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Arduboy2.cpp
/**
* @file Arduboy2.cpp
* \brief
* The Arduboy2Base and Arduboy2 classes and support objects and definitions.
*/
#include "Arduboy2.h"
#include "ab_logo.c"
#include "glcdfont.c"
//========================================
//========== class Arduboy2Base ==========
//========================================
uint8_t Arduboy2Base::sBuffer[];
Arduboy2Base::Arduboy2Base()
{
currentButtonState = 0;
previousButtonState = 0;
// frame management
setFrameDuration(16);
frameCount = 0;
justRendered = false;
}
// functions called here should be public so users can create their
// own init functions if they need different behavior than `begin`
// provides by default
void Arduboy2Base::begin()
{
boot(); // raw hardware
display(); // blank the display (sBuffer is global, so cleared automatically)
flashlight(); // light the RGB LED and screen if UP button is being held.
// check for and handle buttons held during start up for system control
systemButtons();
audio.begin();
bootLogo();
// alternative logo functions. Work the same as bootLogo() but may reduce
// memory size if the sketch uses the same bitmap drawing function
// bootLogoCompressed();
// bootLogoSpritesSelfMasked();
// bootLogoSpritesOverwrite();
// bootLogoSpritesBSelfMasked();
// bootLogoSpritesBOverwrite();
waitNoButtons(); // wait for all buttons to be released
}
void Arduboy2Base::flashlight()
{
if (!pressed(UP_BUTTON)) {
return;
}
sendLCDCommand(OLED_ALL_PIXELS_ON); // smaller than allPixelsOn()
digitalWriteRGB(RGB_ON, RGB_ON, RGB_ON);
#ifndef ARDUBOY_CORE // for Arduboy core timer 0 should remain enabled
// prevent the bootloader magic number from being overwritten by timer 0
// when a timer variable overlaps the magic number location, for when
// flashlight mode is used for upload problem recovery
power_timer0_disable();
#endif
while (true) {
idle();
}
}
void Arduboy2Base::systemButtons()
{
while (pressed(B_BUTTON)) {
digitalWriteRGB(BLUE_LED, RGB_ON); // turn on blue LED
sysCtrlSound(UP_BUTTON + B_BUTTON, GREEN_LED, 0xff);
sysCtrlSound(DOWN_BUTTON + B_BUTTON, RED_LED, 0);
delayShort(200);
}
digitalWriteRGB(BLUE_LED, RGB_OFF); // turn off blue LED
}
void Arduboy2Base::sysCtrlSound(uint8_t buttons, uint8_t led, uint8_t eeVal)
{
if (pressed(buttons)) {
digitalWriteRGB(BLUE_LED, RGB_OFF); // turn off blue LED
delayShort(200);
digitalWriteRGB(led, RGB_ON); // turn on "acknowledge" LED
EEPROM.update(EEPROM_AUDIO_ON_OFF, eeVal);
delayShort(500);
digitalWriteRGB(led, RGB_OFF); // turn off "acknowledge" LED
while (pressed(buttons)) { } // Wait for button release
}
}
void Arduboy2Base::bootLogo()
{
bootLogoShell(drawLogoBitmap);
}
void Arduboy2Base::drawLogoBitmap(int16_t y)
{
drawBitmap(20, y, arduboy_logo, 88, 16);
}
void Arduboy2Base::bootLogoCompressed()
{
bootLogoShell(drawLogoCompressed);
}
void Arduboy2Base::drawLogoCompressed(int16_t y)
{
drawCompressed(20, y, arduboy_logo_compressed);
}
void Arduboy2Base::bootLogoSpritesSelfMasked()
{
bootLogoShell(drawLogoSpritesSelfMasked);
}
void Arduboy2Base::drawLogoSpritesSelfMasked(int16_t y)
{
Sprites::drawSelfMasked(20, y, arduboy_logo_sprite, 0);
}
void Arduboy2Base::bootLogoSpritesOverwrite()
{
bootLogoShell(drawLogoSpritesOverwrite);
}
void Arduboy2Base::drawLogoSpritesOverwrite(int16_t y)
{
Sprites::drawOverwrite(20, y, arduboy_logo_sprite, 0);
}
void Arduboy2Base::bootLogoSpritesBSelfMasked()
{
bootLogoShell(drawLogoSpritesBSelfMasked);
}
void Arduboy2Base::drawLogoSpritesBSelfMasked(int16_t y)
{
SpritesB::drawSelfMasked(20, y, arduboy_logo_sprite, 0);
}
void Arduboy2Base::bootLogoSpritesBOverwrite()
{
bootLogoShell(drawLogoSpritesBOverwrite);
}
void Arduboy2Base::drawLogoSpritesBOverwrite(int16_t y)
{
SpritesB::drawOverwrite(20, y, arduboy_logo_sprite, 0);
}
// bootLogoText() should be kept in sync with bootLogoShell()
// if changes are made to one, equivalent changes should be made to the other
void Arduboy2Base::bootLogoShell(void (*drawLogo)(int16_t))
{
bool showLEDs = readShowBootLogoLEDsFlag();
if (!readShowBootLogoFlag()) {
return;
}
if (showLEDs) {
digitalWriteRGB(RED_LED, RGB_ON);
}
for (int16_t y = -16; y <= 24; y++) {
if (pressed(RIGHT_BUTTON)) {
digitalWriteRGB(RGB_OFF, RGB_OFF, RGB_OFF); // all LEDs off
return;
}
if (showLEDs && y == 4) {
digitalWriteRGB(RED_LED, RGB_OFF); // red LED off
digitalWriteRGB(GREEN_LED, RGB_ON); // green LED on
}
// Using display(CLEAR_BUFFER) instead of clear() may save code space.
// The extra time it takes to repaint the previous logo isn't an issue.
display(CLEAR_BUFFER);
(*drawLogo)(y); // call the function that actually draws the logo
display();
delayShort(15);
}
if (showLEDs) {
digitalWriteRGB(GREEN_LED, RGB_OFF); // green LED off
digitalWriteRGB(BLUE_LED, RGB_ON); // blue LED on
}
delayShort(400);
digitalWriteRGB(BLUE_LED, RGB_OFF);
bootLogoExtra();
}
// Virtual function overridden by derived class
void Arduboy2Base::bootLogoExtra() { }
// wait for all buttons to be released
void Arduboy2Base::waitNoButtons() {
do {
delayShort(50); // simple button debounce
} while (buttonsState());
}
/* Frame management */
void Arduboy2Base::setFrameRate(uint8_t rate)
{
eachFrameMillis = 1000 / rate;
}
void Arduboy2Base::setFrameDuration(uint8_t duration)
{
eachFrameMillis = duration;
}
bool Arduboy2Base::everyXFrames(uint8_t frames)
{
return frameCount % frames == 0;
}
bool Arduboy2Base::nextFrame()
{
uint8_t now = (uint8_t) millis();
uint8_t frameDurationMs = now - thisFrameStart;
if (justRendered) {
lastFrameDurationMs = frameDurationMs;
justRendered = false;
return false;
}
else if (frameDurationMs < eachFrameMillis) {
// Only idle if at least a full millisecond remains, since idle() may
// sleep the processor until the next millisecond timer interrupt.
if (++frameDurationMs < eachFrameMillis) {
idle();
}
return false;
}
// pre-render
justRendered = true;
thisFrameStart = now;
frameCount++;
return true;
}
bool Arduboy2Base::nextFrameDEV()
{
bool ret = nextFrame();
if (ret) {
if (lastFrameDurationMs > eachFrameMillis)
TXLED1;
else
TXLED0;
}
return ret;
}
int Arduboy2Base::cpuLoad()
{
return lastFrameDurationMs*100 / eachFrameMillis;
}
unsigned long Arduboy2Base::generateRandomSeed()
{
unsigned long seed;
// do an ADC read from an unconnected input pin
ADCSRA |= _BV(ADSC); // start conversion (ADMUX has been pre-set in boot())
while (bit_is_set(ADCSRA, ADSC)) { } // wait for conversion complete
seed = ((unsigned long)ADC << 16) + micros();
return seed;
}
void Arduboy2Base::initRandomSeed()
{
randomSeed(generateRandomSeed());
}
/* Graphics */
void Arduboy2Base::clear()
{
fillScreen(BLACK);
}
// Used by drawPixel to help with left bitshifting since AVR has no
// multiple bit shift instruction. We can bit shift from a lookup table
// in flash faster than we can calculate the bit shifts on the CPU.
const uint8_t bitshift_left[] PROGMEM = {
_BV(0), _BV(1), _BV(2), _BV(3), _BV(4), _BV(5), _BV(6), _BV(7)
};
void Arduboy2Base::drawPixel(int16_t x, int16_t y, uint8_t color)
{
#ifdef PIXEL_SAFE_MODE
if (x < 0 || x > (WIDTH-1) || y < 0 || y > (HEIGHT-1))
{
return;
}
#endif
uint16_t row_offset;
uint8_t bit;
// uint8_t row = (uint8_t)y / 8;
// row_offset = (row*WIDTH) + (uint8_t)x;
// bit = _BV((uint8_t)y % 8);
// the above math can also be rewritten more simply as;
// row_offset = (y * WIDTH/8) & ~0b01111111 + (uint8_t)x;
// which is what the below assembler does
// local variable for the bitshift_left array pointer,
// which can be declared a read-write operand
const uint8_t* bsl = bitshift_left;
asm volatile
(
"mul %[width_offset], %A[y]\n"
"movw %[row_offset], r0\n"
"andi %A[row_offset], 0x80\n" // row_offset &= (~0b01111111);
"clr __zero_reg__\n"
"add %A[row_offset], %[x]\n"
// mask for only 0-7
"andi %A[y], 0x07\n"
// Z += y
"add r30, %A[y]\n"
"adc r31, __zero_reg__\n"
// load correct bitshift from program RAM
"lpm %[bit], Z\n"
: [row_offset] "=&x" (row_offset), // upper register (ANDI)
[bit] "=r" (bit),
[y] "+d" (y), // upper register (ANDI), must be writable
"+z" (bsl) // is modified to point to the proper shift array element
: [width_offset] "r" ((uint8_t)(WIDTH/8)),
[x] "r" ((uint8_t)x)
:
);
if (color) {
sBuffer[row_offset] |= bit;
} else {
sBuffer[row_offset] &= ~ bit;
}
}
uint8_t Arduboy2Base::getPixel(uint8_t x, uint8_t y)
{
uint8_t row = y / 8;
uint8_t bit_position = y % 8;
return (sBuffer[(row*WIDTH) + x] & _BV(bit_position)) >> bit_position;
}
void Arduboy2Base::drawCircle(int16_t x0, int16_t y0, uint8_t r, uint8_t color)
{
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
drawPixel(x0, y0+r, color);
drawPixel(x0, y0-r, color);
drawPixel(x0+r, y0, color);
drawPixel(x0-r, y0, color);
while (x<y)
{
if (f >= 0)
{
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
drawPixel(x0 + x, y0 + y, color);
drawPixel(x0 - x, y0 + y, color);
drawPixel(x0 + x, y0 - y, color);
drawPixel(x0 - x, y0 - y, color);
drawPixel(x0 + y, y0 + x, color);
drawPixel(x0 - y, y0 + x, color);
drawPixel(x0 + y, y0 - x, color);
drawPixel(x0 - y, y0 - x, color);
}
}
void Arduboy2Base::drawCircleHelper
(int16_t x0, int16_t y0, uint8_t r, uint8_t corners, uint8_t color)
{
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
while (x<y)
{
if (f >= 0)
{
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
if (corners & 0x4) // lower right
{
drawPixel(x0 + x, y0 + y, color);
drawPixel(x0 + y, y0 + x, color);
}
if (corners & 0x2) // upper right
{
drawPixel(x0 + x, y0 - y, color);
drawPixel(x0 + y, y0 - x, color);
}
if (corners & 0x8) // lower left
{
drawPixel(x0 - y, y0 + x, color);
drawPixel(x0 - x, y0 + y, color);
}
if (corners & 0x1) // upper left
{
drawPixel(x0 - y, y0 - x, color);
drawPixel(x0 - x, y0 - y, color);
}
}
}
void Arduboy2Base::fillCircle(int16_t x0, int16_t y0, uint8_t r, uint8_t color)
{
drawFastVLine(x0, y0-r, 2*r+1, color);
fillCircleHelper(x0, y0, r, 3, 0, color);
}
void Arduboy2Base::fillCircleHelper
(int16_t x0, int16_t y0, uint8_t r, uint8_t sides, int16_t delta,
uint8_t color)
{
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
while (x < y)
{
if (f >= 0)
{
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
if (sides & 0x1) // right side
{
drawFastVLine(x0+x, y0-y, 2*y+1+delta, color);
drawFastVLine(x0+y, y0-x, 2*x+1+delta, color);
}
if (sides & 0x2) // left side
{
drawFastVLine(x0-x, y0-y, 2*y+1+delta, color);
drawFastVLine(x0-y, y0-x, 2*x+1+delta, color);
}
}
}
void Arduboy2Base::drawLine
(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint8_t color)
{
// bresenham's algorithm - thx wikpedia
bool steep = abs(y1 - y0) > abs(x1 - x0);
if (steep) {
swap(x0, y0);
swap(x1, y1);
}
if (x0 > x1) {
swap(x0, x1);
swap(y0, y1);
}
int16_t dx, dy;
dx = x1 - x0;
dy = abs(y1 - y0);
int16_t err = dx / 2;
int8_t ystep;
if (y0 < y1)
{
ystep = 1;
}
else
{
ystep = -1;
}
for (; x0 <= x1; x0++)
{
if (steep)
{
drawPixel(y0, x0, color);
}
else
{
drawPixel(x0, y0, color);
}
err -= dy;
if (err < 0)
{
y0 += ystep;
err += dx;
}
}
}
void Arduboy2Base::drawRect
(int16_t x, int16_t y, uint8_t w, uint8_t h, uint8_t color)
{
drawFastHLine(x, y, w, color);
drawFastHLine(x, y+h-1, w, color);
drawFastVLine(x, y, h, color);
drawFastVLine(x+w-1, y, h, color);
}
void Arduboy2Base::drawFastVLine
(int16_t x, int16_t y, uint8_t h, uint8_t color)
{
int end = y+h;
for (int a = max(0,y); a < min(end,HEIGHT); a++)
{
drawPixel(x,a,color);
}
}
void Arduboy2Base::drawFastHLine
(int16_t x, int16_t y, uint8_t w, uint8_t color)
{
int16_t xEnd; // last x point + 1
// Do y bounds checks
if (y < 0 || y >= HEIGHT)
return;
xEnd = x + w;
// Check if the entire line is not on the display
if (xEnd <= 0 || x >= WIDTH)
return;
// Don't start before the left edge
if (x < 0)
x = 0;
// Don't end past the right edge
if (xEnd > WIDTH)
xEnd = WIDTH;
// calculate actual width (even if unchanged)
w = xEnd - x;
// buffer pointer plus row offset + x offset
register uint8_t *pBuf = sBuffer + ((y / 8) * WIDTH) + x;
// pixel mask
register uint8_t mask = 1 << (y & 7);
switch (color)
{
case WHITE:
while (w--)
{
*pBuf++ |= mask;
}
break;
case BLACK:
mask = ~mask;
while (w--)
{
*pBuf++ &= mask;
}
break;
}
}
void Arduboy2Base::fillRect
(int16_t x, int16_t y, uint8_t w, uint8_t h, uint8_t color)
{
// stupidest version - update in subclasses if desired!
for (int16_t i=x; i<x+w; i++)
{
drawFastVLine(i, y, h, color);
}
}
void Arduboy2Base::fillScreen(uint8_t color)
{
// C version:
//
// if (color != BLACK)
// {
// color = 0xFF; // all pixels on
// }
// for (int16_t i = 0; i < WIDTH * HEIGTH / 8; i++)
// {
// sBuffer[i] = color;
// }
// This asm version is hard coded for 1024 bytes. It doesn't use the defined
// WIDTH and HEIGHT values. It will have to be modified for a different
// screen buffer size.
// It also assumes color value for BLACK is 0.
// local variable for screen buffer pointer,
// which can be declared a read-write operand
uint8_t* bPtr = sBuffer;
asm volatile
(
// if value is zero, skip assigning to 0xff
"cpse %[color], __zero_reg__\n"
"ldi %[color], 0xFF\n"
// counter = 0
"clr __tmp_reg__\n"
"loopto:\n"
// (4x) push zero into screen buffer,
// then increment buffer position
"st Z+, %[color]\n"
"st Z+, %[color]\n"
"st Z+, %[color]\n"
"st Z+, %[color]\n"
// increase counter
"inc __tmp_reg__\n"
// repeat for 256 loops
// (until counter rolls over back to 0)
"brne loopto\n"
: [color] "+d" (color),
"+z" (bPtr)
:
:
);
}
void Arduboy2Base::drawRoundRect
(int16_t x, int16_t y, uint8_t w, uint8_t h, uint8_t r, uint8_t color)
{
// smarter version
drawFastHLine(x+r, y, w-2*r, color); // Top
drawFastHLine(x+r, y+h-1, w-2*r, color); // Bottom
drawFastVLine(x, y+r, h-2*r, color); // Left
drawFastVLine(x+w-1, y+r, h-2*r, color); // Right
// draw four corners
drawCircleHelper(x+r, y+r, r, 1, color);
drawCircleHelper(x+w-r-1, y+r, r, 2, color);
drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
drawCircleHelper(x+r, y+h-r-1, r, 8, color);
}
void Arduboy2Base::fillRoundRect
(int16_t x, int16_t y, uint8_t w, uint8_t h, uint8_t r, uint8_t color)
{
// smarter version
fillRect(x+r, y, w-2*r, h, color);
// draw four corners
fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color);
fillCircleHelper(x+r, y+r, r, 2, h-2*r-1, color);
}
void Arduboy2Base::drawTriangle
(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint8_t color)
{
drawLine(x0, y0, x1, y1, color);
drawLine(x1, y1, x2, y2, color);
drawLine(x2, y2, x0, y0, color);
}
void Arduboy2Base::fillTriangle
(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint8_t color)
{
int16_t a, b, y, last;
// Sort coordinates by Y order (y2 >= y1 >= y0)
if (y0 > y1)
{
swap(y0, y1); swap(x0, x1);
}
if (y1 > y2)
{
swap(y2, y1); swap(x2, x1);
}
if (y0 > y1)
{
swap(y0, y1); swap(x0, x1);
}
if(y0 == y2)
{ // Handle awkward all-on-same-line case as its own thing
a = b = x0;
if(x1 < a)
{
a = x1;
}
else if(x1 > b)
{
b = x1;
}
if(x2 < a)
{
a = x2;
}
else if(x2 > b)
{
b = x2;
}
drawFastHLine(a, y0, b-a+1, color);
return;
}
int16_t dx01 = x1 - x0,
dy01 = y1 - y0,
dx02 = x2 - x0,
dy02 = y2 - y0,
dx12 = x2 - x1,
dy12 = y2 - y1,
sa = 0,
sb = 0;
// For upper part of triangle, find scanline crossings for segments
// 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
// is included here (and second loop will be skipped, avoiding a /0
// error there), otherwise scanline y1 is skipped here and handled
// in the second loop...which also avoids a /0 error here if y0=y1
// (flat-topped triangle).
if (y1 == y2)
{
last = y1; // Include y1 scanline
}
else
{
last = y1-1; // Skip it
}
for(y = y0; y <= last; y++)
{
a = x0 + sa / dy01;
b = x0 + sb / dy02;
sa += dx01;
sb += dx02;
if(a > b)
{
swap(a,b);
}
drawFastHLine(a, y, b-a+1, color);
}
// For lower part of triangle, find scanline crossings for segments
// 0-2 and 1-2. This loop is skipped if y1=y2.
sa = dx12 * (y - y1);
sb = dx02 * (y - y0);
for(; y <= y2; y++)
{
a = x1 + sa / dy12;
b = x0 + sb / dy02;
sa += dx12;
sb += dx02;
if(a > b)
{
swap(a,b);
}
drawFastHLine(a, y, b-a+1, color);
}
}
void Arduboy2Base::drawBitmap
(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t w, uint8_t h,
uint8_t color)
{
// no need to draw at all if we're offscreen
if (x+w < 0 || x > WIDTH-1 || y+h < 0 || y > HEIGHT-1)
return;
int yOffset = abs(y) % 8;
int sRow = y / 8;
if (y < 0) {
sRow--;
yOffset = 8 - yOffset;
}
int rows = h/8;
if (h%8!=0) rows++;
for (int a = 0; a < rows; a++) {
int bRow = sRow + a;
if (bRow > (HEIGHT/8)-1) break;
if (bRow > -2) {
for (int iCol = 0; iCol<w; iCol++) {
if (iCol + x > (WIDTH-1)) break;
if (iCol + x >= 0) {
if (bRow >= 0) {
if (color == WHITE)
sBuffer[(bRow*WIDTH) + x + iCol] |= pgm_read_byte(bitmap+(a*w)+iCol) << yOffset;
else if (color == BLACK)
sBuffer[(bRow*WIDTH) + x + iCol] &= ~(pgm_read_byte(bitmap+(a*w)+iCol) << yOffset);
else
sBuffer[(bRow*WIDTH) + x + iCol] ^= pgm_read_byte(bitmap+(a*w)+iCol) << yOffset;
}
if (yOffset && bRow<(HEIGHT/8)-1 && bRow > -2) {
if (color == WHITE)
sBuffer[((bRow+1)*WIDTH) + x + iCol] |= pgm_read_byte(bitmap+(a*w)+iCol) >> (8-yOffset);
else if (color == BLACK)
sBuffer[((bRow+1)*WIDTH) + x + iCol] &= ~(pgm_read_byte(bitmap+(a*w)+iCol) >> (8-yOffset));
else
sBuffer[((bRow+1)*WIDTH) + x + iCol] ^= pgm_read_byte(bitmap+(a*w)+iCol) >> (8-yOffset);
}
}
}
}
}
}
void Arduboy2Base::drawSlowXYBitmap
(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t w, uint8_t h, uint8_t color)
{
// no need to draw at all of we're offscreen
if (x+w < 0 || x > WIDTH-1 || y+h < 0 || y > HEIGHT-1)
return;
int16_t xi, yi, byteWidth = (w + 7) / 8;
for(yi = 0; yi < h; yi++) {
for(xi = 0; xi < w; xi++ ) {
if(pgm_read_byte(bitmap + yi * byteWidth + xi / 8) & (128 >> (xi & 7))) {
drawPixel(x + xi, y + yi, color);
}
}
}
}
// Helper for drawCompressed()
struct BitStreamReader
{
const uint8_t *source;
uint16_t sourceIndex;
uint8_t bitBuffer;
uint8_t byteBuffer;
BitStreamReader(const uint8_t *source)
: source(source), sourceIndex(), bitBuffer(), byteBuffer()
{
}
uint16_t readBits(uint16_t bitCount)
{
uint16_t result = 0;
for (uint16_t i = 0; i < bitCount; i++)
{
if (this->bitBuffer == 0)
{
this->bitBuffer = 0x1;
this->byteBuffer = pgm_read_byte(&this->source[this->sourceIndex]);
++this->sourceIndex;
}
if ((this->byteBuffer & this->bitBuffer) != 0)
result |= (1 << i); // result |= bitshift_left[i];
this->bitBuffer <<= 1;
}
return result;
}
};
void Arduboy2Base::drawCompressed(int16_t sx, int16_t sy, const uint8_t *bitmap, uint8_t color)
{
// set up decompress state
BitStreamReader cs = BitStreamReader(bitmap);
// read header
int width = (int)cs.readBits(8) + 1;
int height = (int)cs.readBits(8) + 1;
uint8_t spanColour = (uint8_t)cs.readBits(1); // starting colour
// no need to draw at all if we're offscreen
if ((sx + width < 0) || (sx > WIDTH - 1) || (sy + height < 0) || (sy > HEIGHT - 1))
return;
// sy = sy - (frame * height);
int yOffset = abs(sy) % 8;
int startRow = sy / 8;
if (sy < 0) {
startRow--;
yOffset = 8 - yOffset;
}
int rows = height / 8;
if ((height % 8) != 0)
++rows;
int rowOffset = 0; // +(frame*rows);
int columnOffset = 0;
uint8_t byte = 0x00;
uint8_t bit = 0x01;
while (rowOffset < rows) // + (frame*rows))
{
uint16_t bitLength = 1;
while (cs.readBits(1) == 0)
bitLength += 2;
uint16_t len = cs.readBits(bitLength) + 1; // span length
// draw the span
for (uint16_t i = 0; i < len; ++i)
{
if (spanColour != 0)
byte |= bit;
bit <<= 1;
if (bit == 0) // reached end of byte
{
// draw
int bRow = startRow + rowOffset;
//if (byte) // possible optimisation
if ((bRow <= (HEIGHT / 8) - 1) && (bRow > -2) &&
(columnOffset + sx <= (WIDTH - 1)) && (columnOffset + sx >= 0))
{
int16_t offset = (bRow * WIDTH) + sx + columnOffset;
if (bRow >= 0)
{
int16_t index = offset;
uint8_t value = byte << yOffset;
if (color != 0)
sBuffer[index] |= value;
else
sBuffer[index] &= ~value;
}
if ((yOffset != 0) && (bRow < (HEIGHT / 8) - 1))
{
int16_t index = offset + WIDTH;
uint8_t value = byte >> (8 - yOffset);
if (color != 0)
sBuffer[index] |= value;
else
sBuffer[index] &= ~value;
}
}
// iterate
++columnOffset;
if (columnOffset >= width)
{
columnOffset = 0;
++rowOffset;
}
// reset byte
byte = 0x00;
bit = 0x01;
}
}
spanColour ^= 0x01; // toggle colour bit (bit 0) for next span
}
}
void Arduboy2Base::display()
{
paintScreen(sBuffer);
}
void Arduboy2Base::display(bool clear)
{
paintScreen(sBuffer, clear);
}
uint8_t* Arduboy2Base::getBuffer()
{
return sBuffer;
}
bool Arduboy2Base::pressed(uint8_t buttons)
{
return (buttonsState() & buttons) == buttons;
}
bool Arduboy2Base::notPressed(uint8_t buttons)
{
return (buttonsState() & buttons) == 0;
}
void Arduboy2Base::pollButtons()
{
previousButtonState = currentButtonState;
currentButtonState = buttonsState();
}
bool Arduboy2Base::justPressed(uint8_t button)
{
return (!(previousButtonState & button) && (currentButtonState & button));
}
bool Arduboy2Base::justReleased(uint8_t button)
{
return ((previousButtonState & button) && !(currentButtonState & button));
}
bool Arduboy2Base::collide(Point point, Rect rect)
{
return ((point.x >= rect.x) && (point.x < rect.x + rect.width) &&
(point.y >= rect.y) && (point.y < rect.y + rect.height));
}
bool Arduboy2Base::collide(Rect rect1, Rect rect2)
{
return !(rect2.x >= rect1.x + rect1.width ||
rect2.x + rect2.width <= rect1.x ||
rect2.y >= rect1.y + rect1.height ||
rect2.y + rect2.height <= rect1.y);
}
uint16_t Arduboy2Base::readUnitID()
{
return EEPROM.read(EEPROM_UNIT_ID) |
(((uint16_t)(EEPROM.read(EEPROM_UNIT_ID + 1))) << 8);
}
void Arduboy2Base::writeUnitID(uint16_t id)
{
EEPROM.update(EEPROM_UNIT_ID, (uint8_t)(id & 0xff));
EEPROM.update(EEPROM_UNIT_ID + 1, (uint8_t)(id >> 8));
}
uint8_t Arduboy2Base::readUnitName(char* name)
{
char val;
uint8_t dest;
uint8_t src = EEPROM_UNIT_NAME;
for (dest = 0; dest < ARDUBOY_UNIT_NAME_LEN; dest++)
{
val = EEPROM.read(src);
name[dest] = val;
src++;
if (val == 0x00 || (byte)val == 0xFF) {
break;
}
}
name[dest] = 0x00;
return dest;
}
void Arduboy2Base::writeUnitName(char* name)
{
bool done = false;
uint8_t dest = EEPROM_UNIT_NAME;
for (uint8_t src = 0; src < ARDUBOY_UNIT_NAME_LEN; src++)
{
if (name[src] == 0x00) {
done = true;
}
// write character or 0 pad if finished
EEPROM.update(dest, done ? 0x00 : name[src]);
dest++;
}
}
bool Arduboy2Base::readShowBootLogoFlag()
{
return (EEPROM.read(EEPROM_SYS_FLAGS) & SYS_FLAG_SHOW_LOGO_MASK);
}
void Arduboy2Base::writeShowBootLogoFlag(bool val)
{
uint8_t flags = EEPROM.read(EEPROM_SYS_FLAGS);
bitWrite(flags, SYS_FLAG_SHOW_LOGO, val);
EEPROM.update(EEPROM_SYS_FLAGS, flags);
}
bool Arduboy2Base::readShowUnitNameFlag()
{
return (EEPROM.read(EEPROM_SYS_FLAGS) & SYS_FLAG_UNAME_MASK);
}
void Arduboy2Base::writeShowUnitNameFlag(bool val)
{
uint8_t flags = EEPROM.read(EEPROM_SYS_FLAGS);
bitWrite(flags, SYS_FLAG_UNAME, val);
EEPROM.update(EEPROM_SYS_FLAGS, flags);
}
bool Arduboy2Base::readShowBootLogoLEDsFlag()
{
return (EEPROM.read(EEPROM_SYS_FLAGS) & SYS_FLAG_SHOW_LOGO_LEDS_MASK);
}
void Arduboy2Base::writeShowBootLogoLEDsFlag(bool val)
{
uint8_t flags = EEPROM.read(EEPROM_SYS_FLAGS);
bitWrite(flags, SYS_FLAG_SHOW_LOGO_LEDS, val);
EEPROM.update(EEPROM_SYS_FLAGS, flags);
}
void Arduboy2Base::swap(int16_t& a, int16_t& b)
{
int16_t temp = a;
a = b;
b = temp;
}
//====================================
//========== class Arduboy2 ==========
//====================================
Arduboy2::Arduboy2()
{
cursor_x = 0;
cursor_y = 0;
textColor = 1;
textBackground = 0;
textSize = 1;
textWrap = 0;
}
// bootLogoText() should be kept in sync with bootLogoShell()
// if changes are made to one, equivalent changes should be made to the other
void Arduboy2::bootLogoText()
{
bool showLEDs = readShowBootLogoLEDsFlag();
if (!readShowBootLogoFlag()) {
return;
}
if (showLEDs) {
digitalWriteRGB(RED_LED, RGB_ON);
}
for (int16_t y = -16; y <= 24; y++) {
if (pressed(RIGHT_BUTTON)) {
digitalWriteRGB(RGB_OFF, RGB_OFF, RGB_OFF); // all LEDs off
return;
}
if (showLEDs && y == 4) {
digitalWriteRGB(RED_LED, RGB_OFF); // red LED off
digitalWriteRGB(GREEN_LED, RGB_ON); // green LED on
}
// Using display(CLEAR_BUFFER) instead of clear() may save code space.
// The extra time it takes to repaint the previous logo isn't an issue.
display(CLEAR_BUFFER);
cursor_x = 23;
cursor_y = y;
textSize = 2;
print(F("ARDUBOY"));
textSize = 1;
display();
delayShort(11);
}
if (showLEDs) {
digitalWriteRGB(GREEN_LED, RGB_OFF); // green LED off
digitalWriteRGB(BLUE_LED, RGB_ON); // blue LED on
}
delayShort(400);
digitalWriteRGB(BLUE_LED, RGB_OFF);
bootLogoExtra();
}
void Arduboy2::bootLogoExtra()
{
uint8_t c;
if (!readShowUnitNameFlag())
{
return;
}
c = EEPROM.read(EEPROM_UNIT_NAME);
if (c != 0xFF && c != 0x00)
{
uint8_t i = EEPROM_UNIT_NAME;
cursor_x = 50;
cursor_y = 56;
do
{
write(c);
c = EEPROM.read(++i);
}
while (i < EEPROM_UNIT_NAME + ARDUBOY_UNIT_NAME_LEN);
display();
delayShort(1000);
}
}
size_t Arduboy2::write(uint8_t c)
{
if (c == '\n')
{
cursor_y += textSize * 8;
cursor_x = 0;
}
else if (c == '\r')
{
// skip em
}
else
{
drawChar(cursor_x, cursor_y, c, textColor, textBackground, textSize);
cursor_x += textSize * 6;
if (textWrap && (cursor_x > (WIDTH - textSize * 6)))
{
// calling ourselves recursively for 'newline' is
// 12 bytes smaller than doing the same math here
write('\n');
}
}
return 1;
}
void Arduboy2::drawChar
(int16_t x, int16_t y, unsigned char c, uint8_t color, uint8_t bg, uint8_t size)
{
uint8_t line;
bool draw_background = bg != color;
const unsigned char* bitmap = font + c * 5;
if ((x >= WIDTH) || // Clip right
(y >= HEIGHT) || // Clip bottom
((x + 5 * size - 1) < 0) || // Clip left
((y + 8 * size - 1) < 0) // Clip top
)
{
return;
}
for (uint8_t i = 0; i < 6; i++ )
{
line = pgm_read_byte(bitmap++);
if (i == 5) {
line = 0x0;
}
for (uint8_t j = 0; j < 8; j++)
{
uint8_t draw_color = (line & 0x1) ? color : bg;
if (draw_color || draw_background) {
for (uint8_t a = 0; a < size; a++ ) {
for (uint8_t b = 0; b < size; b++ ) {
drawPixel(x + (i * size) + a, y + (j * size) + b, draw_color);
}
}
}
line >>= 1;
}
}
}
void Arduboy2::setCursor(int16_t x, int16_t y)
{
cursor_x = x;
cursor_y = y;
}
int16_t Arduboy2::getCursorX()
{
return cursor_x;
}
int16_t Arduboy2::getCursorY()
{
return cursor_y;
}
void Arduboy2::setTextColor(uint8_t color)
{
textColor = color;
}
uint8_t Arduboy2::getTextColor()
{
return textColor;
}
void Arduboy2::setTextBackground(uint8_t bg)
{
textBackground = bg;
}
uint8_t Arduboy2::getTextBackground()
{
return textBackground;
}
void Arduboy2::setTextSize(uint8_t s)
{
// size must always be 1 or higher
textSize = max(1, s);
}
uint8_t Arduboy2::getTextSize()
{
return textSize;
}
void Arduboy2::setTextWrap(bool w)
{
textWrap = w;
}
bool Arduboy2::getTextWrap()
{
return textWrap;
}
void Arduboy2::clear()
{
Arduboy2Base::clear();
cursor_x = cursor_y = 0;
}
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