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@unity3dcollege
Created January 16, 2023 18:21
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Player with Jump Velocity & Duration Fields
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
private float _jumpEndTime;
[SerializeField] private float _jumpVelocity = 5;
[SerializeField] private float _jumpDuration = 0.5f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
var horizontal = Input.GetAxis("Horizontal");
Debug.Log(horizontal);
Rigidbody2D rb = GetComponent<Rigidbody2D>();
var vertical = rb.velocity.y;
if (Input.GetButtonDown("Fire1"))
_jumpEndTime = Time.time + _jumpDuration;
if (Input.GetButton("Fire1") && _jumpEndTime > Time.time)
vertical = _jumpVelocity;
rb.velocity = new Vector2(horizontal, vertical);
}
}
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