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@tyscorp
Last active August 29, 2015 13:55
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// header
// offset: 0; length: 0x17
B3 00 C3 4B 00 // this is at the start of every one
19 00 00 40 // entity ID, increments for each player (the next players is 1A 00 00 40, etc.)
01 00 00 00 // each player is given a number from 0 to 9
40
00 01 00 00 // unknown
FF
01 00 00 00 // unknown
// offset: 0x17; length: 0x10
// summoner name string (multiple examples)
// bytes after the null are meaningless
4D 61 61 61 61 61 61 61 61 61 61 61 61 72 72 72 // "Maaaaaaaaaaaarrr" (max length)
51 75 69 63 6B 00 F7 11 45 00 00 00 00 00 00 00 // "Quick"
51 75 69 63 6B 00 BE B1 43 00 00 00 00 C4 DA 3C // "Quick"
41 6D 65 63 00 76 E9 07 42 00 00 00 00 00 00 00 // "Amec"
// offset: 0x27; length: 0x6C
// unknown
00 00 00 00
00 02 00 00
00 00 00 00
00 00 00 75
02 D0 C8 FA
09 00 00 00
00 00 00 00
00 40 00 E4
03 E6 27 DD
45 00 00 00
00 00 00 00
00 02 00 00
00 68 C0 FA
09 01 00 00
00 C8 C8 FA
09 0C DB 3C
02 23 E0 A5
77 90 4A 76
02 D0 C8 FA
09 0D 00 00
00 C8 C8 FA
09 20 DB 3C
02 DD 14 53
77 00 00 75
02 00 00 00
00 D0 C8 FA
09 34 DB 3C
02 C2 DC DD
// offset: ; length:
// champion name
56 69 00 // "Vi"
75 02 00 00 00 00 // I think this is part of the champ name too
// unknown (it seems like these are 2 bytes each)
D0 C8
FA 09
48 DB
3C 02
A6 94
35 00
D0 C8
FA 09
88 A9
9D 09
D8 C8
FA 09
58 DB
3C 02
60 96
35 00
D8 C8
FA 09
B0 DB
3C 00
83 00
12 02
00 00
// rune page
// offset: 0xCE; length: 0x7D
29 19 00 00 40 // 29 EN TI TY ID
83 14 00 00 85 14 00 00 85 14 00 00 85 14 00 00 85 14 00 00 85 14 00 00 85 14 00 00 85 14 00 00 85 14 00 00 // marks
A9 14 00 00 A9 14 00 00 A9 14 00 00 A9 14 00 00 A9 14 00 00 A9 14 00 00 A9 14 00 00 A9 14 00 00 A9 14 00 00 // seals
C5 14 00 00 C5 14 00 00 C5 14 00 00 C5 14 00 00 C5 14 00 00 C5 14 00 00 C5 14 00 00 C5 14 00 00 C5 14 00 00 // glyphs
D7 14 00 00 24 15 00 00 24 15 00 00 // quints
// masteries
// offset: 0x14B; length: variable (max 0x194)
A8 6E 49 06 // header?
// the first byte seems to be the mastery "slot", but it doesn't correlate with talentId from the AIR Client
// middle 3 bytes are unknown
// last byte is the amount of points in the mastery
42 74 03 00 04
43 74 03 00 01
52 74 03 00 03
61 74 03 00 01
62 74 03 00 01
64 74 03 00 03
71 74 03 00 01
72 74 03 00 03
82 74 03 00 03
92 74 03 00 01
41 75 03 00 02
43 75 03 00 02
51 75 03 00 01
52 75 03 00 03
62 75 03 00 01
// padding until 0x2E4
00 00 00 00 00 ...
// SOME TYPE OF HEADER
// offset: 0x2E4, length: ?
1E // constant
0D // this changes
B3 00 65 FE 00 0C 01 // constant
// ITEM DATA
// first 4 bytes is the ITEM ID
// the 3 bytes after are: index, quantity, ?
89 0C 00 00 00 01 00 // ITEM0 3209 - Spirit of the Elder Lizard
C6 0C 00 00 01 01 00 // ITEM1 3270 - Enchantment: Homeguard (Boots of Mobility)
3E 0C 00 00 02 01 00 // ITEM2 3134 - The Brutalizer
FC 0B 00 00 03 01 00 // ITEM3 3068 - Sunfire Cape
F3 03 00 00 04 01 00 // ITEM4 1011 - Giant's Belt
8B 0C 00 00 05 01 00 // ITEM5 3211 - Spectre's Cowl
16 0D 00 00 06 01 00 // ITEM6 3350 - Greater Totem (Trinket)
D1 07 00 00 07 01 00 // ITEM7 2001 - constant
00 00 00 00 08 00 00 // ITEM8 0000 - nothing ???
// No idea what this is
00 00 80 BF // 3,212,836,864 OR 0 - 49,024 OR 0 - 0 - 128 - 191
00 0E 8E 40 // why is this different? It's the same sometimes.
00 00 80 BF
00 00 80 BF
00 00 80 BF
00 00 80 BF
00 00 80 BF
00 00 80 BF
00 00 80 BF
// unknown
A3 00 28 01 00 00 45 00 28 01 00 00 0A 00 00 00
00 00 00 00 09 00 00 00 10 00 00 00 02 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
9F 8B 46 46 00 B8 1A 46 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 22 00 00 00
04 00 00 00 9B 47 00 44 03 00 00 00 02 00 00 00
00 00 00 00 CB 0A 26 44 C4 6B 00 46 EF 2A A6 44
F8 CF 40 46 25 00 00 00 00 00 54 00 00 00 06 00
00 00 4E 00 00 00 05 00 00 00 00 00 00 00 35 99
E2 47 A2 60 88 46 6F 0F 45 46 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 54 00 00 00 00 00
00 00 5A 00 00 00 0C 00 00 00 05 00 00 00 15 00
00 00 00 00 00 00 64 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 6D BB 0C 48 50 5B A8 46 8E 42
D0 46 53 11 00 00 9C 79 F5 43 50 1D 2D 43 01 00
00 00 00 00 00 00 5F 41 9B 46 FE BF 2C 45 DA 2D
D5 44 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 08 00 00 00 00 00 00 00 00 00 00 00 00 00
B3 00 03 15 00 00 05 00 F3 00 03 00 01 05 00 F3
00 03 00 02 04 00 F3 00 03 00 03 03 00 B3 00 06
17 00 01 01 76 69 77 00 F3 00 0A 00 2F 01 76 69
72 64 75 6E 6B 00 F3 00 20 00 32 01 62 6C 65 73
73 69 6E 67 6F 66 74 68 65 6C 69 7A 61 72 64 65
6C 64 65 72 6C 69 6E 65 73 00 B3 00 09 84 00 43
00 40 14 41 00 00 80 BF F3 00 09 00 05 00 0E 8E
40 00 00 80 BF F3 00 09 00 40 40 B1 05 43 00 00
80 BF B3 00 01 EF 00 01 93 00 07 FE 00 00 00 00
15 01
19 00 00 40 // EN TI TY ID
00
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