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@unitycoder
Created March 21, 2015 23:16
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Check if GetMouseButtonDown hits UI first
EventSystem eventSystem;
//..
void Start ()
{
GameObject go = GameObject.Find("EventSystem");
if (go==null)
{
Debug.LogError("EventSystem not founded..");
}else{
eventSystem = go.GetComponent<UnityEngine.EventSystems.EventSystem>();
}
}
// ..
void Update ()
{
if (Input.GetMouseButtonDown(0))
{
if (eventSystem.IsPointerOverGameObject()) return;
// do other stuff, since not hitting UI
}
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