- "The Right Atmosphere" is a pretty fuzzy term. Break it down:
- "Right" - go back to goals of evangelism
- Goal = make people fall in love with code, to do that you need to get to know them.
- Get to know people requires...
- Friendly
- Welcoming
- Fun
- What are some environments you've been in that weren't friendly/welcoming/fun?
- School
- Teachers often hard on students
- Feel pressure not to look stupid in front of classmates, don't ask as many questions
- Not very tailored
- Assigned work, not work you want to do
- Competitions
- Sometimes
- Competitive means people too focused on their own things
- Feels bad whenever you make a mistake
- People acting like they're better depending on how well they're doing
- If you don't win, feels like you wasted your time trying
- (Both serve a purpose, but often not the best for promoting the love of something to beginners.)
- School
- Let's look at some friendly vs nonfriendly atmospheres:
- What are the stated goals? How do you accomplish them?
- What expectations were put on you? How did you find out about those expectations?
- What happens when you are doing well? Not so well?
- Who is considered good? How are those people spotlighted?
- How do the people talk? What sort of words do they use?
- How do people who are "in charge" interact with people? Are they commanding? Like a friend? In which situations do they take on each role?
- Most of those things are surprisingly small -- think of e.g. school vs a workshop at a conference, or a big competition vs playing a board game with friends
- What makes one different from the others?
- Go deeper, what are the specific tells? If I were super socially awkward, how would I be able to tell how I should behave?
- Goal = make people fall in love with code, to do that you need to get to know them.
- Make a list of tells -- little things that hint that you're in a friendly, welcoming, fun atmosphere
- CodeDay:
- Pre-kickoff
- Welcoming everyone at the door
- Dressed like students, other than bright green jacket which is very visible
- Nametag
- Activity where you have to talk to people
- Kickoff
- We tell you what's important
- Stupid pitches
- Everyone pitches, people can join teams at the event
- During the Event
- Going around talking to people
- Fun activities (Which ones?)
- Workshops at events which have them
- End
- No prizes
- Pre judging, no focus on presentations themselves
- Ask people to clean up after themselves
- Special awards on the fly which you couldn't really be competing for
- Pre-kickoff
- CodeDay:
Created
June 17, 2015 02:03
-
-
Save tylermenezes/50668c94eb015adc2114 to your computer and use it in GitHub Desktop.
The Right Atmosphere Meeting Notes
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment