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using UnityEngine;
public class NPCParticles : MonoBehaviour
{
[SerializeField] private ParticleSystem deathParticlePrefab;
private void Start()
{
GetComponent<IHealth>().OnDied += HandleNPCDied;
}
private void HandleNPCDied()
{
var deathparticle = Instantiate(deathParticlePrefab, transform.position, transform.rotation);
Destroy(deathparticle, 4f);
}
}
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