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@unity3dcollege
Created March 9, 2022 18:08
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using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class AnimatorPanel : MonoBehaviour
{
[SerializeField] Animator _animator;
[SerializeField] Button _button;
void Start()
{
foreach (var parameter in _animator.parameters)
{
if (parameter.type == AnimatorControllerParameterType.Trigger)
AddButton(parameter);
}
}
void AddButton(AnimatorControllerParameter parameter)
{
var button = Instantiate(_button, transform);
foreach(var tmpText in button.GetComponentsInChildren<TMP_Text>())
tmpText.text = parameter.name;
button.onClick.AddListener(() => _animator.SetTrigger(parameter.nameHash));
}
}
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