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@unknownbrackets
Last active December 23, 2015 02:09
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partial stencil test (messy)
#include <common.h>
#include <pspdisplay.h>
#include <pspgu.h>
#include <pspgum.h>
#include <common.h>
#include <pspkernel.h>
#include "commands.h"
u8 *fbp0 = 0;
u8 *dbp0 = fbp0 + 512 * 272 * sizeof(u32);
unsigned int __attribute__((aligned(16))) list[262144];
typedef struct {
u32 color;
u16 x, y, z;
} VertexColor;
__attribute__((aligned(16))) VertexColor vertices[256];
inline VertexColor makeVertex(u32 c, u16 x, u16 y, u16 z) {
VertexColor v;
v.color = c;
v.x = x;
v.y = y;
v.z = z;
return v;
}
void displayBuffer(const char *reason) {
unsigned int *fb = (unsigned int *)sceGeEdramGetAddr();
unsigned short *db = (unsigned short *)((u8 *)sceGeEdramGetAddr() + (intptr_t)dbp0);
checkpoint("%s: COLOR= %08x %08x %08x %08x", reason, fb[0], fb[1], fb[2], fb[3]);
checkpoint("%s: DEPTH= %04x %04x %04x %04x", reason, db[0], db[1], db[2], db[3]);
}
void testStencilClear() {
sceGuStart(GU_DIRECT, list);
sceGuClearColor(0xCCCCCC);
sceGuClearStencil(0xCC);
sceGuClearDepth(0xCCCC);
sceGuClear(GU_COLOR_BUFFER_BIT | GU_STENCIL_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceKernelDcacheWritebackInvalidateAll();
sceGuSync(GU_SYNC_WAIT, GU_SYNC_WHAT_DONE);
sceGuSync(0, 0);
displayBuffer("Stencil cleared");
sceGuStart(GU_DIRECT, list);
sceGuDisable(GU_STENCIL_TEST);
sceGuDisable(GU_DEPTH_TEST);
sceGuClearColor(0xBBBBBB);
sceGuClearStencil(0xBB);
sceGuClearDepth(0xBBBB);
sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceKernelDcacheWritebackInvalidateAll();
sceGuSync(GU_SYNC_WAIT, GU_SYNC_WHAT_DONE);
sceGuSync(0, 0);
displayBuffer("Color/depth cleared, no stencil test");
sceGuStart(GU_DIRECT, list);
sceGuStencilFunc(GU_ALWAYS, 0, 0);
sceGuStencilOp(GU_INCR, GU_DECR, GU_ZERO);
sceGuEnable(GU_STENCIL_TEST);
sceGuDisable(GU_DEPTH_TEST);
sceGuClearColor(0xAAAAAA);
sceGuClearStencil(0xAA);
sceGuClearDepth(0xAAAA);
sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceKernelDcacheWritebackInvalidateAll();
sceGuSync(GU_SYNC_WAIT, GU_SYNC_WHAT_DONE);
sceGuSync(0, 0);
displayBuffer("Color/depth cleared, with stencil test");
sceGuStart(GU_DIRECT, list);
sceGuStencilFunc(GU_ALWAYS, 0, 0);
sceGuStencilOp(GU_INCR, GU_DECR, GU_ZERO);
sceGuEnable(GU_STENCIL_TEST);
sceGuDepthOffset(0);
sceGuDepthMask(GU_FALSE);
sceGuDepthFunc(GU_ALWAYS);
sceGuEnable(GU_DEPTH_TEST);
sceGuClearColor(0x999999);
sceGuClearStencil(0x99);
sceGuClearDepth(0x9999);
sceGuClear(GU_COLOR_BUFFER_BIT | GU_STENCIL_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceKernelDcacheWritebackInvalidateAll();
sceGuSync(GU_SYNC_WAIT, GU_SYNC_WHAT_DONE);
sceGuSync(0, 0);
displayBuffer("Stencil cleared, with depth and stencil test");
}
void testStencilOp() {
sceGuStart(GU_DIRECT, list);
sceGuStencilFunc(GU_NEVER, 0, 0);
sceGuStencilOp(GU_INCR, GU_DECR, GU_ZERO);
//sceGuEnable(GU_STENCIL_TEST);
sceGuDisable(GU_STENCIL_TEST);
sceGuDepthOffset(0);
sceGuDepthMask(GU_FALSE);
sceGuDepthFunc(GU_ALWAYS);
//sceGuEnable(GU_DEPTH_TEST);
sceGuDisable(GU_DEPTH_TEST);
int i = 0;
vertices[i++] = makeVertex(0xFFFFFF00, 0, 0, 0);
vertices[i++] = makeVertex(0xFFFFFF00, 400, 200, 1);
sceGuColor(0xFFFFFF00);
sceGuDrawArray(GU_SPRITES, GU_COLOR_8888 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, NULL, vertices);
sceGuFinish();
sceKernelDcacheWritebackInvalidateAll();
sceGuSync(GU_SYNC_WAIT, GU_SYNC_WHAT_DONE);
sceGuSync(0, 0);
displayBuffer("Stencil test attempt");
}
void init() {
sceGuInit();
sceGuStart(GU_DIRECT, list);
sceGuDrawBuffer(GU_PSM_8888, fbp0, 512);
sceGuDispBuffer(480, 272, fbp0, 512);
sceGuDepthBuffer(dbp0, 512);
sceGuDepthRange(65535, 0);
sceGuScissor(0, 0, 480, 272);
sceGuEnable(GU_SCISSOR_TEST);
sceGuFinish();
sceGuSync(0, 0);
sceDisplayWaitVblankStart();
sceGuDisplay(1);
memset(sceGeEdramGetAddr(), 0x11, 512 * 272 * sizeof(u32));
memset(((u8 *)sceGeEdramGetAddr() + (intptr_t)dbp0), 0x11, 512 * 272 * sizeof(u16));
displayBuffer("Initial");
}
extern "C" int main(int argc, char *argv[]) {
init();
checkpoint("framebuf: %08x", sceDisplaySetFrameBuf(sceGeEdramGetAddr(), 512, 3, PSP_DISPLAY_SETBUF_IMMEDIATE));
checkpoint("dispmode: %08x", sceDisplaySetMode(0, 480, 272));
testStencilClear();
testStencilOp();
for (int i = 0; i < 300; i++) {
sceDisplayWaitVblankStart();
}
sceGuTerm();
return 0;
}
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