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Gradient Texture Maker Example
// requires this script:
using UnityEngine;
public class TestGradient : MonoBehaviour
public Color[] colors;
public FilterMode filterMode = FilterMode.Point;
public TextureWrapMode wrapMode = TextureWrapMode.Clamp;
public bool isLinear = false;
public bool hasMipMap = false;
void Start()
var mr = GetComponent<MeshRenderer>();
// generate texture and assign as main texture
mr.material.mainTexture = UnityLibrary.GradientTextureMaker.Create(colors, wrapMode, filterMode, isLinear, hasMipMap);
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