Created
May 10, 2019 08:48
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OGL Shader Working
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static const char* vertex_shader_src = | |
R"( | |
#version 440 | |
layout(location = 0) uniform mat4 proj; | |
layout(location = 0) in vec2 position; | |
layout(location = 1) in vec2 uv; | |
layout(location = 2) in vec4 color; | |
layout(location = 0) out VertexData { | |
vec2 uv; | |
vec4 color; | |
} out_data; | |
void main() { | |
out_data.uv = uv; | |
out_data.color = color; | |
gl_Position = proj * vec4(position, 0.0, 1.0); | |
} | |
)"; | |
static const char* fragment_shader_src = | |
R"( | |
#version 440 | |
layout(binding = 0) uniform sampler2D tex; | |
layout(location = 0) in VertexData { | |
vec2 uv; | |
vec4 color; | |
} vertex_data; | |
out vec4 color; | |
void main() { | |
color = vertex_data.color * texture(tex, vertex_data.uv); | |
} | |
)"; |
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