Created
March 13, 2013 08:34
-
-
Save ungarst/5150263 to your computer and use it in GitHub Desktop.
The moves seed method in board
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public boolean moveSeeds(int playerToMove, int houseNumber) { | |
int seedsInHand, currentPlayer, currentHouse; | |
if (_players[playerToMove].seedsInHouse(houseNumber) == 0) { | |
} | |
// get seeds from players house | |
// number of seeds | |
// set seeds in that house to be zero | |
seedsInHand = _players[playerToMove].seedsInHouse(houseNumber); | |
_players[playerToMove].emptyHouse(houseNumber); | |
currentPlayer = playerToMove; | |
currentHouse = houseNumber; | |
// Distribute the seeds | |
// | |
// while there are still seeds in the hand | |
// if you are not at the store of another player | |
// place a seed in the house you are at | |
// move on to the next house/store | |
while (seedsInHand > 0) { | |
//move on to the next house | |
currentHouse = (currentHouse + 1) % (NUM_HOUSES + 1); | |
if (currentHouse == 0) | |
currentPlayer = (currentPlayer + 1) % NUM_PLAYERS; | |
if (!(currentPlayer != playerToMove && currentHouse == NUM_HOUSES)) { | |
_players[currentPlayer].incrementHouse(currentHouse); | |
seedsInHand -= 1; | |
} | |
} | |
// move finishes in the players store so they get another go. | |
if (currentHouse == NUM_HOUSES && currentPlayer == playerToMove) | |
return false; | |
if (currentPlayer == playerToMove && _players[currentPlayer].seedsInHouse(currentHouse) == 1 && | |
NUM_PLAYERS%2 == 0) { | |
int oppositePlayer, oppositeHouse; | |
oppositePlayer = (NUM_PLAYERS/2 + currentPlayer) % NUM_PLAYERS; | |
oppositeHouse = NUM_HOUSES - 1 - currentHouse; | |
/*if (_players[oppositePlayer].seedsInHouse(oppositeHouse) > 1) {*/ | |
// take its seed and the seed of the opposite house | |
int seedsToAdd; | |
// empty current house | |
seedsToAdd = 1; | |
_players[currentPlayer].emptyHouse(currentHouse); | |
oppositePlayer = (NUM_PLAYERS/2 + currentPlayer) % NUM_PLAYERS; | |
oppositeHouse = NUM_HOUSES - 1 - currentHouse; | |
seedsToAdd += _players[oppositePlayer].seedsInHouse(oppositeHouse); | |
_players[oppositePlayer].emptyHouse(oppositeHouse); | |
_players[currentPlayer].incrStoreValue(seedsToAdd); | |
/*}*/ | |
} | |
return true; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment