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@unity3dcollege
Created October 3, 2016 02:52
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using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneLoadedListener : MonoBehaviour
{
private void Start()
{
SceneManager.sceneLoaded += HandleSceneLoaded;
}
private void HandleSceneLoaded(Scene arg0, LoadSceneMode arg1)
{
string logMessage = string.Format("Scene {0} loaded in mode {1}", arg0, arg1);
Debug.Log(logMessage);
}
}
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