As I begin to write this I have a Snake game which has a 'snake' moving across the 2-D space of the canvas with which the game is implemented. The snake, capable of moving at right angles at any time relative to its direction, goes around consuming food that materialises at a random location. A tab is kept on the number of food items consumed by the snake which is displayed as the score. The game comes to an end when the snake collides into itself. This is hardly a challenge as the canvas space is big and the snake has enough room to move around easily avoiding collision into itself. Some possible ways to make the game more challenging include the following :
- Increasing the speed of the snake at each level of the game - this means the player will have to be more alert as the game progresses. As the levels increase the speed of the snake increases and thus the probablity of the snake colliding into itself.
- Inserting mazes into the game - Another not so novel way to challenge the player is to introduce o