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Updated HPBar.cs
using UnityEngine;
using UnityEngine.UI;
public class HPBar : MonoBehaviour
private Slider slider;
private void Start()
slider = GetComponentInChildren<Slider>();
GetComponentInParent<Health>().OnHPPctChanged += HandleHPPctChanged;
private void HandleHPPctChanged(float pct)
slider.value = pct;
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