-
-
Save typester/1ce6cbf4365b52ee59f011f70fd5b870 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "planck.h" | |
#include "action_layer.h" | |
enum planck_layers { | |
_BASE, | |
_LOWER, | |
_RAISE, | |
_FUNC, | |
_GAME, | |
_ADJUST | |
}; | |
enum planck_keycodes { | |
BASE = SAFE_RANGE, | |
LOWER, | |
RAISE, | |
FUNC, | |
GAME, | |
}; | |
#define XXXXXXX KC_NO | |
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |
/* Base | |
* ,-----------------------------------------------------------------------------------. | |
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | Ctrl | A | S | D | F | G | H | J | K | L | ; | " | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | Esc | Z | X | C | V | B | N | M | , | . | / |Enter | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | Game | Func | GUI | Alt |Lower |Shift(Space) |Raise | Left | Down | Up |Right | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_BASE] = { | |
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, | |
{KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, | |
{KC_ESC, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT }, | |
{GAME, FUNC, KC_LGUI, KC_LALT, LOWER, LSFT_T(KC_SPC), RSFT_T(KC_SPC), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} | |
}, | |
/* Lower | |
* ,-----------------------------------------------------------------------------------. | |
* | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | | F11 | F12 | | | | | - | = | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_LOWER] = { | |
{XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX}, | |
{KC_GRAVE,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLASH}, | |
{XXXXXXX, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINUS,KC_EQUAL,XXXXXXX, XXXXXXX, XXXXXXX}, | |
{GAME, FUNC, KC_LGUI, KC_LALT, LOWER, LSFT_T(KC_SPC), RSFT_T(KC_SPC), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} | |
}, | |
/* Raise | |
* ,-----------------------------------------------------------------------------------. | |
* | | | | | | | | | | - | = | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | | F11 | F12 | | | | | | | [ | ] | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_RAISE] = { | |
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINUS,KC_EQUAL, XXXXXXX}, | |
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC ,KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PIPE}, | |
{XXXXXXX, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}, | |
{GAME, FUNC, KC_LGUI, KC_LALT, LOWER, LSFT_T(KC_SPC), RSFT_T(KC_SPC), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} | |
}, | |
/* Adjust | |
* ,-----------------------------------------------------------------------------------. | |
* | | | | | | | | | | - | = | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | | F11 | F12 | | | | | | | [ | ] | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_ADJUST] = { | |
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINUS,KC_EQUAL, XXXXXXX}, | |
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC ,KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PIPE}, | |
{XXXXXXX, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}, | |
{GAME, FUNC, KC_LGUI, KC_LALT, LOWER, LSFT_T(KC_SPC), RSFT_T(KC_SPC), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} | |
}, | |
/* Func | |
* ,-----------------------------------------------------------------------------------. | |
* | | | | | | | | | | - | = | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | | F11 | F12 | | | | | | | [ | ] | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_FUNC] = { | |
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINUS,KC_EQUAL, XXXXXXX}, | |
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC ,KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PIPE}, | |
{XXXXXXX, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}, | |
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX} | |
}, | |
/* Game | |
* ,-----------------------------------------------------------------------------------. | |
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | Ctrl | A | S | D | F | G | H | J | K | L | ; | " | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | Base | 1 | 2 | 3 | Alt |Space |Space |Raise | Left | Down | Up |Right | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_GAME] = { | |
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, | |
{KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, | |
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT }, | |
{BASE, KC_1, KC_2, KC_3, KC_LALT, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} | |
} | |
}; | |
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |
switch (keycode) { | |
case BASE: | |
if (record->event.pressed) { | |
default_layer_set(1UL<<_BASE); | |
} | |
return false; | |
break; | |
case GAME: | |
if (record->event.pressed) { | |
default_layer_set(1UL<<_GAME); | |
} | |
return false; | |
break; | |
case LOWER: | |
if (record->event.pressed) { | |
layer_on(_LOWER); | |
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |
} else { | |
layer_off(_LOWER); | |
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |
} | |
return false; | |
break; | |
case RAISE: | |
if (record->event.pressed) { | |
layer_on(_RAISE); | |
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |
} else { | |
layer_off(_RAISE); | |
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |
} | |
return false; | |
break; | |
case FUNC: | |
// if (record->event.pressed) { | |
// layer_on(_FUNC); | |
// } else { | |
// layer_off(_FUNC); | |
// } | |
return false; | |
break; | |
} | |
return true; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment