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Sprites/OpaqueSnapNoTint - shader
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Shader "Sprites/OpaqueSnapNoTint" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
Tags | |
{ | |
"Queue"="Geometry" | |
"IgnoreProjector"="True" | |
"RenderType"="Opaque" | |
"PreviewType"="Plane" | |
"CanUseSpriteAtlas"="True" | |
} | |
Cull Off | |
Lighting Off | |
ZWrite Off | |
Pass | |
{ | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#pragma multi_compile _ PIXELSNAP_ON | |
#include "UnityCG.cginc" | |
struct appdata_t | |
{ | |
float4 vertex : POSITION; | |
float2 texcoord : TEXCOORD0; | |
}; | |
struct v2f | |
{ | |
float4 vertex : SV_POSITION; | |
half2 texcoord : TEXCOORD0; | |
}; | |
v2f vert(appdata_t IN) | |
{ | |
v2f OUT; | |
OUT.vertex = UnityPixelSnap(mul(UNITY_MATRIX_MVP, IN.vertex)); | |
OUT.texcoord = IN.texcoord; | |
return OUT; | |
} | |
sampler2D _MainTex; | |
fixed4 frag(v2f IN) : SV_Target | |
{ | |
fixed4 c = tex2D(_MainTex, IN.texcoord); | |
return c; | |
} | |
ENDCG | |
} | |
} | |
} |
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