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@typester
Created January 10, 2018 15:15
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#include "planck.h"
#include "action_layer.h"
enum planck_layers {
_BASE,
_LOWER,
_RAISE,
_FUNC,
_GAME,
_ADJUST
};
enum planck_keycodes {
BASE = SAFE_RANGE,
LOWER,
RAISE,
FUNC,
GAME,
};
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Ctrl | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Esc | Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Game | Func | GUI | Alt |Lower |Shift(Space) |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_BASE] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_ESC, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{GAME, FUNC, KC_LGUI, KC_LALT, LOWER, LSFT_T(KC_SPC), RSFT_T(KC_SPC), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F11 | F12 | | | | | - | = | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX},
{KC_GRAVE,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLASH},
{XXXXXXX, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINUS,KC_EQUAL,XXXXXXX, XXXXXXX, XXXXXXX},
{GAME, FUNC, KC_LGUI, KC_LALT, LOWER, LSFT_T(KC_SPC), RSFT_T(KC_SPC), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | - | = | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F11 | F12 | | | | | | | [ | ] | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINUS,KC_EQUAL, XXXXXXX},
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC ,KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PIPE},
{XXXXXXX, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
{GAME, FUNC, KC_LGUI, KC_LALT, LOWER, LSFT_T(KC_SPC), RSFT_T(KC_SPC), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Adjust
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | - | = | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F11 | F12 | | | | | | | [ | ] | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINUS,KC_EQUAL, XXXXXXX},
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC ,KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PIPE},
{XXXXXXX, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
{GAME, FUNC, KC_LGUI, KC_LALT, LOWER, LSFT_T(KC_SPC), RSFT_T(KC_SPC), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Func
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | - | = | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F11 | F12 | | | | | | | [ | ] | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_FUNC] = {
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINUS,KC_EQUAL, XXXXXXX},
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC ,KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PIPE},
{XXXXXXX, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
},
/* Game
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Ctrl | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Base | 1 | 2 | 3 | Alt |Space |Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_GAME] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{BASE, KC_1, KC_2, KC_3, KC_LALT, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
}
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case BASE:
if (record->event.pressed) {
default_layer_set(1UL<<_BASE);
}
return false;
break;
case GAME:
if (record->event.pressed) {
default_layer_set(1UL<<_GAME);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case FUNC:
// if (record->event.pressed) {
// layer_on(_FUNC);
// } else {
// layer_off(_FUNC);
// }
return false;
break;
}
return true;
}
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