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Persona 1 frame dump
FramebufPixelFormat: 3
FramebufWidth: 512
================ FLUSH ================
FramebufPtr: 00088000
BASE: 080000
CMD JUMP - 08baae90 to 08baaeac
================ FLUSH ================
Clear mode: 000701 (on, color, alpha/stencil, depth)
================ FLUSH ================
SetVertexType: through, ABGR 8888 colors, u16 coords
BASE: 080000
VADDR: baae94 => 08baae94
DrawPrim type: RECTANGLES count: 2 vaddr= 08baae94
================ FLUSH ================
Clear mode: 000000 (off)
FramebufPixelFormat: 3
FramebufWidth: 512
FramebufPtr: 00088000
Zbuf width: 000200
Zbuf ptr: 110000
Offset X: 28928
Offset Y: 30592
Viewport param 0: 240.000000
Viewport param 1: -136.000000
Viewport param 3: 2048.000000
Viewport param 4: 2048.000000
Viewport Z scale: -0.468750
Viewport Z pos: 0.531243
MinZ: 0.000000
MaxZ: 0.000000
Scissor TL: 0, 0
Scissor BR: 479, 271
Region TL: 0 0
Region BR: 479 271
Scissor TL: 0, 0
Scissor BR: 479, 271
Region TL: 0 0
Region BR: 479 271
BASE: 080000
CMD JUMP - 08baaf24 to 08baaf40
================ FLUSH ================
Clear mode: 000701 (on, color, alpha/stencil, depth)
SetVertexType: through, ABGR 8888 colors, u16 coords
BASE: 080000
VADDR: baaf28 => 08baaf28
DrawPrim type: RECTANGLES count: 2 vaddr= 08baaf28
================ FLUSH ================
Clear mode: 000000 (off)
Fog enable: 0
Lighting enable: 0
Ambient color: 404040
Ambient alpha: 0000ff
Material ambient color: ffffff
Material alpha color: 0000ff
Alpha blend enable: 1
Dither enable: 1
================ FLUSH ================
Texture map enable: 1
Clip enable: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexFunc 0 RGBA modulate
TexWrap 000101
TexFilter min: 7 mag: 1
Patch subdivision: 4 x 4
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
Alpha blend enable: 1
================ FLUSH ================
Texture map enable: 0
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, ABGR 8888 colors, u16 coords
BASE: 080000
VADDR: c72058 => 08c72058
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c72058
================ FLUSH ================
Texture map enable: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
Alpha blend enable: 1
================ FLUSH ================
Texture map enable: 0
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, ABGR 8888 colors, u16 coords
BASE: 080000
VADDR: c72188 => 08c72188
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c72188
================ FLUSH ================
Texture map enable: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: fc2ec0
================ FLUSH ================
Texture BUFWIDTHess 0: 080200
================ FLUSH ================
Texture size 0: 000809, width : 512, height : 256
TexFlush
================ FLUSH ================
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: fe2f10
CLUT addr upper 00080000
================ FLUSH ================
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
================ FLUSH ================
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c72278 => 08c72278
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c72278
================ FLUSH ================
TexFilter min: 7 mag: 0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: fc2ec0
Texture BUFWIDTHess 0: 080200
Texture size 0: 000809, width : 512, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: fe2f10
CLUT addr upper 00080000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c723a8 => 08c723a8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c723a8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
========================= THIS IS THE BG ====
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: fc2ec0
Texture BUFWIDTHess 0: 080200
Texture size 0: 000809, width : 512, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: fe2f10
CLUT addr upper 00080000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c724d8 => 08c724d8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c724d8
================ FLUSH ================
TexFilter min: 7 mag: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 075770
================ FLUSH ================
Texture BUFWIDTHess 0: 090200
Texture size 0: 000809, width : 512, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 0957c0
================ FLUSH ================
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c72608 => 08c72608
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c72608
================ FLUSH ================
TexFilter min: 7 mag: 0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 075770
Texture BUFWIDTHess 0: 090200
Texture size 0: 000809, width : 512, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 0957c0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c72738 => 08c72738
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c72738
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 075770
Texture BUFWIDTHess 0: 090200
Texture size 0: 000809, width : 512, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 0957c0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c72868 => 08c72868
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c72868
================ FLUSH ================
TexFilter min: 7 mag: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 095cb0
Texture BUFWIDTHess 0: 090200
Texture size 0: 000809, width : 512, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 0b5d00
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c72998 => 08c72998
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c72998
================ FLUSH ================
TexFilter min: 7 mag: 0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 095cb0
Texture BUFWIDTHess 0: 090200
Texture size 0: 000809, width : 512, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 0b5d00
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c72ac8 => 08c72ac8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c72ac8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 095cb0
Texture BUFWIDTHess 0: 090200
Texture size 0: 000809, width : 512, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 0b5d00
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c72bf8 => 08c72bf8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c72bf8
================ FLUSH ================
TexFilter min: 7 mag: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 1ed020
Texture BUFWIDTHess 0: 090200
Texture size 0: 000809, width : 512, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 0b61f0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c72d28 => 08c72d28
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c72d28
================ FLUSH ================
TexFilter min: 7 mag: 0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 1ed020
Texture BUFWIDTHess 0: 090200
Texture size 0: 000809, width : 512, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 0b61f0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c72e58 => 08c72e58
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c72e58
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 1ed020
Texture BUFWIDTHess 0: 090200
Texture size 0: 000809, width : 512, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 0b61f0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c72f88 => 08c72f88
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c72f88
================ FLUSH ================
TexFilter min: 7 mag: 1
================ FLUSH ================
Blend mode: add src.a, 1.0 - dst.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: ff5540
================ FLUSH ================
Texture BUFWIDTHess 0: 080100
================ FLUSH ================
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 005990
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c711d8 => 08c711d8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c711d8
================ FLUSH ================
========================= THIS IS THE CULPRIT ====
TexFilter min: 7 mag: 0
Blend mode: add src.a, 1.0 - dst.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: ff5540
Texture BUFWIDTHess 0: 080100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 005990
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c71308 => 08c71308
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c71308
Blend mode: add src.a, 1.0 - dst.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: ff5540
Texture BUFWIDTHess 0: 080100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 005990
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c71438 => 08c71438
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c71438
Blend mode: add src.a, 1.0 - dst.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: ff5540
Texture BUFWIDTHess 0: 080100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 005990
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c71568 => 08c71568
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c71568
Blend mode: add src.a, 1.0 - dst.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: ff5540
Texture BUFWIDTHess 0: 080100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 005990
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c71698 => 08c71698
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c71698
================ FLUSH ================
TexFilter min: 7 mag: 1
================ FLUSH ================
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 007680
================ FLUSH ================
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6e848 => 08c6e848
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6e848
================ FLUSH ================
TexFilter min: 7 mag: 0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6e978 => 08c6e978
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6e978
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6eaa8 => 08c6eaa8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6eaa8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6ebd8 => 08c6ebd8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6ebd8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6ed08 => 08c6ed08
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6ed08
================ FLUSH ================
TexFilter min: 7 mag: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c70be8 => 08c70be8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c70be8
================ FLUSH ================
TexFilter min: 7 mag: 0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c70d18 => 08c70d18
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c70d18
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c70e48 => 08c70e48
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c70e48
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c70f78 => 08c70f78
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c70f78
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c710a8 => 08c710a8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c710a8
================ FLUSH ================
TexFilter min: 7 mag: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6e258 => 08c6e258
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6e258
================ FLUSH ================
TexFilter min: 7 mag: 0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6e388 => 08c6e388
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6e388
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6e4b8 => 08c6e4b8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6e4b8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6e5e8 => 08c6e5e8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6e5e8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6e718 => 08c6e718
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6e718
================ FLUSH ================
TexFilter min: 7 mag: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 0197c0
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 02a410
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6f428 => 08c6f428
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6f428
================ FLUSH ================
TexFilter min: 7 mag: 0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 0197c0
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 02a410
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6f558 => 08c6f558
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6f558
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 0197c0
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 02a410
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6f688 => 08c6f688
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6f688
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 0197c0
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 02a410
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6f7b8 => 08c6f7b8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6f7b8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 0197c0
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 02a410
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6f8e8 => 08c6f8e8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6f8e8
================ FLUSH ================
TexFilter min: 7 mag: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c705f8 => 08c705f8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c705f8
================ FLUSH ================
TexFilter min: 7 mag: 0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c70728 => 08c70728
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c70728
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c70858 => 08c70858
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c70858
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c70988 => 08c70988
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c70988
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c70ab8 => 08c70ab8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c70ab8
================ FLUSH ================
TexFilter min: 7 mag: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6dc68 => 08c6dc68
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6dc68
================ FLUSH ================
TexFilter min: 7 mag: 0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6dd98 => 08c6dd98
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6dd98
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6dec8 => 08c6dec8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6dec8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6dff8 => 08c6dff8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6dff8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6e128 => 08c6e128
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6e128
================ FLUSH ================
TexFilter min: 7 mag: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 0197c0
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 02a410
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6ee38 => 08c6ee38
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6ee38
================ FLUSH ================
TexFilter min: 7 mag: 0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 0197c0
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 02a410
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6ef68 => 08c6ef68
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6ef68
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 0197c0
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 02a410
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6f098 => 08c6f098
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6f098
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 0197c0
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 02a410
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6f1c8 => 08c6f1c8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6f1c8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 0197c0
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 02a410
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6f2f8 => 08c6f2f8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6f2f8
================ FLUSH ================
TexFilter min: 7 mag: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c70008 => 08c70008
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c70008
================ FLUSH ================
TexFilter min: 7 mag: 0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c70138 => 08c70138
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c70138
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c70268 => 08c70268
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c70268
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c70398 => 08c70398
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c70398
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c704c8 => 08c704c8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c704c8
================ FLUSH ================
TexFilter min: 7 mag: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
================ FLUSH ================
Texture address 0: 073e90
================ FLUSH ================
Texture BUFWIDTHess 0: 090060
================ FLUSH ================
Texture size 0: 000607, width : 128, height : 64
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 073e00
CLUT addr upper 00090000
================ FLUSH ================
Clut load: 000002
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6ca98 => 08c6ca98
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6ca98
================ FLUSH ================
TexFilter min: 7 mag: 0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
Texture address 0: 073e90
Texture BUFWIDTHess 0: 090060
Texture size 0: 000607, width : 128, height : 64
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 073e00
CLUT addr upper 00090000
Clut load: 000002
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6cbc8 => 08c6cbc8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6cbc8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
Texture address 0: 073e90
Texture BUFWIDTHess 0: 090060
Texture size 0: 000607, width : 128, height : 64
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 073e00
CLUT addr upper 00090000
Clut load: 000002
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6ccf8 => 08c6ccf8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6ccf8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
Texture address 0: 073e90
Texture BUFWIDTHess 0: 090060
Texture size 0: 000607, width : 128, height : 64
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 073e00
CLUT addr upper 00090000
Clut load: 000002
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6ce28 => 08c6ce28
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6ce28
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
Texture address 0: 073e90
Texture BUFWIDTHess 0: 090060
Texture size 0: 000607, width : 128, height : 64
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 073e00
CLUT addr upper 00090000
Clut load: 000002
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6cf58 => 08c6cf58
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6cf58
================ FLUSH ================
TexFilter min: 7 mag: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 007680
================ FLUSH ================
Texture BUFWIDTHess 0: 090100
================ FLUSH ================
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: 017ed0
CLUT addr upper 00090000
================ FLUSH ================
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6d678 => 08c6d678
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6d678
================ FLUSH ================
TexFilter min: 7 mag: 0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6d7a8 => 08c6d7a8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6d7a8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6d8d8 => 08c6d8d8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6d8d8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6da08 => 08c6da08
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6da08
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6db38 => 08c6db38
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6db38
================ FLUSH ================
TexFilter min: 7 mag: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6fa18 => 08c6fa18
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6fa18
================ FLUSH ================
TexFilter min: 7 mag: 0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6fb48 => 08c6fb48
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6fb48
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6fc78 => 08c6fc78
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6fc78
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6fda8 => 08c6fda8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6fda8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: 007680
Texture BUFWIDTHess 0: 090100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: 017ed0
CLUT addr upper 00090000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6fed8 => 08c6fed8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6fed8
================ FLUSH ================
TexFilter min: 7 mag: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: f9f290
================ FLUSH ================
Texture BUFWIDTHess 0: 080080
================ FLUSH ================
Texture size 0: 000807, width : 128, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: fa6fe0
================ FLUSH ================
CLUT addr upper 00080000
Clut load: 000020
================ FLUSH ================
Material ambient color: 000000
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000000
================ FLUSH ================
Material specular color: 000000
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c71a28 => 08c71a28
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c71a28
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: f9f290
Texture BUFWIDTHess 0: 080080
Texture size 0: 000807, width : 128, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: fa6fe0
CLUT addr upper 00080000
Clut load: 000020
================ FLUSH ================
Material ambient color: ffffff
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: ffffff
================ FLUSH ================
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6c5d8 => 08c6c5d8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6c5d8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: f8ee10
Texture BUFWIDTHess 0: 080080
Texture size 0: 000807, width : 128, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: f96b60
CLUT addr upper 00080000
Clut load: 000020
================ FLUSH ================
Material ambient color: 000000
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000000
================ FLUSH ================
Material specular color: 000000
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c717c8 => 08c717c8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c717c8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: f8ee10
Texture BUFWIDTHess 0: 080080
Texture size 0: 000807, width : 128, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: f96b60
CLUT addr upper 00080000
Clut load: 000020
================ FLUSH ================
Material ambient color: ffffff
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: ffffff
================ FLUSH ================
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6c378 => 08c6c378
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6c378
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: f97050
Texture BUFWIDTHess 0: 080080
Texture size 0: 000807, width : 128, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: f9eda0
CLUT addr upper 00080000
Clut load: 000020
================ FLUSH ================
Material ambient color: 000000
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000000
================ FLUSH ================
Material specular color: 000000
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c718f8 => 08c718f8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c718f8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: f97050
Texture BUFWIDTHess 0: 080080
Texture size 0: 000807, width : 128, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: f9eda0
CLUT addr upper 00080000
Clut load: 000020
================ FLUSH ================
Material ambient color: ffffff
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: ffffff
================ FLUSH ================
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6c4a8 => 08c6c4a8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6c4a8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
================ FLUSH ================
Texture address 0: f688e0
Texture BUFWIDTHess 0: 080080
================ FLUSH ================
Texture size 0: 000407, width : 128, height : 16
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: f68d30
CLUT addr upper 00080000
================ FLUSH ================
Clut load: 000002
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
================ FLUSH ================
SetVertexType: through, u16 UVs, u16 coords
BASE: 080000
VADDR: c73c70 => 08c73c70
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c73c70
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: faf710
Texture BUFWIDTHess 0: 080080
================ FLUSH ================
Texture size 0: 000807, width : 128, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: fb7460
CLUT addr upper 00080000
================ FLUSH ================
Clut load: 000020
================ FLUSH ================
Material ambient color: 000000
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000000
================ FLUSH ================
Material specular color: 000000
================ FLUSH ================
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c71c88 => 08c71c88
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c71c88
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: faf710
Texture BUFWIDTHess 0: 080080
Texture size 0: 000807, width : 128, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: fb7460
CLUT addr upper 00080000
Clut load: 000020
================ FLUSH ================
Material ambient color: ffffff
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: ffffff
================ FLUSH ================
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6c838 => 08c6c838
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6c838
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: fa74d0
Texture BUFWIDTHess 0: 080080
Texture size 0: 000807, width : 128, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: faf220
CLUT addr upper 00080000
Clut load: 000020
================ FLUSH ================
Material ambient color: 000000
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000000
================ FLUSH ================
Material specular color: 000000
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c71b58 => 08c71b58
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c71b58
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: fa74d0
Texture BUFWIDTHess 0: 080080
Texture size 0: 000807, width : 128, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: faf220
CLUT addr upper 00080000
Clut load: 000020
================ FLUSH ================
Material ambient color: ffffff
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: ffffff
================ FLUSH ================
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6c708 => 08c6c708
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6c708
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: fe3400
================ FLUSH ================
Texture BUFWIDTHess 0: 080100
================ FLUSH ================
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: ff3450
CLUT addr upper 00080000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6d088 => 08c6d088
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6d088
================ FLUSH ================
TexFilter min: 7 mag: 0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: fe3400
Texture BUFWIDTHess 0: 080100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: ff3450
CLUT addr upper 00080000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6d1b8 => 08c6d1b8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6d1b8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: fe3400
Texture BUFWIDTHess 0: 080100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: ff3450
CLUT addr upper 00080000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6d2e8 => 08c6d2e8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6d2e8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: fe3400
Texture BUFWIDTHess 0: 080100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: ff3450
CLUT addr upper 00080000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6d418 => 08c6d418
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6d418
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: fe3400
Texture BUFWIDTHess 0: 080100
Texture size 0: 000808, width : 256, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: ff3450
CLUT addr upper 00080000
Clut load: 000020
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6d548 => 08c6d548
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6d548
================ FLUSH ================
TexFilter min: 7 mag: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: fb7950
================ FLUSH ================
Texture BUFWIDTHess 0: 080080
================ FLUSH ================
Texture size 0: 000807, width : 128, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: fbf6a0
CLUT addr upper 00080000
Clut load: 000020
================ FLUSH ================
Material ambient color: 000000
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000000
================ FLUSH ================
Material specular color: 000000
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c71db8 => 08c71db8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c71db8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
Texture address 0: fb7950
Texture BUFWIDTHess 0: 080080
Texture size 0: 000807, width : 128, height : 256
TexFlush
Clut format: 00ff03 (ABGR 8888)
CLUT base addr: fbf6a0
CLUT addr upper 00080000
Clut load: 000020
================ FLUSH ================
Material ambient color: ffffff
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: ffffff
================ FLUSH ================
Material specular color: ffffff
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c6c968 => 08c6c968
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6c968
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
================ FLUSH ================
Texture address 0: f71ac0
Texture BUFWIDTHess 0: 080080
================ FLUSH ================
Texture size 0: 000407, width : 128, height : 16
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: f71f10
CLUT addr upper 00080000
================ FLUSH ================
Clut load: 000002
================ FLUSH ================
Material ambient color: 9fffef
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 9fffef
================ FLUSH ================
Material specular color: 9fffef
SetVertexType: through, u16 UVs, float coords
BASE: 080000
VADDR: c71ee8 => 08c71ee8
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c71ee8
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: f82190
================ FLUSH ================
Texture BUFWIDTHess 0: 0800b0
================ FLUSH ================
Texture size 0: 000508, width : 256, height : 32
TexFlush
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT base addr: f83260
CLUT addr upper 00080000
================ FLUSH ================
Clut load: 000020
================ FLUSH ================
Material ambient color: ffffff
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: ffffff
================ FLUSH ================
Material specular color: ffffff
================ FLUSH ================
SetVertexType: through, u16 UVs, u16 coords
BASE: 080000
VADDR: c73090 => 08c73090
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c73090
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
================ FLUSH ================
Texture address 0: f2d1d0
================ FLUSH ================
Texture BUFWIDTHess 0: 080100
================ FLUSH ================
Texture size 0: 000908, width : 256, height : 512
TexFlush
================ FLUSH ================
Clut format: 00ff02 (ABGR 4444)
================ FLUSH ================
CLUT base addr: eb7880
CLUT addr upper 00080000
================ FLUSH ================
Clut load: 000001
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, u16 coords
BASE: 080000
VADDR: c731c0 => 08c731c0
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c731c0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
Texture address 0: f2d1d0
Texture BUFWIDTHess 0: 080100
Texture size 0: 000908, width : 256, height : 512
TexFlush
Clut format: 00ff02 (ABGR 4444)
CLUT base addr: eb7880
CLUT addr upper 00080000
Clut load: 000001
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, u16 coords
BASE: 080000
VADDR: c732f0 => 08c732f0
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c732f0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
Texture address 0: f2d1d0
Texture BUFWIDTHess 0: 080100
Texture size 0: 000908, width : 256, height : 512
TexFlush
Clut format: 00ff02 (ABGR 4444)
CLUT base addr: eb7880
CLUT addr upper 00080000
Clut load: 000001
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, u16 coords
BASE: 080000
VADDR: c73420 => 08c73420
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c73420
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
Texture address 0: f2d1d0
Texture BUFWIDTHess 0: 080100
Texture size 0: 000908, width : 256, height : 512
TexFlush
Clut format: 00ff02 (ABGR 4444)
CLUT base addr: eb7880
CLUT addr upper 00080000
Clut load: 000001
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, u16 coords
BASE: 080000
VADDR: c73550 => 08c73550
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c73550
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
Texture address 0: f2d1d0
Texture BUFWIDTHess 0: 080100
Texture size 0: 000908, width : 256, height : 512
TexFlush
Clut format: 00ff02 (ABGR 4444)
CLUT base addr: eb7880
CLUT addr upper 00080000
Clut load: 000001
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, u16 coords
BASE: 080000
VADDR: c73680 => 08c73680
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c73680
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
Texture address 0: f2d1d0
Texture BUFWIDTHess 0: 080100
Texture size 0: 000908, width : 256, height : 512
TexFlush
Clut format: 00ff02 (ABGR 4444)
CLUT base addr: eb7880
CLUT addr upper 00080000
Clut load: 000001
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, u16 coords
BASE: 080000
VADDR: c737b0 => 08c737b0
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c737b0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
Texture address 0: f2d1d0
Texture BUFWIDTHess 0: 080100
Texture size 0: 000908, width : 256, height : 512
TexFlush
Clut format: 00ff02 (ABGR 4444)
CLUT base addr: eb7880
CLUT addr upper 00080000
Clut load: 000001
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, u16 coords
BASE: 080000
VADDR: c738e0 => 08c738e0
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c738e0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
Texture address 0: f2d1d0
Texture BUFWIDTHess 0: 080100
Texture size 0: 000908, width : 256, height : 512
TexFlush
Clut format: 00ff02 (ABGR 4444)
CLUT base addr: eb7880
CLUT addr upper 00080000
Clut load: 000001
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, u16 coords
BASE: 080000
VADDR: c73a10 => 08c73a10
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c73a10
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
Texture address 0: f2d1d0
Texture BUFWIDTHess 0: 080100
Texture size 0: 000908, width : 256, height : 512
TexFlush
Clut format: 00ff02 (ABGR 4444)
CLUT base addr: eb7880
CLUT addr upper 00080000
Clut load: 000001
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, u16 coords
BASE: 080000
VADDR: c73b40 => 08c73b40
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c73b40
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
Alpha blend enable: 1
================ FLUSH ================
Texture map enable: 0
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
================ FLUSH ================
SetVertexType: through, ABGR 8888 colors, u16 coords
BASE: 080000
VADDR: c6c158 => 08c6c158
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6c158
================ FLUSH ================
Texture map enable: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
================ FLUSH ================
Texture address 0: f0ca40
================ FLUSH ================
Texture BUFWIDTHess 0: 080060
================ FLUSH ================
Texture size 0: 000707, width : 128, height : 128
TexFlush
Clut format: 00ff02 (ABGR 4444)
================ FLUSH ================
CLUT base addr: f0d810
CLUT addr upper 00080000
Clut load: 000001
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
================ FLUSH ================
SetVertexType: through, u16 UVs, u16 coords
BASE: 080000
VADDR: c6c220 => 08c6c220
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6c220
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
================ FLUSH ================
Texture address 0: f0c6e0
================ FLUSH ================
Texture BUFWIDTHess 0: 080020
================ FLUSH ================
Texture size 0: 000505, width : 32, height : 32
TexFlush
Clut format: 00ff02 (ABGR 4444)
================ FLUSH ================
CLUT base addr: f0c930
CLUT addr upper 00080000
Clut load: 000001
Material ambient color: ffffff
================ FLUSH ================
Material alpha color: 0000bf
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, u16 coords
BASE: 080000
VADDR: c6bfc0 => 08c6bfc0
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6bfc0
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
================ FLUSH ================
Texture address 0: f0c200
================ FLUSH ================
Texture BUFWIDTHess 0: 0800e0
================ FLUSH ================
Texture size 0: 000308, width : 256, height : 8
TexFlush
Clut format: 00ff02 (ABGR 4444)
================ FLUSH ================
CLUT base addr: f0c5d0
CLUT addr upper 00080000
Clut load: 000001
Material ambient color: ffffff
================ FLUSH ================
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, u16 coords
BASE: 080000
VADDR: c6bc30 => 08c6bc30
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6bc30
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
Texture address 0: f0c200
Texture BUFWIDTHess 0: 0800e0
Texture size 0: 000308, width : 256, height : 8
TexFlush
Clut format: 00ff02 (ABGR 4444)
CLUT base addr: f0c5d0
CLUT addr upper 00080000
Clut load: 000001
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, u16 coords
BASE: 080000
VADDR: c6bd60 => 08c6bd60
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6bd60
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000003 (8888)
TexFlush
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
================ FLUSH ================
Texture address 0: f0aea0
================ FLUSH ================
Texture BUFWIDTHess 0: 0800c0
================ FLUSH ================
Texture size 0: 000608, width : 256, height : 64
TexFlush
Clut format: 00ff02 (ABGR 4444)
================ FLUSH ================
CLUT base addr: f0c0f0
CLUT addr upper 00080000
Clut load: 000001
Material ambient color: ffffff
Material alpha color: 0000ff
Material diffuse color: ffffff
Material specular color: ffffff
SetVertexType: through, u16 UVs, u16 coords
BASE: 080000
VADDR: c6be90 => 08c6be90
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08c6be90
Scissor TL: 0, 0
Scissor BR: 479, 271
Region TL: 0 0
Region BR: 479 271
================ FLUSH ================
Texture map enable: 0
Z test enable: 0
================ FLUSH ================
CMD FINISH 000000
CMD END
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