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// header | |
// offset: 0; length: 0x17 | |
B3 00 C3 4B 00 // this is at the start of every one | |
19 00 00 40 // entity ID, increments for each player (the next players is 1A 00 00 40, etc.) | |
01 00 00 00 // each player is given a number from 0 to 9 | |
40 | |
00 01 00 00 // unknown | |
FF | |
01 00 00 00 // unknown | |
// offset: 0x17; length: 0x10 | |
// summoner name string (multiple examples) | |
// bytes after the null are meaningless | |
4D 61 61 61 61 61 61 61 61 61 61 61 61 72 72 72 // "Maaaaaaaaaaaarrr" (max length) | |
51 75 69 63 6B 00 F7 11 45 00 00 00 00 00 00 00 // "Quick" | |
51 75 69 63 6B 00 BE B1 43 00 00 00 00 C4 DA 3C // "Quick" | |
41 6D 65 63 00 76 E9 07 42 00 00 00 00 00 00 00 // "Amec" | |
// offset: 0x27; length: 0x6C | |
// unknown | |
00 00 00 00 | |
00 02 00 00 | |
00 00 00 00 | |
00 00 00 75 | |
02 D0 C8 FA | |
09 00 00 00 | |
00 00 00 00 | |
00 40 00 E4 | |
03 E6 27 DD | |
45 00 00 00 | |
00 00 00 00 | |
00 02 00 00 | |
00 68 C0 FA | |
09 01 00 00 | |
00 C8 C8 FA | |
09 0C DB 3C | |
02 23 E0 A5 | |
77 90 4A 76 | |
02 D0 C8 FA | |
09 0D 00 00 | |
00 C8 C8 FA | |
09 20 DB 3C | |
02 DD 14 53 | |
77 00 00 75 | |
02 00 00 00 | |
00 D0 C8 FA | |
09 34 DB 3C | |
02 C2 DC DD | |
// offset: ; length: | |
// champion name | |
56 69 00 // "Vi" | |
75 02 00 00 00 00 // I think this is part of the champ name too | |
// unknown (it seems like these are 2 bytes each) | |
D0 C8 | |
FA 09 | |
48 DB | |
3C 02 | |
A6 94 | |
35 00 | |
D0 C8 | |
FA 09 | |
88 A9 | |
9D 09 | |
D8 C8 | |
FA 09 | |
58 DB | |
3C 02 | |
60 96 | |
35 00 | |
D8 C8 | |
FA 09 | |
B0 DB | |
3C 00 | |
83 00 | |
12 02 | |
00 00 | |
// rune page | |
// offset: 0xCE; length: 0x7D | |
29 19 00 00 40 // 29 EN TI TY ID | |
83 14 00 00 85 14 00 00 85 14 00 00 85 14 00 00 85 14 00 00 85 14 00 00 85 14 00 00 85 14 00 00 85 14 00 00 // marks | |
A9 14 00 00 A9 14 00 00 A9 14 00 00 A9 14 00 00 A9 14 00 00 A9 14 00 00 A9 14 00 00 A9 14 00 00 A9 14 00 00 // seals | |
C5 14 00 00 C5 14 00 00 C5 14 00 00 C5 14 00 00 C5 14 00 00 C5 14 00 00 C5 14 00 00 C5 14 00 00 C5 14 00 00 // glyphs | |
D7 14 00 00 24 15 00 00 24 15 00 00 // quints | |
// masteries | |
// offset: 0x14B; length: variable (max 0x194) | |
A8 6E 49 06 // header? | |
// the first byte seems to be the mastery "slot", but it doesn't correlate with talentId from the AIR Client | |
// middle 3 bytes are unknown | |
// last byte is the amount of points in the mastery | |
42 74 03 00 04 | |
43 74 03 00 01 | |
52 74 03 00 03 | |
61 74 03 00 01 | |
62 74 03 00 01 | |
64 74 03 00 03 | |
71 74 03 00 01 | |
72 74 03 00 03 | |
82 74 03 00 03 | |
92 74 03 00 01 | |
41 75 03 00 02 | |
43 75 03 00 02 | |
51 75 03 00 01 | |
52 75 03 00 03 | |
62 75 03 00 01 | |
// padding until 0x2E4 | |
00 00 00 00 00 ... | |
// SOME TYPE OF HEADER | |
// offset: 0x2E4, length: ? | |
1E // constant | |
0D // this changes | |
B3 00 65 FE 00 0C 01 // constant | |
// ITEM DATA | |
// first 4 bytes is the ITEM ID | |
// the 3 bytes after are: index, quantity, ? | |
89 0C 00 00 00 01 00 // ITEM0 3209 - Spirit of the Elder Lizard | |
C6 0C 00 00 01 01 00 // ITEM1 3270 - Enchantment: Homeguard (Boots of Mobility) | |
3E 0C 00 00 02 01 00 // ITEM2 3134 - The Brutalizer | |
FC 0B 00 00 03 01 00 // ITEM3 3068 - Sunfire Cape | |
F3 03 00 00 04 01 00 // ITEM4 1011 - Giant's Belt | |
8B 0C 00 00 05 01 00 // ITEM5 3211 - Spectre's Cowl | |
16 0D 00 00 06 01 00 // ITEM6 3350 - Greater Totem (Trinket) | |
D1 07 00 00 07 01 00 // ITEM7 2001 - constant | |
00 00 00 00 08 00 00 // ITEM8 0000 - nothing ??? | |
// No idea what this is | |
00 00 80 BF // 3,212,836,864 OR 0 - 49,024 OR 0 - 0 - 128 - 191 | |
00 0E 8E 40 // why is this different? It's the same sometimes. | |
00 00 80 BF | |
00 00 80 BF | |
00 00 80 BF | |
00 00 80 BF | |
00 00 80 BF | |
00 00 80 BF | |
00 00 80 BF | |
// unknown | |
A3 00 28 01 00 00 45 00 28 01 00 00 0A 00 00 00 | |
00 00 00 00 09 00 00 00 10 00 00 00 02 00 00 00 | |
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | |
9F 8B 46 46 00 B8 1A 46 00 00 00 00 00 00 00 00 | |
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | |
00 00 00 00 00 00 00 00 00 00 00 00 22 00 00 00 | |
04 00 00 00 9B 47 00 44 03 00 00 00 02 00 00 00 | |
00 00 00 00 CB 0A 26 44 C4 6B 00 46 EF 2A A6 44 | |
F8 CF 40 46 25 00 00 00 00 00 54 00 00 00 06 00 | |
00 00 4E 00 00 00 05 00 00 00 00 00 00 00 35 99 | |
E2 47 A2 60 88 46 6F 0F 45 46 00 00 00 00 00 00 | |
00 00 00 00 00 00 00 00 00 00 54 00 00 00 00 00 | |
00 00 5A 00 00 00 0C 00 00 00 05 00 00 00 15 00 | |
00 00 00 00 00 00 64 00 00 00 00 00 00 00 00 00 | |
00 00 00 00 00 00 6D BB 0C 48 50 5B A8 46 8E 42 | |
D0 46 53 11 00 00 9C 79 F5 43 50 1D 2D 43 01 00 | |
00 00 00 00 00 00 5F 41 9B 46 FE BF 2C 45 DA 2D | |
D5 44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | |
00 00 08 00 00 00 00 00 00 00 00 00 00 00 00 00 | |
B3 00 03 15 00 00 05 00 F3 00 03 00 01 05 00 F3 | |
00 03 00 02 04 00 F3 00 03 00 03 03 00 B3 00 06 | |
17 00 01 01 76 69 77 00 F3 00 0A 00 2F 01 76 69 | |
72 64 75 6E 6B 00 F3 00 20 00 32 01 62 6C 65 73 | |
73 69 6E 67 6F 66 74 68 65 6C 69 7A 61 72 64 65 | |
6C 64 65 72 6C 69 6E 65 73 00 B3 00 09 84 00 43 | |
00 40 14 41 00 00 80 BF F3 00 09 00 05 00 0E 8E | |
40 00 00 80 BF F3 00 09 00 40 40 B1 05 43 00 00 | |
80 BF B3 00 01 EF 00 01 93 00 07 FE 00 00 00 00 | |
15 01 | |
19 00 00 40 // EN TI TY ID | |
00 |
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