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Last active December 17, 2015 04:49
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Jeanne D'Arc frame dump
Logo screen:
FramebufPixeFormat: 1
FramebufWidth: 512
================ FLUSH ================
FramebufPtr: 00044000
BASE: 080000
CMD JUMP - 08a3e050 to 08a3e114
================ FLUSH ================
Clear mode: 000701
================ FLUSH ================
SetVertexType: through, ABGR 8888 colors, u16 coords
BASE: 080000
VADDR: a3e054 => 08a3e054
DrawPrim type: RECTANGLES count: 16 vaddr= 08a3e054
================ FLUSH ================
Clear mode: 000000
Scissor TL: 0, 0
Scissor BR: 479, 271
Region TL: 0 0
Region BR: 479 271
Scissor TL: 0, 0
Scissor BR: 479, 271
Region TL: 0 0
Region BR: 479 271
BASE: 080000
CMD CALL - 08a3e150 to 0891e040, ret=08a3e154
Viewport param 0: 240.000000
Viewport param 1: -136.000000
Viewport param 3: 2048.000000
Viewport param 4: 2048.000000
Viewport Z scale: -0.499886
================ FLUSH ================
Viewport Z pos: 0.499992
MinZ: 0.000000
MaxZ: 0.000000
================ FLUSH ================
Lighting enable: 1
Ambient color: ffffff
Ambient alpha: 0000ff
FogColor 5aa0ff
Fog1 1500.000000
Fog2 0.000690
================ FLUSH ================
Fog enable: 1
================ FLUSH ================
Z test enable: 1
Z test mode: 7
Alpha test enable: 1
Alpha test settings: ff0107 ( < )
Alpha blend enable: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
Texture map enable: 1
================ FLUSH ================
TexFilter min: 7 mag: 1
TexFunc 0 RGBA modulate
================ FLUSH ================
TexWrap 000000
================ FLUSH ================
Dither enable: 1
CullFace enable: 1
Cull: 000000
Shade: 000001 (gouraud)
================ FLUSH ================
Lighting enable: 0
Material update: 1
================ FLUSH ================
TexFunc 0 RGBA modulate color double
Clip enable: 1
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
PROJECTION # 0
PROJECTION matrix data # 1.556885
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 2.747437
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -1.000977
PROJECTION matrix data # -1.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -2.000977
PROJECTION matrix data # 0.000000
VIEW # 0
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # -77.000000
VIEW data # -167.566406
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
Patch subdivision: 16 x 16
Lighting enable: 0
Fog enable: 1
Texture map enable: 1
CullFace enable: 1
Z test enable: 1
ZMask: 000000
Alpha test enable: 1
MaskAlpha: 000000
Cull: 000000
Reverse normal: 0
Patch Facing: 1
Lightmode: 000001 (separate spec)
Material diffuse color: ffffff
================ FLUSH ================
Material ambient color: 7f7f7f
================ FLUSH ================
Material alpha color: 0000ff
================ FLUSH ================
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
================ FLUSH ================
Blend fix A: ffffff
================ FLUSH ================
Blend fix B: ffffff
================ FLUSH ================
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 0.000000
================ FLUSH ================
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 1.000000
Tex map mode: 000000
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 5607f0
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
================ FLUSH ================
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110094 => 04110094
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04110798, iaddr= 04110094
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1100b8 => 041100b8
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 041100b8
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1100dc => 041100dc
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041100dc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041100e4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041100ec
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041100f4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041100fc
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11011c => 0411011c
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLES count: 18 vaddr= 04110798, iaddr= 0411011c
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 5629c0
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000607, width : 128, height : 64
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11019c => 0411019c
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 04110798, iaddr= 0411019c
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
================ FLUSH ================
Texture U scale: 0.750000
Texture V scale: 1.000000
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 563b90
================ FLUSH ================
Texture BUFWIDTHess 0: 090060
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110204 => 04110204
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110204
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
================ FLUSH ================
Texture U scale: 1.000000
Texture V scale: 1.000000
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 565560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110268 => 04110268
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110268
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11028c => 0411028c
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411028c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110294
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1102b4 => 041102b4
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLES count: 27 vaddr= 04110798, iaddr= 041102b4
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 567730
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110348 => 04110348
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110348
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11036c => 0411036c
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411036c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110374
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411037c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110384
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411038c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110394
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1103b4 => 041103b4
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLES count: 3 vaddr= 04110798, iaddr= 041103b4
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 5607f0
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110418 => 04110418
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110418
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11043c => 0411043c
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411043c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110444
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411044c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110454
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411045c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110464
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411046c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110474
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411047c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110484
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411048c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110494
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411049c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041104a4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041104ac
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 5629c0
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000607, width : 128, height : 64
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110510 => 04110510
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110510
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 0411051a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110524
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110548 => 04110548
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110548
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110550
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
================ FLUSH ================
Texture U scale: 0.750000
Texture V scale: 1.000000
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 563b90
================ FLUSH ================
Texture BUFWIDTHess 0: 090060
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1105b4 => 041105b4
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041105b4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041105bc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041105c4
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
================ FLUSH ================
Texture U scale: 1.000000
Texture V scale: 1.000000
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 565560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110628 => 04110628
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110628
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110632
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 0411063c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110646
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110668 => 04110668
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110668
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110670
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110678
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110680
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110688
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110690
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 567730
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1106f4 => 041106f4
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04110798, iaddr= 041106f4
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110718 => 04110718
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110718
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110722
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110744 => 04110744
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110744
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411074c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110754
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411075c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110764
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500023
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 569900
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000807, width : 128, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 571960
CLUT addr upper 00090000
Clut load: 000020
================ FLUSH ================
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 112d94 => 04112d94
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLES count: 24 vaddr= 041130f8, iaddr= 04112d94
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500023
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 112e20 => 04112e20
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 21 vaddr= 041130f8, iaddr= 04112e20
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 112e64 => 04112e64
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 19 vaddr= 041130f8, iaddr= 04112e64
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 112ea4 => 04112ea4
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 17 vaddr= 041130f8, iaddr= 04112ea4
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 112ee0 => 04112ee0
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 13 vaddr= 041130f8, iaddr= 04112ee0
DrawPrim indexed type: TRIANGLE_STRIP count: 13 vaddr= 041130f8, iaddr= 04112efa
DrawPrim indexed type: TRIANGLE_STRIP count: 13 vaddr= 041130f8, iaddr= 04112f14
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 112f48 => 04112f48
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 12 vaddr= 041130f8, iaddr= 04112f48
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 112f78 => 04112f78
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 041130f8, iaddr= 04112f78
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 112fa8 => 04112fa8
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 041130f8, iaddr= 04112fa8
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 041130f8, iaddr= 04112fba
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 112fe4 => 04112fe4
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041130f8, iaddr= 04112fe4
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041130f8, iaddr= 04112ff2
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 113018 => 04113018
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041130f8, iaddr= 04113018
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11303c => 0411303c
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041130f8, iaddr= 0411303c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041130f8, iaddr= 04113046
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 113068 => 04113068
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041130f8, iaddr= 04113068
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041130f8, iaddr= 04113070
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041130f8, iaddr= 04113078
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041130f8, iaddr= 04113080
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041130f8, iaddr= 04113088
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1130a8 => 041130a8
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLES count: 18 vaddr= 041130f8, iaddr= 041130a8
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500053
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
ZMask: 000001
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 572390
================ FLUSH ================
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000706, width : 64, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 571f30
CLUT addr upper 00090000
Clut load: 000020
================ FLUSH ================
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 113df8 => 04113df8
BASE: 040000
VADDR: 113f20 => 04113f20
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 04113f20, iaddr= 04113df8
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500053
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 113e60 => 04113e60
BASE: 040000
VADDR: 113f20 => 04113f20
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 04113f20, iaddr= 04113e60
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 04113f20, iaddr= 04113e76
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 113ea4 => 04113ea4
BASE: 040000
VADDR: 113f20 => 04113f20
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113ea4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113eac
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113eb4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113ebc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113ec4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113ecc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113ed4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113edc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113ee4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113eec
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500053
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1148b8 => 041148b8
BASE: 040000
VADDR: 114980 => 04114980
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04114980, iaddr= 041148b8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04114980, iaddr= 041148c2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04114980, iaddr= 041148cc
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04114980, iaddr= 041148d6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04114980, iaddr= 041148e0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 114904 => 04114904
BASE: 040000
VADDR: 114980 => 04114980
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 04114904
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 0411490c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 04114914
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 0411491c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 04114924
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 0411492c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 04114934
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 0411493c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 04114944
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 0411494c
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
ZMask: 000000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 574560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 5785c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 115344 => 04115344
BASE: 040000
VADDR: 115594 => 04115594
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115344
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 0411534c
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11536c => 0411536c
BASE: 040000
VADDR: 115594 => 04115594
DrawPrim indexed type: TRIANGLES count: 9 vaddr= 04115594, iaddr= 0411536c
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1153dc => 041153dc
BASE: 040000
VADDR: 115594 => 04115594
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04115594, iaddr= 041153dc
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 115404 => 04115404
BASE: 040000
VADDR: 115594 => 04115594
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04115594, iaddr= 04115404
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04115594, iaddr= 0411540e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04115594, iaddr= 04115418
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11543c => 0411543c
BASE: 040000
VADDR: 115594 => 04115594
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 0411543c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115444
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 0411544c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115454
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 0411545c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115464
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 0411546c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115474
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 0411547c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115484
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 0411548c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115494
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 0411549c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 041154a4
================ FLUSH ================
Alpha test settings: ff6007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500023
================ FLUSH ================
CullFace enable: 0
================ FLUSH ================
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add fixed, fixed
Blend fix A: ffffff
================ FLUSH ================
Blend fix B: 000000
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 0.625000
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 578b90
================ FLUSH ================
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000806, width : 64, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 57b3f0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 115508 => 04115508
BASE: 040000
VADDR: 115594 => 04115594
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115508
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115510
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115518
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115520
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115528
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115530
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115538
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115540
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115548
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115550
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115558
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115560
================ FLUSH ================
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
CullFace enable: 1
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
================ FLUSH ================
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 1.000000
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 57b9c0
================ FLUSH ================
Texture BUFWIDTHess 0: 090100
================ FLUSH ================
Texture size 0: 000808, width : 256, height : 256
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 116878 => 04116878
BASE: 040000
VADDR: 1169ec => 041169ec
DrawPrim indexed type: TRIANGLES count: 9 vaddr= 041169ec, iaddr= 04116878
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1168e8 => 041168e8
BASE: 040000
VADDR: 1169ec => 041169ec
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041169ec, iaddr= 041168e8
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 116910 => 04116910
BASE: 040000
VADDR: 1169ec => 041169ec
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041169ec, iaddr= 04116910
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041169ec, iaddr= 0411691a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041169ec, iaddr= 04116924
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041169ec, iaddr= 0411692e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041169ec, iaddr= 04116938
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11695c => 0411695c
BASE: 040000
VADDR: 1169ec => 041169ec
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041169ec, iaddr= 0411695c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041169ec, iaddr= 04116964
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041169ec, iaddr= 0411696c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041169ec, iaddr= 04116974
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041169ec, iaddr= 0411697c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041169ec, iaddr= 04116984
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041169ec, iaddr= 0411698c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041169ec, iaddr= 04116994
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1169b4 => 041169b4
BASE: 040000
VADDR: 1169ec => 041169ec
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 041169ec, iaddr= 041169b4
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500023
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 583b90
================ FLUSH ================
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000606, width : 64, height : 64
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 584bf0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1173d8 => 041173d8
BASE: 040000
VADDR: 117480 => 04117480
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04117480, iaddr= 041173d8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04117480, iaddr= 041173e2
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 117404 => 04117404
BASE: 040000
VADDR: 117480 => 04117480
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 04117404
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 0411740c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 04117414
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 0411741c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 04117424
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 0411742c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 04117434
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 0411743c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 04117444
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 0411744c
================ FLUSH ================
Alpha test settings: ff6007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
CullFace enable: 0
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add fixed, fixed
Blend fix A: ffffff
================ FLUSH ================
Blend fix B: 000000
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 574560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 5785c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 117c20 => 04117c20
BASE: 040000
VADDR: 118004 => 04118004
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c20
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c28
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c30
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c38
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c40
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c48
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c50
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c58
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c60
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c68
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c70
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c78
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c80
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c90
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c98
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117ca0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117ca8
Alpha test settings: ff6007 ( < )
Viewport Z pos: 0.500000
Blend mode: add fixed, fixed
Blend fix A: ffffff
Blend fix B: 000000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 117d0c => 04117d0c
BASE: 040000
VADDR: 118004 => 04118004
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d0c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d14
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d1c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d24
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d2c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d34
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d3c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d44
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d4c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d54
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d5c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d64
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d6c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d74
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d7c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d84
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d8c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d94
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d9c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117da4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117dac
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117db4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117dbc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117dc4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117dcc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117dd4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117ddc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117de4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117dec
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117df4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117dfc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e04
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e0c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e14
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e1c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e24
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e2c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e34
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e3c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e44
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e4c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e54
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e5c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e64
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e6c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e74
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e7c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e84
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e8c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e94
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e9c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117ea4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117eac
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117eb4
================ FLUSH ================
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 1
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add fixed, fixed
Blend fix A: ffffff
Blend fix B: 000000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 117f18 => 04117f18
BASE: 040000
VADDR: 118004 => 04118004
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f18
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f20
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f28
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f30
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f38
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f40
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f48
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f50
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f58
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f60
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f68
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f70
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f78
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f80
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f90
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f98
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117fa0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117fa8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117fb0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117fb8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117fc0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117fc8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117fd0
================ FLUSH ================
Alpha test settings: ff6007 ( < )
Viewport Z pos: 0.500000
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 1.105988
================ FLUSH ================
CullFace enable: 0
================ FLUSH ================
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add fixed, fixed
Blend fix A: ffffff
Blend fix B: 000000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11b6a0 => 0411b6a0
BASE: 040000
VADDR: 11b78c => 0411b78c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6a0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6a8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6b0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6b8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6c0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6c8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6d0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6d8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6e8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6f0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6f8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b700
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b708
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b710
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b718
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b720
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b728
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b730
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b738
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b740
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b748
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b750
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b758
Alpha test settings: ff6007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500023
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.761078
World data # 0.000000
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add fixed, fixed
Blend fix A: ffffff
Blend fix B: 000000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11c5a0 => 0411c5a0
BASE: 040000
VADDR: 11c68c => 0411c68c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5a0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5a8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5b0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5b8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5c0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5c8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5d0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5d8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5e8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5f0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5f8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c600
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c608
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c610
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c618
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c620
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c628
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c630
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c638
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c640
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c648
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c650
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c658
================ FLUSH ================
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
CullFace enable: 1
Material diffuse color: ffffff
================ FLUSH ================
Material ambient color: 4c4c4c
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
================ FLUSH ================
Blend fix B: ffffff
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 57b9c0
================ FLUSH ================
Texture BUFWIDTHess 0: 090100
================ FLUSH ================
Texture size 0: 000808, width : 256, height : 256
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d4a0 => 0411d4a0
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411d740, iaddr= 0411d4a0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411d740, iaddr= 0411d4a8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411d740, iaddr= 0411d4b0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411d740, iaddr= 0411d4b8
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d4d8 => 0411d4d8
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLES count: 18 vaddr= 0411d740, iaddr= 0411d4d8
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d558 => 0411d558
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLE_STRIP count: 12 vaddr= 0411d740, iaddr= 0411d558
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d588 => 0411d588
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 0411d740, iaddr= 0411d588
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d5b8 => 0411d5b8
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 0411d740, iaddr= 0411d5b8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 0411d740, iaddr= 0411d5cc
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 0411d740, iaddr= 0411d5e0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d60c => 0411d60c
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 0411d740, iaddr= 0411d60c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 0411d740, iaddr= 0411d61e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 0411d740, iaddr= 0411d630
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d65c => 0411d65c
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLE_STRIP count: 8 vaddr= 0411d740, iaddr= 0411d65c
DrawPrim indexed type: TRIANGLE_STRIP count: 8 vaddr= 0411d740, iaddr= 0411d66c
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d694 => 0411d694
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 0411d740, iaddr= 0411d694
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 0411d740, iaddr= 0411d69e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 0411d740, iaddr= 0411d6a8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 0411d740, iaddr= 0411d6b2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 0411d740, iaddr= 0411d6bc
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 0411d740, iaddr= 0411d6c6
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d6e8 => 0411d6e8
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411d740, iaddr= 0411d6e8
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d708 => 0411d708
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 0411d740, iaddr= 0411d708
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500023
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
Material diffuse color: ffffff
================ FLUSH ================
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 583b90
================ FLUSH ================
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000606, width : 64, height : 64
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 584bf0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11eaf4 => 0411eaf4
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 0411ed7c, iaddr= 0411eaf4
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11eb18 => 0411eb18
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411eb18
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411eb20
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411eb28
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11eb48 => 0411eb48
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLES count: 12 vaddr= 0411ed7c, iaddr= 0411eb48
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500023
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11ebbc => 0411ebbc
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLE_STRIP count: 12 vaddr= 0411ed7c, iaddr= 0411ebbc
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11ebec => 0411ebec
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 0411ed7c, iaddr= 0411ebec
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11ec1c => 0411ec1c
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 0411ed7c, iaddr= 0411ec1c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 0411ed7c, iaddr= 0411ec30
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 0411ed7c, iaddr= 0411ec44
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11ec70 => 0411ec70
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 0411ed7c, iaddr= 0411ec70
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 0411ed7c, iaddr= 0411ec82
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 0411ed7c, iaddr= 0411ec94
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11ecc0 => 0411ecc0
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 0411ed7c, iaddr= 0411ecc0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 0411ed7c, iaddr= 0411ecce
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11ecf4 => 0411ecf4
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 0411ed7c, iaddr= 0411ecf4
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11ed18 => 0411ed18
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411ed18
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411ed20
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411ed28
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411ed30
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411ed38
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411ed40
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411ed48
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 565560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120010 => 04120010
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120010
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120034 => 04120034
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120034
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412003c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120044
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412004c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120054
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120074 => 04120074
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLES count: 153 vaddr= 04121508, iaddr= 04120074
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: f2b2b2
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 586390
================ FLUSH ================
Texture BUFWIDTHess 0: 090020
================ FLUSH ================
Texture size 0: 000805, width : 32, height : 256
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120204 => 04120204
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120204
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412020c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120214
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412021c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120224
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412022c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120234
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412023c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120244
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412024c
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 12026c => 0412026c
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLES count: 165 vaddr= 04121508, iaddr= 0412026c
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500023
Material diffuse color: f2b2b2
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120414 => 04120414
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLES count: 66 vaddr= 04121508, iaddr= 04120414
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 565560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1204f4 => 041204f4
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041204f4
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120502
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120510
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412051e
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412052c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412053a
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120548
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120556
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120564
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120572
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120580
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412058e
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412059c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041205aa
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041205b8
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041205c6
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041205d4
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041205e2
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041205f0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041205fe
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412060c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412061a
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120628
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120636
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120644
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120652
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120660
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412066e
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412067c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412068a
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120698
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041206a6
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041206b4
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041206c2
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1206e8 => 041206e8
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041206e8
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041206f4
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120700
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120724 => 04120724
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120724
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412072e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120738
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120742
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412074c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120756
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120760
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412076a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120774
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412077e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120788
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120792
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412079c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041207a6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041207b0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041207ba
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041207c4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041207ce
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041207d8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041207e2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041207ec
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041207f6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120800
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412080a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120814
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412081e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120828
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120832
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412083c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120846
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120850
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412085a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120864
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412086e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120878
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120882
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412088c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120896
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208a0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208aa
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208b4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208be
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208c8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208d2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208dc
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208e6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208f0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208fa
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120904
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412090e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120918
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120922
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120944 => 04120944
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120944
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412094c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120954
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412095c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120964
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412096c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120974
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412097c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120984
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412098c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120994
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412099c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209a4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209ac
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209b4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209bc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209c4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209cc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209d4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209dc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209e4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209ec
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209f4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209fc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a04
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a0c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a14
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a1c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a24
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a2c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a34
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a3c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a44
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a4c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a54
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a5c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a64
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a6c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a74
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a7c
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120a9c => 04120a9c
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLES count: 84 vaddr= 04121508, iaddr= 04120a9c
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 5851c0
================ FLUSH ================
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000706, width : 64, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120ba0 => 04120ba0
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120ba0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120ba8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120bb0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120bb8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120bc0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120bc8
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: f2b2b2
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 586390
================ FLUSH ================
Texture BUFWIDTHess 0: 090020
================ FLUSH ================
Texture size 0: 000805, width : 32, height : 256
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120c2c => 04120c2c
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120c2c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120c3a
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120c48
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120c56
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120c64
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120c72
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120c80
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120c8e
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120c9c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120caa
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120cb8
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120cc6
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120cd4
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120ce2
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120cf0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120cfe
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120d0c
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120d34 => 04120d34
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120d34
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120d40
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120d4c
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120d58
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120d64
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120d70
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120d7c
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120d88
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120d94
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120da0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120dac
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120db8
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120dc4
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120dd0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120ddc
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120de8
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120df4
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e00
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e0c
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e18
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e24
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e30
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e3c
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e48
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e54
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e60
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e6c
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e78
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e84
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e90
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e9c
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120ea8
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120ecc => 04120ecc
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120ecc
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120ed6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120ee0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120eea
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120ef4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120efe
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f08
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f12
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f1c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f26
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f30
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f3a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f44
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f4e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f58
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f62
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f6c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f76
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f80
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f8a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f94
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f9e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120fa8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120fb2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120fbc
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120fc6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120fd0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120fda
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120fe4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120fee
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120ff8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121002
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412100c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121016
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121020
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412102a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121034
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412103e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121048
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 12106c => 0412106c
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412106c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04121074
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412107c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04121084
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412108c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04121094
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412109c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210a4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210ac
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210b4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210bc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210c4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210cc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210d4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210dc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210e4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210ec
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210f4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210fc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04121104
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412110c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04121114
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412111c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04121124
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 121144 => 04121144
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLES count: 33 vaddr= 04121508, iaddr= 04121144
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500023
Material diffuse color: f2b2b2
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1211e4 => 041211e4
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 041211e4
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 041211f6
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 04121208
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 0412121a
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 0412122c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 0412123e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 04121250
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 04121262
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 04121274
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 04121286
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 04121298
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 041212aa
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 041212bc
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 041212ce
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 041212e0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 12130c => 0412130c
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412130c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412131a
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04121328
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04121336
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04121344
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04121352
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04121360
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412136e
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 121394 => 04121394
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04121394
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041213a0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041213ac
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041213b8
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041213c4
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041213d0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041213dc
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041213e8
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041213f4
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 121418 => 04121418
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121418
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121422
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412142c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121436
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121440
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412144a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121454
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412145e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121468
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121472
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412147c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121486
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121490
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1214b4 => 041214b4
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041214b4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041214bc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041214c4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041214cc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041214d4
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
ZMask: 000001
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 587560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 58b5c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 12fa08 => 0412fa08
BASE: 040000
VADDR: 12fc3c => 0412fc3c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa08
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa10
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa18
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa20
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa28
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa30
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa38
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa40
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa48
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa50
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa58
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa60
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa68
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa70
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa78
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa80
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa90
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa98
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412faa0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412faa8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fab0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fab8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fac0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fac8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fad0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fad8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fae0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fae8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412faf0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412faf8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb00
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb08
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb10
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb18
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb20
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb28
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb30
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb38
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb40
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb48
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb50
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb58
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb60
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb68
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb70
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb78
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb80
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb90
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb98
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fba0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fba8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbb0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbb8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbc0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbc8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbd0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbd8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbe0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbe8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbf0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbf8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fc00
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fc08
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
ZMask: 000000
================ FLUSH ================
Material diffuse color: f2b2b2
================ FLUSH ================
Material ambient color: 4c4c4c
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132160 => 04132160
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132160
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132168
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132170
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132190 => 04132190
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 75 vaddr= 041346e0, iaddr= 04132190
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: f2b2b2
================ FLUSH ================
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 586390
================ FLUSH ================
Texture BUFWIDTHess 0: 090020
================ FLUSH ================
Texture size 0: 000805, width : 32, height : 256
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132284 => 04132284
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132284
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413228c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132294
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413229c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041322a4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041322ac
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1322cc => 041322cc
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 15 vaddr= 041346e0, iaddr= 041322cc
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 587560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 58b5c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132348 => 04132348
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 3 vaddr= 041346e0, iaddr= 04132348
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 586390
================ FLUSH ================
Texture BUFWIDTHess 0: 090020
================ FLUSH ================
Texture size 0: 000805, width : 32, height : 256
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1323ac => 041323ac
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 21 vaddr= 041346e0, iaddr= 041323ac
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 58bb90
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132434 => 04132434
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132434
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132498 => 04132498
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 041346e0, iaddr= 04132498
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 565560
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132500 => 04132500
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132500
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132508
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132510
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132530 => 04132530
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 21 vaddr= 041346e0, iaddr= 04132530
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500023
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 58bb90
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1325b8 => 041325b8
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 3 vaddr= 041346e0, iaddr= 041325b8
================ FLUSH ================
Alpha test settings: ff6007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 0
================ FLUSH ================
Material diffuse color: f2b2b2
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 587560
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 58b5c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 13261c => 0413261c
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 372 vaddr= 041346e0, iaddr= 0413261c
================ FLUSH ================
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 1
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 565560
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132960 => 04132960
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132960
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132980 => 04132980
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 21 vaddr= 041346e0, iaddr= 04132980
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 574560
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 5785c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132a08 => 04132a08
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 041346e0, iaddr= 04132a08
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 0
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 58dd60
================ FLUSH ================
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000606, width : 64, height : 64
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 58edc0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132a70 => 04132a70
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 126 vaddr= 041346e0, iaddr= 04132a70
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 1
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 0.625000
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 578b90
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000806, width : 64, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 57b3f0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132bc8 => 04132bc8
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 041346e0, iaddr= 04132bc8
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: f2b2b2
================ FLUSH ================
Material ambient color: 4c4c4c
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 1.000000
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 587560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 58b5c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132c30 => 04132c30
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04132c30
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132c54 => 04132c54
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132c54
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132c5e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132c68
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132c72
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132c7c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132c86
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132c90
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132c9a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132ca4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132cae
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132cb8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132cc2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132ccc
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132cf0 => 04132cf0
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132cf0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132cf8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d00
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d08
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d10
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d18
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d20
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d28
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d30
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d38
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d40
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d48
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d50
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d58
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d60
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d68
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d70
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d78
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d80
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d90
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d98
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132da0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132da8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132db0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132db8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132dc0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132dc8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132dd0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132dd8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132de0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132de8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132df0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132df8
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: f2b2b2
================ FLUSH ================
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 586390
================ FLUSH ================
Texture BUFWIDTHess 0: 090020
================ FLUSH ================
Texture size 0: 000805, width : 32, height : 256
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132e5c => 04132e5c
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04132e5c
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04132e68
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04132e74
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04132e80
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04132e8c
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04132e98
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04132ea4
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04132eb0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132ed4 => 04132ed4
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132ed4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132ede
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132ee8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132ef2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132efc
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132f06
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132f10
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132f34 => 04132f34
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f34
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f3c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f44
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f4c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f54
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f5c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f64
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f6c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f74
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f7c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f84
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132fa4 => 04132fa4
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 12 vaddr= 041346e0, iaddr= 04132fa4
================ FLUSH ================
Alpha test settings: ff6007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 0
================ FLUSH ================
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 0.625000
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 578b90
================ FLUSH ================
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000806, width : 64, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 57b3f0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133018 => 04133018
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133018
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133020
================ FLUSH ================
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 1
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 1.000000
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 587560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 58b5c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133084 => 04133084
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133084
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133092
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041330a0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041330ae
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041330bc
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1330e4 => 041330e4
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041330e4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041330ee
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041330f8
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 13311c => 0413311c
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413311c
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 13313c => 0413313c
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 9 vaddr= 041346e0, iaddr= 0413313c
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 586390
================ FLUSH ================
Texture BUFWIDTHess 0: 090020
================ FLUSH ================
Texture size 0: 000805, width : 32, height : 256
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1331ac => 041331ac
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 041346e0, iaddr= 041331ac
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1331dc => 041331dc
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 041346e0, iaddr= 041331dc
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133208 => 04133208
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133208
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133230 => 04133230
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04133230
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 0413323c
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04133248
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04133254
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04133260
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133284 => 04133284
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133284
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413328e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133298
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041332a2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041332ac
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041332b6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041332c0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041332ca
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1332ec => 041332ec
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 041346e0, iaddr= 041332ec
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 58bb90
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133354 => 04133354
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133354
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413335c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133364
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413336c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133374
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1333d8 => 041333d8
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 041346e0, iaddr= 041333d8
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133404 => 04133404
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 8 vaddr= 041346e0, iaddr= 04133404
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 13342c => 0413342c
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413342c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133436
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133440
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133464 => 04133464
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133464
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413346c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133474
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 567730
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1334d8 => 041334d8
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041334d8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041334e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041334e8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041334f0
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 565560
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133554 => 04133554
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 041346e0, iaddr= 04133554
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 041346e0, iaddr= 04133566
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 041346e0, iaddr= 04133578
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1335a4 => 041335a4
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 8 vaddr= 041346e0, iaddr= 041335a4
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1335cc => 041335cc
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041335cc
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041335da
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041335e8
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041335f6
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133604
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133612
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133620
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 0413362e
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133654 => 04133654
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04133654
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133678 => 04133678
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133678
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133680
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133688
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133690
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133698
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041336a0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1336c0 => 041336c0
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 12 vaddr= 041346e0, iaddr= 041336c0
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500023
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 58bb90
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133734 => 04133734
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 8 vaddr= 041346e0, iaddr= 04133734
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 13375c => 0413375c
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 0413375c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 0413376a
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133790 => 04133790
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133790
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413379a
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1337bc => 041337bc
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041337bc
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1337dc => 041337dc
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 041346e0, iaddr= 041337dc
================ FLUSH ================
Alpha test settings: ff6007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 0
================ FLUSH ================
Material diffuse color: f2b2b2
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 587560
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 58b5c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133844 => 04133844
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133844
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133852
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133860
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 0413386e
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 0413387c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 0413388a
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133898
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041338a6
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1338cc => 041338cc
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 041338cc
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 041338d8
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 041338e4
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 041338f0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 041338fc
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04133908
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04133914
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04133920
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133944 => 04133944
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133944
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413394e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133958
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133962
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413396c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133976
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133980
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413398a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133994
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413399e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041339a8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041339b2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041339bc
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041339c6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041339d0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041339da
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041339e4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041339ee
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041339f8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133a02
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133a0c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133a16
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133a20
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133a2a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133a34
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133a3e
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133a60 => 04133a60
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133a60
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133a68
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133a70
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133a78
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133a80
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133a88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133a90
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133a98
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133ab8 => 04133ab8
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 30 vaddr= 041346e0, iaddr= 04133ab8
================ FLUSH ================
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 1
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 565560
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133b50 => 04133b50
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 041346e0, iaddr= 04133b50
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133b80 => 04133b80
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 041346e0, iaddr= 04133b80
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133bac => 04133bac
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 8 vaddr= 041346e0, iaddr= 04133bac
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133bd4 => 04133bd4
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133bd4
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133bfc => 04133bfc
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04133bfc
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133c20 => 04133c20
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133c20
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133c2a
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133c4c => 04133c4c
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133c4c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133c54
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133c5c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133c64
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133c6c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133c74
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133c7c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133c84
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133ca4 => 04133ca4
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 041346e0, iaddr= 04133ca4
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 574560
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 5785c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133d0c => 04133d0c
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 20 vaddr= 041346e0, iaddr= 04133d0c
DrawPrim indexed type: TRIANGLE_STRIP count: 20 vaddr= 041346e0, iaddr= 04133d34
DrawPrim indexed type: TRIANGLE_STRIP count: 20 vaddr= 041346e0, iaddr= 04133d5c
DrawPrim indexed type: TRIANGLE_STRIP count: 20 vaddr= 041346e0, iaddr= 04133d84
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133dc4 => 04133dc4
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 17 vaddr= 041346e0, iaddr= 04133dc4
DrawPrim indexed type: TRIANGLE_STRIP count: 17 vaddr= 041346e0, iaddr= 04133de6
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133e20 => 04133e20
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133e20
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133e2e
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133e3c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133e4a
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133e58
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133e66
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133e74
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133e9c => 04133e9c
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133e9c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133ea6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133eb0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133eba
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133ec4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133ece
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133ef0 => 04133ef0
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133ef0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133ef8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133f00
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133f08
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133f10
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133f18
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133f38 => 04133f38
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 33 vaddr= 041346e0, iaddr= 04133f38
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 0
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 58dd60
================ FLUSH ================
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000606, width : 64, height : 64
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 58edc0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133fd8 => 04133fd8
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 13 vaddr= 041346e0, iaddr= 04133fd8
DrawPrim indexed type: TRIANGLE_STRIP count: 13 vaddr= 041346e0, iaddr= 04133ff2
DrawPrim indexed type: TRIANGLE_STRIP count: 13 vaddr= 041346e0, iaddr= 0413400c
DrawPrim indexed type: TRIANGLE_STRIP count: 13 vaddr= 041346e0, iaddr= 04134026
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 134058 => 04134058
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 041346e0, iaddr= 04134058
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 041346e0, iaddr= 0413406c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 041346e0, iaddr= 04134080
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 041346e0, iaddr= 04134094
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1340c0 => 041340c0
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041340c0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041340ce
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041340dc
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041340ea
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041340f8
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04134106
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04134114
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04134122
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 134148 => 04134148
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04134148
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04134154
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04134160
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 0413416c
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 134190 => 04134190
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134190
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413419a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341a4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341ae
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341b8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341c2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341cc
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341d6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341ea
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341f4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341fe
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134208
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134212
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413421c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134226
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134230
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413423a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134244
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413424e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134258
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134262
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413426c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134276
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134280
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413428a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134294
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413429e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041342a8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041342b2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041342bc
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041342c6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041342d0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041342da
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041342e4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041342ee
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041342f8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134302
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413430c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134316
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134320
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413432a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134334
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413433e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134348
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134352
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413435c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134366
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134370
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413437a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134384
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413438e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134398
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041343a2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041343ac
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041343b6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041343c0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041343ca
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1343ec => 041343ec
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041343ec
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041343f4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041343fc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134404
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413440c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134414
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413441c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134424
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413442c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134434
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413443c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134444
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413444c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134454
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413445c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134464
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413446c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134474
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413447c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134484
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413448c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134494
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413449c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041344a4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041344ac
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041344b4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041344bc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041344c4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041344cc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041344d4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041344dc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041344e4
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 134504 => 04134504
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 132 vaddr= 041346e0, iaddr= 04134504
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 1
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 0.625000
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 578b90
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000806, width : 64, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 57b3f0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 134668 => 04134668
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134668
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134672
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 134694 => 04134694
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134694
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413469c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041346a4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041346ac
================ FLUSH ================
Lighting enable: 1
================ FLUSH ================
Material diffuse color: ffffff
================ FLUSH ================
Material ambient color: ffffff
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 1.000000
Tex map mode: 000000
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
Clip enable: 1
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
Patch subdivision: 16 x 16
Lighting enable: 1
================ FLUSH ================
Fog enable: 0
Texture map enable: 1
================ FLUSH ================
CullFace enable: 0
Z test enable: 1
================ FLUSH ================
ZMask: 000001
Alpha test enable: 1
MaskAlpha: 000000
Cull: 000000
Reverse normal: 0
Patch Facing: 1
Lightmode: 000001 (separate spec)
Material diffuse color: ffffff
================ FLUSH ================
Material ambient color: 535353
================ FLUSH ================
Material alpha color: 000053
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
Texture V scale: 1.000000
Tex map mode: 000000
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 54b270
================ FLUSH ================
Texture BUFWIDTHess 0: 090020
================ FLUSH ================
Texture size 0: 000505, width : 32, height : 32
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 54ae10
CLUT addr upper 00090000
Clut load: 000020
================ FLUSH ================
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 535fb4 => 09535fb4
BASE: 090000
VADDR: 536168 => 09536168
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09535fb4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09535fbc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09535fc4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09535fcc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09535fd4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09535fdc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09535fe4
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
================ FLUSH ================
Material ambient color: 525252
================ FLUSH ================
Material alpha color: 000052
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 536048 => 09536048
BASE: 090000
VADDR: 536168 => 09536168
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536048
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536050
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536058
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536060
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536068
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536070
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536078
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536080
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536088
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536090
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536098
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 095360a0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 095360a8
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: 525252
Material alpha color: 000052
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 53610c => 0953610c
BASE: 090000
VADDR: 536168 => 09536168
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 0953610c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536114
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 0953611c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536124
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 0953612c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536134
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
Material diffuse color: ffffff
================ FLUSH ================
Material ambient color: cccccc
================ FLUSH ================
Material alpha color: 0000cc
Material specular color: 000000
Material specular coef: 0.000000
================ FLUSH ================
Ambient color: cccccc
================ FLUSH ================
Ambient alpha: 0000cc
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 1.930267
Texture U scale: 1.000000
Texture V scale: 1.000000
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 54bca0
================ FLUSH ================
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000606, width : 64, height : 64
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 54b840
CLUT addr upper 00090000
Clut load: 000020
================ FLUSH ================
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 537298 => 09537298
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 09538f88, iaddr= 09537298
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5372c8 => 095372c8
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095372c8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095372dc
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095372f0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537304
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537318
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953732c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537340
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537354
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537368
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953737c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537390
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095373a4
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095373b8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095373cc
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095373e0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095373f4
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537408
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953741c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537430
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 53745c => 0953745c
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953745c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953746e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537480
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537492
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095374a4
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095374b6
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095374c8
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095374da
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095374ec
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095374fe
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537510
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537522
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537534
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537546
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537558
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953756a
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953757c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953758e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095375a0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5375cc => 095375cc
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 09538f88, iaddr= 095375cc
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 09538f88, iaddr= 095375da
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 537600 => 09537600
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537600
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537608
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537610
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537618
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537620
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537628
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537630
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537638
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537640
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537648
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537650
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537658
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537660
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537668
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537670
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537678
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537680
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537688
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537690
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5376b0 => 095376b0
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLES count: 117 vaddr= 09538f88, iaddr= 095376b0
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: cccccc
Material alpha color: 0000cc
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: cccccc
Ambient alpha: 0000cc
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 3.195374
Texture U scale: 1.000000
Texture V scale: 1.000000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5377f8 => 095377f8
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 09538f88, iaddr= 095377f8
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 537828 => 09537828
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537828
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953783c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537850
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537864
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537878
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953788c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095378a0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095378b4
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095378c8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095378dc
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095378f0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537904
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537918
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953792c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537940
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537954
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537968
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953797c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537990
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5379bc => 095379bc
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095379bc
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095379ce
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095379e0
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095379f2
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537a04
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537a16
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537a28
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537a3a
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537a4c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537a5e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537a70
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537a82
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537a94
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537aa6
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537ab8
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537aca
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537adc
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537aee
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537b00
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 537b2c => 09537b2c
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 09538f88, iaddr= 09537b2c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 09538f88, iaddr= 09537b3a
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 537b60 => 09537b60
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537b60
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537b68
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537b70
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537b78
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537b80
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537b88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537b90
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537b98
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537ba0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537ba8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537bb0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537bb8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537bc0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537bc8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537bd0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537bd8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537be0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537be8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537bf0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 537c10 => 09537c10
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLES count: 117 vaddr= 09538f88, iaddr= 09537c10
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: cccccc
Material alpha color: 0000cc
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: cccccc
Ambient alpha: 0000cc
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 2.412781
Texture U scale: 1.000000
Texture V scale: 1.000000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 537d58 => 09537d58
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 09538f88, iaddr= 09537d58
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 537d88 => 09537d88
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537d88
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537d9c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537db0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537dc4
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537dd8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537dec
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537e00
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537e14
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537e28
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537e3c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537e50
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537e64
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537e78
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537e8c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537ea0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537eb4
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537ec8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537edc
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537ef0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 537f1c => 09537f1c
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537f1c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537f2e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537f40
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537f52
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537f64
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537f76
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537f88
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537f9a
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537fac
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537fbe
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537fd0
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537fe2
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537ff4
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538006
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538018
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953802a
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953803c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953804e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538060
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 53808c => 0953808c
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 09538f88, iaddr= 0953808c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 09538f88, iaddr= 0953809a
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5380c0 => 095380c0
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095380c0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095380c8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095380d0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095380d8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095380e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095380e8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095380f0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095380f8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538100
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538108
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538110
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538118
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538120
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538128
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538130
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538138
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538140
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538148
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538150
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538170 => 09538170
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLES count: 117 vaddr= 09538f88, iaddr= 09538170
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: cccccc
Material alpha color: 0000cc
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: cccccc
Ambient alpha: 0000cc
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 4.027954
Texture U scale: 1.000000
Texture V scale: 1.000000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5382b8 => 095382b8
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 09538f88, iaddr= 095382b8
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5382e8 => 095382e8
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095382e8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095382fc
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538310
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538324
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538338
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953834c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538360
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538374
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538388
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953839c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095383b0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095383c4
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095383d8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095383ec
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538400
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538414
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538428
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953843c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538450
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 53847c => 0953847c
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953847c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953848e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095384a0
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095384b2
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095384c4
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095384d6
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095384e8
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095384fa
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953850c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953851e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538530
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538542
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538554
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538566
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538578
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953858a
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953859c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095385ae
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095385c0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5385ec => 095385ec
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 09538f88, iaddr= 095385ec
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 09538f88, iaddr= 095385fa
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538620 => 09538620
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538620
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538628
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538630
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538638
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538640
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538648
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538650
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538658
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538660
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538668
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538670
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538678
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538680
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538688
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538690
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538698
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095386a0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095386a8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095386b0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5386d0 => 095386d0
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLES count: 117 vaddr= 09538f88, iaddr= 095386d0
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: cccccc
Material alpha color: 0000cc
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: cccccc
Ambient alpha: 0000cc
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 2.097656
Texture U scale: 1.000000
Texture V scale: 1.000000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538818 => 09538818
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538818
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953882c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538840
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538854
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538868
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953887c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538890
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095388a4
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095388b8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095388cc
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095388e0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095388f4
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538908
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953891c
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538948 => 09538948
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538948
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953895a
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953896c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953897e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538990
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095389a2
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095389b4
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095389c6
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095389d8
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095389ea
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095389fc
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538a0e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538a20
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538a32
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538a5c => 09538a5c
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538a5c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538a64
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538a6c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538a74
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538a7c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538a84
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538a8c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538a94
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538a9c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538aa4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538aac
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538ab4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538abc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538ac4
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538ae4 => 09538ae4
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLES count: 84 vaddr= 09538f88, iaddr= 09538ae4
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: cccccc
Material alpha color: 0000cc
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: cccccc
Ambient alpha: 0000cc
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 2.712830
Texture U scale: 1.000000
Texture V scale: 1.000000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538be8 => 09538be8
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538be8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538bfc
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538c10
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538c24
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538c38
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538c4c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538c60
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538c74
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538c88
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538c9c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538cb0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538cc4
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538cd8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538cec
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538d18 => 09538d18
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538d18
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538d2a
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538d3c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538d4e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538d60
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538d72
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538d84
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538d96
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538da8
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538dba
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538dcc
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538dde
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538df0
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538e02
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538e2c => 09538e2c
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e2c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e34
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e3c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e44
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e4c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e54
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e5c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e64
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e6c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e74
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e7c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e84
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e8c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e94
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538eb4 => 09538eb4
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLES count: 84 vaddr= 09538f88, iaddr= 09538eb4
================ FLUSH ================
Fog enable: 1
================ FLUSH ================
CullFace enable: 1
================ FLUSH ================
ZMask: 000000
Material diffuse color: ffffff
================ FLUSH ================
Material ambient color: ffffff
================ FLUSH ================
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
================ FLUSH ================
Ambient color: ffffff
================ FLUSH ================
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 0.000000
Texture U scale: 1.000000
Texture V scale: 1.000000
Tex map mode: 000000
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
TexFunc 0 RGBA modulate
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0107 ( < )
================ FLUSH ================
Z test enable: 0
================ FLUSH ================
Fog enable: 0
================ FLUSH ================
Lighting enable: 0
================ FLUSH ================
ZMask: 000001
Texture map enable: 1
Dither enable: 1
Patch Primitive: 0
DitherMatrix 0 = 001d0c
DitherMatrix 1 = 00f3e2
DitherMatrix 2 = 000c1d
DitherMatrix 3 = 00e2f3
================ FLUSH ================
Patch subdivision: 15 x 6
Alpha test enable: 1
Alpha blend enable: 1
Blend mode: add src.a, 1.0 - src.a
================ FLUSH ================
Blend fix A: 000000
================ FLUSH ================
Blend fix B: 000000
TexFunc 0 RGBA modulate
================ FLUSH ================
TexWrap 000101
================ FLUSH ================
TexFilter min: 1 mag: 1
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 514470
================ FLUSH ================
Texture BUFWIDTHess 0: 090200
================ FLUSH ================
Texture size 0: 000809, width : 512, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 5344d0
CLUT addr upper 00090000
Clut load: 000020
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
Texture V scale: 1.000000
TexFunc 0 RGBA modulate
================ FLUSH ================
Texture U offset: 0.000977
================ FLUSH ================
Texture V offset: 0.001953
================ FLUSH ================
Texture U scale: 0.936523
================ FLUSH ================
Texture V scale: 0.654297
BASE: 080000
CMD JUMP - 08922404 to 089224c8
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
================ FLUSH ================
Material specular color: ffffff
PROJECTION # 0
PROJECTION matrix data # 0.004167
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -0.007353
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -0.099998
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -1.000000
PROJECTION matrix data # 1.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 1.000000
VIEW # 0
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
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VIEW data # 0.000000
VIEW data # 0.000000
World # 0
World data # 1.000000
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World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 44.000000
World data # 0.000000
================ FLUSH ================
SetVertexType: float coords
BASE: 080000
VADDR: 922408 => 08922408
================ FLUSH ================
DRAW BEZIER: 4 x 4
TexFlush
================ FLUSH ================
Patch subdivision: 12 x 1
Alpha test enable: 1
Alpha blend enable: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexFunc 0 RGBA modulate
TexWrap 000101
TexFilter min: 1 mag: 1
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
Texture address 0: 514470
Texture BUFWIDTHess 0: 090200
Texture size 0: 000809, width : 512, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 5344d0
CLUT addr upper 00090000
Clut load: 000020
================ FLUSH ================
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 0.000000
================ FLUSH ================
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 1.000000
TexFunc 0 RGBA modulate
================ FLUSH ================
Texture U offset: 0.000977
================ FLUSH ================
Texture V offset: 0.884766
================ FLUSH ================
Texture U scale: 0.733398
================ FLUSH ================
Texture V scale: 0.115234
BASE: 080000
CMD JUMP - 0892260c to 089226d0
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 52.000000
World data # 241.000000
World data # 0.000000
SetVertexType: float coords
BASE: 080000
VADDR: 922610 => 08922610
================ FLUSH ================
DRAW BEZIER: 4 x 4
TexFlush
================ FLUSH ================
Patch subdivision: 5 x 1
Alpha test enable: 1
Alpha blend enable: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexFunc 0 RGBA modulate
TexWrap 000101
TexFilter min: 1 mag: 1
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
Texture address 0: 514470
Texture BUFWIDTHess 0: 090200
Texture size 0: 000809, width : 512, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 5344d0
CLUT addr upper 00090000
Clut load: 000020
================ FLUSH ================
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 0.000000
================ FLUSH ================
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 1.000000
TexFunc 0 RGBA modulate
================ FLUSH ================
Texture U offset: 0.286133
================ FLUSH ================
Texture V offset: 0.658203
================ FLUSH ================
Texture U scale: 0.284180
================ FLUSH ================
Texture V scale: 0.048828
BASE: 080000
CMD JUMP - 0892279c to 08922860
Material ambient color: ffffff
================ FLUSH ================
Material alpha color: 0000f2
Material diffuse color: ffffff
Material specular color: ffffff
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 167.000000
World data # 203.500000
World data # 0.000000
SetVertexType: float coords
BASE: 080000
VADDR: 9227a0 => 089227a0
================ FLUSH ================
DRAW BEZIER: 4 x 4
TexFlush
Z test enable: 0
================ FLUSH ================
Dither enable: 0
TexFunc 0 RGBA modulate
================ FLUSH ================
ZMask: 000000
CMD RET
================ FLUSH ================
CMD FINISH 000000
CMD END
In game:
FramebufPixeFormat: 1
FramebufWidth: 512
================ FLUSH ================
FramebufPtr: 00000000
BASE: 080000
CMD JUMP - 08a3e050 to 08a3e114
================ FLUSH ================
Clear mode: 000701
================ FLUSH ================
SetVertexType: through, ABGR 8888 colors, u16 coords
BASE: 080000
VADDR: a3e054 => 08a3e054
DrawPrim type: RECTANGLES count: 16 vaddr= 08a3e054
================ FLUSH ================
Clear mode: 000000
Scissor TL: 0, 0
Scissor BR: 479, 271
Region TL: 0 0
Region BR: 479 271
Scissor TL: 0, 0
Scissor BR: 479, 271
Region TL: 0 0
Region BR: 479 271
BASE: 080000
CMD CALL - 08a3e150 to 089ae040, ret=08a3e154
Viewport param 0: 240.000000
Viewport param 1: -136.000000
Viewport param 3: 2048.000000
Viewport param 4: 2048.000000
Viewport Z scale: -0.499886
================ FLUSH ================
Viewport Z pos: 0.499992
MinZ: 0.000000
MaxZ: 0.000000
================ FLUSH ================
Lighting enable: 1
Ambient color: ffffff
Ambient alpha: 0000ff
FogColor 5aa0ff
Fog1 1500.000000
Fog2 0.000690
================ FLUSH ================
Fog enable: 1
================ FLUSH ================
Z test enable: 1
Z test mode: 7
Alpha test enable: 1
Alpha test settings: ff0107 ( < )
Alpha blend enable: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
Texture map enable: 1
================ FLUSH ================
TexFilter min: 7 mag: 1
TexFunc 0 RGBA modulate
================ FLUSH ================
TexWrap 000000
================ FLUSH ================
Dither enable: 1
CullFace enable: 1
Cull: 000000
Shade: 000001 (gouraud)
================ FLUSH ================
Lighting enable: 0
Material update: 1
================ FLUSH ================
TexFunc 0 RGBA modulate color double
Clip enable: 1
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
PROJECTION # 0
PROJECTION matrix data # 1.556885
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 2.747437
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -1.000977
PROJECTION matrix data # -1.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -2.000977
PROJECTION matrix data # 0.000000
VIEW # 0
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # -77.000000
VIEW data # -191.250000
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
Patch subdivision: 16 x 16
Lighting enable: 0
Fog enable: 1
Texture map enable: 1
CullFace enable: 1
Z test enable: 1
ZMask: 000000
Alpha test enable: 1
MaskAlpha: 000000
Cull: 000000
Reverse normal: 0
Patch Facing: 1
Lightmode: 000001 (separate spec)
Material diffuse color: ffffff
================ FLUSH ================
Material ambient color: 7f7f7f
================ FLUSH ================
Material alpha color: 0000ff
================ FLUSH ================
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
================ FLUSH ================
Blend fix A: ffffff
================ FLUSH ================
Blend fix B: ffffff
================ FLUSH ================
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 0.000000
================ FLUSH ================
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 1.000000
Tex map mode: 000000
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 5607f0
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
================ FLUSH ================
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110094 => 04110094
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04110798, iaddr= 04110094
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1100b8 => 041100b8
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 041100b8
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1100dc => 041100dc
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041100dc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041100e4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041100ec
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041100f4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041100fc
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11011c => 0411011c
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLES count: 18 vaddr= 04110798, iaddr= 0411011c
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 5629c0
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000607, width : 128, height : 64
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11019c => 0411019c
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 04110798, iaddr= 0411019c
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
================ FLUSH ================
Texture U scale: 0.750000
Texture V scale: 1.000000
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 563b90
================ FLUSH ================
Texture BUFWIDTHess 0: 090060
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110204 => 04110204
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110204
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
================ FLUSH ================
Texture U scale: 1.000000
Texture V scale: 1.000000
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 565560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110268 => 04110268
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110268
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11028c => 0411028c
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411028c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110294
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1102b4 => 041102b4
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLES count: 27 vaddr= 04110798, iaddr= 041102b4
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 567730
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110348 => 04110348
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110348
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11036c => 0411036c
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411036c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110374
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411037c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110384
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411038c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110394
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1103b4 => 041103b4
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLES count: 3 vaddr= 04110798, iaddr= 041103b4
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 5607f0
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110418 => 04110418
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110418
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11043c => 0411043c
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411043c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110444
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411044c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110454
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411045c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110464
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411046c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110474
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411047c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110484
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411048c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110494
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411049c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041104a4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041104ac
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 5629c0
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000607, width : 128, height : 64
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110510 => 04110510
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110510
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 0411051a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110524
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110548 => 04110548
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110548
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110550
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
================ FLUSH ================
Texture U scale: 0.750000
Texture V scale: 1.000000
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 563b90
================ FLUSH ================
Texture BUFWIDTHess 0: 090060
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1105b4 => 041105b4
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041105b4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041105bc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 041105c4
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
================ FLUSH ================
Texture U scale: 1.000000
Texture V scale: 1.000000
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 565560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110628 => 04110628
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110628
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110632
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 0411063c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110646
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110668 => 04110668
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110668
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110670
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110678
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110680
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110688
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110690
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 567730
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1106f4 => 041106f4
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04110798, iaddr= 041106f4
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110718 => 04110718
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110718
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04110798, iaddr= 04110722
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 110744 => 04110744
BASE: 040000
VADDR: 110798 => 04110798
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110744
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411074c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110754
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 0411075c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04110798, iaddr= 04110764
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500023
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 569900
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000807, width : 128, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 571960
CLUT addr upper 00090000
Clut load: 000020
================ FLUSH ================
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 112d94 => 04112d94
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLES count: 24 vaddr= 041130f8, iaddr= 04112d94
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500023
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 112e20 => 04112e20
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 21 vaddr= 041130f8, iaddr= 04112e20
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 112e64 => 04112e64
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 19 vaddr= 041130f8, iaddr= 04112e64
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 112ea4 => 04112ea4
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 17 vaddr= 041130f8, iaddr= 04112ea4
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 112ee0 => 04112ee0
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 13 vaddr= 041130f8, iaddr= 04112ee0
DrawPrim indexed type: TRIANGLE_STRIP count: 13 vaddr= 041130f8, iaddr= 04112efa
DrawPrim indexed type: TRIANGLE_STRIP count: 13 vaddr= 041130f8, iaddr= 04112f14
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 112f48 => 04112f48
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 12 vaddr= 041130f8, iaddr= 04112f48
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 112f78 => 04112f78
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 041130f8, iaddr= 04112f78
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 112fa8 => 04112fa8
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 041130f8, iaddr= 04112fa8
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 041130f8, iaddr= 04112fba
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 112fe4 => 04112fe4
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041130f8, iaddr= 04112fe4
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041130f8, iaddr= 04112ff2
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 113018 => 04113018
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041130f8, iaddr= 04113018
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11303c => 0411303c
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041130f8, iaddr= 0411303c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041130f8, iaddr= 04113046
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 113068 => 04113068
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041130f8, iaddr= 04113068
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041130f8, iaddr= 04113070
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041130f8, iaddr= 04113078
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041130f8, iaddr= 04113080
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041130f8, iaddr= 04113088
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1130a8 => 041130a8
BASE: 040000
VADDR: 1130f8 => 041130f8
DrawPrim indexed type: TRIANGLES count: 18 vaddr= 041130f8, iaddr= 041130a8
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500053
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
ZMask: 000001
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 572390
================ FLUSH ================
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000706, width : 64, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 571f30
CLUT addr upper 00090000
Clut load: 000020
================ FLUSH ================
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 113df8 => 04113df8
BASE: 040000
VADDR: 113f20 => 04113f20
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 04113f20, iaddr= 04113df8
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500053
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 113e60 => 04113e60
BASE: 040000
VADDR: 113f20 => 04113f20
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 04113f20, iaddr= 04113e60
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 04113f20, iaddr= 04113e76
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 113ea4 => 04113ea4
BASE: 040000
VADDR: 113f20 => 04113f20
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113ea4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113eac
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113eb4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113ebc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113ec4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113ecc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113ed4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113edc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113ee4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04113f20, iaddr= 04113eec
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500053
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1148b8 => 041148b8
BASE: 040000
VADDR: 114980 => 04114980
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04114980, iaddr= 041148b8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04114980, iaddr= 041148c2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04114980, iaddr= 041148cc
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04114980, iaddr= 041148d6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04114980, iaddr= 041148e0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 114904 => 04114904
BASE: 040000
VADDR: 114980 => 04114980
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 04114904
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 0411490c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 04114914
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 0411491c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 04114924
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 0411492c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 04114934
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 0411493c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 04114944
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04114980, iaddr= 0411494c
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
ZMask: 000000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 574560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 5785c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 115344 => 04115344
BASE: 040000
VADDR: 115594 => 04115594
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115344
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 0411534c
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11536c => 0411536c
BASE: 040000
VADDR: 115594 => 04115594
DrawPrim indexed type: TRIANGLES count: 9 vaddr= 04115594, iaddr= 0411536c
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1153dc => 041153dc
BASE: 040000
VADDR: 115594 => 04115594
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04115594, iaddr= 041153dc
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 115404 => 04115404
BASE: 040000
VADDR: 115594 => 04115594
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04115594, iaddr= 04115404
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04115594, iaddr= 0411540e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04115594, iaddr= 04115418
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11543c => 0411543c
BASE: 040000
VADDR: 115594 => 04115594
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 0411543c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115444
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 0411544c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115454
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 0411545c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115464
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 0411546c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115474
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 0411547c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115484
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 0411548c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115494
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 0411549c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 041154a4
================ FLUSH ================
Alpha test settings: ff6007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500023
================ FLUSH ================
CullFace enable: 0
================ FLUSH ================
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add fixed, fixed
Blend fix A: ffffff
================ FLUSH ================
Blend fix B: 000000
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 0.625000
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 578b90
================ FLUSH ================
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000806, width : 64, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 57b3f0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 115508 => 04115508
BASE: 040000
VADDR: 115594 => 04115594
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115508
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115510
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115518
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115520
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115528
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115530
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115538
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115540
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115548
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115550
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115558
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04115594, iaddr= 04115560
================ FLUSH ================
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
CullFace enable: 1
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
================ FLUSH ================
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 1.000000
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 57b9c0
================ FLUSH ================
Texture BUFWIDTHess 0: 090100
================ FLUSH ================
Texture size 0: 000808, width : 256, height : 256
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 116878 => 04116878
BASE: 040000
VADDR: 1169ec => 041169ec
DrawPrim indexed type: TRIANGLES count: 9 vaddr= 041169ec, iaddr= 04116878
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1168e8 => 041168e8
BASE: 040000
VADDR: 1169ec => 041169ec
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041169ec, iaddr= 041168e8
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 116910 => 04116910
BASE: 040000
VADDR: 1169ec => 041169ec
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041169ec, iaddr= 04116910
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041169ec, iaddr= 0411691a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041169ec, iaddr= 04116924
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041169ec, iaddr= 0411692e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041169ec, iaddr= 04116938
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11695c => 0411695c
BASE: 040000
VADDR: 1169ec => 041169ec
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041169ec, iaddr= 0411695c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041169ec, iaddr= 04116964
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041169ec, iaddr= 0411696c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041169ec, iaddr= 04116974
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041169ec, iaddr= 0411697c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041169ec, iaddr= 04116984
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041169ec, iaddr= 0411698c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041169ec, iaddr= 04116994
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1169b4 => 041169b4
BASE: 040000
VADDR: 1169ec => 041169ec
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 041169ec, iaddr= 041169b4
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500023
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 583b90
================ FLUSH ================
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000606, width : 64, height : 64
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 584bf0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1173d8 => 041173d8
BASE: 040000
VADDR: 117480 => 04117480
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04117480, iaddr= 041173d8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04117480, iaddr= 041173e2
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 117404 => 04117404
BASE: 040000
VADDR: 117480 => 04117480
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 04117404
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 0411740c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 04117414
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 0411741c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 04117424
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 0411742c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 04117434
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 0411743c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 04117444
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04117480, iaddr= 0411744c
================ FLUSH ================
Alpha test settings: ff6007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
CullFace enable: 0
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add fixed, fixed
Blend fix A: ffffff
================ FLUSH ================
Blend fix B: 000000
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 574560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 5785c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 117c20 => 04117c20
BASE: 040000
VADDR: 118004 => 04118004
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c20
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c28
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c30
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c38
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c40
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c48
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c50
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c58
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c60
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c68
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c70
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c78
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c80
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c90
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117c98
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117ca0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117ca8
Alpha test settings: ff6007 ( < )
Viewport Z pos: 0.500000
Blend mode: add fixed, fixed
Blend fix A: ffffff
Blend fix B: 000000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 117d0c => 04117d0c
BASE: 040000
VADDR: 118004 => 04118004
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d0c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d14
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d1c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d24
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d2c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d34
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d3c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d44
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d4c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d54
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d5c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d64
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d6c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d74
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d7c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d84
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d8c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d94
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117d9c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117da4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117dac
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117db4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117dbc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117dc4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117dcc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117dd4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117ddc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117de4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117dec
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117df4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117dfc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e04
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e0c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e14
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e1c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e24
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e2c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e34
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e3c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e44
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e4c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e54
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e5c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e64
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e6c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e74
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e7c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e84
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e8c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e94
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117e9c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117ea4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117eac
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117eb4
================ FLUSH ================
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 1
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add fixed, fixed
Blend fix A: ffffff
Blend fix B: 000000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 117f18 => 04117f18
BASE: 040000
VADDR: 118004 => 04118004
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f18
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f20
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f28
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f30
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f38
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f40
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f48
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f50
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f58
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f60
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f68
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f70
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f78
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f80
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f90
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117f98
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117fa0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117fa8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117fb0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117fb8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117fc0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117fc8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04118004, iaddr= 04117fd0
================ FLUSH ================
Alpha test settings: ff6007 ( < )
Viewport Z pos: 0.500000
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 1.105988
================ FLUSH ================
CullFace enable: 0
================ FLUSH ================
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add fixed, fixed
Blend fix A: ffffff
Blend fix B: 000000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11b6a0 => 0411b6a0
BASE: 040000
VADDR: 11b78c => 0411b78c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6a0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6a8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6b0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6b8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6c0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6c8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6d0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6d8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6e8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6f0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b6f8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b700
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b708
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b710
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b718
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b720
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b728
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b730
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b738
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b740
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b748
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b750
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411b78c, iaddr= 0411b758
Alpha test settings: ff6007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500023
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.761078
World data # 0.000000
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add fixed, fixed
Blend fix A: ffffff
Blend fix B: 000000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11c5a0 => 0411c5a0
BASE: 040000
VADDR: 11c68c => 0411c68c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5a0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5a8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5b0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5b8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5c0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5c8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5d0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5d8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5e8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5f0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c5f8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c600
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c608
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c610
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c618
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c620
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c628
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c630
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c638
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c640
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c648
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c650
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411c68c, iaddr= 0411c658
================ FLUSH ================
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
CullFace enable: 1
Material diffuse color: ffffff
================ FLUSH ================
Material ambient color: 4c4c4c
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
================ FLUSH ================
Blend fix B: ffffff
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 57b9c0
================ FLUSH ================
Texture BUFWIDTHess 0: 090100
================ FLUSH ================
Texture size 0: 000808, width : 256, height : 256
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d4a0 => 0411d4a0
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411d740, iaddr= 0411d4a0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411d740, iaddr= 0411d4a8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411d740, iaddr= 0411d4b0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411d740, iaddr= 0411d4b8
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d4d8 => 0411d4d8
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLES count: 18 vaddr= 0411d740, iaddr= 0411d4d8
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d558 => 0411d558
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLE_STRIP count: 12 vaddr= 0411d740, iaddr= 0411d558
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d588 => 0411d588
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 0411d740, iaddr= 0411d588
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d5b8 => 0411d5b8
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 0411d740, iaddr= 0411d5b8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 0411d740, iaddr= 0411d5cc
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 0411d740, iaddr= 0411d5e0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d60c => 0411d60c
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 0411d740, iaddr= 0411d60c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 0411d740, iaddr= 0411d61e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 0411d740, iaddr= 0411d630
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d65c => 0411d65c
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLE_STRIP count: 8 vaddr= 0411d740, iaddr= 0411d65c
DrawPrim indexed type: TRIANGLE_STRIP count: 8 vaddr= 0411d740, iaddr= 0411d66c
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d694 => 0411d694
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 0411d740, iaddr= 0411d694
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 0411d740, iaddr= 0411d69e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 0411d740, iaddr= 0411d6a8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 0411d740, iaddr= 0411d6b2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 0411d740, iaddr= 0411d6bc
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 0411d740, iaddr= 0411d6c6
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d6e8 => 0411d6e8
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411d740, iaddr= 0411d6e8
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11d708 => 0411d708
BASE: 040000
VADDR: 11d740 => 0411d740
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 0411d740, iaddr= 0411d708
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500023
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
Material diffuse color: ffffff
================ FLUSH ================
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 583b90
================ FLUSH ================
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000606, width : 64, height : 64
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 584bf0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11eaf4 => 0411eaf4
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 0411ed7c, iaddr= 0411eaf4
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11eb18 => 0411eb18
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411eb18
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411eb20
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411eb28
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11eb48 => 0411eb48
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLES count: 12 vaddr= 0411ed7c, iaddr= 0411eb48
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500023
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11ebbc => 0411ebbc
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLE_STRIP count: 12 vaddr= 0411ed7c, iaddr= 0411ebbc
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11ebec => 0411ebec
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 0411ed7c, iaddr= 0411ebec
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11ec1c => 0411ec1c
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 0411ed7c, iaddr= 0411ec1c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 0411ed7c, iaddr= 0411ec30
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 0411ed7c, iaddr= 0411ec44
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11ec70 => 0411ec70
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 0411ed7c, iaddr= 0411ec70
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 0411ed7c, iaddr= 0411ec82
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 0411ed7c, iaddr= 0411ec94
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11ecc0 => 0411ecc0
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 0411ed7c, iaddr= 0411ecc0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 0411ed7c, iaddr= 0411ecce
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11ecf4 => 0411ecf4
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 0411ed7c, iaddr= 0411ecf4
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 11ed18 => 0411ed18
BASE: 040000
VADDR: 11ed7c => 0411ed7c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411ed18
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411ed20
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411ed28
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411ed30
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411ed38
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411ed40
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0411ed7c, iaddr= 0411ed48
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 565560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120010 => 04120010
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120010
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120034 => 04120034
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120034
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412003c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120044
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412004c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120054
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120074 => 04120074
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLES count: 153 vaddr= 04121508, iaddr= 04120074
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: f2b2b2
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 586390
================ FLUSH ================
Texture BUFWIDTHess 0: 090020
================ FLUSH ================
Texture size 0: 000805, width : 32, height : 256
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120204 => 04120204
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120204
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412020c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120214
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412021c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120224
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412022c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120234
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412023c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120244
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412024c
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 12026c => 0412026c
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLES count: 165 vaddr= 04121508, iaddr= 0412026c
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500023
Material diffuse color: f2b2b2
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120414 => 04120414
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLES count: 66 vaddr= 04121508, iaddr= 04120414
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 565560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1204f4 => 041204f4
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041204f4
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120502
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120510
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412051e
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412052c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412053a
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120548
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120556
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120564
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120572
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120580
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412058e
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412059c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041205aa
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041205b8
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041205c6
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041205d4
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041205e2
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041205f0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041205fe
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412060c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412061a
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120628
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120636
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120644
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120652
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120660
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412066e
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412067c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412068a
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120698
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041206a6
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041206b4
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 041206c2
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1206e8 => 041206e8
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041206e8
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041206f4
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120700
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120724 => 04120724
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120724
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412072e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120738
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120742
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412074c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120756
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120760
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412076a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120774
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412077e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120788
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120792
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412079c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041207a6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041207b0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041207ba
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041207c4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041207ce
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041207d8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041207e2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041207ec
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041207f6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120800
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412080a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120814
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412081e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120828
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120832
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412083c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120846
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120850
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412085a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120864
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412086e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120878
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120882
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412088c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120896
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208a0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208aa
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208b4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208be
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208c8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208d2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208dc
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208e6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208f0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 041208fa
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120904
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412090e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120918
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120922
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120944 => 04120944
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120944
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412094c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120954
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412095c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120964
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412096c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120974
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412097c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120984
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412098c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120994
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412099c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209a4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209ac
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209b4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209bc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209c4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209cc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209d4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209dc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209e4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209ec
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209f4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041209fc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a04
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a0c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a14
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a1c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a24
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a2c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a34
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a3c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a44
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a4c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a54
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a5c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a64
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a6c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a74
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120a7c
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120a9c => 04120a9c
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLES count: 84 vaddr= 04121508, iaddr= 04120a9c
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 5851c0
================ FLUSH ================
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000706, width : 64, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120ba0 => 04120ba0
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120ba0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120ba8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120bb0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120bb8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120bc0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04120bc8
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: f2b2b2
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 586390
================ FLUSH ================
Texture BUFWIDTHess 0: 090020
================ FLUSH ================
Texture size 0: 000805, width : 32, height : 256
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120c2c => 04120c2c
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120c2c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120c3a
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120c48
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120c56
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120c64
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120c72
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120c80
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120c8e
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120c9c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120caa
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120cb8
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120cc6
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120cd4
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120ce2
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120cf0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120cfe
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04120d0c
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120d34 => 04120d34
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120d34
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120d40
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120d4c
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120d58
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120d64
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120d70
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120d7c
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120d88
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120d94
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120da0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120dac
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120db8
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120dc4
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120dd0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120ddc
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120de8
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120df4
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e00
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e0c
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e18
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e24
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e30
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e3c
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e48
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e54
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e60
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e6c
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e78
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e84
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e90
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120e9c
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04120ea8
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 120ecc => 04120ecc
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120ecc
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120ed6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120ee0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120eea
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120ef4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120efe
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f08
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f12
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f1c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f26
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f30
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f3a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f44
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f4e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f58
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f62
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f6c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f76
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f80
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f8a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f94
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120f9e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120fa8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120fb2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120fbc
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120fc6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120fd0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120fda
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120fe4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120fee
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04120ff8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121002
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412100c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121016
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121020
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412102a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121034
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412103e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121048
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 12106c => 0412106c
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412106c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04121074
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412107c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04121084
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412108c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04121094
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412109c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210a4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210ac
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210b4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210bc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210c4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210cc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210d4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210dc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210e4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210ec
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210f4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041210fc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04121104
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412110c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04121114
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 0412111c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 04121124
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 121144 => 04121144
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLES count: 33 vaddr= 04121508, iaddr= 04121144
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500023
Material diffuse color: f2b2b2
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1211e4 => 041211e4
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 041211e4
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 041211f6
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 04121208
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 0412121a
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 0412122c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 0412123e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 04121250
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 04121262
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 04121274
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 04121286
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 04121298
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 041212aa
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 041212bc
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 041212ce
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 04121508, iaddr= 041212e0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 12130c => 0412130c
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412130c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412131a
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04121328
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04121336
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04121344
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04121352
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 04121360
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 04121508, iaddr= 0412136e
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 121394 => 04121394
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 04121394
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041213a0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041213ac
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041213b8
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041213c4
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041213d0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041213dc
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041213e8
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 04121508, iaddr= 041213f4
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 121418 => 04121418
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121418
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121422
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412142c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121436
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121440
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412144a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121454
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412145e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121468
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121472
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 0412147c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121486
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 04121508, iaddr= 04121490
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1214b4 => 041214b4
BASE: 040000
VADDR: 121508 => 04121508
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041214b4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041214bc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041214c4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041214cc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 04121508, iaddr= 041214d4
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
ZMask: 000001
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 587560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 58b5c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 12fa08 => 0412fa08
BASE: 040000
VADDR: 12fc3c => 0412fc3c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa08
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa10
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa18
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa20
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa28
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa30
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa38
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa40
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa48
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa50
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa58
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa60
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa68
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa70
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa78
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa80
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa90
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fa98
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412faa0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412faa8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fab0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fab8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fac0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fac8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fad0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fad8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fae0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fae8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412faf0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412faf8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb00
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb08
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb10
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb18
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb20
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb28
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb30
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb38
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb40
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb48
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb50
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb58
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb60
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb68
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb70
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb78
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb80
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb90
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fb98
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fba0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fba8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbb0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbb8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbc0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbc8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbd0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbd8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbe0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbe8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbf0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fbf8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fc00
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 0412fc3c, iaddr= 0412fc08
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
World # 0
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 20.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
ZMask: 000000
================ FLUSH ================
Material diffuse color: f2b2b2
================ FLUSH ================
Material ambient color: 4c4c4c
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132160 => 04132160
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132160
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132168
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132170
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132190 => 04132190
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 75 vaddr= 041346e0, iaddr= 04132190
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: f2b2b2
================ FLUSH ================
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 586390
================ FLUSH ================
Texture BUFWIDTHess 0: 090020
================ FLUSH ================
Texture size 0: 000805, width : 32, height : 256
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132284 => 04132284
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132284
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413228c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132294
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413229c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041322a4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041322ac
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1322cc => 041322cc
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 15 vaddr= 041346e0, iaddr= 041322cc
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 587560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 58b5c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132348 => 04132348
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 3 vaddr= 041346e0, iaddr= 04132348
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 586390
================ FLUSH ================
Texture BUFWIDTHess 0: 090020
================ FLUSH ================
Texture size 0: 000805, width : 32, height : 256
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1323ac => 041323ac
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 21 vaddr= 041346e0, iaddr= 041323ac
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 58bb90
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132434 => 04132434
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132434
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132498 => 04132498
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 041346e0, iaddr= 04132498
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 565560
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132500 => 04132500
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132500
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132508
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132510
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132530 => 04132530
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 21 vaddr= 041346e0, iaddr= 04132530
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500023
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 58bb90
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1325b8 => 041325b8
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 3 vaddr= 041346e0, iaddr= 041325b8
================ FLUSH ================
Alpha test settings: ff6007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 0
================ FLUSH ================
Material diffuse color: f2b2b2
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 587560
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 58b5c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 13261c => 0413261c
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 372 vaddr= 041346e0, iaddr= 0413261c
================ FLUSH ================
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 1
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 565560
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132960 => 04132960
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132960
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132980 => 04132980
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 21 vaddr= 041346e0, iaddr= 04132980
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 574560
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 5785c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132a08 => 04132a08
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 041346e0, iaddr= 04132a08
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 0
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 58dd60
================ FLUSH ================
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000606, width : 64, height : 64
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 58edc0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132a70 => 04132a70
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 126 vaddr= 041346e0, iaddr= 04132a70
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 1
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 0.625000
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 578b90
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000806, width : 64, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 57b3f0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132bc8 => 04132bc8
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 041346e0, iaddr= 04132bc8
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: f2b2b2
================ FLUSH ================
Material ambient color: 4c4c4c
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 1.000000
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 587560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 58b5c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132c30 => 04132c30
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04132c30
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132c54 => 04132c54
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132c54
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132c5e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132c68
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132c72
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132c7c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132c86
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132c90
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132c9a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132ca4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132cae
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132cb8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132cc2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132ccc
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132cf0 => 04132cf0
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132cf0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132cf8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d00
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d08
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d10
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d18
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d20
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d28
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d30
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d38
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d40
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d48
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d50
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d58
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d60
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d68
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d70
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d78
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d80
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d90
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132d98
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132da0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132da8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132db0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132db8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132dc0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132dc8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132dd0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132dd8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132de0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132de8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132df0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132df8
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: f2b2b2
================ FLUSH ================
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 586390
================ FLUSH ================
Texture BUFWIDTHess 0: 090020
================ FLUSH ================
Texture size 0: 000805, width : 32, height : 256
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132e5c => 04132e5c
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04132e5c
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04132e68
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04132e74
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04132e80
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04132e8c
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04132e98
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04132ea4
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04132eb0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132ed4 => 04132ed4
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132ed4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132ede
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132ee8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132ef2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132efc
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132f06
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04132f10
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132f34 => 04132f34
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f34
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f3c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f44
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f4c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f54
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f5c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f64
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f6c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f74
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f7c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04132f84
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 132fa4 => 04132fa4
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 12 vaddr= 041346e0, iaddr= 04132fa4
================ FLUSH ================
Alpha test settings: ff6007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 0
================ FLUSH ================
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 0.625000
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 578b90
================ FLUSH ================
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000806, width : 64, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 57b3f0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133018 => 04133018
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133018
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133020
================ FLUSH ================
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 1
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 1.000000
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 587560
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 58b5c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133084 => 04133084
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133084
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133092
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041330a0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041330ae
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041330bc
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1330e4 => 041330e4
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041330e4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041330ee
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041330f8
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 13311c => 0413311c
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413311c
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 13313c => 0413313c
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 9 vaddr= 041346e0, iaddr= 0413313c
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 586390
================ FLUSH ================
Texture BUFWIDTHess 0: 090020
================ FLUSH ================
Texture size 0: 000805, width : 32, height : 256
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1331ac => 041331ac
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 041346e0, iaddr= 041331ac
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1331dc => 041331dc
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 041346e0, iaddr= 041331dc
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133208 => 04133208
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133208
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133230 => 04133230
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04133230
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 0413323c
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04133248
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04133254
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04133260
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133284 => 04133284
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133284
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413328e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133298
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041332a2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041332ac
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041332b6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041332c0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041332ca
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1332ec => 041332ec
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 041346e0, iaddr= 041332ec
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 58bb90
================ FLUSH ================
Texture BUFWIDTHess 0: 090080
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133354 => 04133354
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133354
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413335c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133364
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413336c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133374
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1333d8 => 041333d8
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 041346e0, iaddr= 041333d8
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133404 => 04133404
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 8 vaddr= 041346e0, iaddr= 04133404
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 13342c => 0413342c
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413342c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133436
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133440
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133464 => 04133464
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133464
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413346c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133474
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 567730
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1334d8 => 041334d8
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041334d8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041334e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041334e8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041334f0
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 565560
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133554 => 04133554
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 041346e0, iaddr= 04133554
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 041346e0, iaddr= 04133566
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 041346e0, iaddr= 04133578
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1335a4 => 041335a4
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 8 vaddr= 041346e0, iaddr= 041335a4
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1335cc => 041335cc
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041335cc
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041335da
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041335e8
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041335f6
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133604
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133612
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133620
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 0413362e
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133654 => 04133654
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04133654
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133678 => 04133678
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133678
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133680
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133688
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133690
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133698
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041336a0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1336c0 => 041336c0
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 12 vaddr= 041346e0, iaddr= 041336c0
Alpha test settings: ff0007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500023
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000000 (no swizzle)
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 58bb90
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133734 => 04133734
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 8 vaddr= 041346e0, iaddr= 04133734
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 13375c => 0413375c
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 0413375c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 0413376a
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133790 => 04133790
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133790
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413379a
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1337bc => 041337bc
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041337bc
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1337dc => 041337dc
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 041346e0, iaddr= 041337dc
================ FLUSH ================
Alpha test settings: ff6007 ( < )
================ FLUSH ================
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 0
================ FLUSH ================
Material diffuse color: f2b2b2
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 587560
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 58b5c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133844 => 04133844
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133844
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133852
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133860
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 0413386e
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 0413387c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 0413388a
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133898
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041338a6
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1338cc => 041338cc
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 041338cc
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 041338d8
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 041338e4
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 041338f0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 041338fc
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04133908
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04133914
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04133920
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133944 => 04133944
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133944
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413394e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133958
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133962
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413396c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133976
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133980
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413398a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133994
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413399e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041339a8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041339b2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041339bc
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041339c6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041339d0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041339da
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041339e4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041339ee
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041339f8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133a02
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133a0c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133a16
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133a20
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133a2a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133a34
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133a3e
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133a60 => 04133a60
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133a60
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133a68
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133a70
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133a78
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133a80
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133a88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133a90
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133a98
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133ab8 => 04133ab8
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 30 vaddr= 041346e0, iaddr= 04133ab8
================ FLUSH ================
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 1
================ FLUSH ================
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000000 (no swizzle)
================ FLUSH ================
TexFormat 000008 (DXT1)
================ FLUSH ================
Texture address 0: 565560
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133b50 => 04133b50
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 041346e0, iaddr= 04133b50
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133b80 => 04133b80
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 041346e0, iaddr= 04133b80
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133bac => 04133bac
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 8 vaddr= 041346e0, iaddr= 04133bac
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133bd4 => 04133bd4
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133bd4
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133bfc => 04133bfc
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04133bfc
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133c20 => 04133c20
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133c20
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133c2a
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133c4c => 04133c4c
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133c4c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133c54
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133c5c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133c64
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133c6c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133c74
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133c7c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133c84
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133ca4 => 04133ca4
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 6 vaddr= 041346e0, iaddr= 04133ca4
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
================ FLUSH ================
TexMode 000001 (swizzle)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 574560
Texture BUFWIDTHess 0: 090080
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 5785c0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133d0c => 04133d0c
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 20 vaddr= 041346e0, iaddr= 04133d0c
DrawPrim indexed type: TRIANGLE_STRIP count: 20 vaddr= 041346e0, iaddr= 04133d34
DrawPrim indexed type: TRIANGLE_STRIP count: 20 vaddr= 041346e0, iaddr= 04133d5c
DrawPrim indexed type: TRIANGLE_STRIP count: 20 vaddr= 041346e0, iaddr= 04133d84
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133dc4 => 04133dc4
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 17 vaddr= 041346e0, iaddr= 04133dc4
DrawPrim indexed type: TRIANGLE_STRIP count: 17 vaddr= 041346e0, iaddr= 04133de6
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133e20 => 04133e20
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133e20
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133e2e
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133e3c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133e4a
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133e58
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133e66
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04133e74
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133e9c => 04133e9c
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133e9c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133ea6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133eb0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133eba
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133ec4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04133ece
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133ef0 => 04133ef0
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133ef0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133ef8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133f00
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133f08
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133f10
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04133f18
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133f38 => 04133f38
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 33 vaddr= 041346e0, iaddr= 04133f38
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 0
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 58dd60
================ FLUSH ================
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000606, width : 64, height : 64
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 58edc0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 133fd8 => 04133fd8
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 13 vaddr= 041346e0, iaddr= 04133fd8
DrawPrim indexed type: TRIANGLE_STRIP count: 13 vaddr= 041346e0, iaddr= 04133ff2
DrawPrim indexed type: TRIANGLE_STRIP count: 13 vaddr= 041346e0, iaddr= 0413400c
DrawPrim indexed type: TRIANGLE_STRIP count: 13 vaddr= 041346e0, iaddr= 04134026
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 134058 => 04134058
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 041346e0, iaddr= 04134058
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 041346e0, iaddr= 0413406c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 041346e0, iaddr= 04134080
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 041346e0, iaddr= 04134094
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1340c0 => 041340c0
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041340c0
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041340ce
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041340dc
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041340ea
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 041340f8
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04134106
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04134114
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 041346e0, iaddr= 04134122
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 134148 => 04134148
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04134148
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04134154
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 04134160
DrawPrim indexed type: TRIANGLE_STRIP count: 6 vaddr= 041346e0, iaddr= 0413416c
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 134190 => 04134190
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134190
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413419a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341a4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341ae
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341b8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341c2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341cc
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341d6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341ea
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341f4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041341fe
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134208
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134212
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413421c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134226
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134230
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413423a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134244
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413424e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134258
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134262
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413426c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134276
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134280
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413428a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134294
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413429e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041342a8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041342b2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041342bc
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041342c6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041342d0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041342da
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041342e4
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041342ee
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041342f8
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134302
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413430c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134316
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134320
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413432a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134334
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413433e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134348
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134352
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413435c
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134366
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134370
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413437a
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134384
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 0413438e
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134398
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041343a2
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041343ac
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041343b6
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041343c0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 041343ca
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 1343ec => 041343ec
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041343ec
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041343f4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041343fc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134404
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413440c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134414
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413441c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134424
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413442c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134434
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413443c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134444
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413444c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134454
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413445c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134464
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413446c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134474
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413447c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134484
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413448c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134494
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413449c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041344a4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041344ac
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041344b4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041344bc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041344c4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041344cc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041344d4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041344dc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041344e4
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 134504 => 04134504
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLES count: 132 vaddr= 041346e0, iaddr= 04134504
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
================ FLUSH ================
CullFace enable: 1
Material diffuse color: 7f7f7f
Material ambient color: 7f7f7f
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 0.625000
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 578b90
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000806, width : 64, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 57b3f0
CLUT addr upper 00090000
Clut load: 000020
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 134668 => 04134668
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134668
DrawPrim indexed type: TRIANGLE_STRIP count: 5 vaddr= 041346e0, iaddr= 04134672
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 040000
IADDR: 134694 => 04134694
BASE: 040000
VADDR: 1346e0 => 041346e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 04134694
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 0413469c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041346a4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 041346e0, iaddr= 041346ac
================ FLUSH ================
Lighting enable: 1
================ FLUSH ================
Material diffuse color: ffffff
================ FLUSH ================
Material ambient color: ffffff
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 1.000000
Tex map mode: 000000
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
Clip enable: 1
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
Patch subdivision: 16 x 16
Lighting enable: 1
================ FLUSH ================
Fog enable: 0
Texture map enable: 1
================ FLUSH ================
CullFace enable: 0
Z test enable: 1
================ FLUSH ================
ZMask: 000001
Alpha test enable: 1
MaskAlpha: 000000
Cull: 000000
Reverse normal: 0
Patch Facing: 1
Lightmode: 000001 (separate spec)
Material diffuse color: ffffff
================ FLUSH ================
Material ambient color: 595959
================ FLUSH ================
Material alpha color: 000059
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
Texture V scale: 1.000000
Tex map mode: 000000
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 54b270
================ FLUSH ================
Texture BUFWIDTHess 0: 090020
================ FLUSH ================
Texture size 0: 000505, width : 32, height : 32
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 54ae10
CLUT addr upper 00090000
Clut load: 000020
================ FLUSH ================
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 535fb4 => 09535fb4
BASE: 090000
VADDR: 536168 => 09536168
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09535fb4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09535fbc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09535fc4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09535fcc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09535fd4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09535fdc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09535fe4
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
================ FLUSH ================
Material ambient color: 4c4c4c
================ FLUSH ================
Material alpha color: 00004c
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 536048 => 09536048
BASE: 090000
VADDR: 536168 => 09536168
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536048
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536050
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536058
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536060
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536068
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536070
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536078
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536080
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536088
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536090
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536098
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 095360a0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 095360a8
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: 4c4c4c
Material alpha color: 00004c
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: ffffff
Ambient alpha: 0000ff
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
SetVertexType: float UVs, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 53610c => 0953610c
BASE: 090000
VADDR: 536168 => 09536168
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 0953610c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536114
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 0953611c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536124
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 0953612c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09536168, iaddr= 09536134
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
Material diffuse color: ffffff
================ FLUSH ================
Material ambient color: cccccc
================ FLUSH ================
Material alpha color: 0000cc
Material specular color: 000000
Material specular coef: 0.000000
================ FLUSH ================
Ambient color: cccccc
================ FLUSH ================
Ambient alpha: 0000cc
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 0.338638
Texture U scale: 1.000000
Texture V scale: 1.000000
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 54bca0
================ FLUSH ================
Texture BUFWIDTHess 0: 090040
================ FLUSH ================
Texture size 0: 000606, width : 64, height : 64
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 54b840
CLUT addr upper 00090000
Clut load: 000020
================ FLUSH ================
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 537298 => 09537298
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 09538f88, iaddr= 09537298
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5372c8 => 095372c8
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095372c8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095372dc
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095372f0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537304
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537318
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953732c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537340
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537354
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537368
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953737c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537390
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095373a4
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095373b8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095373cc
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095373e0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095373f4
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537408
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953741c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537430
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 53745c => 0953745c
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953745c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953746e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537480
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537492
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095374a4
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095374b6
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095374c8
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095374da
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095374ec
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095374fe
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537510
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537522
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537534
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537546
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537558
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953756a
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953757c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953758e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095375a0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5375cc => 095375cc
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 09538f88, iaddr= 095375cc
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 09538f88, iaddr= 095375da
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 537600 => 09537600
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537600
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537608
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537610
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537618
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537620
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537628
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537630
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537638
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537640
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537648
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537650
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537658
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537660
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537668
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537670
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537678
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537680
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537688
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537690
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5376b0 => 095376b0
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLES count: 117 vaddr= 09538f88, iaddr= 095376b0
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: cccccc
Material alpha color: 0000cc
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: cccccc
Ambient alpha: 0000cc
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 0.807953
Texture U scale: 1.000000
Texture V scale: 1.000000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5377f8 => 095377f8
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 09538f88, iaddr= 095377f8
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 537828 => 09537828
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537828
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953783c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537850
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537864
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537878
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953788c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095378a0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095378b4
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095378c8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095378dc
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095378f0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537904
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537918
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953792c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537940
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537954
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537968
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953797c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537990
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5379bc => 095379bc
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095379bc
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095379ce
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095379e0
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095379f2
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537a04
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537a16
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537a28
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537a3a
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537a4c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537a5e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537a70
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537a82
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537a94
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537aa6
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537ab8
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537aca
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537adc
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537aee
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537b00
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 537b2c => 09537b2c
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 09538f88, iaddr= 09537b2c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 09538f88, iaddr= 09537b3a
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 537b60 => 09537b60
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537b60
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537b68
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537b70
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537b78
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537b80
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537b88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537b90
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537b98
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537ba0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537ba8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537bb0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537bb8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537bc0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537bc8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537bd0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537bd8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537be0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537be8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09537bf0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 537c10 => 09537c10
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLES count: 117 vaddr= 09538f88, iaddr= 09537c10
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: cccccc
Material alpha color: 0000cc
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: cccccc
Ambient alpha: 0000cc
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 0.423302
Texture U scale: 1.000000
Texture V scale: 1.000000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 537d58 => 09537d58
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 09538f88, iaddr= 09537d58
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 537d88 => 09537d88
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537d88
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537d9c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537db0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537dc4
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537dd8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537dec
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537e00
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537e14
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537e28
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537e3c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537e50
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537e64
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537e78
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537e8c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537ea0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537eb4
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537ec8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537edc
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09537ef0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 537f1c => 09537f1c
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537f1c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537f2e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537f40
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537f52
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537f64
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537f76
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537f88
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537f9a
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537fac
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537fbe
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537fd0
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537fe2
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09537ff4
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538006
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538018
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953802a
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953803c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953804e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538060
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 53808c => 0953808c
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 09538f88, iaddr= 0953808c
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 09538f88, iaddr= 0953809a
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5380c0 => 095380c0
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095380c0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095380c8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095380d0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095380d8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095380e0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095380e8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095380f0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095380f8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538100
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538108
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538110
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538118
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538120
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538128
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538130
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538138
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538140
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538148
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538150
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538170 => 09538170
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLES count: 117 vaddr= 09538f88, iaddr= 09538170
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: cccccc
Material alpha color: 0000cc
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: cccccc
Ambient alpha: 0000cc
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 1.242615
Texture U scale: 1.000000
Texture V scale: 1.000000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5382b8 => 095382b8
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 11 vaddr= 09538f88, iaddr= 095382b8
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5382e8 => 095382e8
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095382e8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095382fc
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538310
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538324
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538338
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953834c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538360
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538374
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538388
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953839c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095383b0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095383c4
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095383d8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095383ec
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538400
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538414
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538428
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953843c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538450
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 53847c => 0953847c
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953847c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953848e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095384a0
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095384b2
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095384c4
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095384d6
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095384e8
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095384fa
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953850c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953851e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538530
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538542
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538554
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538566
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538578
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953858a
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953859c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095385ae
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095385c0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5385ec => 095385ec
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 09538f88, iaddr= 095385ec
DrawPrim indexed type: TRIANGLE_STRIP count: 7 vaddr= 09538f88, iaddr= 095385fa
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538620 => 09538620
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538620
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538628
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538630
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538638
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538640
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538648
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538650
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538658
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538660
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538668
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538670
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538678
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538680
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538688
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538690
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538698
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095386a0
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095386a8
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 095386b0
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 5386d0 => 095386d0
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLES count: 117 vaddr= 09538f88, iaddr= 095386d0
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: cccccc
Material alpha color: 0000cc
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: cccccc
Ambient alpha: 0000cc
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 0.903976
Texture U scale: 1.000000
Texture V scale: 1.000000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538818 => 09538818
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538818
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953882c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538840
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538854
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538868
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953887c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538890
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095388a4
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095388b8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095388cc
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095388e0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 095388f4
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538908
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 0953891c
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538948 => 09538948
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538948
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953895a
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953896c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 0953897e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538990
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095389a2
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095389b4
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095389c6
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095389d8
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095389ea
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 095389fc
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538a0e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538a20
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538a32
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538a5c => 09538a5c
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538a5c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538a64
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538a6c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538a74
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538a7c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538a84
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538a8c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538a94
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538a9c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538aa4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538aac
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538ab4
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538abc
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538ac4
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538ae4 => 09538ae4
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLES count: 84 vaddr= 09538f88, iaddr= 09538ae4
Alpha test settings: ff0007 ( < )
Viewport Z pos: 0.500000
Material diffuse color: ffffff
Material ambient color: cccccc
Material alpha color: 0000cc
Material specular color: 000000
Material specular coef: 0.000000
Ambient color: cccccc
Ambient alpha: 0000cc
Blend mode: add fixed, 1.0 - a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 0.723297
Texture U scale: 1.000000
Texture V scale: 1.000000
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538be8 => 09538be8
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538be8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538bfc
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538c10
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538c24
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538c38
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538c4c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538c60
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538c74
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538c88
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538c9c
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538cb0
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538cc4
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538cd8
DrawPrim indexed type: TRIANGLE_STRIP count: 10 vaddr= 09538f88, iaddr= 09538cec
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538d18 => 09538d18
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538d18
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538d2a
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538d3c
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538d4e
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538d60
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538d72
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538d84
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538d96
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538da8
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538dba
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538dcc
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538dde
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538df0
DrawPrim indexed type: TRIANGLE_STRIP count: 9 vaddr= 09538f88, iaddr= 09538e02
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538e2c => 09538e2c
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e2c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e34
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e3c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e44
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e4c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e54
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e5c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e64
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e6c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e74
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e7c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e84
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e8c
DrawPrim indexed type: TRIANGLE_STRIP count: 4 vaddr= 09538f88, iaddr= 09538e94
SetVertexType: float UVs, ABGR 8888 colors, float normals, float coords, u16 indexes
BASE: 090000
IADDR: 538eb4 => 09538eb4
BASE: 090000
VADDR: 538f88 => 09538f88
DrawPrim indexed type: TRIANGLES count: 84 vaddr= 09538f88, iaddr= 09538eb4
================ FLUSH ================
Fog enable: 1
================ FLUSH ================
CullFace enable: 1
================ FLUSH ================
ZMask: 000000
Material diffuse color: ffffff
================ FLUSH ================
Material ambient color: ffffff
================ FLUSH ================
Material alpha color: 0000ff
Material specular color: 000000
Material specular coef: 0.000000
================ FLUSH ================
Ambient color: ffffff
================ FLUSH ================
Ambient alpha: 0000ff
================ FLUSH ================
Blend mode: add src.a, 1.0 - src.a
Blend fix A: ffffff
Blend fix B: ffffff
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 0.000000
Texture U scale: 1.000000
Texture V scale: 1.000000
Tex map mode: 000000
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
================ FLUSH ================
TexFunc 0 RGBA modulate
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0107 ( < )
================ FLUSH ================
Z test enable: 0
================ FLUSH ================
Fog enable: 0
================ FLUSH ================
Lighting enable: 0
================ FLUSH ================
ZMask: 000001
Texture map enable: 1
Dither enable: 1
Patch Primitive: 0
DitherMatrix 0 = 001d0c
DitherMatrix 1 = 00f3e2
DitherMatrix 2 = 000c1d
DitherMatrix 3 = 00e2f3
================ FLUSH ================
Patch subdivision: 15 x 6
Alpha test enable: 1
Alpha blend enable: 1
Blend mode: add src.a, 1.0 - src.a
================ FLUSH ================
Blend fix A: 000000
================ FLUSH ================
Blend fix B: 000000
TexFunc 0 RGBA modulate
================ FLUSH ================
TexWrap 000101
================ FLUSH ================
TexFilter min: 1 mag: 1
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 514470
================ FLUSH ================
Texture BUFWIDTHess 0: 090200
================ FLUSH ================
Texture size 0: 000809, width : 512, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 5344d0
CLUT addr upper 00090000
Clut load: 000020
Texture U offset: 0.000000
Texture V offset: 0.000000
Texture U scale: 1.000000
Texture V scale: 1.000000
TexFunc 0 RGBA modulate
================ FLUSH ================
Texture U offset: 0.000977
================ FLUSH ================
Texture V offset: 0.001953
================ FLUSH ================
Texture U scale: 0.936523
================ FLUSH ================
Texture V scale: 0.654297
BASE: 080000
CMD JUMP - 089b2404 to 089b24c8
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
================ FLUSH ================
Material specular color: ffffff
PROJECTION # 0
PROJECTION matrix data # 0.004167
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -0.007353
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -0.099998
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -1.000000
PROJECTION matrix data # 1.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 1.000000
VIEW # 0
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 44.000000
World data # 0.000000
================ FLUSH ================
SetVertexType: float coords
BASE: 080000
VADDR: 9b2408 => 089b2408
================ FLUSH ================
DRAW BEZIER: 4 x 4
TexFlush
================ FLUSH ================
Patch subdivision: 12 x 1
Alpha test enable: 1
Alpha blend enable: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexFunc 0 RGBA modulate
TexWrap 000101
TexFilter min: 1 mag: 1
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
Texture address 0: 514470
Texture BUFWIDTHess 0: 090200
Texture size 0: 000809, width : 512, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 5344d0
CLUT addr upper 00090000
Clut load: 000020
================ FLUSH ================
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 0.000000
================ FLUSH ================
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 1.000000
TexFunc 0 RGBA modulate
================ FLUSH ================
Texture U offset: 0.000977
================ FLUSH ================
Texture V offset: 0.884766
================ FLUSH ================
Texture U scale: 0.733398
================ FLUSH ================
Texture V scale: 0.115234
BASE: 080000
CMD JUMP - 089b260c to 089b26d0
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 52.000000
World data # 241.000000
World data # 0.000000
SetVertexType: float coords
BASE: 080000
VADDR: 9b2610 => 089b2610
================ FLUSH ================
DRAW BEZIER: 4 x 4
TexFlush
================ FLUSH ================
Patch subdivision: 5 x 1
Alpha test enable: 1
Alpha blend enable: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexFunc 0 RGBA modulate
TexWrap 000101
TexFilter min: 1 mag: 1
TexMode 000001 (swizzle)
TexFormat 000005 (CLUT8)
Texture address 0: 514470
Texture BUFWIDTHess 0: 090200
Texture size 0: 000809, width : 512, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 5344d0
CLUT addr upper 00090000
Clut load: 000020
================ FLUSH ================
Texture U offset: 0.000000
================ FLUSH ================
Texture V offset: 0.000000
================ FLUSH ================
Texture U scale: 1.000000
================ FLUSH ================
Texture V scale: 1.000000
TexFunc 0 RGBA modulate
================ FLUSH ================
Texture U offset: 0.286133
================ FLUSH ================
Texture V offset: 0.658203
================ FLUSH ================
Texture U scale: 0.284180
================ FLUSH ================
Texture V scale: 0.048828
BASE: 080000
CMD JUMP - 089b279c to 089b2860
Material ambient color: ffffff
================ FLUSH ================
Material alpha color: 000080
Material diffuse color: ffffff
Material specular color: ffffff
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 167.000000
World data # 203.500000
World data # 0.000000
SetVertexType: float coords
BASE: 080000
VADDR: 9b27a0 => 089b27a0
================ FLUSH ================
DRAW BEZIER: 4 x 4
TexFlush
Z test enable: 0
================ FLUSH ================
Dither enable: 0
TexFunc 0 RGBA modulate
================ FLUSH ================
ZMask: 000000
CMD RET
================ FLUSH ================
CMD FINISH 000000
CMD END
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