Skip to content

Instantly share code, notes, and snippets.

@unknownbrackets
Created April 23, 2013 15:20
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save unknownbrackets/5444471 to your computer and use it in GitHub Desktop.
Save unknownbrackets/5444471 to your computer and use it in GitHub Desktop.
Popolocrois frame dump
This file has been truncated, but you can view the full file.
With the bed, etc. on screen:
16:01:696 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 FramebufPtr: 00154000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 FramebufWidth: 512
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 FramebufPixeFormat: 3
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 FramebufPtr: 00154000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 FramebufWidth: 512
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 Zbuf ptr: 110000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 Zbuf width: 000200
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08b22d60 to 08b22d7c
16:01:696 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 Clear mode: 000701
16:01:696 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: through, ABGR 8888 colors, u16 coords
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 VADDR: b22d64 => 08b22d64
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08b22d64
16:01:696 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 Clear mode: 000000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 Offset X: 28928
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 Offset Y: 30592
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 PROJECTION # 0
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 PROJECTION matrix data # 0.000260
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 PROJECTION matrix data # 0.000000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 PROJECTION matrix data # 0.000000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 PROJECTION matrix data # 0.000000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 PROJECTION matrix data # 0.000000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 PROJECTION matrix data # 0.000460
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 PROJECTION matrix data # 0.000000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 PROJECTION matrix data # 0.000000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 PROJECTION matrix data # 0.000000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 PROJECTION matrix data # 0.000000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 PROJECTION matrix data # -0.047619
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 PROJECTION matrix data # 0.000000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 PROJECTION matrix data # 0.000000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 PROJECTION matrix data # 0.000000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 PROJECTION matrix data # 0.000000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 PROJECTION matrix data # 1.000000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 VIEW # 0
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 VIEW data # 1.000000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 VIEW data # 0.000000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 VIEW data # 0.000000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 VIEW data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 VIEW data # 1.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 VIEW data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 VIEW data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 VIEW data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 VIEW data # 1.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 VIEW data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 VIEW data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 VIEW data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 World # 0
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 World data # 1.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 World data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 World data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 World data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 World data # 1.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 World data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 World data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 World data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 World data # 1.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 World data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 World data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 World data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 TGEN # 0
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 TGEN data # 1.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 TGEN data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 TGEN data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 TGEN data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 TGEN data # 1.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 TGEN data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 TGEN data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 TGEN data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 TGEN data # 1.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 TGEN data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 TGEN data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 TGEN data # 0.000000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 TexFilter min: 7 mag: 0
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 CMD CALL - 08b22e84 to 08a22dc0, ret=08b22e88
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:697 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 Material ambient color: ffffff
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 Material alpha color: 0000ff
16:01:697 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 Material diffuse color: ffffff
16:01:697 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 Material specular color: ffffff
16:01:697 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 TexMode 000000 (no swizzle)
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 TexFormat 000004 (CLUT8)
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 TexFlush
16:01:697 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 Texture address 0: 335700
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 Texture BUFWIDTHess 0: 090200
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 Texture size 0: 000809, width : 512, height : 256
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 TexFlush
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:697 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a22e08 to 08a22e34
16:01:697 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:697 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:697 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:698 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:698 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:698 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:698 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:698 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a22e0c => 08a22e0c
16:01:698 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a22e0c
16:01:698 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:700 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:700 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:700 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:700 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:700 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:700 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335610
16:01:700 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:700 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:700 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:700 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a22e6c to 08a22e98
16:01:700 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:700 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:700 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:700 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:700 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:700 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a22e70 => 08a22e70
16:01:700 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a22e70
16:01:700 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:702 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a22ec0 to 08a22eec
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a22ec4 => 08a22ec4
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a22ec4
16:01:702 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:702 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:702 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a22f24 to 08a22f50
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a22f28 => 08a22f28
16:01:702 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a22f28
16:01:702 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:704 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:704 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a22f88 to 08a22fb4
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a22f8c => 08a22f8c
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a22f8c
16:01:704 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:704 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a22fdc to 08a23008
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a22fe0 => 08a22fe0
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a22fe0
16:01:704 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:704 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23030 to 08a2305c
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23034 => 08a23034
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23034
16:01:704 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:704 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23084 to 08a230b0
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23088 => 08a23088
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23088
16:01:704 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:704 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a230d8 to 08a23104
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a230dc => 08a230dc
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a230dc
16:01:704 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:704 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:704 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335610
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2313c to 08a23168
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23140 => 08a23140
16:01:704 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23140
16:01:704 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:705 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23190 to 08a231bc
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23194 => 08a23194
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23194
16:01:705 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:705 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a231e4 to 08a23210
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a231e8 => 08a231e8
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a231e8
16:01:705 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:705 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23238 to 08a23264
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2323c => 08a2323c
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2323c
16:01:705 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:705 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2328c to 08a232b8
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23290 => 08a23290
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23290
16:01:705 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:705 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a232e0 to 08a2330c
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a232e4 => 08a232e4
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a232e4
16:01:705 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:705 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23334 to 08a23360
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23338 => 08a23338
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23338
16:01:705 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:705 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23388 to 08a233b4
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2338c => 08a2338c
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2338c
16:01:705 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:705 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:705 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:705 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a233ec to 08a23418
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a233f0 => 08a233f0
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a233f0
16:01:706 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:706 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23440 to 08a2346c
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23444 => 08a23444
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23444
16:01:706 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:706 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23494 to 08a234c0
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23498 => 08a23498
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23498
16:01:706 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:706 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:706 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a234f8 to 08a23524
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a234fc => 08a234fc
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a234fc
16:01:706 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:706 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2354c to 08a23578
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23550 => 08a23550
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23550
16:01:706 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:706 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a235a0 to 08a235cc
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a235a4 => 08a235a4
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a235a4
16:01:706 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:706 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a235f4 to 08a23620
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a235f8 => 08a235f8
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a235f8
16:01:706 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:706 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23648 to 08a23674
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2364c => 08a2364c
16:01:706 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2364c
16:01:706 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:707 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:707 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335610
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a236ac to 08a236d8
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a236b0 => 08a236b0
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a236b0
16:01:707 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:707 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23700 to 08a2372c
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23704 => 08a23704
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23704
16:01:707 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:707 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23754 to 08a23780
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23758 => 08a23758
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23758
16:01:707 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:707 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a237a8 to 08a237d4
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a237ac => 08a237ac
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a237ac
16:01:707 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:707 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a237fc to 08a23828
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23800 => 08a23800
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23800
16:01:707 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:707 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23850 to 08a2387c
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23854 => 08a23854
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23854
16:01:707 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:707 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a238a4 to 08a238d0
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a238a8 => 08a238a8
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a238a8
16:01:707 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:707 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a238f8 to 08a23924
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:707 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a238fc => 08a238fc
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a238fc
16:01:708 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:708 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:708 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2395c to 08a23988
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23960 => 08a23960
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23960
16:01:708 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:708 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a239b0 to 08a239dc
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a239b4 => 08a239b4
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a239b4
16:01:708 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:708 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:708 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23a14 to 08a23a40
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23a18 => 08a23a18
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23a18
16:01:708 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:708 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23a68 to 08a23a94
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23a6c => 08a23a6c
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23a6c
16:01:708 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:708 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23abc to 08a23ae8
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23ac0 => 08a23ac0
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23ac0
16:01:708 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:708 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23b10 to 08a23b3c
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23b14 => 08a23b14
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23b14
16:01:708 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:708 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:708 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335610
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23b74 to 08a23ba0
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:708 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23b78 => 08a23b78
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23b78
16:01:709 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:709 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23bc8 to 08a23bf4
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23bcc => 08a23bcc
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23bcc
16:01:709 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:709 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23c1c to 08a23c48
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23c20 => 08a23c20
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23c20
16:01:709 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:709 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23c70 to 08a23c9c
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23c74 => 08a23c74
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23c74
16:01:709 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:709 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23cc4 to 08a23cf0
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23cc8 => 08a23cc8
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23cc8
16:01:709 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:709 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23d18 to 08a23d44
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23d1c => 08a23d1c
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23d1c
16:01:709 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:709 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23d6c to 08a23d98
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23d70 => 08a23d70
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23d70
16:01:709 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:709 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:709 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23dd0 to 08a23dfc
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23dd4 => 08a23dd4
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23dd4
16:01:709 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:709 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:710 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:710 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:710 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:710 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:710 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3355c0
16:01:710 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:710 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:710 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:710 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23e34 to 08a23e60
16:01:710 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:710 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:710 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:710 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:710 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:710 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23e38 => 08a23e38
16:01:710 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23e38
16:01:710 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:711 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23e88 to 08a23eb4
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23e8c => 08a23e8c
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23e8c
16:01:711 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:711 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:711 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334da0
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23eec to 08a23f18
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23ef0 => 08a23ef0
16:01:711 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23ef0
16:01:711 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:712 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:712 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23f50 to 08a23f7c
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23f54 => 08a23f54
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23f54
16:01:712 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:712 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23fa4 to 08a23fd0
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23fa8 => 08a23fa8
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23fa8
16:01:712 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:712 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a23ff8 to 08a24024
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a23ffc => 08a23ffc
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a23ffc
16:01:712 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:712 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:712 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335610
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2405c to 08a24088
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24060 => 08a24060
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24060
16:01:712 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:712 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:713 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a240b0 to 08a240dc
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a240b4 => 08a240b4
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a240b4
16:01:713 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:713 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:713 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24114 to 08a24140
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24118 => 08a24118
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24118
16:01:713 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:713 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:713 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3350c0
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24178 to 08a241a4
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2417c => 08a2417c
16:01:713 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2417c
16:01:713 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:714 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a241cc to 08a241f8
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a241d0 => 08a241d0
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a241d0
16:01:714 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:714 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24220 to 08a2424c
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24224 => 08a24224
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24224
16:01:714 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:714 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24274 to 08a242a0
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24278 => 08a24278
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24278
16:01:714 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:714 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:714 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3355c0
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a242d8 to 08a24304
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a242dc => 08a242dc
16:01:714 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a242dc
16:01:714 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:715 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2432c to 08a24358
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24330 => 08a24330
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24330
16:01:715 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:715 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24380 to 08a243ac
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24384 => 08a24384
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24384
16:01:715 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:715 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:715 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334da0
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a243e4 to 08a24410
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a243e8 => 08a243e8
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a243e8
16:01:715 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:715 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:715 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3355c0
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24448 to 08a24474
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2444c => 08a2444c
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2444c
16:01:715 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:715 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:715 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a244ac to 08a244d8
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a244b0 => 08a244b0
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a244b0
16:01:715 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:715 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24500 to 08a2452c
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24504 => 08a24504
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24504
16:01:715 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:715 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:715 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24564 to 08a24590
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:715 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24568 => 08a24568
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24568
16:01:716 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:716 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a245b8 to 08a245e4
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a245bc => 08a245bc
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a245bc
16:01:716 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:716 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:716 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3350c0
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2461c to 08a24648
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24620 => 08a24620
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24620
16:01:716 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:716 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24670 to 08a2469c
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24674 => 08a24674
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24674
16:01:716 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:716 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a246c4 to 08a246f0
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a246c8 => 08a246c8
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a246c8
16:01:716 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:716 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24718 to 08a24744
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2471c => 08a2471c
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2471c
16:01:716 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:716 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:716 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3355c0
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:716 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2477c to 08a247a8
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24780 => 08a24780
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24780
16:01:717 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:717 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a247d0 to 08a247fc
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a247d4 => 08a247d4
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a247d4
16:01:717 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:717 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24824 to 08a24850
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24828 => 08a24828
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24828
16:01:717 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:717 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24878 to 08a248a4
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2487c => 08a2487c
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2487c
16:01:717 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:717 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a248cc to 08a248f8
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a248d0 => 08a248d0
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a248d0
16:01:717 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:717 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24920 to 08a2494c
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24924 => 08a24924
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24924
16:01:717 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:717 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24974 to 08a249a0
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24978 => 08a24978
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24978
16:01:717 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:717 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:717 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a249d8 to 08a24a04
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a249dc => 08a249dc
16:01:717 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a249dc
16:01:718 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:718 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24a2c to 08a24a58
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24a30 => 08a24a30
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24a30
16:01:718 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:718 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:718 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24a90 to 08a24abc
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24a94 => 08a24a94
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24a94
16:01:718 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:718 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24ae4 to 08a24b10
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24ae8 => 08a24ae8
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24ae8
16:01:718 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:718 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:718 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3355c0
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24b48 to 08a24b74
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24b4c => 08a24b4c
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24b4c
16:01:718 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:718 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24b9c to 08a24bc8
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24ba0 => 08a24ba0
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24ba0
16:01:718 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:718 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:718 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3350c0
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24c00 to 08a24c2c
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24c04 => 08a24c04
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24c04
16:01:718 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:718 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:718 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3355c0
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:718 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24c64 to 08a24c90
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24c68 => 08a24c68
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24c68
16:01:719 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:719 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24cb8 to 08a24ce4
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24cbc => 08a24cbc
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24cbc
16:01:719 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:719 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24d0c to 08a24d38
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24d10 => 08a24d10
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24d10
16:01:719 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:719 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24d60 to 08a24d8c
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24d64 => 08a24d64
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24d64
16:01:719 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:719 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24db4 to 08a24de0
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24db8 => 08a24db8
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24db8
16:01:719 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:719 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24e08 to 08a24e34
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:719 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24e0c => 08a24e0c
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24e0c
16:01:720 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:720 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24e5c to 08a24e88
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24e60 => 08a24e60
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24e60
16:01:720 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:720 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24eb0 to 08a24edc
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24eb4 => 08a24eb4
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24eb4
16:01:720 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:720 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24f04 to 08a24f30
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24f08 => 08a24f08
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24f08
16:01:720 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:720 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24f58 to 08a24f84
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24f5c => 08a24f5c
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24f5c
16:01:720 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:720 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a24fac to 08a24fd8
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a24fb0 => 08a24fb0
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a24fb0
16:01:720 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:720 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:720 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25010 to 08a2503c
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25014 => 08a25014
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25014
16:01:720 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:720 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25064 to 08a25090
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25068 => 08a25068
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25068
16:01:720 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:720 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:720 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:720 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a250c8 to 08a250f4
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a250cc => 08a250cc
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a250cc
16:01:721 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:721 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2511c to 08a25148
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25120 => 08a25120
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25120
16:01:721 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:721 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:721 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3355c0
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25180 to 08a251ac
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25184 => 08a25184
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25184
16:01:721 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:721 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a251d4 to 08a25200
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a251d8 => 08a251d8
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a251d8
16:01:721 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:721 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25228 to 08a25254
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2522c => 08a2522c
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2522c
16:01:721 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:721 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2527c to 08a252a8
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25280 => 08a25280
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25280
16:01:721 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:721 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a252d0 to 08a252fc
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a252d4 => 08a252d4
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a252d4
16:01:721 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:721 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25324 to 08a25350
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:721 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25328 => 08a25328
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25328
16:01:722 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:722 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25378 to 08a253a4
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2537c => 08a2537c
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2537c
16:01:722 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:722 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a253cc to 08a253f8
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a253d0 => 08a253d0
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a253d0
16:01:722 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:722 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25420 to 08a2544c
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25424 => 08a25424
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25424
16:01:722 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:722 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25474 to 08a254a0
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25478 => 08a25478
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25478
16:01:722 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:722 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a254c8 to 08a254f4
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a254cc => 08a254cc
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a254cc
16:01:722 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:722 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2551c to 08a25548
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25520 => 08a25520
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25520
16:01:722 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:722 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25570 to 08a2559c
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25574 => 08a25574
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25574
16:01:722 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:722 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:722 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a255c4 to 08a255f0
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a255c8 => 08a255c8
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a255c8
16:01:723 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:723 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25618 to 08a25644
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2561c => 08a2561c
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2561c
16:01:723 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:723 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2566c to 08a25698
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25670 => 08a25670
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25670
16:01:723 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:723 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a256c0 to 08a256ec
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a256c4 => 08a256c4
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a256c4
16:01:723 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:723 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25714 to 08a25740
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25718 => 08a25718
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25718
16:01:723 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:723 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:723 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25778 to 08a257a4
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2577c => 08a2577c
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2577c
16:01:723 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:723 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a257cc to 08a257f8
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a257d0 => 08a257d0
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a257d0
16:01:723 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:723 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25820 to 08a2584c
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:723 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25824 => 08a25824
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25824
16:01:724 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:724 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:724 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25884 to 08a258b0
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25888 => 08a25888
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25888
16:01:724 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:724 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a258d8 to 08a25904
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a258dc => 08a258dc
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a258dc
16:01:724 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:724 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:724 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3355c0
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2593c to 08a25968
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25940 => 08a25940
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25940
16:01:724 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:724 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25990 to 08a259bc
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25994 => 08a25994
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25994
16:01:724 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:724 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a259e4 to 08a25a10
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a259e8 => 08a259e8
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a259e8
16:01:724 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:724 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25a38 to 08a25a64
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25a3c => 08a25a3c
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25a3c
16:01:724 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:724 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25a8c to 08a25ab8
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25a90 => 08a25a90
16:01:724 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25a90
16:01:724 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:725 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25ae0 to 08a25b0c
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25ae4 => 08a25ae4
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25ae4
16:01:725 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:725 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25b34 to 08a25b60
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25b38 => 08a25b38
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25b38
16:01:725 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:725 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25b88 to 08a25bb4
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25b8c => 08a25b8c
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25b8c
16:01:725 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:725 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25bdc to 08a25c08
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25be0 => 08a25be0
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25be0
16:01:725 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:725 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25c30 to 08a25c5c
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25c34 => 08a25c34
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25c34
16:01:725 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:725 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25c84 to 08a25cb0
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25c88 => 08a25c88
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25c88
16:01:725 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:725 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25cd8 to 08a25d04
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25cdc => 08a25cdc
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25cdc
16:01:725 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:725 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25d2c to 08a25d58
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:725 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25d30 => 08a25d30
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25d30
16:01:726 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:726 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25d80 to 08a25dac
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25d84 => 08a25d84
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25d84
16:01:726 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:726 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25dd4 to 08a25e00
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25dd8 => 08a25dd8
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25dd8
16:01:726 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:726 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25e28 to 08a25e54
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25e2c => 08a25e2c
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25e2c
16:01:726 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:726 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25e7c to 08a25ea8
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25e80 => 08a25e80
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25e80
16:01:726 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:726 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25ed0 to 08a25efc
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25ed4 => 08a25ed4
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25ed4
16:01:726 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:726 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25f24 to 08a25f50
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25f28 => 08a25f28
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25f28
16:01:726 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:726 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25f78 to 08a25fa4
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25f7c => 08a25f7c
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25f7c
16:01:726 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:726 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:726 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a25fcc to 08a25ff8
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a25fd0 => 08a25fd0
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a25fd0
16:01:727 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:727 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26020 to 08a2604c
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26024 => 08a26024
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26024
16:01:727 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:727 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:727 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26084 to 08a260b0
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26088 => 08a26088
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26088
16:01:727 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:727 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:727 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a260e8 to 08a26114
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a260ec => 08a260ec
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a260ec
16:01:727 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:727 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:727 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2614c to 08a26178
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26150 => 08a26150
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26150
16:01:727 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:727 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:727 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3355c0
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a261b0 to 08a261dc
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a261b4 => 08a261b4
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a261b4
16:01:727 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:727 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26204 to 08a26230
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:727 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26208 => 08a26208
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26208
16:01:728 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:728 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26258 to 08a26284
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2625c => 08a2625c
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2625c
16:01:728 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:728 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a262ac to 08a262d8
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a262b0 => 08a262b0
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a262b0
16:01:728 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:728 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26300 to 08a2632c
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26304 => 08a26304
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26304
16:01:728 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:728 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26354 to 08a26380
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26358 => 08a26358
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26358
16:01:728 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:728 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a263a8 to 08a263d4
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a263ac => 08a263ac
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a263ac
16:01:728 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:728 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a263fc to 08a26428
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26400 => 08a26400
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26400
16:01:728 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:728 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26450 to 08a2647c
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26454 => 08a26454
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26454
16:01:728 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:728 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a264a4 to 08a264d0
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:728 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a264a8 => 08a264a8
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a264a8
16:01:729 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:729 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a264f8 to 08a26524
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a264fc => 08a264fc
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a264fc
16:01:729 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:729 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2654c to 08a26578
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26550 => 08a26550
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26550
16:01:729 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:729 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a265a0 to 08a265cc
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a265a4 => 08a265a4
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a265a4
16:01:729 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:729 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a265f4 to 08a26620
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a265f8 => 08a265f8
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a265f8
16:01:729 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:729 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26648 to 08a26674
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2664c => 08a2664c
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2664c
16:01:729 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:729 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2669c to 08a266c8
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a266a0 => 08a266a0
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a266a0
16:01:729 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:729 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a266f0 to 08a2671c
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a266f4 => 08a266f4
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a266f4
16:01:729 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:729 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26744 to 08a26770
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26748 => 08a26748
16:01:729 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26748
16:01:730 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:730 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26798 to 08a267c4
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2679c => 08a2679c
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2679c
16:01:730 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:730 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a267ec to 08a26818
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a267f0 => 08a267f0
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a267f0
16:01:730 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:730 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26840 to 08a2686c
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26844 => 08a26844
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26844
16:01:730 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:730 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26894 to 08a268c0
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26898 => 08a26898
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26898
16:01:730 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:730 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a268e8 to 08a26914
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a268ec => 08a268ec
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a268ec
16:01:730 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:730 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2693c to 08a26968
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26940 => 08a26940
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26940
16:01:730 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:730 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26990 to 08a269bc
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26994 => 08a26994
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26994
16:01:730 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:730 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:730 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:730 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a269f4 to 08a26a20
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a269f8 => 08a269f8
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a269f8
16:01:731 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:731 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:731 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3355c0
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26a58 to 08a26a84
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26a5c => 08a26a5c
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26a5c
16:01:731 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:731 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26aac to 08a26ad8
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26ab0 => 08a26ab0
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26ab0
16:01:731 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:731 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26b00 to 08a26b2c
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26b04 => 08a26b04
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26b04
16:01:731 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:731 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26b54 to 08a26b80
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26b58 => 08a26b58
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26b58
16:01:731 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:731 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26ba8 to 08a26bd4
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:731 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26bac => 08a26bac
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26bac
16:01:732 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:732 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26bfc to 08a26c28
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26c00 => 08a26c00
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26c00
16:01:732 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:732 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26c50 to 08a26c7c
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26c54 => 08a26c54
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26c54
16:01:732 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:732 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26ca4 to 08a26cd0
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26ca8 => 08a26ca8
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26ca8
16:01:732 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:732 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26cf8 to 08a26d24
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26cfc => 08a26cfc
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26cfc
16:01:732 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:732 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26d4c to 08a26d78
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26d50 => 08a26d50
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26d50
16:01:732 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:732 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26da0 to 08a26dcc
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26da4 => 08a26da4
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26da4
16:01:732 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:732 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26df4 to 08a26e20
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26df8 => 08a26df8
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26df8
16:01:732 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:732 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26e48 to 08a26e74
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:732 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26e4c => 08a26e4c
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26e4c
16:01:733 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:733 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26e9c to 08a26ec8
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26ea0 => 08a26ea0
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26ea0
16:01:733 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:733 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26ef0 to 08a26f1c
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26ef4 => 08a26ef4
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26ef4
16:01:733 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:733 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26f44 to 08a26f70
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26f48 => 08a26f48
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26f48
16:01:733 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:733 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26f98 to 08a26fc4
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26f9c => 08a26f9c
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26f9c
16:01:733 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:733 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a26fec to 08a27018
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a26ff0 => 08a26ff0
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a26ff0
16:01:733 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:733 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27040 to 08a2706c
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27044 => 08a27044
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27044
16:01:733 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:733 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27094 to 08a270c0
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27098 => 08a27098
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27098
16:01:733 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:733 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a270e8 to 08a27114
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:733 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a270ec => 08a270ec
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a270ec
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2713c to 08a27168
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27140 => 08a27140
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27140
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27190 to 08a271bc
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27194 => 08a27194
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27194
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a271e4 to 08a27210
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a271e8 => 08a271e8
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a271e8
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27248 to 08a27274
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2724c => 08a2724c
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2724c
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a272ac to 08a272d8
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a272b0 => 08a272b0
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a272b0
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27300 to 08a2732c
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27304 => 08a27304
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27304
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27354 to 08a27380
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27358 => 08a27358
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27358
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a273a8 to 08a273d4
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a273ac => 08a273ac
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a273ac
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3355c0
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2740c to 08a27438
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27410 => 08a27410
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27410
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:734 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:734 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27460 to 08a2748c
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27464 => 08a27464
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27464
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a274b4 to 08a274e0
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a274b8 => 08a274b8
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a274b8
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27508 to 08a27534
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2750c => 08a2750c
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2750c
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2755c to 08a27588
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27560 => 08a27560
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27560
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a275b0 to 08a275dc
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a275b4 => 08a275b4
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a275b4
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27604 to 08a27630
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27608 => 08a27608
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27608
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27658 to 08a27684
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2765c => 08a2765c
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2765c
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a276ac to 08a276d8
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a276b0 => 08a276b0
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a276b0
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27700 to 08a2772c
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27704 => 08a27704
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27704
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27754 to 08a27780
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27758 => 08a27758
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27758
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a277a8 to 08a277d4
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a277ac => 08a277ac
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a277ac
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:735 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a277fc to 08a27828
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:735 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27800 => 08a27800
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27800
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27850 to 08a2787c
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27854 => 08a27854
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27854
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a278a4 to 08a278d0
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a278a8 => 08a278a8
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a278a8
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a278f8 to 08a27924
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a278fc => 08a278fc
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a278fc
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2795c to 08a27988
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27960 => 08a27960
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27960
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a279b0 to 08a279dc
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a279b4 => 08a279b4
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a279b4
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27a04 to 08a27a30
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27a08 => 08a27a08
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27a08
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27a58 to 08a27a84
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27a5c => 08a27a5c
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27a5c
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3355c0
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27abc to 08a27ae8
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27ac0 => 08a27ac0
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27ac0
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27b10 to 08a27b3c
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27b14 => 08a27b14
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27b14
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27b64 to 08a27b90
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27b68 => 08a27b68
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27b68
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:736 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:736 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27bb8 to 08a27be4
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27bbc => 08a27bbc
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27bbc
16:01:737 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:737 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27c0c to 08a27c38
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27c10 => 08a27c10
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27c10
16:01:737 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:737 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27c60 to 08a27c8c
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27c64 => 08a27c64
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27c64
16:01:737 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:737 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27cb4 to 08a27ce0
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27cb8 => 08a27cb8
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27cb8
16:01:737 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:737 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27d08 to 08a27d34
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27d0c => 08a27d0c
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27d0c
16:01:737 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:737 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27d5c to 08a27d88
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27d60 => 08a27d60
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27d60
16:01:737 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:737 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27db0 to 08a27ddc
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27db4 => 08a27db4
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27db4
16:01:737 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:737 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27e04 to 08a27e30
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27e08 => 08a27e08
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27e08
16:01:737 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:737 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27e58 to 08a27e84
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27e5c => 08a27e5c
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27e5c
16:01:737 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:737 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:737 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27eac to 08a27ed8
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27eb0 => 08a27eb0
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27eb0
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27f00 to 08a27f2c
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27f04 => 08a27f04
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27f04
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27f64 to 08a27f90
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27f68 => 08a27f68
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27f68
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3355c0
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a27fc8 to 08a27ff4
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a27fcc => 08a27fcc
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a27fcc
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2801c to 08a28048
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28020 => 08a28020
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28020
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28070 to 08a2809c
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28074 => 08a28074
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28074
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a280c4 to 08a280f0
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a280c8 => 08a280c8
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a280c8
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28118 to 08a28144
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2811c => 08a2811c
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2811c
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2816c to 08a28198
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28170 => 08a28170
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28170
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a281c0 to 08a281ec
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a281c4 => 08a281c4
16:01:738 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a281c4
16:01:738 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28214 to 08a28240
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28218 => 08a28218
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28218
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28268 to 08a28294
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2826c => 08a2826c
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2826c
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a282bc to 08a282e8
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a282c0 => 08a282c0
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a282c0
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28310 to 08a2833c
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28314 => 08a28314
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28314
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28364 to 08a28390
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28368 => 08a28368
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28368
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a283b8 to 08a283e4
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a283bc => 08a283bc
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a283bc
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2840c to 08a28438
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28410 => 08a28410
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28410
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28460 to 08a2848c
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28464 => 08a28464
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28464
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a284b4 to 08a284e0
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a284b8 => 08a284b8
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a284b8
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28508 to 08a28534
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2850c => 08a2850c
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2850c
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2855c to 08a28588
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28560 => 08a28560
16:01:739 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28560
16:01:739 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:740 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a285b0 to 08a285dc
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a285b4 => 08a285b4
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a285b4
16:01:740 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:740 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28604 to 08a28630
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28608 => 08a28608
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28608
16:01:740 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:740 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28658 to 08a28684
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2865c => 08a2865c
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2865c
16:01:740 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:740 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a286ac to 08a286d8
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a286b0 => 08a286b0
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a286b0
16:01:740 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:740 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28700 to 08a2872c
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28704 => 08a28704
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28704
16:01:740 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:740 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28754 to 08a28780
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28758 => 08a28758
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28758
16:01:740 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:740 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:740 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334f80
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a287b8 to 08a287e4
16:01:740 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:740 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:740 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a287bc => 08a287bc
16:01:740 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a287bc
16:01:740 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:741 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:741 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:741 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a287bc => 08a287bc
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a287bc
16:01:741 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:741 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:741 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:741 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28844 to 08a28870
16:01:741 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:741 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28848 => 08a28848
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28848
16:01:741 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:741 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28898 to 08a288c4
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2889c => 08a2889c
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2889c
16:01:741 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:741 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:741 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334ee0
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a288fc to 08a28928
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28900 => 08a28900
16:01:741 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28900
16:01:741 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:742 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28950 to 08a2897c
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28954 => 08a28954
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28954
16:01:742 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:742 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:742 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a289b4 to 08a289e0
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a289b8 => 08a289b8
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a289b8
16:01:742 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:742 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28a08 to 08a28a34
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28a0c => 08a28a0c
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28a0c
16:01:742 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:742 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:742 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28a6c to 08a28a98
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28a70 => 08a28a70
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28a70
16:01:742 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:742 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28ac0 to 08a28aec
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28ac4 => 08a28ac4
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28ac4
16:01:742 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:742 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28b14 to 08a28b40
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:742 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28b18 => 08a28b18
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28b18
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28b68 to 08a28b94
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28b6c => 08a28b6c
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28b6c
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28bbc to 08a28be8
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28bc0 => 08a28bc0
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28bc0
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28c10 to 08a28c3c
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28c14 => 08a28c14
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28c14
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28c64 to 08a28c90
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28c68 => 08a28c68
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28c68
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28cc8 to 08a28cf4
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28ccc => 08a28ccc
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28ccc
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28d1c to 08a28d48
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28d20 => 08a28d20
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28d20
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28d70 to 08a28d9c
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28d74 => 08a28d74
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28d74
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334ee0
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28dd4 to 08a28e00
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28dd8 => 08a28dd8
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28dd8
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28e28 to 08a28e54
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28e2c => 08a28e2c
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28e2c
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28e7c to 08a28ea8
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28e80 => 08a28e80
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28e80
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:743 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28ed0 to 08a28efc
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:743 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28ed4 => 08a28ed4
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28ed4
16:01:744 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:744 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:744 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28f34 to 08a28f60
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28f38 => 08a28f38
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28f38
16:01:744 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:744 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28f88 to 08a28fb4
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28f8c => 08a28f8c
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28f8c
16:01:744 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:744 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:744 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a28fec to 08a29018
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a28ff0 => 08a28ff0
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a28ff0
16:01:744 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:744 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:744 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334df0
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29050 to 08a2907c
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29054 => 08a29054
16:01:744 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29054
16:01:744 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:745 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:745 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a290b4 to 08a290e0
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a290b8 => 08a290b8
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a290b8
16:01:745 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:745 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29108 to 08a29134
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2910c => 08a2910c
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2910c
16:01:745 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:745 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2915c to 08a29188
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:745 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29160 => 08a29160
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29160
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a291b0 to 08a291dc
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a291b4 => 08a291b4
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a291b4
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29204 to 08a29230
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29208 => 08a29208
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29208
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29258 to 08a29284
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2925c => 08a2925c
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2925c
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a292ac to 08a292d8
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a292b0 => 08a292b0
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a292b0
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29310 to 08a2933c
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29314 => 08a29314
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29314
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29364 to 08a29390
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29368 => 08a29368
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29368
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a293b8 to 08a293e4
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a293bc => 08a293bc
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a293bc
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2940c to 08a29438
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29410 => 08a29410
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29410
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29460 to 08a2948c
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29464 => 08a29464
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29464
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334ee0
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a294c4 to 08a294f0
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a294c8 => 08a294c8
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a294c8
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:746 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:746 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29518 to 08a29544
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2951c => 08a2951c
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2951c
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2956c to 08a29598
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29570 => 08a29570
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29570
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a295c0 to 08a295ec
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a295c4 => 08a295c4
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a295c4
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29624 to 08a29650
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29628 => 08a29628
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29628
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29678 to 08a296a4
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2967c => 08a2967c
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2967c
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334df0
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a296dc to 08a29708
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a296e0 => 08a296e0
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a296e0
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29730 to 08a2975c
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29734 => 08a29734
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29734
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334f80
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29794 to 08a297c0
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29798 => 08a29798
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29798
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29798 => 08a29798
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29798
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:747 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:747 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29820 to 08a2984c
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29824 => 08a29824
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29824
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29874 to 08a298a0
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29878 => 08a29878
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29878
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a298c8 to 08a298f4
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a298cc => 08a298cc
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a298cc
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2991c to 08a29948
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29920 => 08a29920
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29920
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29970 to 08a2999c
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29974 => 08a29974
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29974
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a299c4 to 08a299f0
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a299c8 => 08a299c8
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a299c8
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29a18 to 08a29a44
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29a1c => 08a29a1c
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29a1c
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29a6c to 08a29a98
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29a70 => 08a29a70
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29a70
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29ac0 to 08a29aec
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29ac4 => 08a29ac4
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29ac4
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29b24 to 08a29b50
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29b28 => 08a29b28
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29b28
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:748 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29b78 to 08a29ba4
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:748 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29b7c => 08a29b7c
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29b7c
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29bcc to 08a29bf8
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29bd0 => 08a29bd0
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29bd0
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29c20 to 08a29c4c
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29c24 => 08a29c24
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29c24
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29c74 to 08a29ca0
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29c78 => 08a29c78
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29c78
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29cc8 to 08a29cf4
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29ccc => 08a29ccc
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29ccc
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29d1c to 08a29d48
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29d20 => 08a29d20
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29d20
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334ee0
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29d80 to 08a29dac
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29d84 => 08a29d84
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29d84
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29dd4 to 08a29e00
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29dd8 => 08a29dd8
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29dd8
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29e28 to 08a29e54
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29e2c => 08a29e2c
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29e2c
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29e7c to 08a29ea8
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29e80 => 08a29e80
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29e80
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29ee0 to 08a29f0c
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29ee4 => 08a29ee4
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29ee4
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:749 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29f34 to 08a29f60
16:01:749 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29f38 => 08a29f38
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29f38
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334df0
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29f98 to 08a29fc4
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29f9c => 08a29f9c
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29f9c
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a29fec to 08a2a018
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a29ff0 => 08a29ff0
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a29ff0
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334da0
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a050 to 08a2a07c
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a054 => 08a2a054
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a054
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a0b4 to 08a2a0e0
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a0b8 => 08a2a0b8
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a0b8
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a108 to 08a2a134
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a10c => 08a2a10c
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a10c
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a15c to 08a2a188
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a160 => 08a2a160
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a160
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a1b0 to 08a2a1dc
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a1b4 => 08a2a1b4
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a1b4
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a204 to 08a2a230
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a208 => 08a2a208
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a208
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a258 to 08a2a284
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a25c => 08a2a25c
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a25c
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:750 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a2ac to 08a2a2d8
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:750 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a2b0 => 08a2a2b0
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a2b0
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a300 to 08a2a32c
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a304 => 08a2a304
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a304
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a354 to 08a2a380
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a358 => 08a2a358
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a358
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a3b8 to 08a2a3e4
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a3bc => 08a2a3bc
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a3bc
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a41c to 08a2a448
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a420 => 08a2a420
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a420
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a480 to 08a2a4ac
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a484 => 08a2a484
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a484
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a4d4 to 08a2a500
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a4d8 => 08a2a4d8
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a4d8
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a528 to 08a2a554
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a52c => 08a2a52c
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a52c
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a57c to 08a2a5a8
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a580 => 08a2a580
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a580
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a5d0 to 08a2a5fc
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a5d4 => 08a2a5d4
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a5d4
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:751 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a624 to 08a2a650
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:751 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a628 => 08a2a628
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a628
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a678 to 08a2a6a4
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a67c => 08a2a67c
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a67c
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334ee0
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a6dc to 08a2a708
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a6e0 => 08a2a6e0
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a6e0
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a730 to 08a2a75c
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a734 => 08a2a734
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a734
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a784 to 08a2a7b0
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a788 => 08a2a788
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a788
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334f80
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a7e8 to 08a2a814
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a7ec => 08a2a7ec
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a7ec
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a7ec => 08a2a7ec
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a7ec
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334da0
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a874 to 08a2a8a0
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a878 => 08a2a878
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a878
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:752 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a8c8 to 08a2a8f4
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:752 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a8cc => 08a2a8cc
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a8cc
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334df0
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a92c to 08a2a958
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a930 => 08a2a930
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a930
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334da0
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a990 to 08a2a9bc
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a994 => 08a2a994
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a994
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334df0
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2a9f4 to 08a2aa20
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2a9f8 => 08a2a9f8
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2a9f8
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2aa58 to 08a2aa84
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2aa5c => 08a2aa5c
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2aa5c
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2aaac to 08a2aad8
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2aab0 => 08a2aab0
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2aab0
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ab00 to 08a2ab2c
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ab04 => 08a2ab04
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ab04
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ab54 to 08a2ab80
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ab58 => 08a2ab58
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ab58
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2aba8 to 08a2abd4
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2abac => 08a2abac
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2abac
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:753 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2abfc to 08a2ac28
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:753 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ac00 => 08a2ac00
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ac00
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ac50 to 08a2ac7c
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ac54 => 08a2ac54
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ac54
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2aca4 to 08a2acd0
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2aca8 => 08a2aca8
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2aca8
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ad08 to 08a2ad34
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ad0c => 08a2ad0c
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ad0c
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ad6c to 08a2ad98
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ad70 => 08a2ad70
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ad70
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2add0 to 08a2adfc
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2add4 => 08a2add4
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2add4
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ae24 to 08a2ae50
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ae28 => 08a2ae28
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ae28
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ae78 to 08a2aea4
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ae7c => 08a2ae7c
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ae7c
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2aecc to 08a2aef8
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2aed0 => 08a2aed0
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2aed0
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2af20 to 08a2af4c
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2af24 => 08a2af24
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2af24
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2af74 to 08a2afa0
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2af78 => 08a2af78
16:01:754 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2af78
16:01:754 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2afc8 to 08a2aff4
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2afcc => 08a2afcc
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2afcc
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334ee0
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b02c to 08a2b058
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b030 => 08a2b030
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b030
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b080 to 08a2b0ac
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b084 => 08a2b084
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b084
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b0d4 to 08a2b100
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b0d8 => 08a2b0d8
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b0d8
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3350c0
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b138 to 08a2b164
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b13c => 08a2b13c
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b13c
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334da0
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b19c to 08a2b1c8
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b1a0 => 08a2b1a0
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b1a0
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b1f0 to 08a2b21c
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b1f4 => 08a2b1f4
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b1f4
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b244 to 08a2b270
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b248 => 08a2b248
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b248
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334f80
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b2a8 to 08a2b2d4
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b2ac => 08a2b2ac
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b2ac
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:755 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:755 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b2ac => 08a2b2ac
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b2ac
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334df0
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b334 to 08a2b360
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b338 => 08a2b338
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b338
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b398 to 08a2b3c4
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b39c => 08a2b39c
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b39c
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b3ec to 08a2b418
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b3f0 => 08a2b3f0
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b3f0
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b440 to 08a2b46c
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b444 => 08a2b444
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b444
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b494 to 08a2b4c0
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b498 => 08a2b498
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b498
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b4e8 to 08a2b514
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b4ec => 08a2b4ec
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b4ec
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b53c to 08a2b568
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b540 => 08a2b540
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b540
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b590 to 08a2b5bc
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b594 => 08a2b594
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b594
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b5e4 to 08a2b610
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b5e8 => 08a2b5e8
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b5e8
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:756 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b648 to 08a2b674
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:756 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b64c => 08a2b64c
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b64c
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b6ac to 08a2b6d8
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b6b0 => 08a2b6b0
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b6b0
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b710 to 08a2b73c
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b714 => 08a2b714
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b714
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b764 to 08a2b790
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b768 => 08a2b768
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b768
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b7b8 to 08a2b7e4
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b7bc => 08a2b7bc
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b7bc
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b80c to 08a2b838
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b810 => 08a2b810
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b810
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b860 to 08a2b88c
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b864 => 08a2b864
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b864
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b8b4 to 08a2b8e0
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b8b8 => 08a2b8b8
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b8b8
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b908 to 08a2b934
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b90c => 08a2b90c
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b90c
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334f80
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b96c to 08a2b998
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b970 => 08a2b970
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b970
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:757 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:757 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b970 => 08a2b970
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b970
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3350c0
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2b9f8 to 08a2ba24
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2b9fc => 08a2b9fc
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2b9fc
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ba4c to 08a2ba78
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ba50 => 08a2ba50
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ba50
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2bab0 to 08a2badc
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2bab4 => 08a2bab4
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2bab4
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2bb04 to 08a2bb30
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2bb08 => 08a2bb08
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2bb08
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2bb58 to 08a2bb84
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2bb5c => 08a2bb5c
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2bb5c
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2bbac to 08a2bbd8
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2bbb0 => 08a2bbb0
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2bbb0
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2bc00 to 08a2bc2c
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2bc04 => 08a2bc04
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2bc04
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2bc54 to 08a2bc80
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2bc58 => 08a2bc58
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2bc58
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2bca8 to 08a2bcd4
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2bcac => 08a2bcac
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2bcac
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:758 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:758 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2bd0c to 08a2bd38
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2bd10 => 08a2bd10
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2bd10
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2bd70 to 08a2bd9c
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2bd74 => 08a2bd74
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2bd74
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2bdd4 to 08a2be00
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2bdd8 => 08a2bdd8
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2bdd8
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2be28 to 08a2be54
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2be2c => 08a2be2c
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2be2c
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2be7c to 08a2bea8
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2be80 => 08a2be80
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2be80
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2bed0 to 08a2befc
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2bed4 => 08a2bed4
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2bed4
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2bf24 to 08a2bf50
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2bf28 => 08a2bf28
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2bf28
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2bf78 to 08a2bfa4
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2bf7c => 08a2bf7c
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2bf7c
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2bfdc to 08a2c008
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2bfe0 => 08a2bfe0
16:01:759 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2bfe0
16:01:759 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:760 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c030 to 08a2c05c
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c034 => 08a2c034
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c034
16:01:760 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:760 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:760 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c094 to 08a2c0c0
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c098 => 08a2c098
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c098
16:01:760 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:760 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c0e8 to 08a2c114
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c0ec => 08a2c0ec
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c0ec
16:01:760 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:760 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c13c to 08a2c168
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c140 => 08a2c140
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c140
16:01:760 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:760 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c190 to 08a2c1bc
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c194 => 08a2c194
16:01:760 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c194
16:01:760 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c1e4 to 08a2c210
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c1e8 => 08a2c1e8
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c1e8
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c248 to 08a2c274
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c24c => 08a2c24c
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c24c
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c2ac to 08a2c2d8
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c2b0 => 08a2c2b0
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c2b0
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c310 to 08a2c33c
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c314 => 08a2c314
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c314
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c364 to 08a2c390
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c368 => 08a2c368
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c368
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c3b8 to 08a2c3e4
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c3bc => 08a2c3bc
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c3bc
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c40c to 08a2c438
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c410 => 08a2c410
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c410
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c470 to 08a2c49c
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c474 => 08a2c474
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c474
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e40
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c4d4 to 08a2c500
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c4d8 => 08a2c4d8
16:01:761 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c4d8
16:01:761 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:762 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c528 to 08a2c554
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c52c => 08a2c52c
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c52c
16:01:762 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:762 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:762 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c58c to 08a2c5b8
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c590 => 08a2c590
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c590
16:01:762 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:762 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c5e0 to 08a2c60c
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c5e4 => 08a2c5e4
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c5e4
16:01:762 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:762 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c634 to 08a2c660
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:762 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c638 => 08a2c638
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c638
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c698 to 08a2c6c4
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c69c => 08a2c69c
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c69c
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c6ec to 08a2c718
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c6f0 => 08a2c6f0
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c6f0
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c740 to 08a2c76c
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c744 => 08a2c744
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c744
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c7a4 to 08a2c7d0
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c7a8 => 08a2c7a8
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c7a8
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c808 to 08a2c834
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c80c => 08a2c80c
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c80c
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c86c to 08a2c898
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c870 => 08a2c870
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c870
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c8c0 to 08a2c8ec
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c8c4 => 08a2c8c4
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c8c4
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c924 to 08a2c950
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c928 => 08a2c928
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c928
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:763 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e40
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c988 to 08a2c9b4
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:763 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c98c => 08a2c98c
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c98c
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2c9dc to 08a2ca08
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2c9e0 => 08a2c9e0
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2c9e0
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ca40 to 08a2ca6c
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ca44 => 08a2ca44
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ca44
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ca94 to 08a2cac0
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ca98 => 08a2ca98
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ca98
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e40
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2caf8 to 08a2cb24
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2cafc => 08a2cafc
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2cafc
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2cb4c to 08a2cb78
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2cb50 => 08a2cb50
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2cb50
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2cbb0 to 08a2cbdc
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2cbb4 => 08a2cbb4
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2cbb4
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2cc04 to 08a2cc30
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2cc08 => 08a2cc08
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2cc08
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2cc58 to 08a2cc84
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2cc5c => 08a2cc5c
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2cc5c
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ccbc to 08a2cce8
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ccc0 => 08a2ccc0
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ccc0
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:764 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2cd10 to 08a2cd3c
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:764 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2cd14 => 08a2cd14
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2cd14
16:01:765 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:765 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:765 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2cd74 to 08a2cda0
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2cd78 => 08a2cd78
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2cd78
16:01:765 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:765 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2cdc8 to 08a2cdf4
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2cdcc => 08a2cdcc
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2cdcc
16:01:765 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:765 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ce1c to 08a2ce48
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ce20 => 08a2ce20
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ce20
16:01:765 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:765 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:765 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ce80 to 08a2ceac
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ce84 => 08a2ce84
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ce84
16:01:765 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:765 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:765 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e40
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2cee4 to 08a2cf10
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2cee8 => 08a2cee8
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2cee8
16:01:765 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:765 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2cf38 to 08a2cf64
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2cf3c => 08a2cf3c
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2cf3c
16:01:765 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:765 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:765 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2cf9c to 08a2cfc8
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:765 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2cfa0 => 08a2cfa0
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2cfa0
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2cff0 to 08a2d01c
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2cff4 => 08a2cff4
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2cff4
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e40
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d054 to 08a2d080
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d058 => 08a2d058
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d058
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d0a8 to 08a2d0d4
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d0ac => 08a2d0ac
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d0ac
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d10c to 08a2d138
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d110 => 08a2d110
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d110
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d160 to 08a2d18c
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d164 => 08a2d164
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d164
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e40
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d1c4 to 08a2d1f0
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d1c8 => 08a2d1c8
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d1c8
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d218 to 08a2d244
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d21c => 08a2d21c
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d21c
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d27c to 08a2d2a8
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d280 => 08a2d280
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d280
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:766 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d2d0 to 08a2d2fc
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:766 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d2d4 => 08a2d2d4
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d2d4
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d334 to 08a2d360
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d338 => 08a2d338
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d338
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d388 to 08a2d3b4
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d38c => 08a2d38c
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d38c
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d3dc to 08a2d408
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d3e0 => 08a2d3e0
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d3e0
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d430 to 08a2d45c
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d434 => 08a2d434
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d434
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d494 to 08a2d4c0
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d498 => 08a2d498
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d498
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d4e8 to 08a2d514
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d4ec => 08a2d4ec
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d4ec
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3355c0
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d54c to 08a2d578
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d550 => 08a2d550
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d550
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d5a0 to 08a2d5cc
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d5a4 => 08a2d5a4
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d5a4
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d5f4 to 08a2d620
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d5f8 => 08a2d5f8
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d5f8
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d648 to 08a2d674
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d64c => 08a2d64c
16:01:767 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d64c
16:01:767 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d6ac to 08a2d6d8
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d6b0 => 08a2d6b0
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d6b0
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e40
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d710 to 08a2d73c
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d714 => 08a2d714
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d714
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d764 to 08a2d790
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d768 => 08a2d768
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d768
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d7c8 to 08a2d7f4
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d7cc => 08a2d7cc
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d7cc
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d81c to 08a2d848
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d820 => 08a2d820
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d820
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e40
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d880 to 08a2d8ac
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d884 => 08a2d884
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d884
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d8d4 to 08a2d900
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d8d8 => 08a2d8d8
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d8d8
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d938 to 08a2d964
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d93c => 08a2d93c
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d93c
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d98c to 08a2d9b8
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d990 => 08a2d990
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d990
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:768 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:768 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e40
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2d9f0 to 08a2da1c
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2d9f4 => 08a2d9f4
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2d9f4
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2da44 to 08a2da70
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2da48 => 08a2da48
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2da48
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2daa8 to 08a2dad4
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2daac => 08a2daac
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2daac
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2dafc to 08a2db28
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2db00 => 08a2db00
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2db00
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2db50 to 08a2db7c
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2db54 => 08a2db54
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2db54
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2dbb4 to 08a2dbe0
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2dbb8 => 08a2dbb8
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2dbb8
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2dc08 to 08a2dc34
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2dc0c => 08a2dc0c
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2dc0c
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2dc5c to 08a2dc88
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2dc60 => 08a2dc60
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2dc60
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2dcb0 to 08a2dcdc
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2dcb4 => 08a2dcb4
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2dcb4
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2dd14 to 08a2dd40
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2dd18 => 08a2dd18
16:01:769 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2dd18
16:01:769 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2dd68 to 08a2dd94
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2dd6c => 08a2dd6c
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2dd6c
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ddcc to 08a2ddf8
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ddd0 => 08a2ddd0
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ddd0
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3355c0
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2de30 to 08a2de5c
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2de34 => 08a2de34
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2de34
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2de94 to 08a2dec0
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2de98 => 08a2de98
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2de98
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2dee8 to 08a2df14
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2deec => 08a2deec
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2deec
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2df3c to 08a2df68
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2df40 => 08a2df40
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2df40
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e40
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2dfa0 to 08a2dfcc
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2dfa4 => 08a2dfa4
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2dfa4
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2dff4 to 08a2e020
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2dff8 => 08a2dff8
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2dff8
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e058 to 08a2e084
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e05c => 08a2e05c
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e05c
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:770 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e0ac to 08a2e0d8
16:01:770 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e0b0 => 08a2e0b0
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e0b0
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e40
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e110 to 08a2e13c
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e114 => 08a2e114
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e114
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e164 to 08a2e190
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e168 => 08a2e168
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e168
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e1c8 to 08a2e1f4
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e1cc => 08a2e1cc
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e1cc
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e21c to 08a2e248
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e220 => 08a2e220
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e220
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e270 to 08a2e29c
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e274 => 08a2e274
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e274
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e2d4 to 08a2e300
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e2d8 => 08a2e2d8
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e2d8
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e328 to 08a2e354
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e32c => 08a2e32c
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e32c
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e37c to 08a2e3a8
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e380 => 08a2e380
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e380
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e3d0 to 08a2e3fc
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e3d4 => 08a2e3d4
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e3d4
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:771 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:771 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e434 to 08a2e460
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e438 => 08a2e438
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e438
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e488 to 08a2e4b4
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e48c => 08a2e48c
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e48c
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e4ec to 08a2e518
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e4f0 => 08a2e4f0
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e4f0
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e550 to 08a2e57c
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e554 => 08a2e554
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e554
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e5a4 to 08a2e5d0
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e5a8 => 08a2e5a8
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e5a8
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e5f8 to 08a2e624
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e5fc => 08a2e5fc
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e5fc
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e65c to 08a2e688
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e660 => 08a2e660
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e660
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e6b0 to 08a2e6dc
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e6b4 => 08a2e6b4
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e6b4
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e704 to 08a2e730
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e708 => 08a2e708
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e708
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:772 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e40
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e768 to 08a2e794
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:772 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e76c => 08a2e76c
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e76c
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e7bc to 08a2e7e8
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e7c0 => 08a2e7c0
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e7c0
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e820 to 08a2e84c
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e824 => 08a2e824
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e824
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e874 to 08a2e8a0
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e878 => 08a2e878
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e878
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e8c8 to 08a2e8f4
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e8cc => 08a2e8cc
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e8cc
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e92c to 08a2e958
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e930 => 08a2e930
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e930
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e980 to 08a2e9ac
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e984 => 08a2e984
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e984
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2e9d4 to 08a2ea00
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2e9d8 => 08a2e9d8
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2e9d8
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ea28 to 08a2ea54
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ea2c => 08a2ea2c
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ea2c
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ea8c to 08a2eab8
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ea90 => 08a2ea90
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ea90
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:773 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2eae0 to 08a2eb0c
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:773 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2eae4 => 08a2eae4
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2eae4
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2eb34 to 08a2eb60
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2eb38 => 08a2eb38
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2eb38
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2eb88 to 08a2ebb4
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2eb8c => 08a2eb8c
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2eb8c
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334e90
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ebec to 08a2ec18
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ebf0 => 08a2ebf0
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ebf0
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ec40 to 08a2ec6c
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ec44 => 08a2ec44
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ec44
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ec94 to 08a2ecc0
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ec98 => 08a2ec98
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ec98
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ece8 to 08a2ed14
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ecec => 08a2ecec
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ecec
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ed4c to 08a2ed78
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ed50 => 08a2ed50
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ed50
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2eda0 to 08a2edcc
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2eda4 => 08a2eda4
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2eda4
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2edf4 to 08a2ee20
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2edf8 => 08a2edf8
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2edf8
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ee48 to 08a2ee74
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ee4c => 08a2ee4c
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ee4c
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:774 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:774 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2eeac to 08a2eed8
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2eeb0 => 08a2eeb0
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2eeb0
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ef00 to 08a2ef2c
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ef04 => 08a2ef04
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ef04
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ef54 to 08a2ef80
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ef58 => 08a2ef58
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ef58
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2efa8 to 08a2efd4
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2efac => 08a2efac
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2efac
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f00c to 08a2f038
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f010 => 08a2f010
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f010
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f060 to 08a2f08c
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f064 => 08a2f064
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f064
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f0b4 to 08a2f0e0
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f0b8 => 08a2f0b8
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f0b8
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f108 to 08a2f134
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f10c => 08a2f10c
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f10c
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f16c to 08a2f198
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f170 => 08a2f170
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f170
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f1c0 to 08a2f1ec
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f1c4 => 08a2f1c4
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f1c4
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:775 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:775 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f224 to 08a2f250
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f228 => 08a2f228
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f228
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f278 to 08a2f2a4
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f27c => 08a2f27c
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f27c
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334f80
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f2dc to 08a2f308
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f2e0 => 08a2f2e0
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f2e0
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f2e0 => 08a2f2e0
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f2e0
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f358 to 08a2f384
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f35c => 08a2f35c
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f35c
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f35c => 08a2f35c
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f35c
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f3e4 to 08a2f410
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f3e8 => 08a2f3e8
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f3e8
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f438 to 08a2f464
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f43c => 08a2f43c
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f43c
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335340
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f49c to 08a2f4c8
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f4a0 => 08a2f4a0
16:01:776 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f4a0
16:01:776 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:777 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:777 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334df0
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f500 to 08a2f52c
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f504 => 08a2f504
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f504
16:01:777 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:777 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f554 to 08a2f580
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:777 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f558 => 08a2f558
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f558
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f5a8 to 08a2f5d4
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f5ac => 08a2f5ac
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f5ac
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f60c to 08a2f638
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f610 => 08a2f610
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f610
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f660 to 08a2f68c
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f664 => 08a2f664
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f664
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334f80
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f6c4 to 08a2f6f0
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f6c8 => 08a2f6c8
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f6c8
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f6c8 => 08a2f6c8
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f6c8
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f740 to 08a2f76c
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f744 => 08a2f744
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f744
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f744 => 08a2f744
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f744
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f7bc to 08a2f7e8
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:778 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:778 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f7c0 => 08a2f7c0
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f7c0
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f7c0 => 08a2f7c0
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f7c0
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f838 to 08a2f864
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f83c => 08a2f83c
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f83c
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f83c => 08a2f83c
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f83c
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f8b4 to 08a2f8e0
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f8b8 => 08a2f8b8
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f8b8
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f8b8 => 08a2f8b8
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f8b8
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f930 to 08a2f95c
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f934 => 08a2f934
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f934
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f934 => 08a2f934
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f934
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2f9ac to 08a2f9d8
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f9b0 => 08a2f9b0
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f9b0
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2f9b0 => 08a2f9b0
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2f9b0
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:779 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:779 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2fa28 to 08a2fa54
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2fa2c => 08a2fa2c
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2fa2c
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2fa2c => 08a2fa2c
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2fa2c
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2fab4 to 08a2fae0
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2fab8 => 08a2fab8
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2fab8
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335340
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2fb18 to 08a2fb44
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2fb1c => 08a2fb1c
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2fb1c
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334df0
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2fb7c to 08a2fba8
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2fb80 => 08a2fb80
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2fb80
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2fbd0 to 08a2fbfc
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2fbd4 => 08a2fbd4
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2fbd4
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2fc24 to 08a2fc50
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2fc28 => 08a2fc28
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2fc28
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2fc78 to 08a2fca4
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2fc7c => 08a2fc7c
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2fc7c
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2fcdc to 08a2fd08
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2fce0 => 08a2fce0
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2fce0
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:780 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2fd30 to 08a2fd5c
16:01:780 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2fd34 => 08a2fd34
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2fd34
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334f80
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2fd94 to 08a2fdc0
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2fd98 => 08a2fd98
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2fd98
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2fd98 => 08a2fd98
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2fd98
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2fe10 to 08a2fe3c
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2fe14 => 08a2fe14
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2fe14
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2fe14 => 08a2fe14
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2fe14
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2fe8c to 08a2feb8
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2fe90 => 08a2fe90
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2fe90
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2fe90 => 08a2fe90
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2fe90
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ff08 to 08a2ff34
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ff0c => 08a2ff0c
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ff0c
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ff0c => 08a2ff0c
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ff0c
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a2ff84 to 08a2ffb0
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:781 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:781 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ff88 => 08a2ff88
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ff88
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a2ff88 => 08a2ff88
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a2ff88
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30000 to 08a3002c
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30004 => 08a30004
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30004
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30004 => 08a30004
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30004
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a3007c to 08a300a8
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30080 => 08a30080
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30080
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30080 => 08a30080
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30080
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a300f8 to 08a30124
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a300fc => 08a300fc
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a300fc
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a300fc => 08a300fc
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a300fc
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30184 to 08a301b0
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30188 => 08a30188
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30188
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:782 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a301d8 to 08a30204
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:782 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a301dc => 08a301dc
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a301dc
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334f80
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a3023c to 08a30268
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30240 => 08a30240
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30240
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30240 => 08a30240
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30240
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a302b8 to 08a302e4
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a302bc => 08a302bc
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a302bc
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a302bc => 08a302bc
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a302bc
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334df0
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30344 to 08a30370
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30348 => 08a30348
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30348
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30398 to 08a303c4
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a3039c => 08a3039c
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a3039c
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:783 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:783 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a303fc to 08a30428
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30400 => 08a30400
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30400
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30450 to 08a3047c
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30454 => 08a30454
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30454
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334f80
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a304b4 to 08a304e0
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a304b8 => 08a304b8
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a304b8
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a304b8 => 08a304b8
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a304b8
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30530 to 08a3055c
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30534 => 08a30534
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30534
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30534 => 08a30534
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30534
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a305ac to 08a305d8
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a305b0 => 08a305b0
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a305b0
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a305b0 => 08a305b0
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a305b0
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30628 to 08a30654
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:784 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:784 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a3062c => 08a3062c
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a3062c
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a3062c => 08a3062c
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a3062c
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a306a4 to 08a306d0
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a306a8 => 08a306a8
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a306a8
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a306a8 => 08a306a8
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a306a8
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30720 to 08a3074c
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30724 => 08a30724
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30724
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30724 => 08a30724
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30724
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a3079c to 08a307c8
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a307a0 => 08a307a0
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a307a0
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a307a0 => 08a307a0
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a307a0
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30828 to 08a30854
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a3082c => 08a3082c
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a3082c
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a3087c to 08a308a8
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30880 => 08a30880
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30880
16:01:785 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:785 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335020
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a308e0 to 08a3090c
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a308e4 => 08a308e4
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a308e4
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a308e4 => 08a308e4
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a308e4
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a3095c to 08a30988
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30960 => 08a30960
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30960
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:786 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:786 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30960 => 08a30960
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30960
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334ee0
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a309e8 to 08a30a14
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a309ec => 08a309ec
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a309ec
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334f80
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30a4c to 08a30a78
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30a50 => 08a30a50
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30a50
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30a50 => 08a30a50
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30a50
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30ac8 to 08a30af4
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30acc => 08a30acc
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30acc
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30acc => 08a30acc
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30acc
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30b44 to 08a30b70
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30b48 => 08a30b48
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30b48
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30b48 => 08a30b48
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30b48
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30bc0 to 08a30bec
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:787 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30bc4 => 08a30bc4
16:01:787 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30bc4
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30bc4 => 08a30bc4
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30bc4
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334df0
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30c4c to 08a30c78
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30c50 => 08a30c50
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30c50
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30cb0 to 08a30cdc
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30cb4 => 08a30cb4
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30cb4
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30d04 to 08a30d30
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30d08 => 08a30d08
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30d08
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334f80
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30d68 to 08a30d94
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30d6c => 08a30d6c
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30d6c
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30d6c => 08a30d6c
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30d6c
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30de4 to 08a30e10
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30de8 => 08a30de8
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30de8
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30de8 => 08a30de8
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30de8
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30e60 to 08a30e8c
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:788 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:788 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30e64 => 08a30e64
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30e64
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30e64 => 08a30e64
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30e64
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334d00
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30eec to 08a30f18
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30ef0 => 08a30ef0
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30ef0
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30f40 to 08a30f6c
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30f44 => 08a30f44
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30f44
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335020
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a30fa4 to 08a30fd0
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30fa8 => 08a30fa8
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30fa8
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a30fa8 => 08a30fa8
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a30fa8
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31020 to 08a3104c
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31024 => 08a31024
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31024
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31024 => 08a31024
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31024
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334ee0
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a310ac to 08a310d8
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a310b0 => 08a310b0
16:01:789 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a310b0
16:01:789 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3350c0
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31110 to 08a3113c
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31114 => 08a31114
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31114
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334f80
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31174 to 08a311a0
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31178 => 08a31178
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31178
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31178 => 08a31178
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31178
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a311f0 to 08a3121c
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a311f4 => 08a311f4
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a311f4
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a311f4 => 08a311f4
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a311f4
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334df0
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a3127c to 08a312a8
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31280 => 08a31280
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31280
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334f80
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a312e0 to 08a3130c
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a312e4 => 08a312e4
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a312e4
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a312e4 => 08a312e4
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a312e4
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:790 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:790 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a3135c to 08a31388
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31360 => 08a31360
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31360
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31360 => 08a31360
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31360
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335660
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a313e8 to 08a31414
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a313ec => 08a313ec
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a313ec
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334f80
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a3144c to 08a31478
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31450 => 08a31450
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31450
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31450 => 08a31450
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31450
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a314c8 to 08a314f4
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a314cc => 08a314cc
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a314cc
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a314cc => 08a314cc
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a314cc
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31544 to 08a31570
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31548 => 08a31548
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31548
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31548 => 08a31548
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31548
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:791 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:791 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334ee0
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a315d0 to 08a315fc
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a315d4 => 08a315d4
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a315d4
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 335020
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31634 to 08a31660
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31638 => 08a31638
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31638
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31638 => 08a31638
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31638
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a316b0 to 08a316dc
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a316b4 => 08a316b4
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a316b4
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a316b4 => 08a316b4
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a316b4
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334da0
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a3173c to 08a31768
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31740 => 08a31740
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31740
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:792 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334f80
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:792 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a317a0 to 08a317cc
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a317a4 => 08a317a4
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a317a4
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a317a4 => 08a317a4
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a317a4
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a3181c to 08a31848
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31820 => 08a31820
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31820
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31820 => 08a31820
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31820
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31898 to 08a318c4
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a3189c => 08a3189c
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a3189c
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a3189c => 08a3189c
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a3189c
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31914 to 08a31940
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31918 => 08a31918
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31918
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31918 => 08a31918
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31918
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31990 to 08a319bc
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31994 => 08a31994
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31994
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:793 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:793 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31994 => 08a31994
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31994
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31a0c to 08a31a38
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31a10 => 08a31a10
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31a10
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31a10 => 08a31a10
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31a10
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31a88 to 08a31ab4
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31a8c => 08a31a8c
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31a8c
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31a8c => 08a31a8c
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31a8c
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 3350c0
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31b14 to 08a31b40
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0000aa
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31b18 => 08a31b18
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31b18
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Clut format: 00ff03 (ABGR 8888)
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 CLUT base addr: 334f80
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 CLUT addr upper 00090000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Clut load: 000002
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31b78 to 08a31ba4
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31b7c => 08a31b7c
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31b7c
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31b7c => 08a31b7c
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31b7c
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31bf4 to 08a31c20
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31bf8 => 08a31bf8
16:01:794 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31bf8
16:01:794 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31bf8 => 08a31bf8
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31bf8
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31c70 to 08a31c9c
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31c74 => 08a31c74
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31c74
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31c74 => 08a31c74
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31c74
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31cec to 08a31d18
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31cf0 => 08a31cf0
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31cf0
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31cf0 => 08a31cf0
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31cf0
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31d68 to 08a31d94
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31d6c => 08a31d6c
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31d6c
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31d6c => 08a31d6c
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31d6c
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31de4 to 08a31e10
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31de8 => 08a31de8
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31de8
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:795 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:795 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31de8 => 08a31de8
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31de8
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31e60 to 08a31e8c
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31e64 => 08a31e64
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31e64
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31e64 => 08a31e64
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31e64
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31edc to 08a31f08
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31ee0 => 08a31ee0
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31ee0
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31ee0 => 08a31ee0
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31ee0
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31f58 to 08a31f84
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31f5c => 08a31f5c
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31f5c
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31f5c => 08a31f5c
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31f5c
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a31fd4 to 08a32000
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31fd8 => 08a31fd8
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31fd8
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a31fd8 => 08a31fd8
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a31fd8
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a32050 to 08a3207c
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:796 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:796 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a32054 => 08a32054
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a32054
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a32054 => 08a32054
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a32054
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a320cc to 08a320f8
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a320d0 => 08a320d0
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a320d0
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a320d0 => 08a320d0
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a320d0
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a32148 to 08a32174
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a3214c => 08a3214c
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a3214c
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a3214c => 08a3214c
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a3214c
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a321c4 to 08a321f0
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a321c8 => 08a321c8
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a321c8
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a321c8 => 08a321c8
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a321c8
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a32240 to 08a3226c
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:797 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a32244 => 08a32244
16:01:797 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a32244
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a32244 => 08a32244
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a32244
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a322bc to 08a322e8
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a322c0 => 08a322c0
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a322c0
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a322c0 => 08a322c0
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a322c0
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a32338 to 08a32364
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a3233c => 08a3233c
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a3233c
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a3233c => 08a3233c
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a3233c
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a323b4 to 08a323e0
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a323b8 => 08a323b8
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a323b8
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a323b8 => 08a323b8
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a323b8
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a32430 to 08a3245c
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:798 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:798 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a32434 => 08a32434
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a32434
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a32434 => 08a32434
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a32434
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a324ac to 08a324d8
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a324b0 => 08a324b0
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a324b0
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a324b0 => 08a324b0
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a324b0
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a32528 to 08a32554
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff7f02 ( != )
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 000076
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: 000000
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: 000000
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a3252c => 08a3252c
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a3252c
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff8002 ( != )
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Blend mode: 0002aa
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Blend fix A: ffffff
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Blend fix B: ffffff
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 SetVertexType: float UVs, float coords
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 BASE: 080000
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 VADDR: a3252c => 08a3252c
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 DrawPrim type: RECTANGLES count: 2 vaddr= 08a3252c
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Alpha test settings: ff0006 ( <= )
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 1
16:01:799 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 Z test enable: 0
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 BASE: 480000
16:01:799 user_main N[HLE]: GPUCommon.cpp:424 CMD JUMP - 08a325a4 to 08a325d0
16:01:79
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment