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@unity3dcollege
Created December 29, 2016 06:41
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Updated HPBar.cs
using UnityEngine;
using UnityEngine.UI;
public class HPBar : MonoBehaviour
{
private Slider slider;
private void Start()
{
slider = GetComponentInChildren<Slider>();
GetComponentInParent<Health>().OnHPPctChanged += HandleHPPctChanged;
}
private void HandleHPPctChanged(float pct)
{
slider.value = pct;
}
}
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