Created
July 18, 2021 20:30
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Capture Screenshot Async
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// https://forum.unity.com/threads/resulting-screenshot-image-in-game-is-upside-down-and-not-correctly-positioned.848230/ | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
using Unity.Collections; | |
using System; | |
using System.IO; | |
using System.Collections; | |
public class CaptureScreen : MonoBehaviour | |
{ | |
public static CaptureScreen instance; | |
public string filePath; | |
void Awake() | |
{ | |
instance = this; | |
} | |
public void Capture() | |
{ | |
StartCoroutine(AsyncCapture()); | |
} | |
IEnumerator AsyncCapture() | |
{ | |
yield return new WaitForEndOfFrame(); | |
var rt = RenderTexture.GetTemporary(Screen.width, Screen.height, 0, RenderTextureFormat.ARGB32); | |
ScreenCapture.CaptureScreenshotIntoRenderTexture(rt); | |
AsyncGPUReadback.Request(rt, 0, TextureFormat.RGBA32, OnCompleteReadback); | |
RenderTexture.ReleaseTemporary(rt); | |
} | |
void OnCompleteReadback(AsyncGPUReadbackRequest asyncGPUReadbackRequest) | |
{ | |
// get screenshot data as nativearray or handle error | |
if (asyncGPUReadbackRequest.hasError) | |
{ | |
Debug.LogError("Error Capturing Screenshot: With AsyncGPUReadbackRequest."); | |
return; | |
} | |
var rawData = asyncGPUReadbackRequest.GetData<byte>(); | |
// Grab screen dimensions | |
var width = Screen.width; | |
var height = Screen.height; | |
var texture = new Texture2D(width, height, TextureFormat.RGBA32, false); | |
var processedData = texture.GetRawTextureData<byte>(); | |
// now flip vertical pixels | |
for (int i = 0; i < rawData.Length; i += 4) | |
{ | |
var arrayIndex = i / 4; | |
var x = arrayIndex % width; | |
var y = arrayIndex / width; | |
var flippedY = (height - 1 - y); | |
var flippedIndex = x + flippedY * width; | |
// flip the data | |
processedData[i] = rawData[flippedIndex * 4]; | |
processedData[i + 1] = rawData[flippedIndex * 4 + 1]; | |
processedData[i + 2] = rawData[flippedIndex * 4 + 2]; | |
processedData[i + 3] = rawData[flippedIndex * 4 + 3]; | |
} | |
// create texture and save as png using datetime | |
var dateTime = DateTime.Now; | |
var dateTimeString = dateTime.ToString("-yyyy-MM-dd_") + dateTime.Hour + "h-" + dateTime.Minute + "m"; | |
File.WriteAllBytes(filePath + dateTimeString + ".png", ImageConversion.EncodeToPNG(texture)); | |
Destroy(texture); | |
// todo: hook this up with my twitter.py script | |
} | |
} |
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