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200C 2nd Assignment
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<html> | |
<script type="text/javascript" src="https://rawgit.com/patriciogonzalezvivo/glslCanvas/master/build/GlslCanvas.js"></script> | |
<body> | |
<canvas class="glslCanvas" data-fragment=" | |
#ifdef GL_ES | |
precision mediump float; | |
#endif | |
uniform vec2 u_resolution; | |
uniform vec2 u_mouse; | |
uniform float u_time; | |
float random (in float x) { | |
return fract(sin(x)*sin(u_time)); | |
} | |
float random (in vec2 st) { | |
return fract(sin(dot(st.xy, vec2(0.0, 10000000.233)))* 43758.5453123); | |
} | |
float pattern(vec2 st, vec2 v, float t) { | |
vec2 p = floor(st+v); | |
return step(t, random(100.+p*.000001)+random(p.x)*0.5 ); | |
} | |
void main() { | |
vec2 st = gl_FragCoord.xy/u_resolution.xy; | |
st *= 5.0; // Scale the coordinate system | |
vec2 ipos = floor(st); // get the integer coords | |
vec2 fpos = fract(st); // get the fractional coords | |
vec2 grid = vec2(3.0, 40.); | |
st *= grid; | |
vec2 vel = vec2(u_time * max(grid.x,grid.y)); // time | |
vel *= vec2(1.,0.0) * (u_time * random(1.-ipos.y)); // direction | |
//offset | |
vec2 offset = vec2(0.0, 10.); | |
vec3 color = vec3(random(fpos)); | |
color.r = pattern(st+offset, vel, 0.5+sin(u_time)); | |
color.g = pattern(st, vel, 0.5+sin(u_time)*-1.); | |
color.b = pattern(st-offset, vel, 0.5+cos(u_time)*0.5); | |
color *= step(0.,(fpos.x * fpos.y)); | |
gl_FragColor = vec4((1.-color),1.0); | |
} | |
" | |
width="960" height="500"> </canvas> | |
</body> | |
</html> |
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