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Create OpenCL context for OpenGL interoperability
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#include <vector> | |
#include <stdexcept> | |
#ifdef __APPLE__ | |
#include <OpenGL/OpenGL.h> | |
#else | |
#ifdef WIN32 | |
#include <wingdi.h> | |
#else | |
#include <GL/glx.h> | |
#endif | |
#endif | |
#ifdef __APPLE__ | |
#include <OpenCL/cl.h> | |
#else | |
#include <CL/cl.h> | |
#endif | |
typedef std::vector< cl_context_properties > CLContextProperties; | |
CLContextProperties create_cl_gl_interop_properties(cl_platform_id platform = 0) { | |
#if defined (__APPLE__) || defined(MACOSX) | |
CGLContextObj kCGLContext = CGLGetCurrentContext(); | |
CGLShareGroupObj kCGLShareGroup = CGLGetShareGroup(kCGLContext); | |
cl_context_properties props[] = | |
{ | |
CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE, (cl_context_properties)kCGLShareGroup, | |
0 | |
}; | |
return CLProperties(props, props + sizeof(props) / sizeof(cl_context_properties)); | |
#else | |
#if defined WIN32 | |
cl_context_properties props[] = | |
{ | |
CL_GL_CONTEXT_KHR, (cl_context_properties)wglGetCurrentContext(), | |
CL_WGL_HDC_KHR, (cl_context_properties)wglGetCurrentDC(), | |
CL_CONTEXT_PLATFORM, (cl_context_properties)platform, | |
0 | |
}; | |
return CLProperties(props, props + sizeof(props) / sizeof(cl_context_properties)); | |
#else | |
cl_context_properties props[] = | |
{ | |
CL_GL_CONTEXT_KHR, (cl_context_properties)glXGetCurrentContext(), | |
CL_GLX_DISPLAY_KHR, (cl_context_properties)glXGetCurrentDisplay(), | |
CL_CONTEXT_PLATFORM, (cl_context_properties)platform, | |
0 | |
}; | |
return CLProperties(props, props + sizeof(props) / sizeof(cl_context_properties)); | |
#endif | |
#endif | |
} |
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