- コードネーム
- Dropmix
- カルカソンヌ
- unlock1
- unlock2
- unlock3
- unlock4
- unlock5
- unlock6
- Dice Forge
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"version": 0, | |
"notes": "", | |
"documentation": "\"This file is a QMK Configurator export. You can import this at <https://config.qmk.fm>. It can also be used directly with QMK's source code.\n\nTo setup your QMK environment check out the tutorial: <https://docs.qmk.fm/#/newbs>\n\nYou can convert this file to a keymap.c using this command: `qmk json1c {keymap}`\n\nYou can compile this keymap using this command: `qmk compile {keymap}`\"\n", | |
"keyboard": "redox/rev0", | |
"keymap": "redox_rev0_layout_mine", | |
"layout": "LAYOUT", | |
"layers": [ | |
[ | |
"KC_GRV", |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
ArgumentException: Bad array size for HumanPose.muscles. Size must equal HumanTrait.MuscleCount | |
UnityEngine.HumanPose.Init () (at C:/buildslave/unity/build/artifacts/generated/common/modules/Animation/HumanPoseHandlerBindings.gen.cs:26) | |
UnityEngine.HumanPoseHandler.SetHumanPose (UnityEngine.HumanPose& humanPose) (at C:/buildslave/unity/build/artifacts/generated/common/modules/Animation/HumanPoseHandlerBindings.gen.cs:99) | |
UniHumanoid.HumanPoseTransfer.SetPose (UnityEngine.Avatar avatar, UnityEngine.Transform transform, HumanPose pose) (at Assets/VRM/UniGLTF/UniHumanoid/Scripts/HumanPoseTransfer.cs:36) | |
UniHumanoid.HumanPoseTransfer.SetTPose (UnityEngine.Avatar avatar, UnityEngine.Transform transform) (at Assets/VRM/UniGLTF/UniHumanoid/Scripts/HumanPoseTransfer.cs:42) | |
VRM.BoneNormalizer.EnforceTPose (UnityEngine.GameObject go) (at Assets/VRM/Scripts/SkinnedMeshUtility/BoneNormalizer.cs:70) | |
VRM.BoneNormalizer.Execute (UnityEngine.GameObject go, Boolean forceTPose, Boolean clearBlendShapeBeforeNormalize) (at Asset |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function () { | |
const test = async () => { | |
await Promise.resolve(); | |
return Promise.reject(); | |
}; | |
test().then(() => console.log("then"), () => console.log("reject")); | |
})(); | |
(function () { | |
const test = () => { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
type Query = string | number | (any) => boolean; | |
type Collection<T> = Array<T> | {[key: string]: Collection<T>}; | |
type Mapper<T> = (T) => T; | |
function update<T: Collection<any>>(collection: T, queryList: Query[], mapper: Mapper<any>): T { | |
const rootCollection = Array.isArray(collection) ? collection.slice() : _assign({}, collection); | |
if (queryList.length === 0) { | |
return mapper(rootCollection); | |
} else { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"ベリーハード - 人喰い沼": { | |
"sozai": { | |
"ブルーゲル": 24, | |
"青色の核": 12, | |
"レッドゲル": 24 | |
}, | |
"target": { | |
"スライム": 1, | |
"アゾスライム": 1 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
node_modules/ | |
dest/ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
node_modules/ | |
dest/ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<item> | |
<name>zelotes key to mouse button</name> | |
<list> | |
<item> | |
<devicevendordef> | |
<vendorname>ZELOTES</vendorname> | |
<vendorid>0x04d9</vendorid> | |
</devicevendordef> | |
<deviceproductdef> | |
<productname>C12</productname> |
NewerOlder