Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000| using UnityEngine; | |
| public class SimpleSoundManager:MonoBehaviour { | |
| // Audio source | |
| private AudioSource musicSrc; | |
| private AudioSource effectSrc; | |
| // Instance variable | |
| private static SimpleSoundManager instance; | |
| // Instance |
| // Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) | |
| // Modifications by David Leon. Copyright (c) 2017 Lince Works SL. MIT license (see license.txt) | |
| Shader "ToonDeferredShading2017" { | |
| Properties { | |
| _LightTexture0 ("", any) = "" {} | |
| _LightTextureB0 ("", 2D) = "" {} | |
| _ShadowMapTexture ("", any) = "" {} | |
| _SrcBlend ("", Float) = 1 | |
| _DstBlend ("", Float) = 1 |
| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class Dungeon : MonoSingleton<Dungeon> | |
| { | |
| [System.Serializable] | |
| public class Position | |
| { | |
| public int x = 0; |
| A collection of useful C# extension methods for the Unity engine. |
| ''' | |
| @author AlexHuleatt | |
| Generate a simple, connected dungeon. Focus is on rooms, not maze-like features. | |
| Output of get_dungeon is two sets: | |
| 1. A set of (y,x) tuples representing the position of walls | |
| 2. A set of (y,x) tuples representing the walls removed to make doors | |
| Guaranteed connectedness between all open cells. |
| #include <windows.h> | |
| #include <string> | |
| #include <iostream> | |
| using namespace std; | |
| int main() { | |
| string url; cin >> url; | |
| url = "http://www.mcgov.co.uk/riddles/" + url + ".html"; | |
| ShellExecute(NULL, "open", url.c_str(), "", ".", SW_SHOWNORMAL); | |
| return 0; | |
| } |
| /*! | |
| Math.uuid.js (v1.4) | |
| http://www.broofa.com | |
| mailto:robert@broofa.com | |
| Copyright (c) 2010 Robert Kieffer | |
| Dual licensed under the MIT and GPL licenses. | |
| */ | |
| /* |
Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000| import os | |
| from os.path import expanduser | |
| import glob | |
| from clarifai import rest | |
| from clarifai.client import ClarifaiApi | |
| app = ClarifaiApi() | |
| directory = expanduser('~/pictures/clarifai/') | |
| txts=glob.glob1(directory, "*.tx?") | |
| jpgs=glob.glob1(directory, "*.JPG") | |
| txts = [suffix.replace('.JPG.txt', '.JPG') for suffix in txts] |
| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| public class FindReferences : EditorWindow, ISerializationCallbackReceiver | |
| { | |
| List<string> displayedRefs = new List<string>(); |