Last active
November 13, 2023 10:41
-
-
Save unity3d-kr/d22b6a6f379947a9e6fdea3ef48df19f to your computer and use it in GitHub Desktop.
EditorGUI.ObjectField without object picker
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
internal static class ObjectFieldEx | |
{ | |
private static readonly int s_ObjectFieldHash = "s_ObjectFieldHash".GetHashCode(); | |
internal const float kSingleLineHeight = 18f; | |
private const float kIndentPerLevel = 15; | |
public static Object ObjectField(Object obj, Type objType, params GUILayoutOption[] options) | |
{ | |
Rect r = EditorGUILayout.GetControlRect(true, kSingleLineHeight, options); | |
return ObjectField(r, obj, objType); | |
} | |
public static Object ObjectField(Rect position, Object obj, Type objType) | |
{ | |
int id = GUIUtility.GetControlID(s_ObjectFieldHash, FocusType.Keyboard, position); | |
return DoObjectField(IndentedRect(position), IndentedRect(position), id, obj, objType); | |
} | |
internal static Object DoObjectField(Rect position, Rect dropRect, int id, Object obj, System.Type objType) | |
{ | |
Event evt = Event.current; | |
EventType eventType = evt.type; | |
// special case test, so we continue to ping/select objects with the object field disabled | |
if (!GUI.enabled && (Event.current.rawType == EventType.MouseDown)) | |
eventType = Event.current.rawType; | |
bool hasThumbnail = EditorGUIUtility.HasObjectThumbnail(objType); | |
Vector2 oldIconSize = EditorGUIUtility.GetIconSize(); | |
EditorGUIUtility.SetIconSize(new Vector2(12, 12)); // Have to be this small to fit inside a single | |
switch (eventType) | |
{ | |
case EventType.MouseDown: | |
// Ignore right clicks | |
if (Event.current.button != 0) | |
break; | |
if (position.Contains(Event.current.mousePosition)) | |
{ | |
EditorGUIUtility.editingTextField = false; | |
Object actualTargetObject = obj; | |
Component com = actualTargetObject as Component; | |
if (com) | |
actualTargetObject = com.gameObject; | |
// One click shows where the referenced object is, or pops up a preview | |
if (Event.current.clickCount == 1) | |
{ | |
GUIUtility.keyboardControl = id; | |
EditorGUIUtility.PingObject(actualTargetObject); | |
evt.Use(); | |
} | |
// Double click opens the asset in external app or changes selection to referenced object | |
else if (Event.current.clickCount == 2) | |
{ | |
if (actualTargetObject) | |
{ | |
AssetDatabase.OpenAsset(actualTargetObject); | |
GUIUtility.ExitGUI(); | |
} | |
evt.Use(); | |
} | |
} | |
break; | |
case EventType.Repaint: | |
GUIContent temp = EditorGUIUtility.ObjectContent(obj, objType); | |
temp.tooltip = obj.name; | |
style.Draw(position, temp, id, DragAndDrop.activeControlID == id, position.Contains(Event.current.mousePosition)); | |
break; | |
} | |
EditorGUIUtility.SetIconSize(oldIconSize); | |
return obj; | |
} | |
internal static GUIStyle _style; | |
internal static GUIStyle style | |
{ | |
get | |
{ | |
if (_style == null) | |
{ | |
_style = new GUIStyle(EditorStyles.textField); | |
_style.imagePosition = ImagePosition.ImageLeft; | |
} | |
return _style; | |
} | |
} | |
internal static float indent => EditorGUI.indentLevel * kIndentPerLevel; | |
// Apply the indentLevel to a control rect | |
public static Rect IndentedRect(Rect source) | |
{ | |
float x = indent; | |
return new Rect(source.x + x, source.y, source.width - x, source.height); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment