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#!ruby -v | |
ALL_PERKS = { | |
PER: ['Gunslinger', 'Shotgun Messiah', 'Automatic Weapons', 'Dead Eye', 'Archery', 'Explosive Weapons', 'Boom! Headshot!', 'Run And Gun', 'Lucky Looter', 'Salvage Operations'], | |
STR: ['Wrecking Crew', 'Sexual Tyrannosaurus', 'Flurry of Blows', 'Deep Cuts', 'Stay Down!', 'Heavy Metal', 'Skull Crusher', 'Miner 69\'er', 'Pack Mule', 'Mother Lode'], | |
FRT: ['Heavy Armor', 'The Huntsman', 'Intrinsic Immunity', 'Well Insulated', 'Living Off The Land', 'Pain Tolerance', 'Healing Factor', 'Fully Hydrated', 'Slow Metabolism', 'Self Medicated'], | |
AGI: ['Rule 1: Cardio', 'Light Armor', 'Charging Bull', 'Parkour', 'Olympic Swimmer', 'Ninja Movement', 'Hidden Strike', 'From Shadows'], | |
INT: ['Better Barter', 'The Daring Adventurer', 'Charismatic Nature', 'Hammer & Forge', 'Grease Monkey', 'Advanced Engineering', 'Yeah, Science!', 'Physician', 'Master Chef'] | |
} | |
# Available == !insufficiencies(...) | |
def insufficiencies(perk, player_attrs, player_level) | |
perk_name, perk_level = perk | |
case perk_name | |
when *ALL_PERKS[:PER] | |
player_attrs[:PER] < [0, 1, 3, 5, 7, 10][perk_level] and 'Insufficient PER' | |
when *ALL_PERKS[:STR] | |
player_attrs[:STR] < [0, 1, 3, 5, 7, 10][perk_level] and 'Insufficient STR' | |
when *ALL_PERKS[:FRT] | |
player_attrs[:FRT] < [0, 1, 3, 5, 7, 10][perk_level] and 'Insufficient FRT' | |
when *ALL_PERKS[:AGI] | |
player_attrs[:AGI] < [0, 1, 3, 5, 7, 10][perk_level] and 'Insufficient AGI' | |
when 'Better Barter', 'The Daring Adventurer' | |
player_attrs[:INT] < [0, 1, 3, 5, 7, 10][perk_level] and 'Insufficient INT' | |
when 'Charismatic Nature' | |
player_attrs[:INT] < [0, 1, 3, 5, 7][perk_level] and 'Insufficient INT' | |
when 'Hammer & Forge' | |
(player_attrs[:INT] < [0, 4, 5, 6, 8, 9][perk_level] and 'Insufficient INT') or | |
(player_level < [0, 10, 20, 35, 70, 100][perk_level] and 'Insufficient player level') | |
when 'Grease Monkey' | |
(player_attrs[:INT] < [0, 4, 6, 7, 9, 10][perk_level] and 'Insufficient INT') or | |
(player_level < [0, 1, 25, 50, 85, 120][perk_level] and 'Insufficient player level') | |
when 'Advanced Engineering' | |
(player_attrs[:INT] < [0, 6, 7, 8, 9, 10][perk_level] and 'Insufficient INT') or | |
(player_level < [0, 25, 40, 60, 80, 100][perk_level] and 'Insufficient player level') | |
when 'Yeah, Science!' | |
player_attrs[:INT] < [0, 6, 7, 8, 9, 10][perk_level] and 'Insufficient INT' | |
when 'Physician' | |
player_attrs[:INT] < [0, 4, 6, 8, 9, 10][perk_level] and 'Insufficient INT' | |
when 'Master Chef' | |
player_attrs[:INT] < [0, 1, 3, 5, 7, 10][perk_level] and 'Insufficient INT' | |
else | |
raise ArgumentError, 'No such perk' | |
end | |
end | |
Player = Struct.new(:level, :skill_point, :attrs, :perks) do | |
def level_up(n = 1) | |
Player.new(level + n, skill_point + n, attrs, perks) | |
end | |
def take_attr(attr_name) | |
new_attr_level = attrs[attr_name] + 1 | |
if new_attr_level > 10 | |
warn('Attr level beyond 10') | |
return nil | |
end | |
new_skill_point = skill_point - [0, 1, 1, 1, 2, 2, 3, 3, 4, 5][new_attr_level] | |
if new_skill_point < 0 | |
warn('Insufficient skill point') | |
return nil | |
end | |
Player.new(level, new_skill_point, attrs.merge(attr_name => new_attr_level), perks) | |
end | |
def take_perk(perk_name) | |
if self.skill_point <= 0 | |
warn 'Insufficient skill point' | |
return nil | |
end | |
perk_level = perks[perk_name] || 0 | |
x = insufficiencies([perk_name, perk_level], self.attrs, self.level) | |
if x | |
warn(x) | |
nil | |
else | |
Player.new(level, skill_point - 1, attrs, perks.merge(perk_name => perk_level + 1)) | |
end | |
end | |
end | |
player = Player.new(1, 4, {PER: 1, STR: 1, FRT: 1, AGI: 1, INT: 1}, {}) | |
p player | |
p player = player&.take_perk('Gunslinger') | |
p player = player&.take_perk('Gunslinger') | |
p player = player&.take_perk('Skull Crusher') | |
p player = player&.take_attr(:PER) | |
p player = player&.take_perk('Gunslinger') | |
p player = player&.take_perk('Gunslinger') | |
# ruby 2.6.0p0 (2018-12-25 revision 66547) [x86_64-linux] | |
# #<struct Player level=1, skill_point=4, attrs={:PER=>1, :STR=>1, :FRT=>1, :AGI=>1, :INT=>1}, perks={}> | |
# #<struct Player level=1, skill_point=3, attrs={:PER=>1, :STR=>1, :FRT=>1, :AGI=>1, :INT=>1}, perks={"Gunslinger"=>1}> | |
# #<struct Player level=1, skill_point=2, attrs={:PER=>1, :STR=>1, :FRT=>1, :AGI=>1, :INT=>1}, perks={"Gunslinger"=>2}> | |
# #<struct Player level=1, skill_point=1, attrs={:PER=>1, :STR=>1, :FRT=>1, :AGI=>1, :INT=>1}, perks={"Gunslinger"=>2, "Skull Crusher"=>1}> | |
# nil | |
# nil | |
# Insufficient PER | |
# |
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