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//; "Super Keftendo" 256-byte SNES intro source code
//; by Revenant
//; http://www.pouet.net/prod.php?which=70163
//; This is an attempt at implementing the "Kefrens bars" effect on the SNES, using less than
//; 256 bytes of ROM. The technique used here is to set up a 256-color line buffer using
//; Mode 7, then rendering a few pixels directly to CGRAM every scanline and resetting the
//; Y-scroll position to display the same buffer on every visible scanline as it is repeatedly
//; rendered to. Some more information about specific size optimizations are detailed later.