ABCBA0, "hs_script_op");
MakeName(0x180ABCBA0, "hs_object_cinematic_visibility_op");
MakeName(0x1802A8D50, "hs_object_cinematic_visibility_evaluate");
// 0x0A0, objects_predict
SetType(0x180ABCBC8, "hs_script_op");
MakeName(0x180ABCBC8, "hs_objects_predict_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x0A1, objects_predict_high
SetType(0x180ABCBF0, "hs_script_op");
MakeName(0x180ABCBF0, "hs_objects_predict_high_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x0A2, objects_predict_low
SetType(0x180ABCB00, "hs_script_op");
MakeName(0x180ABCB00, "hs_objects_predict_low_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x0A3, object_type_predict_high
SetType(0x180ABCB28, "hs_script_op");
MakeName(0x180ABCB28, "hs_object_type_predict_high_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x0A4, object_type_predict_low
SetType(0x180ABCB50, "hs_script_op");
MakeName(0x180ABCB50, "hs_object_type_predict_low_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x0A5, object_type_predict
SetType(0x180ABCA60, "hs_script_op");
MakeName(0x180ABCA60, "hs_object_type_predict_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x0A6, object_teleport
SetType(0x180ABCA88, "hs_script_op");
MakeName(0x180ABCA88, "hs_object_teleport_op");
MakeName(0x1802A8DA0, "hs_object_teleport_evaluate");
// 0x0A7, object_teleport_to_ai_point
SetType(0x180ABCAB0, "hs_script_op");
MakeName(0x180ABCAB0, "hs_object_teleport_to_ai_point_op");
MakeName(0x1802A8DF0, "hs_object_teleport_to_ai_point_evaluate");
// 0x0A8, object_set_facing
SetType(0x180ABCAD8, "hs_script_op");
MakeName(0x180ABCAD8, "hs_object_set_facing_op");
MakeName(0x1802A8E90, "hs_object_set_facing_evaluate");
// 0x0A9, object_set_shield
SetType(0x180ABC9C0, "hs_script_op");
MakeName(0x180ABC9C0, "hs_object_set_shield_op");
MakeName(0x1802A8EE0, "hs_object_set_shield_evaluate");
// 0x0AA, object_set_shield_stun
SetType(0x180ABC9E8, "hs_script_op");
MakeName(0x180ABC9E8, "hs_object_set_shield_stun_op");
MakeName(0x1802A8F60, "hs_object_set_shield_stun_evaluate");
// 0x0AB, object_set_shield_stun_infinite
SetType(0x180ABCA10, "hs_script_op");
MakeName(0x180ABCA10, "hs_object_set_shield_stun_infinite_op");
MakeName(0x1802A8FC0, "hs_object_set_shield_stun_infinite_evaluate");
// 0x0AC, object_set_permutation
SetType(0x180ABCA38, "hs_script_op");
MakeName(0x180ABCA38, "hs_object_set_permutation_op");
MakeName(0x1802A9020, "hs_object_set_permutation_evaluate");
// 0x0AD, object_set_variant
SetType(0x180ABC920, "hs_script_op");
MakeName(0x180ABC920, "hs_object_set_variant_op");
MakeName(0x1802A9080, "hs_object_set_variant_evaluate");
// 0x0AE, object_set_region_state
SetType(0x180ABC948, "hs_script_op");
MakeName(0x180ABC948, "hs_object_set_region_state_op");
MakeName(0x1802A90E0, "hs_object_set_region_state_evaluate");
// 0x0AF, object_set_model_state_property
SetType(0x180ABC970, "hs_script_op");
MakeName(0x180ABC970, "hs_object_set_model_state_property_op");
MakeName(0x1802A9140, "hs_object_set_model_state_property_evaluate");
// 0x0B0, objects_can_see_object
SetType(0x180ABC998, "hs_script_op");
MakeName(0x180ABC998, "hs_objects_can_see_object_op");
MakeName(0x1802A91B0, "hs_objects_can_see_object_evaluate");
// 0x0B1, objects_can_see_flag
SetType(0x180ABC880, "hs_script_op");
MakeName(0x180ABC880, "hs_objects_can_see_flag_op");
MakeName(0x1802A9220, "hs_objects_can_see_flag_evaluate");
// 0x0B2, objects_distance_to_object
SetType(0x180ABC8A8, "hs_script_op");
MakeName(0x180ABC8A8, "hs_objects_distance_to_object_op");
MakeName(0x1802A9290, "hs_objects_distance_to_object_evaluate");
// 0x0B3, objects_distance_to_flag
SetType(0x180ABC8D0, "hs_script_op");
MakeName(0x180ABC8D0, "hs_objects_distance_to_flag_op");
MakeName(0x1802A92F0, "hs_objects_distance_to_flag_evaluate");
// 0x0B4, objects_distance_to_point
SetType(0x180ABC8F8, "hs_script_op");
MakeName(0x180ABC8F8, "hs_objects_distance_to_point_op");
MakeName(0x1802A9350, "hs_objects_distance_to_point_evaluate");
// 0x0B5, map_info
SetType(0x180ABC7E8, "hs_script_op");
MakeName(0x180ABC7E8, "hs_map_info_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0B6, position_predict
SetType(0x180ABC808, "hs_script_op");
MakeName(0x180ABC808, "hs_position_predict_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x0B7, shader_predict
SetType(0x180ABC830, "hs_script_op");
MakeName(0x180ABC830, "hs_shader_predict_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x0B8, bitmap_predict
SetType(0x180ABC858, "hs_script_op");
MakeName(0x180ABC858, "hs_bitmap_predict_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x0B9, script_recompile
SetType(0x180ABC760, "hs_script_op");
MakeName(0x180ABC760, "hs_script_recompile_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0BA, script_doc
SetType(0x180ABC780, "hs_script_op");
MakeName(0x180ABC780, "hs_script_doc_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0BB, help
SetType(0x180ABC7A0, "hs_script_op");
MakeName(0x180ABC7A0, "hs_help_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0BC, game_engine_objects
SetType(0x180ABC7C8, "hs_script_op");
MakeName(0x180ABC7C8, "hs_game_engine_objects_op");
MakeName(0x1802A93B0, "hs_game_engine_objects_evaluate");
// 0x0BD, random_range
SetType(0x180ABC6C8, "hs_script_op");
MakeName(0x180ABC6C8, "hs_random_range_op");
MakeName(0x1802A93D0, "hs_random_range_evaluate");
// 0x0BE, real_random_range
SetType(0x180ABC6F0, "hs_script_op");
MakeName(0x180ABC6F0, "hs_real_random_range_op");
MakeName(0x1802A9470, "hs_real_random_range_evaluate");
// 0x0BF, physics_constants_reset
SetType(0x180ABC718, "hs_script_op");
MakeName(0x180ABC718, "hs_physics_constants_reset_op");
MakeName(0x1802A9510, "hs_physics_constants_reset_evaluate");
// 0x0C0, physics_set_gravity
SetType(0x180ABC738, "hs_script_op");
MakeName(0x180ABC738, "hs_physics_set_gravity_op");
MakeName(0x1802A9590, "hs_physics_set_gravity_evaluate");
// 0x0C1, physics_set_velocity_frame
SetType(0x180ABC638, "hs_script_op");
MakeName(0x180ABC638, "hs_physics_set_velocity_frame_op");
MakeName(0x1802A9640, "hs_physics_set_velocity_frame_evaluate");
// 0x0C2, physics_disable_character_ground_adhesion_forces
SetType(0x180ABC660, "hs_script_op");
MakeName(0x180ABC660, "hs_physics_disable_character_ground_adhesion_forces_op");
MakeName(0x1802A96C0, "hs_physics_disable_character_ground_adhesion_forces_evaluate");
// 0x0C3, havok_debug_start
SetType(0x180ABC688, "hs_script_op");
MakeName(0x180ABC688, "hs_havok_debug_start_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0C4, havok_debug_stop
SetType(0x180ABC6A8, "hs_script_op");
MakeName(0x180ABC6A8, "hs_havok_debug_stop_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0C5, havok_dump_world
SetType(0x180ABC5B0, "hs_script_op");
MakeName(0x180ABC5B0, "hs_havok_dump_world_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0C6, havok_dump_world_close_movie
SetType(0x180ABC5D8, "hs_script_op");
MakeName(0x180ABC5D8, "hs_havok_dump_world_close_movie_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0C7, havok_profile_start
SetType(0x180ABC5F8, "hs_script_op");
MakeName(0x180ABC5F8, "hs_havok_profile_start_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0C8, havok_profile_end
SetType(0x180ABC618, "hs_script_op");
MakeName(0x180ABC618, "hs_havok_profile_end_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0C9, havok_profile_range
SetType(0x180ABC520, "hs_script_op");
MakeName(0x180ABC520, "hs_havok_profile_range_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0CA, havok_reset_allocated_state
SetType(0x180ABC548, "hs_script_op");
MakeName(0x180ABC548, "hs_havok_reset_allocated_state_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0CB, breakable_surfaces_enable
SetType(0x180ABC568, "hs_script_op");
MakeName(0x180ABC568, "hs_breakable_surfaces_enable_op");
MakeName(0x1802A9760, "hs_breakable_surfaces_enable_evaluate");
// 0x0CC, breakable_surfaces_reset
SetType(0x180ABC590, "hs_script_op");
MakeName(0x180ABC590, "hs_breakable_surfaces_reset_op");
MakeName(0x1802A97D0, "hs_breakable_surfaces_reset_evaluate");
// 0x0CD, recording_play
SetType(0x180ABC480, "hs_script_op");
MakeName(0x180ABC480, "hs_recording_play_op");
MakeName(0x1802A97F0, "hs_recording_play_evaluate");
// 0x0CE, recording_play_and_delete
SetType(0x180ABC4A8, "hs_script_op");
MakeName(0x180ABC4A8, "hs_recording_play_and_delete_op");
MakeName(0x1802A9850, "hs_recording_play_and_delete_evaluate");
// 0x0CF, recording_play_and_hover
SetType(0x180ABC4D0, "hs_script_op");
MakeName(0x180ABC4D0, "hs_recording_play_and_hover_op");
MakeName(0x1802A98C0, "hs_recording_play_and_hover_evaluate");
// 0x0D0, recording_kill
SetType(0x180ABC4F8, "hs_script_op");
MakeName(0x180ABC4F8, "hs_recording_kill_op");
MakeName(0x1802A9930, "hs_recording_kill_evaluate");
// 0x0D1, recording_time
SetType(0x180ABC410, "hs_script_op");
MakeName(0x180ABC410, "hs_recording_time_op");
MakeName(0x1802A9990, "hs_recording_time_evaluate");
// 0x0D2, render_lights
SetType(0x180ABC438, "hs_script_op");
MakeName(0x180ABC438, "hs_render_lights_op");
MakeName(0x1802A9A40, "hs_render_lights_evaluate");
// 0x0D3, print_light_state
SetType(0x180ABC460, "hs_script_op");
MakeName(0x180ABC460, "hs_print_light_state_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0D4, render_lights_enable_cinematic_shadow
SetType(0x180ABC398, "hs_script_op");
MakeName(0x180ABC398, "hs_render_lights_enable_cinematic_shadow_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x0D5, texture_camera_set_object_marker
SetType(0x180ABC3C0, "hs_script_op");
MakeName(0x180ABC3C0, "hs_texture_camera_set_object_marker_op");
MakeName(0x1802A9AC0, "hs_texture_camera_set_object_marker_evaluate");
// 0x0D6, texture_camera_set_position
SetType(0x180ABC3E8, "hs_script_op");
MakeName(0x180ABC3E8, "hs_texture_camera_set_position_op");
MakeName(0x1802A9B20, "hs_texture_camera_set_position_evaluate");
// 0x0D7, texture_camera_set_target
SetType(0x180ABC320, "hs_script_op");
MakeName(0x180ABC320, "hs_texture_camera_set_target_op");
MakeName(0x1802A9BB0, "hs_texture_camera_set_target_evaluate");
// 0x0D8, texture_camera_attach_to_object
SetType(0x180ABC348, "hs_script_op");
MakeName(0x180ABC348, "hs_texture_camera_attach_to_object_op");
MakeName(0x1802A9C40, "hs_texture_camera_attach_to_object_evaluate");
// 0x0D9, texture_camera_target_object
SetType(0x180ABC370, "hs_script_op");
MakeName(0x180ABC370, "hs_texture_camera_target_object_op");
MakeName(0x1802A9C90, "hs_texture_camera_target_object_evaluate");
// 0x0DA, texture_camera_position_world_offset
SetType(0x180ABC2B8, "hs_script_op");
MakeName(0x180ABC2B8, "hs_texture_camera_position_world_offset_op");
MakeName(0x1802A9CE0, "hs_texture_camera_position_world_offset_evaluate");
// 0x0DB, texture_camera_on
SetType(0x180ABC2E0, "hs_script_op");
MakeName(0x180ABC2E0, "hs_texture_camera_on_op");
MakeName(0x1802A9D60, "hs_texture_camera_on_evaluate");
// 0x0DC, texture_camera_bink
SetType(0x180ABC300, "hs_script_op");
MakeName(0x180ABC300, "hs_texture_camera_bink_op");
MakeName(0x1802A9D90, "hs_texture_camera_bink_evaluate");
// 0x0DD, texture_camera_off
SetType(0x180ABC248, "hs_script_op");
MakeName(0x180ABC248, "hs_texture_camera_off_op");
MakeName(0x1802A9DC0, "hs_texture_camera_off_evaluate");
// 0x0DE, texture_camera_set_aspect_ratio
SetType(0x180ABC268, "hs_script_op");
MakeName(0x180ABC268, "hs_texture_camera_set_aspect_ratio_op");
MakeName(0x1802A9DF0, "hs_texture_camera_set_aspect_ratio_evaluate");
// 0x0DF, texture_camera_set_resolution
SetType(0x180ABC290, "hs_script_op");
MakeName(0x180ABC290, "hs_texture_camera_set_resolution_op");
MakeName(0x1802A9E60, "hs_texture_camera_set_resolution_evaluate");
// 0x0E0, texture_camera_render_mode
SetType(0x180ABC1F8, "hs_script_op");
MakeName(0x180ABC1F8, "hs_texture_camera_render_mode_op");
MakeName(0x1802A9F00, "hs_texture_camera_render_mode_evaluate");
// 0x0E1, texture_camera_set_fov
SetType(0x180ABC220, "hs_script_op");
MakeName(0x180ABC220, "hs_texture_camera_set_fov_op");
MakeName(0x1802A9F80, "hs_texture_camera_set_fov_evaluate");
// 0x0E2, texture_camera_set_fov_frame_target
SetType(0x180ABC180, "hs_script_op");
MakeName(0x180ABC180, "hs_texture_camera_set_fov_frame_target_op");
MakeName(0x1802AA010, "hs_texture_camera_set_fov_frame_target_evaluate");
// 0x0E3, texture_camera_enable_dynamic_lights
SetType(0x180ABC1A8, "hs_script_op");
MakeName(0x180ABC1A8, "hs_texture_camera_enable_dynamic_lights_op");
MakeName(0x1802AA080, "hs_texture_camera_enable_dynamic_lights_evaluate");
// 0x0E4, hud_camera_on
SetType(0x180ABC1D0, "hs_script_op");
MakeName(0x180ABC1D0, "hs_hud_camera_on_op");
MakeName(0x1802AA0F0, "hs_hud_camera_on_evaluate");
// 0x0E5, hud_camera_off
SetType(0x180ABC108, "hs_script_op");
MakeName(0x180ABC108, "hs_hud_camera_off_op");
MakeName(0x1802AA180, "hs_hud_camera_off_evaluate");
// 0x0E6, hud_camera_set_position
SetType(0x180ABC130, "hs_script_op");
MakeName(0x180ABC130, "hs_hud_camera_set_position_op");
MakeName(0x1802AA210, "hs_hud_camera_set_position_evaluate");
// 0x0E7, hud_camera_set_target
SetType(0x180ABC158, "hs_script_op");
MakeName(0x180ABC158, "hs_hud_camera_set_target_op");
MakeName(0x1802AA2D0, "hs_hud_camera_set_target_evaluate");
// 0x0E8, hud_camera_attach_to_object
SetType(0x180ABC0B8, "hs_script_op");
MakeName(0x180ABC0B8, "hs_hud_camera_attach_to_object_op");
MakeName(0x1802AA390, "hs_hud_camera_attach_to_object_evaluate");
// 0x0E9, hud_camera_target_object
SetType(0x180ABC0E0, "hs_script_op");
MakeName(0x180ABC0E0, "hs_hud_camera_target_object_op");
MakeName(0x1802AA420, "hs_hud_camera_target_object_evaluate");
// 0x0EA, hud_camera_structure
SetType(0x180ABC038, "hs_script_op");
MakeName(0x180ABC038, "hs_hud_camera_structure_op");
MakeName(0x1802AA4B0, "hs_hud_camera_structure_evaluate");
// 0x0EB, hud_camera_highlight_object
SetType(0x180ABC060, "hs_script_op");
MakeName(0x180ABC060, "hs_hud_camera_highlight_object_op");
MakeName(0x1802AA550, "hs_hud_camera_highlight_object_evaluate");
// 0x0EC, hud_camera_clear_objects
SetType(0x180ABC090, "hs_script_op");
MakeName(0x180ABC090, "hs_hud_camera_clear_objects_op");
MakeName(0x1802AA600, "hs_hud_camera_clear_objects_evaluate");
// 0x0ED, hud_camera_spin_around
SetType(0x180ABBFB8, "hs_script_op");
MakeName(0x180ABBFB8, "hs_hud_camera_spin_around_op");
MakeName(0x1802AA6B0, "hs_hud_camera_spin_around_evaluate");
// 0x0EE, hud_camera_from_player_view
SetType(0x180ABBFE0, "hs_script_op");
MakeName(0x180ABBFE0, "hs_hud_camera_from_player_view_op");
MakeName(0x1802AA740, "hs_hud_camera_from_player_view_evaluate");
// 0x0EF, hud_camera_window
SetType(0x180ABC008, "hs_script_op");
MakeName(0x180ABC008, "hs_hud_camera_window_op");
MakeName(0x1802AA7D0, "hs_hud_camera_window_evaluate");
// 0x0F0, render_debug_texture_camera
SetType(0x180ABBF18, "hs_script_op");
MakeName(0x180ABBF18, "hs_render_debug_texture_camera_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0F1, render_debug_cheap_particles
SetType(0x180ABBF40, "hs_script_op");
MakeName(0x180ABBF40, "hs_render_debug_cheap_particles_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0F2, render_debug_rain_occlusion
SetType(0x180ABBF68, "hs_script_op");
MakeName(0x180ABBF68, "hs_render_debug_rain_occlusion_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0F3, render_debug_rain_fog
SetType(0x180ABBF90, "hs_script_op");
MakeName(0x180ABBF90, "hs_render_debug_rain_fog_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0F4, debug_rain_toggle
SetType(0x180ABBEA8, "hs_script_op");
MakeName(0x180ABBEA8, "hs_debug_rain_toggle_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0F5, weather_animate
SetType(0x180ABBEC8, "hs_script_op");
MakeName(0x180ABBEC8, "hs_weather_animate_op");
MakeName(0x1802AA840, "hs_weather_animate_evaluate");
// 0x0F6, weather_animate_force
SetType(0x180ABBEF0, "hs_script_op");
MakeName(0x180ABBEF0, "hs_weather_animate_force_op");
MakeName(0x1802AA8A0, "hs_weather_animate_force_evaluate");
// 0x0F7, debug_structure_cluster
SetType(0x180ABBE08, "hs_script_op");
MakeName(0x180ABBE08, "hs_debug_structure_cluster_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0F8, unknown
SetType(0x180ABBE30, "hs_script_op");
MakeName(0x180ABBE30, "hs_unknown0F8_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0F9, unknown
SetType(0x180ABBE58, "hs_script_op");
MakeName(0x180ABBE58, "hs_unknown0F9_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0FA, unknown
SetType(0x180ABBE80, "hs_script_op");
MakeName(0x180ABBE80, "hs_unknown0FA_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0FB, unknown
SetType(0x180ABBD68, "hs_script_op");
MakeName(0x180ABBD68, "hs_unknown0FB_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0FC, unknown
SetType(0x180ABBD90, "hs_script_op");
MakeName(0x180ABBD90, "hs_unknown0FC_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0FD, render_debug_structure_all_fog_planes
SetType(0x180ABBDB8, "hs_script_op");
MakeName(0x180ABBDB8, "hs_render_debug_structure_all_fog_planes_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0FE, render_debug_structure_all_cluster_errors
SetType(0x180ABBDE0, "hs_script_op");
MakeName(0x180ABBDE0, "hs_render_debug_structure_all_cluster_errors_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x0FF, render_debug_structure_line_opacity
SetType(0x180ABBCC8, "hs_script_op");
MakeName(0x180ABBCC8, "hs_render_debug_structure_line_opacity_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x100, render_debug_structure_text_opacity
SetType(0x180ABBCF0, "hs_script_op");
MakeName(0x180ABBCF0, "hs_render_debug_structure_text_opacity_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x101, render_debug_structure_opacity
SetType(0x180ABBD18, "hs_script_op");
MakeName(0x180ABBD18, "hs_render_debug_structure_opacity_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x102, render_debug_structure_non_occluded_fog_planes
SetType(0x180ABBD40, "hs_script_op");
MakeName(0x180ABBD40, "hs_render_debug_structure_non_occluded_fog_planes_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x103, render_debug_structure_lightmaps_use_pervertex
SetType(0x180ABBC48, "hs_script_op");
MakeName(0x180ABBC48, "hs_render_debug_structure_lightmaps_use_pervertex_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x104, render_debug_structure_lightmaps_use_reset
SetType(0x180ABBC68, "hs_script_op");
MakeName(0x180ABBC68, "hs_render_debug_structure_lightmaps_use_reset_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x105, render_debug_structure_lightmaps_sample_enable
SetType(0x180ABBC88, "hs_script_op");
MakeName(0x180ABBC88, "hs_render_debug_structure_lightmaps_sample_enable_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x106, render_debug_structure_lightmaps_sample_disable
SetType(0x180ABBCA8, "hs_script_op");
MakeName(0x180ABBCA8, "hs_render_debug_structure_lightmaps_sample_disable_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x107, render_debug_query_object_bitmaps
SetType(0x180ABBBB8, "hs_script_op");
MakeName(0x180ABBBB8, "hs_render_debug_query_object_bitmaps_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x108, render_debug_query_bsp_resources
SetType(0x180ABBBE0, "hs_script_op");
MakeName(0x180ABBBE0, "hs_render_debug_query_bsp_resources_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x109, unknown
SetType(0x180ABBC08, "hs_script_op");
MakeName(0x180ABBC08, "hs_unknown109_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x10A, unknown
SetType(0x180ABBC28, "hs_script_op");
MakeName(0x180ABBC28, "hs_unknown10A_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x10B, render_debug_text_using_simple_font
SetType(0x180ABBB20, "hs_script_op");
MakeName(0x180ABBB20, "hs_render_debug_text_using_simple_font_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x10C, render_postprocess_color_tweaking_reset
SetType(0x180ABBB48, "hs_script_op");
MakeName(0x180ABBB48, "hs_render_postprocess_color_tweaking_reset_op");
MakeName(0x1802AA900, "hs_render_postprocess_color_tweaking_reset_evaluate");
// 0x10D, render_debug_wrinkle_weights_a
SetType(0x180ABBB68, "hs_script_op");
MakeName(0x180ABBB68, "hs_render_debug_wrinkle_weights_a_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x10E, render_debug_wrinkle_weights_b
SetType(0x180ABBB90, "hs_script_op");
MakeName(0x180ABBB90, "hs_render_debug_wrinkle_weights_b_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x10F, render_debug_wrinkle_weights_from_console
SetType(0x180ABBAA8, "hs_script_op");
MakeName(0x180ABBAA8, "hs_render_debug_wrinkle_weights_from_console_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x110, scenery_animation_start
SetType(0x180ABBAD0, "hs_script_op");
MakeName(0x180ABBAD0, "hs_scenery_animation_start_op");
MakeName(0x1802AA930, "hs_scenery_animation_start_evaluate");
// 0x111, scenery_animation_start_loop
SetType(0x180ABBAF8, "hs_script_op");
MakeName(0x180ABBAF8, "hs_scenery_animation_start_loop_op");
MakeName(0x1802AA9A0, "hs_scenery_animation_start_loop_evaluate");
// 0x112, scenery_animation_start_relative
SetType(0x180ABBA58, "hs_script_op");
MakeName(0x180ABBA58, "hs_scenery_animation_start_relative_op");
MakeName(0x1802AAA10, "hs_scenery_animation_start_relative_evaluate");
// 0x113, scenery_animation_start_relative_loop
SetType(0x180ABBA80, "hs_script_op");
MakeName(0x180ABBA80, "hs_scenery_animation_start_relative_loop_op");
MakeName(0x1802AAA80, "hs_scenery_animation_start_relative_loop_evaluate");
// 0x114, scenery_animation_start_at_frame
SetType(0x180ABB9D8, "hs_script_op");
MakeName(0x180ABB9D8, "hs_scenery_animation_start_at_frame_op");
MakeName(0x1802AAAF0, "hs_scenery_animation_start_at_frame_evaluate");
// 0x115, scenery_animation_start_relative_at_frame
SetType(0x180ABBA00, "hs_script_op");
MakeName(0x180ABBA00, "hs_scenery_animation_start_relative_at_frame_op");
MakeName(0x1802AAB60, "hs_scenery_animation_start_relative_at_frame_evaluate");
// 0x116, scenery_animation_idle
SetType(0x180ABBA30, "hs_script_op");
MakeName(0x180ABBA30, "hs_scenery_animation_idle_op");
MakeName(0x1802AABD0, "hs_scenery_animation_idle_evaluate");
// 0x117, scenery_get_animation_time
SetType(0x180ABB960, "hs_script_op");
MakeName(0x180ABB960, "hs_scenery_get_animation_time_op");
MakeName(0x1802AAC20, "hs_scenery_get_animation_time_evaluate");
// 0x118, unit_can_blink
SetType(0x180ABB988, "hs_script_op");
MakeName(0x180ABB988, "hs_unit_can_blink_op");
MakeName(0x1802AAC80, "hs_unit_can_blink_evaluate");
// 0x119, unit_set_active_camo
SetType(0x180ABB9B0, "hs_script_op");
MakeName(0x180ABB9B0, "hs_unit_set_active_camo_op");
MakeName(0x1802AAD30, "hs_unit_set_active_camo_evaluate");
// 0x11A, unit_open
SetType(0x180ABB910, "hs_script_op");
MakeName(0x180ABB910, "hs_unit_open_op");
MakeName(0x1802AADA0, "hs_unit_open_evaluate");
// 0x11B, unit_close
SetType(0x180ABB938, "hs_script_op");
MakeName(0x180ABB938, "hs_unit_close_op");
MakeName(0x1802AADF0, "hs_unit_close_evaluate");
// 0x11C, unit_kill
SetType(0x180ABB898, "hs_script_op");
MakeName(0x180ABB898, "hs_unit_kill_op");
MakeName(0x1802AAE40, "hs_unit_kill_evaluate");
// 0x11D, unit_kill_silent
SetType(0x180ABB8C0, "hs_script_op");
MakeName(0x180ABB8C0, "hs_unit_kill_silent_op");
MakeName(0x1802AAEE0, "hs_unit_kill_silent_evaluate");
// 0x11E, unit_is_emitting
SetType(0x180ABB8E8, "hs_script_op");
MakeName(0x180ABB8E8, "hs_unit_is_emitting_op");
MakeName(0x1802AAF80, "hs_unit_is_emitting_evaluate");
// 0x11F, unit_is_emp_stunned
SetType(0x180ABB820, "hs_script_op");
MakeName(0x180ABB820, "hs_unit_is_emp_stunned_op");
MakeName(0x1802AB030, "hs_unit_is_emp_stunned_evaluate");
// 0x120, unit_get_custom_animation_time
SetType(0x180ABB848, "hs_script_op");
MakeName(0x180ABB848, "hs_unit_get_custom_animation_time_op");
MakeName(0x1802AB0E0, "hs_unit_get_custom_animation_time_evaluate");
// 0x121, unit_stop_custom_animation
SetType(0x180ABB870, "hs_script_op");
MakeName(0x180ABB870, "hs_unit_stop_custom_animation_op");
MakeName(0x1802AB150, "hs_unit_stop_custom_animation_evaluate");
// 0x122, custom_animation
SetType(0x180ABB7D0, "hs_script_op");
MakeName(0x180ABB7D0, "hs_custom_animation_op");
MakeName(0x1802AB1E0, "hs_custom_animation_evaluate");
// 0x123, custom_animation_loop
SetType(0x180ABB7F8, "hs_script_op");
MakeName(0x180ABB7F8, "hs_custom_animation_loop_op");
MakeName(0x1802AB250, "hs_custom_animation_loop_evaluate");
// 0x124, custom_animation_relative
SetType(0x180ABB748, "hs_script_op");
MakeName(0x180ABB748, "hs_custom_animation_relative_op");
MakeName(0x1802AB2C0, "hs_custom_animation_relative_evaluate");
// 0x125, custom_animation_relative_loop
SetType(0x180ABB778, "hs_script_op");
MakeName(0x180ABB778, "hs_custom_animation_relative_loop_op");
MakeName(0x1802AB330, "hs_custom_animation_relative_loop_evaluate");
// 0x126, custom_animation_list
SetType(0x180ABB7A8, "hs_script_op");
MakeName(0x180ABB7A8, "hs_custom_animation_list_op");
MakeName(0x1802AB3A0, "hs_custom_animation_list_evaluate");
// 0x127, unit_custom_animation_at_frame
SetType(0x180ABB6C0, "hs_script_op");
MakeName(0x180ABB6C0, "hs_unit_custom_animation_at_frame_op");
MakeName(0x1802AB410, "hs_unit_custom_animation_at_frame_evaluate");
// 0x128, unit_custom_animation_relative_at_frame
SetType(0x180ABB6F0, "hs_script_op");
MakeName(0x180ABB6F0, "hs_unit_custom_animation_relative_at_frame_op");
MakeName(0x1802AB4C0, "hs_unit_custom_animation_relative_at_frame_evaluate");
// 0x129, unit_is_playing_custom_animation
SetType(0x180ABB720, "hs_script_op");
MakeName(0x180ABB720, "hs_unit_is_playing_custom_animation_op");
MakeName(0x1802AB570, "hs_unit_is_playing_custom_animation_evaluate");
// 0x12A, unit_has_mandibles_hidden
SetType(0x180ABB628, "hs_script_op");
MakeName(0x180ABB628, "hs_unit_has_mandibles_hidden_op");
MakeName(0x1802AB5E0, "hs_unit_has_mandibles_hidden_evaluate");
// 0x12B, animation_capture_set_file_name
SetType(0x180ABB650, "hs_script_op");
MakeName(0x180ABB650, "hs_animation_capture_set_file_name_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x12C, animation_capture_set_origin_object_name
SetType(0x180ABB678, "hs_script_op");
MakeName(0x180ABB678, "hs_animation_capture_set_origin_object_name_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x12D, animation_capture_start_recording
SetType(0x180ABB6A0, "hs_script_op");
MakeName(0x180ABB6A0, "hs_animation_capture_start_recording_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x12E, animation_capture_stop_recording
SetType(0x180ABB5B8, "hs_script_op");
MakeName(0x180ABB5B8, "hs_animation_capture_stop_recording_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x12F, sync_action_create
SetType(0x180ABB5D8, "hs_script_op");
MakeName(0x180ABB5D8, "hs_sync_action_create_op");
MakeName(0x1802AB640, "hs_sync_action_create_evaluate");
// 0x130, object_running_sync_action
SetType(0x180ABB600, "hs_script_op");
MakeName(0x180ABB600, "hs_object_running_sync_action_op");
MakeName(0x1802AB6A0, "hs_object_running_sync_action_evaluate");
// 0x131, object_set_custom_animations_hold_on_last_frame
SetType(0x180ABB520, "hs_script_op");
MakeName(0x180ABB520, "hs_object_set_custom_animations_hold_on_last_frame_op");
MakeName(0x1802AB760, "hs_object_set_custom_animations_hold_on_last_frame_evaluate");
// 0x132, object_set_custom_animations_prevent_lipsync_head_movement
SetType(0x180ABB548, "hs_script_op");
MakeName(0x180ABB548, "hs_object_set_custom_animations_prevent_lipsync_head_movement_op");
MakeName(0x1802AB7D0, "hs_object_set_custom_animations_prevent_lipsync_head_movement_evaluate");
// 0x133, preferred_animation_list_add
SetType(0x180ABB570, "hs_script_op");
MakeName(0x180ABB570, "hs_preferred_animation_list_add_op");
MakeName(0x1802AB840, "hs_return1_evaluate");
// 0x134, preferred_animation_list_clear
SetType(0x180ABB598, "hs_script_op");
MakeName(0x180ABB598, "hs_preferred_animation_list_clear_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x135, unit_get_team_index
SetType(0x180ABB4D0, "hs_script_op");
MakeName(0x180ABB4D0, "hs_unit_get_team_index_op");
MakeName(0x1802AB8A0, "hs_unit_get_team_index_evaluate");
// 0x136, unit_aim_without_turning
SetType(0x180ABB4F8, "hs_script_op");
MakeName(0x180ABB4F8, "hs_unit_aim_without_turning_op");
MakeName(0x1802AB900, "hs_unit_aim_without_turning_evaluate");
// 0x137, unit_set_enterable_by_player
SetType(0x180ABB458, "hs_script_op");
MakeName(0x180ABB458, "hs_unit_set_enterable_by_player_op");
MakeName(0x1802AB9B0, "hs_unit_set_enterable_by_player_evaluate");
// 0x138, unit_get_enterable_by_player
SetType(0x180ABB480, "hs_script_op");
MakeName(0x180ABB480, "hs_unit_get_enterable_by_player_op");
MakeName(0x1802ABA60, "hs_unit_get_enterable_by_player_evaluate");
// 0x139, unit_only_takes_damage_from_players_team
SetType(0x180ABB4A8, "hs_script_op");
MakeName(0x180ABB4A8, "hs_unit_only_takes_damage_from_players_team_op");
MakeName(0x1802ABB00, "hs_unit_only_takes_damage_from_players_team_evaluate");
// 0x13A, unit_enter_vehicle
SetType(0x180ABB3E0, "hs_script_op");
MakeName(0x180ABB3E0, "hs_unit_enter_vehicle_op");
MakeName(0x1802ABBB0, "hs_unit_enter_vehicle_evaluate");
// 0x13B, unit_enter_vehicle_immediate
SetType(0x180ABB408, "hs_script_op");
MakeName(0x180ABB408, "hs_unit_enter_vehicle_immediate_op");
MakeName(0x1802ABC10, "hs_unit_enter_vehicle_immediate_evaluate");
// 0x13C, unit_falling_damage_disable
SetType(0x180ABB430, "hs_script_op");
MakeName(0x180ABB430, "hs_unit_falling_damage_disable_op");
MakeName(0x1802ABC70, "hs_unit_falling_damage_disable_evaluate");
// 0x13D, unit_in_vehicle_type
SetType(0x180ABB390, "hs_script_op");
MakeName(0x180ABB390, "hs_unit_in_vehicle_type_op");
MakeName(0x1802ABD20, "hs_unit_in_vehicle_type_evaluate");
// 0x13E, object_get_turret_count
SetType(0x180ABB3B8, "hs_script_op");
MakeName(0x180ABB3B8, "hs_object_get_turret_count_op");
MakeName(0x1802ABD80, "hs_object_get_turret_count_evaluate");
// 0x13F, object_get_turret
SetType(0x180ABB318, "hs_script_op");
MakeName(0x180ABB318, "hs_object_get_turret_op");
MakeName(0x1802ABDE0, "hs_object_get_turret_evaluate");
// 0x140, unit_board_vehicle
SetType(0x180ABB340, "hs_script_op");
MakeName(0x180ABB340, "hs_unit_board_vehicle_op");
MakeName(0x1802ABE30, "hs_unit_board_vehicle_evaluate");
// 0x141, unit_set_emotion
SetType(0x180ABB368, "hs_script_op");
MakeName(0x180ABB368, "hs_unit_set_emotion_op");
MakeName(0x1802ABE80, "hs_unit_set_emotion_evaluate");
// 0x142, unit_set_emotion_by_name
SetType(0x180ABB2A0, "hs_script_op");
MakeName(0x180ABB2A0, "hs_unit_set_emotion_by_name_op");
MakeName(0x1802ABF20, "hs_unit_set_emotion_by_name_evaluate");
// 0x143, unit_enable_eye_tracking
SetType(0x180ABB2C8, "hs_script_op");
MakeName(0x180ABB2C8, "hs_unit_enable_eye_tracking_op");
MakeName(0x1802ABFC0, "hs_unit_enable_eye_tracking_evaluate");
// 0x144, unit_set_integrated_flashlight
SetType(0x180ABB2F0, "hs_script_op");
MakeName(0x180ABB2F0, "hs_unit_set_integrated_flashlight_op");
MakeName(0x1802AC080, "hs_unit_set_integrated_flashlight_evaluate");
// 0x145, unit_in_vehicle
SetType(0x180ABB250, "hs_script_op");
MakeName(0x180ABB250, "hs_unit_in_vehicle_op");
MakeName(0x1802AC0D0, "hs_unit_in_vehicle_evaluate");
// 0x146, unit_get_vehicle
SetType(0x180ABB278, "hs_script_op");
MakeName(0x180ABB278, "hs_unit_get_vehicle_op");
MakeName(0x1802AC130, "hs_unit_get_vehicle_evaluate");
// 0x147, vehicle_set_player_interaction
SetType(0x180ABB1D8, "hs_script_op");
MakeName(0x180ABB1D8, "hs_vehicle_set_player_interaction_op");
MakeName(0x1802AC180, "hs_vehicle_set_player_interaction_evaluate");
// 0x148, vehicle_set_unit_interaction
SetType(0x180ABB200, "hs_script_op");
MakeName(0x180ABB200, "hs_vehicle_set_unit_interaction_op");
MakeName(0x1802AC180, "hs_vehicle_set_unit_interaction_evaluate");
// 0x149, vehicle_test_seat_unit_list
SetType(0x180ABB228, "hs_script_op");
MakeName(0x180ABB228, "hs_vehicle_test_seat_unit_list_op");
MakeName(0x1802AC1E0, "hs_vehicle_test_seat_unit_list_evaluate");
// 0x14A, vehicle_test_seat_unit
SetType(0x180ABB160, "hs_script_op");
MakeName(0x180ABB160, "hs_vehicle_test_seat_unit_op");
MakeName(0x1802AC240, "hs_vehicle_test_seat_unit_evaluate");
// 0x14B, vehicle_test_seat
SetType(0x180ABB188, "hs_script_op");
MakeName(0x180ABB188, "hs_vehicle_test_seat_op");
MakeName(0x1802AC2A0, "hs_vehicle_test_seat_evaluate");
// 0x14C, unit_set_prefer_tight_camera_track
SetType(0x180ABB1B0, "hs_script_op");
MakeName(0x180ABB1B0, "hs_unit_set_prefer_tight_camera_track_op");
MakeName(0x1802AC300, "hs_unit_set_prefer_tight_camera_track_evaluate");
// 0x14D, unit_exit_vehicle0
SetType(0x180ABB0E8, "hs_script_op");
MakeName(0x180ABB0E8, "hs_unit_exit_vehicle0_op");
MakeName(0x1802AC2A0, "hs_unit_exit_vehicle0_evaluate");
// 0x14E, unit_exit_vehicle1
SetType(0x180ABB110, "hs_script_op");
MakeName(0x180ABB110, "hs_unit_exit_vehicle1_op");
MakeName(0x1802AC350, "hs_unit_exit_vehicle1_evaluate");
// 0x14F, unit_exit_vehicle3
SetType(0x180ABB138, "hs_script_op");
MakeName(0x180ABB138, "hs_unit_exit_vehicle3_op");
MakeName(0x1802AC3A0, "hs_unit_exit_vehicle3_evaluate");
// 0x150, unit_set_maximum_vitality
SetType(0x180ABB070, "hs_script_op");
MakeName(0x180ABB070, "hs_unit_set_maximum_vitality_op");
MakeName(0x1802AC3F0, "hs_unit_set_maximum_vitality_evaluate");
// 0x151, units_set_maximum_vitality
SetType(0x180ABB098, "hs_script_op");
MakeName(0x180ABB098, "hs_units_set_maximum_vitality_op");
MakeName(0x1802AC450, "hs_units_set_maximum_vitality_evaluate");
// 0x152, unit_set_current_vitality
SetType(0x180ABB0C0, "hs_script_op");
MakeName(0x180ABB0C0, "hs_unit_set_current_vitality_op");
MakeName(0x1802AC4B0, "hs_unit_set_current_vitality_evaluate");
// 0x153, units_set_current_vitality
SetType(0x180ABB020, "hs_script_op");
MakeName(0x180ABB020, "hs_units_set_current_vitality_op");
MakeName(0x1802AC510, "hs_units_set_current_vitality_evaluate");
// 0x154, vehicle_load_magic
SetType(0x180ABB048, "hs_script_op");
MakeName(0x180ABB048, "hs_vehicle_load_magic_op");
MakeName(0x1802AC570, "hs_vehicle_load_magic_evaluate");
// 0x155, vehicle_unload
SetType(0x180ABAFB0, "hs_script_op");
MakeName(0x180ABAFB0, "hs_vehicle_unload_op");
MakeName(0x1802AC5E0, "hs_vehicle_unload_evaluate");
// 0x156, unit_set_animation_mode
SetType(0x180ABAFD8, "hs_script_op");
MakeName(0x180ABAFD8, "hs_unit_set_animation_mode_op");
MakeName(0x1802AC640, "hs_unit_set_animation_mode_evaluate");
// 0x157, magic_melee_attack
SetType(0x180ABB000, "hs_script_op");
MakeName(0x180ABB000, "hs_magic_melee_attack_op");
MakeName(0x1802AC6D0, "hs_magic_melee_attack_evaluate");
// 0x158, vehicle_riders
SetType(0x180ABAF38, "hs_script_op");
MakeName(0x180ABAF38, "hs_vehicle_riders_op");
MakeName(0x1802AC6F0, "hs_vehicle_riders_evaluate");
// 0x159, vehicle_driver
SetType(0x180ABAF60, "hs_script_op");
MakeName(0x180ABAF60, "hs_vehicle_driver_op");
MakeName(0x1802AC740, "hs_vehicle_driver_evaluate");
// 0x15A, vehicle_gunner
SetType(0x180ABAF88, "hs_script_op");
MakeName(0x180ABAF88, "hs_vehicle_gunner_op");
MakeName(0x1802AC790, "hs_vehicle_gunner_evaluate");
// 0x15B, unit_get_health
SetType(0x180ABAEE8, "hs_script_op");
MakeName(0x180ABAEE8, "hs_unit_get_health_op");
MakeName(0x1802A7EE0, "hs_unit_get_health_evaluate");
// 0x15C, unit_get_shield
SetType(0x180ABAF10, "hs_script_op");
MakeName(0x180ABAF10, "hs_unit_get_shield_op");
MakeName(0x1802A7F40, "hs_unit_get_shield_evaluate");
// 0x15D, unit_get_total_grenade_count
SetType(0x180ABAE70, "hs_script_op");
MakeName(0x180ABAE70, "hs_unit_get_total_grenade_count_op");
MakeName(0x1802AC7E0, "hs_unit_get_total_grenade_count_evaluate");
// 0x15E, unit_has_weapon
SetType(0x180ABAE98, "hs_script_op");
MakeName(0x180ABAE98, "hs_unit_has_weapon_op");
MakeName(0x1802AC840, "hs_unit_has_weapon_evaluate");
// 0x15F, unit_has_weapon_readied
SetType(0x180ABAEC0, "hs_script_op");
MakeName(0x180ABAEC0, "hs_unit_has_weapon_readied_op");
MakeName(0x1802AC8A0, "hs_unit_has_weapon_readied_evaluate");
// 0x160, unit_has_any_equipment
SetType(0x180ABADF8, "hs_script_op");
MakeName(0x180ABADF8, "hs_unit_has_any_equipment_op");
MakeName(0x1802AC900, "hs_unit_has_any_equipment_evaluate");
// 0x161, unit_has_equipment
SetType(0x180ABAE20, "hs_script_op");
MakeName(0x180ABAE20, "hs_unit_has_equipment_op");
MakeName(0x1802AC9A0, "hs_unit_has_equipment_evaluate");
// 0x162, unit_lower_weapon
SetType(0x180ABAE48, "hs_script_op");
MakeName(0x180ABAE48, "hs_unit_lower_weapon_op");
MakeName(0x1802ACA60, "hs_unit_lower_weapon_evaluate");
// 0x163, unit_raise_weapon
SetType(0x180ABADA8, "hs_script_op");
MakeName(0x180ABADA8, "hs_unit_raise_weapon_op");
MakeName(0x1802ACB10, "hs_unit_raise_weapon_evaluate");
// 0x164, unit_drop_support_weapon
SetType(0x180ABADD0, "hs_script_op");
MakeName(0x180ABADD0, "hs_unit_drop_support_weapon_op");
MakeName(0x1802ACBD0, "hs_unit_drop_support_weapon_evaluate");
// 0x165, unit_spew_action
SetType(0x180ABAD10, "hs_script_op");
MakeName(0x180ABAD10, "hs_unit_spew_action_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x166, unit_force_reload
SetType(0x180ABAD38, "hs_script_op");
MakeName(0x180ABAD38, "hs_unit_force_reload_op");
MakeName(0x1802ACC20, "hs_unit_force_reload_evaluate");
// 0x167, animation_stats_dump
SetType(0x180ABAD60, "hs_script_op");
MakeName(0x180ABAD60, "hs_animation_stats_dump_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x168, unit_animation_forced_seat
SetType(0x180ABAD80, "hs_script_op");
MakeName(0x180ABAD80, "hs_unit_animation_forced_seat_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x169, unit_doesnt_drop_items
SetType(0x180ABACC0, "hs_script_op");
MakeName(0x180ABACC0, "hs_unit_doesnt_drop_items_op");
MakeName(0x1802ACCC0, "hs_unit_doesnt_drop_items_evaluate");
// 0x16A, unit_impervious
SetType(0x180ABACE8, "hs_script_op");
MakeName(0x180ABACE8, "hs_unit_impervious_op");
MakeName(0x1802ACD10, "hs_unit_impervious_evaluate");
// 0x16B, unit_suspended
SetType(0x180ABAC48, "hs_script_op");
MakeName(0x180ABAC48, "hs_unit_suspended_op");
MakeName(0x1802ACD60, "hs_unit_suspended_evaluate");
// 0x16C, unit_add_equipment
SetType(0x180ABAC70, "hs_script_op");
MakeName(0x180ABAC70, "hs_unit_add_equipment_op");
MakeName(0x1802ACE10, "hs_unit_add_equipment_evaluate");
// 0x16D, weapon_set_primary_barrel_firing
SetType(0x180ABAC98, "hs_script_op");
MakeName(0x180ABAC98, "hs_weapon_set_primary_barrel_firing_op");
MakeName(0x1802ACE70, "hs_weapon_set_primary_barrel_firing_evaluate");
// 0x16E, weapon_hold_trigger
SetType(0x180ABABD0, "hs_script_op");
MakeName(0x180ABABD0, "hs_weapon_hold_trigger_op");
MakeName(0x1802ACF20, "hs_weapon_hold_trigger_evaluate");
// 0x16F, weapon_enable_warthog_chaingun_light
SetType(0x180ABABF8, "hs_script_op");
MakeName(0x180ABABF8, "hs_weapon_enable_warthog_chaingun_light_op");
MakeName(0x1802ACF80, "hs_weapon_enable_warthog_chaingun_light_evaluate");
// 0x170, device_set_never_appears_locked
SetType(0x180ABAC20, "hs_script_op");
MakeName(0x180ABAC20, "hs_device_set_never_appears_locked_op");
MakeName(0x1802ACFF0, "hs_device_set_never_appears_locked_evaluate");
// 0x171, device_set_power
SetType(0x180ABAB58, "hs_script_op");
MakeName(0x180ABAB58, "hs_device_set_power_op");
MakeName(0x1802AD0C0, "hs_device_set_power_evaluate");
// 0x172, device_set_position_transition_time
SetType(0x180ABAB80, "hs_script_op");
MakeName(0x180ABAB80, "hs_device_set_position_transition_time_op");
MakeName(0x1802AD110, "hs_device_set_position_transition_time_evaluate");
// 0x173, device_get_power
SetType(0x180ABABA8, "hs_script_op");
MakeName(0x180ABABA8, "hs_device_get_power_op");
MakeName(0x1802AD1B0, "hs_device_get_power_evaluate");
// 0x174, device_set_position
SetType(0x180ABAAB8, "hs_script_op");
MakeName(0x180ABAAB8, "hs_device_set_position_op");
MakeName(0x1802AD240, "hs_device_set_position_evaluate");
// 0x175, device_get_position
SetType(0x180ABAAE0, "hs_script_op");
MakeName(0x180ABAAE0, "hs_device_get_position_op");
MakeName(0x1802AD2A0, "hs_device_get_position_evaluate");
// 0x176, device_set_position_immediate
SetType(0x180ABAB08, "hs_script_op");
MakeName(0x180ABAB08, "hs_device_set_position_immediate_op");
MakeName(0x1802AD330, "hs_device_set_position_immediate_evaluate");
// 0x177, device_group_get
SetType(0x180ABAB30, "hs_script_op");
MakeName(0x180ABAB30, "hs_device_group_get_op");
MakeName(0x1802AD380, "hs_device_group_get_evaluate");
// 0x178, device_group_set
SetType(0x180ABAA68, "hs_script_op");
MakeName(0x180ABAA68, "hs_device_group_set_op");
MakeName(0x1802AD400, "hs_device_group_set_evaluate");
// 0x179, device_group_set_immediate
SetType(0x180ABAA90, "hs_script_op");
MakeName(0x180ABAA90, "hs_device_group_set_immediate_op");
MakeName(0x1802AD460, "hs_device_group_set_immediate_evaluate");
// 0x17A, device_one_sided_set
SetType(0x180ABA9F0, "hs_script_op");
MakeName(0x180ABA9F0, "hs_device_one_sided_set_op");
MakeName(0x1802AD4B0, "hs_device_one_sided_set_evaluate");
// 0x17B, unknown
SetType(0x180ABAA18, "hs_script_op");
MakeName(0x180ABAA18, "hs_unknown17B_op");
MakeName(0x1802AD580, "hs_unknown17B_evaluate");
// 0x17C, device_operates_automatically_set
SetType(0x180ABAA40, "hs_script_op");
MakeName(0x180ABAA40, "hs_device_operates_automatically_set_op");
MakeName(0x1802AD5D0, "hs_device_operates_automatically_set_evaluate");
// 0x17D, device_closes_automatically_set
SetType(0x180ABA978, "hs_script_op");
MakeName(0x180ABA978, "hs_device_closes_automatically_set_op");
MakeName(0x1802AD620, "hs_device_closes_automatically_set_evaluate");
// 0x17E, device_group_change_only_once_more_set
SetType(0x180ABA9A0, "hs_script_op");
MakeName(0x180ABA9A0, "hs_device_group_change_only_once_more_set_op");
MakeName(0x1802AD670, "hs_device_group_change_only_once_more_set_evaluate");
// 0x17F, device_set_position_track
SetType(0x180ABA9C8, "hs_script_op");
MakeName(0x180ABA9C8, "hs_device_set_position_track_op");
MakeName(0x1802AD6C0, "hs_device_set_position_track_evaluate");
// 0x180, device_set_overlay_track
SetType(0x180ABA8F0, "hs_script_op");
MakeName(0x180ABA8F0, "hs_device_set_overlay_track_op");
MakeName(0x1802AD730, "hs_device_set_overlay_track_evaluate");
// 0x181, device_animate_position
SetType(0x180ABA918, "hs_script_op");
MakeName(0x180ABA918, "hs_device_animate_position_op");
MakeName(0x1802AD790, "hs_device_animate_position_evaluate");
// 0x182, device_animate_overlay
SetType(0x180ABA948, "hs_script_op");
MakeName(0x180ABA948, "hs_device_animate_overlay_op");
MakeName(0x1802AD800, "hs_device_animate_overlay_evaluate");
// 0x183, cheat_all_powerups
SetType(0x180ABA870, "hs_script_op");
MakeName(0x180ABA870, "hs_cheat_all_powerups_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x184, cheat_all_weapons
SetType(0x180ABA890, "hs_script_op");
MakeName(0x180ABA890, "hs_cheat_all_weapons_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x185, cheat_all_vehicles
SetType(0x180ABA8B0, "hs_script_op");
MakeName(0x180ABA8B0, "hs_cheat_all_vehicles_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x186, cheat_teleport_to_camera
SetType(0x180ABA8D0, "hs_script_op");
MakeName(0x180ABA8D0, "hs_cheat_teleport_to_camera_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x187, cheat_active_camouflage
SetType(0x180ABA7D8, "hs_script_op");
MakeName(0x180ABA7D8, "hs_cheat_active_camouflage_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x188, cheat_active_camouflage_by_player
SetType(0x180ABA800, "hs_script_op");
MakeName(0x180ABA800, "hs_cheat_active_camouflage_by_player_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x189, cheats_load
SetType(0x180ABA828, "hs_script_op");
MakeName(0x180ABA828, "hs_cheats_load_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x18A, drop_safe
SetType(0x180ABA848, "hs_script_op");
MakeName(0x180ABA848, "hs_drop_safe_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x18B, drop
SetType(0x180ABA738, "hs_script_op");
MakeName(0x180ABA738, "hs_drop_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x18C, drop_variant
SetType(0x180ABA760, "hs_script_op");
MakeName(0x180ABA760, "hs_drop_variant_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x18D, drop_permutation
SetType(0x180ABA788, "hs_script_op");
MakeName(0x180ABA788, "hs_drop_permutation_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x18E, update_dropped_tag_permutation
SetType(0x180ABA7B0, "hs_script_op");
MakeName(0x180ABA7B0, "hs_update_dropped_tag_permutation_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x18F, ai_enable
SetType(0x180ABA6C8, "hs_script_op");
MakeName(0x180ABA6C8, "hs_ai_enable_op");
MakeName(0x1802AD870, "hs_ai_enable_evaluate");
// 0x190, ai_enabled
SetType(0x180ABA6F0, "hs_script_op");
MakeName(0x180ABA6F0, "hs_ai_enabled_op");
MakeName(0x1802AD8E0, "hs_ai_enabled_evaluate");
// 0x191, ai_grenades
SetType(0x180ABA710, "hs_script_op");
MakeName(0x180ABA710, "hs_ai_grenades_op");
MakeName(0x1802AD920, "hs_ai_grenades_evaluate");
// 0x192, ai_dialogue_enable
SetType(0x180ABA650, "hs_script_op");
MakeName(0x180ABA650, "hs_ai_dialogue_enable_op");
MakeName(0x1802AD990, "hs_ai_dialogue_enable_evaluate");
// 0x193, ai_dialogue_updating_enable
SetType(0x180ABA678, "hs_script_op");
MakeName(0x180ABA678, "hs_ai_dialogue_updating_enable_op");
MakeName(0x1802ADA00, "hs_ai_dialogue_updating_enable_evaluate");
// 0x194, ai_player_dialogue_enable
SetType(0x180ABA6A0, "hs_script_op");
MakeName(0x180ABA6A0, "hs_ai_player_dialogue_enable_op");
MakeName(0x1802ADA70, "hs_ai_player_dialogue_enable_evaluate");
// 0x195, ai_actor_dialogue_enable
SetType(0x180ABA600, "hs_script_op");
MakeName(0x180ABA600, "hs_ai_actor_dialogue_enable_op");
MakeName(0x1802ADAE0, "hs_ai_actor_dialogue_enable_evaluate");
// 0x196, ai_actor_dialogue_effect_enable
SetType(0x180ABA628, "hs_script_op");
MakeName(0x180ABA628, "hs_ai_actor_dialogue_effect_enable_op");
MakeName(0x1802ADB70, "hs_ai_actor_dialogue_effect_enable_evaluate");
// 0x197, ai_infection_suppress
SetType(0x180ABA588, "hs_script_op");
MakeName(0x180ABA588, "hs_ai_infection_suppress_op");
MakeName(0x1802ADC00, "hs_ai_infection_suppress_evaluate");
// 0x198, ai_fast_and_dumb
SetType(0x180ABA5B0, "hs_script_op");
MakeName(0x180ABA5B0, "hs_ai_fast_and_dumb_op");
MakeName(0x1802ADCB0, "hs_ai_fast_and_dumb_evaluate");
// 0x199, ai_lod_full_detail_actors0
SetType(0x180ABA5D8, "hs_script_op");
MakeName(0x180ABA5D8, "hs_ai_lod_full_detail_actors0_op");
MakeName(0x1802ADD20, "hs_ai_lod_full_detail_actors0_evaluate");
// 0x19A, ai_lod_full_detail_actors1
SetType(0x180ABA518, "hs_script_op");
MakeName(0x180ABA518, "hs_ai_lod_full_detail_actors1_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x19B, ai_force_full_lod
SetType(0x180ABA538, "hs_script_op");
MakeName(0x180ABA538, "hs_ai_force_full_lod_op");
MakeName(0x1802ADD90, "hs_ai_force_full_lod_evaluate");
// 0x19C, ai_force_low_lod
SetType(0x180ABA560, "hs_script_op");
MakeName(0x180ABA560, "hs_ai_force_low_lod_op");
MakeName(0x1802ADDE0, "hs_ai_force_low_lod_evaluate");
// 0x19D, unknown
SetType(0x180ABA4A8, "hs_script_op");
MakeName(0x180ABA4A8, "hs_unknown19D_op");
MakeName(0x1802ADE30, "hs_unknown19D_evaluate");
// 0x19E, ai_dialogue_log_reset
SetType(0x180ABA4D0, "hs_script_op");
MakeName(0x180ABA4D0, "hs_ai_dialogue_log_reset_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x19F, ai_dialogue_log_dump
SetType(0x180ABA4F0, "hs_script_op");
MakeName(0x180ABA4F0, "hs_ai_dialogue_log_dump_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x1A0, ai_get_object
SetType(0x180ABA430, "hs_script_op");
MakeName(0x180ABA430, "hs_ai_get_object_op");
MakeName(0x1802ADE80, "hs_ai_get_object_evaluate");
// 0x1A1, ai_get_unit
SetType(0x180ABA458, "hs_script_op");
MakeName(0x180ABA458, "hs_ai_get_unit_op");
MakeName(0x1802ADE80, "hs_ai_get_unit_evaluate");
// 0x1A2, ai_get_squad
SetType(0x180ABA480, "hs_script_op");
MakeName(0x180ABA480, "hs_ai_get_squad_op");
MakeName(0x1802ADED0, "hs_ai_get_squad_evaluate");
// 0x1A3, ai_get_turret_ai
SetType(0x180ABA3E0, "hs_script_op");
MakeName(0x180ABA3E0, "hs_ai_get_turret_ai_op");
MakeName(0x1802ADF80, "hs_ai_get_turret_ai_evaluate");
// 0x1A4, ai_random_smart_point
SetType(0x180ABA408, "hs_script_op");
MakeName(0x180ABA408, "hs_ai_random_smart_point_op");
MakeName(0x1802ADFD0, "hs_ai_random_smart_point_evaluate");
// 0x1A5, ai_nearest_point
SetType(0x180ABA368, "hs_script_op");
MakeName(0x180ABA368, "hs_ai_nearest_point_op");
MakeName(0x1802AE030, "hs_ai_nearest_point_evaluate");
// 0x1A6, ai_get_point_count
SetType(0x180ABA390, "hs_script_op");
MakeName(0x180ABA390, "hs_ai_get_point_count_op");
MakeName(0x1802AE080, "hs_ai_get_point_count_evaluate");
// 0x1A7, ai_point_set_get_point
SetType(0x180ABA3B8, "hs_script_op");
MakeName(0x180ABA3B8, "hs_ai_point_set_get_point_op");
MakeName(0x1802AE140, "hs_ai_point_set_get_point_evaluate");
// 0x1A8, ai_debug_dump_behavior_tree
SetType(0x180ABA2F0, "hs_script_op");
MakeName(0x180ABA2F0, "hs_ai_debug_dump_behavior_tree_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x1A9, ai_place0
SetType(0x180ABA318, "hs_script_op");
MakeName(0x180ABA318, "hs_ai_place0_op");
MakeName(0x1802AE190, "hs_ai_place0_evaluate");
// 0x1AA, ai_place1
SetType(0x180ABA340, "hs_script_op");
MakeName(0x180ABA340, "hs_ai_place1_op");
MakeName(0x1802AE1E0, "hs_ai_place1_evaluate");
// 0x1AB, ai_place_in_limbo0
SetType(0x180ABA278, "hs_script_op");
MakeName(0x180ABA278, "hs_ai_place_in_limbo0_op");
MakeName(0x1802AE240, "hs_ai_place_in_limbo0_evaluate");
// 0x1AC, ai_place_in_limbo1
SetType(0x180ABA2A0, "hs_script_op");
MakeName(0x180ABA2A0, "hs_ai_place_in_limbo1_op");
MakeName(0x1802AE290, "hs_ai_place_in_limbo1_evaluate");
// 0x1AD, ai_place_in_vehicle
SetType(0x180ABA2C8, "hs_script_op");
MakeName(0x180ABA2C8, "hs_ai_place_in_vehicle_op");
MakeName(0x1802AE2F0, "hs_ai_place_in_vehicle_evaluate");
// 0x1AE, ai_cannot_die
SetType(0x180ABA228, "hs_script_op");
MakeName(0x180ABA228, "hs_ai_cannot_die_op");
MakeName(0x1802AE340, "hs_ai_cannot_die_evaluate");
// 0x1AF, ai_vitality_pinned
SetType(0x180ABA250, "hs_script_op");
MakeName(0x180ABA250, "hs_ai_vitality_pinned_op");
MakeName(0x1802AE390, "hs_ai_vitality_pinned_evaluate");
// 0x1B0, ai_place_wave0
SetType(0x180ABA1B0, "hs_script_op");
MakeName(0x180ABA1B0, "hs_ai_place_wave0_op");
MakeName(0x1802AE3F0, "hs_ai_place_wave0_evaluate");
// 0x1B1, ai_place_wave1
SetType(0x180ABA1D8, "hs_script_op");
MakeName(0x180ABA1D8, "hs_ai_place_wave1_op");
MakeName(0x1802AE450, "hs_ai_place_wave1_evaluate");
// 0x1B2, ai_place_wave_in_limbo0
SetType(0x180ABA200, "hs_script_op");
MakeName(0x180ABA200, "hs_ai_place_wave_in_limbo0_op");
MakeName(0x1802AE4B0, "hs_ai_place_wave_in_limbo0_evaluate");
// 0x1B3, ai_place_wave_in_limbo1
SetType(0x180ABA138, "hs_script_op");
MakeName(0x180ABA138, "hs_ai_place_wave_in_limbo1_op");
MakeName(0x1802AE510, "hs_ai_place_wave_in_limbo1_evaluate");
// 0x1B4, ai_set_clump
SetType(0x180ABA160, "hs_script_op");
MakeName(0x180ABA160, "hs_ai_set_clump_op");
MakeName(0x1802AE570, "hs_ai_set_clump_evaluate");
// 0x1B5, ai_designer_clump_perception_range
SetType(0x180ABA188, "hs_script_op");
MakeName(0x180ABA188, "hs_ai_designer_clump_perception_range_op");
MakeName(0x1802AE620, "hs_ai_designer_clump_perception_range_evaluate");
// 0x1B6, ai_designer_clump_targeting_group
SetType(0x180ABA0E8, "hs_script_op");
MakeName(0x180ABA0E8, "hs_ai_designer_clump_targeting_group_op");
MakeName(0x1802AE690, "hs_ai_designer_clump_targeting_group_evaluate");
// 0x1B7, ai_index_from_spawn_formation
SetType(0x180ABA110, "hs_script_op");
MakeName(0x180ABA110, "hs_ai_index_from_spawn_formation_op");
MakeName(0x1802AE700, "hs_ai_index_from_spawn_formation_evaluate");
// 0x1B8, ai_resurrect
SetType(0x180ABA070, "hs_script_op");
MakeName(0x180ABA070, "hs_ai_resurrect_op");
MakeName(0x1802AE750, "hs_ai_resurrect_evaluate");
// 0x1B9, ai_kill
SetType(0x180ABA098, "hs_script_op");
MakeName(0x180ABA098, "hs_ai_kill_op");
MakeName(0x1802AE7A0, "hs_ai_kill_evaluate");
// 0x1BA, ai_kill_silent
SetType(0x180ABA0C0, "hs_script_op");
MakeName(0x180ABA0C0, "hs_ai_kill_silent_op");
MakeName(0x1802AE7F0, "hs_ai_kill_silent_evaluate");
// 0x1BB, ai_kill_no_statistics
SetType(0x180ABA000, "hs_script_op");
MakeName(0x180ABA000, "hs_ai_kill_no_statistics_op");
MakeName(0x1802AE850, "hs_ai_kill_no_statistics_evaluate");
// 0x1BC, ai_erase
SetType(0x180ABA028, "hs_script_op");
MakeName(0x180ABA028, "hs_ai_erase_op");
MakeName(0x1802AE8A0, "hs_ai_erase_evaluate");
// 0x1BD, ai_erase_all
SetType(0x180ABA050, "hs_script_op");
MakeName(0x180ABA050, "hs_ai_erase_all_op");
MakeName(0x1802AE8F0, "hs_ai_erase_all_evaluate");
// 0x1BE, ai_disposable
SetType(0x180AB9FB0, "hs_script_op");
MakeName(0x180AB9FB0, "hs_ai_disposable_op");
MakeName(0x1802AE910, "hs_ai_disposable_evaluate");
// 0x1BF, ai_select
SetType(0x180AB9FD8, "hs_script_op");
MakeName(0x180AB9FD8, "hs_ai_select_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x1C0, ai_deselect
SetType(0x180AB9F40, "hs_script_op");
MakeName(0x180AB9F40, "hs_ai_deselect_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x1C1, ai_set_deaf
SetType(0x180AB9F60, "hs_script_op");
MakeName(0x180AB9F60, "hs_ai_set_deaf_op");
MakeName(0x1802AE960, "hs_ai_set_deaf_evaluate");
// 0x1C2, ai_set_blind
SetType(0x180AB9F88, "hs_script_op");
MakeName(0x180AB9F88, "hs_ai_set_blind_op");
MakeName(0x1802AE9B0, "hs_ai_set_blind_evaluate");
// 0x1C3, ai_set_weapon_up
SetType(0x180AB9EC8, "hs_script_op");
MakeName(0x180AB9EC8, "hs_ai_set_weapon_up_op");
MakeName(0x1802AEA00, "hs_ai_set_weapon_up_evaluate");
// 0x1C4, ai_flood_disperse
SetType(0x180AB9EF0, "hs_script_op");
MakeName(0x180AB9EF0, "hs_ai_flood_disperse_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x1C5, ai_add_navpoint
SetType(0x180AB9F18, "hs_script_op");
MakeName(0x180AB9F18, "hs_ai_add_navpoint_op");
MakeName(0x1802AEAB0, "hs_ai_add_navpoint_evaluate");
// 0x1C6, ai_magically_see
SetType(0x180AB9E78, "hs_script_op");
MakeName(0x180AB9E78, "hs_ai_magically_see_op");
MakeName(0x1802AEB00, "hs_ai_magically_see_evaluate");
// 0x1C7, ai_magically_see_object
SetType(0x180AB9EA0, "hs_script_op");
MakeName(0x180AB9EA0, "hs_ai_magically_see_object_op");
MakeName(0x1802AEB50, "hs_ai_magically_see_object_evaluate");
// 0x1C8, ai_set_active_camo
SetType(0x180AB9E00, "hs_script_op");
MakeName(0x180AB9E00, "hs_ai_set_active_camo_op");
MakeName(0x1802AEBA0, "hs_ai_set_active_camo_evaluate");
// 0x1C9, ai_suppress_combat
SetType(0x180AB9E28, "hs_script_op");
MakeName(0x180AB9E28, "hs_ai_suppress_combat_op");
MakeName(0x1802AEBF0, "hs_ai_suppress_combat_evaluate");
// 0x1CA, ai_engineer_explode
SetType(0x180AB9E50, "hs_script_op");
MakeName(0x180AB9E50, "hs_ai_engineer_explode_op");
MakeName(0x1802AECA0, "hs_ai_engineer_explode_evaluate");
// 0x1CB, ai_grunt_kamikaze
SetType(0x180AB9D88, "hs_script_op");
MakeName(0x180AB9D88, "hs_ai_grunt_kamikaze_op");
MakeName(0x1802AECF0, "hs_ai_grunt_kamikaze_evaluate");
// 0x1CC, ai_squad_enumerate_immigrants
SetType(0x180AB9DB0, "hs_script_op");
MakeName(0x180AB9DB0, "hs_ai_squad_enumerate_immigrants_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x1CD, ai_migrate
SetType(0x180AB9DD8, "hs_script_op");
MakeName(0x180AB9DD8, "hs_ai_migrate_op");
MakeName(0x1802AED40, "hs_ai_migrate_evaluate");
// 0x1CE, ai_migrate_persistent
SetType(0x180AB9D10, "hs_script_op");
MakeName(0x180AB9D10, "hs_ai_migrate_persistent_op");
MakeName(0x1802AED40, "hs_ai_migrate_persistent_evaluate");
// 0x1CF, ai_allegiance
SetType(0x180AB9D38, "hs_script_op");
MakeName(0x180AB9D38, "hs_ai_allegiance_op");
MakeName(0x1802AEDB0, "hs_ai_allegiance_evaluate");
// 0x1D0, ai_allegiance_remove
SetType(0x180AB9D60, "hs_script_op");
MakeName(0x180AB9D60, "hs_ai_allegiance_remove_op");
MakeName(0x1802AEE00, "hs_ai_allegiance_remove_evaluate");
// 0x1D1, ai_allegiance_break
SetType(0x180AB9CC0, "hs_script_op");
MakeName(0x180AB9CC0, "hs_ai_allegiance_break_op");
MakeName(0x1802AEE60, "hs_ai_allegiance_break_evaluate");
// 0x1D2, ai_braindead
SetType(0x180AB9CE8, "hs_script_op");
MakeName(0x180AB9CE8, "hs_ai_braindead_op");
MakeName(0x1802AEEC0, "hs_ai_braindead_evaluate");
// 0x1D3, ai_braindead_by_unit
SetType(0x180AB9C48, "hs_script_op");
MakeName(0x180AB9C48, "hs_ai_braindead_by_unit_op");
MakeName(0x1802AEF80, "hs_ai_braindead_by_unit_evaluate");
// 0x1D4, ai_disregard
SetType(0x180AB9C70, "hs_script_op");
MakeName(0x180AB9C70, "hs_ai_disregard_op");
MakeName(0x1802AEFD0, "hs_ai_disregard_evaluate");
// 0x1D5, ai_disregard_orphans
SetType(0x180AB9C98, "hs_script_op");
MakeName(0x180AB9C98, "hs_ai_disregard_orphans_op");
MakeName(0x1802AF020, "hs_ai_disregard_orphans_evaluate");
// 0x1D6, ai_prefer_target
SetType(0x180AB9BD0, "hs_script_op");
MakeName(0x180AB9BD0, "hs_ai_prefer_target_op");
MakeName(0x1802AF0C0, "hs_ai_prefer_target_evaluate");
// 0x1D7, ai_prefer_target_team
SetType(0x180AB9BF8, "hs_script_op");
MakeName(0x180AB9BF8, "hs_ai_prefer_target_team_op");
MakeName(0x1802AF110, "hs_ai_prefer_target_team_evaluate");
// 0x1D8, ai_prefer_target_ai
SetType(0x180AB9C20, "hs_script_op");
MakeName(0x180AB9C20, "hs_ai_prefer_target_ai_op");
MakeName(0x1802AF1C0, "hs_ai_prefer_target_ai_evaluate");
// 0x1D9, ai_set_targeting_group0
SetType(0x180AB9B80, "hs_script_op");
MakeName(0x180AB9B80, "hs_ai_set_targeting_group0_op");
MakeName(0x1802AF220, "hs_ai_set_targeting_group0_evaluate");
// 0x1DA, ai_set_targeting_group1
SetType(0x180AB9BA8, "hs_script_op");
MakeName(0x180AB9BA8, "hs_ai_set_targeting_group1_op");
MakeName(0x1802AF280, "hs_ai_set_targeting_group1_evaluate");
// 0x1DB, ai_teleport_to_starting_location_if_outside_bsp
SetType(0x180AB9B08, "hs_script_op");
MakeName(0x180AB9B08, "hs_ai_teleport_to_starting_location_if_outside_bsp_op");
MakeName(0x1802AF2E0, "hs_ai_teleport_to_starting_location_if_outside_bsp_evaluate");
// 0x1DC, ai_teleport_to_spawn_point_if_outside_bsp
SetType(0x180AB9B30, "hs_script_op");
MakeName(0x180AB9B30, "hs_ai_teleport_to_spawn_point_if_outside_bsp_op");
MakeName(0x1802AF2E0, "hs_ai_teleport_to_spawn_point_if_outside_bsp_evaluate");
// 0x1DD, ai_teleport
SetType(0x180AB9B58, "hs_script_op");
MakeName(0x180AB9B58, "hs_ai_teleport_op");
MakeName(0x1802AF330, "hs_ai_teleport_evaluate");
// 0x1DE, ai_bring_forward
SetType(0x180AB9A90, "hs_script_op");
MakeName(0x180AB9A90, "hs_ai_bring_forward_op");
MakeName(0x1802AF380, "hs_ai_bring_forward_evaluate");
// 0x1DF, ai_renew
SetType(0x180AB9AB8, "hs_script_op");
MakeName(0x180AB9AB8, "hs_ai_renew_op");
MakeName(0x1802AF3E0, "hs_ai_renew_evaluate");
// 0x1E0, ai_force_active
SetType(0x180AB9AE0, "hs_script_op");
MakeName(0x180AB9AE0, "hs_ai_force_active_op");
MakeName(0x1802AF430, "hs_ai_force_active_evaluate");
// 0x1E1, ai_force_active_by_unit
SetType(0x180AB9A18, "hs_script_op");
MakeName(0x180AB9A18, "hs_ai_force_active_by_unit_op");
MakeName(0x1802AF480, "hs_ai_force_active_by_unit_evaluate");
// 0x1E2, ai_exit_limbo
SetType(0x180AB9A40, "hs_script_op");
MakeName(0x180AB9A40, "hs_ai_exit_limbo_op");
MakeName(0x1802AF540, "hs_ai_exit_limbo_evaluate");
// 0x1E3, ai_playfight
SetType(0x180AB9A68, "hs_script_op");
MakeName(0x180AB9A68, "hs_ai_playfight_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x1E4, ai_reconnect
SetType(0x180AB99D0, "hs_script_op");
MakeName(0x180AB99D0, "hs_ai_reconnect_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x1E5, ai_berserk
SetType(0x180AB99F0, "hs_script_op");
MakeName(0x180AB99F0, "hs_ai_berserk_op");
MakeName(0x1802AF590, "hs_ai_berserk_evaluate");
// 0x1E6, ai_set_team
SetType(0x180AB9958, "hs_script_op");
MakeName(0x180AB9958, "hs_ai_set_team_op");
MakeName(0x1802AF650, "hs_ai_set_team_evaluate");
// 0x1E7, ai_allow_dormant
SetType(0x180AB9980, "hs_script_op");
MakeName(0x180AB9980, "hs_ai_allow_dormant_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x1E8, ai_is_attacking
SetType(0x180AB99A8, "hs_script_op");
MakeName(0x180AB99A8, "hs_ai_is_attacking_op");
MakeName(0x1802AB840, "hs_return1_evaluate");
// 0x1E9, ai_fighting_count
SetType(0x180AB98E0, "hs_script_op");
MakeName(0x180AB98E0, "hs_ai_fighting_count_op");
MakeName(0x1802AF6A0, "hs_ai_fighting_count_evaluate");
// 0x1EA, ai_living_count
SetType(0x180AB9908, "hs_script_op");
MakeName(0x180AB9908, "hs_ai_living_count_op");
MakeName(0x1802AF700, "hs_ai_living_count_evaluate");
// 0x1EB, ai_living_fraction
SetType(0x180AB9930, "hs_script_op");
MakeName(0x180AB9930, "hs_ai_living_fraction_op");
MakeName(0x1802AF770, "hs_ai_living_fraction_evaluate");
// 0x1EC, ai_in_vehicle_count
SetType(0x180AB9890, "hs_script_op");
MakeName(0x180AB9890, "hs_ai_in_vehicle_count_op");
MakeName(0x1802AF7F0, "hs_ai_in_vehicle_count_evaluate");
// 0x1ED, ai_body_count
SetType(0x180AB98B8, "hs_script_op");
MakeName(0x180AB98B8, "hs_ai_body_count_op");
MakeName(0x1802AF860, "hs_ai_body_count_evaluate");
// 0x1EE, ai_strength
SetType(0x180AB9818, "hs_script_op");
MakeName(0x180AB9818, "hs_ai_strength_op");
MakeName(0x1802AF8C0, "hs_ai_strength_evaluate");
// 0x1EF, ai_swarm_count
SetType(0x180AB9840, "hs_script_op");
MakeName(0x180AB9840, "hs_ai_swarm_count_op");
MakeName(0x1802AF930, "hs_ai_swarm_count_evaluate");
// 0x1F0, ai_nonswarm_count
SetType(0x180AB9868, "hs_script_op");
MakeName(0x180AB9868, "hs_ai_nonswarm_count_op");
MakeName(0x1802AF9A0, "hs_ai_nonswarm_count_evaluate");
// 0x1F1, ai_actors
SetType(0x180AB97A0, "hs_script_op");
MakeName(0x180AB97A0, "hs_ai_actors_op");
MakeName(0x1802AFA10, "hs_ai_actors_evaluate");
// 0x1F2, ai_allegiance_broken
SetType(0x180AB97C8, "hs_script_op");
MakeName(0x180AB97C8, "hs_ai_allegiance_broken_op");
MakeName(0x1802AFA60, "hs_ai_allegiance_broken_evaluate");
// 0x1F3, ai_spawn_count
SetType(0x180AB97F0, "hs_script_op");
MakeName(0x180AB97F0, "hs_ai_spawn_count_op");
MakeName(0x1802AFAC0, "hs_ai_spawn_count_evaluate");
// 0x1F4, object_get_ai
SetType(0x180AB9728, "hs_script_op");
MakeName(0x180AB9728, "hs_object_get_ai_op");
MakeName(0x1802AFB60, "hs_object_get_ai_evaluate");
// 0x1F5, ai_set_task
SetType(0x180AB9750, "hs_script_op");
MakeName(0x180AB9750, "hs_ai_set_task_op");
MakeName(0x1802AFBB0, "hs_ai_set_task_evaluate");
// 0x1F6, ai_set_objective
SetType(0x180AB9778, "hs_script_op");
MakeName(0x180AB9778, "hs_ai_set_objective_op");
MakeName(0x1802AFC10, "hs_ai_set_objective_evaluate");
// 0x1F7, ai_task_status
SetType(0x180AB96D8, "hs_script_op");
MakeName(0x180AB96D8, "hs_ai_task_status_op");
MakeName(0x1802AFC70, "hs_ai_task_status_evaluate");
// 0x1F8, ai_set_task_condition
SetType(0x180AB9700, "hs_script_op");
MakeName(0x180AB9700, "hs_ai_set_task_condition_op");
MakeName(0x1802AFCD0, "hs_ai_set_task_condition_evaluate");
// 0x1F9, ai_leadership
SetType(0x180AB9660, "hs_script_op");
MakeName(0x180AB9660, "hs_ai_leadership_op");
MakeName(0x1802AFD30, "hs_ai_leadership_evaluate");
// 0x1FA, ai_leadership_all
SetType(0x180AB9688, "hs_script_op");
MakeName(0x180AB9688, "hs_ai_leadership_all_op");
MakeName(0x1802AFD90, "hs_ai_leadership_all_evaluate");
// 0x1FB, ai_task_count
SetType(0x180AB96B0, "hs_script_op");
MakeName(0x180AB96B0, "hs_ai_task_count_op");
MakeName(0x1802AFDF0, "hs_ai_task_count_evaluate");
// 0x1FC, ai_reset_objective
SetType(0x180AB95E8, "hs_script_op");
MakeName(0x180AB95E8, "hs_ai_reset_objective_op");
MakeName(0x1802AFE50, "hs_ai_reset_objective_evaluate");
// 0x1FD, ai_squad_patrol_objective_disallow
SetType(0x180AB9610, "hs_script_op");
MakeName(0x180AB9610, "hs_ai_squad_patrol_objective_disallow_op");
MakeName(0x1802AFEA0, "hs_ai_squad_patrol_objective_disallow_evaluate");
// 0x1FE, ai_place_cue
SetType(0x180AB9638, "hs_script_op");
MakeName(0x180AB9638, "hs_ai_place_cue_op");
MakeName(0x1802AFF50, "hs_ai_place_cue_evaluate");
// 0x1FF, ai_remove_cue
SetType(0x180AB95A0, "hs_script_op");
MakeName(0x180AB95A0, "hs_ai_remove_cue_op");
MakeName(0x1802AFFA0, "hs_ai_remove_cue_evaluate");
// 0x200, generate_pathfinding
SetType(0x180AB95C8, "hs_script_op");
MakeName(0x180AB95C8, "hs_generate_pathfinding_op");
MakeName(0x1802AFFF0, "hs_generate_pathfinding_evaluate");
// 0x201, ai_render_paths_all
SetType(0x180AB9518, "hs_script_op");
MakeName(0x180AB9518, "hs_ai_render_paths_all_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x202, ai_render_evaluations_shading_none
SetType(0x180AB9538, "hs_script_op");
MakeName(0x180AB9538, "hs_ai_render_evaluations_shading_none_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x203, ai_render_evaluations_shading_all
SetType(0x180AB9558, "hs_script_op");
MakeName(0x180AB9558, "hs_ai_render_evaluations_shading_all_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x204, ai_render_evaluations_shading
SetType(0x180AB9578, "hs_script_op");
MakeName(0x180AB9578, "hs_ai_render_evaluations_shading_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x205, ai_activity_set
SetType(0x180AB94A0, "hs_script_op");
MakeName(0x180AB94A0, "hs_ai_activity_set_op");
MakeName(0x1802B0010, "hs_ai_activity_set_evaluate");
// 0x206, ai_activity_abort
SetType(0x180AB94C8, "hs_script_op");
MakeName(0x180AB94C8, "hs_ai_activity_abort_op");
MakeName(0x1802B0060, "hs_ai_activity_abort_evaluate");
// 0x207, ai_object_set_team
SetType(0x180AB94F0, "hs_script_op");
MakeName(0x180AB94F0, "hs_ai_object_set_team_op");
MakeName(0x1802B00B0, "hs_ai_object_set_team_evaluate");
// 0x208, ai_object_set_targeting_bias
SetType(0x180AB9450, "hs_script_op");
MakeName(0x180AB9450, "hs_ai_object_set_targeting_bias_op");
MakeName(0x1802B0100, "hs_ai_object_set_targeting_bias_evaluate");
// 0x209, ai_object_set_targeting_ranges
SetType(0x180AB9478, "hs_script_op");
MakeName(0x180AB9478, "hs_ai_object_set_targeting_ranges_op");
MakeName(0x1802B0180, "hs_ai_object_set_targeting_ranges_evaluate");
// 0x20A, ai_object_enable_targeting_from_vehicle
SetType(0x180AB93D8, "hs_script_op");
MakeName(0x180AB93D8, "hs_ai_object_enable_targeting_from_vehicle_op");
MakeName(0x1802B0210, "hs_ai_object_enable_targeting_from_vehicle_evaluate");
// 0x20B, ai_object_enable_grenade_attack
SetType(0x180AB9400, "hs_script_op");
MakeName(0x180AB9400, "hs_ai_object_enable_grenade_attack_op");
MakeName(0x1802B0270, "hs_ai_object_enable_grenade_attack_evaluate");
// 0x20C, ai_vehicle_get
SetType(0x180AB9428, "hs_script_op");
MakeName(0x180AB9428, "hs_ai_vehicle_get_op");
MakeName(0x1802B02D0, "hs_ai_vehicle_get_evaluate");
// 0x20D, ai_vehicle_get_from_starting_location
SetType(0x180AB9360, "hs_script_op");
MakeName(0x180AB9360, "hs_ai_vehicle_get_from_starting_location_op");
MakeName(0x1802B0320, "hs_ai_vehicle_get_from_starting_location_evaluate");
// 0x20E, ai_vehicle_get_from_spawn_point
SetType(0x180AB9388, "hs_script_op");
MakeName(0x180AB9388, "hs_ai_vehicle_get_from_spawn_point_op");
MakeName(0x1802B0320, "hs_ai_vehicle_get_from_spawn_point_evaluate");
// 0x20F, ai_vehicle_get_squad_count
SetType(0x180AB93B0, "hs_script_op");
MakeName(0x180AB93B0, "hs_ai_vehicle_get_squad_count_op");
MakeName(0x1802B0380, "hs_ai_vehicle_get_squad_count_evaluate");
// 0x210, ai_vehicle_get_from_squad
SetType(0x180AB92E8, "hs_script_op");
MakeName(0x180AB92E8, "hs_ai_vehicle_get_from_squad_op");
MakeName(0x1802B03E0, "hs_ai_vehicle_get_from_squad_evaluate");
// 0x211, ai_vehicle_reserve_seat
SetType(0x180AB9310, "hs_script_op");
MakeName(0x180AB9310, "hs_ai_vehicle_reserve_seat_op");
MakeName(0x1802B0450, "hs_ai_vehicle_reserve_seat_evaluate");
// 0x212, ai_vehicle_reserve
SetType(0x180AB9338, "hs_script_op");
MakeName(0x180AB9338, "hs_ai_vehicle_reserve_op");
MakeName(0x1802B04C0, "hs_ai_vehicle_reserve_evaluate");
// 0x213, ai_player_get_vehicle_squad
SetType(0x180AB9298, "hs_script_op");
MakeName(0x180AB9298, "hs_ai_player_get_vehicle_squad_op");
MakeName(0x1802B0520, "hs_ai_player_get_vehicle_squad_evaluate");
// 0x214, ai_vehicle_count
SetType(0x180AB92C0, "hs_script_op");
MakeName(0x180AB92C0, "hs_ai_vehicle_count_op");
MakeName(0x1802B0570, "hs_ai_vehicle_count_evaluate");
// 0x215, ai_carrying_player
SetType(0x180AB9220, "hs_script_op");
MakeName(0x180AB9220, "hs_ai_carrying_player_op");
MakeName(0x1802B05D0, "hs_ai_carrying_player_evaluate");
// 0x216, player_in_vehicle
SetType(0x180AB9248, "hs_script_op");
MakeName(0x180AB9248, "hs_player_in_vehicle_op");
MakeName(0x1802B0630, "hs_player_in_vehicle_evaluate");
// 0x217, ai_player_needs_vehicle
SetType(0x180AB9270, "hs_script_op");
MakeName(0x180AB9270, "hs_ai_player_needs_vehicle_op");
MakeName(0x1802B0690, "hs_ai_player_needs_vehicle_evaluate");
// 0x218, ai_player_any_needs_vehicle
SetType(0x180AB91B0, "hs_script_op");
MakeName(0x180AB91B0, "hs_ai_player_any_needs_vehicle_op");
MakeName(0x1802B0740, "hs_ai_player_any_needs_vehicle_evaluate");
// 0x219, ai_vehicle_enter0
SetType(0x180AB91D0, "hs_script_op");
MakeName(0x180AB91D0, "hs_ai_vehicle_enter0_op");
MakeName(0x1802B0770, "hs_ai_vehicle_enter0_evaluate");
// 0x21A, ai_vehicle_enter1
SetType(0x180AB91F8, "hs_script_op");
MakeName(0x180AB91F8, "hs_ai_vehicle_enter1_op");
MakeName(0x1802B07D0, "hs_ai_vehicle_enter1_evaluate");
// 0x21B, ai_vehicle_enter_immediate0
SetType(0x180AB9160, "hs_script_op");
MakeName(0x180AB9160, "hs_ai_vehicle_enter_immediate0_op");
MakeName(0x1802B0830, "hs_ai_vehicle_enter_immediate0_evaluate");
// 0x21C, ai_vehicle_enter_immediate1
SetType(0x180AB9188, "hs_script_op");
MakeName(0x180AB9188, "hs_ai_vehicle_enter_immediate1_op");
MakeName(0x1802B0890, "hs_ai_vehicle_enter_immediate1_evaluate");
// 0x21D, ai_enter_squad_vehicles
SetType(0x180AB90E8, "hs_script_op");
MakeName(0x180AB90E8, "hs_ai_enter_squad_vehicles_op");
MakeName(0x1802B08F0, "hs_ai_enter_squad_vehicles_evaluate");
// 0x21E, ai_vehicle_exit0
SetType(0x180AB9110, "hs_script_op");
MakeName(0x180AB9110, "hs_ai_vehicle_exit0_op");
MakeName(0x1802B0950, "hs_ai_vehicle_exit0_evaluate");
// 0x21F, ai_vehicle_exit1
SetType(0x180AB9138, "hs_script_op");
MakeName(0x180AB9138, "hs_ai_vehicle_exit1_op");
MakeName(0x1802B09A0, "hs_ai_vehicle_exit1_evaluate");
// 0x220, vehicle_overturned
SetType(0x180AB9070, "hs_script_op");
MakeName(0x180AB9070, "hs_vehicle_overturned_op");
MakeName(0x1802B09F0, "hs_vehicle_overturned_evaluate");
// 0x221, vehicle_flip
SetType(0x180AB9098, "hs_script_op");
MakeName(0x180AB9098, "hs_vehicle_flip_op");
MakeName(0x1802B0A50, "hs_vehicle_flip_evaluate");
// 0x222, ai_squad_group_get_squad
SetType(0x180AB90C0, "hs_script_op");
MakeName(0x180AB90C0, "hs_ai_squad_group_get_squad_op");
MakeName(0x1802B0AE0, "hs_ai_squad_group_get_squad_evaluate");
// 0x223, ai_squad_group_get_squad_count
SetType(0x180AB9020, "hs_script_op");
MakeName(0x180AB9020, "hs_ai_squad_group_get_squad_count_op");
MakeName(0x1802B0B30, "hs_ai_squad_group_get_squad_count_evaluate");
// 0x224, ai_squad_patrol_enable
SetType(0x180AB9048, "hs_script_op");
MakeName(0x180AB9048, "hs_ai_squad_patrol_enable_op");
MakeName(0x1802B0BE0, "hs_ai_squad_patrol_enable_evaluate");
// 0x225, ai_combat_status
SetType(0x180AB8FA8, "hs_script_op");
MakeName(0x180AB8FA8, "hs_ai_combat_status_op");
MakeName(0x1802B0C50, "hs_ai_combat_status_evaluate");
// 0x226, ai_set_combat_status
SetType(0x180AB8FD0, "hs_script_op");
MakeName(0x180AB8FD0, "hs_ai_set_combat_status_op");
MakeName(0x1802B0CB0, "hs_ai_set_combat_status_evaluate");
// 0x227, flock_start
SetType(0x180AB8FF8, "hs_script_op");
MakeName(0x180AB8FF8, "hs_flock_start_op");
MakeName(0x1802B0D70, "hs_flock_start_evaluate");
// 0x228, flock_stop
SetType(0x180AB8F30, "hs_script_op");
MakeName(0x180AB8F30, "hs_flock_stop_op");
MakeName(0x1802B0E10, "hs_flock_stop_evaluate");
// 0x229, flock_create
SetType(0x180AB8F58, "hs_script_op");
MakeName(0x180AB8F58, "hs_flock_create_op");
MakeName(0x1802B0EB0, "hs_flock_create_evaluate");
// 0x22A, flock_delete
SetType(0x180AB8F80, "hs_script_op");
MakeName(0x180AB8F80, "hs_flock_delete_op");
MakeName(0x1802B0F10, "hs_flock_delete_evaluate");
// 0x22B, flock_destroy
SetType(0x180AB8EE0, "hs_script_op");
MakeName(0x180AB8EE0, "hs_flock_destroy_op");
MakeName(0x1802B0F80, "hs_flock_destroy_evaluate");
// 0x22C, flock_definition_set
SetType(0x180AB8F08, "hs_script_op");
MakeName(0x180AB8F08, "hs_flock_definition_set_op");
MakeName(0x1802B1030, "hs_flock_definition_set_evaluate");
// 0x22D, flock_unperch
SetType(0x180AB8E68, "hs_script_op");
MakeName(0x180AB8E68, "hs_flock_unperch_op");
MakeName(0x1802B10D0, "hs_flock_unperch_evaluate");
// 0x22E, flock_set_targeting_group
SetType(0x180AB8E90, "hs_script_op");
MakeName(0x180AB8E90, "hs_flock_set_targeting_group_op");
MakeName(0x1802B1130, "hs_flock_set_targeting_group_evaluate");
// 0x22F, flock_destination_set_enabled
SetType(0x180AB8EB8, "hs_script_op");
MakeName(0x180AB8EB8, "hs_flock_destination_set_enabled_op");
MakeName(0x1802B11C0, "hs_flock_destination_set_enabled_evaluate");
// 0x230, flock_destination_set_position
SetType(0x180AB8DF0, "hs_script_op");
MakeName(0x180AB8DF0, "hs_flock_destination_set_position_op");
MakeName(0x1802B1220, "hs_flock_destination_set_position_evaluate");
// 0x231, flock_destination_copy_position
SetType(0x180AB8E18, "hs_script_op");
MakeName(0x180AB8E18, "hs_flock_destination_copy_position_op");
MakeName(0x1802B1280, "hs_flock_destination_copy_position_evaluate");
// 0x232, drop_ai
SetType(0x180AB8E40, "hs_script_op");
MakeName(0x180AB8E40, "hs_drop_ai_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x233, ai_create_runtime_squad
SetType(0x180AB8D70, "hs_script_op");
MakeName(0x180AB8D70, "hs_ai_create_runtime_squad_op");
MakeName(0x1802AB840, "hs_return1_evaluate");
// 0x234, ai_create_runtime_point_set
SetType(0x180AB8D98, "hs_script_op");
MakeName(0x180AB8D98, "hs_ai_create_runtime_point_set_op");
MakeName(0x1802AB840, "hs_return1_evaluate");
// 0x235, ai_add_runtime_point_to_set
SetType(0x180AB8DC0, "hs_script_op");
MakeName(0x180AB8DC0, "hs_ai_add_runtime_point_to_set_op");
MakeName(0x1802AB840, "hs_return1_evaluate");
// 0x236, ai_add_runtime_point_to_set_from_camera
SetType(0x180AB8D20, "hs_script_op");
MakeName(0x180AB8D20, "hs_ai_add_runtime_point_to_set_from_camera_op");
MakeName(0x1802AB840, "hs_return1_evaluate");
// 0x237, ai_add_starting_location_to_squad
SetType(0x180AB8D48, "hs_script_op");
MakeName(0x180AB8D48, "hs_ai_add_starting_location_to_squad_op");
MakeName(0x1802AB840, "hs_return1_evaluate");
// 0x238, ai_add_starting_location_to_squad_from_camera
SetType(0x180AB8CA8, "hs_script_op");
MakeName(0x180AB8CA8, "hs_ai_add_starting_location_to_squad_from_camera_op");
MakeName(0x1802AB840, "hs_return1_evaluate");
// 0x239, ai_add_cell_to_runtime_squad
SetType(0x180AB8CD0, "hs_script_op");
MakeName(0x180AB8CD0, "hs_ai_add_cell_to_runtime_squad_op");
MakeName(0x1802B12E0, "hs_ai_add_cell_to_runtime_squad_evaluate");
// 0x23A, ai_get_runtime_squad_cell_count
SetType(0x180AB8CF8, "hs_script_op");
MakeName(0x180AB8CF8, "hs_ai_get_runtime_squad_cell_count_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x23B, ai_set_squad_team
SetType(0x180AB8C30, "hs_script_op");
MakeName(0x180AB8C30, "hs_ai_set_squad_team_op");
MakeName(0x1802AB840, "hs_return1_evaluate");
// 0x23C, ai_set_spawn_point_weapons
SetType(0x180AB8C58, "hs_script_op");
MakeName(0x180AB8C58, "hs_ai_set_spawn_point_weapons_op");
MakeName(0x1802AB840, "hs_return1_evaluate");
// 0x23D, ai_set_spawn_point_vehicle
SetType(0x180AB8C80, "hs_script_op");
MakeName(0x180AB8C80, "hs_ai_set_spawn_point_vehicle_op");
MakeName(0x1802AB840, "hs_return1_evaluate");
// 0x23E, ai_set_spawn_point_variants
SetType(0x180AB8BE0, "hs_script_op");
MakeName(0x180AB8BE0, "hs_ai_set_spawn_point_variants_op");
MakeName(0x1802AB840, "hs_return1_evaluate");
// 0x23F, ai_set_squad_cell_spawn_count
SetType(0x180AB8C08, "hs_script_op");
MakeName(0x180AB8C08, "hs_ai_set_squad_cell_spawn_count_op");
MakeName(0x1802AB840, "hs_return1_evaluate");
// 0x240, ai_clear_runtime_squads
SetType(0x180AB8B78, "hs_script_op");
MakeName(0x180AB8B78, "hs_ai_clear_runtime_squads_op");
MakeName(0x1802A6760, "hs_ai_clear_runtime_squads_evaluate");
// 0x241, ai_remove_pointset
SetType(0x180AB8B98, "hs_script_op");
MakeName(0x180AB8B98, "hs_ai_remove_pointset_op");
MakeName(0x1802AB840, "hs_return1_evaluate");
// 0x242, ai_verify_tags
SetType(0x180AB8BC0, "hs_script_op");
MakeName(0x180AB8BC0, "hs_ai_verify_tags_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x243, ai_wall_lean
SetType(0x180AB8B00, "hs_script_op");
MakeName(0x180AB8B00, "hs_ai_wall_lean_op");
MakeName(0x1802B1330, "hs_ai_wall_lean_evaluate");
// 0x244, ai_fire_dialogue_event
SetType(0x180AB8B28, "hs_script_op");
MakeName(0x180AB8B28, "hs_ai_fire_dialogue_event_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x245, play_vocalization_on_team0
SetType(0x180AB8B50, "hs_script_op");
MakeName(0x180AB8B50, "hs_play_vocalization_on_team0_op");
MakeName(0x1802B1390, "hs_play_vocalization_on_team0_evaluate");
// 0x246, play_vocalization_on_team1
SetType(0x180AB8A88, "hs_script_op");
MakeName(0x180AB8A88, "hs_play_vocalization_on_team1_op");
MakeName(0x1802B13E0, "hs_play_vocalization_on_team1_evaluate");
// 0x247, ai_play_line
SetType(0x180AB8AB0, "hs_script_op");
MakeName(0x180AB8AB0, "hs_ai_play_line_op");
MakeName(0x1802B1430, "hs_ai_play_line_evaluate");
// 0x248, ai_play_line_at_player
SetType(0x180AB8AD8, "hs_script_op");
MakeName(0x180AB8AD8, "hs_ai_play_line_at_player_op");
MakeName(0x1802B1490, "hs_ai_play_line_at_player_evaluate");
// 0x249, ai_play_line_on_object0
SetType(0x180AB8A38, "hs_script_op");
MakeName(0x180AB8A38, "hs_ai_play_line_on_object0_op");
MakeName(0x1802B14F0, "hs_ai_play_line_on_object0_evaluate");
// 0x24A, ai_play_line_on_object1
SetType(0x180AB8A60, "hs_script_op");
MakeName(0x180AB8A60, "hs_ai_play_line_on_object1_op");
MakeName(0x1802B1550, "hs_ai_play_line_on_object1_evaluate");
// 0x24B, ai_play_line_on_point_set0
SetType(0x180AB8998, "hs_script_op");
MakeName(0x180AB8998, "hs_ai_play_line_on_point_set0_op");
MakeName(0x1802B15A0, "hs_ai_play_line_on_point_set0_evaluate");
// 0x24C, ai_play_line_on_point_set1
SetType(0x180AB89C0, "hs_script_op");
MakeName(0x180AB89C0, "hs_ai_play_line_on_point_set1_op");
MakeName(0x1802B1610, "hs_ai_play_line_on_point_set1_evaluate");
// 0x24D, campaign_metagame_time_pause
SetType(0x180AB89E8, "hs_script_op");
MakeName(0x180AB89E8, "hs_campaign_metagame_time_pause_op");
MakeName(0x1802B1680, "hs_campaign_metagame_time_pause_evaluate");
// 0x24E, campaign_metagame_award_points
SetType(0x180AB8A10, "hs_script_op");
MakeName(0x180AB8A10, "hs_campaign_metagame_award_points_op");
MakeName(0x1802B1710, "hs_campaign_metagame_award_points_evaluate");
// 0x24F, campaign_metagame_award_skull
SetType(0x180AB8930, "hs_script_op");
MakeName(0x180AB8930, "hs_campaign_metagame_award_skull_op");
MakeName(0x1802B1770, "hs_campaign_metagame_award_skull_evaluate");
// 0x250, campaign_metagame_enabled
SetType(0x180AB8958, "hs_script_op");
MakeName(0x180AB8958, "hs_campaign_metagame_enabled_op");
MakeName(0x1802B17C0, "hs_campaign_metagame_enabled_evaluate");
// 0x251, campaign_survival_enabled
SetType(0x180AB8978, "hs_script_op");
MakeName(0x180AB8978, "hs_campaign_survival_enabled_op");
MakeName(0x1802B1830, "hs_campaign_survival_enabled_evaluate");
// 0x252, thespian_performance_activate0
SetType(0x180AB88B8, "hs_script_op");
MakeName(0x180AB88B8, "hs_thespian_performance_activate0_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x253, thespian_folder_activate
SetType(0x180AB88E0, "hs_script_op");
MakeName(0x180AB88E0, "hs_thespian_folder_activate_op");
MakeName(0x1802B1890, "hs_thespian_folder_activate_evaluate");
// 0x254, thespian_folder_deactivate
SetType(0x180AB8908, "hs_script_op");
MakeName(0x180AB8908, "hs_thespian_folder_deactivate_op");
MakeName(0x1802B18E0, "hs_thespian_folder_deactivate_evaluate");
// 0x255, thespian_performance_activate1
SetType(0x180AB8840, "hs_script_op");
MakeName(0x180AB8840, "hs_thespian_performance_activate1_op");
MakeName(0x1802B1930, "hs_thespian_performance_activate1_evaluate");
// 0x256, thespian_performance_setup_and_begin
SetType(0x180AB8868, "hs_script_op");
MakeName(0x180AB8868, "hs_thespian_performance_setup_and_begin_op");
MakeName(0x1802B1980, "hs_thespian_performance_setup_and_begin_evaluate");
// 0x257, performance_new
SetType(0x180AB8890, "hs_script_op");
MakeName(0x180AB8890, "hs_performance_new_op");
MakeName(0x1802B19F0, "hs_performance_new_evaluate");
// 0x258, cast_squad_in_performance
SetType(0x180AB87F0, "hs_script_op");
MakeName(0x180AB87F0, "hs_cast_squad_in_performance_op");
MakeName(0x1802B1A40, "hs_cast_squad_in_performance_evaluate");
// 0x259, performance_begin
SetType(0x180AB8818, "hs_script_op");
MakeName(0x180AB8818, "hs_performance_begin_op");
MakeName(0x1802B1A90, "hs_performance_begin_evaluate");
// 0x25A, thespian_performance_kill_by_name
SetType(0x180AB8778, "hs_script_op");
MakeName(0x180AB8778, "hs_thespian_performance_kill_by_name_op");
MakeName(0x1802B1B20, "hs_thespian_performance_kill_by_name_evaluate");
// 0x25B, thespian_performance_kill_by_ai
SetType(0x180AB87A0, "hs_script_op");
MakeName(0x180AB87A0, "hs_thespian_performance_kill_by_ai_op");
MakeName(0x1802B1B70, "hs_thespian_performance_kill_by_ai_evaluate");
// 0x25C, thespian_fake_task_transition
SetType(0x180AB87C8, "hs_script_op");
MakeName(0x180AB87C8, "hs_thespian_fake_task_transition_op");
MakeName(0x1802B1BC0, "hs_thespian_fake_task_transition_evaluate");
// 0x25D, performance_play_line_by_id
SetType(0x180AB8700, "hs_script_op");
MakeName(0x180AB8700, "hs_performance_play_line_by_id_op");
MakeName(0x1802B1C10, "hs_performance_play_line_by_id_evaluate");
// 0x25E, performance_play_line
SetType(0x180AB8728, "hs_script_op");
MakeName(0x180AB8728, "hs_performance_play_line_op");
MakeName(0x1802B1C60, "hs_performance_play_line_evaluate");
// 0x25F, performance_get_actor_by_index
SetType(0x180AB8750, "hs_script_op");
MakeName(0x180AB8750, "hs_performance_get_actor_by_index_op");
MakeName(0x1802B1CB0, "hs_performance_get_actor_by_index_evaluate");
// 0x260, performance_get_actor
SetType(0x180AB86B8, "hs_script_op");
MakeName(0x180AB86B8, "hs_performance_get_actor_op");
MakeName(0x1802B1D00, "hs_performance_get_actor_evaluate");
// 0x261, performance_get_actor_count
SetType(0x180AB86E0, "hs_script_op");
MakeName(0x180AB86E0, "hs_performance_get_actor_count_op");
MakeName(0x1802B1D80, "hs_performance_get_actor_count_evaluate");
// 0x262, performance_get_role_count
SetType(0x180AB8658, "hs_script_op");
MakeName(0x180AB8658, "hs_performance_get_role_count_op");
MakeName(0x1802B1E00, "hs_performance_get_role_count_evaluate");
// 0x263, performance_get_line_count
SetType(0x180AB8678, "hs_script_op");
MakeName(0x180AB8678, "hs_performance_get_line_count_op");
MakeName(0x1802B1E90, "hs_performance_get_line_count_evaluate");
// 0x264, performance_get_last_played_line_index
SetType(0x180AB8698, "hs_script_op");
MakeName(0x180AB8698, "hs_performance_get_last_played_line_index_op");
MakeName(0x1802B1F20, "hs_performance_get_last_played_line_index_evaluate");
// 0x265, thespian_performance_is_blocked
SetType(0x180AB85E8, "hs_script_op");
MakeName(0x180AB85E8, "hs_thespian_performance_is_blocked_op");
MakeName(0x1802B1FA0, "hs_thespian_performance_is_blocked_evaluate");
// 0x266, actor_from_performance
SetType(0x180AB8608, "hs_script_op");
MakeName(0x180AB8608, "hs_actor_from_performance_op");
MakeName(0x1802B2010, "hs_actor_from_performance_evaluate");
// 0x267, ai_player_add_fireteam_squad
SetType(0x180AB8630, "hs_script_op");
MakeName(0x180AB8630, "hs_ai_player_add_fireteam_squad_op");
MakeName(0x1802B2060, "hs_ai_player_add_fireteam_squad_evaluate");
// 0x268, ai_player_remove_fireteam_squad
SetType(0x180AB8548, "hs_script_op");
MakeName(0x180AB8548, "hs_ai_player_remove_fireteam_squad_op");
MakeName(0x1802B20B0, "hs_ai_player_remove_fireteam_squad_evaluate");
// 0x269, ai_player_set_fireteam_max
SetType(0x180AB8570, "hs_script_op");
MakeName(0x180AB8570, "hs_ai_player_set_fireteam_max_op");
MakeName(0x1802B2100, "hs_ai_player_set_fireteam_max_evaluate");
// 0x26A, ai_player_set_no_fireteam_max
SetType(0x180AB8598, "hs_script_op");
MakeName(0x180AB8598, "hs_ai_player_set_no_fireteam_max_op");
MakeName(0x1802B2170, "hs_ai_player_set_no_fireteam_max_evaluate");
// 0x26B, ai_player_set_fireteam_max_squad_absorb_distance
SetType(0x180AB85C0, "hs_script_op");
MakeName(0x180AB85C0, "hs_ai_player_set_fireteam_max_squad_absorb_distance_op");
MakeName(0x1802B21D0, "hs_ai_player_set_fireteam_max_squad_absorb_distance_evaluate");
// 0x26C, ai_set_fireteam_absorber
SetType(0x180AB84D0, "hs_script_op");
MakeName(0x180AB84D0, "hs_ai_set_fireteam_absorber_op");
MakeName(0x1802B2240, "hs_ai_set_fireteam_absorber_evaluate");
// 0x26D, ai_set_fireteam_fallback_squad
SetType(0x180AB84F8, "hs_script_op");
MakeName(0x180AB84F8, "hs_ai_set_fireteam_fallback_squad_op");
MakeName(0x1802B2290, "hs_ai_set_fireteam_fallback_squad_evaluate");
// 0x26E, ai_is_in_fireteam
SetType(0x180AB8520, "hs_script_op");
MakeName(0x180AB8520, "hs_ai_is_in_fireteam_op");
MakeName(0x1802B2340, "hs_ai_is_in_fireteam_evaluate");
// 0x26F, cs_run_command_script
SetType(0x180AB8458, "hs_script_op");
MakeName(0x180AB8458, "hs_cs_run_command_script_op");
MakeName(0x1802B23A0, "hs_cs_run_command_script_evaluate");
// 0x270, cs_queue_command_script
SetType(0x180AB8480, "hs_script_op");
MakeName(0x180AB8480, "hs_cs_queue_command_script_op");
MakeName(0x1802B23F0, "hs_cs_queue_command_script_evaluate");
// 0x271, cs_stack_command_script
SetType(0x180AB84A8, "hs_script_op");
MakeName(0x180AB84A8, "hs_cs_stack_command_script_op");
MakeName(0x1802B2440, "hs_cs_stack_command_script_evaluate");
// 0x272, vs_cast0
SetType(0x180AB83D0, "hs_script_op");
MakeName(0x180AB83D0, "hs_vs_cast0_op");
MakeName(0x1802B2490, "hs_vs_cast0_evaluate");
// 0x273, vs_cast1
SetType(0x180AB83F8, "hs_script_op");
MakeName(0x180AB83F8, "hs_vs_cast1_op");
MakeName(0x1802B2510, "hs_vs_cast1_evaluate");
// 0x274, vs_cast2
SetType(0x180AB8428, "hs_script_op");
MakeName(0x180AB8428, "hs_vs_cast2_op");
MakeName(0x1802B25A0, "hs_vs_cast2_evaluate");
// 0x275, vs_cast3
SetType(0x180AB8370, "hs_script_op");
MakeName(0x180AB8370, "hs_vs_cast3_op");
MakeName(0x1802B2650, "hs_vs_cast3_evaluate");
// 0x276, vs_cast4
SetType(0x180AB83A0, "hs_script_op");
MakeName(0x180AB83A0, "hs_vs_cast4_op");
MakeName(0x1802B2700, "hs_vs_cast4_evaluate");
// 0x277, vs_cast5
SetType(0x180AB82D8, "hs_script_op");
MakeName(0x180AB82D8, "hs_vs_cast5_op");
MakeName(0x1802B27B0, "hs_vs_cast5_evaluate");
// 0x278, vs_cast6
SetType(0x180AB8310, "hs_script_op");
MakeName(0x180AB8310, "hs_vs_cast6_op");
MakeName(0x1802B2870, "hs_vs_cast6_evaluate");
// 0x279, vs_role
SetType(0x180AB8348, "hs_script_op");
MakeName(0x180AB8348, "hs_vs_role_op");
MakeName(0x1802B2930, "hs_vs_role_evaluate");
// 0x27A, vs_abort_on_alert
SetType(0x180AB8260, "hs_script_op");
MakeName(0x180AB8260, "hs_vs_abort_on_alert_op");
MakeName(0x1802B2980, "hs_vs_abort_on_alert_evaluate");
// 0x27B, vs_abort_on_damage
SetType(0x180AB8288, "hs_script_op");
MakeName(0x180AB8288, "hs_vs_abort_on_damage_op");
MakeName(0x1802B2A10, "hs_vs_abort_on_damage_evaluate");
// 0x27C, vs_abort_on_combat_status
SetType(0x180AB82B0, "hs_script_op");
MakeName(0x180AB82B0, "hs_vs_abort_on_combat_status_op");
MakeName(0x1802B2AA0, "hs_vs_abort_on_combat_status_evaluate");
// 0x27D, vs_abort_on_vehicle_exit
SetType(0x180AB8238, "hs_script_op");
MakeName(0x180AB8238, "hs_vs_abort_on_vehicle_exit_op");
MakeName(0x1802B2B20, "hs_vs_abort_on_vehicle_exit_evaluate");
// 0x27E, cs_abort_on_alert0
SetType(0x180AB81C0, "hs_script_op");
MakeName(0x180AB81C0, "hs_cs_abort_on_alert0_op");
MakeName(0x1802B2BB0, "hs_cs_abort_on_alert0_evaluate");
// 0x27F, vs_abort_on_alert1
SetType(0x180AB81E8, "hs_script_op");
MakeName(0x180AB81E8, "hs_vs_abort_on_alert1_op");
MakeName(0x1802B2BB0, "hs_vs_abort_on_alert1_evaluate");
// 0x280, cs_abort_on_damage0
SetType(0x180AB8210, "hs_script_op");
MakeName(0x180AB8210, "hs_cs_abort_on_damage0_op");
MakeName(0x1802B2D90, "hs_cs_abort_on_damage0_evaluate");
// 0x281, vs_abort_on_damage1
SetType(0x180AB8148, "hs_script_op");
MakeName(0x180AB8148, "hs_vs_abort_on_damage1_op");
MakeName(0x1802B2D90, "hs_vs_abort_on_damage1_evaluate");
// 0x282, cs_abort_on_combat_status0
SetType(0x180AB8170, "hs_script_op");
MakeName(0x180AB8170, "hs_cs_abort_on_combat_status0_op");
MakeName(0x1802B2F70, "hs_cs_abort_on_combat_status0_evaluate");
// 0x283, vs_abort_on_combat_status1
SetType(0x180AB8198, "hs_script_op");
MakeName(0x180AB8198, "hs_vs_abort_on_combat_status1_op");
MakeName(0x1802B2F70, "hs_vs_abort_on_combat_status1_evaluate");
// 0x284, cs_abort_on_vehicle_exit0
SetType(0x180AB80D0, "hs_script_op");
MakeName(0x180AB80D0, "hs_cs_abort_on_vehicle_exit0_op");
MakeName(0x1802B3150, "hs_cs_abort_on_vehicle_exit0_evaluate");
// 0x285, vs_abort_on_vehicle_exit1
SetType(0x180AB80F8, "hs_script_op");
MakeName(0x180AB80F8, "hs_vs_abort_on_vehicle_exit1_op");
MakeName(0x1802B3150, "hs_vs_abort_on_vehicle_exit1_evaluate");
// 0x286, cs_command_script_running
SetType(0x180AB8120, "hs_script_op");
MakeName(0x180AB8120, "hs_cs_command_script_running_op");
MakeName(0x1802B3330, "hs_cs_command_script_running_evaluate");
// 0x287, cs_command_script_attached
SetType(0x180AB8060, "hs_script_op");
MakeName(0x180AB8060, "hs_cs_command_script_attached_op");
MakeName(0x1802B3390, "hs_cs_command_script_attached_evaluate");
// 0x288, cs_number_queued
SetType(0x180AB8088, "hs_script_op");
MakeName(0x180AB8088, "hs_cs_number_queued_op");
MakeName(0x1802B33F0, "hs_cs_number_queued_evaluate");
// 0x289, unknown
SetType(0x180AB80B0, "hs_script_op");
MakeName(0x180AB80B0, "hs_unknown289_op");
MakeName(0x1802B3450, "hs_unknown289_evaluate");
// 0x28A, unknown
SetType(0x180AB7FE8, "hs_script_op");
MakeName(0x180AB7FE8, "hs_unknown28A_op");
MakeName(0x1802B3450, "hs_unknown28A_evaluate");
// 0x28B, cs_fly_to0
SetType(0x180AB8010, "hs_script_op");
MakeName(0x180AB8010, "hs_cs_fly_to0_op");
MakeName(0x1802B3630, "hs_cs_fly_to0_evaluate");
// 0x28C, vs_fly_to0
SetType(0x180AB8038, "hs_script_op");
MakeName(0x180AB8038, "hs_vs_fly_to0_op");
MakeName(0x1802B3630, "hs_vs_fly_to0_evaluate");
// 0x28D, cs_fly_to1
SetType(0x180AB7F48, "hs_script_op");
MakeName(0x180AB7F48, "hs_cs_fly_to1_op");
MakeName(0x1802B38A0, "hs_cs_fly_to1_evaluate");
// 0x28E, vs_fly_to1
SetType(0x180AB7F70, "hs_script_op");
MakeName(0x180AB7F70, "hs_vs_fly_to1_op");
MakeName(0x1802B38A0, "hs_vs_fly_to1_evaluate");
// 0x28F, cs_fly_to_and_face0
SetType(0x180AB7F98, "hs_script_op");
MakeName(0x180AB7F98, "hs_cs_fly_to_and_face0_op");
MakeName(0x1802B3B10, "hs_cs_fly_to_and_face0_evaluate");
// 0x290, vs_fly_to_and_face0
SetType(0x180AB7FC0, "hs_script_op");
MakeName(0x180AB7FC0, "hs_vs_fly_to_and_face0_op");
MakeName(0x1802B3B10, "hs_vs_fly_to_and_face0_evaluate");
// 0x291, cs_fly_to_and_face1
SetType(0x180AB7EC8, "hs_script_op");
MakeName(0x180AB7EC8, "hs_cs_fly_to_and_face1_op");
MakeName(0x1802B3D90, "hs_cs_fly_to_and_face1_evaluate");
// 0x292, vs_fly_to_and_face1
SetType(0x180AB7EF0, "hs_script_op");
MakeName(0x180AB7EF0, "hs_vs_fly_to_and_face1_op");
MakeName(0x1802B3D90, "hs_vs_fly_to_and_face1_evaluate");
// 0x293, cs_fly_by0
SetType(0x180AB7F20, "hs_script_op");
MakeName(0x180AB7F20, "hs_cs_fly_by0_op");
MakeName(0x1802B4010, "hs_cs_fly_by0_evaluate");
// 0x294, vs_fly_by0
SetType(0x180AB7E50, "hs_script_op");
MakeName(0x180AB7E50, "hs_vs_fly_by0_op");
MakeName(0x1802B4010, "hs_vs_fly_by0_evaluate");
// 0x295, cs_fly_by1
SetType(0x180AB7E78, "hs_script_op");
MakeName(0x180AB7E78, "hs_cs_fly_by1_op");
MakeName(0x1802B4280, "hs_cs_fly_by1_evaluate");
// 0x296, vs_fly_by1
SetType(0x180AB7EA0, "hs_script_op");
MakeName(0x180AB7EA0, "hs_vs_fly_by1_op");
MakeName(0x1802B4280, "hs_vs_fly_by1_evaluate");
// 0x297, cs_go_to0
SetType(0x180AB7DD8, "hs_script_op");
MakeName(0x180AB7DD8, "hs_cs_go_to0_op");
MakeName(0x1802B44F0, "hs_cs_go_to0_evaluate");
// 0x298, vs_go_to0
SetType(0x180AB7E00, "hs_script_op");
MakeName(0x180AB7E00, "hs_vs_go_to0_op");
MakeName(0x1802B44F0, "hs_vs_go_to0_evaluate");
// 0x299, cs_go_to1
SetType(0x180AB7E28, "hs_script_op");
MakeName(0x180AB7E28, "hs_cs_go_to1_op");
MakeName(0x1802B4760, "hs_cs_go_to1_evaluate");
// 0x29A, vs_go_to1
SetType(0x180AB7D60, "hs_script_op");
MakeName(0x180AB7D60, "hs_vs_go_to1_op");
MakeName(0x1802B4760, "hs_vs_go_to1_evaluate");
// 0x29B, cs_go_by2
SetType(0x180AB7D88, "hs_script_op");
MakeName(0x180AB7D88, "hs_cs_go_by2_op");
MakeName(0x1802B49D0, "hs_cs_go_by2_evaluate");
// 0x29C, vs_go_by2
SetType(0x180AB7DB0, "hs_script_op");
MakeName(0x180AB7DB0, "hs_vs_go_by2_op");
MakeName(0x1802B49D0, "hs_vs_go_by2_evaluate");
// 0x29D, cs_go_by3
SetType(0x180AB7CB8, "hs_script_op");
MakeName(0x180AB7CB8, "hs_cs_go_by3_op");
MakeName(0x1802B4C50, "hs_cs_go_by3_evaluate");
// 0x29E, vs_go_by3
SetType(0x180AB7CE0, "hs_script_op");
MakeName(0x180AB7CE0, "hs_vs_go_by3_op");
MakeName(0x1802B4C50, "hs_vs_go_by3_evaluate");
// 0x29F, cs_go_to_and_face
SetType(0x180AB7D10, "hs_script_op");
MakeName(0x180AB7D10, "hs_cs_go_to_and_face_op");
MakeName(0x1802B4ED0, "hs_cs_go_to_and_face_evaluate");
// 0x2A0, vs_go_to_and_face
SetType(0x180AB7D38, "hs_script_op");
MakeName(0x180AB7D38, "hs_vs_go_to_and_face_op");
MakeName(0x1802B4ED0, "hs_vs_go_to_and_face_evaluate");
// 0x2A1, cs_go_to_and_posture
SetType(0x180AB7C40, "hs_script_op");
MakeName(0x180AB7C40, "hs_cs_go_to_and_posture_op");
MakeName(0x1802B5150, "hs_cs_go_to_and_posture_evaluate");
// 0x2A2, vs_go_to_and_posture
SetType(0x180AB7C68, "hs_script_op");
MakeName(0x180AB7C68, "hs_vs_go_to_and_posture_op");
MakeName(0x1802B5150, "hs_vs_go_to_and_posture_evaluate");
// 0x2A3, cs_attach_to_spline
SetType(0x180AB7C90, "hs_script_op");
MakeName(0x180AB7C90, "hs_cs_attach_to_spline_op");
MakeName(0x1802B53D0, "hs_cs_attach_to_spline_evaluate");
// 0x2A4, vs_go_to_nearest0
SetType(0x180AB7BC8, "hs_script_op");
MakeName(0x180AB7BC8, "hs_vs_go_to_nearest0_op");
MakeName(0x1802B53D0, "hs_vs_go_to_nearest0_evaluate");
// 0x2A5, cs_go_to_nearest
SetType(0x180AB7BF0, "hs_script_op");
MakeName(0x180AB7BF0, "hs_cs_go_to_nearest_op");
MakeName(0x1802B55F0, "hs_cs_go_to_nearest_evaluate");
// 0x2A6, vs_go_to_nearest1
SetType(0x180AB7C18, "hs_script_op");
MakeName(0x180AB7C18, "hs_vs_go_to_nearest1_op");
MakeName(0x1802B55F0, "hs_vs_go_to_nearest1_evaluate");
// 0x2A7, cs_move_in_direction
SetType(0x180AB7B48, "hs_script_op");
MakeName(0x180AB7B48, "hs_cs_move_in_direction_op");
MakeName(0x1802B5810, "hs_cs_move_in_direction_evaluate");
// 0x2A8, vs_move_in_direction
SetType(0x180AB7B70, "hs_script_op");
MakeName(0x180AB7B70, "hs_vs_move_in_direction_op");
MakeName(0x1802B5810, "hs_vs_move_in_direction_evaluate");
// 0x2A9, cs_move_towards0
SetType(0x180AB7BA0, "hs_script_op");
MakeName(0x180AB7BA0, "hs_cs_move_towards0_op");
MakeName(0x1802B5B60, "hs_cs_move_towards0_evaluate");
// 0x2AA, vs_move_towards0
SetType(0x180AB7AD0, "hs_script_op");
MakeName(0x180AB7AD0, "hs_vs_move_towards0_op");
MakeName(0x1802B5B60, "hs_vs_move_towards0_evaluate");
// 0x2AB, cs_move_towards1
SetType(0x180AB7AF8, "hs_script_op");
MakeName(0x180AB7AF8, "hs_cs_move_towards1_op");
MakeName(0x1802B5DD0, "hs_cs_move_towards1_evaluate");
// 0x2AC, vs_move_towards1
SetType(0x180AB7B20, "hs_script_op");
MakeName(0x180AB7B20, "hs_vs_move_towards1_op");
MakeName(0x1802B5DD0, "hs_vs_move_towards1_evaluate");
// 0x2AD, cs_move_towards_point
SetType(0x180AB7A30, "hs_script_op");
MakeName(0x180AB7A30, "hs_cs_move_towards_point_op");
MakeName(0x1802B6050, "hs_cs_move_towards_point_evaluate");
// 0x2AE, vs_move_towards_point
SetType(0x180AB7A58, "hs_script_op");
MakeName(0x180AB7A58, "hs_vs_move_towards_point_op");
MakeName(0x1802B6050, "hs_vs_move_towards_point_evaluate");
// 0x2AF, cs_swarm_to
SetType(0x180AB7A80, "hs_script_op");
MakeName(0x180AB7A80, "hs_cs_swarm_to_op");
MakeName(0x1802B6370, "hs_cs_swarm_to_evaluate");
// 0x2B0, vs_swarm_to
SetType(0x180AB7AA8, "hs_script_op");
MakeName(0x180AB7AA8, "hs_vs_swarm_to_op");
MakeName(0x1802B6370, "hs_vs_swarm_to_evaluate");
// 0x2B1, cs_swarm_from
SetType(0x180AB79B8, "hs_script_op");
MakeName(0x180AB79B8, "hs_cs_swarm_from_op");
MakeName(0x1802B6690, "hs_cs_swarm_from_evaluate");
// 0x2B2, vs_swarm_from
SetType(0x180AB79E0, "hs_script_op");
MakeName(0x180AB79E0, "hs_vs_swarm_from_op");
MakeName(0x1802B6690, "hs_vs_swarm_from_evaluate");
// 0x2B3, cs_pause
SetType(0x180AB7A08, "hs_script_op");
MakeName(0x180AB7A08, "hs_cs_pause_op");
MakeName(0x1802B69A0, "hs_cs_pause_evaluate");
// 0x2B4, vs_pause
SetType(0x180AB7940, "hs_script_op");
MakeName(0x180AB7940, "hs_vs_pause_op");
MakeName(0x1802B69A0, "hs_vs_pause_evaluate");
// 0x2B5, cs_grenade
SetType(0x180AB7968, "hs_script_op");
MakeName(0x180AB7968, "hs_cs_grenade_op");
MakeName(0x1802B6C20, "hs_cs_grenade_evaluate");
// 0x2B6, vs_grenade
SetType(0x180AB7990, "hs_script_op");
MakeName(0x180AB7990, "hs_vs_grenade_op");
MakeName(0x1802B6C20, "hs_vs_grenade_evaluate");
// 0x2B7, cs_use_equipment
SetType(0x180AB78C8, "hs_script_op");
MakeName(0x180AB78C8, "hs_cs_use_equipment_op");
MakeName(0x1802B6EA0, "hs_cs_use_equipment_evaluate");
// 0x2B8, vs_use_equipment
SetType(0x180AB78F0, "hs_script_op");
MakeName(0x180AB78F0, "hs_vs_use_equipment_op");
MakeName(0x1802B6EA0, "hs_vs_use_equipment_evaluate");
// 0x2B9, cs_jump
SetType(0x180AB7918, "hs_script_op");
MakeName(0x180AB7918, "hs_cs_jump_op");
MakeName(0x1802B7180, "hs_cs_jump_evaluate");
// 0x2BA, vs_jump
SetType(0x180AB7850, "hs_script_op");
MakeName(0x180AB7850, "hs_vs_jump_op");
MakeName(0x1802B7180, "hs_vs_jump_evaluate");
// 0x2BB, cs_jump_to_point
SetType(0x180AB7878, "hs_script_op");
MakeName(0x180AB7878, "hs_cs_jump_to_point_op");
MakeName(0x1802B7400, "hs_cs_jump_to_point_evaluate");
// 0x2BC, vs_jump_to_point
SetType(0x180AB78A0, "hs_script_op");
MakeName(0x180AB78A0, "hs_vs_jump_to_point_op");
MakeName(0x1802B7400, "hs_vs_jump_to_point_evaluate");
// 0x2BD, cs_vocalize
SetType(0x180AB77B0, "hs_script_op");
MakeName(0x180AB77B0, "hs_cs_vocalize_op");
MakeName(0x1802B7680, "hs_cs_vocalize_evaluate");
// 0x2BE, vs_vocalize
SetType(0x180AB77D8, "hs_script_op");
MakeName(0x180AB77D8, "hs_vs_vocalize_op");
MakeName(0x1802B7680, "hs_vs_vocalize_evaluate");
// 0x2BF, cs_play_sound0
SetType(0x180AB7800, "hs_script_op");
MakeName(0x180AB7800, "hs_cs_play_sound0_op");
MakeName(0x1802B78E0, "hs_cs_play_sound0_evaluate");
// 0x2C0, vs_play_sound0
SetType(0x180AB7828, "hs_script_op");
MakeName(0x180AB7828, "hs_vs_play_sound0_op");
MakeName(0x1802B78E0, "hs_vs_play_sound0_evaluate");
// 0x2C1, cs_play_sound1
SetType(0x180AB7738, "hs_script_op");
MakeName(0x180AB7738, "hs_cs_play_sound1_op");
MakeName(0x1802B7B30, "hs_cs_play_sound1_evaluate");
// 0x2C2, vs_play_sound1
SetType(0x180AB7760, "hs_script_op");
MakeName(0x180AB7760, "hs_vs_play_sound1_op");
MakeName(0x1802B7B30, "hs_vs_play_sound1_evaluate");
// 0x2C3, cs_play_sound2
SetType(0x180AB7788, "hs_script_op");
MakeName(0x180AB7788, "hs_cs_play_sound2_op");
MakeName(0x1802B7D90, "hs_cs_play_sound2_evaluate");
// 0x2C4, vs_play_sound2
SetType(0x180AB76B8, "hs_script_op");
MakeName(0x180AB76B8, "hs_vs_play_sound2_op");
MakeName(0x1802B7D90, "hs_vs_play_sound2_evaluate");
// 0x2C5, cs_action
SetType(0x180AB76E8, "hs_script_op");
MakeName(0x180AB76E8, "hs_cs_action_op");
MakeName(0x1802B7FE0, "hs_cs_action_evaluate");
// 0x2C6, vs_action
SetType(0x180AB7710, "hs_script_op");
MakeName(0x180AB7710, "hs_vs_action_op");
MakeName(0x1802B7FE0, "hs_vs_action_evaluate");
// 0x2C7, cs_action_at_object
SetType(0x180AB7640, "hs_script_op");
MakeName(0x180AB7640, "hs_cs_action_at_object_op");
MakeName(0x1802B8200, "hs_cs_action_at_object_evaluate");
// 0x2C8, vs_action_at_object
SetType(0x180AB7668, "hs_script_op");
MakeName(0x180AB7668, "hs_vs_action_at_object_op");
MakeName(0x1802B8200, "hs_vs_action_at_object_evaluate");
// 0x2C9, cs_action_at_player
SetType(0x180AB7690, "hs_script_op");
MakeName(0x180AB7690, "hs_cs_action_at_player_op");
MakeName(0x1802B8440, "hs_cs_action_at_player_evaluate");
// 0x2CA, vs_action_at_player
SetType(0x180AB75C0, "hs_script_op");
MakeName(0x180AB75C0, "hs_vs_action_at_player_op");
MakeName(0x1802B8440, "hs_vs_action_at_player_evaluate");
// 0x2CB, cs_custom_animation0
SetType(0x180AB75E8, "hs_script_op");
MakeName(0x180AB75E8, "hs_cs_custom_animation0_op");
MakeName(0x1802B8660, "hs_cs_custom_animation0_evaluate");
// 0x2CC, vs_custom_animation0
SetType(0x180AB7610, "hs_script_op");
MakeName(0x180AB7610, "hs_vs_custom_animation0_op");
MakeName(0x1802B8660, "hs_vs_custom_animation0_evaluate");
// 0x2CD, cs_custom_animation1
SetType(0x180AB7510, "hs_script_op");
MakeName(0x180AB7510, "hs_cs_custom_animation1_op");
MakeName(0x1802B88D0, "hs_cs_custom_animation1_evaluate");
// 0x2CE, vs_custom_animation1
SetType(0x180AB7538, "hs_script_op");
MakeName(0x180AB7538, "hs_vs_custom_animation1_op");
MakeName(0x1802B88D0, "hs_vs_custom_animation1_evaluate");
// 0x2CF, cs_custom_animation_death0
SetType(0x180AB7568, "hs_script_op");
MakeName(0x180AB7568, "hs_cs_custom_animation_death0_op");
MakeName(0x1802B8B40, "hs_cs_custom_animation_death0_evaluate");
// 0x2D0, vs_custom_animation_death0
SetType(0x180AB7590, "hs_script_op");
MakeName(0x180AB7590, "hs_vs_custom_animation_death0_op");
MakeName(0x1802B8B40, "hs_vs_custom_animation_death0_evaluate");
// 0x2D1, cs_custom_animation_death1
SetType(0x180AB7490, "hs_script_op");
MakeName(0x180AB7490, "hs_cs_custom_animation_death1_op");
MakeName(0x1802B8DB0, "hs_cs_custom_animation_death1_evaluate");
// 0x2D2, vs_custom_animation_death1
SetType(0x180AB74B8, "hs_script_op");
MakeName(0x180AB74B8, "hs_vs_custom_animation_death1_op");
MakeName(0x1802B8DB0, "hs_vs_custom_animation_death1_evaluate");
// 0x2D3, cs_custom_animation_loop0
SetType(0x180AB74E8, "hs_script_op");
MakeName(0x180AB74E8, "hs_cs_custom_animation_loop0_op");
MakeName(0x1802B9020, "hs_cs_custom_animation_loop0_evaluate");
// 0x2D4, vs_custom_animation_loop0
SetType(0x180AB7410, "hs_script_op");
MakeName(0x180AB7410, "hs_vs_custom_animation_loop0_op");
MakeName(0x1802B9020, "hs_vs_custom_animation_loop0_evaluate");
// 0x2D5, cs_custom_animation_loop1
SetType(0x180AB7438, "hs_script_op");
MakeName(0x180AB7438, "hs_cs_custom_animation_loop1_op");
MakeName(0x1802B9260, "hs_cs_custom_animation_loop1_evaluate");
// 0x2D6, vs_custom_animation_loop1
SetType(0x180AB7460, "hs_script_op");
MakeName(0x180AB7460, "hs_vs_custom_animation_loop1_op");
MakeName(0x1802B9260, "hs_vs_custom_animation_loop1_evaluate");
// 0x2D7, cs_play_line
SetType(0x180AB7398, "hs_script_op");
MakeName(0x180AB7398, "hs_cs_play_line_op");
MakeName(0x1802B94A0, "hs_cs_play_line_evaluate");
// 0x2D8, vs_play_line
SetType(0x180AB73C0, "hs_script_op");
MakeName(0x180AB73C0, "hs_vs_play_line_op");
MakeName(0x1802B94A0, "hs_vs_play_line_evaluate");
// 0x2D9, cs_die
SetType(0x180AB73E8, "hs_script_op");
MakeName(0x180AB73E8, "hs_cs_die_op");
MakeName(0x1802B96D0, "hs_cs_die_evaluate");
// 0x2DA, vs_die
SetType(0x180AB7320, "hs_script_op");
MakeName(0x180AB7320, "hs_vs_die_op");
MakeName(0x1802B96D0, "hs_vs_die_evaluate");
// 0x2DB, cs_deploy_turret
SetType(0x180AB7348, "hs_script_op");
MakeName(0x180AB7348, "hs_cs_deploy_turret_op");
MakeName(0x1802B9930, "hs_cs_deploy_turret_evaluate");
// 0x2DC, vs_deploy_turret
SetType(0x180AB7370, "hs_script_op");
MakeName(0x180AB7370, "hs_vs_deploy_turret_op");
MakeName(0x1802B9930, "hs_vs_deploy_turret_evaluate");
// 0x2DD, cs_approach
SetType(0x180AB7270, "hs_script_op");
MakeName(0x180AB7270, "hs_cs_approach_op");
MakeName(0x1802B9BA0, "hs_cs_approach_evaluate");
// 0x2DE, vs_approach
SetType(0x180AB7298, "hs_script_op");
MakeName(0x180AB7298, "hs_vs_approach_op");
MakeName(0x1802B9BA0, "hs_vs_approach_evaluate");
// 0x2DF, cs_approach_player
SetType(0x180AB72C8, "hs_script_op");
MakeName(0x180AB72C8, "hs_cs_approach_player_op");
MakeName(0x1802B9DE0, "hs_cs_approach_player_evaluate");
// 0x2E0, vs_approach_player
SetType(0x180AB72F0, "hs_script_op");
MakeName(0x180AB72F0, "hs_vs_approach_player_op");
MakeName(0x1802B9DE0, "hs_vs_approach_player_evaluate");
// 0x2E1, cs_go_to_vehicle0
SetType(0x180AB71F8, "hs_script_op");
MakeName(0x180AB71F8, "hs_cs_go_to_vehicle0_op");
MakeName(0x1802BA010, "hs_cs_go_to_vehicle0_evaluate");
// 0x2E2, vs_go_to_vehicle0
SetType(0x180AB7220, "hs_script_op");
MakeName(0x180AB7220, "hs_vs_go_to_vehicle0_op");
MakeName(0x1802BA010, "hs_vs_go_to_vehicle0_evaluate");
// 0x2E3, cs_go_to_vehicle1
SetType(0x180AB7248, "hs_script_op");
MakeName(0x180AB7248, "hs_cs_go_to_vehicle1_op");
MakeName(0x1802BA280, "hs_cs_go_to_vehicle1_evaluate");
// 0x2E4, vs_go_to_vehicle1
SetType(0x180AB7180, "hs_script_op");
MakeName(0x180AB7180, "hs_vs_go_to_vehicle1_op");
MakeName(0x1802BA280, "hs_vs_go_to_vehicle1_evaluate");
// 0x2E5, cs_set_style
SetType(0x180AB71A8, "hs_script_op");
MakeName(0x180AB71A8, "hs_cs_set_style_op");
MakeName(0x1802BA500, "hs_cs_set_style_evaluate");
// 0x2E6, vs_set_style
SetType(0x180AB71D0, "hs_script_op");
MakeName(0x180AB71D0, "hs_vs_set_style_op");
MakeName(0x1802BA500, "hs_vs_set_style_evaluate");
// 0x2E7, cs_force_combat_status
SetType(0x180AB7108, "hs_script_op");
MakeName(0x180AB7108, "hs_cs_force_combat_status_op");
MakeName(0x1802BA6E0, "hs_cs_force_combat_status_evaluate");
// 0x2E8, vs_force_combat_status
SetType(0x180AB7130, "hs_script_op");
MakeName(0x180AB7130, "hs_vs_force_combat_status_op");
MakeName(0x1802BA6E0, "hs_vs_force_combat_status_evaluate");
// 0x2E9, cs_enable_targeting
SetType(0x180AB7158, "hs_script_op");
MakeName(0x180AB7158, "hs_cs_enable_targeting_op");
MakeName(0x1802BA8C0, "hs_cs_enable_targeting_evaluate");
// 0x2EA, vs_enable_targeting
SetType(0x180AB7090, "hs_script_op");
MakeName(0x180AB7090, "hs_vs_enable_targeting_op");
MakeName(0x1802BA8C0, "hs_vs_enable_targeting_evaluate");
// 0x2EB, cs_enable_looking
SetType(0x180AB70B8, "hs_script_op");
MakeName(0x180AB70B8, "hs_cs_enable_looking_op");
MakeName(0x1802BAAB0, "hs_cs_enable_looking_evaluate");
// 0x2EC, vs_enable_looking
SetType(0x180AB70E0, "hs_script_op");
MakeName(0x180AB70E0, "hs_vs_enable_looking_op");
MakeName(0x1802BAAB0, "hs_vs_enable_looking_evaluate");
// 0x2ED, cs_enable_moving
SetType(0x180AB6FF0, "hs_script_op");
MakeName(0x180AB6FF0, "hs_cs_enable_moving_op");
MakeName(0x1802BAC90, "hs_cs_enable_moving_evaluate");
// 0x2EE, vs_enable_moving
SetType(0x180AB7018, "hs_script_op");
MakeName(0x180AB7018, "hs_vs_enable_moving_op");
MakeName(0x1802BAC90, "hs_vs_enable_moving_evaluate");
// 0x2EF, cs_enable_dialogue
SetType(0x180AB7040, "hs_script_op");
MakeName(0x180AB7040, "hs_cs_enable_dialogue_op");
MakeName(0x1802BAE70, "hs_cs_enable_dialogue_evaluate");
// 0x2F0, vs_enable_dialogue
SetType(0x180AB7068, "hs_script_op");
MakeName(0x180AB7068, "hs_vs_enable_dialogue_op");
MakeName(0x1802BAE70, "hs_vs_enable_dialogue_evaluate");
// 0x2F1, cs_suppress_activity_termination
SetType(0x180AB6F78, "hs_script_op");
MakeName(0x180AB6F78, "hs_cs_suppress_activity_termination_op");
MakeName(0x1802BB050, "hs_cs_suppress_activity_termination_evaluate");
// 0x2F2, vs_suppress_activity_termination
SetType(0x180AB6FA0, "hs_script_op");
MakeName(0x180AB6FA0, "hs_vs_suppress_activity_termination_op");
MakeName(0x1802BB050, "hs_vs_suppress_activity_termination_evaluate");
// 0x2F3, cs_suppress_dialogue_global
SetType(0x180AB6FC8, "hs_script_op");
MakeName(0x180AB6FC8, "hs_cs_suppress_dialogue_global_op");
MakeName(0x1802BB230, "hs_cs_suppress_dialogue_global_evaluate");
// 0x2F4, vs_suppress_dialogue_global
SetType(0x180AB6F00, "hs_script_op");
MakeName(0x180AB6F00, "hs_vs_suppress_dialogue_global_op");
MakeName(0x1802BB230, "hs_vs_suppress_dialogue_global_evaluate");
// 0x2F5, cs_look
SetType(0x180AB6F28, "hs_script_op");
MakeName(0x180AB6F28, "hs_cs_look_op");
MakeName(0x1802BB410, "hs_cs_look_evaluate");
// 0x2F6, vs_look
SetType(0x180AB6F50, "hs_script_op");
MakeName(0x180AB6F50, "hs_vs_look_op");
MakeName(0x1802BB410, "hs_vs_look_evaluate");
// 0x2F7, cs_look_player
SetType(0x180AB6E88, "hs_script_op");
MakeName(0x180AB6E88, "hs_cs_look_player_op");
MakeName(0x1802BB620, "hs_cs_look_player_evaluate");
// 0x2F8, vs_look_player
SetType(0x180AB6EB0, "hs_script_op");
MakeName(0x180AB6EB0, "hs_vs_look_player_op");
MakeName(0x1802BB620, "hs_vs_look_player_evaluate");
// 0x2F9, cs_look_object
SetType(0x180AB6ED8, "hs_script_op");
MakeName(0x180AB6ED8, "hs_cs_look_object_op");
MakeName(0x1802BB850, "hs_cs_look_object_evaluate");
// 0x2FA, vs_look_object
SetType(0x180AB6E10, "hs_script_op");
MakeName(0x180AB6E10, "hs_vs_look_object_op");
MakeName(0x1802BB850, "hs_vs_look_object_evaluate");
// 0x2FB, cs_aim
SetType(0x180AB6E38, "hs_script_op");
MakeName(0x180AB6E38, "hs_cs_aim_op");
MakeName(0x1802BBA50, "hs_cs_aim_evaluate");
// 0x2FC, vs_aim
SetType(0x180AB6E60, "hs_script_op");
MakeName(0x180AB6E60, "hs_vs_aim_op");
MakeName(0x1802BBA50, "hs_vs_aim_evaluate");
// 0x2FD, cs_aim_player
SetType(0x180AB6D70, "hs_script_op");
MakeName(0x180AB6D70, "hs_cs_aim_player_op");
MakeName(0x1802BBCA0, "hs_cs_aim_player_evaluate");
// 0x2FE, vs_aim_player
SetType(0x180AB6D98, "hs_script_op");
MakeName(0x180AB6D98, "hs_vs_aim_player_op");
MakeName(0x1802BBCA0, "hs_vs_aim_player_evaluate");
// 0x2FF, cs_aim_object
SetType(0x180AB6DC0, "hs_script_op");
MakeName(0x180AB6DC0, "hs_cs_aim_object_op");
MakeName(0x1802BBE70, "hs_cs_aim_object_evaluate");
// 0x300, vs_aim_object
SetType(0x180AB6DE8, "hs_script_op");
MakeName(0x180AB6DE8, "hs_vs_aim_object_op");
MakeName(0x1802BBE70, "hs_vs_aim_object_evaluate");
// 0x301, cs_face
SetType(0x180AB6CF8, "hs_script_op");
MakeName(0x180AB6CF8, "hs_cs_face_op");
MakeName(0x1802BC0C0, "hs_cs_face_evaluate");
// 0x302, vs_face
SetType(0x180AB6D20, "hs_script_op");
MakeName(0x180AB6D20, "hs_vs_face_op");
MakeName(0x1802BC0C0, "hs_vs_face_evaluate");
// 0x303, cs_face_player
SetType(0x180AB6D48, "hs_script_op");
MakeName(0x180AB6D48, "hs_cs_face_player_op");
MakeName(0x1802BC330, "hs_cs_face_player_evaluate");
// 0x304, vs_face_player
SetType(0x180AB6C80, "hs_script_op");
MakeName(0x180AB6C80, "hs_vs_face_player_op");
MakeName(0x1802BC330, "hs_vs_face_player_evaluate");
// 0x305, cs_face_object
SetType(0x180AB6CA8, "hs_script_op");
MakeName(0x180AB6CA8, "hs_cs_face_object_op");
MakeName(0x1802BC550, "hs_cs_face_object_evaluate");
// 0x306, vs_face_object
SetType(0x180AB6CD0, "hs_script_op");
MakeName(0x180AB6CD0, "hs_vs_face_object_op");
MakeName(0x1802BC550, "hs_vs_face_object_evaluate");
// 0x307, cs_shoot0
SetType(0x180AB6C08, "hs_script_op");
MakeName(0x180AB6C08, "hs_cs_shoot0_op");
MakeName(0x1802BC7C0, "hs_cs_shoot0_evaluate");
// 0x308, vs_shoot0
SetType(0x180AB6C30, "hs_script_op");
MakeName(0x180AB6C30, "hs_vs_shoot0_op");
MakeName(0x1802BC7C0, "hs_vs_shoot0_evaluate");
// 0x309, cs_shoot1
SetType(0x180AB6C58, "hs_script_op");
MakeName(0x180AB6C58, "hs_cs_shoot1_op");
MakeName(0x1802BC990, "hs_cs_shoot1_evaluate");
// 0x30A, vs_shoot1
SetType(0x180AB6B90, "hs_script_op");
MakeName(0x180AB6B90, "hs_vs_shoot1_op");
MakeName(0x1802BC990, "hs_vs_shoot1_evaluate");
// 0x30B, cs_shoot_point
SetType(0x180AB6BB8, "hs_script_op");
MakeName(0x180AB6BB8, "hs_cs_shoot_point_op");
MakeName(0x1802BCB60, "hs_cs_shoot_point_evaluate");
// 0x30C, vs_shoot_point
SetType(0x180AB6BE0, "hs_script_op");
MakeName(0x180AB6BE0, "hs_vs_shoot_point_op");
MakeName(0x1802BCB60, "hs_vs_shoot_point_evaluate");
// 0x30D, cs_shoot_secondary_trigger
SetType(0x180AB6AF0, "hs_script_op");
MakeName(0x180AB6AF0, "hs_cs_shoot_secondary_trigger_op");
MakeName(0x1802BCD30, "hs_cs_shoot_secondary_trigger_evaluate");
// 0x30E, vs_shoot_secondary_trigger
SetType(0x180AB6B18, "hs_script_op");
MakeName(0x180AB6B18, "hs_vs_shoot_secondary_trigger_op");
MakeName(0x1802BCD30, "hs_vs_shoot_secondary_trigger_evaluate");
// 0x30F, cs_lower_weapon
SetType(0x180AB6B40, "hs_script_op");
MakeName(0x180AB6B40, "hs_cs_lower_weapon_op");
MakeName(0x1802BCF10, "hs_cs_lower_weapon_evaluate");
// 0x310, vs_lower_weapon
SetType(0x180AB6B68, "hs_script_op");
MakeName(0x180AB6B68, "hs_vs_lower_weapon_op");
MakeName(0x1802BCF10, "hs_vs_lower_weapon_evaluate");
// 0x311, cs_vehicle_speed
SetType(0x180AB6A78, "hs_script_op");
MakeName(0x180AB6A78, "hs_cs_vehicle_speed_op");
MakeName(0x1802BD0F0, "hs_cs_vehicle_speed_evaluate");
// 0x312, vs_vehicle_speed
SetType(0x180AB6AA0, "hs_script_op");
MakeName(0x180AB6AA0, "hs_vs_vehicle_speed_op");
MakeName(0x1802BD0F0, "hs_vs_vehicle_speed_evaluate");
// 0x313, cs_vehicle_speed_instantaneous
SetType(0x180AB6AC8, "hs_script_op");
MakeName(0x180AB6AC8, "hs_cs_vehicle_speed_instantaneous_op");
MakeName(0x1802BD2F0, "hs_cs_vehicle_speed_instantaneous_evaluate");
// 0x314, vs_vehicle_speed_instantaneous
SetType(0x180AB6A00, "hs_script_op");
MakeName(0x180AB6A00, "hs_vs_vehicle_speed_instantaneous_op");
MakeName(0x1802BD2F0, "hs_vs_vehicle_speed_instantaneous_evaluate");
// 0x315, cs_vehicle_boost
SetType(0x180AB6A28, "hs_script_op");
MakeName(0x180AB6A28, "hs_cs_vehicle_boost_op");
MakeName(0x1802BD4D0, "hs_cs_vehicle_boost_evaluate");
// 0x316, vs_vehicle_boost
SetType(0x180AB6A50, "hs_script_op");
MakeName(0x180AB6A50, "hs_vs_vehicle_boost_op");
MakeName(0x1802BD4D0, "hs_vs_vehicle_boost_evaluate");
// 0x317, cs_turn_sharpness
SetType(0x180AB6988, "hs_script_op");
MakeName(0x180AB6988, "hs_cs_turn_sharpness_op");
MakeName(0x1802BD6B0, "hs_cs_turn_sharpness_evaluate");
// 0x318, vs_turn_sharpness
SetType(0x180AB69B0, "hs_script_op");
MakeName(0x180AB69B0, "hs_vs_turn_sharpness_op");
MakeName(0x1802BD6B0, "hs_vs_turn_sharpness_evaluate");
// 0x319, cs_enable_pathfinding_failsafe
SetType(0x180AB69D8, "hs_script_op");
MakeName(0x180AB69D8, "hs_cs_enable_pathfinding_failsafe_op");
MakeName(0x1802BD8A0, "hs_cs_enable_pathfinding_failsafe_evaluate");
// 0x31A, vs_enable_pathfinding_failsafe
SetType(0x180AB6910, "hs_script_op");
MakeName(0x180AB6910, "hs_vs_enable_pathfinding_failsafe_op");
MakeName(0x1802BD8A0, "hs_vs_enable_pathfinding_failsafe_evaluate");
// 0x31B, cs_set_pathfinding_radius
SetType(0x180AB6938, "hs_script_op");
MakeName(0x180AB6938, "hs_cs_set_pathfinding_radius_op");
MakeName(0x1802BDA80, "hs_cs_set_pathfinding_radius_evaluate");
// 0x31C, vs_set_pathfinding_radius
SetType(0x180AB6960, "hs_script_op");
MakeName(0x180AB6960, "hs_vs_set_pathfinding_radius_op");
MakeName(0x1802BDA80, "hs_vs_set_pathfinding_radius_evaluate");
// 0x31D, cs_ignore_obstacles
SetType(0x180AB6878, "hs_script_op");
MakeName(0x180AB6878, "hs_cs_ignore_obstacles_op");
MakeName(0x1802BDC10, "hs_cs_ignore_obstacles_evaluate");
// 0x31E, vs_ignore_obstacles
SetType(0x180AB68A0, "hs_script_op");
MakeName(0x180AB68A0, "hs_vs_ignore_obstacles_op");
MakeName(0x1802BDC10, "hs_vs_ignore_obstacles_evaluate");
// 0x31F, cs_approach_stop
SetType(0x180AB68C8, "hs_script_op");
MakeName(0x180AB68C8, "hs_cs_approach_stop_op");
MakeName(0x1802BDDF0, "hs_cs_approach_stop_evaluate");
// 0x320, vs_approach_stop
SetType(0x180AB68E8, "hs_script_op");
MakeName(0x180AB68E8, "hs_vs_approach_stop_op");
MakeName(0x1802BDDF0, "hs_vs_approach_stop_evaluate");
// 0x321, cs_push_stance
SetType(0x180AB6800, "hs_script_op");
MakeName(0x180AB6800, "hs_cs_push_stance_op");
MakeName(0x1802BDFA0, "hs_cs_push_stance_evaluate");
// 0x322, vs_movement_mode
SetType(0x180AB6828, "hs_script_op");
MakeName(0x180AB6828, "hs_vs_movement_mode_op");
MakeName(0x1802BDFA0, "hs_vs_movement_mode_evaluate");
// 0x323, cs_crouch0
SetType(0x180AB6850, "hs_script_op");
MakeName(0x180AB6850, "hs_cs_crouch0_op");
MakeName(0x1802BE180, "hs_cs_crouch0_evaluate");
// 0x324, vs_crouch0
SetType(0x180AB6788, "hs_script_op");
MakeName(0x180AB6788, "hs_vs_crouch0_op");
MakeName(0x1802BE180, "hs_vs_crouch0_evaluate");
// 0x325, cs_crouch1
SetType(0x180AB67B0, "hs_script_op");
MakeName(0x180AB67B0, "hs_cs_crouch1_op");
MakeName(0x1802BE360, "hs_cs_crouch1_evaluate");
// 0x326, vs_crouch1
SetType(0x180AB67D8, "hs_script_op");
MakeName(0x180AB67D8, "hs_vs_crouch1_op");
MakeName(0x1802BE360, "hs_vs_crouch1_evaluate");
// 0x327, cs_walk
SetType(0x180AB6710, "hs_script_op");
MakeName(0x180AB6710, "hs_cs_walk_op");
MakeName(0x1802BE590, "hs_cs_walk_evaluate");
// 0x328, vs_walk
SetType(0x180AB6738, "hs_script_op");
MakeName(0x180AB6738, "hs_vs_walk_op");
MakeName(0x1802BE590, "hs_vs_walk_evaluate");
// 0x329, cs_posture_set
SetType(0x180AB6760, "hs_script_op");
MakeName(0x180AB6760, "hs_cs_posture_set_op");
MakeName(0x1802BE770, "hs_cs_posture_set_evaluate");
// 0x32A, vs_posture_set
SetType(0x180AB66A0, "hs_script_op");
MakeName(0x180AB66A0, "hs_vs_posture_set_op");
MakeName(0x1802BE770, "hs_vs_posture_set_evaluate");
// 0x32B, cs_posture_exit
SetType(0x180AB66C8, "hs_script_op");
MakeName(0x180AB66C8, "hs_cs_posture_exit_op");
MakeName(0x1802BE940, "hs_cs_posture_exit_evaluate");
// 0x32C, vs_posture_exit
SetType(0x180AB66E8, "hs_script_op");
MakeName(0x180AB66E8, "hs_vs_posture_exit_op");
MakeName(0x1802BE940, "hs_vs_posture_exit_evaluate");
// 0x32D, cs_stow
SetType(0x180AB6600, "hs_script_op");
MakeName(0x180AB6600, "hs_cs_stow_op");
MakeName(0x1802BEB40, "hs_cs_stow_evaluate");
// 0x32E, vs_stow
SetType(0x180AB6628, "hs_script_op");
MakeName(0x180AB6628, "hs_vs_stow_op");
MakeName(0x1802BEB40, "hs_vs_stow_evaluate");
// 0x32F, cs_teleport
SetType(0x180AB6650, "hs_script_op");
MakeName(0x180AB6650, "hs_cs_teleport_op");
MakeName(0x1802BEDB0, "hs_cs_teleport_evaluate");
// 0x330, vs_teleport
SetType(0x180AB6678, "hs_script_op");
MakeName(0x180AB6678, "hs_vs_teleport_op");
MakeName(0x1802BEDB0, "hs_vs_teleport_evaluate");
// 0x331, cs_stop_custom_animation
SetType(0x180AB6590, "hs_script_op");
MakeName(0x180AB6590, "hs_cs_stop_custom_animation_op");
MakeName(0x1802BEF80, "hs_cs_stop_custom_animation_evaluate");
// 0x332, vs_stop_custom_animation
SetType(0x180AB65B0, "hs_script_op");
MakeName(0x180AB65B0, "hs_vs_stop_custom_animation_op");
MakeName(0x1802BEF80, "hs_vs_stop_custom_animation_evaluate");
// 0x333, cs_stop_sound
SetType(0x180AB65D8, "hs_script_op");
MakeName(0x180AB65D8, "hs_cs_stop_sound_op");
MakeName(0x1802BF1A0, "hs_cs_stop_sound_evaluate");
// 0x334, vs_stop_sound
SetType(0x180AB6518, "hs_script_op");
MakeName(0x180AB6518, "hs_vs_stop_sound_op");
MakeName(0x1802BF1A0, "hs_vs_stop_sound_evaluate");
// 0x335, cs_player_melee
SetType(0x180AB6540, "hs_script_op");
MakeName(0x180AB6540, "hs_cs_player_melee_op");
MakeName(0x1802BF360, "hs_cs_player_melee_evaluate");
// 0x336, vs_player_melee
SetType(0x180AB6568, "hs_script_op");
MakeName(0x180AB6568, "hs_vs_player_melee_op");
MakeName(0x1802BF360, "hs_vs_player_melee_evaluate");
// 0x337, cs_melee_direction
SetType(0x180AB64A0, "hs_script_op");
MakeName(0x180AB64A0, "hs_cs_melee_direction_op");
MakeName(0x1802BF620, "hs_cs_melee_direction_evaluate");
// 0x338, vs_melee_direction
SetType(0x180AB64C8, "hs_script_op");
MakeName(0x180AB64C8, "hs_vs_melee_direction_op");
MakeName(0x1802BF620, "hs_vs_melee_direction_evaluate");
// 0x339, cs_smash_direction
SetType(0x180AB64F0, "hs_script_op");
MakeName(0x180AB64F0, "hs_cs_smash_direction_op");
MakeName(0x1802BF840, "hs_cs_smash_direction_evaluate");
// 0x33A, vs_smash_direction
SetType(0x180AB6400, "hs_script_op");
MakeName(0x180AB6400, "hs_vs_smash_direction_op");
MakeName(0x1802BF840, "hs_vs_smash_direction_evaluate");
// 0x33B, camera_control
SetType(0x180AB6428, "hs_script_op");
MakeName(0x180AB6428, "hs_camera_control_op");
MakeName(0x1802BFA60, "hs_camera_control_evaluate");
// 0x33C, camera_set
SetType(0x180AB6450, "hs_script_op");
MakeName(0x180AB6450, "hs_camera_set_op");
MakeName(0x1802BFAB0, "hs_camera_set_evaluate");
// 0x33D, camera_set_relative
SetType(0x180AB6478, "hs_script_op");
MakeName(0x180AB6478, "hs_camera_set_relative_op");
MakeName(0x1802BFB10, "hs_camera_set_relative_evaluate");
// 0x33E, camera_set_animation
SetType(0x180AB6358, "hs_script_op");
MakeName(0x180AB6358, "hs_camera_set_animation_op");
MakeName(0x1802BFB70, "hs_camera_set_animation_evaluate");
// 0x33F, camera_set_animation_relative
SetType(0x180AB6380, "hs_script_op");
MakeName(0x180AB6380, "hs_camera_set_animation_relative_op");
MakeName(0x1802BFBE0, "hs_camera_set_animation_relative_evaluate");
// 0x340, camera_set_animation_with_speed
SetType(0x180AB63A8, "hs_script_op");
MakeName(0x180AB63A8, "hs_camera_set_animation_with_speed_op");
MakeName(0x1802BFC60, "hs_camera_set_animation_with_speed_evaluate");
// 0x341, camera_set_animation_relative_with_speed
SetType(0x180AB63D0, "hs_script_op");
MakeName(0x180AB63D0, "hs_camera_set_animation_relative_with_speed_op");
MakeName(0x1802BFCD0, "hs_camera_set_animation_relative_with_speed_evaluate");
// 0x342, camera_set_animation_relative_with_speed_loop
SetType(0x180AB62A0, "hs_script_op");
MakeName(0x180AB62A0, "hs_camera_set_animation_relative_with_speed_loop_op");
MakeName(0x1802BFD40, "hs_camera_set_animation_relative_with_speed_loop_evaluate");
// 0x343, camera_set_animation_relative_with_speed_loop_offset
SetType(0x180AB62D0, "hs_script_op");
MakeName(0x180AB62D0, "hs_camera_set_animation_relative_with_speed_loop_offset_op");
MakeName(0x1802BFDC0, "hs_camera_set_animation_relative_with_speed_loop_offset_evaluate");
// 0x344, camera_predict_resources_at_frame
SetType(0x180AB6300, "hs_script_op");
MakeName(0x180AB6300, "hs_camera_predict_resources_at_frame_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x345, camera_predict_resources_at_point
SetType(0x180AB6330, "hs_script_op");
MakeName(0x180AB6330, "hs_camera_predict_resources_at_point_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x346, camera_set_first_person
SetType(0x180AB6208, "hs_script_op");
MakeName(0x180AB6208, "hs_camera_set_first_person_op");
MakeName(0x1802BFE40, "hs_camera_set_first_person_evaluate");
// 0x347, camera_set_cinematic
SetType(0x180AB6230, "hs_script_op");
MakeName(0x180AB6230, "hs_camera_set_cinematic_op");
MakeName(0x1802BFEC0, "hs_camera_set_cinematic_evaluate");
// 0x348, camera_set_cinematic_scene
SetType(0x180AB6250, "hs_script_op");
MakeName(0x180AB6250, "hs_camera_set_cinematic_scene_op");
MakeName(0x1802BFF50, "hs_camera_set_cinematic_scene_evaluate");
// 0x349, camera_place_relative
SetType(0x180AB6278, "hs_script_op");
MakeName(0x180AB6278, "hs_camera_place_relative_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x34A, camera_place_worldspace
SetType(0x180AB6170, "hs_script_op");
MakeName(0x180AB6170, "hs_camera_place_worldspace_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x34B, camera_time
SetType(0x180AB6190, "hs_script_op");
MakeName(0x180AB6190, "hs_camera_time_op");
MakeName(0x1802BFFB0, "hs_camera_time_evaluate");
// 0x34C, camera_set_field_of_view
SetType(0x180AB61B0, "hs_script_op");
MakeName(0x180AB61B0, "hs_camera_set_field_of_view_op");
MakeName(0x1802C0010, "hs_camera_set_field_of_view_evaluate");
// 0x34D, cinematic_camera_set_easing_in
SetType(0x180AB61D8, "hs_script_op");
MakeName(0x180AB61D8, "hs_cinematic_camera_set_easing_in_op");
MakeName(0x1802C0060, "hs_cinematic_camera_set_easing_in_evaluate");
// 0x34E, cinematic_camera_set_easing_out
SetType(0x180AB60C8, "hs_script_op");
MakeName(0x180AB60C8, "hs_cinematic_camera_set_easing_out_op");
MakeName(0x1802C00E0, "hs_cinematic_camera_set_easing_out_evaluate");
// 0x34F, cinematic_print
SetType(0x180AB60F0, "hs_script_op");
MakeName(0x180AB60F0, "hs_cinematic_print_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x350, camera_set_pan
SetType(0x180AB6118, "hs_script_op");
MakeName(0x180AB6118, "hs_camera_set_pan_op");
MakeName(0x1802C0130, "hs_camera_set_pan_evaluate");
// 0x351, camera_pan
SetType(0x180AB6140, "hs_script_op");
MakeName(0x180AB6140, "hs_camera_pan_op");
MakeName(0x1802C0180, "hs_camera_pan_evaluate");
// 0x352, debug_camera_save
SetType(0x180AB6038, "hs_script_op");
MakeName(0x180AB6038, "hs_debug_camera_save_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x353, debug_camera_load
SetType(0x180AB6058, "hs_script_op");
MakeName(0x180AB6058, "hs_debug_camera_load_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x354, debug_camera_save_name
SetType(0x180AB6078, "hs_script_op");
MakeName(0x180AB6078, "hs_debug_camera_save_name_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x355, debug_camera_load_name
SetType(0x180AB60A0, "hs_script_op");
MakeName(0x180AB60A0, "hs_debug_camera_load_name_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x356, debug_camera_save_simple_name
SetType(0x180AB5F98, "hs_script_op");
MakeName(0x180AB5F98, "hs_debug_camera_save_simple_name_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x357, debug_camera_load_simple_name
SetType(0x180AB5FC0, "hs_script_op");
MakeName(0x180AB5FC0, "hs_debug_camera_load_simple_name_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x358, debug_camera_load_text
SetType(0x180AB5FE8, "hs_script_op");
MakeName(0x180AB5FE8, "hs_debug_camera_load_text_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x359, director_debug_camera
SetType(0x180AB6010, "hs_script_op");
MakeName(0x180AB6010, "hs_director_debug_camera_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x35A, director_print_camera_transform
SetType(0x180AB5F08, "hs_script_op");
MakeName(0x180AB5F08, "hs_director_print_camera_transform_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x35B, director_print_deterministic_camera_transform
SetType(0x180AB5F30, "hs_script_op");
MakeName(0x180AB5F30, "hs_director_print_deterministic_camera_transform_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x35C, game_difficulty_get
SetType(0x180AB5F58, "hs_script_op");
MakeName(0x180AB5F58, "hs_game_difficulty_get_op");
MakeName(0x1802C0200, "hs_game_difficulty_get_evaluate");
// 0x35D, game_difficulty_get_real
SetType(0x180AB5F78, "hs_script_op");
MakeName(0x180AB5F78, "hs_game_difficulty_get_real_op");
MakeName(0x1802C0220, "hs_game_difficulty_get_real_evaluate");
// 0x35E, game_insertion_point_get
SetType(0x180AB5E78, "hs_script_op");
MakeName(0x180AB5E78, "hs_game_insertion_point_get_op");
MakeName(0x1802C0280, "hs_game_insertion_point_get_evaluate");
// 0x35F, pvs_set_object
SetType(0x180AB5E98, "hs_script_op");
MakeName(0x180AB5E98, "hs_pvs_set_object_op");
MakeName(0x1802C0300, "hs_pvs_set_object_evaluate");
// 0x360, pvs_set_camera
SetType(0x180AB5EC0, "hs_script_op");
MakeName(0x180AB5EC0, "hs_pvs_set_camera_op");
MakeName(0x1802C03A0, "hs_pvs_set_camera_evaluate");
// 0x361, pvs_clear
SetType(0x180AB5EE8, "hs_script_op");
MakeName(0x180AB5EE8, "hs_pvs_clear_op");
MakeName(0x1802C03F0, "hs_pvs_clear_evaluate");
// 0x362, pvs_reset
SetType(0x180AB5DE8, "hs_script_op");
MakeName(0x180AB5DE8, "hs_pvs_reset_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x363, players_unzoom_all
SetType(0x180AB5E08, "hs_script_op");
MakeName(0x180AB5E08, "hs_players_unzoom_all_op");
MakeName(0x1802C0430, "hs_players_unzoom_all_evaluate");
// 0x364, player_enable_input
SetType(0x180AB5E28, "hs_script_op");
MakeName(0x180AB5E28, "hs_player_enable_input_op");
MakeName(0x1802C04C0, "hs_player_enable_input_evaluate");
// 0x365, player_disable_movement
SetType(0x180AB5E50, "hs_script_op");
MakeName(0x180AB5E50, "hs_player_disable_movement_op");
MakeName(0x1802C0530, "hs_player_disable_movement_evaluate");
// 0x366, player_disable_weapon_pickup
SetType(0x180AB5D58, "hs_script_op");
MakeName(0x180AB5D58, "hs_player_disable_weapon_pickup_op");
MakeName(0x1802C05A0, "hs_player_disable_weapon_pickup_evaluate");
// 0x367, player_night_vision_on
SetType(0x180AB5D80, "hs_script_op");
MakeName(0x180AB5D80, "hs_player_night_vision_on_op");
MakeName(0x1802C0610, "hs_player_night_vision_on_evaluate");
// 0x368, unit_night_vision_on
SetType(0x180AB5DA0, "hs_script_op");
MakeName(0x180AB5DA0, "hs_unit_night_vision_on_op");
MakeName(0x1802C0640, "hs_unit_night_vision_on_evaluate");
// 0x369, player_active_camouflage_on
SetType(0x180AB5DC8, "hs_script_op");
MakeName(0x180AB5DC8, "hs_player_active_camouflage_on_op");
MakeName(0x1802C06F0, "hs_player_active_camouflage_on_evaluate");
// 0x36A, player_camera_control
SetType(0x180AB5CD0, "hs_script_op");
MakeName(0x180AB5CD0, "hs_player_camera_control_op");
MakeName(0x1802C0720, "hs_player_camera_control_evaluate");
// 0x36B, player_action_test_reset
SetType(0x180AB5CF8, "hs_script_op");
MakeName(0x180AB5CF8, "hs_player_action_test_reset_op");
MakeName(0x1802C0780, "hs_player_action_test_reset_evaluate");
// 0x36C, player_action_test_primary_trigger
SetType(0x180AB5D18, "hs_script_op");
MakeName(0x180AB5D18, "hs_player_action_test_primary_trigger_op");
MakeName(0x1802C07F0, "hs_player_action_test_primary_trigger_evaluate");
// 0x36D, player_action_test_grenade_trigger
SetType(0x180AB5D38, "hs_script_op");
MakeName(0x180AB5D38, "hs_player_action_test_grenade_trigger_op");
MakeName(0x1802C0860, "hs_player_action_test_grenade_trigger_evaluate");
// 0x36E, player_action_test_vision_trigger
SetType(0x180AB5C50, "hs_script_op");
MakeName(0x180AB5C50, "hs_player_action_test_vision_trigger_op");
MakeName(0x1802C08D0, "hs_player_action_test_vision_trigger_evaluate");
// 0x36F, player_action_test_rotate_weapons
SetType(0x180AB5C70, "hs_script_op");
MakeName(0x180AB5C70, "hs_player_action_test_rotate_weapons_op");
MakeName(0x1802C0940, "hs_player_action_test_rotate_weapons_evaluate");
// 0x370, player_action_test_rotate_grenades
SetType(0x180AB5C90, "hs_script_op");
MakeName(0x180AB5C90, "hs_player_action_test_rotate_grenades_op");
MakeName(0x1802C09B0, "hs_player_action_test_rotate_grenades_evaluate");
// 0x371, player_action_test_jump
SetType(0x180AB5CB0, "hs_script_op");
MakeName(0x180AB5CB0, "hs_player_action_test_jump_op");
MakeName(0x1802C0A20, "hs_player_action_test_jump_evaluate");
// 0x372, player_action_test_equipment
SetType(0x180AB5BD0, "hs_script_op");
MakeName(0x180AB5BD0, "hs_player_action_test_equipment_op");
MakeName(0x1802C0A90, "hs_player_action_test_equipment_evaluate");
// 0x373, player_action_test_context_primary
SetType(0x180AB5BF0, "hs_script_op");
MakeName(0x180AB5BF0, "hs_player_action_test_context_primary_op");
MakeName(0x1802C0B00, "hs_player_action_test_context_primary_evaluate");
// 0x374, player_action_test_vehicle_trick_primary
SetType(0x180AB5C10, "hs_script_op");
MakeName(0x180AB5C10, "hs_player_action_test_vehicle_trick_primary_op");
MakeName(0x1802C0B70, "hs_player_action_test_vehicle_trick_primary_evaluate");
// 0x375, player_action_test_vehicle_trick_secondary
SetType(0x180AB5C30, "hs_script_op");
MakeName(0x180AB5C30, "hs_player_action_test_vehicle_trick_secondary_op");
MakeName(0x1802C0BE0, "hs_player_action_test_vehicle_trick_secondary_evaluate");
// 0x376, player_action_test_melee
SetType(0x180AB5B50, "hs_script_op");
MakeName(0x180AB5B50, "hs_player_action_test_melee_op");
MakeName(0x1802C0C50, "hs_player_action_test_melee_evaluate");
// 0x377, player_action_test_action
SetType(0x180AB5B70, "hs_script_op");
MakeName(0x180AB5B70, "hs_player_action_test_action_op");
MakeName(0x1802C0CC0, "hs_player_action_test_action_evaluate");
// 0x378, player_action_test_accept
SetType(0x180AB5B90, "hs_script_op");
MakeName(0x180AB5B90, "hs_player_action_test_accept_op");
MakeName(0x1802C0D40, "hs_player_action_test_accept_evaluate");
// 0x379, player_action_test_cancel
SetType(0x180AB5BB0, "hs_script_op");
MakeName(0x180AB5BB0, "hs_player_action_test_cancel_op");
MakeName(0x1802C0DC0, "hs_player_action_test_cancel_evaluate");
// 0x37A, player_action_test_look_relative_up
SetType(0x180AB5AD0, "hs_script_op");
MakeName(0x180AB5AD0, "hs_player_action_test_look_relative_up_op");
MakeName(0x1802C0E40, "hs_player_action_test_look_relative_up_evaluate");
// 0x37B, player_action_test_look_relative_down
SetType(0x180AB5AF0, "hs_script_op");
MakeName(0x180AB5AF0, "hs_player_action_test_look_relative_down_op");
MakeName(0x1802C0EB0, "hs_player_action_test_look_relative_down_evaluate");
// 0x37C, player_action_test_look_relative_left
SetType(0x180AB5B10, "hs_script_op");
MakeName(0x180AB5B10, "hs_player_action_test_look_relative_left_op");
MakeName(0x1802C0F20, "hs_player_action_test_look_relative_left_evaluate");
// 0x37D, player_action_test_look_relative_right
SetType(0x180AB5B30, "hs_script_op");
MakeName(0x180AB5B30, "hs_player_action_test_look_relative_right_op");
MakeName(0x1802C0F90, "hs_player_action_test_look_relative_right_evaluate");
// 0x37E, player_action_test_look_relative_all_directions
SetType(0x180AB5A50, "hs_script_op");
MakeName(0x180AB5A50, "hs_player_action_test_look_relative_all_directions_op");
MakeName(0x1802C1000, "hs_player_action_test_look_relative_all_directions_evaluate");
// 0x37F, player_action_test_move_relative_all_directions
SetType(0x180AB5A70, "hs_script_op");
MakeName(0x180AB5A70, "hs_player_action_test_move_relative_all_directions_op");
MakeName(0x1802C1040, "hs_player_action_test_move_relative_all_directions_evaluate");
// 0x380, player_action_test_cinematic_skip
SetType(0x180AB5A90, "hs_script_op");
MakeName(0x180AB5A90, "hs_player_action_test_cinematic_skip_op");
MakeName(0x1802C1080, "hs_player_action_test_cinematic_skip_evaluate");
// 0x381, player_action_test_start
SetType(0x180AB5AB0, "hs_script_op");
MakeName(0x180AB5AB0, "hs_player_action_test_start_op");
MakeName(0x1802C10F0, "hs_player_action_test_start_evaluate");
// 0x382, player_action_test_back
SetType(0x180AB59D0, "hs_script_op");
MakeName(0x180AB59D0, "hs_player_action_test_back_op");
MakeName(0x1802C1160, "hs_player_action_test_back_evaluate");
// 0x383, player_action_test_dpad_up
SetType(0x180AB59F0, "hs_script_op");
MakeName(0x180AB59F0, "hs_player_action_test_dpad_up_op");
MakeName(0x1802C11D0, "hs_player_action_test_dpad_up_evaluate");
// 0x384, player_action_test_dpad_down
SetType(0x180AB5A10, "hs_script_op");
MakeName(0x180AB5A10, "hs_player_action_test_dpad_down_op");
MakeName(0x1802C1240, "hs_player_action_test_dpad_down_evaluate");
// 0x385, player_action_test_dpad_left
SetType(0x180AB5A30, "hs_script_op");
MakeName(0x180AB5A30, "hs_player_action_test_dpad_left_op");
MakeName(0x1802C12B0, "hs_player_action_test_dpad_left_evaluate");
// 0x386, player_action_test_dpad_right
SetType(0x180AB5938, "hs_script_op");
MakeName(0x180AB5938, "hs_player_action_test_dpad_right_op");
MakeName(0x1802C1320, "hs_player_action_test_dpad_right_evaluate");
// 0x387, unit_action_test_reset
SetType(0x180AB5958, "hs_script_op");
MakeName(0x180AB5958, "hs_unit_action_test_reset_op");
MakeName(0x1802C1390, "hs_unit_action_test_reset_evaluate");
// 0x388, unit_action_test_primary_trigger
SetType(0x180AB5980, "hs_script_op");
MakeName(0x180AB5980, "hs_unit_action_test_primary_trigger_op");
MakeName(0x1802C1420, "hs_unit_action_test_primary_trigger_evaluate");
// 0x389, unit_action_test_grenade_trigger
SetType(0x180AB59A8, "hs_script_op");
MakeName(0x180AB59A8, "hs_unit_action_test_grenade_trigger_op");
MakeName(0x1802C14B0, "hs_unit_action_test_grenade_trigger_evaluate");
// 0x38A, unit_action_test_vision_trigger
SetType(0x180AB5898, "hs_script_op");
MakeName(0x180AB5898, "hs_unit_action_test_vision_trigger_op");
MakeName(0x1802C1540, "hs_unit_action_test_vision_trigger_evaluate");
// 0x38B, unit_action_test_rotate_weapons
SetType(0x180AB58C0, "hs_script_op");
MakeName(0x180AB58C0, "hs_unit_action_test_rotate_weapons_op");
MakeName(0x1802C15D0, "hs_unit_action_test_rotate_weapons_evaluate");
// 0x38C, unit_action_test_rotate_grenades
SetType(0x180AB58E8, "hs_script_op");
MakeName(0x180AB58E8, "hs_unit_action_test_rotate_grenades_op");
MakeName(0x1802C1660, "hs_unit_action_test_rotate_grenades_evaluate");
// 0x38D, unit_action_test_jump
SetType(0x180AB5910, "hs_script_op");
MakeName(0x180AB5910, "hs_unit_action_test_jump_op");
MakeName(0x1802C16F0, "hs_unit_action_test_jump_evaluate");
// 0x38E, unit_action_test_equipment
SetType(0x180AB57F8, "hs_script_op");
MakeName(0x180AB57F8, "hs_unit_action_test_equipment_op");
MakeName(0x1802C1780, "hs_unit_action_test_equipment_evaluate");
// 0x38F, unit_action_test_context_primary
SetType(0x180AB5820, "hs_script_op");
MakeName(0x180AB5820, "hs_unit_action_test_context_primary_op");
MakeName(0x1802C1810, "hs_unit_action_test_context_primary_evaluate");
// 0x390, unit_action_test_vehicle_trick_primary
SetType(0x180AB5848, "hs_script_op");
MakeName(0x180AB5848, "hs_unit_action_test_vehicle_trick_primary_op");
MakeName(0x1802C18A0, "hs_unit_action_test_vehicle_trick_primary_evaluate");
// 0x391, unit_action_test_vehicle_trick_secondary
SetType(0x180AB5870, "hs_script_op");
MakeName(0x180AB5870, "hs_unit_action_test_vehicle_trick_secondary_op");
MakeName(0x1802C1930, "hs_unit_action_test_vehicle_trick_secondary_evaluate");
// 0x392, unit_action_test_melee
SetType(0x180AB5758, "hs_script_op");
MakeName(0x180AB5758, "hs_unit_action_test_melee_op");
MakeName(0x1802C19C0, "hs_unit_action_test_melee_evaluate");
// 0x393, unit_action_test_action
SetType(0x180AB5780, "hs_script_op");
MakeName(0x180AB5780, "hs_unit_action_test_action_op");
MakeName(0x1802C1A50, "hs_unit_action_test_action_evaluate");
// 0x394, unit_action_test_accept
SetType(0x180AB57A8, "hs_script_op");
MakeName(0x180AB57A8, "hs_unit_action_test_accept_op");
MakeName(0x1802C1AB0, "hs_unit_action_test_accept_evaluate");
// 0x395, unit_action_test_cancel
SetType(0x180AB57D0, "hs_script_op");
MakeName(0x180AB57D0, "hs_unit_action_test_cancel_op");
MakeName(0x1802C1B10, "hs_unit_action_test_cancel_evaluate");
// 0x396, unit_action_test_look_relative_up
SetType(0x180AB56B8, "hs_script_op");
MakeName(0x180AB56B8, "hs_unit_action_test_look_relative_up_op");
MakeName(0x1802C1B70, "hs_unit_action_test_look_relative_up_evaluate");
// 0x397, unit_action_test_look_relative_down
SetType(0x180AB56E0, "hs_script_op");
MakeName(0x180AB56E0, "hs_unit_action_test_look_relative_down_op");
MakeName(0x1802C1C00, "hs_unit_action_test_look_relative_down_evaluate");
// 0x398, unit_action_test_look_relative_left
SetType(0x180AB5708, "hs_script_op");
MakeName(0x180AB5708, "hs_unit_action_test_look_relative_left_op");
MakeName(0x1802C1C90, "hs_unit_action_test_look_relative_left_evaluate");
// 0x399, unit_action_test_look_relative_right
SetType(0x180AB5730, "hs_script_op");
MakeName(0x180AB5730, "hs_unit_action_test_look_relative_right_op");
MakeName(0x1802C1D20, "hs_unit_action_test_look_relative_right_evaluate");
// 0x39A, unit_action_test_look_relative_all_directions
SetType(0x180AB5618, "hs_script_op");
MakeName(0x180AB5618, "hs_unit_action_test_look_relative_all_directions_op");
MakeName(0x1802C1DB0, "hs_unit_action_test_look_relative_all_directions_evaluate");
// 0x39B, unit_action_test_move_relative_all_directions
SetType(0x180AB5640, "hs_script_op");
MakeName(0x180AB5640, "hs_unit_action_test_move_relative_all_directions_op");
MakeName(0x1802C1E40, "hs_unit_action_test_move_relative_all_directions_evaluate");
// 0x39C, unit_action_test_cinematic_skip
SetType(0x180AB5668, "hs_script_op");
MakeName(0x180AB5668, "hs_unit_action_test_cinematic_skip_op");
MakeName(0x1802C1ED0, "hs_unit_action_test_cinematic_skip_evaluate");
// 0x39D, unit_action_test_start
SetType(0x180AB5690, "hs_script_op");
MakeName(0x180AB5690, "hs_unit_action_test_start_op");
MakeName(0x1802C1F60, "hs_unit_action_test_start_evaluate");
// 0x39E, unit_action_test_back
SetType(0x180AB5578, "hs_script_op");
MakeName(0x180AB5578, "hs_unit_action_test_back_op");
MakeName(0x1802C1FF0, "hs_unit_action_test_back_evaluate");
// 0x39F, unit_action_test_dpad_up
SetType(0x180AB55A0, "hs_script_op");
MakeName(0x180AB55A0, "hs_unit_action_test_dpad_up_op");
MakeName(0x1802C2080, "hs_unit_action_test_dpad_up_evaluate");
// 0x3A0, unit_action_test_dpad_down
SetType(0x180AB55C8, "hs_script_op");
MakeName(0x180AB55C8, "hs_unit_action_test_dpad_down_op");
MakeName(0x1802C2110, "hs_unit_action_test_dpad_down_evaluate");
// 0x3A1, unit_action_test_dpad_left
SetType(0x180AB55F0, "hs_script_op");
MakeName(0x180AB55F0, "hs_unit_action_test_dpad_left_op");
MakeName(0x1802C21A0, "hs_unit_action_test_dpad_left_evaluate");
// 0x3A2, unit_action_test_dpad_right
SetType(0x180AB54D8, "hs_script_op");
MakeName(0x180AB54D8, "hs_unit_action_test_dpad_right_op");
MakeName(0x1802C2230, "hs_unit_action_test_dpad_right_evaluate");
// 0x3A3, unit_confirm_message
SetType(0x180AB5500, "hs_script_op");
MakeName(0x180AB5500, "hs_unit_confirm_message_op");
MakeName(0x1802C22C0, "hs_unit_confirm_message_evaluate");
// 0x3A4, unit_confirm_cancel_message
SetType(0x180AB5528, "hs_script_op");
MakeName(0x180AB5528, "hs_unit_confirm_cancel_message_op");
MakeName(0x1802C2350, "hs_unit_confirm_cancel_message_evaluate");
// 0x3A5, unit_enable_soft_ping_region
SetType(0x180AB5550, "hs_script_op");
MakeName(0x180AB5550, "hs_unit_enable_soft_ping_region_op");
MakeName(0x1802C23E0, "hs_unit_enable_soft_ping_region_evaluate");
// 0x3A6, unit_print_soft_ping_regions
SetType(0x180AB5470, "hs_script_op");
MakeName(0x180AB5470, "hs_unit_print_soft_ping_regions_op");
MakeName(0x1802C2490, "hs_unit_print_soft_ping_regions_evaluate");
// 0x3A7, player0_looking_up
SetType(0x180AB5498, "hs_script_op");
MakeName(0x180AB5498, "hs_player0_looking_up_op");
MakeName(0x1802C24E0, "hs_player0_looking_up_evaluate");
// 0x3A8, player0_looking_down
SetType(0x180AB54B8, "hs_script_op");
MakeName(0x180AB54B8, "hs_player0_looking_down_op");
MakeName(0x1802C2520, "hs_player0_looking_down_evaluate");
// 0x3A9, player_set_pitch
SetType(0x180AB53E0, "hs_script_op");
MakeName(0x180AB53E0, "hs_player_set_pitch_op");
MakeName(0x1802C2560, "hs_player_set_pitch_evaluate");
// 0x3AA, player_has_female_voice
SetType(0x180AB5408, "hs_script_op");
MakeName(0x180AB5408, "hs_player_has_female_voice_op");
MakeName(0x1802C25F0, "hs_player_has_female_voice_evaluate");
// 0x3AB, player_action_test_lookstick_forward
SetType(0x180AB5430, "hs_script_op");
MakeName(0x180AB5430, "hs_player_action_test_lookstick_forward_op");
MakeName(0x1802C2680, "hs_player_action_test_lookstick_forward_evaluate");
// 0x3AC, player_action_test_lookstick_backward
SetType(0x180AB5450, "hs_script_op");
MakeName(0x180AB5450, "hs_player_action_test_lookstick_backward_op");
MakeName(0x1802C26F0, "hs_player_action_test_lookstick_backward_evaluate");
// 0x3AD, debug_teleport_player
SetType(0x180AB5358, "hs_script_op");
MakeName(0x180AB5358, "hs_debug_teleport_player_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3AE, scenario_content_status_reload
SetType(0x180AB5380, "hs_script_op");
MakeName(0x180AB5380, "hs_scenario_content_status_reload_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3AF, scenario_content_status_force_local
SetType(0x180AB53A0, "hs_script_op");
MakeName(0x180AB53A0, "hs_scenario_content_status_force_local_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3B0, scenario_content_status_force_content
SetType(0x180AB53C0, "hs_script_op");
MakeName(0x180AB53C0, "hs_scenario_content_status_force_content_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3B1, scenario_content_status_force_clear
SetType(0x180AB52D0, "hs_script_op");
MakeName(0x180AB52D0, "hs_scenario_content_status_force_clear_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3B2, map_reset
SetType(0x180AB52F0, "hs_script_op");
MakeName(0x180AB52F0, "hs_map_reset_op");
MakeName(0x1802C2760, "hs_map_reset_evaluate");
// 0x3B3, unknown
SetType(0x180AB5310, "hs_script_op");
MakeName(0x180AB5310, "hs_unknown3B3_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3B4, switch_zone_set
SetType(0x180AB5330, "hs_script_op");
MakeName(0x180AB5330, "hs_switch_zone_set_op");
MakeName(0x1802C2780, "hs_switch_zone_set_evaluate");
// 0x3B5, unknown
SetType(0x180AB5250, "hs_script_op");
MakeName(0x180AB5250, "hs_unknown3B5_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3B6, unknown
SetType(0x180AB5270, "hs_script_op");
MakeName(0x180AB5270, "hs_unknown3B6_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3B7, current_zone_set
SetType(0x180AB5290, "hs_script_op");
MakeName(0x180AB5290, "hs_current_zone_set_op");
MakeName(0x1802C27D0, "hs_current_zone_set_evaluate");
// 0x3B8, current_zone_set_fully_active
SetType(0x180AB52B0, "hs_script_op");
MakeName(0x180AB52B0, "hs_current_zone_set_fully_active_op");
MakeName(0x1802C27E0, "hs_current_zone_set_fully_active_evaluate");
// 0x3B9, switch_map_and_zone_set
SetType(0x180AB51C0, "hs_script_op");
MakeName(0x180AB51C0, "hs_switch_map_and_zone_set_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3BA, crash
SetType(0x180AB51E8, "hs_script_op");
MakeName(0x180AB51E8, "hs_crash_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3BB, version
SetType(0x180AB5210, "hs_script_op");
MakeName(0x180AB5210, "hs_version_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3BC, status
SetType(0x180AB5230, "hs_script_op");
MakeName(0x180AB5230, "hs_status_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3BD, record_movie
SetType(0x180AB5120, "hs_script_op");
MakeName(0x180AB5120, "hs_record_movie_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3BE, record_movie_distributed
SetType(0x180AB5148, "hs_script_op");
MakeName(0x180AB5148, "hs_record_movie_distributed_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3BF, screenshot
SetType(0x180AB5178, "hs_script_op");
MakeName(0x180AB5178, "hs_screenshot_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3C0, screenshot_debug
SetType(0x180AB51A0, "hs_script_op");
MakeName(0x180AB51A0, "hs_screenshot_debug_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3C1, screenshot_big
SetType(0x180AB5080, "hs_script_op");
MakeName(0x180AB5080, "hs_screenshot_big_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3C2, screenshot_big_raw
SetType(0x180AB50A8, "hs_script_op");
MakeName(0x180AB50A8, "hs_screenshot_big_raw_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3C3, screenshot_size
SetType(0x180AB50D0, "hs_script_op");
MakeName(0x180AB50D0, "hs_screenshot_size_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3C4, unknown
SetType(0x180AB50F8, "hs_script_op");
MakeName(0x180AB50F8, "hs_unknown3C4_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3C5, unknown
SetType(0x180AB4FE8, "hs_script_op");
MakeName(0x180AB4FE8, "hs_unknown3C5_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3C6, unknown
SetType(0x180AB5010, "hs_script_op");
MakeName(0x180AB5010, "hs_unknown3C6_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3C7, cubemap_dynamic_generate
SetType(0x180AB5038, "hs_script_op");
MakeName(0x180AB5038, "hs_cubemap_dynamic_generate_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3C8, object_snapshot
SetType(0x180AB5058, "hs_script_op");
MakeName(0x180AB5058, "hs_object_snapshot_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3C9, structure_instance_snapshot
SetType(0x180AB4F50, "hs_script_op");
MakeName(0x180AB4F50, "hs_structure_instance_snapshot_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3CA, object_thumbnail
SetType(0x180AB4F78, "hs_script_op");
MakeName(0x180AB4F78, "hs_object_thumbnail_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3CB, main_menu
SetType(0x180AB4FA0, "hs_script_op");
MakeName(0x180AB4FA0, "hs_main_menu_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3CC, main_halt
SetType(0x180AB4FC0, "hs_script_op");
MakeName(0x180AB4FC0, "hs_main_halt_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3CD, map_name
SetType(0x180AB4EC0, "hs_script_op");
MakeName(0x180AB4EC0, "hs_map_name_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3CE, module
SetType(0x180AB4EE8, "hs_script_op");
MakeName(0x180AB4EE8, "hs_module_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3CF, unknown
SetType(0x180AB4F10, "hs_script_op");
MakeName(0x180AB4F10, "hs_unknown3CF_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3D0, unknown
SetType(0x180AB4F30, "hs_script_op");
MakeName(0x180AB4F30, "hs_unknown3D0_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3D1, game_player_count
SetType(0x180AB4E20, "hs_script_op");
MakeName(0x180AB4E20, "hs_game_player_count_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3D2, game_set_variant
SetType(0x180AB4E48, "hs_script_op");
MakeName(0x180AB4E48, "hs_game_set_variant_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3D3, game_splitscreen
SetType(0x180AB4E70, "hs_script_op");
MakeName(0x180AB4E70, "hs_game_splitscreen_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3D4, game_difficulty
SetType(0x180AB4E98, "hs_script_op");
MakeName(0x180AB4E98, "hs_game_difficulty_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3D5, unknown
SetType(0x180AB4D80, "hs_script_op");
MakeName(0x180AB4D80, "hs_unknown3D5_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3D6, unknown
SetType(0x180AB4DA8, "hs_script_op");
MakeName(0x180AB4DA8, "hs_unknown3D6_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3D7, unknown
SetType(0x180AB4DD0, "hs_script_op");
MakeName(0x180AB4DD0, "hs_unknown3D7_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3D8, unknown
SetType(0x180AB4DF8, "hs_script_op");
MakeName(0x180AB4DF8, "hs_unknown3D8_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3D9, game_start
SetType(0x180AB4CE8, "hs_script_op");
MakeName(0x180AB4CE8, "hs_game_start_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3DA, game_start_when_ready
SetType(0x180AB4D10, "hs_script_op");
MakeName(0x180AB4D10, "hs_game_start_when_ready_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3DB, game_start_when_joined
SetType(0x180AB4D30, "hs_script_op");
MakeName(0x180AB4D30, "hs_game_start_when_joined_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3DC, game_rate
SetType(0x180AB4D58, "hs_script_op");
MakeName(0x180AB4D58, "hs_game_rate_op");
MakeName(0x1802C2800, "hs_game_rate_evaluate");
// 0x3DD, texture_cache_flush
SetType(0x180AB4C68, "hs_script_op");
MakeName(0x180AB4C68, "hs_texture_cache_flush_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3DE, geometry_cache_flush
SetType(0x180AB4C88, "hs_script_op");
MakeName(0x180AB4C88, "hs_geometry_cache_flush_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3DF, sound_cache_flush
SetType(0x180AB4CA8, "hs_script_op");
MakeName(0x180AB4CA8, "hs_sound_cache_flush_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3E0, animation_cache_flush
SetType(0x180AB4CC8, "hs_script_op");
MakeName(0x180AB4CC8, "hs_animation_cache_flush_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3E1, font_cache_flush
SetType(0x180AB4BE0, "hs_script_op");
MakeName(0x180AB4BE0, "hs_font_cache_flush_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3E2, language_set
SetType(0x180AB4C00, "hs_script_op");
MakeName(0x180AB4C00, "hs_language_set_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3E3, texture_cache_test_malloc
SetType(0x180AB4C28, "hs_script_op");
MakeName(0x180AB4C28, "hs_texture_cache_test_malloc_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3E4, tags_verify_all0
SetType(0x180AB4C48, "hs_script_op");
MakeName(0x180AB4C48, "hs_tags_verify_all0_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3E5, debug_memory_by_file
SetType(0x180AB4B58, "hs_script_op");
MakeName(0x180AB4B58, "hs_debug_memory_by_file_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3E6, debug_memory_for_file
SetType(0x180AB4B78, "hs_script_op");
MakeName(0x180AB4B78, "hs_debug_memory_for_file_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3E7, debug_tags
SetType(0x180AB4BA0, "hs_script_op");
MakeName(0x180AB4BA0, "hs_debug_tags_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3E8, debug_single_tag
SetType(0x180AB4BC0, "hs_script_op");
MakeName(0x180AB4BC0, "hs_debug_single_tag_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3E9, tags_verify_all1
SetType(0x180AB4AC0, "hs_script_op");
MakeName(0x180AB4AC0, "hs_tags_verify_all1_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3EA, trace_next_frame
SetType(0x180AB4AE0, "hs_script_op");
MakeName(0x180AB4AE0, "hs_trace_next_frame_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3EB, trace_next_frame_to_file
SetType(0x180AB4B08, "hs_script_op");
MakeName(0x180AB4B08, "hs_trace_next_frame_to_file_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3EC, trace_tick
SetType(0x180AB4B30, "hs_script_op");
MakeName(0x180AB4B30, "hs_trace_tick_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3ED, collision_log_enable
SetType(0x180AB4A28, "hs_script_op");
MakeName(0x180AB4A28, "hs_collision_log_enable_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3EE, damage_control_get
SetType(0x180AB4A50, "hs_script_op");
MakeName(0x180AB4A50, "hs_damage_control_get_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3EF, damage_control_set
SetType(0x180AB4A78, "hs_script_op");
MakeName(0x180AB4A78, "hs_damage_control_set_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3F0, unknown
SetType(0x180AB4AA0, "hs_script_op");
MakeName(0x180AB4AA0, "hs_unknown3F0_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3F1, ai_dialogue_break_on_vocalization
SetType(0x180AB4988, "hs_script_op");
MakeName(0x180AB4988, "hs_ai_dialogue_break_on_vocalization_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x3F2, fade_in
SetType(0x180AB49B0, "hs_script_op");
MakeName(0x180AB49B0, "hs_fade_in_op");
MakeName(0x1802C2860, "hs_fade_in_evaluate");
// 0x3F3, fade_out
SetType(0x180AB49D8, "hs_script_op");
MakeName(0x180AB49D8, "hs_fade_out_op");
MakeName(0x1802C28C0, "hs_fade_out_evaluate");
// 0x3F4, fade_in_for_player
SetType(0x180AB4A00, "hs_script_op");
MakeName(0x180AB4A00, "hs_fade_in_for_player_op");
MakeName(0x1802C2920, "hs_fade_in_for_player_evaluate");
// 0x3F5, fade_out_for_player
SetType(0x180AB48E8, "hs_script_op");
MakeName(0x180AB48E8, "hs_fade_out_for_player_op");
MakeName(0x1802C29A0, "hs_fade_out_for_player_evaluate");
// 0x3F6, cinematic_tag_fade_out_from_game
SetType(0x180AB4910, "hs_script_op");
MakeName(0x180AB4910, "hs_cinematic_tag_fade_out_from_game_op");
MakeName(0x1802C2A20, "hs_cinematic_tag_fade_out_from_game_evaluate");
// 0x3F7, cinematic_tag_fade_in_to_cinematic
SetType(0x180AB4938, "hs_script_op");
MakeName(0x180AB4938, "hs_cinematic_tag_fade_in_to_cinematic_op");
MakeName(0x1802C2A80, "hs_cinematic_tag_fade_in_to_cinematic_evaluate");
// 0x3F8, cinematic_tag_fade_out_from_cinematic
SetType(0x180AB4960, "hs_script_op");
MakeName(0x180AB4960, "hs_cinematic_tag_fade_out_from_cinematic_op");
MakeName(0x1802C2B20, "hs_cinematic_tag_fade_out_from_cinematic_evaluate");
// 0x3F9, cinematic_tag_fade_in_to_game
SetType(0x180AB4848, "hs_script_op");
MakeName(0x180AB4848, "hs_cinematic_tag_fade_in_to_game_op");
MakeName(0x1802C2BC0, "hs_cinematic_tag_fade_in_to_game_evaluate");
// 0x3FA, cinematic_transition_fade_out_from_game
SetType(0x180AB4870, "hs_script_op");
MakeName(0x180AB4870, "hs_cinematic_transition_fade_out_from_game_op");
MakeName(0x1802C2C60, "hs_cinematic_transition_fade_out_from_game_evaluate");
// 0x3FB, cinematic_transition_in_to_cinematic
SetType(0x180AB4898, "hs_script_op");
MakeName(0x180AB4898, "hs_cinematic_transition_in_to_cinematic_op");
MakeName(0x1802C2CC0, "hs_cinematic_transition_in_to_cinematic_evaluate");
// 0x3FC, cinematic_transition_out_from_cinematic
SetType(0x180AB48C0, "hs_script_op");
MakeName(0x180AB48C0, "hs_cinematic_transition_out_from_cinematic_op");
MakeName(0x1802C2D20, "hs_cinematic_transition_out_from_cinematic_evaluate");
// 0x3FD, cinematic_transition_fade_in_to_game
SetType(0x180AB47B8, "hs_script_op");
MakeName(0x180AB47B8, "hs_cinematic_transition_fade_in_to_game_op");
MakeName(0x1802C2D80, "hs_cinematic_transition_fade_in_to_game_evaluate");
// 0x3FE, cinematic_run_script_by_name
SetType(0x180AB47E0, "hs_script_op");
MakeName(0x180AB47E0, "hs_cinematic_run_script_by_name_op");
MakeName(0x1802C2DE0, "hs_cinematic_run_script_by_name_evaluate");
// 0x3FF, cinematic_start
SetType(0x180AB4808, "hs_script_op");
MakeName(0x180AB4808, "hs_cinematic_start_op");
MakeName(0x1802C2E30, "hs_cinematic_start_evaluate");
// 0x400, cinematic_stop
SetType(0x180AB4828, "hs_script_op");
MakeName(0x180AB4828, "hs_cinematic_stop_op");
MakeName(0x1802C2E50, "hs_cinematic_stop_evaluate");
// 0x401, cinematic_skip_start_internal
SetType(0x180AB4728, "hs_script_op");
MakeName(0x180AB4728, "hs_cinematic_skip_start_internal_op");
MakeName(0x1802C2E70, "hs_cinematic_skip_start_internal_evaluate");
// 0x402, cinematic_skip_stop_internal
SetType(0x180AB4748, "hs_script_op");
MakeName(0x180AB4748, "hs_cinematic_skip_stop_internal_op");
MakeName(0x1802C2EF0, "hs_cinematic_skip_stop_internal_evaluate");
// 0x403, cinematic_show_letterbox
SetType(0x180AB4768, "hs_script_op");
MakeName(0x180AB4768, "hs_cinematic_show_letterbox_op");
MakeName(0x1802C2F10, "hs_cinematic_show_letterbox_evaluate");
// 0x404, cinematic_show_letterbox_immediate
SetType(0x180AB4790, "hs_script_op");
MakeName(0x180AB4790, "hs_cinematic_show_letterbox_immediate_op");
MakeName(0x1802C2F80, "hs_cinematic_show_letterbox_immediate_evaluate");
// 0x405, cinematic_set_title
SetType(0x180AB4688, "hs_script_op");
MakeName(0x180AB4688, "hs_cinematic_set_title_op");
MakeName(0x1802C3010, "hs_cinematic_set_title_evaluate");
// 0x406, cinematic_set_title_delayed
SetType(0x180AB46B0, "hs_script_op");
MakeName(0x180AB46B0, "hs_cinematic_set_title_delayed_op");
MakeName(0x1802C3060, "hs_cinematic_set_title_delayed_evaluate");
// 0x407, cinematic_suppress_bsp_object_creation
SetType(0x180AB46D8, "hs_script_op");
MakeName(0x180AB46D8, "hs_cinematic_suppress_bsp_object_creation_op");
MakeName(0x1802C30B0, "hs_cinematic_suppress_bsp_object_creation_evaluate");
// 0x408, cinematic_subtitle
SetType(0x180AB4700, "hs_script_op");
MakeName(0x180AB4700, "hs_cinematic_subtitle_op");
MakeName(0x1802C3120, "hs_cinematic_subtitle_evaluate");
// 0x409, cinematic_set
SetType(0x180AB45F0, "hs_script_op");
MakeName(0x180AB45F0, "hs_cinematic_set_op");
MakeName(0x1802C3180, "hs_cinematic_set_evaluate");
// 0x40A, cinematic_set_shot
SetType(0x180AB4618, "hs_script_op");
MakeName(0x180AB4618, "hs_cinematic_set_shot_op");
MakeName(0x1802C31F0, "hs_cinematic_set_shot_evaluate");
// 0x40B, cinematic_get_shot
SetType(0x180AB4640, "hs_script_op");
MakeName(0x180AB4640, "hs_cinematic_get_shot_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x40C, cinematic_set_early_exit
SetType(0x180AB4660, "hs_script_op");
MakeName(0x180AB4660, "hs_cinematic_set_early_exit_op");
MakeName(0x1802C3260, "hs_cinematic_set_early_exit_evaluate");
// 0x40D, cinematic_get_early_exit
SetType(0x180AB4558, "hs_script_op");
MakeName(0x180AB4558, "hs_cinematic_get_early_exit_op");
MakeName(0x1802C32D0, "hs_cinematic_get_early_exit_evaluate");
// 0x40E, cinematic_set_active_camera
SetType(0x180AB4578, "hs_script_op");
MakeName(0x180AB4578, "hs_cinematic_set_active_camera_op");
MakeName(0x1802C3300, "hs_cinematic_set_active_camera_evaluate");
// 0x40F, cinematic_object_create
SetType(0x180AB45A0, "hs_script_op");
MakeName(0x180AB45A0, "hs_cinematic_object_create_op");
MakeName(0x1802C3370, "hs_cinematic_object_create_evaluate");
// 0x410, cinematic_object_create_cinematic_anchor
SetType(0x180AB45C8, "hs_script_op");
MakeName(0x180AB45C8, "hs_cinematic_object_create_cinematic_anchor_op");
MakeName(0x1802C33C0, "hs_cinematic_object_create_cinematic_anchor_evaluate");
// 0x411, cinematic_object_destroy
SetType(0x180AB44D0, "hs_script_op");
MakeName(0x180AB44D0, "hs_cinematic_object_destroy_op");
MakeName(0x1802C3410, "hs_cinematic_object_destroy_evaluate");
// 0x412, cinematic_objects_destroy_all
SetType(0x180AB44F8, "hs_script_op");
MakeName(0x180AB44F8, "hs_cinematic_objects_destroy_all_op");
MakeName(0x1802C3460, "hs_cinematic_objects_destroy_all_evaluate");
// 0x413, cinematic_destroy
SetType(0x180AB4518, "hs_script_op");
MakeName(0x180AB4518, "hs_cinematic_destroy_op");
MakeName(0x1802C3480, "hs_cinematic_destroy_evaluate");
// 0x414, cinematic_in_progress
SetType(0x180AB4538, "hs_script_op");
MakeName(0x180AB4538, "hs_cinematic_in_progress_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x415, cinematic_can_be_skipped
SetType(0x180AB4440, "hs_script_op");
MakeName(0x180AB4440, "hs_cinematic_can_be_skipped_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x416, cinematic_clips_initialize_for_shot
SetType(0x180AB4460, "hs_script_op");
MakeName(0x180AB4460, "hs_cinematic_clips_initialize_for_shot_op");
MakeName(0x1802C34A0, "hs_cinematic_clips_initialize_for_shot_evaluate");
// 0x417, cinematic_clips_destroy
SetType(0x180AB4488, "hs_script_op");
MakeName(0x180AB4488, "hs_cinematic_clips_destroy_op");
MakeName(0x1802C34F0, "hs_cinematic_clips_destroy_evaluate");
// 0x418, cinematic_lights_initialize_for_shot
SetType(0x180AB44A8, "hs_script_op");
MakeName(0x180AB44A8, "hs_cinematic_lights_initialize_for_shot_op");
MakeName(0x1802C3510, "hs_cinematic_lights_initialize_for_shot_evaluate");
// 0x419, cinematic_lights_destroy
SetType(0x180AB43B0, "hs_script_op");
MakeName(0x180AB43B0, "hs_cinematic_lights_destroy_op");
MakeName(0x1802C3560, "hs_cinematic_lights_destroy_evaluate");
// 0x41A, cinematic_lights_destroy_shot
SetType(0x180AB43D0, "hs_script_op");
MakeName(0x180AB43D0, "hs_cinematic_lights_destroy_shot_op");
MakeName(0x1802C3580, "hs_cinematic_lights_destroy_shot_evaluate");
// 0x41B, cinematic_light_object
SetType(0x180AB43F0, "hs_script_op");
MakeName(0x180AB43F0, "hs_cinematic_light_object_op");
MakeName(0x1802C35A0, "hs_cinematic_light_object_evaluate");
// 0x41C, cinematic_light_object_off
SetType(0x180AB4418, "hs_script_op");
MakeName(0x180AB4418, "hs_cinematic_light_object_off_op");
MakeName(0x1802C3600, "hs_cinematic_light_object_off_evaluate");
// 0x41D, cinematic_lighting_rebuild_all
SetType(0x180AB4300, "hs_script_op");
MakeName(0x180AB4300, "hs_cinematic_lighting_rebuild_all_op");
MakeName(0x1802C3650, "hs_cinematic_lighting_rebuild_all_evaluate");
// 0x41E, unknown
SetType(0x180AB4320, "hs_script_op");
MakeName(0x180AB4320, "hs_unknown41E_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x41F, unknown
SetType(0x180AB4350, "hs_script_op");
MakeName(0x180AB4350, "hs_unknown41F_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x420, unknown
SetType(0x180AB4380, "hs_script_op");
MakeName(0x180AB4380, "hs_unknown420_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x421, unknown
SetType(0x180AB4278, "hs_script_op");
MakeName(0x180AB4278, "hs_unknown421_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x422, unknown
SetType(0x180AB42A8, "hs_script_op");
MakeName(0x180AB42A8, "hs_unknown422_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x423, cinematic_object_get
SetType(0x180AB42D8, "hs_script_op");
MakeName(0x180AB42D8, "hs_cinematic_object_get_op");
MakeName(0x1802C3670, "hs_cinematic_object_get_evaluate");
// 0x424, cinematic_unit_get
SetType(0x180AB41E0, "hs_script_op");
MakeName(0x180AB41E0, "hs_cinematic_unit_get_op");
MakeName(0x1802C36C0, "hs_cinematic_unit_get_evaluate");
// 0x425, cinematic_weapon_get
SetType(0x180AB4208, "hs_script_op");
MakeName(0x180AB4208, "hs_cinematic_weapon_get_op");
MakeName(0x1802C3720, "hs_cinematic_weapon_get_evaluate");
// 0x426, unknown
SetType(0x180AB4230, "hs_script_op");
MakeName(0x180AB4230, "hs_unknown426_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x427, camera_set_briefing
SetType(0x180AB4250, "hs_script_op");
MakeName(0x180AB4250, "hs_camera_set_briefing_op");
MakeName(0x1802C3780, "hs_camera_set_briefing_evaluate");
// 0x428, cinematic_tag_reference_get_cinematic
SetType(0x180AB4140, "hs_script_op");
MakeName(0x180AB4140, "hs_cinematic_tag_reference_get_cinematic_op");
MakeName(0x1802C37F0, "hs_cinematic_tag_reference_get_cinematic_evaluate");
// 0x429, cinematic_tag_reference_get_scene
SetType(0x180AB4168, "hs_script_op");
MakeName(0x180AB4168, "hs_cinematic_tag_reference_get_scene_op");
MakeName(0x1802C3860, "hs_cinematic_tag_reference_get_scene_evaluate");
// 0x42A, cinematic_tag_reference_get_effect
SetType(0x180AB4190, "hs_script_op");
MakeName(0x180AB4190, "hs_cinematic_tag_reference_get_effect_op");
MakeName(0x1802C38B0, "hs_cinematic_tag_reference_get_effect_evaluate");
// 0x42B, cinematic_tag_reference_get_dialogue
SetType(0x180AB41B8, "hs_script_op");
MakeName(0x180AB41B8, "hs_cinematic_tag_reference_get_dialogue_op");
MakeName(0x1802C3910, "hs_cinematic_tag_reference_get_dialogue_evaluate");
// 0x42C, cinematic_tag_reference_get_music
SetType(0x180AB40C8, "hs_script_op");
MakeName(0x180AB40C8, "hs_cinematic_tag_reference_get_music_op");
MakeName(0x1802C3970, "hs_cinematic_tag_reference_get_music_evaluate");
// 0x42D, cinematic_tag_reference_get_music_looping
SetType(0x180AB40F0, "hs_script_op");
MakeName(0x180AB40F0, "hs_cinematic_tag_reference_get_music_looping_op");
MakeName(0x1802C3970, "hs_cinematic_tag_reference_get_music_looping_evaluate");
// 0x42E, cinematic_tag_reference_get_animation
SetType(0x180AB4118, "hs_script_op");
MakeName(0x180AB4118, "hs_cinematic_tag_reference_get_animation_op");
MakeName(0x1802C39D0, "hs_cinematic_tag_reference_get_animation_evaluate");
// 0x42F, cinematic_scripting_object_coop_flags_valid
SetType(0x180AB4050, "hs_script_op");
MakeName(0x180AB4050, "hs_cinematic_scripting_object_coop_flags_valid_op");
MakeName(0x1802C3A30, "hs_cinematic_scripting_object_coop_flags_valid_evaluate");
// 0x430, cinematic_scripting_fade_out
SetType(0x180AB4078, "hs_script_op");
MakeName(0x180AB4078, "hs_cinematic_scripting_fade_out_op");
MakeName(0x1802C3A90, "hs_cinematic_scripting_fade_out_evaluate");
// 0x431, cinematic_scripting_create_object
SetType(0x180AB40A0, "hs_script_op");
MakeName(0x180AB40A0, "hs_cinematic_scripting_create_object_op");
MakeName(0x1802C3B10, "hs_cinematic_scripting_create_object_evaluate");
// 0x432, cinematic_scripting_create_cinematic_object
SetType(0x180AB3FD8, "hs_script_op");
MakeName(0x180AB3FD8, "hs_cinematic_scripting_create_cinematic_object_op");
MakeName(0x1802C3B60, "hs_cinematic_scripting_create_cinematic_object_evaluate");
// 0x433, cinematic_scripting_start_animation
SetType(0x180AB4000, "hs_script_op");
MakeName(0x180AB4000, "hs_cinematic_scripting_start_animation_op");
MakeName(0x1802C3BB0, "hs_cinematic_scripting_start_animation_evaluate");
// 0x434, cinematic_scripting_destroy_object
SetType(0x180AB4028, "hs_script_op");
MakeName(0x180AB4028, "hs_cinematic_scripting_destroy_object_op");
MakeName(0x1802C3C10, "hs_cinematic_scripting_destroy_object_evaluate");
// 0x435, cinematic_scripting_destroy_objects
SetType(0x180AB3F60, "hs_script_op");
MakeName(0x180AB3F60, "hs_cinematic_scripting_destroy_objects_op");
MakeName(0x1802C3C60, "hs_cinematic_scripting_destroy_objects_evaluate");
// 0x436, cinematic_scripting_create_scene
SetType(0x180AB3F88, "hs_script_op");
MakeName(0x180AB3F88, "hs_cinematic_scripting_create_scene_op");
MakeName(0x1802C3CF0, "hs_cinematic_scripting_create_scene_evaluate");
// 0x437, cinematic_scripting_destroy_scene
SetType(0x180AB3FB0, "hs_script_op");
MakeName(0x180AB3FB0, "hs_cinematic_scripting_destroy_scene_op");
MakeName(0x1802C3D70, "hs_cinematic_scripting_destroy_scene_evaluate");
// 0x438, cinematic_scripting_start_effect
SetType(0x180AB3F10, "hs_script_op");
MakeName(0x180AB3F10, "hs_cinematic_scripting_start_effect_op");
MakeName(0x1802C3DC0, "hs_cinematic_scripting_start_effect_evaluate");
// 0x439, cinematic_scripting_start_music
SetType(0x180AB3F38, "hs_script_op");
MakeName(0x180AB3F38, "hs_cinematic_scripting_start_music_op");
MakeName(0x1802C3E20, "hs_cinematic_scripting_start_music_evaluate");
// 0x43A, cinematic_scripting_start_dialogue
SetType(0x180AB3E98, "hs_script_op");
MakeName(0x180AB3E98, "hs_cinematic_scripting_start_dialogue_op");
MakeName(0x1802C3E80, "hs_cinematic_scripting_start_dialogue_evaluate");
// 0x43B, cinematic_scripting_stop_music
SetType(0x180AB3EC0, "hs_script_op");
MakeName(0x180AB3EC0, "hs_cinematic_scripting_stop_music_op");
MakeName(0x1802C3EE0, "hs_cinematic_scripting_stop_music_evaluate");
// 0x43C, cinematic_scripting_start_screen_effect
SetType(0x180AB3EE8, "hs_script_op");
MakeName(0x180AB3EE8, "hs_cinematic_scripting_start_screen_effect_op");
MakeName(0x1802C3F40, "hs_cinematic_scripting_start_screen_effect_evaluate");
// 0x43D, cinematic_scripting_stop_screen_effect
SetType(0x180AB3E10, "hs_script_op");
MakeName(0x180AB3E10, "hs_cinematic_scripting_stop_screen_effect_op");
MakeName(0x1802C3FA0, "hs_cinematic_scripting_stop_screen_effect_evaluate");
// 0x43E, cinematic_scripting_create_and_animate_object
SetType(0x180AB3E38, "hs_script_op");
MakeName(0x180AB3E38, "hs_cinematic_scripting_create_and_animate_object_op");
MakeName(0x1802C4060, "hs_cinematic_scripting_create_and_animate_object_evaluate");
// 0x43F, cinematic_scripting_create_and_animate_cinematic_object
SetType(0x180AB3E68, "hs_script_op");
MakeName(0x180AB3E68, "hs_cinematic_scripting_create_and_animate_cinematic_object_op");
MakeName(0x1802C4060, "hs_cinematic_scripting_create_and_animate_cinematic_object_evaluate");
// 0x440, cinematic_scripting_create_and_animate_object_no_animation
SetType(0x180AB3DC0, "hs_script_op");
MakeName(0x180AB3DC0, "hs_cinematic_scripting_create_and_animate_object_no_animation_op");
MakeName(0x1802C40C0, "hs_cinematic_scripting_create_and_animate_object_no_animation_evaluate");
// 0x441, cinematic_scripting_create_and_animate_cinematic_object_no_animation
SetType(0x180AB3DE8, "hs_script_op");
MakeName(0x180AB3DE8, "hs_cinematic_scripting_create_and_animate_cinematic_object_no_animation_op");
MakeName(0x1802C40C0, "hs_cinematic_scripting_create_and_animate_cinematic_object_no_animation_evaluate");
// 0x442, cinematic_scripting_set_user_input_constraints
SetType(0x180AB3D30, "hs_script_op");
MakeName(0x180AB3D30, "hs_cinematic_scripting_set_user_input_constraints_op");
MakeName(0x1802C4120, "hs_cinematic_scripting_set_user_input_constraints_evaluate");
// 0x443, attract_mode_start
SetType(0x180AB3D58, "hs_script_op");
MakeName(0x180AB3D58, "hs_attract_mode_start_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x444, attract_mode_set_seconds
SetType(0x180AB3D78, "hs_script_op");
MakeName(0x180AB3D78, "hs_attract_mode_set_seconds_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x445, game_won
SetType(0x180AB3DA0, "hs_script_op");
MakeName(0x180AB3DA0, "hs_game_won_op");
MakeName(0x1802C4180, "hs_game_won_evaluate");
// 0x446, game_lost
SetType(0x180AB3CA8, "hs_script_op");
MakeName(0x180AB3CA8, "hs_game_lost_op");
MakeName(0x1802C41E0, "hs_game_lost_evaluate");
// 0x447, game_revert
SetType(0x180AB3CD0, "hs_script_op");
MakeName(0x180AB3CD0, "hs_game_revert_op");
MakeName(0x1802C4230, "hs_game_revert_evaluate");
// 0x448, game_award_level_complete_achievements
SetType(0x180AB3CF0, "hs_script_op");
MakeName(0x180AB3CF0, "hs_game_award_level_complete_achievements_op");
MakeName(0x1802C4250, "hs_game_award_level_complete_achievements_evaluate");
// 0x449, game_is_cooperative
SetType(0x180AB3D10, "hs_script_op");
MakeName(0x180AB3D10, "hs_game_is_cooperative_op");
MakeName(0x1802C4270, "hs_game_is_cooperative_evaluate");
// 0x44A, game_is_playtest
SetType(0x180AB3C20, "hs_script_op");
MakeName(0x180AB3C20, "hs_game_is_playtest_op");
MakeName(0x1802C42A0, "hs_game_is_playtest_evaluate");
// 0x44B, game_can_use_flashlights
SetType(0x180AB3C40, "hs_script_op");
MakeName(0x180AB3C40, "hs_game_can_use_flashlights_op");
MakeName(0x1802C42E0, "hs_game_can_use_flashlights_evaluate");
// 0x44C, game_save_and_quit
SetType(0x180AB3C68, "hs_script_op");
MakeName(0x180AB3C68, "hs_game_save_and_quit_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x44D, game_save_unsafe
SetType(0x180AB3C88, "hs_script_op");
MakeName(0x180AB3C88, "hs_game_save_unsafe_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x44E, game_insertion_point_unlock
SetType(0x180AB3B80, "hs_script_op");
MakeName(0x180AB3B80, "hs_game_insertion_point_unlock_op");
MakeName(0x1802C4390, "hs_game_insertion_point_unlock_evaluate");
// 0x44F, game_insertion_point_lock
SetType(0x180AB3BA8, "hs_script_op");
MakeName(0x180AB3BA8, "hs_game_insertion_point_lock_op");
MakeName(0x1802C43E0, "hs_game_insertion_point_lock_evaluate");
// 0x450, game_insertion_point_set
SetType(0x180AB3BD0, "hs_script_op");
MakeName(0x180AB3BD0, "hs_game_insertion_point_set_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x451, saved_games_delete_campaign_save
SetType(0x180AB3BF8, "hs_script_op");
MakeName(0x180AB3BF8, "hs_saved_games_delete_campaign_save_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x452, saved_games_autosave_free_up_space
SetType(0x180AB3AE8, "hs_script_op");
MakeName(0x180AB3AE8, "hs_saved_games_autosave_free_up_space_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x453, achievement_grant_to_player
SetType(0x180AB3B08, "hs_script_op");
MakeName(0x180AB3B08, "hs_achievement_grant_to_player_op");
MakeName(0x1802C4430, "hs_achievement_grant_to_player_evaluate");
// 0x454, achievement_grant_to_controller
SetType(0x180AB3B30, "hs_script_op");
MakeName(0x180AB3B30, "hs_achievement_grant_to_controller_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x455, achievement_grant_to_all_players
SetType(0x180AB3B58, "hs_script_op");
MakeName(0x180AB3B58, "hs_achievement_grant_to_all_players_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x456, unknown
SetType(0x180AB3A48, "hs_script_op");
MakeName(0x180AB3A48, "hs_unknown456_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x457, unknown
SetType(0x180AB3A70, "hs_script_op");
MakeName(0x180AB3A70, "hs_unknown457_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x458, unknown
SetType(0x180AB3A98, "hs_script_op");
MakeName(0x180AB3A98, "hs_unknown458_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x459, unknown
SetType(0x180AB3AC0, "hs_script_op");
MakeName(0x180AB3AC0, "hs_unknown459_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x45A, unknown
SetType(0x180AB39A8, "hs_script_op");
MakeName(0x180AB39A8, "hs_unknown45A_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x45B, unknown
SetType(0x180AB39D0, "hs_script_op");
MakeName(0x180AB39D0, "hs_unknown45B_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x45C, unknown
SetType(0x180AB39F8, "hs_script_op");
MakeName(0x180AB39F8, "hs_unknown45C_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x45D, unknown
SetType(0x180AB3A20, "hs_script_op");
MakeName(0x180AB3A20, "hs_unknown45D_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x45E, unknown
SetType(0x180AB3908, "hs_script_op");
MakeName(0x180AB3908, "hs_unknown45E_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x45F, unknown
SetType(0x180AB3930, "hs_script_op");
MakeName(0x180AB3930, "hs_unknown45F_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x460, unknown
SetType(0x180AB3958, "hs_script_op");
MakeName(0x180AB3958, "hs_unknown460_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x461, unknown
SetType(0x180AB3980, "hs_script_op");
MakeName(0x180AB3980, "hs_unknown461_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x462, unknown
SetType(0x180AB3868, "hs_script_op");
MakeName(0x180AB3868, "hs_unknown462_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x463, unknown
SetType(0x180AB3890, "hs_script_op");
MakeName(0x180AB3890, "hs_unknown463_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x464, unknown
SetType(0x180AB38B8, "hs_script_op");
MakeName(0x180AB38B8, "hs_unknown464_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x465, debug_spawning_target
SetType(0x180AB38E0, "hs_script_op");
MakeName(0x180AB38E0, "hs_debug_spawning_target_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x466, debug_spawning_use_history
SetType(0x180AB37C8, "hs_script_op");
MakeName(0x180AB37C8, "hs_debug_spawning_use_history_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x467, debug_initial_spawn_point_objects
SetType(0x180AB37F0, "hs_script_op");
MakeName(0x180AB37F0, "hs_debug_initial_spawn_point_objects_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x468, debug_respawn_point_objects
SetType(0x180AB3818, "hs_script_op");
MakeName(0x180AB3818, "hs_debug_respawn_point_objects_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x469, game_export_variant_settings
SetType(0x180AB3840, "hs_script_op");
MakeName(0x180AB3840, "hs_game_export_variant_settings_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x46A, game_engine_event_test_general
SetType(0x180AB3730, "hs_script_op");
MakeName(0x180AB3730, "hs_game_engine_event_test_general_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x46B, game_engine_event_test_flavor
SetType(0x180AB3758, "hs_script_op");
MakeName(0x180AB3758, "hs_game_engine_event_test_flavor_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x46C, core_load
SetType(0x180AB3780, "hs_script_op");
MakeName(0x180AB3780, "hs_core_load_op");
MakeName(0x1802C4480, "hs_core_load_evaluate");
// 0x46D, core_load_name
SetType(0x180AB37A0, "hs_script_op");
MakeName(0x180AB37A0, "hs_core_load_name_op");
MakeName(0x1802C44A0, "hs_core_load_name_evaluate");
// 0x46E, core_save
SetType(0x180AB36A0, "hs_script_op");
MakeName(0x180AB36A0, "hs_core_save_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x46F, core_save_name
SetType(0x180AB36C0, "hs_script_op");
MakeName(0x180AB36C0, "hs_core_save_name_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x470, core_load_game
SetType(0x180AB36E8, "hs_script_op");
MakeName(0x180AB36E8, "hs_core_load_game_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x471, core_load_game_name
SetType(0x180AB3708, "hs_script_op");
MakeName(0x180AB3708, "hs_core_load_game_name_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x472, core_regular_upload_to_debug_server
SetType(0x180AB3600, "hs_script_op");
MakeName(0x180AB3600, "hs_core_regular_upload_to_debug_server_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x473, core_set_upload_option
SetType(0x180AB3628, "hs_script_op");
MakeName(0x180AB3628, "hs_core_set_upload_option_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x474, core_force_immediate_save_on_core_load
SetType(0x180AB3650, "hs_script_op");
MakeName(0x180AB3650, "hs_core_force_immediate_save_on_core_load_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x475, force_debugger_not_present
SetType(0x180AB3678, "hs_script_op");
MakeName(0x180AB3678, "hs_force_debugger_not_present_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x476, force_debugger_always_present
SetType(0x180AB3578, "hs_script_op");
MakeName(0x180AB3578, "hs_force_debugger_always_present_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x477, game_safe_to_save
SetType(0x180AB35A0, "hs_script_op");
MakeName(0x180AB35A0, "hs_game_safe_to_save_op");
MakeName(0x1802C4530, "hs_game_safe_to_save_evaluate");
// 0x478, game_safe_to_speak
SetType(0x180AB35C0, "hs_script_op");
MakeName(0x180AB35C0, "hs_game_safe_to_speak_op");
MakeName(0x1802C4560, "hs_game_safe_to_speak_evaluate");
// 0x479, game_all_quiet
SetType(0x180AB35E0, "hs_script_op");
MakeName(0x180AB35E0, "hs_game_all_quiet_op");
MakeName(0x1802C45C0, "hs_game_all_quiet_evaluate");
// 0x47A, game_save
SetType(0x180AB34F8, "hs_script_op");
MakeName(0x180AB34F8, "hs_game_save_op");
MakeName(0x1802C4650, "hs_game_save_evaluate");
// 0x47B, game_save_cancel
SetType(0x180AB3518, "hs_script_op");
MakeName(0x180AB3518, "hs_game_save_cancel_op");
MakeName(0x1802C4670, "hs_game_save_cancel_evaluate");
// 0x47C, game_save_no_timeout
SetType(0x180AB3538, "hs_script_op");
MakeName(0x180AB3538, "hs_game_save_no_timeout_op");
MakeName(0x1802C46A0, "hs_game_save_no_timeout_evaluate");
// 0x47D, game_save_immediate
SetType(0x180AB3558, "hs_script_op");
MakeName(0x180AB3558, "hs_game_save_immediate_op");
MakeName(0x1802C46C0, "hs_game_save_immediate_evaluate");
// 0x47E, game_saving
SetType(0x180AB3470, "hs_script_op");
MakeName(0x180AB3470, "hs_game_saving_op");
MakeName(0x1802C46E0, "hs_game_saving_evaluate");
// 0x47F, game_reverted
SetType(0x180AB3490, "hs_script_op");
MakeName(0x180AB3490, "hs_game_reverted_op");
MakeName(0x1802C4740, "hs_game_reverted_evaluate");
// 0x480, survival_mode_respawn_dead_players
SetType(0x180AB34B0, "hs_script_op");
MakeName(0x180AB34B0, "hs_survival_mode_respawn_dead_players_op");
MakeName(0x1802C4790, "hs_survival_mode_respawn_dead_players_evaluate");
// 0x481, survival_mode_lives_get
SetType(0x180AB34D0, "hs_script_op");
MakeName(0x180AB34D0, "hs_survival_mode_lives_get_op");
MakeName(0x1802C47B0, "hs_survival_mode_lives_get_evaluate");
// 0x482, survival_mode_lives_set
SetType(0x180AB33E8, "hs_script_op");
MakeName(0x180AB33E8, "hs_survival_mode_lives_set_op");
MakeName(0x1802C4830, "hs_survival_mode_lives_set_evaluate");
// 0x483, survival_mode_get_mp_round_count
SetType(0x180AB3410, "hs_script_op");
MakeName(0x180AB3410, "hs_survival_mode_get_mp_round_count_op");
MakeName(0x1802C4880, "hs_survival_mode_get_mp_round_count_evaluate");
// 0x484, survival_mode_get_mp_round_current
SetType(0x180AB3430, "hs_script_op");
MakeName(0x180AB3430, "hs_survival_mode_get_mp_round_current_op");
MakeName(0x1802C48A0, "hs_survival_mode_get_mp_round_current_evaluate");
// 0x485, survival_mode_set_get
SetType(0x180AB3450, "hs_script_op");
MakeName(0x180AB3450, "hs_survival_mode_set_get_op");
MakeName(0x1802C4900, "hs_survival_mode_set_get_evaluate");
// 0x486, survival_mode_round_get
SetType(0x180AB3368, "hs_script_op");
MakeName(0x180AB3368, "hs_survival_mode_round_get_op");
MakeName(0x1802C4940, "hs_survival_mode_round_get_evaluate");
// 0x487, survival_mode_waves_per_round
SetType(0x180AB3388, "hs_script_op");
MakeName(0x180AB3388, "hs_survival_mode_waves_per_round_op");
MakeName(0x1802C4990, "hs_survival_mode_waves_per_round_evaluate");
// 0x488, survival_mode_rounds_per_set
SetType(0x180AB33A8, "hs_script_op");
MakeName(0x180AB33A8, "hs_survival_mode_rounds_per_set_op");
MakeName(0x1802C49B0, "hs_survival_mode_rounds_per_set_evaluate");
// 0x489, survival_mode_wave_get
SetType(0x180AB33C8, "hs_script_op");
MakeName(0x180AB33C8, "hs_survival_mode_wave_get_op");
MakeName(0x1802C49D0, "hs_survival_mode_wave_get_evaluate");
// 0x48A, survival_mode_set_multiplier_get
SetType(0x180AB32D8, "hs_script_op");
MakeName(0x180AB32D8, "hs_survival_mode_set_multiplier_get_op");
MakeName(0x1802C4A30, "hs_survival_mode_set_multiplier_get_evaluate");
// 0x48B, survival_mode_set_multiplier_set
SetType(0x180AB32F8, "hs_script_op");
MakeName(0x180AB32F8, "hs_survival_mode_set_multiplier_set_op");
MakeName(0x1802C4A70, "hs_survival_mode_set_multiplier_set_evaluate");
// 0x48C, survival_mode_bonus_multiplier_get
SetType(0x180AB3320, "hs_script_op");
MakeName(0x180AB3320, "hs_survival_mode_bonus_multiplier_get_op");
MakeName(0x1802C4AE0, "hs_survival_mode_bonus_multiplier_get_evaluate");
// 0x48D, survival_mode_bonus_multiplier_set
SetType(0x180AB3340, "hs_script_op");
MakeName(0x180AB3340, "hs_survival_mode_bonus_multiplier_set_op");
MakeName(0x1802C4B20, "hs_survival_mode_bonus_multiplier_set_evaluate");
// 0x48E, survival_mode_get_wave_squad
SetType(0x180AB3258, "hs_script_op");
MakeName(0x180AB3258, "hs_survival_mode_get_wave_squad_op");
MakeName(0x1802C4BA0, "hs_survival_mode_get_wave_squad_evaluate");
// 0x48F, survival_mode_current_wave_is_initial
SetType(0x180AB3278, "hs_script_op");
MakeName(0x180AB3278, "hs_survival_mode_current_wave_is_initial_op");
MakeName(0x1802C4BC0, "hs_survival_mode_current_wave_is_initial_evaluate");
// 0x490, survival_mode_current_wave_is_boss
SetType(0x180AB3298, "hs_script_op");
MakeName(0x180AB3298, "hs_survival_mode_current_wave_is_boss_op");
MakeName(0x1802C4C30, "hs_survival_mode_current_wave_is_boss_evaluate");
// 0x491, survival_mode_current_wave_is_bonus
SetType(0x180AB32B8, "hs_script_op");
MakeName(0x180AB32B8, "hs_survival_mode_current_wave_is_bonus_op");
MakeName(0x1802C4C90, "hs_survival_mode_current_wave_is_bonus_evaluate");
// 0x492, survival_mode_current_wave_is_last_in_set
SetType(0x180AB31D8, "hs_script_op");
MakeName(0x180AB31D8, "hs_survival_mode_current_wave_is_last_in_set_op");
MakeName(0x1802C4C90, "hs_survival_mode_current_wave_is_last_in_set_evaluate");
// 0x493, survival_mode_begin_new_set
SetType(0x180AB31F8, "hs_script_op");
MakeName(0x180AB31F8, "hs_survival_mode_begin_new_set_op");
MakeName(0x1802C4CD0, "hs_survival_mode_begin_new_set_evaluate");
// 0x494, survival_mode_begin_new_wave
SetType(0x180AB3218, "hs_script_op");
MakeName(0x180AB3218, "hs_survival_mode_begin_new_wave_op");
MakeName(0x1802C4CF0, "hs_survival_mode_begin_new_wave_evaluate");
// 0x495, survival_mode_end_set
SetType(0x180AB3238, "hs_script_op");
MakeName(0x180AB3238, "hs_survival_mode_end_set_op");
MakeName(0x1802C4D10, "hs_survival_mode_end_set_evaluate");
// 0x496, survival_mode_end_wave
SetType(0x180AB3170, "hs_script_op");
MakeName(0x180AB3170, "hs_survival_mode_end_wave_op");
MakeName(0x1802C4D60, "hs_survival_mode_end_wave_evaluate");
// 0x497, survival_mode_award_hero_medal
SetType(0x180AB3190, "hs_script_op");
MakeName(0x180AB3190, "hs_survival_mode_award_hero_medal_op");
MakeName(0x1802C4DE0, "hs_survival_mode_award_hero_medal_evaluate");
// 0x498, survival_mode_incident_new
SetType(0x180AB31B0, "hs_script_op");
MakeName(0x180AB31B0, "hs_survival_mode_incident_new_op");
MakeName(0x1802C4E00, "hs_survival_mode_incident_new_evaluate");
// 0x499, chud_bonus_round_show_timer
SetType(0x180AB30F8, "hs_script_op");
MakeName(0x180AB30F8, "hs_chud_bonus_round_show_timer_op");
MakeName(0x1802C4E80, "hs_chud_bonus_round_show_timer_evaluate");
// 0x49A, chud_bonus_round_start_timer
SetType(0x180AB3120, "hs_script_op");
MakeName(0x180AB3120, "hs_chud_bonus_round_start_timer_op");
MakeName(0x1802C4ED0, "hs_chud_bonus_round_start_timer_evaluate");
// 0x49B, chud_bonus_round_set_timer
SetType(0x180AB3148, "hs_script_op");
MakeName(0x180AB3148, "hs_chud_bonus_round_set_timer_op");
MakeName(0x1802C4F20, "hs_chud_bonus_round_set_timer_evaluate");
// 0x49C, survival_mode_get_time_limit
SetType(0x180AB3078, "hs_script_op");
MakeName(0x180AB3078, "hs_survival_mode_get_time_limit_op");
MakeName(0x1802C4F70, "hs_survival_mode_get_time_limit_evaluate");
// 0x49D, survival_mode_get_set_count
SetType(0x180AB3098, "hs_script_op");
MakeName(0x180AB3098, "hs_survival_mode_get_set_count_op");
MakeName(0x1802C4FA0, "hs_survival_mode_get_set_count_evaluate");
// 0x49E, survival_mode_get_round_count
SetType(0x180AB30B8, "hs_script_op");
MakeName(0x180AB30B8, "hs_survival_mode_get_round_count_op");
MakeName(0x1802C4FD0, "hs_survival_mode_get_round_count_evaluate");
// 0x49F, survival_mode_get_wave_count
SetType(0x180AB30D8, "hs_script_op");
MakeName(0x180AB30D8, "hs_survival_mode_get_wave_count_op");
MakeName(0x1802C5000, "hs_survival_mode_get_wave_count_evaluate");
// 0x4A0, survival_mode_get_shared_team_life_count
SetType(0x180AB2FF8, "hs_script_op");
MakeName(0x180AB2FF8, "hs_survival_mode_get_shared_team_life_count_op");
MakeName(0x1802C5030, "hs_survival_mode_get_shared_team_life_count_evaluate");
// 0x4A1, survival_mode_get_elite_life_count
SetType(0x180AB3018, "hs_script_op");
MakeName(0x180AB3018, "hs_survival_mode_get_elite_life_count_op");
MakeName(0x1802C5060, "hs_survival_mode_get_elite_life_count_evaluate");
// 0x4A2, survival_mode_max_lives
SetType(0x180AB3038, "hs_script_op");
MakeName(0x180AB3038, "hs_survival_mode_max_lives_op");
MakeName(0x1802C5090, "hs_survival_mode_max_lives_evaluate");
// 0x4A3, survival_mode_generator_count
SetType(0x180AB3058, "hs_script_op");
MakeName(0x180AB3058, "hs_survival_mode_generator_count_op");
MakeName(0x1802C50C0, "hs_survival_mode_generator_count_evaluate");
// 0x4A4, survival_mode_bonus_lives_elite_death
SetType(0x180AB2F78, "hs_script_op");
MakeName(0x180AB2F78, "hs_survival_mode_bonus_lives_elite_death_op");
MakeName(0x1802C50F0, "hs_survival_mode_bonus_lives_elite_death_evaluate");
// 0x4A5, survival_mode_scenario_extras_enable
SetType(0x180AB2F98, "hs_script_op");
MakeName(0x180AB2F98, "hs_survival_mode_scenario_extras_enable_op");
MakeName(0x1802C5120, "hs_survival_mode_scenario_extras_enable_evaluate");
// 0x4A6, survival_mode_weapon_drops_enable
SetType(0x180AB2FB8, "hs_script_op");
MakeName(0x180AB2FB8, "hs_survival_mode_weapon_drops_enable_op");
MakeName(0x1802C5170, "hs_survival_mode_weapon_drops_enable_evaluate");
// 0x4A7, survival_mode_ammo_crates_enable
SetType(0x180AB2FD8, "hs_script_op");
MakeName(0x180AB2FD8, "hs_survival_mode_ammo_crates_enable_op");
MakeName(0x1802C51C0, "hs_survival_mode_ammo_crates_enable_evaluate");
// 0x4A8, survival_mode_generator_defend_all
SetType(0x180AB2EF8, "hs_script_op");
MakeName(0x180AB2EF8, "hs_survival_mode_generator_defend_all_op");
MakeName(0x1802C5210, "hs_survival_mode_generator_defend_all_evaluate");
// 0x4A9, survival_mode_generator_random_spawn
SetType(0x180AB2F18, "hs_script_op");
MakeName(0x180AB2F18, "hs_survival_mode_generator_random_spawn_op");
MakeName(0x1802C5260, "hs_survival_mode_generator_random_spawn_evaluate");
// 0x4AA, survival_mode_current_wave_uses_dropship
SetType(0x180AB2F38, "hs_script_op");
MakeName(0x180AB2F38, "hs_survival_mode_current_wave_uses_dropship_op");
MakeName(0x1802C52B0, "hs_survival_mode_current_wave_uses_dropship_evaluate");
// 0x4AB, survival_mode_get_current_wave_time_limit
SetType(0x180AB2F58, "hs_script_op");
MakeName(0x180AB2F58, "hs_survival_mode_get_current_wave_time_limit_op");
MakeName(0x1802C5340, "hs_survival_mode_get_current_wave_time_limit_evaluate");
// 0x4AC, survival_mode_get_respawn_time_seconds
SetType(0x180AB2E58, "hs_script_op");
MakeName(0x180AB2E58, "hs_survival_mode_get_respawn_time_seconds_op");
MakeName(0x1802C53C0, "hs_survival_mode_get_respawn_time_seconds_evaluate");
// 0x4AD, survival_mode_team_respawns_on_wave
SetType(0x180AB2E80, "hs_script_op");
MakeName(0x180AB2E80, "hs_survival_mode_team_respawns_on_wave_op");
MakeName(0x1802C5430, "hs_survival_mode_team_respawns_on_wave_evaluate");
// 0x4AE, survival_mode_sudden_death
SetType(0x180AB2EA8, "hs_script_op");
MakeName(0x180AB2EA8, "hs_survival_mode_sudden_death_op");
MakeName(0x1802C54E0, "hs_survival_mode_sudden_death_evaluate");
// 0x4AF, survival_increment_human_score
SetType(0x180AB2ED0, "hs_script_op");
MakeName(0x180AB2ED0, "hs_survival_increment_human_score_op");
MakeName(0x1802C5530, "hs_survival_increment_human_score_evaluate");
// 0x4B0, survival_increment_elite_score
SetType(0x180AB2DA8, "hs_script_op");
MakeName(0x180AB2DA8, "hs_survival_increment_elite_score_op");
MakeName(0x1802C5530, "hs_survival_increment_elite_score_evaluate");
// 0x4B1, survival_mode_set_spartan_license_plate
SetType(0x180AB2DD0, "hs_script_op");
MakeName(0x180AB2DD0, "hs_survival_mode_set_spartan_license_plate_op");
MakeName(0x1802C5580, "hs_survival_mode_set_spartan_license_plate_evaluate");
// 0x4B2, survival_mode_set_elite_license_plate
SetType(0x180AB2E00, "hs_script_op");
MakeName(0x180AB2E00, "hs_survival_mode_set_elite_license_plate_op");
MakeName(0x1802C5660, "hs_survival_mode_set_elite_license_plate_evaluate");
// 0x4B3, survival_mode_player_count_by_team
SetType(0x180AB2E30, "hs_script_op");
MakeName(0x180AB2E30, "hs_survival_mode_player_count_by_team_op");
MakeName(0x1802C5740, "hs_survival_mode_player_count_by_team_evaluate");
// 0x4B4, survival_mode_players_by_team
SetType(0x180AB2D08, "hs_script_op");
MakeName(0x180AB2D08, "hs_survival_mode_players_by_team_op");
MakeName(0x1802C5790, "hs_survival_mode_players_by_team_evaluate");
// 0x4B5, sound_impulse_predict
SetType(0x180AB2D30, "hs_script_op");
MakeName(0x180AB2D30, "hs_sound_impulse_predict_op");
MakeName(0x1802C57E0, "hs_sound_impulse_predict_evaluate");
// 0x4B6, sound_impulse_trigger
SetType(0x180AB2D58, "hs_script_op");
MakeName(0x180AB2D58, "hs_sound_impulse_trigger_op");
MakeName(0x1802C5830, "hs_sound_impulse_trigger_evaluate");
// 0x4B7, sound_impulse_start
SetType(0x180AB2D80, "hs_script_op");
MakeName(0x180AB2D80, "hs_sound_impulse_start_op");
MakeName(0x1802C5890, "hs_sound_impulse_start_evaluate");
// 0x4B8, sound_impulse_start_cinematic
SetType(0x180AB2C58, "hs_script_op");
MakeName(0x180AB2C58, "hs_sound_impulse_start_cinematic_op");
MakeName(0x1802C5910, "hs_sound_impulse_start_cinematic_evaluate");
// 0x4B9, sound_impulse_start_effect
SetType(0x180AB2C88, "hs_script_op");
MakeName(0x180AB2C88, "hs_sound_impulse_start_effect_op");
MakeName(0x1802C5980, "hs_sound_impulse_start_effect_evaluate");
// 0x4BA, sound_impulse_start_with_subtitle
SetType(0x180AB2CB0, "hs_script_op");
MakeName(0x180AB2CB0, "hs_sound_impulse_start_with_subtitle_op");
MakeName(0x1802C5A00, "hs_sound_impulse_start_with_subtitle_evaluate");
// 0x4BB, sound_impulse_time0
SetType(0x180AB2CE0, "hs_script_op");
MakeName(0x180AB2CE0, "hs_sound_impulse_time0_op");
MakeName(0x1802C5AA0, "hs_sound_impulse_time0_evaluate");
// 0x4BC, sound_impulse_time1
SetType(0x180AB2BB8, "hs_script_op");
MakeName(0x180AB2BB8, "hs_sound_impulse_time1_op");
MakeName(0x1802C5B40, "hs_sound_impulse_time1_evaluate");
// 0x4BD, sound_impulse_language_time
SetType(0x180AB2BE0, "hs_script_op");
MakeName(0x180AB2BE0, "hs_sound_impulse_language_time_op");
MakeName(0x1802C5BC0, "hs_sound_impulse_language_time_evaluate");
// 0x4BE, sound_impulse_stop
SetType(0x180AB2C08, "hs_script_op");
MakeName(0x180AB2C08, "hs_sound_impulse_stop_op");
MakeName(0x1802C5C10, "hs_sound_impulse_stop_evaluate");
// 0x4BF, sound_impulse_start_3d
SetType(0x180AB2C30, "hs_script_op");
MakeName(0x180AB2C30, "hs_sound_impulse_start_3d_op");
MakeName(0x1802C5C60, "hs_sound_impulse_start_3d_evaluate");
// 0x4C0, sound_impulse_mark_as_outro
SetType(0x180AB2B18, "hs_script_op");
MakeName(0x180AB2B18, "hs_sound_impulse_mark_as_outro_op");
MakeName(0x1802C5CC0, "hs_sound_impulse_mark_as_outro_evaluate");
// 0x4C1, sound_impulse_start_naked
SetType(0x180AB2B40, "hs_script_op");
MakeName(0x180AB2B40, "hs_sound_impulse_start_naked_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x4C2, sound_preload_dialogue_sounds
SetType(0x180AB2B68, "hs_script_op");
MakeName(0x180AB2B68, "hs_sound_preload_dialogue_sounds_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x4C3, sound_looping_predict
SetType(0x180AB2B90, "hs_script_op");
MakeName(0x180AB2B90, "hs_sound_looping_predict_op");
MakeName(0x1802C5D10, "hs_sound_looping_predict_evaluate");
// 0x4C4, sound_looping_start0
SetType(0x180AB2A78, "hs_script_op");
MakeName(0x180AB2A78, "hs_sound_looping_start0_op");
MakeName(0x1802C5D60, "hs_sound_looping_start0_evaluate");
// 0x4C5, sound_looping_start1
SetType(0x180AB2AA0, "hs_script_op");
MakeName(0x180AB2AA0, "hs_sound_looping_start1_op");
MakeName(0x1802C5DC0, "hs_sound_looping_start1_evaluate");
// 0x4C6, unknown
SetType(0x180AB2AC8, "hs_script_op");
MakeName(0x180AB2AC8, "hs_unknown4C6_op");
MakeName(0x1802C5E20, "hs_unknown4C6_evaluate");
// 0x4C7, sound_looping_stop
SetType(0x180AB2AF0, "hs_script_op");
MakeName(0x180AB2AF0, "hs_sound_looping_stop_op");
MakeName(0x1802C5E80, "hs_sound_looping_stop_evaluate");
// 0x4C8, sound_looping_stop_immediately
SetType(0x180AB29D8, "hs_script_op");
MakeName(0x180AB29D8, "hs_sound_looping_stop_immediately_op");
MakeName(0x1802C5F10, "hs_sound_looping_stop_immediately_evaluate");
// 0x4C9, sound_looping_set_scale
SetType(0x180AB2A00, "hs_script_op");
MakeName(0x180AB2A00, "hs_sound_looping_set_scale_op");
MakeName(0x1802C5FA0, "hs_sound_looping_set_scale_evaluate");
// 0x4CA, sound_looping_set_alternate
SetType(0x180AB2A28, "hs_script_op");
MakeName(0x180AB2A28, "hs_sound_looping_set_alternate_op");
MakeName(0x1802C6040, "hs_sound_looping_set_alternate_evaluate");
// 0x4CB, sound_looping_activate_layer
SetType(0x180AB2A50, "hs_script_op");
MakeName(0x180AB2A50, "hs_sound_looping_activate_layer_op");
MakeName(0x1802C60D0, "hs_sound_looping_activate_layer_evaluate");
// 0x4CC, sound_looping_deactivate_layer
SetType(0x180AB2940, "hs_script_op");
MakeName(0x180AB2940, "hs_sound_looping_deactivate_layer_op");
MakeName(0x1802C6140, "hs_sound_looping_deactivate_layer_evaluate");
// 0x4CD, sound_loop_spam
SetType(0x180AB2968, "hs_script_op");
MakeName(0x180AB2968, "hs_sound_loop_spam_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x4CE, sound_class_show_channel
SetType(0x180AB2988, "hs_script_op");
MakeName(0x180AB2988, "hs_sound_class_show_channel_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x4CF, sound_class_debug_sound_start
SetType(0x180AB29B0, "hs_script_op");
MakeName(0x180AB29B0, "hs_sound_class_debug_sound_start_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x4D0, debug_sounds_enable
SetType(0x180AB28A0, "hs_script_op");
MakeName(0x180AB28A0, "hs_debug_sounds_enable_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x4D1, sound_class_set_gain
SetType(0x180AB28C8, "hs_script_op");
MakeName(0x180AB28C8, "hs_sound_class_set_gain_op");
MakeName(0x1802C61B0, "hs_sound_class_set_gain_evaluate");
// 0x4D2, sound_class_set_gain_db
SetType(0x180AB28F0, "hs_script_op");
MakeName(0x180AB28F0, "hs_sound_class_set_gain_db_op");
MakeName(0x1802C6260, "hs_sound_class_set_gain_db_evaluate");
// 0x4D3, sound_class_enable_ducker
SetType(0x180AB2918, "hs_script_op");
MakeName(0x180AB2918, "hs_sound_class_enable_ducker_op");
MakeName(0x1802C6300, "hs_sound_class_enable_ducker_evaluate");
// 0x4D4, debug_sound_environment_parameter
SetType(0x180AB2800, "hs_script_op");
MakeName(0x180AB2800, "hs_debug_sound_environment_parameter_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x4D5, sound_start_global_effect0
SetType(0x180AB2828, "hs_script_op");
MakeName(0x180AB2828, "hs_sound_start_global_effect0_op");
MakeName(0x1802C6380, "hs_sound_start_global_effect0_evaluate");
// 0x4D6, sound_start_global_effect1
SetType(0x180AB2850, "hs_script_op");
MakeName(0x180AB2850, "hs_sound_start_global_effect1_op");
MakeName(0x1802C6400, "hs_sound_start_global_effect1_evaluate");
// 0x4D7, sound_stop_global_effect
SetType(0x180AB2878, "hs_script_op");
MakeName(0x180AB2878, "hs_sound_stop_global_effect_op");
MakeName(0x1802C6480, "hs_sound_stop_global_effect_evaluate");
// 0x4D8, sound_enable_acoustic_palette
SetType(0x180AB2788, "hs_script_op");
MakeName(0x180AB2788, "hs_sound_enable_acoustic_palette_op");
MakeName(0x1802C64E0, "hs_sound_enable_acoustic_palette_evaluate");
// 0x4D9, sound_disable_acoustic_palette
SetType(0x180AB27B0, "hs_script_op");
MakeName(0x180AB27B0, "hs_sound_disable_acoustic_palette_op");
MakeName(0x1802C6540, "hs_sound_disable_acoustic_palette_evaluate");
// 0x4DA, vehicle_force_alternate_state
SetType(0x180AB27D8, "hs_script_op");
MakeName(0x180AB27D8, "hs_vehicle_force_alternate_state_op");
MakeName(0x1802C65A0, "hs_vehicle_force_alternate_state_evaluate");
// 0x4DB, vehicle_auto_turret
SetType(0x180AB2708, "hs_script_op");
MakeName(0x180AB2708, "hs_vehicle_auto_turret_op");
MakeName(0x1802C65F0, "hs_vehicle_auto_turret_evaluate");
// 0x4DC, vehicle_hover
SetType(0x180AB2738, "hs_script_op");
MakeName(0x180AB2738, "hs_vehicle_hover_op");
MakeName(0x1802C6660, "hs_vehicle_hover_evaluate");
// 0x4DD, vehicle_count_bipeds_killed
SetType(0x180AB2760, "hs_script_op");
MakeName(0x180AB2760, "hs_vehicle_count_bipeds_killed_op");
MakeName(0x1802C66B0, "hs_vehicle_count_bipeds_killed_evaluate");
// 0x4DE, biped_ragdoll
SetType(0x180AB2668, "hs_script_op");
MakeName(0x180AB2668, "hs_biped_ragdoll_op");
MakeName(0x1802C6730, "hs_biped_ragdoll_evaluate");
// 0x4DF, water_float_reset
SetType(0x180AB2690, "hs_script_op");
MakeName(0x180AB2690, "hs_water_float_reset_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x4E0, hud_show_training_text
SetType(0x180AB26B8, "hs_script_op");
MakeName(0x180AB26B8, "hs_hud_show_training_text_op");
MakeName(0x1802C6780, "hs_hud_show_training_text_evaluate");
// 0x4E1, hud_set_training_text
SetType(0x180AB26E0, "hs_script_op");
MakeName(0x180AB26E0, "hs_hud_set_training_text_op");
MakeName(0x1802C67F0, "hs_hud_set_training_text_evaluate");
// 0x4E2, hud_enable_training
SetType(0x180AB25E0, "hs_script_op");
MakeName(0x180AB25E0, "hs_hud_enable_training_op");
MakeName(0x1802C6860, "hs_hud_enable_training_evaluate");
// 0x4E3, player_training_activate_flashlight
SetType(0x180AB2608, "hs_script_op");
MakeName(0x180AB2608, "hs_player_training_activate_flashlight_op");
MakeName(0x1802C68D0, "hs_player_training_activate_flashlight_evaluate");
// 0x4E4, player_training_activate_crouch
SetType(0x180AB2628, "hs_script_op");
MakeName(0x180AB2628, "hs_player_training_activate_crouch_op");
MakeName(0x1802C68F0, "hs_player_training_activate_crouch_evaluate");
// 0x4E5, player_training_activate_stealth
SetType(0x180AB2648, "hs_script_op");
MakeName(0x180AB2648, "hs_player_training_activate_stealth_op");
MakeName(0x1802C6910, "hs_player_training_activate_stealth_evaluate");
// 0x4E6, player_training_activate_equipment
SetType(0x180AB2550, "hs_script_op");
MakeName(0x180AB2550, "hs_player_training_activate_equipment_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x4E7, player_training_activate_jump
SetType(0x180AB2570, "hs_script_op");
MakeName(0x180AB2570, "hs_player_training_activate_jump_op");
MakeName(0x1802C6930, "hs_player_training_activate_jump_evaluate");
// 0x4E8, player_training_reset
SetType(0x180AB2590, "hs_script_op");
MakeName(0x180AB2590, "hs_player_training_reset_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x4E9, unknown
SetType(0x180AB25B8, "hs_script_op");
MakeName(0x180AB25B8, "hs_unknown4E9_op");
MakeName(0x1802C6950, "hs_unknown4E9_evaluate");
// 0x4EA, chud_show_all
SetType(0x180AB24D8, "hs_script_op");
MakeName(0x180AB24D8, "hs_chud_show_all_op");
MakeName(0x1802C69A0, "hs_chud_show_all_evaluate");
// 0x4EB, unknown
SetType(0x180AB2500, "hs_script_op");
MakeName(0x180AB2500, "hs_unknown4EB_op");
MakeName(0x1802C6A30, "hs_unknown4EB_evaluate");
// 0x4EC, chud_show_crosshair
SetType(0x180AB2528, "hs_script_op");
MakeName(0x180AB2528, "hs_chud_show_crosshair_op");
MakeName(0x1802C6AD0, "hs_chud_show_crosshair_evaluate");
// 0x4ED, chud_show_shield
SetType(0x180AB2488, "hs_script_op");
MakeName(0x180AB2488, "hs_chud_show_shield_op");
MakeName(0x1802C6B70, "hs_chud_show_shield_evaluate");
// 0x4EE, chud_show_grenades
SetType(0x180AB24B0, "hs_script_op");
MakeName(0x180AB24B0, "hs_chud_show_grenades_op");
MakeName(0x1802C6C10, "hs_chud_show_grenades_evaluate");
// 0x4EF, chud_show_messages
SetType(0x180AB2410, "hs_script_op");
MakeName(0x180AB2410, "hs_chud_show_messages_op");
MakeName(0x1802C6CB0, "hs_chud_show_messages_evaluate");
// 0x4F0, chud_show_motion_sensor
SetType(0x180AB2438, "hs_script_op");
MakeName(0x180AB2438, "hs_chud_show_motion_sensor_op");
MakeName(0x1802C6D50, "hs_chud_show_motion_sensor_evaluate");
// 0x4F1, chud_show_cinematics
SetType(0x180AB2460, "hs_script_op");
MakeName(0x180AB2460, "hs_chud_show_cinematics_op");
MakeName(0x1802C6DF0, "hs_chud_show_cinematics_evaluate");
// 0x4F2, chud_fade_weapon_stats_for_player
SetType(0x180AB2398, "hs_script_op");
MakeName(0x180AB2398, "hs_chud_fade_weapon_stats_for_player_op");
MakeName(0x1802C6E90, "hs_chud_fade_weapon_stats_for_player_evaluate");
// 0x4F3, chud_fade_crosshair_for_player
SetType(0x180AB23C0, "hs_script_op");
MakeName(0x180AB23C0, "hs_chud_fade_crosshair_for_player_op");
MakeName(0x1802C6F40, "hs_chud_fade_crosshair_for_player_evaluate");
// 0x4F4, chud_fade_shield_for_player
SetType(0x180AB23E8, "hs_script_op");
MakeName(0x180AB23E8, "hs_chud_fade_shield_for_player_op");
MakeName(0x1802C6FF0, "hs_chud_fade_shield_for_player_evaluate");
// 0x4F5, chud_fade_grenades_for_player
SetType(0x180AB2348, "hs_script_op");
MakeName(0x180AB2348, "hs_chud_fade_grenades_for_player_op");
MakeName(0x1802C70A0, "hs_chud_fade_grenades_for_player_evaluate");
// 0x4F6, chud_fade_messages_for_player
SetType(0x180AB2370, "hs_script_op");
MakeName(0x180AB2370, "hs_chud_fade_messages_for_player_op");
MakeName(0x1802C7150, "hs_chud_fade_messages_for_player_evaluate");
// 0x4F7, chud_fade_motion_sensor_for_player
SetType(0x180AB22D0, "hs_script_op");
MakeName(0x180AB22D0, "hs_chud_fade_motion_sensor_for_player_op");
MakeName(0x1802C7200, "hs_chud_fade_motion_sensor_for_player_evaluate");
// 0x4F8, chud_fade_chapter_title_for_player
SetType(0x180AB22F8, "hs_script_op");
MakeName(0x180AB22F8, "hs_chud_fade_chapter_title_for_player_op");
MakeName(0x1802C72B0, "hs_chud_fade_chapter_title_for_player_evaluate");
// 0x4F9, unknown
SetType(0x180AB2320, "hs_script_op");
MakeName(0x180AB2320, "hs_unknown4F9_op");
MakeName(0x1802C7360, "hs_unknown4F9_evaluate");
// 0x4FA, chud_cinematic_fade
SetType(0x180AB2258, "hs_script_op");
MakeName(0x180AB2258, "hs_chud_cinematic_fade_op");
MakeName(0x1802C7410, "hs_chud_cinematic_fade_evaluate");
// 0x4FB, chud_track_object
SetType(0x180AB2280, "hs_script_op");
MakeName(0x180AB2280, "hs_chud_track_object_op");
MakeName(0x1802C7470, "hs_chud_track_object_evaluate");
// 0x4FC, chud_track_object_with_priority0
SetType(0x180AB22A8, "hs_script_op");
MakeName(0x180AB22A8, "hs_chud_track_object_with_priority0_op");
MakeName(0x1802C74E0, "hs_chud_track_object_with_priority0_evaluate");
// 0x4FD, chud_track_object_with_priority1
SetType(0x180AB21E0, "hs_script_op");
MakeName(0x180AB21E0, "hs_chud_track_object_with_priority1_op");
MakeName(0x1802C7550, "hs_chud_track_object_with_priority1_evaluate");
// 0x4FE, chud_track_flag
SetType(0x180AB2208, "hs_script_op");
MakeName(0x180AB2208, "hs_chud_track_flag_op");
MakeName(0x1802C75C0, "hs_chud_track_flag_evaluate");
// 0x4FF, chud_track_flag_with_priority0
SetType(0x180AB2230, "hs_script_op");
MakeName(0x180AB2230, "hs_chud_track_flag_with_priority0_op");
MakeName(0x1802C7660, "hs_chud_track_flag_with_priority0_evaluate");
// 0x500, chud_track_flag_with_priority1
SetType(0x180AB2190, "hs_script_op");
MakeName(0x180AB2190, "hs_chud_track_flag_with_priority1_op");
MakeName(0x1802C76F0, "hs_chud_track_flag_with_priority1_evaluate");
// 0x501, chud_track_object_for_player
SetType(0x180AB21B8, "hs_script_op");
MakeName(0x180AB21B8, "hs_chud_track_object_for_player_op");
MakeName(0x1802C7790, "hs_chud_track_object_for_player_evaluate");
// 0x502, chud_track_object_for_player_with_priority0
SetType(0x180AB2118, "hs_script_op");
MakeName(0x180AB2118, "hs_chud_track_object_for_player_with_priority0_op");
MakeName(0x1802C7810, "hs_chud_track_object_for_player_with_priority0_evaluate");
// 0x503, chud_track_object_for_player_with_priority1
SetType(0x180AB2140, "hs_script_op");
MakeName(0x180AB2140, "hs_chud_track_object_for_player_with_priority1_op");
MakeName(0x1802C7890, "hs_chud_track_object_for_player_with_priority1_evaluate");
// 0x504, chud_track_flag_for_player
SetType(0x180AB2168, "hs_script_op");
MakeName(0x180AB2168, "hs_chud_track_flag_for_player_op");
MakeName(0x1802C7910, "hs_chud_track_flag_for_player_evaluate");
// 0x505, chud_track_flag_for_player_with_priority0
SetType(0x180AB20A0, "hs_script_op");
MakeName(0x180AB20A0, "hs_chud_track_flag_for_player_with_priority0_op");
MakeName(0x1802C7990, "hs_chud_track_flag_for_player_with_priority0_evaluate");
// 0x506, chud_track_flag_for_player_with_priority1
SetType(0x180AB20C8, "hs_script_op");
MakeName(0x180AB20C8, "hs_chud_track_flag_for_player_with_priority1_op");
MakeName(0x1802C7A00, "hs_chud_track_flag_for_player_with_priority1_evaluate");
// 0x507, chud_track_object_set_vertical_offset
SetType(0x180AB20F0, "hs_script_op");
MakeName(0x180AB20F0, "hs_chud_track_object_set_vertical_offset_op");
MakeName(0x1802C7A70, "hs_chud_track_object_set_vertical_offset_evaluate");
// 0x508, chud_track_flag_set_vertical_offset
SetType(0x180AB2028, "hs_script_op");
MakeName(0x180AB2028, "hs_chud_track_flag_set_vertical_offset_op");
MakeName(0x1802C7B20, "hs_chud_track_flag_set_vertical_offset_evaluate");
// 0x509, chud_post_message
SetType(0x180AB2050, "hs_script_op");
MakeName(0x180AB2050, "hs_chud_post_message_op");
MakeName(0x1802C7BE0, "hs_chud_post_message_evaluate");
// 0x50A, unknown
SetType(0x180AB2078, "hs_script_op");
MakeName(0x180AB2078, "hs_unknown50A_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x50B, unknown
SetType(0x180AB1FB0, "hs_script_op");
MakeName(0x180AB1FB0, "hs_unknown50B_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x50C, chud_set_static_hs_variable
SetType(0x180AB1FD8, "hs_script_op");
MakeName(0x180AB1FD8, "hs_chud_set_static_hs_variable_op");
MakeName(0x1802C7C60, "hs_chud_set_static_hs_variable_evaluate");
// 0x50D, chud_set_countdown_hs_variable
SetType(0x180AB2000, "hs_script_op");
MakeName(0x180AB2000, "hs_chud_set_countdown_hs_variable_op");
MakeName(0x1802C7CC0, "hs_chud_set_countdown_hs_variable_evaluate");
// 0x50E, chud_set_countup_hs_variable
SetType(0x180AB1F60, "hs_script_op");
MakeName(0x180AB1F60, "hs_chud_set_countup_hs_variable_op");
MakeName(0x1802C7D20, "hs_chud_set_countup_hs_variable_evaluate");
// 0x50F, chud_clear_hs_variable
SetType(0x180AB1F88, "hs_script_op");
MakeName(0x180AB1F88, "hs_chud_clear_hs_variable_op");
MakeName(0x1802C7D80, "hs_chud_clear_hs_variable_evaluate");
// 0x510, unknown
SetType(0x180AB1EE8, "hs_script_op");
MakeName(0x180AB1EE8, "hs_unknown510_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x511, chud_show_arbiter_ai_navpoint
SetType(0x180AB1F10, "hs_script_op");
MakeName(0x180AB1F10, "hs_chud_show_arbiter_ai_navpoint_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x512, chud_show_screen_objective
SetType(0x180AB1F38, "hs_script_op");
MakeName(0x180AB1F38, "hs_chud_show_screen_objective_op");
MakeName(0x1802C7E10, "hs_chud_show_screen_objective_evaluate");
// 0x513, chud_show_screen_chapter_title
SetType(0x180AB1E78, "hs_script_op");
MakeName(0x180AB1E78, "hs_chud_show_screen_chapter_title_op");
MakeName(0x1802C7E80, "hs_chud_show_screen_chapter_title_evaluate");
// 0x514, chud_show_screen_training
SetType(0x180AB1EA0, "hs_script_op");
MakeName(0x180AB1EA0, "hs_chud_show_screen_training_op");
MakeName(0x1802C7EF0, "hs_chud_show_screen_training_evaluate");
// 0x515, cls
SetType(0x180AB1EC8, "hs_script_op");
MakeName(0x180AB1EC8, "hs_cls_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x516, error_overflow_suppression
SetType(0x180AB1DE0, "hs_script_op");
MakeName(0x180AB1DE0, "hs_error_overflow_suppression_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x517, error_geometry_show
SetType(0x180AB1E08, "hs_script_op");
MakeName(0x180AB1E08, "hs_error_geometry_show_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x518, error_geometry_hide
SetType(0x180AB1E30, "hs_script_op");
MakeName(0x180AB1E30, "hs_error_geometry_hide_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x519, error_geometry_show_all
SetType(0x180AB1E58, "hs_script_op");
MakeName(0x180AB1E58, "hs_error_geometry_show_all_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x51A, error_geometry_hide_all
SetType(0x180AB1D50, "hs_script_op");
MakeName(0x180AB1D50, "hs_error_geometry_hide_all_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x51B, error_geometry_list
SetType(0x180AB1D70, "hs_script_op");
MakeName(0x180AB1D70, "hs_error_geometry_list_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x51C, player_effect_set_max_translation
SetType(0x180AB1D90, "hs_script_op");
MakeName(0x180AB1D90, "hs_player_effect_set_max_translation_op");
MakeName(0x1802C7F90, "hs_player_effect_set_max_translation_evaluate");
// 0x51D, player_effect_set_max_rotation
SetType(0x180AB1DB8, "hs_script_op");
MakeName(0x180AB1DB8, "hs_player_effect_set_max_rotation_op");
MakeName(0x1802C8030, "hs_player_effect_set_max_rotation_evaluate");
// 0x51E, player_effect_set_max_rumble
SetType(0x180AB1CB0, "hs_script_op");
MakeName(0x180AB1CB0, "hs_player_effect_set_max_rumble_op");
MakeName(0x1802C8100, "hs_player_effect_set_max_rumble_evaluate");
// 0x51F, player_effect_start
SetType(0x180AB1CD8, "hs_script_op");
MakeName(0x180AB1CD8, "hs_player_effect_start_op");
MakeName(0x1802C8180, "hs_player_effect_start_evaluate");
// 0x520, player_effect_stop
SetType(0x180AB1D00, "hs_script_op");
MakeName(0x180AB1D00, "hs_player_effect_stop_op");
MakeName(0x1802C81E0, "hs_player_effect_stop_evaluate");
// 0x521, player_effect_set_max_translation_for_player
SetType(0x180AB1D28, "hs_script_op");
MakeName(0x180AB1D28, "hs_player_effect_set_max_translation_for_player_op");
MakeName(0x1802C8230, "hs_player_effect_set_max_translation_for_player_evaluate");
// 0x522, player_effect_set_max_rotation_for_player
SetType(0x180AB1C10, "hs_script_op");
MakeName(0x180AB1C10, "hs_player_effect_set_max_rotation_for_player_op");
MakeName(0x1802C82D0, "hs_player_effect_set_max_rotation_for_player_evaluate");
// 0x523, player_effect_set_max_rumble_for_player
SetType(0x180AB1C38, "hs_script_op");
MakeName(0x180AB1C38, "hs_player_effect_set_max_rumble_for_player_op");
MakeName(0x1802C8390, "hs_player_effect_set_max_rumble_for_player_evaluate");
// 0x524, player_effect_start_for_player
SetType(0x180AB1C60, "hs_script_op");
MakeName(0x180AB1C60, "hs_player_effect_start_for_player_op");
MakeName(0x1802C83F0, "hs_player_effect_start_for_player_evaluate");
// 0x525, player_effect_stop_for_player
SetType(0x180AB1C88, "hs_script_op");
MakeName(0x180AB1C88, "hs_player_effect_stop_for_player_op");
MakeName(0x1802C84B0, "hs_player_effect_stop_for_player_evaluate");
// 0x526, time_code_show
SetType(0x180AB1B78, "hs_script_op");
MakeName(0x180AB1B78, "hs_time_code_show_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x527, time_code_start
SetType(0x180AB1BA0, "hs_script_op");
MakeName(0x180AB1BA0, "hs_time_code_start_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x528, time_code_reset
SetType(0x180AB1BC8, "hs_script_op");
MakeName(0x180AB1BC8, "hs_time_code_reset_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x529, script_screen_effect_set_value
SetType(0x180AB1BE8, "hs_script_op");
MakeName(0x180AB1BE8, "hs_script_screen_effect_set_value_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x52A, cinematic_screen_effect_start
SetType(0x180AB1AE0, "hs_script_op");
MakeName(0x180AB1AE0, "hs_cinematic_screen_effect_start_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x52B, cinematic_screen_effect_set_crossfade0
SetType(0x180AB1B08, "hs_script_op");
MakeName(0x180AB1B08, "hs_cinematic_screen_effect_set_crossfade0_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x52C, cinematic_screen_effect_set_crossfade1
SetType(0x180AB1B30, "hs_script_op");
MakeName(0x180AB1B30, "hs_cinematic_screen_effect_set_crossfade1_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x52D, cinematic_screen_effect_stop
SetType(0x180AB1B58, "hs_script_op");
MakeName(0x180AB1B58, "hs_cinematic_screen_effect_stop_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x52E, cinematic_set_near_clip_distance
SetType(0x180AB1A68, "hs_script_op");
MakeName(0x180AB1A68, "hs_cinematic_set_near_clip_distance_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x52F, cinematic_set_far_clip_distance
SetType(0x180AB1A90, "hs_script_op");
MakeName(0x180AB1A90, "hs_cinematic_set_far_clip_distance_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x530, render_atmosphere_fog
SetType(0x180AB1AB8, "hs_script_op");
MakeName(0x180AB1AB8, "hs_render_atmosphere_fog_op");
MakeName(0x1802C8550, "hs_render_atmosphere_fog_evaluate");
// 0x531, motion_blur
SetType(0x180AB19F0, "hs_script_op");
MakeName(0x180AB19F0, "hs_motion_blur_op");
MakeName(0x1802C85F0, "hs_motion_blur_evaluate");
// 0x532, antialias_blur
SetType(0x180AB1A18, "hs_script_op");
MakeName(0x180AB1A18, "hs_antialias_blur_op");
MakeName(0x1802C8690, "hs_antialias_blur_evaluate");
// 0x533, render_weather
SetType(0x180AB1A40, "hs_script_op");
MakeName(0x180AB1A40, "hs_render_weather_op");
MakeName(0x1802C8730, "hs_render_weather_evaluate");
// 0x534, render_patchy_fog
SetType(0x180AB1978, "hs_script_op");
MakeName(0x180AB1978, "hs_render_patchy_fog_op");
MakeName(0x1802C87D0, "hs_render_patchy_fog_evaluate");
// 0x535, render_ssao
SetType(0x180AB19A0, "hs_script_op");
MakeName(0x180AB19A0, "hs_render_ssao_op");
MakeName(0x1802C8870, "hs_render_ssao_evaluate");
// 0x536, unknown
SetType(0x180AB19C8, "hs_script_op");
MakeName(0x180AB19C8, "hs_unknown536_op");
MakeName(0x1802C8910, "hs_unknown536_evaluate");
// 0x537, motion_blur_enabled
SetType(0x180AB1908, "hs_script_op");
MakeName(0x180AB1908, "hs_motion_blur_enabled_op");
MakeName(0x1802C89C0, "hs_motion_blur_enabled_evaluate");
// 0x538, unknown
SetType(0x180AB1928, "hs_script_op");
MakeName(0x180AB1928, "hs_unknown538_op");
MakeName(0x1802C8A20, "hs_unknown538_evaluate");
// 0x539, cinematic_set_environment_map_attenuation
SetType(0x180AB1950, "hs_script_op");
MakeName(0x180AB1950, "hs_cinematic_set_environment_map_attenuation_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x53A, cinematic_set_environment_map_bitmap
SetType(0x180AB1870, "hs_script_op");
MakeName(0x180AB1870, "hs_cinematic_set_environment_map_bitmap_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x53B, cinematic_reset_environment_map_bitmap
SetType(0x180AB1898, "hs_script_op");
MakeName(0x180AB1898, "hs_cinematic_reset_environment_map_bitmap_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x53C, cinematic_set_environment_map_tint
SetType(0x180AB18B8, "hs_script_op");
MakeName(0x180AB18B8, "hs_cinematic_set_environment_map_tint_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x53D, cinematic_reset_environment_map_tint
SetType(0x180AB18E8, "hs_script_op");
MakeName(0x180AB18E8, "hs_cinematic_reset_environment_map_tint_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x53E, cinematic_layer
SetType(0x180AB1800, "hs_script_op");
MakeName(0x180AB1800, "hs_cinematic_layer_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x53F, player_has_skills
SetType(0x180AB1828, "hs_script_op");
MakeName(0x180AB1828, "hs_player_has_skills_op");
MakeName(0x1802A6760, "hs_player_has_skills_evaluate");
// 0x540, player_has_mad_secret_skills
SetType(0x180AB1848, "hs_script_op");
MakeName(0x180AB1848, "hs_player_has_mad_secret_skills_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x541, controller_invert_look
SetType(0x180AB1768, "hs_script_op");
MakeName(0x180AB1768, "hs_controller_invert_look_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x542, controller_look_speed
SetType(0x180AB1788, "hs_script_op");
MakeName(0x180AB1788, "hs_controller_look_speed_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x543, player_invert_look
SetType(0x180AB17B0, "hs_script_op");
MakeName(0x180AB17B0, "hs_player_invert_look_op");
MakeName(0x1802C8AD0, "hs_player_invert_look_evaluate");
// 0x544, controller_unlock_solo_levels
SetType(0x180AB17D8, "hs_script_op");
MakeName(0x180AB17D8, "hs_controller_unlock_solo_levels_op");
MakeName(0x1802B12E0, "hs_controller_unlock_solo_levels_evaluate");
// 0x545, controller_set_look_inverted
SetType(0x180AB16C8, "hs_script_op");
MakeName(0x180AB16C8, "hs_controller_set_look_inverted_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x546, controller_set_vibration_enabled
SetType(0x180AB16F0, "hs_script_op");
MakeName(0x180AB16F0, "hs_controller_set_vibration_enabled_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x547, controller_set_flight_stick_aircraft_controls
SetType(0x180AB1718, "hs_script_op");
MakeName(0x180AB1718, "hs_controller_set_flight_stick_aircraft_controls_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x548, controller_set_auto_center_look
SetType(0x180AB1740, "hs_script_op");
MakeName(0x180AB1740, "hs_controller_set_auto_center_look_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x549, controller_set_crouch_lock
SetType(0x180AB1628, "hs_script_op");
MakeName(0x180AB1628, "hs_controller_set_crouch_lock_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x54A, controller_set_southpaw
SetType(0x180AB1650, "hs_script_op");
MakeName(0x180AB1650, "hs_controller_set_southpaw_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x54B, controller_set_clench_protection
SetType(0x180AB1678, "hs_script_op");
MakeName(0x180AB1678, "hs_controller_set_clench_protection_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x54C, controller_set_button_preset
SetType(0x180AB16A0, "hs_script_op");
MakeName(0x180AB16A0, "hs_controller_set_button_preset_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x54D, controller_set_custom_button
SetType(0x180AB1588, "hs_script_op");
MakeName(0x180AB1588, "hs_controller_set_custom_button_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x54E, controller_set_joystick_preset
SetType(0x180AB15B0, "hs_script_op");
MakeName(0x180AB15B0, "hs_controller_set_joystick_preset_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x54F, controller_set_look_sensitivity
SetType(0x180AB15D8, "hs_script_op");
MakeName(0x180AB15D8, "hs_controller_set_look_sensitivity_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x550, controller_unlock_single_player_levels
SetType(0x180AB1600, "hs_script_op");
MakeName(0x180AB1600, "hs_controller_unlock_single_player_levels_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x551, controller_lock_single_player_levels
SetType(0x180AB14E8, "hs_script_op");
MakeName(0x180AB14E8, "hs_controller_lock_single_player_levels_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x552, controller_unlock_skulls
SetType(0x180AB1510, "hs_script_op");
MakeName(0x180AB1510, "hs_controller_unlock_skulls_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x553, controller_lock_skulls
SetType(0x180AB1538, "hs_script_op");
MakeName(0x180AB1538, "hs_controller_lock_skulls_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x554, controller_unlock_models
SetType(0x180AB1560, "hs_script_op");
MakeName(0x180AB1560, "hs_controller_unlock_models_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x555, controller_lock_models
SetType(0x180AB1440, "hs_script_op");
MakeName(0x180AB1440, "hs_controller_lock_models_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x556, controller_set_single_player_level_completed
SetType(0x180AB1468, "hs_script_op");
MakeName(0x180AB1468, "hs_controller_set_single_player_level_completed_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x557, controller_set_primary_change_color
SetType(0x180AB1498, "hs_script_op");
MakeName(0x180AB1498, "hs_controller_set_primary_change_color_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x558, controller_set_secondary_change_color
SetType(0x180AB14C0, "hs_script_op");
MakeName(0x180AB14C0, "hs_controller_set_secondary_change_color_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x559, controller_set_tertiary_change_color
SetType(0x180AB13A0, "hs_script_op");
MakeName(0x180AB13A0, "hs_controller_set_tertiary_change_color_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x55A, controller_set_primary_emblem_color
SetType(0x180AB13C8, "hs_script_op");
MakeName(0x180AB13C8, "hs_controller_set_primary_emblem_color_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x55B, controller_set_secondary_emblem_color
SetType(0x180AB13F0, "hs_script_op");
MakeName(0x180AB13F0, "hs_controller_set_secondary_emblem_color_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x55C, controller_set_background_emblem_color
SetType(0x180AB1418, "hs_script_op");
MakeName(0x180AB1418, "hs_controller_set_background_emblem_color_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x55D, controller_set_player_character_type
SetType(0x180AB1300, "hs_script_op");
MakeName(0x180AB1300, "hs_controller_set_player_character_type_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x55E, controller_set_emblem_info
SetType(0x180AB1328, "hs_script_op");
MakeName(0x180AB1328, "hs_controller_set_emblem_info_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x55F, controller_set_voice_output_setting
SetType(0x180AB1350, "hs_script_op");
MakeName(0x180AB1350, "hs_controller_set_voice_output_setting_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x560, controller_set_subtitle_setting
SetType(0x180AB1378, "hs_script_op");
MakeName(0x180AB1378, "hs_controller_set_subtitle_setting_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x561, controller_set_nag_message_data
SetType(0x180AB1258, "hs_script_op");
MakeName(0x180AB1258, "hs_controller_set_nag_message_data_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x562, controller_temporary_users_always_attached
SetType(0x180AB1288, "hs_script_op");
MakeName(0x180AB1288, "hs_controller_temporary_users_always_attached_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x563, controller_set_new_user_experience
SetType(0x180AB12B0, "hs_script_op");
MakeName(0x180AB12B0, "hs_controller_set_new_user_experience_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x564, controller_set_initial_bonus_toast
SetType(0x180AB12D8, "hs_script_op");
MakeName(0x180AB12D8, "hs_controller_set_initial_bonus_toast_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x565, controller_set_loyalty_bonus_toast
SetType(0x180AB11B8, "hs_script_op");
MakeName(0x180AB11B8, "hs_controller_set_loyalty_bonus_toast_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x566, controller_set_generic_bonus_toast
SetType(0x180AB11E0, "hs_script_op");
MakeName(0x180AB11E0, "hs_controller_set_generic_bonus_toast_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x567, controller_set_unsignedin_user
SetType(0x180AB1208, "hs_script_op");
MakeName(0x180AB1208, "hs_controller_set_unsignedin_user_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x568, controller_display_storage_device_selection
SetType(0x180AB1230, "hs_script_op");
MakeName(0x180AB1230, "hs_controller_display_storage_device_selection_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x569, font_cache_bitmap_save
SetType(0x180AB1120, "hs_script_op");
MakeName(0x180AB1120, "hs_font_cache_bitmap_save_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x56A, ui_debug_load_main_menu
SetType(0x180AB1148, "hs_script_op");
MakeName(0x180AB1148, "hs_ui_debug_load_main_menu_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x56B, ui_debug_text_bounds
SetType(0x180AB1168, "hs_script_op");
MakeName(0x180AB1168, "hs_ui_debug_text_bounds_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x56C, ui_debug_text_font
SetType(0x180AB1190, "hs_script_op");
MakeName(0x180AB1190, "hs_ui_debug_text_font_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x56D, ui_debug_show_title_safe_bounds
SetType(0x180AB1080, "hs_script_op");
MakeName(0x180AB1080, "hs_ui_debug_show_title_safe_bounds_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x56E, ui_debug_element_bounds
SetType(0x180AB10A8, "hs_script_op");
MakeName(0x180AB10A8, "hs_ui_debug_element_bounds_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x56F, ui_memory_dump
SetType(0x180AB10D0, "hs_script_op");
MakeName(0x180AB10D0, "hs_ui_memory_dump_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x570, ui_time_scale_step
SetType(0x180AB10F8, "hs_script_op");
MakeName(0x180AB10F8, "hs_ui_time_scale_step_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x571, xoverlapped_debug_render
SetType(0x180AB0FE0, "hs_script_op");
MakeName(0x180AB0FE0, "hs_xoverlapped_debug_render_op");
MakeName(0x1802C8B20, "hs_xoverlapped_debug_render_evaluate");
// 0x572, shader_compile_target_platform
SetType(0x180AB1008, "hs_script_op");
MakeName(0x180AB1008, "hs_shader_compile_target_platform_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x573, shader_compile_shader_pipeline
SetType(0x180AB1030, "hs_script_op");
MakeName(0x180AB1030, "hs_shader_compile_shader_pipeline_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x574, shader_compile_filter_shader_type
SetType(0x180AB1058, "hs_script_op");
MakeName(0x180AB1058, "hs_shader_compile_filter_shader_type_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x575, shader_compile_filter_category_option
SetType(0x180AB0F50, "hs_script_op");
MakeName(0x180AB0F50, "hs_shader_compile_filter_category_option_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x576, gui_load_screen
SetType(0x180AB0F78, "hs_script_op");
MakeName(0x180AB0F78, "hs_gui_load_screen_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x577, gui_reset
SetType(0x180AB0FA0, "hs_script_op");
MakeName(0x180AB0FA0, "hs_gui_reset_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x578, gui_start
SetType(0x180AB0FC0, "hs_script_op");
MakeName(0x180AB0FC0, "hs_gui_start_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x579, gui_stop
SetType(0x180AB0EB8, "hs_script_op");
MakeName(0x180AB0EB8, "hs_gui_stop_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x57A, gui_error_post
SetType(0x180AB0ED8, "hs_script_op");
MakeName(0x180AB0ED8, "hs_gui_error_post_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x57B, gui_error_post_toast
SetType(0x180AB0F00, "hs_script_op");
MakeName(0x180AB0F00, "hs_gui_error_post_toast_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x57C, gui_error_resolve
SetType(0x180AB0F28, "hs_script_op");
MakeName(0x180AB0F28, "hs_gui_error_resolve_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x57D, gui_error_clear
SetType(0x180AB0E40, "hs_script_op");
MakeName(0x180AB0E40, "hs_gui_error_clear_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x57E, gui_dialog_show
SetType(0x180AB0E68, "hs_script_op");
MakeName(0x180AB0E68, "hs_gui_dialog_show_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x57F, gui_debug_music_state
SetType(0x180AB0E90, "hs_script_op");
MakeName(0x180AB0E90, "hs_gui_debug_music_state_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x580, cc_enable
SetType(0x180AB0DD0, "hs_script_op");
MakeName(0x180AB0DD0, "hs_cc_enable_op");
MakeName(0x1802C8B70, "hs_cc_enable_evaluate");
// 0x581, cc_test
SetType(0x180AB0DF8, "hs_script_op");
MakeName(0x180AB0DF8, "hs_cc_test_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x582, objectives_clear
SetType(0x180AB0E20, "hs_script_op");
MakeName(0x180AB0E20, "hs_objectives_clear_op");
MakeName(0x1802C8C20, "hs_objectives_clear_evaluate");
// 0x583, objectives_show_up_to
SetType(0x180AB0D58, "hs_script_op");
MakeName(0x180AB0D58, "hs_objectives_show_up_to_op");
MakeName(0x1802C8C40, "hs_objectives_show_up_to_evaluate");
// 0x584, objectives_finish_up_to
SetType(0x180AB0D80, "hs_script_op");
MakeName(0x180AB0D80, "hs_objectives_finish_up_to_op");
MakeName(0x1802C8CD0, "hs_objectives_finish_up_to_evaluate");
// 0x585, objectives_show
SetType(0x180AB0DA8, "hs_script_op");
MakeName(0x180AB0DA8, "hs_objectives_show_op");
MakeName(0x1802C8D60, "hs_objectives_show_evaluate");
// 0x586, objectives_finish
SetType(0x180AB0CE0, "hs_script_op");
MakeName(0x180AB0CE0, "hs_objectives_finish_op");
MakeName(0x1802C8DD0, "hs_objectives_finish_evaluate");
// 0x587, objectives_unavailable
SetType(0x180AB0D08, "hs_script_op");
MakeName(0x180AB0D08, "hs_objectives_unavailable_op");
MakeName(0x1802C8E40, "hs_objectives_unavailable_evaluate");
// 0x588, objectives_secondary_show
SetType(0x180AB0D30, "hs_script_op");
MakeName(0x180AB0D30, "hs_objectives_secondary_show_op");
MakeName(0x1802C8EB0, "hs_objectives_secondary_show_evaluate");
// 0x589, objectives_secondary_finish
SetType(0x180AB0C90, "hs_script_op");
MakeName(0x180AB0C90, "hs_objectives_secondary_finish_op");
MakeName(0x1802C8F20, "hs_objectives_secondary_finish_evaluate");
// 0x58A, objectives_secondary_unavailable
SetType(0x180AB0CB8, "hs_script_op");
MakeName(0x180AB0CB8, "hs_objectives_secondary_unavailable_op");
MakeName(0x1802C8F90, "hs_objectives_secondary_unavailable_evaluate");
// 0x58B, objectives_set_string
SetType(0x180AB0C18, "hs_script_op");
MakeName(0x180AB0C18, "hs_objectives_set_string_op");
MakeName(0x1802C9000, "hs_objectives_set_string_evaluate");
// 0x58C, objectives_secondary_set_string
SetType(0x180AB0C40, "hs_script_op");
MakeName(0x180AB0C40, "hs_objectives_secondary_set_string_op");
MakeName(0x1802C9070, "hs_objectives_secondary_set_string_evaluate");
// 0x58D, objectives_show_string
SetType(0x180AB0C68, "hs_script_op");
MakeName(0x180AB0C68, "hs_objectives_show_string_op");
MakeName(0x1802C90F0, "hs_objectives_show_string_evaluate");
// 0x58E, objectives_finish_string
SetType(0x180AB0BA0, "hs_script_op");
MakeName(0x180AB0BA0, "hs_objectives_finish_string_op");
MakeName(0x1802C9170, "hs_objectives_finish_string_evaluate");
// 0x58F, objectives_unavailable_string
SetType(0x180AB0BC8, "hs_script_op");
MakeName(0x180AB0BC8, "hs_objectives_unavailable_string_op");
MakeName(0x1802C91F0, "hs_objectives_unavailable_string_evaluate");
// 0x590, objectives_secondary_show_string
SetType(0x180AB0BF0, "hs_script_op");
MakeName(0x180AB0BF0, "hs_objectives_secondary_show_string_op");
MakeName(0x1802C9270, "hs_objectives_secondary_show_string_evaluate");
// 0x591, objectives_secondary_finish_string
SetType(0x180AB0B28, "hs_script_op");
MakeName(0x180AB0B28, "hs_objectives_secondary_finish_string_op");
MakeName(0x1802C92F0, "hs_objectives_secondary_finish_string_evaluate");
// 0x592, objectives_secondary_unavailable_string
SetType(0x180AB0B50, "hs_script_op");
MakeName(0x180AB0B50, "hs_objectives_secondary_unavailable_string_op");
MakeName(0x1802C9370, "hs_objectives_secondary_unavailable_string_evaluate");
// 0x593, input_suppress_rumble
SetType(0x180AB0B78, "hs_script_op");
MakeName(0x180AB0B78, "hs_input_suppress_rumble_op");
MakeName(0x1802C93F0, "hs_input_suppress_rumble_evaluate");
// 0x594, input_disable_claw_button_combos
SetType(0x180AB0A98, "hs_script_op");
MakeName(0x180AB0A98, "hs_input_disable_claw_button_combos_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x595, update_remote_camera
SetType(0x180AB0AC0, "hs_script_op");
MakeName(0x180AB0AC0, "hs_update_remote_camera_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x596, net_build_network_config
SetType(0x180AB0AE0, "hs_script_op");
MakeName(0x180AB0AE0, "hs_net_build_network_config_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x597, net_build_game_variant
SetType(0x180AB0B00, "hs_script_op");
MakeName(0x180AB0B00, "hs_net_build_game_variant_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x598, net_verify_game_variant
SetType(0x180AB0A00, "hs_script_op");
MakeName(0x180AB0A00, "hs_net_verify_game_variant_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x599, net_load_and_use_game_variant
SetType(0x180AB0A28, "hs_script_op");
MakeName(0x180AB0A28, "hs_net_load_and_use_game_variant_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x59A, net_use_hopper_directory
SetType(0x180AB0A50, "hs_script_op");
MakeName(0x180AB0A50, "hs_net_use_hopper_directory_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x59B, net_lsp_dump_services_and_servers
SetType(0x180AB0A78, "hs_script_op");
MakeName(0x180AB0A78, "hs_net_lsp_dump_services_and_servers_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x59C, net_lsp_force_server
SetType(0x180AB0968, "hs_script_op");
MakeName(0x180AB0968, "hs_net_lsp_force_server_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x59D, net_lsp_disable_server
SetType(0x180AB0990, "hs_script_op");
MakeName(0x180AB0990, "hs_net_lsp_disable_server_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x59E, net_lsp_disable_service
SetType(0x180AB09B8, "hs_script_op");
MakeName(0x180AB09B8, "hs_net_lsp_disable_service_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x59F, net_quality_dump
SetType(0x180AB09E0, "hs_script_op");
MakeName(0x180AB09E0, "hs_net_quality_dump_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5A0, net_quality_clear
SetType(0x180AB08D0, "hs_script_op");
MakeName(0x180AB08D0, "hs_net_quality_clear_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5A1, net_quality_set_connection_badness_history
SetType(0x180AB08F0, "hs_script_op");
MakeName(0x180AB08F0, "hs_net_quality_set_connection_badness_history_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5A2, net_quality_set_squad_host_badness_history
SetType(0x180AB0918, "hs_script_op");
MakeName(0x180AB0918, "hs_net_quality_set_squad_host_badness_history_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5A3, net_quality_set_squad_client_badness_history
SetType(0x180AB0940, "hs_script_op");
MakeName(0x180AB0940, "hs_net_quality_set_squad_client_badness_history_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5A4, net_quality_set_squad_speculative_migration_badness_history
SetType(0x180AB0830, "hs_script_op");
MakeName(0x180AB0830, "hs_net_quality_set_squad_speculative_migration_badness_history_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5A5, net_quality_set_squad_bridging_badness_history
SetType(0x180AB0858, "hs_script_op");
MakeName(0x180AB0858, "hs_net_quality_set_squad_bridging_badness_history_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5A6, net_quality_set_group_host_badness_history
SetType(0x180AB0880, "hs_script_op");
MakeName(0x180AB0880, "hs_net_quality_set_group_host_badness_history_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5A7, net_quality_set_group_client_badness_history
SetType(0x180AB08A8, "hs_script_op");
MakeName(0x180AB08A8, "hs_net_quality_set_group_client_badness_history_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5A8, net_quality_set_group_speculative_migration_badness_history
SetType(0x180AB0790, "hs_script_op");
MakeName(0x180AB0790, "hs_net_quality_set_group_speculative_migration_badness_history_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5A9, net_quality_set_group_bridging_badness_history
SetType(0x180AB07B8, "hs_script_op");
MakeName(0x180AB07B8, "hs_net_quality_set_group_bridging_badness_history_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5AA, net_join_friend
SetType(0x180AB07E0, "hs_script_op");
MakeName(0x180AB07E0, "hs_net_join_friend_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5AB, net_join_squad_to_friend
SetType(0x180AB0808, "hs_script_op");
MakeName(0x180AB0808, "hs_net_join_squad_to_friend_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5AC, net_join_sessionid
SetType(0x180AB06F0, "hs_script_op");
MakeName(0x180AB06F0, "hs_net_join_sessionid_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5AD, net_join_squad_to_sessionid
SetType(0x180AB0718, "hs_script_op");
MakeName(0x180AB0718, "hs_net_join_squad_to_sessionid_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5AE, net_enable_join_friend_loop
SetType(0x180AB0740, "hs_script_op");
MakeName(0x180AB0740, "hs_net_enable_join_friend_loop_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5AF, net_set_maximum_player_count
SetType(0x180AB0768, "hs_script_op");
MakeName(0x180AB0768, "hs_net_set_maximum_player_count_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5B0, net_status_filter
SetType(0x180AB0660, "hs_script_op");
MakeName(0x180AB0660, "hs_net_status_filter_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5B1, net_test_ping
SetType(0x180AB0688, "hs_script_op");
MakeName(0x180AB0688, "hs_net_test_ping_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5B2, net_test_channel_delete
SetType(0x180AB06A8, "hs_script_op");
MakeName(0x180AB06A8, "hs_net_test_channel_delete_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5B3, net_test_delegate_host
SetType(0x180AB06C8, "hs_script_op");
MakeName(0x180AB06C8, "hs_net_test_delegate_host_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5B4, net_test_delegate_leader
SetType(0x180AB05C0, "hs_script_op");
MakeName(0x180AB05C0, "hs_net_test_delegate_leader_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5B5, net_test_map_name
SetType(0x180AB05E8, "hs_script_op");
MakeName(0x180AB05E8, "hs_net_test_map_name_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5B6, net_test_variant
SetType(0x180AB0610, "hs_script_op");
MakeName(0x180AB0610, "hs_net_test_variant_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5B7, net_test_campaign_difficulty
SetType(0x180AB0638, "hs_script_op");
MakeName(0x180AB0638, "hs_net_test_campaign_difficulty_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5B8, net_test_player_color
SetType(0x180AB0530, "hs_script_op");
MakeName(0x180AB0530, "hs_net_test_player_color_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5B9, net_test_reset_objects
SetType(0x180AB0558, "hs_script_op");
MakeName(0x180AB0558, "hs_net_test_reset_objects_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5BA, net_test_fatal_error
SetType(0x180AB0578, "hs_script_op");
MakeName(0x180AB0578, "hs_net_test_fatal_error_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5BB, net_set_machine_name
SetType(0x180AB0598, "hs_script_op");
MakeName(0x180AB0598, "hs_net_set_machine_name_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5BC, events_enabled
SetType(0x180AB0490, "hs_script_op");
MakeName(0x180AB0490, "hs_events_enabled_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5BD, events_suppression
SetType(0x180AB04B8, "hs_script_op");
MakeName(0x180AB04B8, "hs_events_suppression_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5BE, events_suppress_display
SetType(0x180AB04E0, "hs_script_op");
MakeName(0x180AB04E0, "hs_events_suppress_display_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5BF, events_global_display
SetType(0x180AB0508, "hs_script_op");
MakeName(0x180AB0508, "hs_events_global_display_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5C0, events_global_log
SetType(0x180AB03F0, "hs_script_op");
MakeName(0x180AB03F0, "hs_events_global_log_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5C1, events_global_debugger
SetType(0x180AB0418, "hs_script_op");
MakeName(0x180AB0418, "hs_events_global_debugger_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5C2, events_global_datamine
SetType(0x180AB0440, "hs_script_op");
MakeName(0x180AB0440, "hs_events_global_datamine_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5C3, events_category_display
SetType(0x180AB0468, "hs_script_op");
MakeName(0x180AB0468, "hs_events_category_display_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5C4, events_category_force_display
SetType(0x180AB0350, "hs_script_op");
MakeName(0x180AB0350, "hs_events_category_force_display_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5C5, events_category_log
SetType(0x180AB0378, "hs_script_op");
MakeName(0x180AB0378, "hs_events_category_log_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5C6, events_category_debugger
SetType(0x180AB03A0, "hs_script_op");
MakeName(0x180AB03A0, "hs_events_category_debugger_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5C7, events_category_debugger_break
SetType(0x180AB03C8, "hs_script_op");
MakeName(0x180AB03C8, "hs_events_category_debugger_break_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5C8, events_category_halt
SetType(0x180AB02B8, "hs_script_op");
MakeName(0x180AB02B8, "hs_events_category_halt_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5C9, events_category_datamine
SetType(0x180AB02E0, "hs_script_op");
MakeName(0x180AB02E0, "hs_events_category_datamine_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5CA, events_dump_file
SetType(0x180AB0308, "hs_script_op");
MakeName(0x180AB0308, "hs_events_dump_file_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5CB, event_logs_snapshot
SetType(0x180AB0330, "hs_script_op");
MakeName(0x180AB0330, "hs_event_logs_snapshot_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5CC, events_disable_suppression
SetType(0x180AB0218, "hs_script_op");
MakeName(0x180AB0218, "hs_events_disable_suppression_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5CD, event_global_display_category
SetType(0x180AB0240, "hs_script_op");
MakeName(0x180AB0240, "hs_event_global_display_category_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5CE, event_global_log_category
SetType(0x180AB0268, "hs_script_op");
MakeName(0x180AB0268, "hs_event_global_log_category_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5CF, event_global_remote_log_category
SetType(0x180AB0290, "hs_script_op");
MakeName(0x180AB0290, "hs_event_global_remote_log_category_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5D0, event_display_category
SetType(0x180AB0178, "hs_script_op");
MakeName(0x180AB0178, "hs_event_display_category_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5D1, event_force_display_category
SetType(0x180AB01A0, "hs_script_op");
MakeName(0x180AB01A0, "hs_event_force_display_category_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5D2, event_debugger_break_category
SetType(0x180AB01C8, "hs_script_op");
MakeName(0x180AB01C8, "hs_event_debugger_break_category_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5D3, event_halt_category
SetType(0x180AB01F0, "hs_script_op");
MakeName(0x180AB01F0, "hs_event_halt_category_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5D4, event_list_categories
SetType(0x180AB00D8, "hs_script_op");
MakeName(0x180AB00D8, "hs_event_list_categories_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5D5, events_suppress_console_display
SetType(0x180AB0100, "hs_script_op");
MakeName(0x180AB0100, "hs_events_suppress_console_display_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5D6, play_bink_movie
SetType(0x180AB0128, "hs_script_op");
MakeName(0x180AB0128, "hs_play_bink_movie_op");
MakeName(0x1802C9440, "hs_play_bink_movie_evaluate");
// 0x5D7, play_bink_movie_from_tag
SetType(0x180AB0150, "hs_script_op");
MakeName(0x180AB0150, "hs_play_bink_movie_from_tag_op");
MakeName(0x1802C94C0, "hs_play_bink_movie_from_tag_evaluate");
// 0x5D8, play_credits
SetType(0x180AB0048, "hs_script_op");
MakeName(0x180AB0048, "hs_play_credits_op");
MakeName(0x1802C9510, "hs_play_credits_evaluate");
// 0x5D9, bink_time
SetType(0x180AB0068, "hs_script_op");
MakeName(0x180AB0068, "hs_bink_time_op");
MakeName(0x1802C9530, "hs_bink_time_evaluate");
// 0x5DA, set_global_doppler_factor
SetType(0x180AB0088, "hs_script_op");
MakeName(0x180AB0088, "hs_set_global_doppler_factor_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x5DB, set_global_mixbin_headroom
SetType(0x180AB00B0, "hs_script_op");
MakeName(0x180AB00B0, "hs_set_global_mixbin_headroom_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x5DC, debug_sound_environment_source_parameter
SetType(0x180AAFFB0, "hs_script_op");
MakeName(0x180AAFFB0, "hs_debug_sound_environment_source_parameter_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5DD, data_mine_set_mission_segment
SetType(0x180AAFFD8, "hs_script_op");
MakeName(0x180AAFFD8, "hs_data_mine_set_mission_segment_op");
MakeName(0x1802C95B0, "hs_data_mine_set_mission_segment_evaluate");
// 0x5DE, data_mine_insert
SetType(0x180AB0000, "hs_script_op");
MakeName(0x180AB0000, "hs_data_mine_insert_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x5DF, data_mine_upload
SetType(0x180AB0028, "hs_script_op");
MakeName(0x180AB0028, "hs_data_mine_upload_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5E0, data_mine_enable
SetType(0x180AAFF20, "hs_script_op");
MakeName(0x180AAFF20, "hs_data_mine_enable_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x5E1, data_mine_flush
SetType(0x180AAFF48, "hs_script_op");
MakeName(0x180AAFF48, "hs_data_mine_flush_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5E2, data_mine_debug_menu_setting
SetType(0x180AAFF68, "hs_script_op");
MakeName(0x180AAFF68, "hs_data_mine_debug_menu_setting_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x5E3, data_mine_open_debug_menu
SetType(0x180AAFF90, "hs_script_op");
MakeName(0x180AAFF90, "hs_data_mine_open_debug_menu_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5E4, data_mine_set_display_mission_segment
SetType(0x180AAFE70, "hs_script_op");
MakeName(0x180AAFE70, "hs_data_mine_set_display_mission_segment_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5E5, data_mine_set_header_flag
SetType(0x180AAFE98, "hs_script_op");
MakeName(0x180AAFE98, "hs_data_mine_set_header_flag_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5E6, test_memory_allocators0
SetType(0x180AAFEC0, "hs_script_op");
MakeName(0x180AAFEC0, "hs_test_memory_allocators0_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5E7, test_memory_allocators1
SetType(0x180AAFEF0, "hs_script_op");
MakeName(0x180AAFEF0, "hs_test_memory_allocators1_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5E8, display_video_standard
SetType(0x180AAFDE8, "hs_script_op");
MakeName(0x180AAFDE8, "hs_display_video_standard_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5E9, test_xcr_monkey_enable
SetType(0x180AAFE08, "hs_script_op");
MakeName(0x180AAFE08, "hs_test_xcr_monkey_enable_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5EA, test_show_guide_status
SetType(0x180AAFE30, "hs_script_op");
MakeName(0x180AAFE30, "hs_test_show_guide_status_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5EB, test_show_users_xuids
SetType(0x180AAFE50, "hs_script_op");
MakeName(0x180AAFE50, "hs_test_show_users_xuids_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5EC, test_show_are_users_friends
SetType(0x180AAFD50, "hs_script_op");
MakeName(0x180AAFD50, "hs_test_show_are_users_friends_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5ED, test_invite_friend
SetType(0x180AAFD78, "hs_script_op");
MakeName(0x180AAFD78, "hs_test_invite_friend_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5EE, test_get_squad_session_id
SetType(0x180AAFDA0, "hs_script_op");
MakeName(0x180AAFDA0, "hs_test_get_squad_session_id_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5EF, cui_get_active_screens
SetType(0x180AAFDC0, "hs_script_op");
MakeName(0x180AAFDC0, "hs_cui_get_active_screens_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5F0, cui_get_screen_components
SetType(0x180AAFCA8, "hs_script_op");
MakeName(0x180AAFCA8, "hs_cui_get_screen_components_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5F1, cui_get_component_properties
SetType(0x180AAFCD0, "hs_script_op");
MakeName(0x180AAFCD0, "hs_cui_get_component_properties_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5F2, cui_send_button_press
SetType(0x180AAFCF8, "hs_script_op");
MakeName(0x180AAFCF8, "hs_cui_send_button_press_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5F3, cui_invoke_list_item_by_string_id
SetType(0x180AAFD20, "hs_script_op");
MakeName(0x180AAFD20, "hs_cui_invoke_list_item_by_string_id_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5F4, cui_invoke_list_item_by_long
SetType(0x180AAFBF0, "hs_script_op");
MakeName(0x180AAFBF0, "hs_cui_invoke_list_item_by_long_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5F5, cui_invoke_list_item_by_boolean
SetType(0x180AAFC20, "hs_script_op");
MakeName(0x180AAFC20, "hs_cui_invoke_list_item_by_boolean_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5F6, cui_invoke_list_item_by_text
SetType(0x180AAFC50, "hs_script_op");
MakeName(0x180AAFC50, "hs_cui_invoke_list_item_by_text_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5F7, test_download_storage_file
SetType(0x180AAFC80, "hs_script_op");
MakeName(0x180AAFC80, "hs_test_download_storage_file_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5F8, test_game_results_save_to_file
SetType(0x180AAFB58, "hs_script_op");
MakeName(0x180AAFB58, "hs_test_game_results_save_to_file_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5F9, test_game_results_load_from_file
SetType(0x180AAFB80, "hs_script_op");
MakeName(0x180AAFB80, "hs_test_game_results_load_from_file_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5FA, test_game_results_make_random
SetType(0x180AAFBA8, "hs_script_op");
MakeName(0x180AAFBA8, "hs_test_game_results_make_random_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5FB, test_fragment_utility_drive
SetType(0x180AAFBC8, "hs_script_op");
MakeName(0x180AAFBC8, "hs_test_fragment_utility_drive_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5FC, clear_webcache
SetType(0x180AAFAC8, "hs_script_op");
MakeName(0x180AAFAC8, "hs_clear_webcache_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5FD, online_files_upload
SetType(0x180AAFAE8, "hs_script_op");
MakeName(0x180AAFAE8, "hs_online_files_upload_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5FE, online_files_throttle_bandwidth
SetType(0x180AAFB10, "hs_script_op");
MakeName(0x180AAFB10, "hs_online_files_throttle_bandwidth_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x5FF, online_marketplace_refresh
SetType(0x180AAFB38, "hs_script_op");
MakeName(0x180AAFB38, "hs_online_marketplace_refresh_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x600, webstats_disable
SetType(0x180AAFA30, "hs_script_op");
MakeName(0x180AAFA30, "hs_webstats_disable_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x601, webstats_test_submit
SetType(0x180AAFA58, "hs_script_op");
MakeName(0x180AAFA58, "hs_webstats_test_submit_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x602, webstats_test_submit_random_realistic
SetType(0x180AAFA80, "hs_script_op");
MakeName(0x180AAFA80, "hs_webstats_test_submit_random_realistic_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x603, webstats_throttle_bandwidth
SetType(0x180AAFAA0, "hs_script_op");
MakeName(0x180AAFAA0, "hs_webstats_throttle_bandwidth_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x604, webstats_log_uploads
SetType(0x180AAF998, "hs_script_op");
MakeName(0x180AAF998, "hs_webstats_log_uploads_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x605, flag_new
SetType(0x180AAF9C0, "hs_script_op");
MakeName(0x180AAF9C0, "hs_flag_new_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x606, flag_new_at_look
SetType(0x180AAF9E8, "hs_script_op");
MakeName(0x180AAF9E8, "hs_flag_new_at_look_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x607, flags_clear
SetType(0x180AAFA10, "hs_script_op");
MakeName(0x180AAFA10, "hs_flags_clear_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x608, flags_default_name
SetType(0x180AAF8F8, "hs_script_op");
MakeName(0x180AAF8F8, "hs_flags_default_name_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x609, flags_default_comment
SetType(0x180AAF920, "hs_script_op");
MakeName(0x180AAF920, "hs_flags_default_comment_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x60A, flags_set_filter
SetType(0x180AAF948, "hs_script_op");
MakeName(0x180AAF948, "hs_flags_set_filter_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x60B, bug_now
SetType(0x180AAF970, "hs_script_op");
MakeName(0x180AAF970, "hs_bug_now_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x60C, bug_now_lite
SetType(0x180AAF880, "hs_script_op");
MakeName(0x180AAF880, "hs_bug_now_lite_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x60D, bug_now_auto
SetType(0x180AAF8A8, "hs_script_op");
MakeName(0x180AAF8A8, "hs_bug_now_auto_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x60E, bug_now_on_next_kill
SetType(0x180AAF8D0, "hs_script_op");
MakeName(0x180AAF8D0, "hs_bug_now_on_next_kill_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x60F, object_list_children
SetType(0x180AAF7E0, "hs_script_op");
MakeName(0x180AAF7E0, "hs_object_list_children_op");
MakeName(0x1802C9630, "hs_object_list_children_evaluate");
// 0x610, voice_set_outgoing_channel_count
SetType(0x180AAF808, "hs_script_op");
MakeName(0x180AAF808, "hs_voice_set_outgoing_channel_count_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x611, voice_set_voice_repeater_peer_index
SetType(0x180AAF830, "hs_script_op");
MakeName(0x180AAF830, "hs_voice_set_voice_repeater_peer_index_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x612, voice_set_mute
SetType(0x180AAF858, "hs_script_op");
MakeName(0x180AAF858, "hs_voice_set_mute_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x613, net_leaderboard_clear_hopper
SetType(0x180AAF748, "hs_script_op");
MakeName(0x180AAF748, "hs_net_leaderboard_clear_hopper_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x614, net_leaderboard_clear_global_unarbitrated
SetType(0x180AAF770, "hs_script_op");
MakeName(0x180AAF770, "hs_net_leaderboard_clear_global_unarbitrated_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x615, net_leaderboard_refresh
SetType(0x180AAF798, "hs_script_op");
MakeName(0x180AAF798, "hs_net_leaderboard_refresh_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x616, ai_selected_actor_jump
SetType(0x180AAF7B8, "hs_script_op");
MakeName(0x180AAF7B8, "hs_ai_selected_actor_jump_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x617, dump_loaded_tags
SetType(0x180AAF6B8, "hs_script_op");
MakeName(0x180AAF6B8, "hs_dump_loaded_tags_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x618, interpolator_start
SetType(0x180AAF6D8, "hs_script_op");
MakeName(0x180AAF6D8, "hs_interpolator_start_op");
MakeName(0x1802C9680, "hs_interpolator_start_evaluate");
// 0x619, interpolator_stop
SetType(0x180AAF700, "hs_script_op");
MakeName(0x180AAF700, "hs_interpolator_stop_op");
MakeName(0x1802C96D0, "hs_interpolator_stop_evaluate");
// 0x61A, interpolator_stop_all
SetType(0x180AAF728, "hs_script_op");
MakeName(0x180AAF728, "hs_interpolator_stop_all_op");
MakeName(0x1802C9720, "hs_interpolator_stop_all_evaluate");
// 0x61B, interpolator_dump
SetType(0x180AAF628, "hs_script_op");
MakeName(0x180AAF628, "hs_interpolator_dump_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x61C, interpolator_dump_all
SetType(0x180AAF650, "hs_script_op");
MakeName(0x180AAF650, "hs_interpolator_dump_all_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x61D, set_pc_runtime_language
SetType(0x180AAF670, "hs_script_op");
MakeName(0x180AAF670, "hs_set_pc_runtime_language_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x61E, animation_cache_stats_reset
SetType(0x180AAF698, "hs_script_op");
MakeName(0x180AAF698, "hs_animation_cache_stats_reset_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x61F, cinematic_clone_players_weapon
SetType(0x180AAF580, "hs_script_op");
MakeName(0x180AAF580, "hs_cinematic_clone_players_weapon_op");
MakeName(0x1802C9740, "hs_cinematic_clone_players_weapon_evaluate");
// 0x620, cinematic_move_attached_objects
SetType(0x180AAF5A8, "hs_script_op");
MakeName(0x180AAF5A8, "hs_cinematic_move_attached_objects_op");
MakeName(0x1802C97A0, "hs_cinematic_move_attached_objects_evaluate");
// 0x621, vehicle_enable_ghost_effects
SetType(0x180AAF5D0, "hs_script_op");
MakeName(0x180AAF5D0, "hs_vehicle_enable_ghost_effects_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x622, set_global_sound_environment
SetType(0x180AAF5F8, "hs_script_op");
MakeName(0x180AAF5F8, "hs_set_global_sound_environment_op");
MakeName(0x1802C9800, "hs_set_global_sound_environment_evaluate");
// 0x623, reset_dsp_image
SetType(0x180AAF4F8, "hs_script_op");
MakeName(0x180AAF4F8, "hs_reset_dsp_image_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x624, game_save_cinematic_skip
SetType(0x180AAF518, "hs_script_op");
MakeName(0x180AAF518, "hs_game_save_cinematic_skip_op");
MakeName(0x1802C9870, "hs_game_save_cinematic_skip_evaluate");
// 0x625, cinematic_outro_start
SetType(0x180AAF538, "hs_script_op");
MakeName(0x180AAF538, "hs_cinematic_outro_start_op");
MakeName(0x1802C98F0, "hs_cinematic_outro_start_evaluate");
// 0x626, cinematic_enable_ambience_details
SetType(0x180AAF558, "hs_script_op");
MakeName(0x180AAF558, "hs_cinematic_enable_ambience_details_op");
MakeName(0x1802C9920, "hs_cinematic_enable_ambience_details_evaluate");
// 0x627, rasterizer_bloom_override
SetType(0x180AAF458, "hs_script_op");
MakeName(0x180AAF458, "hs_rasterizer_bloom_override_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x628, rasterizer_bloom_override_reset
SetType(0x180AAF480, "hs_script_op");
MakeName(0x180AAF480, "hs_rasterizer_bloom_override_reset_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x629, rasterizer_bloom_override_blur_amount
SetType(0x180AAF4A8, "hs_script_op");
MakeName(0x180AAF4A8, "hs_rasterizer_bloom_override_blur_amount_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x62A, rasterizer_bloom_override_threshold
SetType(0x180AAF4D0, "hs_script_op");
MakeName(0x180AAF4D0, "hs_rasterizer_bloom_override_threshold_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x62B, rasterizer_bloom_override_brightness
SetType(0x180AAF3B8, "hs_script_op");
MakeName(0x180AAF3B8, "hs_rasterizer_bloom_override_brightness_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x62C, rasterizer_bloom_override_box_factor
SetType(0x180AAF3E0, "hs_script_op");
MakeName(0x180AAF3E0, "hs_rasterizer_bloom_override_box_factor_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x62D, rasterizer_bloom_override_max_factor
SetType(0x180AAF408, "hs_script_op");
MakeName(0x180AAF408, "hs_rasterizer_bloom_override_max_factor_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x62E, rasterizer_bloom_override_silver_bullet
SetType(0x180AAF430, "hs_script_op");
MakeName(0x180AAF430, "hs_rasterizer_bloom_override_silver_bullet_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x62F, rasterizer_bloom_override_only
SetType(0x180AAF318, "hs_script_op");
MakeName(0x180AAF318, "hs_rasterizer_bloom_override_only_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x630, rasterizer_bloom_override_high_res
SetType(0x180AAF340, "hs_script_op");
MakeName(0x180AAF340, "hs_rasterizer_bloom_override_high_res_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x631, rasterizer_bloom_override_brightness_alpha
SetType(0x180AAF368, "hs_script_op");
MakeName(0x180AAF368, "hs_rasterizer_bloom_override_brightness_alpha_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x632, rasterizer_bloom_override_max_factor_alpha
SetType(0x180AAF390, "hs_script_op");
MakeName(0x180AAF390, "hs_rasterizer_bloom_override_max_factor_alpha_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x633, cache_block_for_one_frame
SetType(0x180AAF2B0, "hs_script_op");
MakeName(0x180AAF2B0, "hs_cache_block_for_one_frame_op");
MakeName(0x1802C9980, "hs_cache_block_for_one_frame_evaluate");
// 0x634, sound_suppress_ambience_update_on_revert
SetType(0x180AAF2D0, "hs_script_op");
MakeName(0x180AAF2D0, "hs_sound_suppress_ambience_update_on_revert_op");
MakeName(0x1802C99B0, "hs_sound_suppress_ambience_update_on_revert_evaluate");
// 0x635, render_autoexposure_enable
SetType(0x180AAF2F0, "hs_script_op");
MakeName(0x180AAF2F0, "hs_render_autoexposure_enable_op");
MakeName(0x1802C99E0, "hs_render_autoexposure_enable_evaluate");
// 0x636, render_exposure_full
SetType(0x180AAF230, "hs_script_op");
MakeName(0x180AAF230, "hs_render_exposure_full_op");
MakeName(0x1802C9A60, "hs_render_exposure_full_evaluate");
// 0x637, render_exposure_fade_in
SetType(0x180AAF260, "hs_script_op");
MakeName(0x180AAF260, "hs_render_exposure_fade_in_op");
MakeName(0x1802C9B10, "hs_render_exposure_fade_in_evaluate");
// 0x638, render_exposure_fade_out
SetType(0x180AAF288, "hs_script_op");
MakeName(0x180AAF288, "hs_render_exposure_fade_out_op");
MakeName(0x1802C9B70, "hs_render_exposure_fade_out_evaluate");
// 0x639, render_exposure
SetType(0x180AAF1B8, "hs_script_op");
MakeName(0x180AAF1B8, "hs_render_exposure_op");
MakeName(0x1802C9B10, "hs_render_exposure_evaluate");
// 0x63A, render_autoexposure_instant
SetType(0x180AAF1E0, "hs_script_op");
MakeName(0x180AAF1E0, "hs_render_autoexposure_instant_op");
MakeName(0x1802C9C40, "hs_render_autoexposure_instant_evaluate");
// 0x63B, render_exposure_set_environment_darken
SetType(0x180AAF208, "hs_script_op");
MakeName(0x180AAF208, "hs_render_exposure_set_environment_darken_op");
MakeName(0x1802C9CD0, "hs_render_exposure_set_environment_darken_evaluate");
// 0x63C, render_depth_of_field_enable
SetType(0x180AAF168, "hs_script_op");
MakeName(0x180AAF168, "hs_render_depth_of_field_enable_op");
MakeName(0x1802C9D60, "hs_render_depth_of_field_enable_evaluate");
// 0x63D, render_depth_of_field
SetType(0x180AAF190, "hs_script_op");
MakeName(0x180AAF190, "hs_render_depth_of_field_op");
MakeName(0x1802C9DD0, "hs_render_depth_of_field_evaluate");
// 0x63E, unknown
SetType(0x180AAF0F8, "hs_script_op");
MakeName(0x180AAF0F8, "hs_unknown63E_op");
MakeName(0x1802C9E30, "hs_unknown63E_evaluate");
// 0x63F, render_dof_blur_animate
SetType(0x180AAF120, "hs_script_op");
MakeName(0x180AAF120, "hs_render_dof_blur_animate_op");
MakeName(0x1802C9EB0, "hs_render_dof_blur_animate_evaluate");
// 0x640, render_debug_video_mode
SetType(0x180AAF148, "hs_script_op");
MakeName(0x180AAF148, "hs_render_debug_video_mode_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x641, cinematic_lightmap_shadow_disable
SetType(0x180AAF068, "hs_script_op");
MakeName(0x180AAF068, "hs_cinematic_lightmap_shadow_disable_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x642, cinematic_lightmap_shadow_enable
SetType(0x180AAF088, "hs_script_op");
MakeName(0x180AAF088, "hs_cinematic_lightmap_shadow_enable_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x643, predict_animation
SetType(0x180AAF0A8, "hs_script_op");
MakeName(0x180AAF0A8, "hs_predict_animation_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x644, mp_player_count_by_team
SetType(0x180AAF0D0, "hs_script_op");
MakeName(0x180AAF0D0, "hs_mp_player_count_by_team_op");
MakeName(0x1802C9F50, "hs_mp_player_count_by_team_evaluate");
// 0x645, mp_players_by_team
SetType(0x180AAEFD0, "hs_script_op");
MakeName(0x180AAEFD0, "hs_mp_players_by_team_op");
MakeName(0x1802C9FA0, "hs_mp_players_by_team_evaluate");
// 0x646, mp_active_player_count_by_team
SetType(0x180AAEFF8, "hs_script_op");
MakeName(0x180AAEFF8, "hs_mp_active_player_count_by_team_op");
MakeName(0x1802C9FF0, "hs_mp_active_player_count_by_team_evaluate");
// 0x647, deterministic_end_game
SetType(0x180AAF020, "hs_script_op");
MakeName(0x180AAF020, "hs_deterministic_end_game_op");
MakeName(0x1802CA040, "hs_deterministic_end_game_evaluate");
// 0x648, mp_game_won
SetType(0x180AAF040, "hs_script_op");
MakeName(0x180AAF040, "hs_mp_game_won_op");
MakeName(0x1802CA0B0, "hs_mp_game_won_evaluate");
// 0x649, mp_respawn_override_timers
SetType(0x180AAEF38, "hs_script_op");
MakeName(0x180AAEF38, "hs_mp_respawn_override_timers_op");
MakeName(0x1802CA160, "hs_mp_respawn_override_timers_evaluate");
// 0x64A, mp_ai_allegiance
SetType(0x180AAEF60, "hs_script_op");
MakeName(0x180AAEF60, "hs_mp_ai_allegiance_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x64B, mp_allegiance
SetType(0x180AAEF88, "hs_script_op");
MakeName(0x180AAEF88, "hs_mp_allegiance_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x64C, mp_round_started
SetType(0x180AAEFB0, "hs_script_op");
MakeName(0x180AAEFB0, "hs_mp_round_started_op");
MakeName(0x1802CA1B0, "hs_mp_round_started_evaluate");
// 0x64D, mp_round_end_with_winning_player
SetType(0x180AAEEA8, "hs_script_op");
MakeName(0x180AAEEA8, "hs_mp_round_end_with_winning_player_op");
MakeName(0x1802CA1E0, "hs_mp_round_end_with_winning_player_evaluate");
// 0x64E, mp_round_end_with_winning_team
SetType(0x180AAEED0, "hs_script_op");
MakeName(0x180AAEED0, "hs_mp_round_end_with_winning_team_op");
MakeName(0x1802CA230, "hs_mp_round_end_with_winning_team_evaluate");
// 0x64F, mp_round_end
SetType(0x180AAEEF8, "hs_script_op");
MakeName(0x180AAEEF8, "hs_mp_round_end_op");
MakeName(0x1802CA280, "hs_mp_round_end_evaluate");
// 0x650, mp_scripts_reset
SetType(0x180AAEF18, "hs_script_op");
MakeName(0x180AAEF18, "hs_mp_scripts_reset_op");
MakeName(0x1802CA2B0, "hs_mp_scripts_reset_evaluate");
// 0x651, tag_file_set_backend
SetType(0x180AAEE10, "hs_script_op");
MakeName(0x180AAEE10, "hs_tag_file_set_backend_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x652, mp_debug_goal_object_boundary_geometry
SetType(0x180AAEE38, "hs_script_op");
MakeName(0x180AAEE38, "hs_mp_debug_goal_object_boundary_geometry_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x653, mp_dump_candy_monitor_state
SetType(0x180AAEE60, "hs_script_op");
MakeName(0x180AAEE60, "hs_mp_dump_candy_monitor_state_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x654, determinism_debug_manager_enable_logging
SetType(0x180AAEE80, "hs_script_op");
MakeName(0x180AAEE80, "hs_determinism_debug_manager_enable_logging_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x655, determinism_debug_manager_set_trace_flags
SetType(0x180AAED70, "hs_script_op");
MakeName(0x180AAED70, "hs_determinism_debug_manager_set_trace_flags_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x656, determinism_debug_manager_enable_game_state_checksum
SetType(0x180AAED98, "hs_script_op");
MakeName(0x180AAED98, "hs_determinism_debug_manager_enable_game_state_checksum_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x657, determinism_debug_manager_enable_trace
SetType(0x180AAEDC0, "hs_script_op");
MakeName(0x180AAEDC0, "hs_determinism_debug_manager_enable_trace_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x658, determinism_debug_manager_set_consumer_sample_level
SetType(0x180AAEDE8, "hs_script_op");
MakeName(0x180AAEDE8, "hs_determinism_debug_manager_set_consumer_sample_level_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x659, determinism_log_compare_log_files
SetType(0x180AAECD8, "hs_script_op");
MakeName(0x180AAECD8, "hs_determinism_log_compare_log_files_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x65A, determinism_debug_manager_enable_log_file_comparision_on_oos
SetType(0x180AAED00, "hs_script_op");
MakeName(0x180AAED00, "hs_determinism_debug_manager_enable_log_file_comparision_on_oos_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x65B, saved_film_play
SetType(0x180AAED28, "hs_script_op");
MakeName(0x180AAED28, "hs_saved_film_play_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x65C, saved_film_play_last
SetType(0x180AAED50, "hs_script_op");
MakeName(0x180AAED50, "hs_saved_film_play_last_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x65D, saved_film_disable_version_checking
SetType(0x180AAEC60, "hs_script_op");
MakeName(0x180AAEC60, "hs_saved_film_disable_version_checking_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x65E, saved_film_toggle_debug_saving
SetType(0x180AAEC88, "hs_script_op");
MakeName(0x180AAEC88, "hs_saved_film_toggle_debug_saving_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x65F, saved_films_show_timestamp
SetType(0x180AAECB0, "hs_script_op");
MakeName(0x180AAECB0, "hs_saved_films_show_timestamp_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x660, mover_set_program
SetType(0x180AAEBC0, "hs_script_op");
MakeName(0x180AAEBC0, "hs_mover_set_program_op");
MakeName(0x1802CA2D0, "hs_mover_set_program_evaluate");
// 0x661, floating_point_exceptions_enable
SetType(0x180AAEBE8, "hs_script_op");
MakeName(0x180AAEBE8, "hs_floating_point_exceptions_enable_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x662, tag_reload_force
SetType(0x180AAEC10, "hs_script_op");
MakeName(0x180AAEC10, "hs_tag_reload_force_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x663, tag_unload_force
SetType(0x180AAEC38, "hs_script_op");
MakeName(0x180AAEC38, "hs_tag_unload_force_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x664, tag_load_force
SetType(0x180AAEB28, "hs_script_op");
MakeName(0x180AAEB28, "hs_tag_load_force_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x665, predict_bink_movie
SetType(0x180AAEB50, "hs_script_op");
MakeName(0x180AAEB50, "hs_predict_bink_movie_op");
MakeName(0x1802CA3A0, "hs_predict_bink_movie_evaluate");
// 0x666, predict_bink_movie_from_tag
SetType(0x180AAEB78, "hs_script_op");
MakeName(0x180AAEB78, "hs_predict_bink_movie_from_tag_op");
MakeName(0x1802CA420, "hs_predict_bink_movie_from_tag_evaluate");
// 0x667, profiler_dump_history
SetType(0x180AAEBA0, "hs_script_op");
MakeName(0x180AAEBA0, "hs_profiler_dump_history_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x668, camera_set_mode
SetType(0x180AAEA80, "hs_script_op");
MakeName(0x180AAEA80, "hs_camera_set_mode_op");
MakeName(0x1802CA480, "hs_camera_set_mode_evaluate");
// 0x669, camera_set_flying_cam_at_point
SetType(0x180AAEAA8, "hs_script_op");
MakeName(0x180AAEAA8, "hs_camera_set_flying_cam_at_point_op");
MakeName(0x1802CA4D0, "hs_camera_set_flying_cam_at_point_evaluate");
// 0x66A, camera_set_target
SetType(0x180AAEAD0, "hs_script_op");
MakeName(0x180AAEAD0, "hs_camera_set_target_op");
MakeName(0x1802CA520, "hs_camera_set_target_evaluate");
// 0x66B, camera_set_orbiting_cam_at_target_relative_point
SetType(0x180AAEAF8, "hs_script_op");
MakeName(0x180AAEAF8, "hs_camera_set_orbiting_cam_at_target_relative_point_op");
MakeName(0x1802CA570, "hs_camera_set_orbiting_cam_at_target_relative_point_evaluate");
// 0x66C, director_cycle_debug_camera
SetType(0x180AAE9F0, "hs_script_op");
MakeName(0x180AAE9F0, "hs_director_cycle_debug_camera_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x66D, game_coop_player_count
SetType(0x180AAEA18, "hs_script_op");
MakeName(0x180AAEA18, "hs_game_coop_player_count_op");
MakeName(0x1802CA5E0, "hs_game_coop_player_count_evaluate");
// 0x66E, player_force_mode
SetType(0x180AAEA38, "hs_script_op");
MakeName(0x180AAEA38, "hs_player_force_mode_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x66F, profiler_output_pulse
SetType(0x180AAEA60, "hs_script_op");
MakeName(0x180AAEA60, "hs_profiler_output_pulse_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x670, string_id_name
SetType(0x180AAE978, "hs_script_op");
MakeName(0x180AAE978, "hs_string_id_name_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x671, find
SetType(0x180AAE9A0, "hs_script_op");
MakeName(0x180AAE9A0, "hs_find_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x672, add_recycling_volume
SetType(0x180AAE9C8, "hs_script_op");
MakeName(0x180AAE9C8, "hs_add_recycling_volume_op");
MakeName(0x1802CA600, "hs_add_recycling_volume_evaluate");
// 0x673, add_recycling_volume_by_type
SetType(0x180AAE8E8, "hs_script_op");
MakeName(0x180AAE8E8, "hs_add_recycling_volume_by_type_op");
MakeName(0x1802CA660, "hs_add_recycling_volume_by_type_evaluate");
// 0x674, tag_resources_set_per_frame_publish
SetType(0x180AAE910, "hs_script_op");
MakeName(0x180AAE910, "hs_tag_resources_set_per_frame_publish_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x675, unknown
SetType(0x180AAE938, "hs_script_op");
MakeName(0x180AAE938, "hs_unknown675_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x676, unknown
SetType(0x180AAE958, "hs_script_op");
MakeName(0x180AAE958, "hs_unknown676_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x677, unknown
SetType(0x180AAE858, "hs_script_op");
MakeName(0x180AAE858, "hs_unknown677_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x678, unknown
SetType(0x180AAE878, "hs_script_op");
MakeName(0x180AAE878, "hs_unknown678_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x679, network_storage_set_storage_subdirectory
SetType(0x180AAE898, "hs_script_op");
MakeName(0x180AAE898, "hs_network_storage_set_storage_subdirectory_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x67A, network_storage_set_storage_user
SetType(0x180AAE8C0, "hs_script_op");
MakeName(0x180AAE8C0, "hs_network_storage_set_storage_user_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x67B, network_storage_run_locally
SetType(0x180AAE7C8, "hs_script_op");
MakeName(0x180AAE7C8, "hs_network_storage_run_locally_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x67C, status_line_dump
SetType(0x180AAE7F0, "hs_script_op");
MakeName(0x180AAE7F0, "hs_status_line_dump_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x67D, game_tick_get
SetType(0x180AAE810, "hs_script_op");
MakeName(0x180AAE810, "hs_game_tick_get_op");
MakeName(0x1802CA6C0, "hs_game_tick_get_evaluate");
// 0x67E, loop_it
SetType(0x180AAE830, "hs_script_op");
MakeName(0x180AAE830, "hs_loop_it_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x67F, loop_clear
SetType(0x180AAE738, "hs_script_op");
MakeName(0x180AAE738, "hs_loop_clear_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x680, status_lines_enable
SetType(0x180AAE758, "hs_script_op");
MakeName(0x180AAE758, "hs_status_lines_enable_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x681, status_lines_disable
SetType(0x180AAE780, "hs_script_op");
MakeName(0x180AAE780, "hs_status_lines_disable_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x682, on_target_platform
SetType(0x180AAE7A8, "hs_script_op");
MakeName(0x180AAE7A8, "hs_on_target_platform_op");
MakeName(0x1802A6760, "hs_on_target_platform_evaluate");
// 0x683, f7_profiler_enable
SetType(0x180AAE698, "hs_script_op");
MakeName(0x180AAE698, "hs_f7_profiler_enable_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x684, f7_profiler_substring_activate
SetType(0x180AAE6C0, "hs_script_op");
MakeName(0x180AAE6C0, "hs_f7_profiler_substring_activate_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x685, f7_profiler_substring_deactivate
SetType(0x180AAE6E8, "hs_script_op");
MakeName(0x180AAE6E8, "hs_f7_profiler_substring_deactivate_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x686, net_game_set_player_standing
SetType(0x180AAE710, "hs_script_op");
MakeName(0x180AAE710, "hs_net_game_set_player_standing_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x687, net_get_game_id
SetType(0x180AAE618, "hs_script_op");
MakeName(0x180AAE618, "hs_net_get_game_id_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x688, generate_rsa_2048_key_pair
SetType(0x180AAE638, "hs_script_op");
MakeName(0x180AAE638, "hs_generate_rsa_2048_key_pair_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x689, create_secure_test_file
SetType(0x180AAE658, "hs_script_op");
MakeName(0x180AAE658, "hs_create_secure_test_file_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x68A, net_test_matchmaking_hopper_list
SetType(0x180AAE678, "hs_script_op");
MakeName(0x180AAE678, "hs_net_test_matchmaking_hopper_list_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x68B, net_test_matchmaking_hopper_game_list
SetType(0x180AAE580, "hs_script_op");
MakeName(0x180AAE580, "hs_net_test_matchmaking_hopper_game_list_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x68C, net_test_matchmaking_hopper_set_game
SetType(0x180AAE5A0, "hs_script_op");
MakeName(0x180AAE5A0, "hs_net_test_matchmaking_hopper_set_game_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x68D, net_test_matchmaking_set_voting_system
SetType(0x180AAE5C8, "hs_script_op");
MakeName(0x180AAE5C8, "hs_net_test_matchmaking_set_voting_system_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x68E, net_test_matchmaking_set_arena_season
SetType(0x180AAE5F0, "hs_script_op");
MakeName(0x180AAE5F0, "hs_net_test_matchmaking_set_arena_season_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x68F, net_test_matchmaking_suppress_arena_popup
SetType(0x180AAE4E0, "hs_script_op");
MakeName(0x180AAE4E0, "hs_net_test_matchmaking_suppress_arena_popup_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x690, net_test_matchmaking_test_arena_screen
SetType(0x180AAE508, "hs_script_op");
MakeName(0x180AAE508, "hs_net_test_matchmaking_test_arena_screen_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x691, net_test_matchmaking_set_arena_stats
SetType(0x180AAE530, "hs_script_op");
MakeName(0x180AAE530, "hs_net_test_matchmaking_set_arena_stats_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x692, saved_film_set_playback_game_speed
SetType(0x180AAE558, "hs_script_op");
MakeName(0x180AAE558, "hs_saved_film_set_playback_game_speed_op");
MakeName(0x1802CA6F0, "hs_saved_film_set_playback_game_speed_evaluate");
// 0x693, noguchis_mystery_tour
SetType(0x180AAE470, "hs_script_op");
MakeName(0x180AAE470, "hs_noguchis_mystery_tour_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x694, designer_zone_sync
SetType(0x180AAE498, "hs_script_op");
MakeName(0x180AAE498, "hs_designer_zone_sync_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x695, dump_designer_zone
SetType(0x180AAE4B8, "hs_script_op");
MakeName(0x180AAE4B8, "hs_dump_designer_zone_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x696, designer_zone_activate
SetType(0x180AAE3D0, "hs_script_op");
MakeName(0x180AAE3D0, "hs_designer_zone_activate_op");
MakeName(0x1802CA780, "hs_designer_zone_activate_evaluate");
// 0x697, designer_zone_deactivate
SetType(0x180AAE3F8, "hs_script_op");
MakeName(0x180AAE3F8, "hs_designer_zone_deactivate_op");
MakeName(0x1802CA7D0, "hs_designer_zone_deactivate_evaluate");
// 0x698, object_set_always_active
SetType(0x180AAE420, "hs_script_op");
MakeName(0x180AAE420, "hs_object_set_always_active_op");
MakeName(0x1802CA820, "hs_object_set_always_active_evaluate");
// 0x699, saved_film_seek_to_film_tick
SetType(0x180AAE448, "hs_script_op");
MakeName(0x180AAE448, "hs_saved_film_seek_to_film_tick_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x69A, saved_film_seek_to_film_timestamp
SetType(0x180AAE330, "hs_script_op");
MakeName(0x180AAE330, "hs_saved_film_seek_to_film_timestamp_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x69B, tag_is_active
SetType(0x180AAE358, "hs_script_op");
MakeName(0x180AAE358, "hs_tag_is_active_op");
MakeName(0x1802CA870, "hs_tag_is_active_evaluate");
// 0x69C, tag_resources_set_incremental_publish
SetType(0x180AAE380, "hs_script_op");
MakeName(0x180AAE380, "hs_tag_resources_set_incremental_publish_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x69D, tag_resources_enable_optional_caching
SetType(0x180AAE3A8, "hs_script_op");
MakeName(0x180AAE3A8, "hs_tag_resources_enable_optional_caching_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x69E, dump_active_resources
SetType(0x180AAE2A0, "hs_script_op");
MakeName(0x180AAE2A0, "hs_dump_active_resources_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x69F, object_set_persistent
SetType(0x180AAE2C0, "hs_script_op");
MakeName(0x180AAE2C0, "hs_object_set_persistent_op");
MakeName(0x1802CA8F0, "hs_object_set_persistent_evaluate");
// 0x6A0, display_zone_size_estimates
SetType(0x180AAE2E8, "hs_script_op");
MakeName(0x180AAE2E8, "hs_display_zone_size_estimates_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6A1, report_zone_size_estimates
SetType(0x180AAE310, "hs_script_op");
MakeName(0x180AAE310, "hs_report_zone_size_estimates_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6A2, net_test_disconnect_squad
SetType(0x180AAE210, "hs_script_op");
MakeName(0x180AAE210, "hs_net_test_disconnect_squad_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6A3, net_test_disconnect_group
SetType(0x180AAE230, "hs_script_op");
MakeName(0x180AAE230, "hs_net_test_disconnect_group_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6A4, net_test_clear_squad_session_parameter
SetType(0x180AAE250, "hs_script_op");
MakeName(0x180AAE250, "hs_net_test_clear_squad_session_parameter_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6A5, net_test_clear_group_session_parameter
SetType(0x180AAE278, "hs_script_op");
MakeName(0x180AAE278, "hs_net_test_clear_group_session_parameter_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6A6, net_test_life_cycle_pause
SetType(0x180AAE188, "hs_script_op");
MakeName(0x180AAE188, "hs_net_test_life_cycle_pause_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6A7, net_test_life_cycle_display_states
SetType(0x180AAE1B0, "hs_script_op");
MakeName(0x180AAE1B0, "hs_net_test_life_cycle_display_states_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6A8, net_test_life_cycle_abort_matchmaking
SetType(0x180AAE1D0, "hs_script_op");
MakeName(0x180AAE1D0, "hs_net_test_life_cycle_abort_matchmaking_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6A9, overlapped_display_task_descriptions
SetType(0x180AAE1F0, "hs_script_op");
MakeName(0x180AAE1F0, "hs_overlapped_display_task_descriptions_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6AA, overlapped_task_inject_error
SetType(0x180AAE0F0, "hs_script_op");
MakeName(0x180AAE0F0, "hs_overlapped_task_inject_error_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6AB, net_leaderboard_clear_hopper_all_users
SetType(0x180AAE118, "hs_script_op");
MakeName(0x180AAE118, "hs_net_leaderboard_clear_hopper_all_users_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6AC, net_leaderboard_clear_global_unarbitrated_all_users
SetType(0x180AAE140, "hs_script_op");
MakeName(0x180AAE140, "hs_net_leaderboard_clear_global_unarbitrated_all_users_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6AD, unknown
SetType(0x180AAE168, "hs_script_op");
MakeName(0x180AAE168, "hs_unknown6AD_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6AE, unknown
SetType(0x180AAE058, "hs_script_op");
MakeName(0x180AAE058, "hs_unknown6AE_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6AF, unknown
SetType(0x180AAE080, "hs_script_op");
MakeName(0x180AAE080, "hs_unknown6AF_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6B0, unknown
SetType(0x180AAE0A8, "hs_script_op");
MakeName(0x180AAE0A8, "hs_unknown6B0_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6B1, decorators_split
SetType(0x180AAE0C8, "hs_script_op");
MakeName(0x180AAE0C8, "hs_decorators_split_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6B2, bandwidth_profiler_enable
SetType(0x180AADFB8, "hs_script_op");
MakeName(0x180AADFB8, "hs_bandwidth_profiler_enable_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6B3, bandwidth_profiler_set_context
SetType(0x180AADFE0, "hs_script_op");
MakeName(0x180AADFE0, "hs_bandwidth_profiler_set_context_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6B4, simulation_priority_display_set_enabled
SetType(0x180AAE008, "hs_script_op");
MakeName(0x180AAE008, "hs_simulation_priority_display_set_enabled_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6B5, simulation_priority_display_set_object_names
SetType(0x180AAE030, "hs_script_op");
MakeName(0x180AAE030, "hs_simulation_priority_display_set_object_names_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6B6, simulation_priority_display_set_machine_filter
SetType(0x180AADF38, "hs_script_op");
MakeName(0x180AADF38, "hs_simulation_priority_display_set_machine_filter_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6B7, simulation_priority_display_set_priority_scope_tick
SetType(0x180AADF58, "hs_script_op");
MakeName(0x180AADF58, "hs_simulation_priority_display_set_priority_scope_tick_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6B8, simulation_priority_display_set_priority_scope_second_worst
SetType(0x180AADF78, "hs_script_op");
MakeName(0x180AADF78, "hs_simulation_priority_display_set_priority_scope_second_worst_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6B9, simulation_priority_display_set_priority_scope_second_best
SetType(0x180AADF98, "hs_script_op");
MakeName(0x180AADF98, "hs_simulation_priority_display_set_priority_scope_second_best_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6BA, simulation_priority_display_set_color_by_relevance
SetType(0x180AADEB0, "hs_script_op");
MakeName(0x180AADEB0, "hs_simulation_priority_display_set_color_by_relevance_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6BB, simulation_priority_display_set_color_by_update_period
SetType(0x180AADED0, "hs_script_op");
MakeName(0x180AADED0, "hs_simulation_priority_display_set_color_by_update_period_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6BC, simulation_priority_display_set_color_by_final_priority
SetType(0x180AADEF0, "hs_script_op");
MakeName(0x180AADEF0, "hs_simulation_priority_display_set_color_by_final_priority_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6BD, overlapped_task_pause
SetType(0x180AADF10, "hs_script_op");
MakeName(0x180AADF10, "hs_overlapped_task_pause_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6BE, net_banhammer_set_controller_cheat_flags
SetType(0x180AADE20, "hs_script_op");
MakeName(0x180AADE20, "hs_net_banhammer_set_controller_cheat_flags_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6BF, net_banhammer_set_controller_ban_flags
SetType(0x180AADE48, "hs_script_op");
MakeName(0x180AADE48, "hs_net_banhammer_set_controller_ban_flags_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6C0, net_banhammer_dump_strings
SetType(0x180AADE70, "hs_script_op");
MakeName(0x180AADE70, "hs_net_banhammer_dump_strings_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6C1, net_banhammer_dump_repeated_play_list
SetType(0x180AADE90, "hs_script_op");
MakeName(0x180AADE90, "hs_net_banhammer_dump_repeated_play_list_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6C2, net_banhammer_set_locality_override
SetType(0x180AADD70, "hs_script_op");
MakeName(0x180AADD70, "hs_net_banhammer_set_locality_override_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6C3, net_leaderboard_set_user_stats
SetType(0x180AADD98, "hs_script_op");
MakeName(0x180AADD98, "hs_net_leaderboard_set_user_stats_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6C4, net_leaderboard_set_user_game_stats
SetType(0x180AADDC8, "hs_script_op");
MakeName(0x180AADDC8, "hs_net_leaderboard_set_user_game_stats_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6C5, net_build_map_variant
SetType(0x180AADDF8, "hs_script_op");
MakeName(0x180AADDF8, "hs_net_build_map_variant_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6C6, net_verify_map_variant
SetType(0x180AADCD0, "hs_script_op");
MakeName(0x180AADCD0, "hs_net_verify_map_variant_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6C7, net_load_and_use_map_variant
SetType(0x180AADCF8, "hs_script_op");
MakeName(0x180AADCF8, "hs_net_load_and_use_map_variant_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6C8, write_current_map_variant
SetType(0x180AADD20, "hs_script_op");
MakeName(0x180AADD20, "hs_write_current_map_variant_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6C9, read_map_variant_and_make_current
SetType(0x180AADD48, "hs_script_op");
MakeName(0x180AADD48, "hs_read_map_variant_and_make_current_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6CA, async_set_thread_work_delay_milliseconds
SetType(0x180AADC60, "hs_script_op");
MakeName(0x180AADC60, "hs_async_set_thread_work_delay_milliseconds_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6CB, tag_resources_set_demand_throttle_to_io
SetType(0x180AADC88, "hs_script_op");
MakeName(0x180AADC88, "hs_tag_resources_set_demand_throttle_to_io_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6CC, tag_resources_flush_optional
SetType(0x180AADCB0, "hs_script_op");
MakeName(0x180AADCB0, "hs_tag_resources_flush_optional_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6CD, set_performance_throttle
SetType(0x180AADBC0, "hs_script_op");
MakeName(0x180AADBC0, "hs_set_performance_throttle_op");
MakeName(0x1802CA940, "hs_set_performance_throttle_evaluate");
// 0x6CE, get_performance_throttle
SetType(0x180AADBE8, "hs_script_op");
MakeName(0x180AADBE8, "hs_get_performance_throttle_op");
MakeName(0x1802CA9C0, "hs_get_performance_throttle_evaluate");
// 0x6CF, voice_set_headset_boost
SetType(0x180AADC10, "hs_script_op");
MakeName(0x180AADC10, "hs_voice_set_headset_boost_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6D0, cinematic_zone_activate
SetType(0x180AADC38, "hs_script_op");
MakeName(0x180AADC38, "hs_cinematic_zone_activate_op");
MakeName(0x1802CAA40, "hs_cinematic_zone_activate_evaluate");
// 0x6D1, cinematic_zone_deactivate
SetType(0x180AADB28, "hs_script_op");
MakeName(0x180AADB28, "hs_cinematic_zone_deactivate_op");
MakeName(0x1802CAAF0, "hs_cinematic_zone_deactivate_evaluate");
// 0x6D2, cinematic_zone_activate_from_editor
SetType(0x180AADB50, "hs_script_op");
MakeName(0x180AADB50, "hs_cinematic_zone_activate_from_editor_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6D3, cinematic_zone_deactivate_from_editor
SetType(0x180AADB78, "hs_script_op");
MakeName(0x180AADB78, "hs_cinematic_zone_deactivate_from_editor_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6D4, tiling_current
SetType(0x180AADBA0, "hs_script_op");
MakeName(0x180AADBA0, "hs_tiling_current_op");
MakeName(0x1802CAB40, "hs_tiling_current_evaluate");
// 0x6D5, unit_limit_lipsync_to_mouth_only
SetType(0x180AADAB8, "hs_script_op");
MakeName(0x180AADAB8, "hs_unit_limit_lipsync_to_mouth_only_op");
MakeName(0x1802CAB50, "hs_unit_limit_lipsync_to_mouth_only_evaluate");
// 0x6D6, dump_active_zone_tags
SetType(0x180AADAE0, "hs_script_op");
MakeName(0x180AADAE0, "hs_dump_active_zone_tags_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6D7, unknown
SetType(0x180AADB00, "hs_script_op");
MakeName(0x180AADB00, "hs_unknown6D7_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6D8, tag_resources_enable_fast_prediction
SetType(0x180AADA40, "hs_script_op");
MakeName(0x180AADA40, "hs_tag_resources_enable_fast_prediction_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6D9, unit_start_first_person_custom_animation
SetType(0x180AADA68, "hs_script_op");
MakeName(0x180AADA68, "hs_unit_start_first_person_custom_animation_op");
MakeName(0x1802CABA0, "hs_unit_start_first_person_custom_animation_evaluate");
// 0x6DA, unit_is_playing_custom_first_person_animation
SetType(0x180AADA90, "hs_script_op");
MakeName(0x180AADA90, "hs_unit_is_playing_custom_first_person_animation_op");
MakeName(0x1802CAC10, "hs_unit_is_playing_custom_first_person_animation_evaluate");
// 0x6DB, unit_stop_first_person_custom_animation
SetType(0x180AAD9C8, "hs_script_op");
MakeName(0x180AAD9C8, "hs_unit_stop_first_person_custom_animation_op");
MakeName(0x1802CACB0, "hs_unit_stop_first_person_custom_animation_evaluate");
// 0x6DC, prepare_to_switch_to_zone_set
SetType(0x180AAD9F0, "hs_script_op");
MakeName(0x180AAD9F0, "hs_prepare_to_switch_to_zone_set_op");
MakeName(0x1802CAD10, "hs_prepare_to_switch_to_zone_set_evaluate");
// 0x6DD, cinematic_zone_activate_for_debugging
SetType(0x180AADA18, "hs_script_op");
MakeName(0x180AADA18, "hs_cinematic_zone_activate_for_debugging_op");
MakeName(0x1802CADA0, "hs_cinematic_zone_activate_for_debugging_evaluate");
// 0x6DE, unit_play_random_ping
SetType(0x180AAD928, "hs_script_op");
MakeName(0x180AAD928, "hs_unit_play_random_ping_op");
MakeName(0x1802CADF0, "hs_unit_play_random_ping_evaluate");
// 0x6DF, player_control_fade_out_all_input
SetType(0x180AAD950, "hs_script_op");
MakeName(0x180AAD950, "hs_player_control_fade_out_all_input_op");
MakeName(0x1802CAE40, "hs_player_control_fade_out_all_input_evaluate");
// 0x6E0, player_control_fade_in_all_input
SetType(0x180AAD978, "hs_script_op");
MakeName(0x180AAD978, "hs_player_control_fade_in_all_input_op");
MakeName(0x1802CAE90, "hs_player_control_fade_in_all_input_evaluate");
// 0x6E1, player_control_lock_gaze
SetType(0x180AAD9A0, "hs_script_op");
MakeName(0x180AAD9A0, "hs_player_control_lock_gaze_op");
MakeName(0x1802CAEF0, "hs_player_control_lock_gaze_evaluate");
// 0x6E2, player_control_unlock_gaze
SetType(0x180AAD8B8, "hs_script_op");
MakeName(0x180AAD8B8, "hs_player_control_unlock_gaze_op");
MakeName(0x1802CAF80, "hs_player_control_unlock_gaze_evaluate");
// 0x6E3, player_control_scale_all_input
SetType(0x180AAD8E0, "hs_script_op");
MakeName(0x180AAD8E0, "hs_player_control_scale_all_input_op");
MakeName(0x1802CB020, "hs_player_control_scale_all_input_evaluate");
// 0x6E4, unknown
SetType(0x180AAD908, "hs_script_op");
MakeName(0x180AAD908, "hs_unknown6E4_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6E5, profiler_auto_core_save
SetType(0x180AAD820, "hs_script_op");
MakeName(0x180AAD820, "hs_profiler_auto_core_save_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6E6, 6E6
SetType(0x180AAD848, "hs_script_op");
MakeName(0x180AAD848, "hs_6E6_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6E7, cinematic_tag_reference_get_bink
SetType(0x180AAD868, "hs_script_op");
MakeName(0x180AAD868, "hs_cinematic_tag_reference_get_bink_op");
MakeName(0x1802CB080, "hs_cinematic_tag_reference_get_bink_evaluate");
// 0x6E8, voice_set_force_match_configurations
SetType(0x180AAD890, "hs_script_op");
MakeName(0x180AAD890, "hs_voice_set_force_match_configurations_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6E9, voice_set_force_hud
SetType(0x180AAD7A8, "hs_script_op");
MakeName(0x180AAD7A8, "hs_voice_set_force_hud_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6EA, object_set_custom_animation_speed
SetType(0x180AAD7D0, "hs_script_op");
MakeName(0x180AAD7D0, "hs_object_set_custom_animation_speed_op");
MakeName(0x1802CB120, "hs_object_set_custom_animation_speed_evaluate");
// 0x6EB, scenery_animation_start_at_frame_loop
SetType(0x180AAD7F8, "hs_script_op");
MakeName(0x180AAD7F8, "hs_scenery_animation_start_at_frame_loop_op");
MakeName(0x1802CB170, "hs_scenery_animation_start_at_frame_loop_evaluate");
// 0x6EC, film_manager_set_reproduction_mode
SetType(0x180AAD710, "hs_script_op");
MakeName(0x180AAD710, "hs_film_manager_set_reproduction_mode_op");
MakeName(0x1802CB1E0, "hs_film_manager_set_reproduction_mode_evaluate");
// 0x6ED, font_set_emergency
SetType(0x180AAD738, "hs_script_op");
MakeName(0x180AAD738, "hs_font_set_emergency_op");
MakeName(0x1802CB230, "hs_font_set_emergency_evaluate");
// 0x6EE, biped_force_ground_fitting_on
SetType(0x180AAD758, "hs_script_op");
MakeName(0x180AAD758, "hs_biped_force_ground_fitting_on_op");
MakeName(0x1802CB2B0, "hs_biped_force_ground_fitting_on_evaluate");
// 0x6EF, cinematic_set_chud_objective
SetType(0x180AAD780, "hs_script_op");
MakeName(0x180AAD780, "hs_cinematic_set_chud_objective_op");
MakeName(0x1802CB360, "hs_cinematic_set_chud_objective_evaluate");
// 0x6F0, chud_show_cinematic_title
SetType(0x180AAD670, "hs_script_op");
MakeName(0x180AAD670, "hs_chud_show_cinematic_title_op");
MakeName(0x1802CB3B0, "hs_chud_show_cinematic_title_evaluate");
// 0x6F1, unit_get_primary_weapon
SetType(0x180AAD698, "hs_script_op");
MakeName(0x180AAD698, "hs_unit_get_primary_weapon_op");
MakeName(0x1802CB400, "hs_unit_get_primary_weapon_evaluate");
// 0x6F2, budget_resource_get_animation_graph
SetType(0x180AAD6C0, "hs_script_op");
MakeName(0x180AAD6C0, "hs_budget_resource_get_animation_graph_op");
MakeName(0x1802CB490, "hs_budget_resource_get_animation_graph_evaluate");
// 0x6F3, budget_resource_get_looping_sound
SetType(0x180AAD6E8, "hs_script_op");
MakeName(0x180AAD6E8, "hs_budget_resource_get_looping_sound_op");
MakeName(0x1802CB490, "hs_budget_resource_get_looping_sound_evaluate");
// 0x6F4, game_safe_to_respawn0
SetType(0x180AAD5E0, "hs_script_op");
MakeName(0x180AAD5E0, "hs_game_safe_to_respawn0_op");
MakeName(0x1802CB510, "hs_game_safe_to_respawn0_evaluate");
// 0x6F5, game_safe_to_respawn1
SetType(0x180AAD608, "hs_script_op");
MakeName(0x180AAD608, "hs_game_safe_to_respawn1_op");
MakeName(0x1802CB560, "hs_game_safe_to_respawn1_evaluate");
// 0x6F6, test_create_content_item_slayer
SetType(0x180AAD630, "hs_script_op");
MakeName(0x180AAD630, "hs_test_create_content_item_slayer_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6F7, test_create_content_item_screenshot
SetType(0x180AAD650, "hs_script_op");
MakeName(0x180AAD650, "hs_test_create_content_item_screenshot_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6F8, test_create_content_blf_screenshot
SetType(0x180AAD540, "hs_script_op");
MakeName(0x180AAD540, "hs_test_create_content_blf_screenshot_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6F9, test_create_content_blf_film
SetType(0x180AAD568, "hs_script_op");
MakeName(0x180AAD568, "hs_test_create_content_blf_film_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6FA, test_create_content_blf_film_clip
SetType(0x180AAD590, "hs_script_op");
MakeName(0x180AAD590, "hs_test_create_content_blf_film_clip_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6FB, test_create_content_blf_game_variant
SetType(0x180AAD5B8, "hs_script_op");
MakeName(0x180AAD5B8, "hs_test_create_content_blf_game_variant_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6FC, test_create_content_blf_map_variant
SetType(0x180AAD4C8, "hs_script_op");
MakeName(0x180AAD4C8, "hs_test_create_content_blf_map_variant_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x6FD, ai_migrate_infanty
SetType(0x180AAD4F0, "hs_script_op");
MakeName(0x180AAD4F0, "hs_ai_migrate_infanty_op");
MakeName(0x1802CB5F0, "hs_ai_migrate_infanty_evaluate");
// 0x6FE, render_cinematic_motion_blur
SetType(0x180AAD518, "hs_script_op");
MakeName(0x180AAD518, "hs_render_cinematic_motion_blur_op");
MakeName(0x1802CB640, "hs_render_cinematic_motion_blur_evaluate");
// 0x6FF, ai_dont_do_avoidance
SetType(0x180AAD450, "hs_script_op");
MakeName(0x180AAD450, "hs_ai_dont_do_avoidance_op");
MakeName(0x1802CB6D0, "hs_ai_dont_do_avoidance_evaluate");
// 0x700, cinematic_scripting_clean_up
SetType(0x180AAD478, "hs_script_op");
MakeName(0x180AAD478, "hs_cinematic_scripting_clean_up_op");
MakeName(0x1802CAAF0, "hs_cinematic_scripting_clean_up_evaluate");
// 0x701, ai_erase_inactive
SetType(0x180AAD4A0, "hs_script_op");
MakeName(0x180AAD4A0, "hs_ai_erase_inactive_op");
MakeName(0x1802CB720, "hs_ai_erase_inactive_evaluate");
// 0x702, ai_survival_cleanup
SetType(0x180AAD400, "hs_script_op");
MakeName(0x180AAD400, "hs_ai_survival_cleanup_op");
MakeName(0x1802CB770, "hs_ai_survival_cleanup_evaluate");
// 0x703, ai_enable_stuck_flying_kill
SetType(0x180AAD428, "hs_script_op");
MakeName(0x180AAD428, "hs_ai_enable_stuck_flying_kill_op");
MakeName(0x1802CB7D0, "hs_ai_enable_stuck_flying_kill_evaluate");
// 0x704, ai_set_stuck_velocity_threshold
SetType(0x180AAD370, "hs_script_op");
MakeName(0x180AAD370, "hs_ai_set_stuck_velocity_threshold_op");
MakeName(0x1802CB890, "hs_ai_set_stuck_velocity_threshold_evaluate");
// 0x705, stop_bink_movie
SetType(0x180AAD398, "hs_script_op");
MakeName(0x180AAD398, "hs_stop_bink_movie_op");
MakeName(0x1802CB940, "hs_stop_bink_movie_evaluate");
// 0x706, play_credits_unskippable
SetType(0x180AAD3B8, "hs_script_op");
MakeName(0x180AAD3B8, "hs_play_credits_unskippable_op");
MakeName(0x1802CB960, "hs_play_credits_unskippable_evaluate");
// 0x707, budget_resource_get_sound
SetType(0x180AAD3D8, "hs_script_op");
MakeName(0x180AAD3D8, "hs_budget_resource_get_sound_op");
MakeName(0x1802CB490, "hs_budget_resource_get_sound_evaluate");
// 0x708, controller_set_single_player_level_unlocked
SetType(0x180AAD2D8, "hs_script_op");
MakeName(0x180AAD2D8, "hs_controller_set_single_player_level_unlocked_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x709, physical_memory_dump
SetType(0x180AAD300, "hs_script_op");
MakeName(0x180AAD300, "hs_physical_memory_dump_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x70A, tag_resources_validate_all_pages
SetType(0x180AAD320, "hs_script_op");
MakeName(0x180AAD320, "hs_tag_resources_validate_all_pages_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x70B, cinematic_set_debug_mode
SetType(0x180AAD348, "hs_script_op");
MakeName(0x180AAD348, "hs_cinematic_set_debug_mode_op");
MakeName(0x1802CB980, "hs_cinematic_set_debug_mode_evaluate");
// 0x70C, cinematic_scripting_get_object
SetType(0x180AAD260, "hs_script_op");
MakeName(0x180AAD260, "hs_cinematic_scripting_get_object_op");
MakeName(0x1802CB9D0, "hs_cinematic_scripting_get_object_evaluate");
// 0x70D, player_override_team
SetType(0x180AAD288, "hs_script_op");
MakeName(0x180AAD288, "hs_player_override_team_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x70E, unit_set_stance
SetType(0x180AAD2B0, "hs_script_op");
MakeName(0x180AAD2B0, "hs_unit_set_stance_op");
MakeName(0x1802CBA20, "hs_unit_set_stance_evaluate");
// 0x70F, player_set_stance
SetType(0x180AAD1C0, "hs_script_op");
MakeName(0x180AAD1C0, "hs_player_set_stance_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x710, sound_impulse_start_editor
SetType(0x180AAD1E8, "hs_script_op");
MakeName(0x180AAD1E8, "hs_sound_impulse_start_editor_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x711, sound_impulse_start_effect_editor
SetType(0x180AAD210, "hs_script_op");
MakeName(0x180AAD210, "hs_sound_impulse_start_effect_editor_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x712, sound_impulse_start_3d_editor
SetType(0x180AAD238, "hs_script_op");
MakeName(0x180AAD238, "hs_sound_impulse_start_3d_editor_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x713, sound_looping_start_editor
SetType(0x180AAD130, "hs_script_op");
MakeName(0x180AAD130, "hs_sound_looping_start_editor_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x714, debug_sound_channels_log_start
SetType(0x180AAD158, "hs_script_op");
MakeName(0x180AAD158, "hs_debug_sound_channels_log_start_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x715, debug_sound_channels_log_start_named
SetType(0x180AAD178, "hs_script_op");
MakeName(0x180AAD178, "hs_debug_sound_channels_log_start_named_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x716, debug_sound_channels_log_stop
SetType(0x180AAD1A0, "hs_script_op");
MakeName(0x180AAD1A0, "hs_debug_sound_channels_log_stop_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x717, simulation_profiler_enable
SetType(0x180AAD098, "hs_script_op");
MakeName(0x180AAD098, "hs_simulation_profiler_enable_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x718, saved_film_insert_marker
SetType(0x180AAD0B8, "hs_script_op");
MakeName(0x180AAD0B8, "hs_saved_film_insert_marker_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x719, saved_film_seek_to_marker
SetType(0x180AAD0E0, "hs_script_op");
MakeName(0x180AAD0E0, "hs_saved_film_seek_to_marker_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x71A, game_currency_issue_award_to_team
SetType(0x180AAD108, "hs_script_op");
MakeName(0x180AAD108, "hs_game_currency_issue_award_to_team_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x71B, unknown
SetType(0x180AACFF8, "hs_script_op");
MakeName(0x180AACFF8, "hs_unknown71B_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x71C, unknown
SetType(0x180AAD020, "hs_script_op");
MakeName(0x180AAD020, "hs_unknown71C_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x71D, net_simulation_set_stream_bandwidth
SetType(0x180AAD048, "hs_script_op");
MakeName(0x180AAD048, "hs_net_simulation_set_stream_bandwidth_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x71E, debug_sound_fadeout_time
SetType(0x180AAD070, "hs_script_op");
MakeName(0x180AAD070, "hs_debug_sound_fadeout_time_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x71F, render_model_marker_name_filter
SetType(0x180AACF58, "hs_script_op");
MakeName(0x180AACF58, "hs_render_model_marker_name_filter_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x720, skull_enable
SetType(0x180AACF80, "hs_script_op");
MakeName(0x180AACF80, "hs_skull_enable_op");
MakeName(0x1802CBAE0, "hs_skull_enable_evaluate");
// 0x721, allow_object_to_be_lased
SetType(0x180AACFA8, "hs_script_op");
MakeName(0x180AACFA8, "hs_allow_object_to_be_lased_op");
MakeName(0x1802CBB90, "hs_allow_object_to_be_lased_evaluate");
// 0x722, is_object_being_lased
SetType(0x180AACFD0, "hs_script_op");
MakeName(0x180AACFD0, "hs_is_object_being_lased_op");
MakeName(0x1802CBBE0, "hs_is_object_being_lased_evaluate");
// 0x723, simulation_profiler_detail_level
SetType(0x180AACEC0, "hs_script_op");
MakeName(0x180AACEC0, "hs_simulation_profiler_detail_level_op");
MakeName(0x1802A6230, "hs_return0_evaluate");
// 0x724, simulation_profiler_enable_downstream_processing
SetType(0x180AACEE8, "hs_script_op");
MakeName(0x180AACEE8, "hs_simulation_profiler_enable_downstream_processing_op");
MakeName(0x1802AB840, "hs_return1_evaluate");
// 0x725, campaign_metagame_get_player_score
SetType(0x180AACF10, "hs_script_op");
MakeName(0x180AACF10, "hs_campaign_metagame_get_player_score_op");
MakeName(0x1802CBCB0, "hs_campaign_metagame_get_player_score_evaluate");
// 0x726, collision_debug_lightmaps_print
SetType(0x180AACF38, "hs_script_op");
MakeName(0x180AACF38, "hs_collision_debug_lightmaps_print_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x727, load_binary_game_engine
SetType(0x180AACE30, "hs_script_op");
MakeName(0x180AACE30, "hs_load_binary_game_engine_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x728, network_storage_files_display_file_names
SetType(0x180AACE58, "hs_script_op");
MakeName(0x180AACE58, "hs_network_storage_files_display_file_names_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x729, network_storage_files_force_download
SetType(0x180AACE78, "hs_script_op");
MakeName(0x180AACE78, "hs_network_storage_files_force_download_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x72A, debug_lightmap_inspect
SetType(0x180AACEA0, "hs_script_op");
MakeName(0x180AACEA0, "hs_debug_lightmap_inspect_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x72B, render_debug_colorbars
SetType(0x180AACD90, "hs_script_op");
MakeName(0x180AACD90, "hs_render_debug_colorbars_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x72C, voice_force_global_repeater_use
SetType(0x180AACDB8, "hs_script_op");
MakeName(0x180AACDB8, "hs_voice_force_global_repeater_use_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x72D, levels_add_campaign_map_with_id
SetType(0x180AACDE0, "hs_script_op");
MakeName(0x180AACDE0, "hs_levels_add_campaign_map_with_id_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x72E, levels_add_campaign_map
SetType(0x180AACE08, "hs_script_op");
MakeName(0x180AACE08, "hs_levels_add_campaign_map_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x72F, levels_add_multiplayer_map
SetType(0x180AACCF8, "hs_script_op");
MakeName(0x180AACCF8, "hs_levels_add_multiplayer_map_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x730, unknown
SetType(0x180AACD20, "hs_script_op");
MakeName(0x180AACD20, "hs_unknown730_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x731, clear_map_slot
SetType(0x180AACD40, "hs_script_op");
MakeName(0x180AACD40, "hs_clear_map_slot_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x732, clear_map_type
SetType(0x180AACD68, "hs_script_op");
MakeName(0x180AACD68, "hs_clear_map_type_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x733, unknown
SetType(0x180AACC60, "hs_script_op");
MakeName(0x180AACC60, "hs_unknown733_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x734, debug_objects_unit_seats_filter
SetType(0x180AACC80, "hs_script_op");
MakeName(0x180AACC80, "hs_debug_objects_unit_seats_filter_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x735, debug_lock_enforcement
SetType(0x180AACCA8, "hs_script_op");
MakeName(0x180AACCA8, "hs_debug_lock_enforcement_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x736, lsp_presence_dump_blfs
SetType(0x180AACCD0, "hs_script_op");
MakeName(0x180AACCD0, "hs_lsp_presence_dump_blfs_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x737, lsp_leaderboard_dump_blfs
SetType(0x180AACBD8, "hs_script_op");
MakeName(0x180AACBD8, "hs_lsp_leaderboard_dump_blfs_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x738, rewards_flush
SetType(0x180AACC00, "hs_script_op");
MakeName(0x180AACC00, "hs_rewards_flush_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x739, rewards_profile_write
SetType(0x180AACC20, "hs_script_op");
MakeName(0x180AACC20, "hs_rewards_profile_write_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x73A, rewards_lsp_sync
SetType(0x180AACC40, "hs_script_op");
MakeName(0x180AACC40, "hs_rewards_lsp_sync_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x73B, rewards_force_unlock_all_purchasable_items
SetType(0x180AACB40, "hs_script_op");
MakeName(0x180AACB40, "hs_rewards_force_unlock_all_purchasable_items_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x73C, rewards_grant_to_controller
SetType(0x180AACB60, "hs_script_op");
MakeName(0x180AACB60, "hs_rewards_grant_to_controller_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x73D, rewards_grant_to_player
SetType(0x180AACB88, "hs_script_op");
MakeName(0x180AACB88, "hs_rewards_grant_to_player_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x73E, rewards_commendation_increment_for_controller
SetType(0x180AACBB0, "hs_script_op");
MakeName(0x180AACBB0, "hs_rewards_commendation_increment_for_controller_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x73F, rewards_commendation_increment_for_player
SetType(0x180AACAA0, "hs_script_op");
MakeName(0x180AACAA0, "hs_rewards_commendation_increment_for_player_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x740, rewards_commendation_set_for_controller
SetType(0x180AACAC8, "hs_script_op");
MakeName(0x180AACAC8, "hs_rewards_commendation_set_for_controller_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x741, rewards_purchase
SetType(0x180AACAF0, "hs_script_op");
MakeName(0x180AACAF0, "hs_rewards_purchase_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x742, rewards_set_player_appearance_from_purchase
SetType(0x180AACB18, "hs_script_op");
MakeName(0x180AACB18, "hs_rewards_set_player_appearance_from_purchase_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x743, rewards_dump
SetType(0x180AACA08, "hs_script_op");
MakeName(0x180AACA08, "hs_rewards_dump_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x744, rewards_reinitialize_from_storage
SetType(0x180AACA28, "hs_script_op");
MakeName(0x180AACA28, "hs_rewards_reinitialize_from_storage_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x745, rewards_reset_to_default_state
SetType(0x180AACA50, "hs_script_op");
MakeName(0x180AACA50, "hs_rewards_reset_to_default_state_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x746, rewards_get_total
SetType(0x180AACA78, "hs_script_op");
MakeName(0x180AACA78, "hs_rewards_get_total_op");
MakeName(0x1802CBD00, "hs_rewards_get_total_evaluate");
// 0x747, unknown
SetType(0x180AAC970, "hs_script_op");
MakeName(0x180AAC970, "hs_unknown747_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x748, challenges_enable_lsp_synchronization
SetType(0x180AAC998, "hs_script_op");
MakeName(0x180AAC998, "hs_challenges_enable_lsp_synchronization_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x749, challenges_clear
SetType(0x180AAC9C0, "hs_script_op");
MakeName(0x180AAC9C0, "hs_challenges_clear_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x74A, challenges_activate_challenge
SetType(0x180AAC9E0, "hs_script_op");
MakeName(0x180AAC9E0, "hs_challenges_activate_challenge_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x74B, challenges_list_active_challenges_for_controller
SetType(0x180AAC8D0, "hs_script_op");
MakeName(0x180AAC8D0, "hs_challenges_list_active_challenges_for_controller_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x74C, challenge_advance_for_controller
SetType(0x180AAC8F8, "hs_script_op");
MakeName(0x180AAC8F8, "hs_challenge_advance_for_controller_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x74D, challenge_complete_for_controller
SetType(0x180AAC920, "hs_script_op");
MakeName(0x180AAC920, "hs_challenge_complete_for_controller_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x74E, challenge_advance_for_controller_by_indices
SetType(0x180AAC948, "hs_script_op");
MakeName(0x180AAC948, "hs_challenge_advance_for_controller_by_indices_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x74F, challenge_complete_for_controller_by_indices
SetType(0x180AAC830, "hs_script_op");
MakeName(0x180AAC830, "hs_challenge_complete_for_controller_by_indices_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x750, cui_set_screen_name_override_prefix
SetType(0x180AAC858, "hs_script_op");
MakeName(0x180AAC858, "hs_cui_set_screen_name_override_prefix_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x751, cui_load_screen
SetType(0x180AAC880, "hs_script_op");
MakeName(0x180AAC880, "hs_cui_load_screen_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x752, cui_load_themed_screen
SetType(0x180AAC8A8, "hs_script_op");
MakeName(0x180AAC8A8, "hs_cui_load_themed_screen_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x753, rewards_get_grade
SetType(0x180AAC7B0, "hs_script_op");
MakeName(0x180AAC7B0, "hs_rewards_get_grade_op");
MakeName(0x1802CBD60, "hs_rewards_get_grade_evaluate");
// 0x754, unknown
SetType(0x180AAC7D8, "hs_script_op");
MakeName(0x180AAC7D8, "hs_unknown754_op");
MakeName(0x1802CBDC0, "hs_unknown754_evaluate");
// 0x755, exit_experience_set_params
SetType(0x180AAC800, "hs_script_op");
MakeName(0x180AAC800, "hs_exit_experience_set_params_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x756, player_profile_clear_to_default_values
SetType(0x180AAC710, "hs_script_op");
MakeName(0x180AAC710, "hs_player_profile_clear_to_default_values_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x757, submit_incident
SetType(0x180AAC738, "hs_script_op");
MakeName(0x180AAC738, "hs_submit_incident_op");
MakeName(0x1802C4E00, "hs_submit_incident_evaluate");
// 0x758, submit_incident_with_cause_player
SetType(0x180AAC760, "hs_script_op");
MakeName(0x180AAC760, "hs_submit_incident_with_cause_player_op");
MakeName(0x1802CBE20, "hs_submit_incident_with_cause_player_evaluate");
// 0x759, submit_incident_with_cause_team
SetType(0x180AAC788, "hs_script_op");
MakeName(0x180AAC788, "hs_submit_incident_with_cause_team_op");
MakeName(0x1802CBE70, "hs_submit_incident_with_cause_team_evaluate");
// 0x75A, submit_incident_with_cause_player_and_effect_player
SetType(0x180AAC670, "hs_script_op");
MakeName(0x180AAC670, "hs_submit_incident_with_cause_player_and_effect_player_op");
MakeName(0x1802CBF00, "hs_submit_incident_with_cause_player_and_effect_player_evaluate");
// 0x75B, submit_incident_with_cause_player_and_effect_team
SetType(0x180AAC698, "hs_script_op");
MakeName(0x180AAC698, "hs_submit_incident_with_cause_player_and_effect_team_op");
MakeName(0x1802CBF60, "hs_submit_incident_with_cause_player_and_effect_team_evaluate");
// 0x75C, submit_incident_with_cause_team_and_effect_player
SetType(0x180AAC6C0, "hs_script_op");
MakeName(0x180AAC6C0, "hs_submit_incident_with_cause_team_and_effect_player_op");
MakeName(0x1802CBFC0, "hs_submit_incident_with_cause_team_and_effect_player_evaluate");
// 0x75D, submit_incident_with_cause_team_and_effect_team
SetType(0x180AAC6E8, "hs_script_op");
MakeName(0x180AAC6E8, "hs_submit_incident_with_cause_team_and_effect_team_op");
MakeName(0x1802CC020, "hs_submit_incident_with_cause_team_and_effect_team_evaluate");
// 0x75E, submit_incident_with_cause_campaign_team
SetType(0x180AAC5D8, "hs_script_op");
MakeName(0x180AAC5D8, "hs_submit_incident_with_cause_campaign_team_op");
MakeName(0x1802CC0B0, "hs_submit_incident_with_cause_campaign_team_evaluate");
// 0x75F, net_set_campaign_insertion_point
SetType(0x180AAC600, "hs_script_op");
MakeName(0x180AAC600, "hs_net_set_campaign_insertion_point_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x760, hs_make_interactive_scripts_deterministic
SetType(0x180AAC628, "hs_script_op");
MakeName(0x180AAC628, "hs_hs_make_interactive_scripts_deterministic_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x761, threadlib_runtests
SetType(0x180AAC650, "hs_script_op");
MakeName(0x180AAC650, "hs_threadlib_runtests_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x762, player_set_respawn_vehicle
SetType(0x180AAC538, "hs_script_op");
MakeName(0x180AAC538, "hs_player_set_respawn_vehicle_op");
MakeName(0x1802CC100, "hs_player_set_respawn_vehicle_evaluate");
// 0x763, teleport_players_into_vehicle
SetType(0x180AAC560, "hs_script_op");
MakeName(0x180AAC560, "hs_teleport_players_into_vehicle_op");
MakeName(0x1802CC1D0, "hs_teleport_players_into_vehicle_evaluate");
// 0x764, content_test_set_active
SetType(0x180AAC588, "hs_script_op");
MakeName(0x180AAC588, "hs_content_test_set_active_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x765, content_test_set_active_test_pass
SetType(0x180AAC5B0, "hs_script_op");
MakeName(0x180AAC5B0, "hs_content_test_set_active_test_pass_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x766, command_buffer_cache_playback_enable
SetType(0x180AAC498, "hs_script_op");
MakeName(0x180AAC498, "hs_command_buffer_cache_playback_enable_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x767, player_set_spartan_loadout
SetType(0x180AAC4C0, "hs_script_op");
MakeName(0x180AAC4C0, "hs_player_set_spartan_loadout_op");
MakeName(0x1802CC230, "hs_player_set_spartan_loadout_evaluate");
// 0x768, player_set_elite_loadout
SetType(0x180AAC4E8, "hs_script_op");
MakeName(0x180AAC4E8, "hs_player_set_elite_loadout_op");
MakeName(0x1802CC2C0, "hs_player_set_elite_loadout_evaluate");
// 0x769, auto_graph
SetType(0x180AAC510, "hs_script_op");
MakeName(0x180AAC510, "hs_auto_graph_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x76A, auto_graph_reset
SetType(0x180AAC408, "hs_script_op");
MakeName(0x180AAC408, "hs_auto_graph_reset_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x76B, auto_graph_enable_list
SetType(0x180AAC428, "hs_script_op");
MakeName(0x180AAC428, "hs_auto_graph_enable_list_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x76C, auto_graph_filter_list
SetType(0x180AAC450, "hs_script_op");
MakeName(0x180AAC450, "hs_auto_graph_filter_list_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x76D, auto_graph_list
SetType(0x180AAC478, "hs_script_op");
MakeName(0x180AAC478, "hs_auto_graph_list_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x76E, auto_graph_hide
SetType(0x180AAC378, "hs_script_op");
MakeName(0x180AAC378, "hs_auto_graph_hide_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x76F, location_names_print
SetType(0x180AAC398, "hs_script_op");
MakeName(0x180AAC398, "hs_location_names_print_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x770, net_force_host
SetType(0x180AAC3B8, "hs_script_op");
MakeName(0x180AAC3B8, "hs_net_force_host_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x771, net_force_host_squad
SetType(0x180AAC3E0, "hs_script_op");
MakeName(0x180AAC3E0, "hs_net_force_host_squad_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x772, net_force_host_posse
SetType(0x180AAC2E0, "hs_script_op");
MakeName(0x180AAC2E0, "hs_net_force_host_posse_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x773, net_force_host_group
SetType(0x180AAC308, "hs_script_op");
MakeName(0x180AAC308, "hs_net_force_host_group_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x774, sandbox_load_label_strings
SetType(0x180AAC330, "hs_script_op");
MakeName(0x180AAC330, "hs_sandbox_load_label_strings_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x775, net_dump_network_statistics
SetType(0x180AAC358, "hs_script_op");
MakeName(0x180AAC358, "hs_net_dump_network_statistics_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x776, net_enable_block_detection
SetType(0x180AAC248, "hs_script_op");
MakeName(0x180AAC248, "hs_net_enable_block_detection_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x777, main_enable_block_detection
SetType(0x180AAC270, "hs_script_op");
MakeName(0x180AAC270, "hs_main_enable_block_detection_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x778, main_synchronous_networking_request_vblank_slip
SetType(0x180AAC298, "hs_script_op");
MakeName(0x180AAC298, "hs_main_synchronous_networking_request_vblank_slip_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x779, debug_button_action_mapping_set
SetType(0x180AAC2B8, "hs_script_op");
MakeName(0x180AAC2B8, "hs_debug_button_action_mapping_set_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x77A, player_appearance_force_model_area
SetType(0x180AAC1A8, "hs_script_op");
MakeName(0x180AAC1A8, "hs_player_appearance_force_model_area_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x77B, player_appearance_force_model_area_disable
SetType(0x180AAC1D0, "hs_script_op");
MakeName(0x180AAC1D0, "hs_player_appearance_force_model_area_disable_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x77C, debug_instanced_geometry_names_filter
SetType(0x180AAC1F8, "hs_script_op");
MakeName(0x180AAC1F8, "hs_debug_instanced_geometry_names_filter_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x77D, stream_manager_load_core
SetType(0x180AAC220, "hs_script_op");
MakeName(0x180AAC220, "hs_stream_manager_load_core_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x77E, stream_manager_save_cores
SetType(0x180AAC108, "hs_script_op");
MakeName(0x180AAC108, "hs_stream_manager_save_cores_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x77F, controller_set_waypoint_flags
SetType(0x180AAC130, "hs_script_op");
MakeName(0x180AAC130, "hs_controller_set_waypoint_flags_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x780, waypoint_set_unlock_flag
SetType(0x180AAC158, "hs_script_op");
MakeName(0x180AAC158, "hs_waypoint_set_unlock_flag_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x781, async_test_hang
SetType(0x180AAC180, "hs_script_op");
MakeName(0x180AAC180, "hs_async_test_hang_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x782, incidents_force_campaign
SetType(0x180AAC088, "hs_script_op");
MakeName(0x180AAC088, "hs_incidents_force_campaign_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x783, incidents_force_firefight
SetType(0x180AAC0A8, "hs_script_op");
MakeName(0x180AAC0A8, "hs_incidents_force_firefight_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x784, incidents_force_multiplayer
SetType(0x180AAC0C8, "hs_script_op");
MakeName(0x180AAC0C8, "hs_incidents_force_multiplayer_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x785, incidents_force_matchmaking
SetType(0x180AAC0E8, "hs_script_op");
MakeName(0x180AAC0E8, "hs_incidents_force_matchmaking_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x786, incidents_force_custom_games
SetType(0x180AAC008, "hs_script_op");
MakeName(0x180AAC008, "hs_incidents_force_custom_games_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x787, incidents_force_solo
SetType(0x180AAC028, "hs_script_op");
MakeName(0x180AAC028, "hs_incidents_force_solo_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x788, incidents_force_coop
SetType(0x180AAC048, "hs_script_op");
MakeName(0x180AAC048, "hs_incidents_force_coop_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x789, incidents_force_four_player_coop
SetType(0x180AAC068, "hs_script_op");
MakeName(0x180AAC068, "hs_incidents_force_four_player_coop_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x78A, game_sound_stress_test_message_queue
SetType(0x180AABF70, "hs_script_op");
MakeName(0x180AABF70, "hs_game_sound_stress_test_message_queue_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x78B, net_log_channel_message_queue_state
SetType(0x180AABF90, "hs_script_op");
MakeName(0x180AABF90, "hs_net_log_channel_message_queue_state_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x78C, global_preferences_set_campaign_state
SetType(0x180AABFB8, "hs_script_op");
MakeName(0x180AABFB8, "hs_global_preferences_set_campaign_state_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x78D, net_load_machine_file
SetType(0x180AABFE0, "hs_script_op");
MakeName(0x180AABFE0, "hs_net_load_machine_file_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x78E, unknown
SetType(0x180AABF08, "hs_script_op");
MakeName(0x180AABF08, "hs_unknown78E_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x78F, unknown
SetType(0x180AABF28, "hs_script_op");
MakeName(0x180AABF28, "hs_unknown78F_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x790, unknown
SetType(0x180AABF48, "hs_script_op");
MakeName(0x180AABF48, "hs_unknown790_op");
MakeName(0x1802CC350, "hs_unknown790_evaluate");
// 0x791, airstrike_weapons_exist
SetType(0x180AABE70, "hs_script_op");
MakeName(0x180AABE70, "hs_airstrike_weapons_exist_op");
MakeName(0x1802CC3D0, "hs_airstrike_weapons_exist_evaluate");
// 0x792, airstrike_set_launches
SetType(0x180AABE90, "hs_script_op");
MakeName(0x180AABE90, "hs_airstrike_set_launches_op");
MakeName(0x1802CC400, "hs_airstrike_set_launches_evaluate");
// 0x793, cui_debug_add_global_property_watch
SetType(0x180AABEB8, "hs_script_op");
MakeName(0x180AABEB8, "hs_cui_debug_add_global_property_watch_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x794, cui_debug_add_property_watch
SetType(0x180AABEE0, "hs_script_op");
MakeName(0x180AABEE0, "hs_cui_debug_add_property_watch_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x795, cui_debug_remove_global_property_watch
SetType(0x180AABDE0, "hs_script_op");
MakeName(0x180AABDE0, "hs_cui_debug_remove_global_property_watch_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x796, cui_debug_remove_property_watch
SetType(0x180AABE08, "hs_script_op");
MakeName(0x180AABE08, "hs_cui_debug_remove_property_watch_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x797, cui_debug_clear_global_property_watches
SetType(0x180AABE30, "hs_script_op");
MakeName(0x180AABE30, "hs_cui_debug_clear_global_property_watches_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x798, cui_debug_clear_property_watches
SetType(0x180AABE50, "hs_script_op");
MakeName(0x180AABE50, "hs_cui_debug_clear_property_watches_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x799, cui_debug_add_global_binding_watch
SetType(0x180AABD40, "hs_script_op");
MakeName(0x180AABD40, "hs_cui_debug_add_global_binding_watch_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x79A, cui_debug_add_binding_watch
SetType(0x180AABD68, "hs_script_op");
MakeName(0x180AABD68, "hs_cui_debug_add_binding_watch_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x79B, cui_debug_remove_global_binding_watch
SetType(0x180AABD90, "hs_script_op");
MakeName(0x180AABD90, "hs_cui_debug_remove_global_binding_watch_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x79C, cui_debug_remove_binding_watch
SetType(0x180AABDB8, "hs_script_op");
MakeName(0x180AABDB8, "hs_cui_debug_remove_binding_watch_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x79D, unknown
SetType(0x180AABCC0, "hs_script_op");
MakeName(0x180AABCC0, "hs_unknown79D_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x79E, unknown
SetType(0x180AABCE0, "hs_script_op");
MakeName(0x180AABCE0, "hs_unknown79E_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x79F, unknown
SetType(0x180AABD00, "hs_script_op");
MakeName(0x180AABD00, "hs_unknown79F_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7A0, unknown
SetType(0x180AABD20, "hs_script_op");
MakeName(0x180AABD20, "hs_unknown7A0_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7A1, game_grief_record_custom_penalty
SetType(0x180AABC38, "hs_script_op");
MakeName(0x180AABC38, "hs_game_grief_record_custom_penalty_op");
MakeName(0x1802CC450, "hs_game_grief_record_custom_penalty_evaluate");
// 0x7A2, game_grief_reset
SetType(0x180AABC60, "hs_script_op");
MakeName(0x180AABC60, "hs_game_grief_reset_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7A3, game_grief_force_social_matchmaking
SetType(0x180AABC80, "hs_script_op");
MakeName(0x180AABC80, "hs_game_grief_force_social_matchmaking_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7A4, game_grief_force_ranked_matchmaking
SetType(0x180AABCA0, "hs_script_op");
MakeName(0x180AABCA0, "hs_game_grief_force_ranked_matchmaking_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7A5, game_grief_set_ranked_matchmaking_multiplier
SetType(0x180AABB98, "hs_script_op");
MakeName(0x180AABB98, "hs_game_grief_set_ranked_matchmaking_multiplier_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7A6, game_grief_set_social_matchmaking_multiplier
SetType(0x180AABBC0, "hs_script_op");
MakeName(0x180AABBC0, "hs_game_grief_set_social_matchmaking_multiplier_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7A7, game_grief_set_custom_game_multiplier
SetType(0x180AABBE8, "hs_script_op");
MakeName(0x180AABBE8, "hs_game_grief_set_custom_game_multiplier_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7A8, game_grief_set_objects_in_sphere_radius
SetType(0x180AABC10, "hs_script_op");
MakeName(0x180AABC10, "hs_game_grief_set_objects_in_sphere_radius_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7A9, game_grief_set_ai_multiplier
SetType(0x180AABAF8, "hs_script_op");
MakeName(0x180AABAF8, "hs_game_grief_set_ai_multiplier_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7AA, game_grief_set_enemy_ai_nearby_multiplier
SetType(0x180AABB20, "hs_script_op");
MakeName(0x180AABB20, "hs_game_grief_set_enemy_ai_nearby_multiplier_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7AB, game_grief_set_enemy_player_nearby_multiplier
SetType(0x180AABB48, "hs_script_op");
MakeName(0x180AABB48, "hs_game_grief_set_enemy_player_nearby_multiplier_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7AC, game_grief_set_same_squad_multiplier
SetType(0x180AABB70, "hs_script_op");
MakeName(0x180AABB70, "hs_game_grief_set_same_squad_multiplier_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7AD, game_grief_set_shield_damage_base_penalty
SetType(0x180AABA58, "hs_script_op");
MakeName(0x180AABA58, "hs_game_grief_set_shield_damage_base_penalty_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7AE, game_grief_set_body_damage_base_penalty
SetType(0x180AABA80, "hs_script_op");
MakeName(0x180AABA80, "hs_game_grief_set_body_damage_base_penalty_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7AF, game_grief_set_betrayal_base_penalty
SetType(0x180AABAA8, "hs_script_op");
MakeName(0x180AABAA8, "hs_game_grief_set_betrayal_base_penalty_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7B0, game_grief_set_betrayal_boot_cutoff
SetType(0x180AABAD0, "hs_script_op");
MakeName(0x180AABAD0, "hs_game_grief_set_betrayal_boot_cutoff_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7B1, game_grief_set_ejection_cutoff
SetType(0x180AAB9C0, "hs_script_op");
MakeName(0x180AAB9C0, "hs_game_grief_set_ejection_cutoff_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7B2, game_grief_set_betrayal_decay_seconds
SetType(0x180AAB9E8, "hs_script_op");
MakeName(0x180AAB9E8, "hs_game_grief_set_betrayal_decay_seconds_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7B3, game_grief_set_eject_decay_seconds
SetType(0x180AABA10, "hs_script_op");
MakeName(0x180AABA10, "hs_game_grief_set_eject_decay_seconds_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7B4, net_disconnect_and_reconnect_all_channels
SetType(0x180AABA38, "hs_script_op");
MakeName(0x180AABA38, "hs_net_disconnect_and_reconnect_all_channels_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7B5, player_set_profile0
SetType(0x180AAB928, "hs_script_op");
MakeName(0x180AAB928, "hs_player_set_profile0_op");
MakeName(0x1802CC4A0, "hs_player_set_profile0_evaluate");
// 0x7B6, player_set_profile1
SetType(0x180AAB950, "hs_script_op");
MakeName(0x180AAB950, "hs_player_set_profile1_op");
MakeName(0x1802CC4F0, "hs_player_set_profile1_evaluate");
// 0x7B7, security_run_unit_tests
SetType(0x180AAB978, "hs_script_op");
MakeName(0x180AAB978, "hs_security_run_unit_tests_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7B8, network_session_security_set_challenge_response
SetType(0x180AAB998, "hs_script_op");
MakeName(0x180AAB998, "hs_network_session_security_set_challenge_response_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7B9, unknown
SetType(0x180AAB890, "hs_script_op");
MakeName(0x180AAB890, "hs_unknown7B9_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7BA, unknown
SetType(0x180AAB8B8, "hs_script_op");
MakeName(0x180AAB8B8, "hs_unknown7BA_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7BB, unknown
SetType(0x180AAB8E0, "hs_script_op");
MakeName(0x180AAB8E0, "hs_unknown7BB_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7BC, test_player_appearance_encode_for_sneakernet
SetType(0x180AAB908, "hs_script_op");
MakeName(0x180AAB908, "hs_test_player_appearance_encode_for_sneakernet_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7BD, test_player_appearance_decode_from_sneakernet
SetType(0x180AAB800, "hs_script_op");
MakeName(0x180AAB800, "hs_test_player_appearance_decode_from_sneakernet_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7BE, unknown
SetType(0x180AAB828, "hs_script_op");
MakeName(0x180AAB828, "hs_unknown7BE_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7BF, unknown
SetType(0x180AAB850, "hs_script_op");
MakeName(0x180AAB850, "hs_unknown7BF_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7C0, unknown
SetType(0x180AAB870, "hs_script_op");
MakeName(0x180AAB870, "hs_unknown7C0_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7C1, unknown
SetType(0x180AAB760, "hs_script_op");
MakeName(0x180AAB760, "hs_unknown7C1_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7C2, unknown
SetType(0x180AAB788, "hs_script_op");
MakeName(0x180AAB788, "hs_unknown7C2_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7C3, unknown
SetType(0x180AAB7B0, "hs_script_op");
MakeName(0x180AAB7B0, "hs_unknown7C3_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7C4, unknown
SetType(0x180AAB7D8, "hs_script_op");
MakeName(0x180AAB7D8, "hs_unknown7C4_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7C5, unknown
SetType(0x180AAB6C8, "hs_script_op");
MakeName(0x180AAB6C8, "hs_unknown7C5_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7C6, unknown
SetType(0x180AAB6F0, "hs_script_op");
MakeName(0x180AAB6F0, "hs_unknown7C6_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7C7, unknown
SetType(0x180AAB718, "hs_script_op");
MakeName(0x180AAB718, "hs_unknown7C7_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7C8, unknown
SetType(0x180AAB740, "hs_script_op");
MakeName(0x180AAB740, "hs_unknown7C8_op");
MakeName(0x1802A6220, "hs_null_evaluate");
// 0x7C9, unit_action_test_secondary_trigger
SetType(0x180AAB680, "hs_script_op");
MakeName(0x180AAB680, "hs_unit_action_test_secondary_trigger_op");
MakeName(0x1802CC590, "hs_unit_action_test_secondary_trigger_evaluate");
// 0x7CA, unknown
SetType(0x180AAB6A8, "hs_script_op");
MakeName(0x180AAB6A8, "hs_unknown7CA_op");
MakeName(0x1802CC620, "hs_unknown7CA_evaluate");
}
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