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@udnisap
Forked from epogue/rate_limit.js
Last active November 9, 2019 16:49
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This will make sure(most of the times) the concurrent invocation is handled
/* Extend the Underscore object with the following methods */
// Rate limit ensures a function is never called more than every [rate]ms
// Unlike underscore's _.throttle function, function calls are queued so that
// requests are never lost and simply deferred until some other time
//
// Parameters
// * func - function to rate limit
// * rate - minimum time to wait between function calls
// * async - if async is true, we won't wait (rate) for the function to complete before queueing the next request
//
// Example
// function showStatus(i) {
// console.log(i);
// }
// var showStatusRateLimited = _.rateLimit(showStatus, 200);
// for (var i = 0; i < 10; i++) {
// showStatusRateLimited(i);
// }
//
// Dependencies
// * underscore.js
//
_.rateLimit = function(func, rate, async) {
var queue = [];
var timeOutRef = false;
var currentlyEmptyingQueue = false;
var emptyQueue = function() {
if (queue.length) {
currentlyEmptyingQueue = true;
_.delay(function() {
if (async) {
_.defer(function() { (queue.shift()||_.noop).call(); });
} else {
queue.shift().call();
}
emptyQueue();
}, rate);
} else {
currentlyEmptyingQueue = false;
}
};
return function() {
var args = _.map(arguments, function(e) { return e; }); // get arguments into an array
queue.push( _.bind.apply(this, [func, this].concat(args)) ); // call apply so that we can pass in arguments as parameters as opposed to an array
if (!currentlyEmptyingQueue) { emptyQueue(); }
};
};
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