Created
March 25, 2013 20:02
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View Class for a MineSweeper Implementation.
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class Game | |
constructor: (@size, @mines) -> | |
@size ?= 8 | |
@mines ?= 10 | |
@boom = false | |
@squares = (new Square(true) for num in [1..@mines]) | |
for num in [@mines..(@size*@size)-1] | |
@squares.push(new Square(false)) | |
@shuffle() | |
@setAdjacentMinesCount() | |
click: (i) -> | |
@squares[i].clicked = true | |
if @squares[i].isMine | |
@boom = true | |
shuffle: () -> | |
i = @squares.length - 1 | |
while i | |
j = Math.floor(Math.random() * i) | |
x = @squares[i] | |
@squares[i] = @squares[j] | |
@squares[j] = x | |
i-- | |
return null | |
minesRemaining: () -> | |
mines = @mines - @getMarkedSquares().length | |
if mines < 10 | |
return "0" + mines.toString() | |
else | |
return mines | |
setAdjacentMinesCount: () -> | |
for i in [0..@squares.length-1] | |
@squares[i].adjacentMines = @getAdjacentMines(i) | |
getPositionById: (i) -> | |
[i % @size, Math.floor(i/@size)] | |
getIdByPosition: (x, y) -> | |
if x > -1 and y > -1 and x < @size and y < @size | |
y * @size + x | |
else | |
null | |
getMarkedSquares: () -> | |
@squares.filter((x) -> return true if x.marked) | |
validate: () -> | |
if @getMarkedSquares().length == @mines | |
for square in @getMarkedSquares() | |
if !square.isMine | |
@boom = true | |
return true | |
@win = true | |
return true | |
return false | |
clear: (baseId) -> | |
@click(baseId) | |
@squares[baseId].cleared = true | |
for id in @getAdjacentSquares(baseId) | |
square = @squares[id] | |
unless square.clicked or square.marked | |
@click(id) | |
if square.adjacentMines == 0 | |
@clear(id) | |
getAdjacentSquares: (baseId) -> | |
position = @getPositionById(baseId) | |
squares = [] | |
for x in [position[0]-1..position[0]+1] | |
for y in [position[1]-1..position[1]+1] | |
id = @getIdByPosition(x,y) | |
if id != null and id != baseId | |
squares.push id | |
squares.sort() | |
getAdjacentMines: (baseId) -> | |
mines = 0 | |
for id in @getAdjacentSquares(baseId) | |
mines++ if @squares[id].isMine | |
return mines | |
toJSON: () -> | |
data = | |
size: @size | |
mines: @mines | |
squares: ({ | |
clicked: square.clicked | |
mine: square.isMine | |
adjacentMines: square.adjacentMines | |
marked: square.marked | |
cleared: square.cleared | |
} for square in @squares) | |
toggleMarking: (id) -> | |
@squares[id].marked = !@squares[id].marked | |
Game.fromJSON = (data) -> | |
game = new Game() | |
game.size = data.size | |
game.mines = data.mines | |
game.squares = [] | |
for square_data in data.squares | |
game.squares.push( | |
new Square(square_data.mine, square_data.clicked, square_data.adjacentMines, square_data.marked, square_data.cleared) | |
) | |
return game | |
class Square | |
constructor: (@isMine, @clicked, @adjacentMines, @marked, @cleared) -> | |
@clicked ?= false | |
window.MineSweeper = | |
Game: Game | |
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