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@tylersloeper
Created December 2, 2016 04:17
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CS50 Pset03 (2 parts)
/**
* fifteen.c
*
* Computer Science 50
* Problem Set 3
*
* Implements Game of Fifteen (generalized to d x d).
*
* Usage: fifteen d
*
* whereby the board's dimensions are to be d x d,
* where d must be in [DIM_MIN,DIM_MAX]
*
* Note that usleep is obsolete, but it offers more granularity than
* sleep and is simpler to use than nanosleep; `man usleep` for more.
*/
#define _XOPEN_SOURCE 500
#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
// constants
#define DIM_MIN 3
#define DIM_MAX 9
// dimensions
int d;
int i;
int j;
int n;
int horizontal;
int vertical;
int board[9][9];
// prototypes
void clear(void);
void greet(void);
void init(void);
void draw(void);
bool move(int tile);
bool won(void);
int main(int argc, string argv[])
{
// ensure proper usage
if (argc != 2)
{
printf("Usage: fifteen d\n");
return 1;
}
// ensure valid dimensions
d = atoi(argv[1]);
if (d < DIM_MIN || d > DIM_MAX)
{
printf("Board must be between %i x %i and %i x %i, inclusive.\n",
DIM_MIN, DIM_MIN, DIM_MAX, DIM_MAX);
return 2;
}
// open log
FILE* file = fopen("log.txt", "w");
if (file == NULL)
{
return 3;
}
// greet user with instructions
greet();
// initialize the board
init();
// accept moves until game is won
while (true)
{
// clear the screen
clear();
// draw the current state of the board
draw();
// log the current state of the board (for testing)
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
fprintf(file, "%i", board[i][j]);
if (j < d - 1)
{
fprintf(file, "|");
}
}
fprintf(file, "\n");
}
fflush(file);
// check for win
if (won())
{
printf("ftw!\n");
break;
}
// prompt for move
printf("Tile to move: ");
int tile = GetInt();
// quit if user inputs 0 (for testing)
if (tile == 0)
{
break;
}
// log move (for testing)
fprintf(file, "%i\n", tile);
fflush(file);
// move if possible, else report illegality
if (!move(tile))
{
printf("\nIllegal move.\n");
usleep(500000);
}
// sleep thread for animation's sake
usleep(500000);
}
// close log
fclose(file);
// success
return 0;
}
/**
* Clears screen using ANSI escape sequences.
*/
void clear(void)
{
printf("\033[2J");
printf("\033[%d;%dH", 0, 0);
}
/**
* Greets player.
*/
void greet(void)
{
clear();
printf("WELCOME TO GAME OF FIFTEEN\n");
usleep(1000000);
}
/**
* Initializes the game's board with tiles numbered 1 through d*d - 1
* (i.e., fills 2D array with values but does not actually print them).
*/
void init(void)
{
int boardmaxvalue = (d * d);
int n = 0;
//initialize a non zero value to every place in the array to avoid errors associated with empty array positions.
for (int i = 0; i < 9; i++)
{
for (int j = 0; j < 9; j++)
{
board[i][j] = 99;
}
}
//now with correct values for array scope
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
n = n + 1;
board[i][j] = (boardmaxvalue - n);
}
}
if (d % 2 == 0)
{
board[d-1][d-2] = 2;
board[d-1][d-3] = 1;
}
}
/**
* Prints the board in its current state.
*/
void draw(void)
{
for (int i = 0; i < d; i++)
{ printf("\n|||");
for (int j = 0; j < d; j++)
{
if (board[i][j] > 0)
{
printf("\t%2i", board[i][j]);
}
if (board[i][j] == 0)
{
printf("\t_");
}
}
printf("\t|||\n");
}
printf("\n");
}
/**
* If tile borders empty space, moves tile and returns true, else
* returns false.
*/
bool move(int tile)
{
int tempholder = tile;
int tempholderfor0;
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
if(tile == board[i][j])
{
if ((board[i][j-1] == 0) && (board[i][j+1] !=0) && (board[i+1][j] !=0) && (board[i-1][j] !=0) )
{
tempholderfor0 = board[i][j-1];
{board[i][j] = tempholderfor0;}
board[i][j-1] = tempholder;
return true;
}
else if ((board[i][j-1] != 0) && (board[i][j+1] ==0) && (board[i+1][j] !=0) && (board[i-1][j] !=0) )
{
tempholderfor0 = board[i][j+1];
{board[i][j] = tempholderfor0;}
board[i][j+1] = tempholder;
return true;
}
else if ((board[i][j-1] != 0) && (board[i][j+1] !=0) && (board[i+1][j] !=0) && (board[i-1][j] ==0) )
{
tempholderfor0 = board[i-1][j];
{board[i][j] = tempholderfor0;}
board[i-1][j] = tempholder;
return true;
}
else if ((board[i][j-1] != 0) && (board[i][j+1] !=0) && (board[i+1][j] ==0) && (board[i-1][j] !=0) )
{
tempholderfor0 = board[i+1][j];
{board[i][j] = tempholderfor0;}
board[i+1][j] = tempholder;
return true;
}
else if ((board[i][j] == board[0][0]) && (board[i][j] == tile))
{
if (board[i+1][j] == 0)
{
tempholderfor0 = board[i+1][j];
{board[i][j] = tempholderfor0;}
board[i+1][j] = tempholder;
return true;
}
else if (board[i][j+1] == 0)
{
tempholderfor0 = board[i][j+1];
{board[i][j] = tempholderfor0;}
board[i][j+1] = tempholder;
return true;
}
}
else
{
return false;
}
}
}
}
return false;
}
/**
* Returns true if game is won (i.e., board is in winning configuration),
* else false.
*/
bool won(void)
{
n = 0;
for (int i = 0; i < d; i++)
{
for (int j = 1; j < d; j++)
{
n = n + 1;
if (board[i][j] != n)
{
return false;
}
}
}
return true;
}
/**
* find.c
*
* Computer Science 50
* Problem Set 3
*
* Prompts user for as many as MAX values until EOF is reached,
* then proceeds to search that "haystack" of values for given needle.
*
* Usage: ./find needle
*
* where needle is the value to find in a haystack of values
*/
#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>
#include "helpers.h"
// maximum amount of hay
const int MAX = 65536;
int main(int argc, string argv[])
{
// ensure proper usage
if (argc != 2)
{
printf("Usage: ./find needle\n");
return -1;
}
// remember needle
int needle = atoi(argv[1]);
// fill haystack
int size;
int haystack[MAX];
for (size = 0; size < MAX; size++)
{
// wait for hay until EOF
printf("\nhaystack[%i] = ", size);
int straw = GetInt();
if (straw == INT_MAX)
{
break;
}
// add hay to stack
haystack[size] = straw;
}
printf("\n");
// sort the haystack
sort(haystack, size);
// try to find needle in haystack
if ( (search(needle, haystack, size)) == true)
{
printf("\nFound needle in haystack!\n\n");
return 0;
}
else
{
printf("\nDidn't find needle in haystack.\n\n");
return 1;
}
}
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screenshot 2016-12-01 23 18 53

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