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@ucchyocean
Created September 17, 2014 14:34
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BukkitのSound名と、バニラのサウンド名の対応表
// Ambient
AMBIENCE_CAVE, "ambient.cave.cave"
AMBIENCE_RAIN, "ambient.weather.rain"
AMBIENCE_THUNDER, "ambient.weather.thunder"
// Damage
HURT_FLESH, "game.neutral.hurt"
FALL_BIG, "game.neutral.hurt.fall.big"
FALL_SMALL, "game.neutral.hurt.fall.small"
// Dig Sounds
DIG_WOOL, "dig.cloth"
DIG_GRASS, "dig.grass"
DIG_GRAVEL, "dig.gravel"
DIG_SAND, "dig.sand"
DIG_SNOW, "dig.snow"
DIG_STONE, "dig.stone"
DIG_WOOD, "dig.wood"
// Fire
FIRE, "fire.fire"
FIRE_IGNITE, "fire.ignite"
// Fireworks
FIREWORK_BLAST, "fireworks.blast"
FIREWORK_BLAST2, "fireworks.blast_far"
FIREWORK_LARGE_BLAST, "fireworks.largeBlast"
FIREWORK_LARGE_BLAST2, "fireworks.largeBlast_far"
FIREWORK_TWINKLE, "fireworks.twinkle"
FIREWORK_TWINKLE2, "fireworks.twinkle_far"
FIREWORK_LAUNCH, "fireworks.launch"
// Liquid
SPLASH2, "game.neutral.swim.splash"
SWIM, "game.neutral.swim"
WATER, "liquid.water"
LAVA, "liquid.lava"
LAVA_POP, "liquid.lavapop"
// Minecart
MINECART_BASE, "minecart.base"
MINECART_INSIDE, "minecart.inside"
// Mob
BAT_DEATH, "mob.bat.death"
BAT_HURT, "mob.bat.hurt"
BAT_IDLE, "mob.bat.idle"
BAT_LOOP, "mob.bat.loop"
BAT_TAKEOFF, "mob.bat.takeoff"
BLAZE_BREATH, "mob.blaze.breathe"
BLAZE_DEATH, "mob.blaze.death"
BLAZE_HIT, "mob.blaze.hit"
CAT_HISS, "mob.cat.hiss"
CAT_HIT, "mob.cat.hitt"
CAT_MEOW, "mob.cat.meow"
CAT_PURR, "mob.cat.purr"
CAT_PURREOW, "mob.cat.purreow"
CHICKEN_IDLE, "mob.chicken.say"
CHICKEN_HURT, "mob.chicken.hurt"
CHICKEN_EGG_POP, "mob.chicken.plop"
CHICKEN_WALK, "mob.chicken.step"
COW_HURT, "mob.cow.hurt"
COW_IDLE, "mob.cow.say"
COW_WALK, "mob.cow.step"
CREEPER_DEATH, "mob.creeper.death"
CREEPER_HISS, "mob.creeper.say"
ENDERDRAGON_DEATH, "mob.enderdragon.end"
ENDERDRAGON_GROWL, "mob.enderdragon.growl"
ENDERDRAGON_HIT, "mob.enderdragon.hit"
ENDERDRAGON_WINGS, "mob.enderdragon.wings"
ENDERMAN_DEATH, "mob.endermen.death"
ENDERMAN_HIT, "mob.endermen.hit"
ENDERMAN_IDLE, "mob.endermen.idle"
ENDERMAN_TELEPORT, "mob.endermen.portal"
ENDERMAN_SCREAM, "mob.endermen.scream"
ENDERMAN_STARE, "mob.endermen.stare"
GHAST_SCREAM2, "mob.ghast.affectionate_scream"
GHAST_CHARGE, "mob.ghast.charge"
GHAST_DEATH, "mob.ghast.death"
GHAST_FIREBALL, "mob.ghast.fireball"
GHAST_MOAN, "mob.ghast.moan"
GHAST_SCREAM, "mob.ghast.scream"
HORSE_ANGRY, "mob.horse.angry"
HORSE_ARMOR, "mob.horse.armor"
HORSE_BREATHE, "mob.horse.breathe"
HORSE_DEATH, "mob.horse.death"
HORSE_GALLOP, "mob.horse.gallop"
HORSE_HIT, "mob.horse.hit"
HORSE_IDLE, "mob.horse.idle"
HORSE_JUMP, "mob.horse.jump"
HORSE_LAND, "mob.horse.land"
HORSE_SADDLE, "mob.horse.leather"
HORSE_SOFT, "mob.horse.soft"
HORSE_WOOD, "mob.horse.wood"
DONKEY_ANGRY, "mob.horse.donkey.angry"
DONKEY_DEATH, "mob.horse.donkey.death"
DONKEY_HIT, "mob.horse.donkey.hit"
DONKEY_IDLE, "mob.horse.donkey.idle"
HORSE_SKELETON_DEATH, "mob.horse.skeleton.death"
HORSE_SKELETON_HIT, "mob.horse.skeleton.hit"
HORSE_SKELETON_IDLE, "mob.horse.skeleton.idle"
HORSE_ZOMBIE_DEATH, "mob.horse.zombie.death"
HORSE_ZOMBIE_HIT, "mob.horse.zombie.hit"
HORSE_ZOMBIE_IDLE, "mob.horse.zombie.idle"
IRONGOLEM_DEATH, "mob.irongolem.death"
IRONGOLEM_HIT, "mob.irongolem.hit"
IRONGOLEM_THROW, "mob.irongolem.throw"
IRONGOLEM_WALK, "mob.irongolem.walk"
MAGMACUBE_WALK, "mob.magmacube.small"
MAGMACUBE_WALK2, "mob.magmacube.big"
MAGMACUBE_JUMP, "mob.magmacube.jump"
PIG_IDLE, "mob.pig.say"
PIG_DEATH, "mob.pig.death"
PIG_WALK, "mob.pig.step"
SHEEP_IDLE, "mob.sheep.say"
SHEEP_SHEAR, "mob.sheep.shear"
SHEEP_WALK, "mob.sheep.step"
SILVERFISH_HIT, "mob.silverfish.hit"
SILVERFISH_KILL, "mob.silverfish.kill"
SILVERFISH_IDLE, "mob.silverfish.say"
SILVERFISH_WALK, "mob.silverfish.step"
SKELETON_IDLE, "mob.skeleton.say"
SKELETON_DEATH, "mob.skeleton.death"
SKELETON_HURT, "mob.skeleton.hurt"
SKELETON_WALK, "mob.skeleton.step"
SLIME_ATTACK, "mob.slime.attack"
SLIME_WALK, "mob.slime.small"
SLIME_WALK2, "mob.slime.big"
SPIDER_IDLE, "mob.spider.say"
SPIDER_DEATH, "mob.spider.death"
SPIDER_WALK, "mob.spider.step"
VILLAGER_DEATH, "mob.villager.death"
VILLAGER_HAGGLE, "mob.villager.haggle"
VILLAGER_HIT, "mob.villager.hit"
VILLAGER_IDLE, "mob.villager.idle"
VILLAGER_NO, "mob.villager.no"
VILLAGER_YES, "mob.villager.yes"
WITHER_DEATH, "mob.wither.death"
WITHER_HURT, "mob.wither.hurt"
WITHER_IDLE, "mob.wither.idle"
WITHER_SHOOT, "mob.wither.shoot"
WITHER_SPAWN, "mob.wither.spawn"
WOLF_BARK, "mob.wolf.bark"
WOLF_DEATH, "mob.wolf.death"
WOLF_GROWL, "mob.wolf.growl"
WOLF_HOWL, "mob.wolf.howl"
WOLF_HURT, "mob.wolf.hurt"
WOLF_PANT, "mob.wolf.panting"
WOLF_SHAKE, "mob.wolf.shake"
WOLF_WALK, "mob.wolf.step"
WOLF_WHINE, "mob.wolf.whine"
ZOMBIE_METAL, "mob.zombie.metal"
ZOMBIE_WOOD, "mob.zombie.wood"
ZOMBIE_WOODBREAK, "mob.zombie.woodbreak"
ZOMBIE_IDLE, "mob.zombie.say"
ZOMBIE_DEATH, "mob.zombie.death"
ZOMBIE_HURT, "mob.zombie.hurt"
ZOMBIE_INFECT, "mob.zombie.infect"
ZOMBIE_UNFECT, "mob.zombie.unfect"
ZOMBIE_REMEDY, "mob.zombie.remedy"
ZOMBIE_WALK, "mob.zombie.step"
ZOMBIE_PIG_IDLE, "mob.zombiepig.zpig"
ZOMBIE_PIG_ANGRY, "mob.zombiepig.zpigangry"
ZOMBIE_PIG_DEATH, "mob.zombiepig.zpigdeath"
ZOMBIE_PIG_HURT, "mob.zombiepig.zpighurt"
// Note (blocks)
NOTE_BASS_GUITAR, "note.bassattack"
NOTE_SNARE_DRUM, "note.snare"
NOTE_PLING, "note.pling"
NOTE_BASS, "note.bass"
NOTE_PIANO, "note.harp"
NOTE_BASS_DRUM, "note.bd"
NOTE_STICKS, "note.hat"
// Portal
PORTAL, "portal.portal"
PORTAL_TRAVEL, "portal.travel"
PORTAL_TRIGGER, "portal.trigger"
// Random
ANVIL_BREAK, "random.anvil_break"
ANVIL_LAND, "random.anvil_land"
ANVIL_USE, "random.anvil_use"
SHOOT_ARROW, "random.bow"
ARROW_HIT, "random.bowhit"
ITEM_BREAK, "random.break"
BURP, "random.burp"
CHEST_CLOSE, "random.chestclosed"
CHEST_OPEN, "random.chestopen"
CLICK, "random.click"
DOOR_CLOSE, "random.door_close"
DOOR_OPEN, "random.door_open"
DRINK, "random.drink"
EAT, "random.eat"
EXPLODE, "random.explode"
FIZZ, "random.fizz"
FUSE, "creeper.primed"
GLASS, "dig.glass"
LEVEL_UP, "random.levelup"
ORB_PICKUP, "random.orb"
ITEM_PICKUP, "random.pop"
SPLASH, "random.splash"
SUCCESSFUL_HIT, "random.successful_hit"
WOOD_CLICK, "random.wood_click"
// Step
STEP_WOOL, "step.cloth"
STEP_GRASS, "step.grass"
STEP_GRAVEL, "step.gravel"
STEP_LADDER, "step.ladder"
STEP_SAND, "step.sand"
STEP_SNOW, "step.snow"
STEP_STONE, "step.stone"
STEP_WOOD, "step.wood"
// Tile
PISTON_EXTEND, "tile.piston.out"
PISTON_RETRACT, "tile.piston.in"
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