Created
August 17, 2013 16:37
-
-
Save unknownbrackets/6257715 to your computer and use it in GitHub Desktop.
PSP alphatest test
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <pspdisplay.h> | |
#include <pspgu.h> | |
#include <pspgum.h> | |
#include <common.h> | |
#include <pspkernel.h> | |
#include "commands.h" | |
#define BUF_WIDTH 512 | |
#define SCR_WIDTH 480 | |
#define SCR_HEIGHT 272 | |
typedef u32 color_t; | |
typedef color_t __attribute__((aligned(16))) colorline_t[16]; | |
typedef colorline_t __attribute__((aligned(16))) colorsquare_t[16]; | |
unsigned int __attribute__((aligned(16))) list[262144]; | |
unsigned int __attribute__((aligned(16))) clut[] = { 0xaaaaaaaa, 0x33ffffff, 0x00000000 }; | |
unsigned char __attribute__((aligned(16))) bgData[] = { | |
2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
}; | |
unsigned char __attribute__((aligned(16))) imageData[] = { | |
0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
}; | |
colorsquare_t boxImages[] = { | |
{ | |
{0x80808080, 0x80808080, 0x80808080, 0x80808080}, | |
{0x80808080, 0x80808080, 0x80808080, 0x80808080}, | |
{0x80808080, 0x80808080, 0x80808080, 0x80808080}, | |
{0x80808080, 0x80808080, 0x80808080, 0x80808080}, | |
}, | |
{ | |
{0x80808080, 0x30808080, 0x80808080, 0x80808080}, | |
{0x30808080, 0x80808080, 0x80808080, 0x80808080}, | |
{0x80808080, 0x30808080, 0x80808080, 0x80808080}, | |
{0x30808080, 0x80808080, 0x80808080, 0x80808080}, | |
}, | |
}; | |
typedef struct __attribute__((aligned(16))) | |
{ | |
unsigned short a, b; | |
unsigned long color; | |
unsigned short x, y, z; | |
} VertexColor; | |
VertexColor bg[2] = { {0, 0, 0x33333333, 0, 0, 0}, {4, 4, 0x33333333, 479, 272, 0} }; | |
VertexColor colorVertices[2 * 100]; | |
int boxNum = 0; | |
void nextBox(int *x, int *y, u32 c) | |
{ | |
colorsquare_t *boxImage = &boxImages[boxNum]; | |
VertexColor *vtx = &colorVertices[boxNum * 2]; | |
boxNum++; | |
vtx[0].a = 0; | |
vtx[0].b = 0; | |
vtx[0].color = c; | |
vtx[0].x = *x; | |
vtx[0].y = *y; | |
vtx[0].a = 4; | |
vtx[0].b = 4; | |
vtx[1].color = c; | |
vtx[1].x = *x + 40; | |
vtx[1].y = *y + 20; | |
*x += 47; | |
if (*x >= 470) { | |
*x = 10; | |
*y += 26; | |
} | |
sceKernelDcacheWritebackRange(vtx, sizeof(VertexColor) * 2); | |
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0); | |
sceGuEnable(GU_TEXTURE_2D); | |
sceGuTexMode(GU_PSM_8888, 0, 0, GU_FALSE); | |
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA); | |
sceGuTexImage(0, 4, 4, 16, boxImage); | |
sceGuDrawArray(GU_SPRITES, GU_COLOR_8888 | GU_TEXTURE_16BIT | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, NULL, vtx); | |
} | |
void drawBG() | |
{ | |
sceGuEnable(GU_TEXTURE_2D); | |
sceGuTexMode(GU_PSM_T8, 0, 0, GU_FALSE); | |
sceGuTexFunc(GU_TFX_DECAL, GU_TCC_RGBA); | |
sceGuTexImage(0, 4, 4, 16, bgData); | |
sceGuDrawArray(GU_SPRITES, GU_COLOR_8888 | GU_TEXTURE_16BIT | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, NULL, bg); | |
} | |
void draw() | |
{ | |
int x = 10, y = 10; | |
sceDisplaySetMode(0, SCR_WIDTH, SCR_HEIGHT); | |
sceGuStart(GU_DIRECT, list); | |
sceGuClear(GU_COLOR_BUFFER_BIT | GU_STENCIL_BUFFER_BIT); | |
sceGuClutMode(GU_PSM_8888, 0, 0xFF, 0); | |
sceGuClutLoad(1, clut); | |
drawBG(); | |
boxNum = 0; | |
// Reset things. | |
sceGuSendCommandi(GE_CMD_ALPHATESTENABLE, 0); | |
sceGuSendCommandi(GE_CMD_ALPHATEST, 0); | |
//nextBox(&x, &y, 0x80FFFFFF); | |
//nextBox(&x, &y, 0x80FF0000); | |
//nextBox(&x, &y, 0xFFFF0000); | |
nextBox(&x, &y, 0xFF000000); | |
nextBox(&x, &y, 0x00FF0000); | |
nextBox(&x, &y, 0x0000FF00); | |
nextBox(&x, &y, 0x000000FF); | |
nextBox(&x, &y, 0x80000000); | |
nextBox(&x, &y, 0x00800000); | |
nextBox(&x, &y, 0x00008000); | |
nextBox(&x, &y, 0x00000080); | |
sceGuFinish(); | |
sceGuSync(GU_SYNC_LIST, GU_SYNC_WHAT_DONE); | |
sceGuSync(0, 0); | |
sceDisplayWaitVblankStart(); | |
} | |
void init() | |
{ | |
void *fbp0 = 0; | |
sceGuInit(); | |
sceGuStart(GU_DIRECT, list); | |
sceGuDrawBuffer(GU_PSM_8888, fbp0, BUF_WIDTH); | |
sceGuDispBuffer(SCR_WIDTH, SCR_HEIGHT, fbp0, BUF_WIDTH); | |
sceGuScissor(0, 0, SCR_WIDTH, SCR_HEIGHT); | |
sceGuEnable(GU_SCISSOR_TEST); | |
sceGuFinish(); | |
sceGuSync(0, 0); | |
sceDisplayWaitVblankStart(); | |
sceGuDisplay(1); | |
} | |
int main(int argc, char *argv[]) | |
{ | |
int i; | |
init(); | |
for (i = 0; i < 120; ++i) { | |
draw(); | |
} | |
emulatorEmitScreenshot(); | |
sceGuTerm(); | |
return 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment