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@unixpi
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sacha jessicat first month correspondence: noire et rouge (scarlet)
(function(exports) {
function cloud() {
var size = [256, 256],
text = cloudText,
font = cloudFont,
fontSize = cloudFontSize,
rotate = cloudRotate,
padding = cloudPadding,
spiral = archimedeanSpiral,
words = [],
timeInterval = Infinity,
event = d3.dispatch("word", "end"),
timer = null,
cloud = {};
cloud.start = function() {
var board = zeroArray((size[0] >> 5) * size[1]),
bounds = null,
n = words.length,
i = -1,
tags = [],
data = words.map(function(d, i) {
return {
text: text.call(this, d, i),
font: font.call(this, d, i),
rotate: rotate.call(this, d, i),
size: ~~fontSize.call(this, d, i),
padding: cloudPadding.call(this, d, i)
};
}).sort(function(a, b) { return b.size - a.size; });
if (timer) clearInterval(timer);
timer = setInterval(step, 0);
step();
return cloud;
function step() {
var start = +new Date,
d;
while (+new Date - start < timeInterval && ++i < n && timer) {
d = data[i];
d.x = (size[0] * (Math.random() + .5)) >> 1;
d.y = (size[1] * (Math.random() + .5)) >> 1;
cloudSprite(d, data, i);
if (place(board, d, bounds)) {
tags.push(d);
event.word(d);
if (bounds) cloudBounds(bounds, d);
else bounds = [{x: d.x + d.x0, y: d.y + d.y0}, {x: d.x + d.x1, y: d.y + d.y1}];
// Temporary hack
d.x -= size[0] >> 1;
d.y -= size[1] >> 1;
}
}
if (i >= n) {
cloud.stop();
event.end(tags, bounds);
}
}
}
cloud.stop = function() {
if (timer) {
clearInterval(timer);
timer = null;
}
return cloud;
};
cloud.timeInterval = function(x) {
if (!arguments.length) return timeInterval;
timeInterval = x == null ? Infinity : x;
return cloud;
};
function place(board, tag, bounds) {
var perimeter = [{x: 0, y: 0}, {x: size[0], y: size[1]}],
startX = tag.x,
startY = tag.y,
maxDelta = Math.sqrt(size[0] * size[0] + size[1] * size[1]),
s = spiral(size),
dt = Math.random() < .5 ? 1 : -1,
t = -dt,
dxdy,
dx,
dy;
while (dxdy = s(t += dt)) {
dx = ~~dxdy[0];
dy = ~~dxdy[1];
if (Math.min(dx, dy) > maxDelta) break;
tag.x = startX + dx;
tag.y = startY + dy;
if (tag.x + tag.x0 < 0 || tag.y + tag.y0 < 0 ||
tag.x + tag.x1 > size[0] || tag.y + tag.y1 > size[1]) continue;
// TODO only check for collisions within current bounds.
if (!bounds || !cloudCollide(tag, board, size[0])) {
if (!bounds || collideRects(tag, bounds)) {
var sprite = tag.sprite,
w = tag.width >> 5,
sw = size[0] >> 5,
lx = tag.x - (w << 4),
sx = lx & 0x7f,
msx = 32 - sx,
h = tag.y1 - tag.y0,
x = (tag.y + tag.y0) * sw + (lx >> 5),
last;
for (var j = 0; j < h; j++) {
last = 0;
for (var i = 0; i <= w; i++) {
board[x + i] |= (last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0);
}
x += sw;
}
delete tag.sprite;
return true;
}
}
}
return false;
}
cloud.words = function(x) {
if (!arguments.length) return words;
words = x;
return cloud;
};
cloud.size = function(x) {
if (!arguments.length) return size;
size = [+x[0], +x[1]];
return cloud;
};
cloud.font = function(x) {
if (!arguments.length) return font;
font = d3.functor(x);
return cloud;
};
cloud.rotate = function(x) {
if (!arguments.length) return rotate;
rotate = d3.functor(x);
return cloud;
};
cloud.text = function(x) {
if (!arguments.length) return text;
text = d3.functor(x);
return cloud;
};
cloud.spiral = function(x) {
if (!arguments.length) return spiral;
spiral = spirals[x + ""] || x;
return cloud;
};
cloud.fontSize = function(x) {
if (!arguments.length) return fontSize;
fontSize = d3.functor(x);
return cloud;
};
cloud.padding = function(x) {
if (!arguments.length) return padding;
padding = d3.functor(x);
return cloud;
};
return d3.rebind(cloud, event, "on");
}
function cloudText(d) {
return d.text;
}
function cloudFont() {
return "serif";
}
function cloudFontSize(d) {
return Math.sqrt(d.value);
}
function cloudRotate() {
return (~~(Math.random() * 6) - 3) * 30;
}
function cloudPadding() {
return 1;
}
// Fetches a monochrome sprite bitmap for the specified text.
// Load in batches for speed.
function cloudSprite(d, data, di) {
if (d.sprite) return;
c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);
var x = 0,
y = 0,
maxh = 0,
n = data.length;
di--;
while (++di < n) {
d = data[di];
c.save();
c.font = ~~((d.size + 1) / ratio) + "px " + d.font;
var w = c.measureText(d.text + "m").width * ratio,
h = d.size << 1;
if (d.rotate) {
var sr = Math.sin(d.rotate * cloudRadians),
cr = Math.cos(d.rotate * cloudRadians),
wcr = w * cr,
wsr = w * sr,
hcr = h * cr,
hsr = h * sr;
w = (Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5 << 5;
h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));
} else {
w = (w + 0x1f) >> 5 << 5;
}
if (h > maxh) maxh = h;
if (x + w >= (cw << 5)) {
x = 0;
y += maxh;
maxh = 0;
}
if (y + h >= ch) break;
c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);
if (d.rotate) c.rotate(d.rotate * cloudRadians);
c.fillText(d.text, 0, 0);
c.restore();
d.width = w;
d.height = h;
d.xoff = x;
d.yoff = y;
d.x1 = w >> 1;
d.y1 = h >> 1;
d.x0 = -d.x1;
d.y0 = -d.y1;
x += w;
}
var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,
sprite = [];
while (--di >= 0) {
d = data[di];
var w = d.width,
w32 = w >> 5,
h = d.y1 - d.y0,
p = d.padding;
// Zero the buffer
for (var i = 0; i < h * w32; i++) sprite[i] = 0;
x = d.xoff;
if (x == null) return;
y = d.yoff;
var seen = 0,
seenRow = -1;
for (var j = 0; j < h; j++) {
for (var i = 0; i < w; i++) {
var k = w32 * j + (i >> 5),
m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0;
if (p) {
if (j) sprite[k - w32] |= m;
if (j < w - 1) sprite[k + w32] |= m;
m |= (m << 1) | (m >> 1);
}
sprite[k] |= m;
seen |= m;
}
if (seen) seenRow = j;
else {
d.y0++;
h--;
j--;
y++;
}
}
d.y1 = d.y0 + seenRow;
d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);
}
}
// Use mask-based collision detection.
function cloudCollide(tag, board, sw) {
sw >>= 5;
var sprite = tag.sprite,
w = tag.width >> 5,
lx = tag.x - (w << 4),
sx = lx & 0x7f,
msx = 32 - sx,
h = tag.y1 - tag.y0,
x = (tag.y + tag.y0) * sw + (lx >> 5),
last;
for (var j = 0; j < h; j++) {
last = 0;
for (var i = 0; i <= w; i++) {
if (((last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0))
& board[x + i]) return true;
}
x += sw;
}
return false;
}
function cloudBounds(bounds, d) {
var b0 = bounds[0],
b1 = bounds[1];
if (d.x + d.x0 < b0.x) b0.x = d.x + d.x0;
if (d.y + d.y0 < b0.y) b0.y = d.y + d.y0;
if (d.x + d.x1 > b1.x) b1.x = d.x + d.x1;
if (d.y + d.y1 > b1.y) b1.y = d.y + d.y1;
}
function collideRects(a, b) {
return a.x + a.x1 > b[0].x && a.x + a.x0 < b[1].x && a.y + a.y1 > b[0].y && a.y + a.y0 < b[1].y;
}
function archimedeanSpiral(size) {
var e = size[0] / size[1];
return function(t) {
return [e * (t *= .1) * Math.cos(t), t * Math.sin(t)];
};
}
function rectangularSpiral(size) {
var dy = 4,
dx = dy * size[0] / size[1],
x = 0,
y = 0;
return function(t) {
var sign = t < 0 ? -1 : 1;
// See triangular numbers: T_n = n * (n + 1) / 2.
switch ((Math.sqrt(1 + 4 * sign * t) - sign) & 3) {
case 0: x += dx; break;
case 1: y += dy; break;
case 2: x -= dx; break;
default: y -= dy; break;
}
return [x, y];
};
}
// TODO reuse arrays?
function zeroArray(n) {
var a = [],
i = -1;
while (++i < n) a[i] = 0;
return a;
}
var cloudRadians = Math.PI / 180,
cw = 1 << 11 >> 5,
ch = 1 << 11,
canvas,
ratio = 1;
if (typeof document !== "undefined") {
canvas = document.createElement("canvas");
canvas.width = 1;
canvas.height = 1;
ratio = Math.sqrt(canvas.getContext("2d").getImageData(0, 0, 1, 1).data.length >> 2);
canvas.width = (cw << 5) / ratio;
canvas.height = ch / ratio;
} else {
// node-canvas support
var Canvas = require("canvas");
canvas = new Canvas(cw << 5, ch);
}
var c = canvas.getContext("2d"),
spirals = {
archimedean: archimedeanSpiral,
rectangular: rectangularSpiral
};
c.fillStyle = "red";
c.textAlign = "center";
exports.cloud = cloud;
})(typeof exports === "undefined" ? d3.layout || (d3.layout = {}) : exports);
<!doctype html>
<html>
<script charset="utf-8" src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.5/d3.min.js"></script>
<script src="shakewordcloud.js" type="text/javascript"></script>
<script src="d3.layout.cloud.js" type="text/javascript"></script>
<body onload="createWordCloud()">
</head>
<body>
<div id="vizcontainer">
<svg style="width:962px;height:502px;border:1px lightgray solid;" />
</div>
</body>
</html>
text frequency
managed 1
walking 5
woods 1
sleep 5
follow 1
paris 3
send 2
finally 2
sorry 9
friendly 1
deeper 2
sitting 1
very 6
worst 1
fall 2
ticket 1
watered 1
leave 1
sang 1
quick 1
havent 1
enjoy 1
says 3
tired 2
dealing 2
discover 1
messy 1
pass 1
shining 1
even 1
paintings 1
giving 1
sun 1
sum 1
fingers 1
paying 1
waiting 2
goes 2
reply 1
told 5
full 2
here 8
water 2
packing 1
let 6
making 1
alone 1
path 1
change 2
wait 3
great 5
healthy 1
root 2
changed 2
beaucoup 1
leaving 3
accomplished 1
pick 1
had 2
makes 1
love 37
feelings 1
brought 1
raffel 1
sparkling 1
crisis 2
from 8
working 2
hospital 1
give 1
rafa 1
two 4
next 4
few 1
live 1
wondering 1
kristian 1
tell 2
today 4
more 4
knows 1
haha 16
sister 2
phone 1
train 2
everywhere 1
far 1
must 1
town 6
join 7
hour 2
this 7
car 3
ride 1
des 1
sucks 1
pour 1
morgan 15
island 1
meet 7
closing 1
arrive 1
beautiful 8
figure 1
millier 1
stressing 1
something 2
want 17
phrase 1
wonderful 2
honest 1
influenced 1
needs 1
recovery 1
conversation 1
rilke 1
travel 1
stayed 1
how 8
amazing 2
answer 2
wolf 2
beach 1
profile 1
staying 1
pleasure 1
plans 1
teleport 1
xiringuito 1
freezing 1
after 4
thankyou 1
wrong 1
pas 2
coming 1
effective 1
light 1
childhood 2
octavia 1
honestly 1
things 4
title 1
dream 1
order 1
talk 4
typical 1
passages 1
shoes 1
josephine 1
over 1
sooo 1
soon 2
trade 1
course 1
terrace 2
during 1
cold 3
still 12
drinking 2
before 2
perfect 1
le 2
thank 5
mais 1
la 5
somewhere 2
interesting 1
actually 2
late 4
absence 2
degrees 2
fid 1
might 1
selfie 1
happened 1
then 3
them 3
evening 1
yo 1
safe 2
break 2
they 5
half 2
day 1
mushrooms 1
didn 4
rocks 2
someone 1
rock 1
found 2
side 2
everyone 2
doing 1
house 1
spanish 5
idea 2
aren 1
ex 1
forgot 1
our 4
happen 1
worried 5
message 5
sunrise 1
out 9
try 5
opened 1
miss 7
tried 2
since 1
looking 1
philosophy 1
turning 1
shots 1
free 2
put 1
attendant 1
wanted 2
grab 1
couldn 1
waiter 1
steal 1
could 4
impose 1
messages 1
days 4
british 1
keep 1
thing 3
cures 1
place 2
uses 1
messaged 1
think 11
already 5
dont 5
feel 3
one 8
done 2
adopted 1
another 2
wasn 3
toi 1
sounds 1
open 1
function createWordCloud() {
d3.csv("love.csv", function(data) {makeWordCloud(data)})
function makeWordCloud(data) {
//use a scale rather than raw values for the font
var wScale = d3.scale.linear().domain([0,60]).range([10,160]);
var rRotation = d3.scale.linear().domain([0,1]).range([-20,20]);
console.log(data);
d3.layout.cloud()
.size([962, 502])
.words(data)
//take a random number between 0 and 1 and rotate by a corresponding angle
//between -20 and 20 degrees
.rotate(function() {return rRotation(Math.random())})
.fontSize(function(d) {return wScale(d.frequency);})
.on("end", paint)
.start();
//the cloud layout is initialized using start(), when it's done it fires "end" and
//runs whichever function "end" is associated with.
//here we've assigned paint() to "end" which automatically passes the processed
//dataset as the words variable
function paint(words) {
console.log(words);
var wordCloudRoot = d3.select("svg")
.append("g")
.attr("id", "wordCloudG")
.attr("transform", "translate(481,251)");
//create a text element inside the svg for each word
wordCloudRoot.selectAll("text")
.data(words)
.enter()
.append("text")
.style("font-size", function(d) {return d.size + "px"; })
.style("fill", function(d) {return (d.text).length > 5 ? "black" : "#FF2400"})
.style("opacity", .75)
.attr("text-anchor", "middle")
.attr("transform", function(d) {return "translate(" + [d.x, d.y] + ")rotate(" + d.rotate + ")"})
.text(function(d) { return d.text; });
};
};
};
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