Created
February 1, 2022 04:34
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Cloud animate
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library(rayshader) | |
montereybay2 = montereybay | |
montereybay2[montereybay2<0] = 0 | |
for(i in 1:720) { | |
montereybay2 %>% | |
sphere_shade() %>% | |
add_water(detect_water(montereybay2), color="lightblue") |> | |
add_shadow(cloud_shade(montereybay2,zscale=50, sun_altitude = 90, seed=10, attenuation_coef = 1, time=i, | |
start_altitude = 1400, end_altitude = 1800, cloud_cover = 0.45, | |
offset_x = 2*i, fractal_levels = 32),0) |> | |
plot_3d(montereybay2,background="darkred",zscale=50, windowsize = 1000,baseshape = "circle", shadow_darkness = 0.1, | |
soliddepth = -50, shadowdepth = -100) | |
render_camera(phi=40,theta=0,zoom=0.6,fov=45) | |
render_clouds(montereybay2,zscale=50,seed=10,sun_altitude = 2,start_altitude = 1400, end_altitude = 1800, | |
clear_clouds = T, time=i,attenuation_coef=1, fractal_levels = 32, baseshape="circle", cloud_cover = 0.45, | |
offset_x = 2*i) | |
render_snapshot(title_text = r"(New in Rayshader: Add procedural clouds with `render_clouds()`)", | |
title_bar_color = "black", title_color="white", | |
filename = sprintf("proc_clouds%d.png",i)) | |
rgl::rgl.clear() | |
} |
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