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@unity3dcollege
Created January 31, 2018 21:09
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using UnityEngine;
public class CharacterSelectionController : MonoBehaviour
{
[SerializeField]
private Character[] characters;
public Character SelectedCharacter { get; private set; }
private void Start()
{
SelectCharacter(characters[0]);
}
public void SelectCharacter(Character characterToSelect)
{
SelectedCharacter = characterToSelect;
foreach(var character in characters)
{
character.gameObject.SetActive(character == characterToSelect);
}
}
public void EquipCurrentCharacter(GameObject weaponPrefab)
{
SelectedCharacter.EquipWeapon(weaponPrefab);
}
}
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