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200C 1st Assignment
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<html> | |
<script type="text/javascript" src="https://rawgit.com/patriciogonzalezvivo/glslCanvas/master/build/GlslCanvas.js"></script> | |
<body> | |
<canvas class="glslCanvas" data-fragment=" | |
#ifdef GL_ES | |
precision mediump float; | |
#endif | |
uniform vec2 u_resolution; | |
uniform vec2 u_mouse; | |
uniform float u_time; | |
#define TWO_PI 6.28318530718 | |
// Function from Iñigo Quiles | |
// https://www.shadertoy.com/view/MsS3Wc | |
vec3 hsb2rgb( in vec3 c ){ | |
vec3 rgb = clamp(abs(mod(c.x*6.0+vec3(0.0,4.0,2.0),6.0)-3.0)-1.0, 0.0, 1.0); | |
rgb = rgb*rgb*(3.0-2.0*rgb); | |
return c.z * mix( vec3(1.0), rgb, c.y); | |
} | |
//circle function | |
float circle(in vec2 _st, in float _radius){ | |
vec2 dist = _st-vec2(0.5); | |
return 1.-smoothstep(_radius-(_radius*0.01),_radius+(_radius*0.01),dot(dist,dist)*4.0); | |
} | |
void main(){ | |
vec2 st = gl_FragCoord.xy/u_resolution.xy; | |
vec2 toCenter = vec2(0.5)+st; | |
float angle = atan(toCenter.y,toCenter.x); | |
float radius = length(toCenter)*2.; | |
vec3 color1 = vec3(circle(st,0.8)); | |
vec3 color2 = hsb2rgb(vec3((angle/TWO_PI)+(u_time)*0.05,radius,0.8)); | |
gl_FragColor = vec4( color1*color2, 1.0 ); | |
} | |
" | |
width="800" height="800"> </canvas> | |
</body> | |
</html> |
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