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Rotate sprite towards mouse
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// Rotate sprite/object towards mouse | |
// Reference: http://johnstejskal.com/wp/rotating-objects-and-sprites-in-unity3d-using-cs-c/ | |
// https://forum.unity3d.com/threads/how-to-detect-angle-from-one-object-to-another-in-2d.477510/ | |
// Usage: Attach this script to sprite, use Orthographic camera! | |
using UnityEngine; | |
using System.Collections; | |
public class RotateSpriteTowardsMouse : MonoBehaviour | |
{ | |
private Camera cam; | |
void Start () | |
{ | |
cam = Camera.main; | |
} | |
void Update () | |
{ | |
Vector3 mousePos = cam.ScreenToWorldPoint(Input.mousePosition); | |
// rotate Y (green axis) towards mouse | |
//transform.rotation = Quaternion.LookRotation(Vector3.forward, mousePos - transform.position); | |
// rotate Y (green axis) away from mouse | |
//transform.rotation = Quaternion.LookRotation(Vector3.forward, transform.position-mousePos); | |
// rotate X (red axis) towards mouse | |
Vector3 perpendicular = Vector3.Cross(transform.position-mousePos,Vector3.forward); | |
transform.rotation = Quaternion.LookRotation(Vector3.forward, perpendicular); | |
// rotate X (red axis) away from mouse | |
//Vector3 perpendicular = Vector3.Cross(mousePos-transform.position,Vector3.forward); | |
//transform.rotation = Quaternion.LookRotation(Vector3.forward, perpendicular); | |
// using lookat | |
// transform.LookAt(target.position, new Vector3(0, 0, -1)); | |
// can also set transform.up (green axis) | |
//mousePos.z = 0; | |
//transform.up = mousePos - transform.position; | |
} | |
} |
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