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September 17, 2019 12:07
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Raytracing fractal spheres, and showing off floating point error
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library(rayrender) | |
indexval = 1 | |
disklist = list() | |
drawCircle = function(x=0, y=0, z=0, radius = 1, depth = 4, frac = 2, | |
ystep = 1, layercolors = rainbow(depth)) { | |
materialval = lambertian(color = layercolors[depth]) | |
disklist[[indexval]] <<- sphere(x=x, y=y, z=z, radius = radius, | |
material = materialval) | |
indexval <<- indexval + 1 | |
if(depth > 1) { | |
drawCircle(x + radius/frac, y, z + ystep, radius/frac, depth - 1, | |
frac = frac, ystep=ystep/frac, layercolors = layercolors) | |
drawCircle(x - radius/frac, y, z + ystep, radius/frac, depth - 1, | |
frac = frac, ystep=ystep/frac, layercolors = layercolors) | |
drawCircle(x, y + radius/frac, z + ystep, radius/frac, depth - 1, | |
frac = frac, ystep=ystep/frac, layercolors = layercolors) | |
drawCircle(x, y - radius/frac, z + ystep, radius/frac, depth - 1, | |
frac = frac, ystep=ystep/frac, layercolors = layercolors) | |
} | |
} | |
drawCircle(ystep = 1, depth=8, frac = 2.5) | |
diskscene = do.call(rbind,disklist) | |
diskscene %>% | |
add_object(sphere(z=1.5, radius=0.05, | |
material = lambertian(lightintensity = 400, implicit_sample = TRUE))) %>% | |
render_scene(parallel = TRUE, lookfrom = c(0,0,4), lookat = c(0,0,1), | |
aperture = 0, fov=40, width = 1000, height = 1000,samples=100, | |
clamp_value = 20) | |
diskscene %>% | |
add_object(sphere(z=4, radius=0.05, | |
material = lambertian(lightintensity = 3200, implicit_sample = TRUE))) %>% | |
render_scene(parallel = TRUE, lookfrom = c(0,4,4), lookat = c(0,0,1.2), | |
aperture = 0, fov=0.4, width = 1200, height = 1200,samples=100, | |
clamp_value = 20) | |
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