Created
May 7, 2024 12:21
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Reset Draggable object, unless its placed on socket
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using System.Collections; | |
using UnityEngine; | |
using UnityEngine.XR.Interaction.Toolkit; | |
public class ResetDraggable : MonoBehaviour | |
{ | |
XRGrabInteractable grabInteractable; | |
Vector3 origPos; | |
Quaternion origRot; | |
void Start() | |
{ | |
origPos = transform.position; | |
origRot = transform.rotation; | |
grabInteractable = GetComponent<XRGrabInteractable>(); | |
grabInteractable.selectEntered.AddListener(OnSelectEntered); | |
grabInteractable.selectExited.AddListener(OnSelectExited); | |
} | |
// this object dropped | |
private void OnSelectExited(SelectExitEventArgs arg0) | |
{ | |
// check if connected to socket or not | |
Debug.Log(arg0.interactorObject.transform.name + " dropped " + gameObject.name); | |
StopAllCoroutines(); | |
StartCoroutine(ResetSoon()); | |
} | |
IEnumerator ResetSoon() | |
{ | |
yield return new WaitForSeconds(1); | |
Reset(); | |
} | |
// this object picked up | |
private void OnSelectEntered(SelectEnterEventArgs arg0) | |
{ | |
StopAllCoroutines(); | |
Debug.Log(arg0.interactorObject.transform.name + " picked up " + gameObject.name); | |
} | |
public void Reset() | |
{ | |
// TODO draw line from current position to original position, or show other fx | |
transform.position = origPos; | |
transform.rotation = origRot; | |
} | |
} |
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