Created
April 8, 2021 13:19
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R: 3D Rayshader/Rayrender Dataviz 360° VR Video (Earth Halo)
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#You can find the surface textures at the link below: | |
#http://www.shadedrelief.com/natural3/pages/extra.html | |
#The background is just starfield image—any will do. | |
#Note: this uses the latest version of rayrender (0.21.4) on github | |
library(rayrender) | |
for(i in 1:360) { | |
group_objects(cylinder(angle=c(90,90,0), material=diffuse(image_texture = "8081_earthmap10k.jpg", | |
bump_texture = "8081_earthbump10k.jpg", bump_intensity = 100), | |
radius=12, capped = FALSE, length = 6) %>% | |
add_object(cylinder(angle=c(90,90,0), material=diffuse(alpha_texture = "earthcloudmap_adj.png"), | |
radius=11.8,capped = FALSE, length = 6)), group_angle = c(i,0,0)) %>% | |
add_object(sphere(materia=light(intensity = 150),x=6*sinpi(i/180))) %>% | |
render_scene(lookfrom=c(0,-10.0,1), lookat=c(0,-10,-1),filename=sprintf("haloearth%i.png",i), | |
fov=360,width=1600,height=800, environment_light = "space.png", intensity_env = 10) | |
} |
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