Created
August 23, 2017 00:48
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Rolling cosine distance
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// Test a rolling formula for computing the cosine | |
// distance between a vector and a repeated mean of chunks | |
// of that vector. | |
package main | |
import ( | |
"fmt" | |
"math" | |
"math/rand" | |
"github.com/unixpickle/num-analysis/linalg" | |
) | |
func main() { | |
var vecs []linalg.Vector | |
for i := 0; i < 10; i++ { | |
vec := make(linalg.Vector, 3) | |
for j := range vec { | |
vec[j] = rand.NormFloat64() | |
} | |
vecs = append(vecs, vec) | |
} | |
fmt.Println("Exact:", exactCosineDist(vecs)) | |
fmt.Println("Calculated:", runningCosineDist(vecs)) | |
} | |
func exactCosineDist(vecs []linalg.Vector) float64 { | |
mean := vectorMean(vecs) | |
var repeated linalg.Vector | |
var joined linalg.Vector | |
for _, vec := range vecs { | |
repeated = append(repeated, mean...) | |
joined = append(joined, vec...) | |
} | |
return repeated.Dot(joined) / (joined.Mag() * repeated.Mag()) | |
} | |
func runningCosineDist(vecs []linalg.Vector) float64 { | |
s := vectorMean(vecs).Scale(float64(len(vecs))) | |
s2 := vectorSecondMoment(vecs).Scale(float64(len(vecs))) | |
return math.Sqrt(s.Dot(s) / (float64(len(vecs)) * sum(s2))) | |
} | |
func vectorMean(vecs []linalg.Vector) linalg.Vector { | |
sum := vecs[0].Copy() | |
for _, v := range vecs[1:] { | |
sum.Add(v) | |
} | |
return sum.Scale(1 / float64(len(vecs))) | |
} | |
func vectorSecondMoment(vecs []linalg.Vector) linalg.Vector { | |
squares := make([]linalg.Vector, len(vecs)) | |
for i, v := range vecs { | |
squares[i] = v.Copy() | |
for j, x := range squares[i] { | |
squares[i][j] *= x | |
} | |
} | |
return vectorMean(squares) | |
} | |
func sum(vec linalg.Vector) float64 { | |
var sum float64 | |
for _, x := range vec { | |
sum += x | |
} | |
return sum | |
} |
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