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Created October 5, 2013 09:25
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Log of missing text in Phantasy Star Portable 1.
FramebufPixelFormat: 1
FramebufWidth: 200, address high 00
================ FLUSH ================
FramebufPtr: 00000000
BASE: 040000
CMD JUMP - 04130010 to 041300d4
================ FLUSH ================
Clear mode: 000701 (on, color, alpha/stencil, depth)
================ FLUSH ================
SetVertexType: through, ABGR 8888 colors, u16 coords
BASE: 040000
VADDR: 130014 => 04130014
DrawPrim type: RECTANGLES count: 16 vaddr= 04130014
================ FLUSH ================
*** Blank black is drawn, not sure about depth or stencil ***
Clear mode: 000000 (off)
Fog enable: 0
Z test enable: 1
Z test enable: 1
Z test mode: 7 ( >= )
ZMask: 000000
Alpha test enable: 1
Alpha test settings: ff0006 (00 > (c & ff))
Z test enable: 1
Z test mode: 7 ( >= )
ZMask: 000000
================ FLUSH ================
Ambient color: e5e5e5
Ambient alpha: 0000ff
Light 0 enable: 1
Light 0 color 0: 0.000000 0.000000 0.000000
Light 0 color 1: 0.498039 0.498039 0.698039
Light 0 color 2: 0.498039 0.498039 0.698039
Light 0 X pos: 0.577347
Light 0 Y pos: -0.675095
Light 0 Z pos: 0.459229
Light 0 type: 000001
Light 1 enable: 1
Light 1 color 0: 0.000000 0.000000 0.000000
Light 1 color 1: 0.600000 0.698039 0.800000
Light 1 color 2: 0.600000 0.698039 0.800000
Light 1 X pos: -0.577347
Light 1 Y pos: 0.675095
Light 1 Z pos: -0.459229
Light 1 type: 000001
Light 2 enable: 0
Light 3 enable: 0
PROJECTION # 0
PROJECTION matrix data # 1.368408
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 2.414856
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -0.000033
PROJECTION matrix data # -1.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -1.000031
PROJECTION matrix data # 0.000000
DitherMatrix 0 = 001d0c
DitherMatrix 1 = 00f3e2
DitherMatrix 2 = 000c1d
DitherMatrix 3 = 00e2f3
================ FLUSH ================
Dither enable: 1
PROJECTION # 0
PROJECTION matrix data # 1.368408
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 2.414856
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -0.006711
PROJECTION matrix data # -1.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -201.339844
PROJECTION matrix data # 0.000000
================ FLUSH ================
Viewport Z scale: -0.074342
================ FLUSH ================
Viewport Z pos: 0.078233
================ FLUSH ================
MinZ: 0.000000
================ FLUSH ================
MaxZ: 0.000000
PROJECTION # 0
PROJECTION matrix data # 1.368408
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 2.414856
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -0.000133
PROJECTION matrix data # -1.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -4.000488
PROJECTION matrix data # 0.000000
================ FLUSH ================
Viewport Z scale: -0.421683
================ FLUSH ================
Viewport Z pos: 0.574273
================ FLUSH ================
MinZ: 0.000000
633 ================ FLUSH ================
MaxZ: 0.000000
================ FLUSH ================
Dither enable: 0
Texture U scale: 1.000000
Texture V scale: 1.000000
Texture U offset: 0.000000
Texture V offset: 0.000000
================ FLUSH ================
Dither enable: 1
Viewport Z scale: -0.421683
================ FLUSH ================
Viewport Z pos: 0.574304
MinZ: 0.000000
MaxZ: 0.000000
================ FLUSH ================
Dither enable: 0
Viewport Z scale: -0.421683
================ FLUSH ================
Viewport Z pos: 0.574273
MinZ: 0.000000
MaxZ: 0.000000
PROJECTION # 0
PROJECTION matrix data # 1.368408
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 2.414856
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -0.000033
PROJECTION matrix data # -1.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -1.000031
PROJECTION matrix data # 0.000000
Fog enable: 0
Lighting enable: 0
================ FLUSH ================
Ambient color: 808080
Ambient alpha: 0000ff
================ FLUSH ================
Material ambient color: ffffff
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: ffffff
================ FLUSH ================
Material specular color: ffffff
Texture U scale: 1.000000
Texture V scale: 1.000000
Texture U offset: 0.000000
Texture V offset: 0.000000
Scissor TL: 0, 0
Scissor BR: 479, 271
Region TL: 0 0
Region BR: 479 271
Scissor TL: 0, 0
Scissor BR: 479, 271
Region TL: 0 0
Region BR: 479 271
BASE: 040000
CMD JUMP - 04130338 to 04130354
================ FLUSH ================
Clear mode: 000401 (on, depth)
SetVertexType: through, ABGR 8888 colors, u16 coords
BASE: 040000
VADDR: 13033c => 0413033c
DrawPrim type: RECTANGLES count: 2 vaddr= 0413033c
================ FLUSH ================
*** Blank black is drawn, not sure about depth or stencil ***
Clear mode: 000000 (off)
Fog enable: 0
Z test enable: 1
================ FLUSH ================
Z test mode: 1 (ALWAYS)
================ FLUSH ================
ZMask: 000001
Fog enable: 0
Fog enable: 0
Z test enable: 1
Z test enable: 1
================ FLUSH ================
Z test mode: 7 ( >= )
================ FLUSH ================
ZMask: 000000
Alpha test enable: 1
Alpha test settings: ff0006 (00 > (c & ff))
Z test enable: 1
Z test mode: 7 ( >= )
ZMask: 000000
================ FLUSH ================
Z test enable: 0
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0a06 (0a > (c & ff))
================ FLUSH ================
Material ambient color: 000000
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000000
================ FLUSH ================
Material specular color: 000000
Shade: 000001 (gouraud)
CullFace enable: 0
Color test enable: 0
Stencil test enable: 0
Alpha test enable: 1
Alpha test settings: ff0a06 (0a > (c & ff))
================ FLUSH ================
Z test enable: 1
Z test mode: 7 ( >= )
Logic op enable: 0
ZMask: 000000
MaskRGB: 000000
MaskAlpha: 000000
Alpha blend enable: 1
================ FLUSH ================
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
================ FLUSH ================
Blend fix B: 000000
Fog enable: 0
Lighting enable: 0
Texture map enable: 1
TexFunc 0 RGBA modulate
TexWrap 000101
Tex map mode: 000000
Tex shade light sources: 000100
TexFilter min: 7 mag: 1
BASE: 090000
CMD CALL - 04130428 to 0940fbec, ret=0413042c
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT addr upper 00090000
================ FLUSH ================
CLUT base addr: 40f750
Clut load: 000020
TexMode 000001 (swizzle, 0 levels, shared clut)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 3ef900
================ FLUSH ================
Texture BUFWIDTHess 0: 0901e0
================ FLUSH ================
Texture size 0: 000909, width : 512, height : 512
TexFlush
CMD RET
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
VIEW # 0
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
BASE: 040000
CMD JUMP - 04130498 to 0413051c
================ FLUSH ================
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 13049c => 0413049c
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0413049c
Alpha test enable: 1
================ FLUSH ================
*** Background image is now visible. ***
Alpha test settings: ff0006 (00 > (c & ff))
Alpha test enable: 1
Z test enable: 1
Scissor TL: 0, 0
Scissor BR: 479, 271
Region TL: 0 0
Region BR: 479 271
Stencil test enable: 0
Alpha blend enable: 1
CullFace enable: 0
Dither enable: 0
Fog enable: 0
Clip enable: 1
Texture map enable: 1
Lighting enable: 0
Light 0 enable: 1
Light 1 enable: 1
Light 2 enable: 0
Light 3 enable: 0
Antialias enable: 0
Patch cull enable: 0
Color test enable: 0
Logic op enable: 0
Reverse normal: 0
Patch Facing: 0
TexFunc 0 RGBA modulate
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0a06 (0a > (c & ff))
Material ambient color: 000000
Material alpha color: 0000ff
Material diffuse color: 000000
Material specular color: 000000
Shade: 000001 (gouraud)
CullFace enable: 0
Color test enable: 0
Stencil test enable: 0
Alpha test enable: 1
Alpha test settings: ff0a06 (0a > (c & ff))
Z test enable: 1
Z test mode: 7 ( >= )
Logic op enable: 0
ZMask: 000000
MaskRGB: 000000
MaskAlpha: 000000
Alpha blend enable: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
Fog enable: 0
Lighting enable: 0
Texture map enable: 1
TexFunc 0 RGBA modulate
TexWrap 000101
Tex map mode: 000000
Tex shade light sources: 000100
TexFilter min: 7 mag: 1
BASE: 090000
CMD CALL - 04130614 to 0940fc8c, ret=04130618
Clut format: 00ff03 (ABGR 8888)
CLUT addr upper 00090000
================ FLUSH ================
CLUT base addr: 3d8630
Clut load: 000020
TexMode 000001 (swizzle, 0 levels, shared clut)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 3c86e0
================ FLUSH ================
Texture BUFWIDTHess 0: 0900f0
================ FLUSH ================
Texture size 0: 000908, width : 256, height : 512
TexFlush
CMD RET
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
VIEW # 0
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
BASE: 040000
CMD JUMP - 04130684 to 04130708
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 130688 => 04130688
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 04130688
Alpha test enable: 1
================ FLUSH ================
*** Character is now visible ***
Alpha test settings: ff0006 (00 > (c & ff))
Alpha test enable: 1
Z test enable: 1
Scissor TL: 0, 0
Scissor BR: 479, 271
Region TL: 0 0
Region BR: 479 271
Stencil test enable: 0
Alpha blend enable: 1
CullFace enable: 0
Dither enable: 0
Fog enable: 0
Clip enable: 1
Texture map enable: 1
Lighting enable: 0
Light 0 enable: 1
Light 1 enable: 1
Light 2 enable: 0
Light 3 enable: 0
Antialias enable: 0
Patch cull enable: 0
Color test enable: 0
Logic op enable: 0
Reverse normal: 0
Patch Facing: 0
TexFunc 0 RGBA modulate
================ FLUSH ================
Ambient color: e5e5e5
Ambient alpha: 0000ff
Light 0 enable: 1
Light 0 color 0: 0.000000 0.000000 0.000000
Light 0 color 1: 0.498039 0.498039 0.698039
Light 0 color 2: 0.498039 0.498039 0.698039
Light 0 X pos: 0.577347
================ FLUSH ================
Light 0 Y pos: -0.577316
================ FLUSH ================
Light 0 Z pos: -0.577362
Light 0 type: 000001
Light 1 enable: 1
Light 1 color 0: 0.000000 0.000000 0.000000
Light 1 color 1: 0.600000 0.698039 0.800000
Light 1 color 2: 0.600000 0.698039 0.800000
Light 1 X pos: -0.577347
================ FLUSH ================
Light 1 Y pos: 0.577316
================ FLUSH ================
Light 1 Z pos: 0.577362
Light 1 type: 000001
Light 2 enable: 0
Light 3 enable: 0
PROJECTION # 0
PROJECTION matrix data # 1.368408
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 2.414856
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -0.829163
PROJECTION matrix data # -0.698517
PROJECTION matrix data # -0.000033
PROJECTION matrix data # -1.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -1.000031
PROJECTION matrix data # 0.000000
Ambient color: e5e5e5
Ambient alpha: 0000ff
Light 0 enable: 1
Light 0 color 0: 0.000000 0.000000 0.000000
Light 0 color 1: 0.498039 0.498039 0.698039
Light 0 color 2: 0.498039 0.498039 0.698039
Light 0 X pos: 0.577347
================ FLUSH ================
Light 0 Y pos: -0.675095
================ FLUSH ================
Light 0 Z pos: 0.459229
Light 0 type: 000001
Light 1 enable: 1
Light 1 color 0: 0.000000 0.000000 0.000000
Light 1 color 1: 0.600000 0.698039 0.800000
Light 1 color 2: 0.600000 0.698039 0.800000
Light 1 X pos: -0.577347
================ FLUSH ================
Light 1 Y pos: 0.675095
================ FLUSH ================
Light 1 Z pos: -0.459229
Light 1 type: 000001
Light 2 enable: 0
Light 3 enable: 0
PROJECTION # 0
PROJECTION matrix data # 1.368408
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 2.414856
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -0.000033
PROJECTION matrix data # -1.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # 0.000000
PROJECTION matrix data # -1.000031
PROJECTION matrix data # 0.000000
Scissor TL: 0, 0
Scissor BR: 479, 271
Region TL: 0 0
Region BR: 479 271
Viewport Z scale: -0.421683
Viewport Z pos: 0.574273
MinZ: 0.000000
MaxZ: 0.000000
Fog enable: 0
Lighting enable: 0
================ FLUSH ================
Ambient color: 808080
Ambient alpha: 0000ff
================ FLUSH ================
Material ambient color: ffffff
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: ffffff
================ FLUSH ================
Material specular color: ffffff
Texture U scale: 1.000000
Texture V scale: 1.000000
Texture U offset: 0.000000
Texture V offset: 0.000000
Scissor TL: 0, 0
Scissor BR: 479, 271
Region TL: 0 0
Region BR: 479 271
Scissor TL: 0, 0
Scissor BR: 479, 271
Region TL: 0 0
Region BR: 479 271
================ FLUSH ================
TexFilter min: 1 mag: 1
Z test enable: 1
================ FLUSH ================
Z test mode: 1 (ALWAYS)
================ FLUSH ================
Material ambient color: 000000
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000000
================ FLUSH ================
Material specular color: 000000
Shade: 000001 (gouraud)
CullFace enable: 0
Color test enable: 0
Stencil test enable: 0
Alpha test enable: 1
Alpha test settings: ff0006 (00 > (c & ff))
Z test enable: 1
Z test mode: 1 (ALWAYS)
Logic op enable: 0
ZMask: 000000
MaskRGB: 000000
MaskAlpha: 000000
Alpha blend enable: 1
================ FLUSH ================
Blend mode: add src.a, fixed
Blend fix A: 000000
================ FLUSH ================
Blend fix B: ffffff
Fog enable: 0
Lighting enable: 0
================ FLUSH ================
Texture map enable: 0
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
VIEW # 0
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
Z test enable: 1
================ FLUSH ================
Z test mode: 7 ( >= )
Material ambient color: 000000
Material alpha color: 0000ff
Material diffuse color: 000000
Material specular color: 000000
Shade: 000001 (gouraud)
CullFace enable: 0
Color test enable: 0
Stencil test enable: 0
Alpha test enable: 1
Alpha test settings: ff0006 (00 > (c & ff))
Z test enable: 1
Z test mode: 7 ( >= )
Logic op enable: 0
ZMask: 000000
MaskRGB: 000000
MaskAlpha: 000000
Alpha blend enable: 1
================ FLUSH ================
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
================ FLUSH ================
Blend fix B: 000000
Fog enable: 0
Lighting enable: 0
================ FLUSH ================
Texture map enable: 1
TexFunc 0 RGBA modulate
TexWrap 000101
Tex map mode: 000000
Tex shade light sources: 000100
================ FLUSH ================
TexFilter min: 7 mag: 1
BASE: 090000
CMD CALL - 04130a68 to 0931bedc, ret=04130a6c
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT addr upper 00040000
================ FLUSH ================
CLUT base addr: 1e1e10
================ FLUSH ================
Clut load: 000002
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
================ FLUSH ================
Texture address 0: 1d9dc0
================ FLUSH ================
Texture BUFWIDTHess 0: 040100
================ FLUSH ================
Texture size 0: 000808, width : 256, height : 256
TexFlush
CMD RET
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
VIEW # 0
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
BASE: 040000
CMD JUMP - 04130ad8 to 04130bdc
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 130adc => 04130adc
DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 04130adc
BASE: 040000
CMD JUMP - 04130bf0 to 04130cf4
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 130bf4 => 04130bf4
DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 04130bf4
BASE: 040000
CMD JUMP - 04130d08 to 04130e0c
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 130d0c => 04130d0c
DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 04130d0c
BASE: 040000
CMD JUMP - 04130e20 to 04130f24
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 130e24 => 04130e24
DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 04130e24
BASE: 040000
CMD JUMP - 04130f38 to 0413103c
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 130f3c => 04130f3c
DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 04130f3c
BASE: 040000
CMD JUMP - 04131050 to 04131154
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 131054 => 04131054
DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 04131054
BASE: 040000
CMD JUMP - 04131168 to 041311ec
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 13116c => 0413116c
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0413116c
BASE: 040000
CMD JUMP - 04131200 to 04131284
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 131204 => 04131204
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 04131204
BASE: 040000
CMD JUMP - 04131298 to 0413139c
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 13129c => 0413129c
DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 0413129c
BASE: 040000
CMD JUMP - 041313b0 to 041314b4
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 1313b4 => 041313b4
DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 041313b4
BASE: 040000
CMD JUMP - 041314c8 to 041315cc
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 1314cc => 041314cc
DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 041314cc
BASE: 040000
CMD JUMP - 041315e0 to 041316e4
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 1315e4 => 041315e4
DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 041315e4
BASE: 040000
CMD JUMP - 041316f8 to 041317fc
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 1316fc => 041316fc
DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 041316fc
BASE: 040000
CMD JUMP - 04131810 to 04131914
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 131814 => 04131814
DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 04131814
BASE: 040000
CMD JUMP - 04131928 to 041319ac
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 13192c => 0413192c
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0413192c
BASE: 040000
CMD JUMP - 041319c0 to 04131a44
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 1319c4 => 041319c4
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 041319c4
BASE: 040000
CMD JUMP - 04131a58 to 04131b5c
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 131a5c => 04131a5c
DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 04131a5c
BASE: 040000
CMD JUMP - 04131b70 to 04131c74
SetVertexType: float UVs, ABGR 8888 colors, float coords
BASE: 040000
VADDR: 131b74 => 04131b74
DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 04131b74
Alpha test enable: 1
================ FLUSH ================
*** Dialog box now visible ***
Alpha test settings: ff0106 (01 > (c & ff))
Material ambient color: 000000
Material alpha color: 0000ff
Material diffuse color: 000000
Material specular color: 000000
Shade: 000001 (gouraud)
CullFace enable: 0
Color test enable: 0
Stencil test enable: 0
Alpha test enable: 1
Alpha test settings: ff0106 (01 > (c & ff))
Z test enable: 1
Z test mode: 7 ( >= )
Logic op enable: 0
ZMask: 000000
MaskRGB: 000000
MaskAlpha: 000000
Alpha blend enable: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
Fog enable: 0
Lighting enable: 0
Texture map enable: 1
TexFunc 0 RGBA modulate
TexWrap 000101
Tex map mode: 000000
Tex shade light sources: 000100
TexFilter min: 7 mag: 1
BASE: 090000
CMD CALL - 04131d00 to 0931c034, ret=04131d04
Clut format: 00ff03 (ABGR 8888)
CLUT addr upper 00040000
================ FLUSH ================
CLUT base addr: 1bf770
================ FLUSH ================
Clut load: 000020
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 1baf20
Texture BUFWIDTHess 0: 040100
================ FLUSH ================
Texture size 0: 000708, width : 256, height : 128
TexFlush
CMD RET
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
VIEW # 0
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
Z test enable: 1
Z test mode: 7 ( >= )
================ FLUSH ================
ZMask: 000001
Material ambient color: 000000
Material alpha color: 0000ff
Material diffuse color: 000000
Material specular color: 000000
Shade: 000001 (gouraud)
CullFace enable: 0
Color test enable: 0
Stencil test enable: 0
Alpha test enable: 1
Alpha test settings: ff0106 (01 > (c & ff))
Z test enable: 1
Z test mode: 7 ( >= )
Logic op enable: 0
ZMask: 000001
MaskRGB: 000000
MaskAlpha: 000000
Alpha blend enable: 1
================ FLUSH ================
Blend mode: add src.a, fixed
Blend fix A: 000000
================ FLUSH ================
Blend fix B: ffffff
Fog enable: 0
Lighting enable: 0
Texture map enable: 1
TexFunc 0 RGBA modulate
TexWrap 000101
Tex map mode: 000000
Tex shade light sources: 000100
TexFilter min: 7 mag: 1
BASE: 090000
CMD CALL - 04131dec to 0931c034, ret=04131df0
Clut format: 00ff03 (ABGR 8888)
CLUT addr upper 00040000
CLUT base addr: 1bf770
Clut load: 000020
TexMode 000001 (swizzle, 0 levels, shared clut)
TexFormat 000005 (CLUT8)
Texture address 0: 1baf20
Texture BUFWIDTHess 0: 040100
Texture size 0: 000708, width : 256, height : 128
TexFlush
CMD RET
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
VIEW # 0
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
Z test enable: 1
Z test enable: 1
Z test mode: 7 ( >= )
================ FLUSH ================
ZMask: 000000
Material ambient color: 000000
Material alpha color: 0000ff
Material diffuse color: 000000
Material specular color: 000000
Shade: 000001 (gouraud)
CullFace enable: 0
Color test enable: 0
Stencil test enable: 0
Alpha test enable: 1
Alpha test settings: ff0106 (01 > (c & ff))
Z test enable: 1
Z test mode: 7 ( >= )
Logic op enable: 0
ZMask: 000000
MaskRGB: 000000
MaskAlpha: 000000
Alpha blend enable: 1
================ FLUSH ================
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
================ FLUSH ================
Blend fix B: 000000
Fog enable: 0
Lighting enable: 0
Texture map enable: 1
TexFunc 0 RGBA modulate
TexWrap 000101
Tex map mode: 000000
Tex shade light sources: 000100
TexFilter min: 7 mag: 1
BASE: 090000
CMD CALL - 04131edc to 0931bfcc, ret=04131ee0
Clut format: 00ff03 (ABGR 8888)
CLUT addr upper 00040000
================ FLUSH ================
CLUT base addr: 1ccc50
Clut load: 000020
TexMode 000001 (swizzle, 0 levels, shared clut)
TexFormat 000005 (CLUT8)
================ FLUSH ================
Texture address 0: 1bfc00
================ FLUSH ================
Texture BUFWIDTHess 0: 040200
================ FLUSH ================
Texture size 0: 000709, width : 512, height : 128
TexFlush
CMD RET
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
VIEW # 0
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0006 (00 > (c & ff))
BASE: 040000
CMD JUMP - 04131f54 to 041322f8
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0106 (01 > (c & ff))
Material ambient color: 000000
Material alpha color: 0000ff
Material diffuse color: 000000
Material specular color: 000000
Shade: 000001 (gouraud)
CullFace enable: 0
Color test enable: 0
Stencil test enable: 0
Alpha test enable: 1
Alpha test settings: ff0106 (01 > (c & ff))
Z test enable: 1
Z test mode: 7 ( >= )
Logic op enable: 0
ZMask: 000000
MaskRGB: 000000
MaskAlpha: 000000
Alpha blend enable: 1
Blend mode: add src.a, 1.0 - src.a
Blend fix A: 000000
Blend fix B: 000000
Fog enable: 0
Lighting enable: 0
Texture map enable: 1
TexFunc 0 RGBA modulate
TexWrap 000101
Tex map mode: 000000
Tex shade light sources: 000100
================ FLUSH ================
TexFilter min: 0 mag: 0
BASE: 090000
CMD CALL - 04132374 to 090a5ccc, ret=04132378
Clut format: 00ff03 (ABGR 8888)
================ FLUSH ================
CLUT addr upper 00090000
================ FLUSH ================
CLUT base addr: 0bb780
================ FLUSH ================
Clut load: 000002
TexMode 000001 (swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
================ FLUSH ================
Texture address 0: 0bb7c0
================ FLUSH ================
Texture BUFWIDTHess 0: 090200
================ FLUSH ================
Texture size 0: 000809, width : 512, height : 256
TexFlush
CMD RET
World # 0
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
World data # 1.000000
World data # 0.000000
World data # 0.000000
World data # 0.000000
VIEW # 0
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 1.000000
VIEW data # 0.000000
VIEW data # 0.000000
VIEW data # 0.000000
================ FLUSH ================
TexFilter min: 1 mag: 1
================ FLUSH ================
SetVertexType: through, u16 UVs, ABGR 8888 colors, u16 coords
BASE: 040000
VADDR: 131f58 => 04131f58
DrawPrim type: RECTANGLES count: 58 vaddr= 04131f58
Alpha test enable: 1
================ FLUSH ================
*** Text should now be visible ***
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