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Created November 8, 2013 19:30
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Tales of Phantasia X frame dump
This file has been truncated, but you can view the full file.
================ FLUSH ================
Scissor TL: 8, 0
================ FLUSH ================
Scissor BR: 343, 239
Region TL: 0 0
================ FLUSH ================
Region BR: 343 239
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
TexFormat 000004 (CLUT4)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 257400
Texture size 0: 000808, width : 256, height : 256
TexFlush
FramebufPixelFormat: 1
FramebufWidth: 200, address high 00
================ FLUSH ================
FramebufPtr: 00088000
================ FLUSH ================
Viewport param 0: 256.000000
================ FLUSH ================
Viewport param 1: -256.000000
Viewport param 3: 2048.000000
Viewport param 4: 2048.000000
Scissor TL: 8, 0
Scissor BR: 343, 239
Region TL: 0 0
Region BR: 343 239
TexFilter min: 0 mag: 0
Dither enable: 0
Scissor TL: 8, 0
Scissor BR: 343, 239
Region TL: 0 0
Region BR: 343 239
Z test enable: 0
================ FLUSH ================
Alpha test enable: 0
================ FLUSH ================
Material ambient color: ffffff
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: ffffff
================ FLUSH ================
Material specular color: ffffff
BASE: 090000
CMD JUMP - 0919b098 to 0919b0b4
================ FLUSH ================
Clear mode: 000101 (on, color)
================ FLUSH ================
SetVertexType: through, ABGR 8888 colors, u16 coords
BASE: 090000
VADDR: 19b09c => 0919b09c
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b09c
================ FLUSH ================
Clear mode: 000000 (off)
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 377400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 0919b0f8 to 0919b110
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d92a80
================ FLUSH ================
Clut load: 000010
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
================ FLUSH ================
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b0fc => 0919b0fc
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b0fc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b0fc => 0919b0fc
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b0fc
BASE: 090000
CMD JUMP - 0919b184 to 0919b19c
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b188 => 0919b188
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b188
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b188 => 0919b188
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b188
BASE: 090000
CMD JUMP - 0919b204 to 0919b21c
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b208 => 0919b208
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b208
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b208 => 0919b208
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b208
BASE: 090000
CMD JUMP - 0919b284 to 0919b29c
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b288 => 0919b288
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b288
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b288 => 0919b288
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b288
BASE: 090000
CMD JUMP - 0919b304 to 0919b31c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b308 => 0919b308
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b308
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b308 => 0919b308
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b308
BASE: 090000
CMD JUMP - 0919b384 to 0919b39c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b388 => 0919b388
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b388
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b388 => 0919b388
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b388
BASE: 090000
CMD JUMP - 0919b404 to 0919b41c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b408 => 0919b408
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b408
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b408 => 0919b408
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b408
BASE: 090000
CMD JUMP - 0919b484 to 0919b49c
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b488 => 0919b488
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b488
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b488 => 0919b488
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b488
BASE: 090000
CMD JUMP - 0919b504 to 0919b51c
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b508 => 0919b508
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b508
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b508 => 0919b508
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b508
BASE: 090000
CMD JUMP - 0919b584 to 0919b59c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b588 => 0919b588
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b588
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b588 => 0919b588
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b588
BASE: 090000
CMD JUMP - 0919b604 to 0919b61c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b608 => 0919b608
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b608
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b608 => 0919b608
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b608
BASE: 090000
CMD JUMP - 0919b684 to 0919b69c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b688 => 0919b688
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b688
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b688 => 0919b688
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b688
BASE: 090000
CMD JUMP - 0919b704 to 0919b71c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b708 => 0919b708
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b708
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b708 => 0919b708
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b708
BASE: 090000
CMD JUMP - 0919b784 to 0919b79c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b788 => 0919b788
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b788
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b788 => 0919b788
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b788
BASE: 090000
CMD JUMP - 0919b804 to 0919b81c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b808 => 0919b808
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b808
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b808 => 0919b808
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b808
BASE: 090000
CMD JUMP - 0919b884 to 0919b89c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b888 => 0919b888
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b888
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b888 => 0919b888
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b888
BASE: 090000
CMD JUMP - 0919b904 to 0919b91c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b908 => 0919b908
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b908
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b908 => 0919b908
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b908
BASE: 090000
CMD JUMP - 0919b984 to 0919b99c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b988 => 0919b988
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b988
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19b988 => 0919b988
DrawPrim type: RECTANGLES count: 2 vaddr= 0919b988
BASE: 090000
CMD JUMP - 0919ba04 to 0919ba1c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ba08 => 0919ba08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ba08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ba08 => 0919ba08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ba08
BASE: 090000
CMD JUMP - 0919ba84 to 0919ba9c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ba88 => 0919ba88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ba88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ba88 => 0919ba88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ba88
BASE: 090000
CMD JUMP - 0919bb04 to 0919bb1c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19bb08 => 0919bb08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919bb08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19bb08 => 0919bb08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919bb08
BASE: 090000
CMD JUMP - 0919bb84 to 0919bb9c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19bb88 => 0919bb88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919bb88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19bb88 => 0919bb88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919bb88
BASE: 090000
CMD JUMP - 0919bc04 to 0919bc1c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19bc08 => 0919bc08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919bc08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19bc08 => 0919bc08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919bc08
BASE: 090000
CMD JUMP - 0919bc84 to 0919bc9c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19bc88 => 0919bc88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919bc88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19bc88 => 0919bc88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919bc88
BASE: 090000
CMD JUMP - 0919bd04 to 0919bd1c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19bd08 => 0919bd08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919bd08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19bd08 => 0919bd08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919bd08
BASE: 090000
CMD JUMP - 0919bd84 to 0919bd9c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19bd88 => 0919bd88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919bd88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19bd88 => 0919bd88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919bd88
BASE: 090000
CMD JUMP - 0919be04 to 0919be1c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19be08 => 0919be08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919be08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19be08 => 0919be08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919be08
BASE: 090000
CMD JUMP - 0919be84 to 0919be9c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19be88 => 0919be88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919be88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19be88 => 0919be88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919be88
BASE: 090000
CMD JUMP - 0919bf04 to 0919bf1c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19bf08 => 0919bf08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919bf08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19bf08 => 0919bf08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919bf08
BASE: 090000
CMD JUMP - 0919bf84 to 0919bf9c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19bf88 => 0919bf88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919bf88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19bf88 => 0919bf88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919bf88
BASE: 090000
CMD JUMP - 0919c004 to 0919c01c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c008 => 0919c008
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c008
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c008 => 0919c008
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c008
BASE: 090000
CMD JUMP - 0919c084 to 0919c09c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c088 => 0919c088
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c088
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c088 => 0919c088
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c088
BASE: 090000
CMD JUMP - 0919c104 to 0919c11c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c108 => 0919c108
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c108
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c108 => 0919c108
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c108
BASE: 090000
CMD JUMP - 0919c184 to 0919c19c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c188 => 0919c188
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c188
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c188 => 0919c188
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c188
BASE: 090000
CMD JUMP - 0919c204 to 0919c21c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c208 => 0919c208
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c208
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c208 => 0919c208
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c208
BASE: 090000
CMD JUMP - 0919c284 to 0919c29c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c288 => 0919c288
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c288
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c288 => 0919c288
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c288
BASE: 090000
CMD JUMP - 0919c304 to 0919c31c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c308 => 0919c308
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c308
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c308 => 0919c308
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c308
BASE: 090000
CMD JUMP - 0919c384 to 0919c39c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c388 => 0919c388
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c388
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c388 => 0919c388
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c388
BASE: 090000
CMD JUMP - 0919c404 to 0919c41c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c408 => 0919c408
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c408
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c408 => 0919c408
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c408
BASE: 090000
CMD JUMP - 0919c484 to 0919c49c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c488 => 0919c488
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c488
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c488 => 0919c488
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c488
BASE: 090000
CMD JUMP - 0919c504 to 0919c51c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c508 => 0919c508
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c508
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c508 => 0919c508
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c508
BASE: 090000
CMD JUMP - 0919c584 to 0919c59c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c588 => 0919c588
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c588
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c588 => 0919c588
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c588
BASE: 090000
CMD JUMP - 0919c604 to 0919c61c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c608 => 0919c608
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c608
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c608 => 0919c608
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c608
BASE: 090000
CMD JUMP - 0919c684 to 0919c69c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c688 => 0919c688
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c688
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c688 => 0919c688
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c688
BASE: 090000
CMD JUMP - 0919c704 to 0919c71c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c708 => 0919c708
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c708
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c708 => 0919c708
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c708
BASE: 090000
CMD JUMP - 0919c784 to 0919c79c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c788 => 0919c788
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c788
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c788 => 0919c788
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c788
BASE: 090000
CMD JUMP - 0919c804 to 0919c81c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c808 => 0919c808
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c808
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c808 => 0919c808
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c808
BASE: 090000
CMD JUMP - 0919c884 to 0919c89c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c888 => 0919c888
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c888
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c888 => 0919c888
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c888
BASE: 090000
CMD JUMP - 0919c904 to 0919c91c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c908 => 0919c908
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c908
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c908 => 0919c908
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c908
BASE: 090000
CMD JUMP - 0919c984 to 0919c99c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c988 => 0919c988
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c988
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19c988 => 0919c988
DrawPrim type: RECTANGLES count: 2 vaddr= 0919c988
BASE: 090000
CMD JUMP - 0919ca04 to 0919ca1c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ca08 => 0919ca08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ca08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ca08 => 0919ca08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ca08
BASE: 090000
CMD JUMP - 0919ca84 to 0919ca9c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ca88 => 0919ca88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ca88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ca88 => 0919ca88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ca88
BASE: 090000
CMD JUMP - 0919cb04 to 0919cb1c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19cb08 => 0919cb08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919cb08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19cb08 => 0919cb08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919cb08
BASE: 090000
CMD JUMP - 0919cb84 to 0919cb9c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19cb88 => 0919cb88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919cb88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19cb88 => 0919cb88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919cb88
BASE: 090000
CMD JUMP - 0919cc04 to 0919cc1c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19cc08 => 0919cc08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919cc08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19cc08 => 0919cc08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919cc08
BASE: 090000
CMD JUMP - 0919cc84 to 0919cc9c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19cc88 => 0919cc88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919cc88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19cc88 => 0919cc88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919cc88
BASE: 090000
CMD JUMP - 0919cd04 to 0919cd1c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19cd08 => 0919cd08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919cd08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19cd08 => 0919cd08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919cd08
BASE: 090000
CMD JUMP - 0919cd84 to 0919cd9c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19cd88 => 0919cd88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919cd88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19cd88 => 0919cd88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919cd88
BASE: 090000
CMD JUMP - 0919ce04 to 0919ce1c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ce08 => 0919ce08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ce08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ce08 => 0919ce08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ce08
BASE: 090000
CMD JUMP - 0919ce84 to 0919ce9c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ce88 => 0919ce88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ce88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ce88 => 0919ce88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ce88
BASE: 090000
CMD JUMP - 0919cf04 to 0919cf1c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19cf08 => 0919cf08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919cf08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19cf08 => 0919cf08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919cf08
BASE: 090000
CMD JUMP - 0919cf84 to 0919cf9c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19cf88 => 0919cf88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919cf88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19cf88 => 0919cf88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919cf88
BASE: 090000
CMD JUMP - 0919d004 to 0919d01c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d008 => 0919d008
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d008
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d008 => 0919d008
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d008
BASE: 090000
CMD JUMP - 0919d084 to 0919d09c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d088 => 0919d088
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d088
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d088 => 0919d088
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d088
BASE: 090000
CMD JUMP - 0919d104 to 0919d11c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d108 => 0919d108
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d108
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d108 => 0919d108
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d108
BASE: 090000
CMD JUMP - 0919d184 to 0919d19c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d188 => 0919d188
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d188
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d188 => 0919d188
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d188
BASE: 090000
CMD JUMP - 0919d204 to 0919d21c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d208 => 0919d208
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d208
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d208 => 0919d208
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d208
BASE: 090000
CMD JUMP - 0919d284 to 0919d29c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d288 => 0919d288
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d288
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d288 => 0919d288
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d288
BASE: 090000
CMD JUMP - 0919d304 to 0919d31c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d308 => 0919d308
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d308
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d308 => 0919d308
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d308
BASE: 090000
CMD JUMP - 0919d384 to 0919d39c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d388 => 0919d388
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d388
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d388 => 0919d388
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d388
BASE: 090000
CMD JUMP - 0919d404 to 0919d41c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d408 => 0919d408
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d408
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d408 => 0919d408
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d408
BASE: 090000
CMD JUMP - 0919d484 to 0919d49c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d488 => 0919d488
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d488
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d488 => 0919d488
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d488
BASE: 090000
CMD JUMP - 0919d504 to 0919d51c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d508 => 0919d508
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d508
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d508 => 0919d508
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d508
BASE: 090000
CMD JUMP - 0919d584 to 0919d59c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d588 => 0919d588
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d588
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d588 => 0919d588
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d588
BASE: 090000
CMD JUMP - 0919d604 to 0919d61c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d608 => 0919d608
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d608
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d608 => 0919d608
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d608
BASE: 090000
CMD JUMP - 0919d684 to 0919d69c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d688 => 0919d688
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d688
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d688 => 0919d688
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d688
BASE: 090000
CMD JUMP - 0919d704 to 0919d71c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d708 => 0919d708
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d708
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d708 => 0919d708
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d708
BASE: 090000
CMD JUMP - 0919d784 to 0919d79c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d788 => 0919d788
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d788
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d788 => 0919d788
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d788
BASE: 090000
CMD JUMP - 0919d804 to 0919d81c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d808 => 0919d808
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d808
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d808 => 0919d808
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d808
BASE: 090000
CMD JUMP - 0919d884 to 0919d89c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d888 => 0919d888
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d888
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d888 => 0919d888
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d888
BASE: 090000
CMD JUMP - 0919d904 to 0919d91c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d908 => 0919d908
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d908
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d908 => 0919d908
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d908
BASE: 090000
CMD JUMP - 0919d984 to 0919d99c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d988 => 0919d988
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d988
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19d988 => 0919d988
DrawPrim type: RECTANGLES count: 2 vaddr= 0919d988
BASE: 090000
CMD JUMP - 0919da04 to 0919da1c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19da08 => 0919da08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919da08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19da08 => 0919da08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919da08
BASE: 090000
CMD JUMP - 0919da84 to 0919da9c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19da88 => 0919da88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919da88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19da88 => 0919da88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919da88
BASE: 090000
CMD JUMP - 0919db04 to 0919db1c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19db08 => 0919db08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919db08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19db08 => 0919db08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919db08
BASE: 090000
CMD JUMP - 0919db84 to 0919db9c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19db88 => 0919db88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919db88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19db88 => 0919db88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919db88
BASE: 090000
CMD JUMP - 0919dc04 to 0919dc1c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19dc08 => 0919dc08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919dc08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19dc08 => 0919dc08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919dc08
BASE: 090000
CMD JUMP - 0919dc84 to 0919dc9c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19dc88 => 0919dc88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919dc88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19dc88 => 0919dc88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919dc88
BASE: 090000
CMD JUMP - 0919dd04 to 0919dd1c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19dd08 => 0919dd08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919dd08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19dd08 => 0919dd08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919dd08
BASE: 090000
CMD JUMP - 0919dd84 to 0919dd9c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19dd88 => 0919dd88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919dd88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19dd88 => 0919dd88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919dd88
BASE: 090000
CMD JUMP - 0919de04 to 0919de1c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19de08 => 0919de08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919de08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19de08 => 0919de08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919de08
BASE: 090000
CMD JUMP - 0919de84 to 0919de9c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19de88 => 0919de88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919de88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19de88 => 0919de88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919de88
BASE: 090000
CMD JUMP - 0919df04 to 0919df1c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19df08 => 0919df08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919df08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19df08 => 0919df08
DrawPrim type: RECTANGLES count: 2 vaddr= 0919df08
BASE: 090000
CMD JUMP - 0919df84 to 0919df9c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19df88 => 0919df88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919df88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19df88 => 0919df88
DrawPrim type: RECTANGLES count: 2 vaddr= 0919df88
BASE: 090000
CMD JUMP - 0919e004 to 0919e01c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e008 => 0919e008
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e008
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e008 => 0919e008
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e008
BASE: 090000
CMD JUMP - 0919e084 to 0919e09c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e088 => 0919e088
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e088
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e088 => 0919e088
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e088
BASE: 090000
CMD JUMP - 0919e104 to 0919e11c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e108 => 0919e108
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e108
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e108 => 0919e108
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e108
BASE: 090000
CMD JUMP - 0919e184 to 0919e19c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e188 => 0919e188
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e188
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e188 => 0919e188
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e188
BASE: 090000
CMD JUMP - 0919e204 to 0919e21c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e208 => 0919e208
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e208
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e208 => 0919e208
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e208
BASE: 090000
CMD JUMP - 0919e284 to 0919e29c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e288 => 0919e288
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e288
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e288 => 0919e288
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e288
BASE: 090000
CMD JUMP - 0919e304 to 0919e31c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e308 => 0919e308
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e308
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e308 => 0919e308
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e308
BASE: 090000
CMD JUMP - 0919e384 to 0919e39c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e388 => 0919e388
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e388
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e388 => 0919e388
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e388
BASE: 090000
CMD JUMP - 0919e404 to 0919e41c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e408 => 0919e408
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e408
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e408 => 0919e408
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e408
BASE: 090000
CMD JUMP - 0919e484 to 0919e49c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e488 => 0919e488
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e488
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e488 => 0919e488
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e488
BASE: 090000
CMD JUMP - 0919e504 to 0919e51c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e508 => 0919e508
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e508
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e508 => 0919e508
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e508
BASE: 090000
CMD JUMP - 0919e584 to 0919e59c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e588 => 0919e588
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e588
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e588 => 0919e588
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e588
BASE: 090000
CMD JUMP - 0919e604 to 0919e61c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e608 => 0919e608
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e608
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e608 => 0919e608
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e608
BASE: 090000
CMD JUMP - 0919e684 to 0919e69c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e688 => 0919e688
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e688
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e688 => 0919e688
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e688
BASE: 090000
CMD JUMP - 0919e704 to 0919e71c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e708 => 0919e708
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e708
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e708 => 0919e708
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e708
BASE: 090000
CMD JUMP - 0919e784 to 0919e79c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e788 => 0919e788
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e788
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e788 => 0919e788
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e788
BASE: 090000
CMD JUMP - 0919e804 to 0919e81c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e808 => 0919e808
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e808
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e808 => 0919e808
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e808
BASE: 090000
CMD JUMP - 0919e884 to 0919e89c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e888 => 0919e888
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e888
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e888 => 0919e888
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e888
BASE: 090000
CMD JUMP - 0919e904 to 0919e91c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e908 => 0919e908
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e908
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e908 => 0919e908
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e908
BASE: 090000
CMD JUMP - 0919e984 to 0919e99c
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e988 => 0919e988
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e988
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19e988 => 0919e988
DrawPrim type: RECTANGLES count: 2 vaddr= 0919e988
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 357400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 0919ea2c to 0919ea44
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d92280
Clut load: 000010
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ea30 => 0919ea30
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ea30
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ea30 => 0919ea30
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ea30
BASE: 090000
CMD JUMP - 0919eabc to 0919ead4
================ FLUSH ================
Material ambient color: 000085
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000085
================ FLUSH ================
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19eac0 => 0919eac0
DrawPrim type: RECTANGLES count: 2 vaddr= 0919eac0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19eac0 => 0919eac0
DrawPrim type: RECTANGLES count: 2 vaddr= 0919eac0
BASE: 090000
CMD JUMP - 0919eb40 to 0919eb58
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19eb44 => 0919eb44
DrawPrim type: RECTANGLES count: 2 vaddr= 0919eb44
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19eb44 => 0919eb44
DrawPrim type: RECTANGLES count: 2 vaddr= 0919eb44
BASE: 090000
CMD JUMP - 0919ebc4 to 0919ebdc
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ebc8 => 0919ebc8
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ebc8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ebc8 => 0919ebc8
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ebc8
BASE: 090000
CMD JUMP - 0919ec48 to 0919ec60
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ec4c => 0919ec4c
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ec4c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ec4c => 0919ec4c
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ec4c
BASE: 090000
CMD JUMP - 0919eccc to 0919ece4
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ecd0 => 0919ecd0
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ecd0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ecd0 => 0919ecd0
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ecd0
BASE: 090000
CMD JUMP - 0919ed50 to 0919ed68
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ed54 => 0919ed54
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ed54
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ed54 => 0919ed54
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ed54
BASE: 090000
CMD JUMP - 0919edd4 to 0919edec
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19edd8 => 0919edd8
DrawPrim type: RECTANGLES count: 2 vaddr= 0919edd8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19edd8 => 0919edd8
DrawPrim type: RECTANGLES count: 2 vaddr= 0919edd8
BASE: 090000
CMD JUMP - 0919ee58 to 0919ee70
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ee5c => 0919ee5c
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ee5c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ee5c => 0919ee5c
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ee5c
BASE: 090000
CMD JUMP - 0919eedc to 0919eef4
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19eee0 => 0919eee0
DrawPrim type: RECTANGLES count: 2 vaddr= 0919eee0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19eee0 => 0919eee0
DrawPrim type: RECTANGLES count: 2 vaddr= 0919eee0
BASE: 090000
CMD JUMP - 0919ef60 to 0919ef78
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ef64 => 0919ef64
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ef64
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ef64 => 0919ef64
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ef64
BASE: 090000
CMD JUMP - 0919efe4 to 0919effc
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19efe8 => 0919efe8
DrawPrim type: RECTANGLES count: 2 vaddr= 0919efe8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19efe8 => 0919efe8
DrawPrim type: RECTANGLES count: 2 vaddr= 0919efe8
BASE: 090000
CMD JUMP - 0919f068 to 0919f080
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f06c => 0919f06c
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f06c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f06c => 0919f06c
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f06c
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 377400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 0919f114 to 0919f12c
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d92a80
Clut load: 000010
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f118 => 0919f118
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f118
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f118 => 0919f118
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f118
BASE: 090000
CMD JUMP - 0919f1a0 to 0919f1b8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f1a4 => 0919f1a4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f1a4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f1a4 => 0919f1a4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f1a4
BASE: 090000
CMD JUMP - 0919f220 to 0919f238
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f224 => 0919f224
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f224
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f224 => 0919f224
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f224
BASE: 090000
CMD JUMP - 0919f2a0 to 0919f2b8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f2a4 => 0919f2a4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f2a4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f2a4 => 0919f2a4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f2a4
BASE: 090000
CMD JUMP - 0919f320 to 0919f338
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f324 => 0919f324
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f324
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f324 => 0919f324
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f324
BASE: 090000
CMD JUMP - 0919f3a0 to 0919f3b8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f3a4 => 0919f3a4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f3a4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f3a4 => 0919f3a4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f3a4
BASE: 090000
CMD JUMP - 0919f420 to 0919f438
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f424 => 0919f424
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f424
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f424 => 0919f424
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f424
BASE: 090000
CMD JUMP - 0919f4a0 to 0919f4b8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f4a4 => 0919f4a4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f4a4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f4a4 => 0919f4a4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f4a4
BASE: 090000
CMD JUMP - 0919f520 to 0919f538
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f524 => 0919f524
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f524
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f524 => 0919f524
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f524
BASE: 090000
CMD JUMP - 0919f5a0 to 0919f5b8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f5a4 => 0919f5a4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f5a4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f5a4 => 0919f5a4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f5a4
BASE: 090000
CMD JUMP - 0919f620 to 0919f638
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f624 => 0919f624
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f624
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f624 => 0919f624
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f624
BASE: 090000
CMD JUMP - 0919f6a0 to 0919f6b8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f6a4 => 0919f6a4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f6a4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f6a4 => 0919f6a4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f6a4
BASE: 090000
CMD JUMP - 0919f720 to 0919f738
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f724 => 0919f724
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f724
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f724 => 0919f724
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f724
BASE: 090000
CMD JUMP - 0919f7a0 to 0919f7b8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f7a4 => 0919f7a4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f7a4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f7a4 => 0919f7a4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f7a4
BASE: 090000
CMD JUMP - 0919f820 to 0919f838
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f824 => 0919f824
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f824
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f824 => 0919f824
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f824
BASE: 090000
CMD JUMP - 0919f8a0 to 0919f8b8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f8a4 => 0919f8a4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f8a4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f8a4 => 0919f8a4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f8a4
BASE: 090000
CMD JUMP - 0919f920 to 0919f938
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f924 => 0919f924
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f924
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f924 => 0919f924
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f924
BASE: 090000
CMD JUMP - 0919f9a0 to 0919f9b8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f9a4 => 0919f9a4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f9a4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19f9a4 => 0919f9a4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919f9a4
BASE: 090000
CMD JUMP - 0919fa20 to 0919fa38
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19fa24 => 0919fa24
DrawPrim type: RECTANGLES count: 2 vaddr= 0919fa24
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19fa24 => 0919fa24
DrawPrim type: RECTANGLES count: 2 vaddr= 0919fa24
BASE: 090000
CMD JUMP - 0919faa0 to 0919fab8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19faa4 => 0919faa4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919faa4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19faa4 => 0919faa4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919faa4
BASE: 090000
CMD JUMP - 0919fb20 to 0919fb38
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19fb24 => 0919fb24
DrawPrim type: RECTANGLES count: 2 vaddr= 0919fb24
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19fb24 => 0919fb24
DrawPrim type: RECTANGLES count: 2 vaddr= 0919fb24
BASE: 090000
CMD JUMP - 0919fba0 to 0919fbb8
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19fba4 => 0919fba4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919fba4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19fba4 => 0919fba4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919fba4
BASE: 090000
CMD JUMP - 0919fc20 to 0919fc38
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19fc24 => 0919fc24
DrawPrim type: RECTANGLES count: 2 vaddr= 0919fc24
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19fc24 => 0919fc24
DrawPrim type: RECTANGLES count: 2 vaddr= 0919fc24
BASE: 090000
CMD JUMP - 0919fca0 to 0919fcb8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19fca4 => 0919fca4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919fca4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19fca4 => 0919fca4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919fca4
BASE: 090000
CMD JUMP - 0919fd20 to 0919fd38
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19fd24 => 0919fd24
DrawPrim type: RECTANGLES count: 2 vaddr= 0919fd24
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19fd24 => 0919fd24
DrawPrim type: RECTANGLES count: 2 vaddr= 0919fd24
BASE: 090000
CMD JUMP - 0919fda0 to 0919fdb8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19fda4 => 0919fda4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919fda4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19fda4 => 0919fda4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919fda4
BASE: 090000
CMD JUMP - 0919fe20 to 0919fe38
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19fe24 => 0919fe24
DrawPrim type: RECTANGLES count: 2 vaddr= 0919fe24
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19fe24 => 0919fe24
DrawPrim type: RECTANGLES count: 2 vaddr= 0919fe24
BASE: 090000
CMD JUMP - 0919fea0 to 0919feb8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19fea4 => 0919fea4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919fea4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19fea4 => 0919fea4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919fea4
BASE: 090000
CMD JUMP - 0919ff20 to 0919ff38
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ff24 => 0919ff24
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ff24
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ff24 => 0919ff24
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ff24
BASE: 090000
CMD JUMP - 0919ffa0 to 0919ffb8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ffa4 => 0919ffa4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ffa4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 19ffa4 => 0919ffa4
DrawPrim type: RECTANGLES count: 2 vaddr= 0919ffa4
BASE: 090000
CMD JUMP - 091a0020 to 091a0038
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0024 => 091a0024
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0024
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0024 => 091a0024
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0024
BASE: 090000
CMD JUMP - 091a00a0 to 091a00b8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a00a4 => 091a00a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a00a4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a00a4 => 091a00a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a00a4
BASE: 090000
CMD JUMP - 091a0120 to 091a0138
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0124 => 091a0124
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0124
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0124 => 091a0124
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0124
BASE: 090000
CMD JUMP - 091a01a0 to 091a01b8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a01a4 => 091a01a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a01a4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a01a4 => 091a01a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a01a4
BASE: 090000
CMD JUMP - 091a0220 to 091a0238
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0224 => 091a0224
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0224
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0224 => 091a0224
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0224
BASE: 090000
CMD JUMP - 091a02a0 to 091a02b8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a02a4 => 091a02a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a02a4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a02a4 => 091a02a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a02a4
BASE: 090000
CMD JUMP - 091a0320 to 091a0338
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0324 => 091a0324
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0324
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0324 => 091a0324
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0324
BASE: 090000
CMD JUMP - 091a03a0 to 091a03b8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a03a4 => 091a03a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a03a4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a03a4 => 091a03a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a03a4
BASE: 090000
CMD JUMP - 091a0420 to 091a0438
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0424 => 091a0424
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0424
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0424 => 091a0424
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0424
BASE: 090000
CMD JUMP - 091a04a0 to 091a04b8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a04a4 => 091a04a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a04a4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a04a4 => 091a04a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a04a4
BASE: 090000
CMD JUMP - 091a0520 to 091a0538
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0524 => 091a0524
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0524
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0524 => 091a0524
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0524
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 357400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091a05c8 to 091a05e0
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d92280
Clut load: 000010
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a05cc => 091a05cc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a05cc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a05cc => 091a05cc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a05cc
BASE: 090000
CMD JUMP - 091a0658 to 091a0670
================ FLUSH ================
Material ambient color: 000085
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000085
================ FLUSH ================
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a065c => 091a065c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a065c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a065c => 091a065c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a065c
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 377400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091a0704 to 091a071c
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d92a80
Clut load: 000010
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0708 => 091a0708
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0708
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0708 => 091a0708
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0708
BASE: 090000
CMD JUMP - 091a0790 to 091a07a8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0794 => 091a0794
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0794
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0794 => 091a0794
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0794
BASE: 090000
CMD JUMP - 091a0810 to 091a0828
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0814 => 091a0814
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0814
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0814 => 091a0814
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0814
BASE: 090000
CMD JUMP - 091a0890 to 091a08a8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0894 => 091a0894
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0894
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0894 => 091a0894
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0894
BASE: 090000
CMD JUMP - 091a0910 to 091a0928
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0914 => 091a0914
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0914
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0914 => 091a0914
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0914
BASE: 090000
CMD JUMP - 091a0990 to 091a09a8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0994 => 091a0994
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0994
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0994 => 091a0994
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0994
BASE: 090000
CMD JUMP - 091a0a10 to 091a0a28
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0a14 => 091a0a14
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0a14
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0a14 => 091a0a14
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0a14
BASE: 090000
CMD JUMP - 091a0a90 to 091a0aa8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0a94 => 091a0a94
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0a94
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0a94 => 091a0a94
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0a94
BASE: 090000
CMD JUMP - 091a0b10 to 091a0b28
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0b14 => 091a0b14
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0b14
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0b14 => 091a0b14
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0b14
BASE: 090000
CMD JUMP - 091a0b90 to 091a0ba8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0b94 => 091a0b94
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0b94
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0b94 => 091a0b94
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0b94
BASE: 090000
CMD JUMP - 091a0c10 to 091a0c28
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0c14 => 091a0c14
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0c14
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0c14 => 091a0c14
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0c14
BASE: 090000
CMD JUMP - 091a0c90 to 091a0ca8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0c94 => 091a0c94
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0c94
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0c94 => 091a0c94
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0c94
BASE: 090000
CMD JUMP - 091a0d10 to 091a0d28
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0d14 => 091a0d14
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0d14
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0d14 => 091a0d14
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0d14
BASE: 090000
CMD JUMP - 091a0d90 to 091a0da8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0d94 => 091a0d94
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0d94
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0d94 => 091a0d94
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0d94
BASE: 090000
CMD JUMP - 091a0e10 to 091a0e28
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0e14 => 091a0e14
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0e14
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0e14 => 091a0e14
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0e14
BASE: 090000
CMD JUMP - 091a0e90 to 091a0ea8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0e94 => 091a0e94
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0e94
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0e94 => 091a0e94
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0e94
BASE: 090000
CMD JUMP - 091a0f10 to 091a0f28
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0f14 => 091a0f14
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0f14
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0f14 => 091a0f14
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0f14
BASE: 090000
CMD JUMP - 091a0f90 to 091a0fa8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0f94 => 091a0f94
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0f94
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a0f94 => 091a0f94
DrawPrim type: RECTANGLES count: 2 vaddr= 091a0f94
BASE: 090000
CMD JUMP - 091a1010 to 091a1028
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1014 => 091a1014
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1014
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1014 => 091a1014
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1014
BASE: 090000
CMD JUMP - 091a1090 to 091a10a8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1094 => 091a1094
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1094
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1094 => 091a1094
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1094
BASE: 090000
CMD JUMP - 091a1110 to 091a1128
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1114 => 091a1114
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1114
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1114 => 091a1114
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1114
BASE: 090000
CMD JUMP - 091a1190 to 091a11a8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1194 => 091a1194
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1194
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1194 => 091a1194
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1194
BASE: 090000
CMD JUMP - 091a1210 to 091a1228
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1214 => 091a1214
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1214
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1214 => 091a1214
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1214
BASE: 090000
CMD JUMP - 091a1290 to 091a12a8
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1294 => 091a1294
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1294
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1294 => 091a1294
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1294
BASE: 090000
CMD JUMP - 091a1310 to 091a1328
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1314 => 091a1314
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1314
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1314 => 091a1314
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1314
BASE: 090000
CMD JUMP - 091a1390 to 091a13a8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1394 => 091a1394
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1394
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1394 => 091a1394
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1394
BASE: 090000
CMD JUMP - 091a1410 to 091a1428
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1414 => 091a1414
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1414
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1414 => 091a1414
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1414
BASE: 090000
CMD JUMP - 091a1490 to 091a14a8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1494 => 091a1494
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1494
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1494 => 091a1494
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1494
BASE: 090000
CMD JUMP - 091a1510 to 091a1528
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1514 => 091a1514
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1514
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1514 => 091a1514
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1514
BASE: 090000
CMD JUMP - 091a1590 to 091a15a8
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1594 => 091a1594
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1594
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1594 => 091a1594
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1594
BASE: 090000
CMD JUMP - 091a1610 to 091a1628
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1614 => 091a1614
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1614
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1614 => 091a1614
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1614
BASE: 090000
CMD JUMP - 091a1690 to 091a16a8
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1694 => 091a1694
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1694
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1694 => 091a1694
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1694
BASE: 090000
CMD JUMP - 091a1710 to 091a1728
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1714 => 091a1714
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1714
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1714 => 091a1714
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1714
BASE: 090000
CMD JUMP - 091a1790 to 091a17a8
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1794 => 091a1794
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1794
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1794 => 091a1794
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1794
BASE: 090000
CMD JUMP - 091a1810 to 091a1828
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1814 => 091a1814
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1814
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1814 => 091a1814
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1814
BASE: 090000
CMD JUMP - 091a1890 to 091a18a8
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1894 => 091a1894
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1894
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1894 => 091a1894
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1894
BASE: 090000
CMD JUMP - 091a1910 to 091a1928
Material ambient color: 004087
Material alpha color: 0000ff
Material diffuse color: 004087
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1914 => 091a1914
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1914
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1914 => 091a1914
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1914
BASE: 090000
CMD JUMP - 091a1990 to 091a19bc
================ FLUSH ================
Material ambient color: 404040
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 404040
================ FLUSH ================
Material specular color: 404040
================ FLUSH ================
Blend mode: reverse subtract fixed, fixed
================ FLUSH ================
Blend fix A: ffffff
================ FLUSH ================
Blend fix B: ffffff
TexMode 000000 (no swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 26f400
Texture size 0: 000808, width : 256, height : 256
TexFlush
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d96a80
================ FLUSH ================
Clut load: 000001
================ FLUSH ================
Stencil test enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1994 => 091a1994
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a1994
================ FLUSH ================
Texture map enable: 1
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1994 => 091a1994
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a1994
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1994 => 091a1994
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a1994
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1994 => 091a1994
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a1994
BASE: 090000
CMD JUMP - 091a1aac to 091a1ad8
Material ambient color: 404040
Material alpha color: 0000ff
Material diffuse color: 404040
Material specular color: 404040
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1ab0 => 091a1ab0
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a1ab0
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1ab0 => 091a1ab0
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a1ab0
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1ab0 => 091a1ab0
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a1ab0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1ab0 => 091a1ab0
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a1ab0
BASE: 090000
CMD JUMP - 091a1b94 to 091a1bc0
Material ambient color: 404040
Material alpha color: 0000ff
Material diffuse color: 404040
Material specular color: 404040
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1b98 => 091a1b98
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a1b98
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1b98 => 091a1b98
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a1b98
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1b98 => 091a1b98
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a1b98
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1b98 => 091a1b98
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a1b98
================ FLUSH ================
Blend mode: add fixed, fixed
================ FLUSH ================
Blend fix A: 808080
================ FLUSH ================
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 397400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091a1ca4 to 091a1cbc
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d93280
================ FLUSH ================
Clut load: 000010
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
================ FLUSH ================
Stencil test enable: 0
Texture map enable: 1
================ FLUSH ================
TexFunc 0 RGBA modulate
================ FLUSH ================
TexFunc 3 RGBA replace
================ FLUSH ================
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1ca8 => 091a1ca8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1ca8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1ca8 => 091a1ca8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1ca8
BASE: 090000
CMD JUMP - 091a1d30 to 091a1d48
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1d34 => 091a1d34
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1d34
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1d34 => 091a1d34
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1d34
BASE: 090000
CMD JUMP - 091a1db0 to 091a1dc8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1db4 => 091a1db4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1db4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1db4 => 091a1db4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1db4
BASE: 090000
CMD JUMP - 091a1e30 to 091a1e48
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1e34 => 091a1e34
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1e34
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1e34 => 091a1e34
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1e34
BASE: 090000
CMD JUMP - 091a1eb0 to 091a1ec8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1eb4 => 091a1eb4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1eb4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1eb4 => 091a1eb4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1eb4
BASE: 090000
CMD JUMP - 091a1f30 to 091a1f48
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1f34 => 091a1f34
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1f34
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1f34 => 091a1f34
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1f34
BASE: 090000
CMD JUMP - 091a1fb0 to 091a1fc8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1fb4 => 091a1fb4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1fb4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a1fb4 => 091a1fb4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a1fb4
BASE: 090000
CMD JUMP - 091a2030 to 091a2048
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2034 => 091a2034
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2034
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2034 => 091a2034
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2034
BASE: 090000
CMD JUMP - 091a20b0 to 091a20c8
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a20b4 => 091a20b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a20b4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a20b4 => 091a20b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a20b4
BASE: 090000
CMD JUMP - 091a2130 to 091a2148
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2134 => 091a2134
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2134
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2134 => 091a2134
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2134
BASE: 090000
CMD JUMP - 091a21b0 to 091a21c8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a21b4 => 091a21b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a21b4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a21b4 => 091a21b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a21b4
BASE: 090000
CMD JUMP - 091a2230 to 091a2248
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2234 => 091a2234
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2234
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2234 => 091a2234
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2234
BASE: 090000
CMD JUMP - 091a22b0 to 091a22c8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a22b4 => 091a22b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a22b4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a22b4 => 091a22b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a22b4
BASE: 090000
CMD JUMP - 091a2330 to 091a2348
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2334 => 091a2334
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2334
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2334 => 091a2334
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2334
BASE: 090000
CMD JUMP - 091a23b0 to 091a23c8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a23b4 => 091a23b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a23b4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a23b4 => 091a23b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a23b4
BASE: 090000
CMD JUMP - 091a2430 to 091a2448
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2434 => 091a2434
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2434
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2434 => 091a2434
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2434
BASE: 090000
CMD JUMP - 091a24b0 to 091a24c8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a24b4 => 091a24b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a24b4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a24b4 => 091a24b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a24b4
BASE: 090000
CMD JUMP - 091a2530 to 091a2548
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2534 => 091a2534
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2534
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2534 => 091a2534
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2534
BASE: 090000
CMD JUMP - 091a25b0 to 091a25c8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a25b4 => 091a25b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a25b4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a25b4 => 091a25b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a25b4
BASE: 090000
CMD JUMP - 091a2630 to 091a2648
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2634 => 091a2634
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2634
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2634 => 091a2634
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2634
BASE: 090000
CMD JUMP - 091a26b0 to 091a26c8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a26b4 => 091a26b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a26b4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a26b4 => 091a26b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a26b4
BASE: 090000
CMD JUMP - 091a2730 to 091a2748
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2734 => 091a2734
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2734
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2734 => 091a2734
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2734
BASE: 090000
CMD JUMP - 091a27b0 to 091a27c8
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a27b4 => 091a27b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a27b4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a27b4 => 091a27b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a27b4
BASE: 090000
CMD JUMP - 091a2840 to 091a2858
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2844 => 091a2844
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2844
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2844 => 091a2844
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2844
BASE: 090000
CMD JUMP - 091a28c4 to 091a28dc
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a28c8 => 091a28c8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a28c8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a28c8 => 091a28c8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a28c8
BASE: 090000
CMD JUMP - 091a2948 to 091a2960
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a294c => 091a294c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a294c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a294c => 091a294c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a294c
BASE: 090000
CMD JUMP - 091a29cc to 091a29e4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a29d0 => 091a29d0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a29d0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a29d0 => 091a29d0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a29d0
BASE: 090000
CMD JUMP - 091a2a50 to 091a2a68
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2a54 => 091a2a54
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2a54
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2a54 => 091a2a54
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2a54
BASE: 090000
CMD JUMP - 091a2adc to 091a2af4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2ae0 => 091a2ae0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2ae0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2ae0 => 091a2ae0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2ae0
BASE: 090000
CMD JUMP - 091a2b5c to 091a2b74
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2b60 => 091a2b60
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2b60
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2b60 => 091a2b60
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2b60
BASE: 090000
CMD JUMP - 091a2bec to 091a2c04
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2bf0 => 091a2bf0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2bf0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2bf0 => 091a2bf0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2bf0
BASE: 090000
CMD JUMP - 091a2c78 to 091a2c90
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2c7c => 091a2c7c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2c7c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2c7c => 091a2c7c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2c7c
BASE: 090000
CMD JUMP - 091a2cf8 to 091a2d10
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2cfc => 091a2cfc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2cfc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2cfc => 091a2cfc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2cfc
BASE: 090000
CMD JUMP - 091a2d88 to 091a2da0
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2d8c => 091a2d8c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2d8c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2d8c => 091a2d8c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2d8c
BASE: 090000
CMD JUMP - 091a2e14 to 091a2e2c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2e18 => 091a2e18
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2e18
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2e18 => 091a2e18
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2e18
BASE: 090000
CMD JUMP - 091a2e94 to 091a2eac
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2e98 => 091a2e98
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2e98
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2e98 => 091a2e98
DrawPrim type: RECTANGLES count: 2 vaddr= 091a2e98
BASE: 090000
CMD JUMP - 091a2f24 to 091a2f50
================ FLUSH ================
Material ambient color: 404040
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 404040
================ FLUSH ================
Material specular color: 404040
================ FLUSH ================
Blend mode: reverse subtract fixed, fixed
================ FLUSH ================
Blend fix A: ffffff
================ FLUSH ================
Blend fix B: ffffff
TexMode 000000 (no swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 26f400
Texture size 0: 000808, width : 256, height : 256
TexFlush
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d96a80
================ FLUSH ================
Clut load: 000001
================ FLUSH ================
Stencil test enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2f28 => 091a2f28
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a2f28
================ FLUSH ================
Texture map enable: 1
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2f28 => 091a2f28
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a2f28
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2f28 => 091a2f28
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a2f28
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a2f28 => 091a2f28
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a2f28
================ FLUSH ================
Blend mode: add fixed, fixed
================ FLUSH ================
Blend fix A: 808080
================ FLUSH ================
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 397400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091a3068 to 091a3080
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d93280
================ FLUSH ================
Clut load: 000010
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
================ FLUSH ================
Stencil test enable: 0
Texture map enable: 1
================ FLUSH ================
TexFunc 0 RGBA modulate
================ FLUSH ================
TexFunc 3 RGBA replace
================ FLUSH ================
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a306c => 091a306c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a306c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a306c => 091a306c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a306c
BASE: 090000
CMD JUMP - 091a30f4 to 091a310c
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a30f8 => 091a30f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a30f8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a30f8 => 091a30f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a30f8
BASE: 090000
CMD JUMP - 091a3174 to 091a318c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3178 => 091a3178
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3178
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3178 => 091a3178
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3178
BASE: 090000
CMD JUMP - 091a31f4 to 091a320c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a31f8 => 091a31f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a31f8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a31f8 => 091a31f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a31f8
BASE: 090000
CMD JUMP - 091a3274 to 091a328c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3278 => 091a3278
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3278
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3278 => 091a3278
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3278
BASE: 090000
CMD JUMP - 091a32f4 to 091a330c
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a32f8 => 091a32f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a32f8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a32f8 => 091a32f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a32f8
BASE: 090000
CMD JUMP - 091a3374 to 091a338c
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3378 => 091a3378
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3378
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3378 => 091a3378
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3378
BASE: 090000
CMD JUMP - 091a33f4 to 091a340c
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a33f8 => 091a33f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a33f8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a33f8 => 091a33f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a33f8
BASE: 090000
CMD JUMP - 091a3484 to 091a349c
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3488 => 091a3488
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3488
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3488 => 091a3488
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3488
BASE: 090000
CMD JUMP - 091a3508 to 091a3520
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a350c => 091a350c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a350c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a350c => 091a350c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a350c
BASE: 090000
CMD JUMP - 091a3594 to 091a35ac
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3598 => 091a3598
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3598
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3598 => 091a3598
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3598
BASE: 090000
CMD JUMP - 091a3614 to 091a362c
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3618 => 091a3618
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3618
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3618 => 091a3618
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3618
BASE: 090000
CMD JUMP - 091a36a4 to 091a36bc
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a36a8 => 091a36a8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a36a8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a36a8 => 091a36a8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a36a8
BASE: 090000
CMD JUMP - 091a3730 to 091a3748
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3734 => 091a3734
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3734
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3734 => 091a3734
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3734
BASE: 090000
CMD JUMP - 091a37b0 to 091a37c8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a37b4 => 091a37b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a37b4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a37b4 => 091a37b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a37b4
BASE: 090000
CMD JUMP - 091a3830 to 091a3848
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3834 => 091a3834
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3834
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3834 => 091a3834
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3834
BASE: 090000
CMD JUMP - 091a38b0 to 091a38c8
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a38b4 => 091a38b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a38b4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a38b4 => 091a38b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a38b4
BASE: 090000
CMD JUMP - 091a3940 to 091a3958
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3944 => 091a3944
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3944
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3944 => 091a3944
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3944
BASE: 090000
CMD JUMP - 091a39cc to 091a39e4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a39d0 => 091a39d0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a39d0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a39d0 => 091a39d0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a39d0
BASE: 090000
CMD JUMP - 091a3a4c to 091a3a64
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3a50 => 091a3a50
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3a50
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3a50 => 091a3a50
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3a50
BASE: 090000
CMD JUMP - 091a3adc to 091a3af4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3ae0 => 091a3ae0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3ae0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3ae0 => 091a3ae0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3ae0
BASE: 090000
CMD JUMP - 091a3b60 to 091a3b78
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3b64 => 091a3b64
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3b64
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3b64 => 091a3b64
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3b64
BASE: 090000
CMD JUMP - 091a3be4 to 091a3bfc
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3be8 => 091a3be8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3be8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3be8 => 091a3be8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3be8
BASE: 090000
CMD JUMP - 091a3c68 to 091a3c80
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3c6c => 091a3c6c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3c6c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3c6c => 091a3c6c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3c6c
BASE: 090000
CMD JUMP - 091a3cec to 091a3d04
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3cf0 => 091a3cf0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3cf0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3cf0 => 091a3cf0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3cf0
BASE: 090000
CMD JUMP - 091a3d78 to 091a3d90
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3d7c => 091a3d7c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3d7c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3d7c => 091a3d7c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3d7c
BASE: 090000
CMD JUMP - 091a3e08 to 091a3e20
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3e0c => 091a3e0c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3e0c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3e0c => 091a3e0c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3e0c
BASE: 090000
CMD JUMP - 091a3e8c to 091a3ea4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3e90 => 091a3e90
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3e90
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3e90 => 091a3e90
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3e90
BASE: 090000
CMD JUMP - 091a3f10 to 091a3f28
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3f14 => 091a3f14
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3f14
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3f14 => 091a3f14
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3f14
BASE: 090000
CMD JUMP - 091a3f94 to 091a3fac
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3f98 => 091a3f98
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3f98
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a3f98 => 091a3f98
DrawPrim type: RECTANGLES count: 2 vaddr= 091a3f98
BASE: 090000
CMD JUMP - 091a4018 to 091a4030
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a401c => 091a401c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a401c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a401c => 091a401c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a401c
BASE: 090000
CMD JUMP - 091a409c to 091a40b4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a40a0 => 091a40a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a40a0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a40a0 => 091a40a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a40a0
BASE: 090000
CMD JUMP - 091a4120 to 091a4138
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4124 => 091a4124
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4124
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4124 => 091a4124
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4124
BASE: 090000
CMD JUMP - 091a41a4 to 091a41bc
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a41a8 => 091a41a8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a41a8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a41a8 => 091a41a8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a41a8
BASE: 090000
CMD JUMP - 091a4228 to 091a4240
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a422c => 091a422c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a422c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a422c => 091a422c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a422c
BASE: 090000
CMD JUMP - 091a42ac to 091a42c4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a42b0 => 091a42b0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a42b0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a42b0 => 091a42b0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a42b0
BASE: 090000
CMD JUMP - 091a4330 to 091a4348
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4334 => 091a4334
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4334
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4334 => 091a4334
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4334
BASE: 090000
CMD JUMP - 091a43b4 to 091a43cc
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a43b8 => 091a43b8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a43b8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a43b8 => 091a43b8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a43b8
BASE: 090000
CMD JUMP - 091a4438 to 091a4450
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a443c => 091a443c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a443c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a443c => 091a443c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a443c
BASE: 090000
CMD JUMP - 091a44bc to 091a44d4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a44c0 => 091a44c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a44c0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a44c0 => 091a44c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a44c0
BASE: 090000
CMD JUMP - 091a4540 to 091a4558
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4544 => 091a4544
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4544
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4544 => 091a4544
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4544
BASE: 090000
CMD JUMP - 091a45c4 to 091a45dc
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a45c8 => 091a45c8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a45c8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a45c8 => 091a45c8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a45c8
BASE: 090000
CMD JUMP - 091a4648 to 091a4660
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a464c => 091a464c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a464c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a464c => 091a464c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a464c
BASE: 090000
CMD JUMP - 091a46cc to 091a46e4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a46d0 => 091a46d0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a46d0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a46d0 => 091a46d0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a46d0
BASE: 090000
CMD JUMP - 091a4750 to 091a4768
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4754 => 091a4754
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4754
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4754 => 091a4754
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4754
BASE: 090000
CMD JUMP - 091a47d4 to 091a47ec
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a47d8 => 091a47d8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a47d8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a47d8 => 091a47d8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a47d8
BASE: 090000
CMD JUMP - 091a4858 to 091a4870
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a485c => 091a485c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a485c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a485c => 091a485c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a485c
BASE: 090000
CMD JUMP - 091a48dc to 091a48f4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a48e0 => 091a48e0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a48e0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a48e0 => 091a48e0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a48e0
BASE: 090000
CMD JUMP - 091a4960 to 091a4978
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4964 => 091a4964
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4964
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4964 => 091a4964
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4964
BASE: 090000
CMD JUMP - 091a49e4 to 091a49fc
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a49e8 => 091a49e8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a49e8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a49e8 => 091a49e8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a49e8
BASE: 090000
CMD JUMP - 091a4a68 to 091a4a80
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4a6c => 091a4a6c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4a6c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4a6c => 091a4a6c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4a6c
BASE: 090000
CMD JUMP - 091a4aec to 091a4b04
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4af0 => 091a4af0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4af0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4af0 => 091a4af0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4af0
BASE: 090000
CMD JUMP - 091a4b70 to 091a4b88
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4b74 => 091a4b74
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4b74
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4b74 => 091a4b74
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4b74
BASE: 090000
CMD JUMP - 091a4bf4 to 091a4c0c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4bf8 => 091a4bf8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4bf8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4bf8 => 091a4bf8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4bf8
BASE: 090000
CMD JUMP - 091a4c78 to 091a4c90
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4c7c => 091a4c7c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4c7c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4c7c => 091a4c7c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4c7c
BASE: 090000
CMD JUMP - 091a4cfc to 091a4d14
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4d00 => 091a4d00
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4d00
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4d00 => 091a4d00
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4d00
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 357400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091a4da8 to 091a4dc0
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d92280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4dac => 091a4dac
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4dac
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4dac => 091a4dac
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4dac
BASE: 090000
CMD JUMP - 091a4e38 to 091a4e50
================ FLUSH ================
Material ambient color: 000085
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000085
================ FLUSH ================
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4e3c => 091a4e3c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4e3c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4e3c => 091a4e3c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4e3c
BASE: 090000
CMD JUMP - 091a4ebc to 091a4ed4
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4ec0 => 091a4ec0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4ec0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4ec0 => 091a4ec0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4ec0
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 397400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091a4f68 to 091a4f80
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4f6c => 091a4f6c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4f6c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4f6c => 091a4f6c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4f6c
BASE: 090000
CMD JUMP - 091a4ff8 to 091a5010
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4ffc => 091a4ffc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4ffc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a4ffc => 091a4ffc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a4ffc
BASE: 090000
CMD JUMP - 091a507c to 091a5094
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5080 => 091a5080
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5080
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5080 => 091a5080
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5080
BASE: 090000
CMD JUMP - 091a5100 to 091a5118
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5104 => 091a5104
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5104
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5104 => 091a5104
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5104
BASE: 090000
CMD JUMP - 091a5184 to 091a519c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5188 => 091a5188
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5188
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5188 => 091a5188
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5188
BASE: 090000
CMD JUMP - 091a5208 to 091a5220
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a520c => 091a520c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a520c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a520c => 091a520c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a520c
BASE: 090000
CMD JUMP - 091a528c to 091a52a4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5290 => 091a5290
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5290
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5290 => 091a5290
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5290
BASE: 090000
CMD JUMP - 091a5310 to 091a5328
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5314 => 091a5314
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5314
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5314 => 091a5314
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5314
BASE: 090000
CMD JUMP - 091a5394 to 091a53ac
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5398 => 091a5398
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5398
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5398 => 091a5398
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5398
BASE: 090000
CMD JUMP - 091a5418 to 091a5430
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a541c => 091a541c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a541c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a541c => 091a541c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a541c
BASE: 090000
CMD JUMP - 091a549c to 091a54b4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a54a0 => 091a54a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a54a0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a54a0 => 091a54a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a54a0
BASE: 090000
CMD JUMP - 091a5520 to 091a5538
================ FLUSH ================
Material ambient color: 000085
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000085
================ FLUSH ================
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5524 => 091a5524
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5524
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5524 => 091a5524
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5524
BASE: 090000
CMD JUMP - 091a55a4 to 091a55bc
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a55a8 => 091a55a8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a55a8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a55a8 => 091a55a8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a55a8
BASE: 090000
CMD JUMP - 091a5628 to 091a5640
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a562c => 091a562c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a562c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a562c => 091a562c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a562c
BASE: 090000
CMD JUMP - 091a56ac to 091a56c4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a56b0 => 091a56b0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a56b0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a56b0 => 091a56b0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a56b0
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 357400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091a5758 to 091a5770
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d92280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a575c => 091a575c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a575c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a575c => 091a575c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a575c
BASE: 090000
CMD JUMP - 091a57e8 to 091a5800
================ FLUSH ================
Material ambient color: 000085
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000085
================ FLUSH ================
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a57ec => 091a57ec
DrawPrim type: RECTANGLES count: 2 vaddr= 091a57ec
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a57ec => 091a57ec
DrawPrim type: RECTANGLES count: 2 vaddr= 091a57ec
BASE: 090000
CMD JUMP - 091a586c to 091a5884
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5870 => 091a5870
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5870
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5870 => 091a5870
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5870
BASE: 090000
CMD JUMP - 091a58f0 to 091a5908
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a58f4 => 091a58f4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a58f4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a58f4 => 091a58f4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a58f4
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 397400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091a599c to 091a59b4
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a59a0 => 091a59a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a59a0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a59a0 => 091a59a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a59a0
BASE: 090000
CMD JUMP - 091a5a2c to 091a5a44
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5a30 => 091a5a30
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5a30
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5a30 => 091a5a30
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5a30
BASE: 090000
CMD JUMP - 091a5ab0 to 091a5ac8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5ab4 => 091a5ab4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5ab4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5ab4 => 091a5ab4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5ab4
BASE: 090000
CMD JUMP - 091a5b34 to 091a5b4c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5b38 => 091a5b38
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5b38
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5b38 => 091a5b38
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5b38
BASE: 090000
CMD JUMP - 091a5bb8 to 091a5be4
================ FLUSH ================
Material ambient color: 006020
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 006020
================ FLUSH ================
Material specular color: 006020
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 26f400
Texture size 0: 000808, width : 256, height : 256
TexFlush
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d96b20
================ FLUSH ================
Clut load: 000001
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5bbc => 091a5bbc
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a5bbc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5bbc => 091a5bbc
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a5bbc
BASE: 090000
CMD JUMP - 091a5c80 to 091a5cac
Material ambient color: 006020
Material alpha color: 0000ff
Material diffuse color: 006020
Material specular color: 006020
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5c84 => 091a5c84
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a5c84
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5c84 => 091a5c84
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a5c84
BASE: 090000
CMD JUMP - 091a5d14 to 091a5d40
Material ambient color: 006020
Material alpha color: 0000ff
Material diffuse color: 006020
Material specular color: 006020
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5d18 => 091a5d18
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a5d18
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5d18 => 091a5d18
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a5d18
BASE: 090000
CMD JUMP - 091a5da8 to 091a5dd4
Material ambient color: 006020
Material alpha color: 0000ff
Material diffuse color: 006020
Material specular color: 006020
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5dac => 091a5dac
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a5dac
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5dac => 091a5dac
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a5dac
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 357400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091a5e64 to 091a5e7c
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d92280
================ FLUSH ================
Clut load: 000010
================ FLUSH ================
Material ambient color: 000085
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000085
================ FLUSH ================
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5e68 => 091a5e68
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5e68
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5e68 => 091a5e68
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5e68
BASE: 090000
CMD JUMP - 091a5ef4 to 091a5f0c
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5ef8 => 091a5ef8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5ef8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5ef8 => 091a5ef8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5ef8
BASE: 090000
CMD JUMP - 091a5f78 to 091a5f90
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5f7c => 091a5f7c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5f7c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a5f7c => 091a5f7c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a5f7c
BASE: 090000
CMD JUMP - 091a5ffc to 091a6014
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6000 => 091a6000
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6000
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6000 => 091a6000
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6000
BASE: 090000
CMD JUMP - 091a6080 to 091a6098
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6084 => 091a6084
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6084
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6084 => 091a6084
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6084
BASE: 090000
CMD JUMP - 091a6104 to 091a611c
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6108 => 091a6108
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6108
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6108 => 091a6108
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6108
BASE: 090000
CMD JUMP - 091a6188 to 091a61a0
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a618c => 091a618c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a618c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a618c => 091a618c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a618c
BASE: 090000
CMD JUMP - 091a620c to 091a6224
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6210 => 091a6210
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6210
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6210 => 091a6210
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6210
BASE: 090000
CMD JUMP - 091a6290 to 091a62a8
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6294 => 091a6294
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6294
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6294 => 091a6294
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6294
BASE: 090000
CMD JUMP - 091a6314 to 091a632c
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6318 => 091a6318
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6318
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6318 => 091a6318
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6318
BASE: 090000
CMD JUMP - 091a6398 to 091a63b0
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a639c => 091a639c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a639c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a639c => 091a639c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a639c
BASE: 090000
CMD JUMP - 091a641c to 091a6434
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6420 => 091a6420
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6420
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6420 => 091a6420
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6420
BASE: 090000
CMD JUMP - 091a64a0 to 091a64b8
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a64a4 => 091a64a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a64a4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a64a4 => 091a64a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a64a4
BASE: 090000
CMD JUMP - 091a6524 to 091a653c
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6528 => 091a6528
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6528
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6528 => 091a6528
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6528
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 2af400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091a65d0 to 091a65e8
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d94b40
================ FLUSH ================
Clut load: 000001
================ FLUSH ================
Material ambient color: 11c430
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 11c430
================ FLUSH ================
Material specular color: 11c430
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a65d4 => 091a65d4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a65d4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a65d4 => 091a65d4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a65d4
BASE: 090000
CMD JUMP - 091a665c to 091a6674
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d94280
Clut load: 000001
================ FLUSH ================
Material ambient color: 11a67c
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 11a67c
================ FLUSH ================
Material specular color: 11a67c
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6660 => 091a6660
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6660
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6660 => 091a6660
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6660
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 357400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091a6710 to 091a6728
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d92280
================ FLUSH ================
Clut load: 000010
================ FLUSH ================
Material ambient color: 000085
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000085
================ FLUSH ================
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6714 => 091a6714
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6714
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6714 => 091a6714
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6714
BASE: 090000
CMD JUMP - 091a67a0 to 091a67b8
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a67a4 => 091a67a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a67a4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a67a4 => 091a67a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a67a4
BASE: 090000
CMD JUMP - 091a6824 to 091a683c
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6828 => 091a6828
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6828
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6828 => 091a6828
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6828
BASE: 090000
CMD JUMP - 091a68a8 to 091a68c0
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a68ac => 091a68ac
DrawPrim type: RECTANGLES count: 2 vaddr= 091a68ac
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a68ac => 091a68ac
DrawPrim type: RECTANGLES count: 2 vaddr= 091a68ac
BASE: 090000
CMD JUMP - 091a692c to 091a6944
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6930 => 091a6930
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6930
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6930 => 091a6930
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6930
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 397400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091a69d8 to 091a69f0
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d93280
Clut load: 000010
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a69dc => 091a69dc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a69dc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a69dc => 091a69dc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a69dc
BASE: 090000
CMD JUMP - 091a6a68 to 091a6a80
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6a6c => 091a6a6c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6a6c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6a6c => 091a6a6c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6a6c
BASE: 090000
CMD JUMP - 091a6aec to 091a6b04
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6af0 => 091a6af0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6af0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6af0 => 091a6af0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6af0
BASE: 090000
CMD JUMP - 091a6b70 to 091a6b88
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6b74 => 091a6b74
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6b74
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6b74 => 091a6b74
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6b74
BASE: 090000
CMD JUMP - 091a6bf4 to 091a6c0c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6bf8 => 091a6bf8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6bf8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6bf8 => 091a6bf8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6bf8
BASE: 090000
CMD JUMP - 091a6c78 to 091a6c90
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6c7c => 091a6c7c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6c7c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6c7c => 091a6c7c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6c7c
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 357400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091a6d24 to 091a6d3c
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d92280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6d28 => 091a6d28
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6d28
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6d28 => 091a6d28
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6d28
BASE: 090000
CMD JUMP - 091a6db4 to 091a6dcc
================ FLUSH ================
Material ambient color: 000085
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000085
================ FLUSH ================
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6db8 => 091a6db8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6db8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6db8 => 091a6db8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6db8
BASE: 090000
CMD JUMP - 091a6e38 to 091a6e50
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6e3c => 091a6e3c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6e3c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6e3c => 091a6e3c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6e3c
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 397400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091a6ee4 to 091a6efc
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6ee8 => 091a6ee8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6ee8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6ee8 => 091a6ee8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6ee8
BASE: 090000
CMD JUMP - 091a6f74 to 091a6f8c
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6f78 => 091a6f78
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6f78
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6f78 => 091a6f78
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6f78
BASE: 090000
CMD JUMP - 091a6ff8 to 091a7010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6ffc => 091a6ffc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6ffc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a6ffc => 091a6ffc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a6ffc
BASE: 090000
CMD JUMP - 091a707c to 091a7094
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7080 => 091a7080
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7080
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7080 => 091a7080
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7080
BASE: 090000
CMD JUMP - 091a7100 to 091a7118
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7104 => 091a7104
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7104
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7104 => 091a7104
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7104
BASE: 090000
CMD JUMP - 091a7184 to 091a719c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7188 => 091a7188
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7188
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7188 => 091a7188
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7188
BASE: 090000
CMD JUMP - 091a7208 to 091a7234
================ FLUSH ================
Material ambient color: 00c850
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 00c850
================ FLUSH ================
Material specular color: 00c850
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 2af400
Texture size 0: 000808, width : 256, height : 256
TexFlush
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d94ae0
================ FLUSH ================
Clut load: 000001
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a720c => 091a720c
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a720c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a720c => 091a720c
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a720c
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 397400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091a72f8 to 091a7310
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d93280
================ FLUSH ================
Clut load: 000010
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a72fc => 091a72fc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a72fc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a72fc => 091a72fc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a72fc
BASE: 090000
CMD JUMP - 091a7384 to 091a739c
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7388 => 091a7388
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7388
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7388 => 091a7388
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7388
BASE: 090000
CMD JUMP - 091a7414 to 091a742c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7418 => 091a7418
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7418
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7418 => 091a7418
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7418
BASE: 090000
CMD JUMP - 091a7498 to 091a74b0
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a749c => 091a749c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a749c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a749c => 091a749c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a749c
BASE: 090000
CMD JUMP - 091a751c to 091a7534
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7520 => 091a7520
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7520
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7520 => 091a7520
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7520
BASE: 090000
CMD JUMP - 091a75a0 to 091a75b8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a75a4 => 091a75a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a75a4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a75a4 => 091a75a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a75a4
BASE: 090000
CMD JUMP - 091a7624 to 091a763c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7628 => 091a7628
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7628
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7628 => 091a7628
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7628
BASE: 090000
CMD JUMP - 091a76a8 to 091a76c0
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a76ac => 091a76ac
DrawPrim type: RECTANGLES count: 2 vaddr= 091a76ac
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a76ac => 091a76ac
DrawPrim type: RECTANGLES count: 2 vaddr= 091a76ac
BASE: 090000
CMD JUMP - 091a772c to 091a7744
================ FLUSH ================
Material ambient color: 000085
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000085
================ FLUSH ================
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7730 => 091a7730
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7730
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7730 => 091a7730
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7730
BASE: 090000
CMD JUMP - 091a77b0 to 091a77c8
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a77b4 => 091a77b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a77b4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a77b4 => 091a77b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a77b4
BASE: 090000
CMD JUMP - 091a7834 to 091a784c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7838 => 091a7838
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7838
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7838 => 091a7838
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7838
BASE: 090000
CMD JUMP - 091a78b8 to 091a78d0
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a78bc => 091a78bc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a78bc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a78bc => 091a78bc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a78bc
BASE: 090000
CMD JUMP - 091a793c to 091a7954
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7940 => 091a7940
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7940
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7940 => 091a7940
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7940
BASE: 090000
CMD JUMP - 091a79c0 to 091a79d8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a79c4 => 091a79c4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a79c4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a79c4 => 091a79c4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a79c4
BASE: 090000
CMD JUMP - 091a7a44 to 091a7a5c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7a48 => 091a7a48
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7a48
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7a48 => 091a7a48
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7a48
BASE: 090000
CMD JUMP - 091a7ac8 to 091a7af4
================ FLUSH ================
Material ambient color: 00c850
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 00c850
================ FLUSH ================
Material specular color: 00c850
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 2af400
Texture size 0: 000808, width : 256, height : 256
TexFlush
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d94ae0
================ FLUSH ================
Clut load: 000001
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7acc => 091a7acc
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a7acc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7acc => 091a7acc
DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091a7acc
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 397400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091a7bb8 to 091a7bd0
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d93280
================ FLUSH ================
Clut load: 000010
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7bbc => 091a7bbc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7bbc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7bbc => 091a7bbc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7bbc
BASE: 090000
CMD JUMP - 091a7c44 to 091a7c5c
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7c48 => 091a7c48
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7c48
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7c48 => 091a7c48
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7c48
BASE: 090000
CMD JUMP - 091a7cd4 to 091a7cec
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7cd8 => 091a7cd8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7cd8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7cd8 => 091a7cd8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7cd8
BASE: 090000
CMD JUMP - 091a7d58 to 091a7d70
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7d5c => 091a7d5c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7d5c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7d5c => 091a7d5c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7d5c
BASE: 090000
CMD JUMP - 091a7ddc to 091a7df4
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7de0 => 091a7de0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7de0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7de0 => 091a7de0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7de0
BASE: 090000
CMD JUMP - 091a7e60 to 091a7e78
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7e64 => 091a7e64
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7e64
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7e64 => 091a7e64
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7e64
BASE: 090000
CMD JUMP - 091a7eec to 091a7f04
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7ef0 => 091a7ef0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7ef0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7ef0 => 091a7ef0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7ef0
BASE: 090000
CMD JUMP - 091a7f7c to 091a7f94
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7f80 => 091a7f80
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7f80
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a7f80 => 091a7f80
DrawPrim type: RECTANGLES count: 2 vaddr= 091a7f80
BASE: 090000
CMD JUMP - 091a8000 to 091a8018
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8004 => 091a8004
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8004
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8004 => 091a8004
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8004
BASE: 090000
CMD JUMP - 091a8084 to 091a809c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8088 => 091a8088
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8088
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8088 => 091a8088
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8088
BASE: 090000
CMD JUMP - 091a8108 to 091a8120
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a810c => 091a810c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a810c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a810c => 091a810c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a810c
BASE: 090000
CMD JUMP - 091a818c to 091a81a4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8190 => 091a8190
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8190
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8190 => 091a8190
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8190
BASE: 090000
CMD JUMP - 091a8210 to 091a8228
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8214 => 091a8214
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8214
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8214 => 091a8214
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8214
BASE: 090000
CMD JUMP - 091a8294 to 091a82ac
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8298 => 091a8298
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8298
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8298 => 091a8298
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8298
BASE: 090000
CMD JUMP - 091a8318 to 091a8330
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a831c => 091a831c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a831c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a831c => 091a831c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a831c
BASE: 090000
CMD JUMP - 091a839c to 091a83b4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a83a0 => 091a83a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a83a0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a83a0 => 091a83a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a83a0
BASE: 090000
CMD JUMP - 091a8420 to 091a8438
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8424 => 091a8424
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8424
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8424 => 091a8424
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8424
BASE: 090000
CMD JUMP - 091a84a4 to 091a84bc
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a84a8 => 091a84a8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a84a8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a84a8 => 091a84a8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a84a8
BASE: 090000
CMD JUMP - 091a8528 to 091a8540
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a852c => 091a852c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a852c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a852c => 091a852c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a852c
BASE: 090000
CMD JUMP - 091a85ac to 091a85c4
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a85b0 => 091a85b0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a85b0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a85b0 => 091a85b0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a85b0
BASE: 090000
CMD JUMP - 091a8638 to 091a8650
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a863c => 091a863c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a863c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a863c => 091a863c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a863c
BASE: 090000
CMD JUMP - 091a86b8 to 091a86d0
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a86bc => 091a86bc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a86bc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a86bc => 091a86bc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a86bc
BASE: 090000
CMD JUMP - 091a8748 to 091a8760
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a874c => 091a874c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a874c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a874c => 091a874c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a874c
BASE: 090000
CMD JUMP - 091a87d4 to 091a87ec
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a87d8 => 091a87d8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a87d8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a87d8 => 091a87d8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a87d8
BASE: 090000
CMD JUMP - 091a8854 to 091a886c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8858 => 091a8858
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8858
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8858 => 091a8858
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8858
BASE: 090000
CMD JUMP - 091a88d4 to 091a88ec
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a88d8 => 091a88d8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a88d8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a88d8 => 091a88d8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a88d8
BASE: 090000
CMD JUMP - 091a8954 to 091a896c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8958 => 091a8958
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8958
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8958 => 091a8958
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8958
BASE: 090000
CMD JUMP - 091a89d4 to 091a89ec
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a89d8 => 091a89d8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a89d8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a89d8 => 091a89d8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a89d8
BASE: 090000
CMD JUMP - 091a8a54 to 091a8a6c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8a58 => 091a8a58
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8a58
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8a58 => 091a8a58
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8a58
BASE: 090000
CMD JUMP - 091a8ad4 to 091a8aec
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8ad8 => 091a8ad8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8ad8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8ad8 => 091a8ad8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8ad8
BASE: 090000
CMD JUMP - 091a8b54 to 091a8b6c
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8b58 => 091a8b58
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8b58
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8b58 => 091a8b58
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8b58
BASE: 090000
CMD JUMP - 091a8bd4 to 091a8bec
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8bd8 => 091a8bd8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8bd8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8bd8 => 091a8bd8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8bd8
BASE: 090000
CMD JUMP - 091a8c54 to 091a8c6c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8c58 => 091a8c58
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8c58
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8c58 => 091a8c58
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8c58
BASE: 090000
CMD JUMP - 091a8cd4 to 091a8cec
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8cd8 => 091a8cd8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8cd8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8cd8 => 091a8cd8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8cd8
BASE: 090000
CMD JUMP - 091a8d54 to 091a8d6c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8d58 => 091a8d58
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8d58
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8d58 => 091a8d58
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8d58
BASE: 090000
CMD JUMP - 091a8dd4 to 091a8dec
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8dd8 => 091a8dd8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8dd8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8dd8 => 091a8dd8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8dd8
BASE: 090000
CMD JUMP - 091a8e64 to 091a8e7c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8e68 => 091a8e68
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8e68
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8e68 => 091a8e68
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8e68
BASE: 090000
CMD JUMP - 091a8ee8 to 091a8f00
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8eec => 091a8eec
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8eec
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8eec => 091a8eec
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8eec
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 357400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091a8f94 to 091a8fac
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d92280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8f98 => 091a8f98
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8f98
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a8f98 => 091a8f98
DrawPrim type: RECTANGLES count: 2 vaddr= 091a8f98
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 397400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091a904c to 091a9064
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d93280
Clut load: 000010
================ FLUSH ================
Material ambient color: 000085
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000085
================ FLUSH ================
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9050 => 091a9050
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9050
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9050 => 091a9050
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9050
BASE: 090000
CMD JUMP - 091a90d8 to 091a90f0
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a90dc => 091a90dc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a90dc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a90dc => 091a90dc
DrawPrim type: RECTANGLES count: 2 vaddr= 091a90dc
BASE: 090000
CMD JUMP - 091a9168 to 091a9180
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a916c => 091a916c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a916c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a916c => 091a916c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a916c
BASE: 090000
CMD JUMP - 091a91ec to 091a9204
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a91f0 => 091a91f0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a91f0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a91f0 => 091a91f0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a91f0
BASE: 090000
CMD JUMP - 091a9270 to 091a9288
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9274 => 091a9274
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9274
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9274 => 091a9274
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9274
BASE: 090000
CMD JUMP - 091a92f4 to 091a930c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a92f8 => 091a92f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a92f8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a92f8 => 091a92f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a92f8
BASE: 090000
CMD JUMP - 091a9378 to 091a9390
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a937c => 091a937c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a937c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a937c => 091a937c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a937c
BASE: 090000
CMD JUMP - 091a93fc to 091a9414
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9400 => 091a9400
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9400
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9400 => 091a9400
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9400
BASE: 090000
CMD JUMP - 091a9480 to 091a9498
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9484 => 091a9484
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9484
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9484 => 091a9484
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9484
BASE: 090000
CMD JUMP - 091a9504 to 091a951c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9508 => 091a9508
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9508
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9508 => 091a9508
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9508
BASE: 090000
CMD JUMP - 091a9588 to 091a95a0
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a958c => 091a958c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a958c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a958c => 091a958c
DrawPrim type: RECTANGLES count: 2 vaddr= 091a958c
BASE: 090000
CMD JUMP - 091a9614 to 091a962c
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9618 => 091a9618
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9618
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9618 => 091a9618
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9618
BASE: 090000
CMD JUMP - 091a96a4 to 091a96bc
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a96a8 => 091a96a8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a96a8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a96a8 => 091a96a8
DrawPrim type: RECTANGLES count: 2 vaddr= 091a96a8
BASE: 090000
CMD JUMP - 091a9730 to 091a9748
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9734 => 091a9734
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9734
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9734 => 091a9734
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9734
BASE: 090000
CMD JUMP - 091a97c0 to 091a97d8
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a97c4 => 091a97c4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a97c4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a97c4 => 091a97c4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a97c4
BASE: 090000
CMD JUMP - 091a984c to 091a9864
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9850 => 091a9850
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9850
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9850 => 091a9850
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9850
BASE: 090000
CMD JUMP - 091a98cc to 091a98e4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a98d0 => 091a98d0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a98d0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a98d0 => 091a98d0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a98d0
BASE: 090000
CMD JUMP - 091a994c to 091a9964
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9950 => 091a9950
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9950
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9950 => 091a9950
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9950
BASE: 090000
CMD JUMP - 091a99cc to 091a99e4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a99d0 => 091a99d0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a99d0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a99d0 => 091a99d0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a99d0
BASE: 090000
CMD JUMP - 091a9a4c to 091a9a64
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9a50 => 091a9a50
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9a50
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9a50 => 091a9a50
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9a50
BASE: 090000
CMD JUMP - 091a9acc to 091a9ae4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9ad0 => 091a9ad0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9ad0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9ad0 => 091a9ad0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9ad0
BASE: 090000
CMD JUMP - 091a9b4c to 091a9b64
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9b50 => 091a9b50
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9b50
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9b50 => 091a9b50
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9b50
BASE: 090000
CMD JUMP - 091a9bcc to 091a9be4
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9bd0 => 091a9bd0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9bd0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9bd0 => 091a9bd0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9bd0
BASE: 090000
CMD JUMP - 091a9c5c to 091a9c74
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9c60 => 091a9c60
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9c60
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9c60 => 091a9c60
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9c60
BASE: 090000
CMD JUMP - 091a9ce0 to 091a9cf8
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9ce4 => 091a9ce4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9ce4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9ce4 => 091a9ce4
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9ce4
BASE: 090000
CMD JUMP - 091a9d6c to 091a9d84
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9d70 => 091a9d70
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9d70
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9d70 => 091a9d70
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9d70
BASE: 090000
CMD JUMP - 091a9dec to 091a9e04
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9df0 => 091a9df0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9df0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9df0 => 091a9df0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9df0
BASE: 090000
CMD JUMP - 091a9e6c to 091a9e84
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9e70 => 091a9e70
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9e70
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9e70 => 091a9e70
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9e70
BASE: 090000
CMD JUMP - 091a9eec to 091a9f04
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9ef0 => 091a9ef0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9ef0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9ef0 => 091a9ef0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9ef0
BASE: 090000
CMD JUMP - 091a9f6c to 091a9f84
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9f70 => 091a9f70
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9f70
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9f70 => 091a9f70
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9f70
BASE: 090000
CMD JUMP - 091a9fec to 091aa004
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9ff0 => 091a9ff0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9ff0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1a9ff0 => 091a9ff0
DrawPrim type: RECTANGLES count: 2 vaddr= 091a9ff0
BASE: 090000
CMD JUMP - 091aa07c to 091aa094
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa080 => 091aa080
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa080
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa080 => 091aa080
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa080
BASE: 090000
CMD JUMP - 091aa100 to 091aa118
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa104 => 091aa104
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa104
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa104 => 091aa104
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa104
BASE: 090000
CMD JUMP - 091aa184 to 091aa19c
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa188 => 091aa188
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa188
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa188 => 091aa188
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa188
BASE: 090000
CMD JUMP - 091aa210 to 091aa228
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa214 => 091aa214
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa214
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa214 => 091aa214
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa214
BASE: 090000
CMD JUMP - 091aa290 to 091aa2a8
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa294 => 091aa294
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa294
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa294 => 091aa294
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa294
BASE: 090000
CMD JUMP - 091aa320 to 091aa338
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa324 => 091aa324
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa324
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa324 => 091aa324
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa324
BASE: 090000
CMD JUMP - 091aa3a4 to 091aa3bc
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa3a8 => 091aa3a8
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa3a8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa3a8 => 091aa3a8
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa3a8
BASE: 090000
CMD JUMP - 091aa428 to 091aa440
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa42c => 091aa42c
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa42c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa42c => 091aa42c
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa42c
BASE: 090000
CMD JUMP - 091aa4ac to 091aa4c4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa4b0 => 091aa4b0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa4b0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa4b0 => 091aa4b0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa4b0
BASE: 090000
CMD JUMP - 091aa530 to 091aa548
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa534 => 091aa534
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa534
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa534 => 091aa534
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa534
BASE: 090000
CMD JUMP - 091aa5bc to 091aa5d4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa5c0 => 091aa5c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa5c0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa5c0 => 091aa5c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa5c0
BASE: 090000
CMD JUMP - 091aa63c to 091aa654
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa640 => 091aa640
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa640
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa640 => 091aa640
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa640
BASE: 090000
CMD JUMP - 091aa6bc to 091aa6d4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa6c0 => 091aa6c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa6c0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa6c0 => 091aa6c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa6c0
BASE: 090000
CMD JUMP - 091aa73c to 091aa754
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa740 => 091aa740
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa740
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa740 => 091aa740
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa740
BASE: 090000
CMD JUMP - 091aa7bc to 091aa7d4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa7c0 => 091aa7c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa7c0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa7c0 => 091aa7c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa7c0
BASE: 090000
CMD JUMP - 091aa83c to 091aa854
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa840 => 091aa840
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa840
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa840 => 091aa840
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa840
BASE: 090000
CMD JUMP - 091aa8bc to 091aa8d4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa8c0 => 091aa8c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa8c0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa8c0 => 091aa8c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa8c0
BASE: 090000
CMD JUMP - 091aa93c to 091aa954
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa940 => 091aa940
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa940
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa940 => 091aa940
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa940
BASE: 090000
CMD JUMP - 091aa9bc to 091aa9d4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa9c0 => 091aa9c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa9c0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aa9c0 => 091aa9c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aa9c0
BASE: 090000
CMD JUMP - 091aaa3c to 091aaa54
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aaa40 => 091aaa40
DrawPrim type: RECTANGLES count: 2 vaddr= 091aaa40
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aaa40 => 091aaa40
DrawPrim type: RECTANGLES count: 2 vaddr= 091aaa40
BASE: 090000
CMD JUMP - 091aaabc to 091aaad4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aaac0 => 091aaac0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aaac0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aaac0 => 091aaac0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aaac0
BASE: 090000
CMD JUMP - 091aab3c to 091aab54
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aab40 => 091aab40
DrawPrim type: RECTANGLES count: 2 vaddr= 091aab40
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aab40 => 091aab40
DrawPrim type: RECTANGLES count: 2 vaddr= 091aab40
BASE: 090000
CMD JUMP - 091aabbc to 091aabd4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aabc0 => 091aabc0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aabc0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aabc0 => 091aabc0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aabc0
BASE: 090000
CMD JUMP - 091aac3c to 091aac54
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aac40 => 091aac40
DrawPrim type: RECTANGLES count: 2 vaddr= 091aac40
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aac40 => 091aac40
DrawPrim type: RECTANGLES count: 2 vaddr= 091aac40
BASE: 090000
CMD JUMP - 091aaccc to 091aace4
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aacd0 => 091aacd0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aacd0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aacd0 => 091aacd0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aacd0
BASE: 090000
CMD JUMP - 091aad58 to 091aad70
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aad5c => 091aad5c
DrawPrim type: RECTANGLES count: 2 vaddr= 091aad5c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aad5c => 091aad5c
DrawPrim type: RECTANGLES count: 2 vaddr= 091aad5c
BASE: 090000
CMD JUMP - 091aadd8 to 091aadf0
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aaddc => 091aaddc
DrawPrim type: RECTANGLES count: 2 vaddr= 091aaddc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aaddc => 091aaddc
DrawPrim type: RECTANGLES count: 2 vaddr= 091aaddc
BASE: 090000
CMD JUMP - 091aae58 to 091aae70
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aae5c => 091aae5c
DrawPrim type: RECTANGLES count: 2 vaddr= 091aae5c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aae5c => 091aae5c
DrawPrim type: RECTANGLES count: 2 vaddr= 091aae5c
BASE: 090000
CMD JUMP - 091aaed8 to 091aaef0
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aaedc => 091aaedc
DrawPrim type: RECTANGLES count: 2 vaddr= 091aaedc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aaedc => 091aaedc
DrawPrim type: RECTANGLES count: 2 vaddr= 091aaedc
BASE: 090000
CMD JUMP - 091aaf58 to 091aaf70
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aaf5c => 091aaf5c
DrawPrim type: RECTANGLES count: 2 vaddr= 091aaf5c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aaf5c => 091aaf5c
DrawPrim type: RECTANGLES count: 2 vaddr= 091aaf5c
BASE: 090000
CMD JUMP - 091aafd8 to 091aaff0
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aafdc => 091aafdc
DrawPrim type: RECTANGLES count: 2 vaddr= 091aafdc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aafdc => 091aafdc
DrawPrim type: RECTANGLES count: 2 vaddr= 091aafdc
BASE: 090000
CMD JUMP - 091ab058 to 091ab070
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab05c => 091ab05c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab05c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab05c => 091ab05c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab05c
BASE: 090000
CMD JUMP - 091ab0d8 to 091ab0f0
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab0dc => 091ab0dc
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab0dc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab0dc => 091ab0dc
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab0dc
BASE: 090000
CMD JUMP - 091ab158 to 091ab170
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab15c => 091ab15c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab15c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab15c => 091ab15c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab15c
BASE: 090000
CMD JUMP - 091ab1d8 to 091ab1f0
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab1dc => 091ab1dc
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab1dc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab1dc => 091ab1dc
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab1dc
BASE: 090000
CMD JUMP - 091ab268 to 091ab280
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab26c => 091ab26c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab26c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab26c => 091ab26c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab26c
BASE: 090000
CMD JUMP - 091ab2ec to 091ab304
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab2f0 => 091ab2f0
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab2f0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab2f0 => 091ab2f0
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab2f0
BASE: 090000
CMD JUMP - 091ab370 to 091ab388
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab374 => 091ab374
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab374
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab374 => 091ab374
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab374
BASE: 090000
CMD JUMP - 091ab3f4 to 091ab40c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab3f8 => 091ab3f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab3f8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab3f8 => 091ab3f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab3f8
BASE: 090000
CMD JUMP - 091ab478 to 091ab490
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab47c => 091ab47c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab47c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab47c => 091ab47c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab47c
BASE: 090000
CMD JUMP - 091ab4fc to 091ab514
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab500 => 091ab500
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab500
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab500 => 091ab500
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab500
BASE: 090000
CMD JUMP - 091ab588 to 091ab5a0
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab58c => 091ab58c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab58c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab58c => 091ab58c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab58c
BASE: 090000
CMD JUMP - 091ab618 to 091ab630
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab61c => 091ab61c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab61c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab61c => 091ab61c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab61c
BASE: 090000
CMD JUMP - 091ab69c to 091ab6b4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab6a0 => 091ab6a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab6a0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab6a0 => 091ab6a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab6a0
BASE: 090000
CMD JUMP - 091ab720 to 091ab738
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab724 => 091ab724
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab724
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab724 => 091ab724
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab724
BASE: 090000
CMD JUMP - 091ab7ac to 091ab7c4
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab7b0 => 091ab7b0
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab7b0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab7b0 => 091ab7b0
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab7b0
BASE: 090000
CMD JUMP - 091ab83c to 091ab854
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab840 => 091ab840
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab840
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab840 => 091ab840
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab840
BASE: 090000
CMD JUMP - 091ab8c0 to 091ab8d8
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab8c4 => 091ab8c4
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab8c4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab8c4 => 091ab8c4
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab8c4
BASE: 090000
CMD JUMP - 091ab94c to 091ab964
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab950 => 091ab950
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab950
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab950 => 091ab950
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab950
BASE: 090000
CMD JUMP - 091ab9cc to 091ab9e4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab9d0 => 091ab9d0
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab9d0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ab9d0 => 091ab9d0
DrawPrim type: RECTANGLES count: 2 vaddr= 091ab9d0
BASE: 090000
CMD JUMP - 091aba4c to 091aba64
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aba50 => 091aba50
DrawPrim type: RECTANGLES count: 2 vaddr= 091aba50
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aba50 => 091aba50
DrawPrim type: RECTANGLES count: 2 vaddr= 091aba50
BASE: 090000
CMD JUMP - 091abacc to 091abae4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abad0 => 091abad0
DrawPrim type: RECTANGLES count: 2 vaddr= 091abad0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abad0 => 091abad0
DrawPrim type: RECTANGLES count: 2 vaddr= 091abad0
BASE: 090000
CMD JUMP - 091abb4c to 091abb64
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abb50 => 091abb50
DrawPrim type: RECTANGLES count: 2 vaddr= 091abb50
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abb50 => 091abb50
DrawPrim type: RECTANGLES count: 2 vaddr= 091abb50
BASE: 090000
CMD JUMP - 091abbcc to 091abbe4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abbd0 => 091abbd0
DrawPrim type: RECTANGLES count: 2 vaddr= 091abbd0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abbd0 => 091abbd0
DrawPrim type: RECTANGLES count: 2 vaddr= 091abbd0
BASE: 090000
CMD JUMP - 091abc4c to 091abc64
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abc50 => 091abc50
DrawPrim type: RECTANGLES count: 2 vaddr= 091abc50
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abc50 => 091abc50
DrawPrim type: RECTANGLES count: 2 vaddr= 091abc50
BASE: 090000
CMD JUMP - 091abccc to 091abce4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abcd0 => 091abcd0
DrawPrim type: RECTANGLES count: 2 vaddr= 091abcd0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abcd0 => 091abcd0
DrawPrim type: RECTANGLES count: 2 vaddr= 091abcd0
BASE: 090000
CMD JUMP - 091abd4c to 091abd64
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abd50 => 091abd50
DrawPrim type: RECTANGLES count: 2 vaddr= 091abd50
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abd50 => 091abd50
DrawPrim type: RECTANGLES count: 2 vaddr= 091abd50
BASE: 090000
CMD JUMP - 091abdcc to 091abde4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abdd0 => 091abdd0
DrawPrim type: RECTANGLES count: 2 vaddr= 091abdd0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abdd0 => 091abdd0
DrawPrim type: RECTANGLES count: 2 vaddr= 091abdd0
BASE: 090000
CMD JUMP - 091abe4c to 091abe64
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abe50 => 091abe50
DrawPrim type: RECTANGLES count: 2 vaddr= 091abe50
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abe50 => 091abe50
DrawPrim type: RECTANGLES count: 2 vaddr= 091abe50
BASE: 090000
CMD JUMP - 091abecc to 091abee4
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abed0 => 091abed0
DrawPrim type: RECTANGLES count: 2 vaddr= 091abed0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abed0 => 091abed0
DrawPrim type: RECTANGLES count: 2 vaddr= 091abed0
BASE: 090000
CMD JUMP - 091abf5c to 091abf74
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abf60 => 091abf60
DrawPrim type: RECTANGLES count: 2 vaddr= 091abf60
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abf60 => 091abf60
DrawPrim type: RECTANGLES count: 2 vaddr= 091abf60
BASE: 090000
CMD JUMP - 091abfe8 to 091ac000
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abfec => 091abfec
DrawPrim type: RECTANGLES count: 2 vaddr= 091abfec
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1abfec => 091abfec
DrawPrim type: RECTANGLES count: 2 vaddr= 091abfec
BASE: 090000
CMD JUMP - 091ac068 to 091ac080
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac06c => 091ac06c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac06c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac06c => 091ac06c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac06c
BASE: 090000
CMD JUMP - 091ac0e8 to 091ac100
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac0ec => 091ac0ec
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac0ec
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac0ec => 091ac0ec
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac0ec
BASE: 090000
CMD JUMP - 091ac168 to 091ac180
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac16c => 091ac16c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac16c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac16c => 091ac16c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac16c
BASE: 090000
CMD JUMP - 091ac1e8 to 091ac200
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac1ec => 091ac1ec
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac1ec
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac1ec => 091ac1ec
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac1ec
BASE: 090000
CMD JUMP - 091ac268 to 091ac280
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac26c => 091ac26c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac26c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac26c => 091ac26c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac26c
BASE: 090000
CMD JUMP - 091ac2e8 to 091ac300
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac2ec => 091ac2ec
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac2ec
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac2ec => 091ac2ec
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac2ec
BASE: 090000
CMD JUMP - 091ac368 to 091ac380
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac36c => 091ac36c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac36c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac36c => 091ac36c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac36c
BASE: 090000
CMD JUMP - 091ac3e8 to 091ac400
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac3ec => 091ac3ec
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac3ec
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac3ec => 091ac3ec
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac3ec
BASE: 090000
CMD JUMP - 091ac478 to 091ac490
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac47c => 091ac47c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac47c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac47c => 091ac47c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac47c
BASE: 090000
CMD JUMP - 091ac4fc to 091ac514
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac500 => 091ac500
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac500
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac500 => 091ac500
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac500
BASE: 090000
CMD JUMP - 091ac588 to 091ac5a0
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac58c => 091ac58c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac58c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac58c => 091ac58c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac58c
BASE: 090000
CMD JUMP - 091ac618 to 091ac630
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac61c => 091ac61c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac61c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac61c => 091ac61c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac61c
BASE: 090000
CMD JUMP - 091ac69c to 091ac6b4
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac6a0 => 091ac6a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac6a0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac6a0 => 091ac6a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac6a0
BASE: 090000
CMD JUMP - 091ac720 to 091ac738
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac724 => 091ac724
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac724
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac724 => 091ac724
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac724
BASE: 090000
CMD JUMP - 091ac7ac to 091ac7c4
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac7b0 => 091ac7b0
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac7b0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac7b0 => 091ac7b0
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac7b0
BASE: 090000
CMD JUMP - 091ac83c to 091ac854
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac840 => 091ac840
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac840
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac840 => 091ac840
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac840
BASE: 090000
CMD JUMP - 091ac8c0 to 091ac8d8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac8c4 => 091ac8c4
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac8c4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac8c4 => 091ac8c4
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac8c4
BASE: 090000
CMD JUMP - 091ac944 to 091ac95c
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
================ FLUSH ================
Material ambient color: 000000
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000000
================ FLUSH ================
Material specular color: 000000
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac948 => 091ac948
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac948
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac948 => 091ac948
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac948
BASE: 090000
CMD JUMP - 091ac9d0 to 091ac9e8
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac9d4 => 091ac9d4
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac9d4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ac9d4 => 091ac9d4
DrawPrim type: RECTANGLES count: 2 vaddr= 091ac9d4
BASE: 090000
CMD JUMP - 091aca50 to 091aca68
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aca54 => 091aca54
DrawPrim type: RECTANGLES count: 2 vaddr= 091aca54
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aca54 => 091aca54
DrawPrim type: RECTANGLES count: 2 vaddr= 091aca54
BASE: 090000
CMD JUMP - 091acad0 to 091acae8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1acad4 => 091acad4
DrawPrim type: RECTANGLES count: 2 vaddr= 091acad4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1acad4 => 091acad4
DrawPrim type: RECTANGLES count: 2 vaddr= 091acad4
BASE: 090000
CMD JUMP - 091acb50 to 091acb68
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1acb54 => 091acb54
DrawPrim type: RECTANGLES count: 2 vaddr= 091acb54
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1acb54 => 091acb54
DrawPrim type: RECTANGLES count: 2 vaddr= 091acb54
BASE: 090000
CMD JUMP - 091acbd0 to 091acbe8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1acbd4 => 091acbd4
DrawPrim type: RECTANGLES count: 2 vaddr= 091acbd4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1acbd4 => 091acbd4
DrawPrim type: RECTANGLES count: 2 vaddr= 091acbd4
BASE: 090000
CMD JUMP - 091acc50 to 091acc68
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1acc54 => 091acc54
DrawPrim type: RECTANGLES count: 2 vaddr= 091acc54
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1acc54 => 091acc54
DrawPrim type: RECTANGLES count: 2 vaddr= 091acc54
BASE: 090000
CMD JUMP - 091accd0 to 091acce8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1accd4 => 091accd4
DrawPrim type: RECTANGLES count: 2 vaddr= 091accd4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1accd4 => 091accd4
DrawPrim type: RECTANGLES count: 2 vaddr= 091accd4
BASE: 090000
CMD JUMP - 091acd50 to 091acd68
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1acd54 => 091acd54
DrawPrim type: RECTANGLES count: 2 vaddr= 091acd54
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1acd54 => 091acd54
DrawPrim type: RECTANGLES count: 2 vaddr= 091acd54
BASE: 090000
CMD JUMP - 091acdd0 to 091acde8
================ FLUSH ================
Material ambient color: 004087
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 004087
================ FLUSH ================
Material specular color: 004087
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1acdd4 => 091acdd4
DrawPrim type: RECTANGLES count: 2 vaddr= 091acdd4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1acdd4 => 091acdd4
DrawPrim type: RECTANGLES count: 2 vaddr= 091acdd4
BASE: 090000
CMD JUMP - 091ace50 to 091ace68
================ FLUSH ================
Material ambient color: 008089
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 008089
================ FLUSH ================
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ace54 => 091ace54
DrawPrim type: RECTANGLES count: 2 vaddr= 091ace54
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ace54 => 091ace54
DrawPrim type: RECTANGLES count: 2 vaddr= 091ace54
BASE: 090000
CMD JUMP - 091aced0 to 091acee8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aced4 => 091aced4
DrawPrim type: RECTANGLES count: 2 vaddr= 091aced4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aced4 => 091aced4
DrawPrim type: RECTANGLES count: 2 vaddr= 091aced4
BASE: 090000
CMD JUMP - 091acf50 to 091acf68
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1acf54 => 091acf54
DrawPrim type: RECTANGLES count: 2 vaddr= 091acf54
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1acf54 => 091acf54
DrawPrim type: RECTANGLES count: 2 vaddr= 091acf54
BASE: 090000
CMD JUMP - 091acfd0 to 091acfe8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1acfd4 => 091acfd4
DrawPrim type: RECTANGLES count: 2 vaddr= 091acfd4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1acfd4 => 091acfd4
DrawPrim type: RECTANGLES count: 2 vaddr= 091acfd4
BASE: 090000
CMD JUMP - 091ad050 to 091ad068
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad054 => 091ad054
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad054
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad054 => 091ad054
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad054
BASE: 090000
CMD JUMP - 091ad0d0 to 091ad0e8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad0d4 => 091ad0d4
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad0d4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad0d4 => 091ad0d4
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad0d4
BASE: 090000
CMD JUMP - 091ad150 to 091ad168
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad154 => 091ad154
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad154
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad154 => 091ad154
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad154
BASE: 090000
CMD JUMP - 091ad1d0 to 091ad1e8
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad1d4 => 091ad1d4
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad1d4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad1d4 => 091ad1d4
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad1d4
BASE: 090000
CMD JUMP - 091ad250 to 091ad268
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad254 => 091ad254
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad254
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad254 => 091ad254
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad254
BASE: 090000
CMD JUMP - 091ad2d0 to 091ad2e8
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad2d4 => 091ad2d4
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad2d4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad2d4 => 091ad2d4
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad2d4
BASE: 090000
CMD JUMP - 091ad360 to 091ad378
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad364 => 091ad364
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad364
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad364 => 091ad364
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad364
BASE: 090000
CMD JUMP - 091ad3ec to 091ad404
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad3f0 => 091ad3f0
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad3f0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad3f0 => 091ad3f0
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad3f0
BASE: 090000
CMD JUMP - 091ad46c to 091ad484
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad470 => 091ad470
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad470
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad470 => 091ad470
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad470
BASE: 090000
CMD JUMP - 091ad4fc to 091ad514
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad500 => 091ad500
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad500
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad500 => 091ad500
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad500
BASE: 090000
CMD JUMP - 091ad580 to 091ad598
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad584 => 091ad584
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad584
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad584 => 091ad584
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad584
BASE: 090000
CMD JUMP - 091ad604 to 091ad61c
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad608 => 091ad608
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad608
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad608 => 091ad608
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad608
BASE: 090000
CMD JUMP - 091ad688 to 091ad6a0
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad68c => 091ad68c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad68c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad68c => 091ad68c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad68c
BASE: 090000
CMD JUMP - 091ad70c to 091ad724
CLUT addr upper 00080000
CLUT base addr: d93280
Clut load: 000010
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad710 => 091ad710
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad710
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad710 => 091ad710
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad710
BASE: 090000
CMD JUMP - 091ad798 to 091ad7b0
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad79c => 091ad79c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad79c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad79c => 091ad79c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad79c
BASE: 090000
CMD JUMP - 091ad818 to 091ad830
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad81c => 091ad81c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad81c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad81c => 091ad81c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad81c
BASE: 090000
CMD JUMP - 091ad898 to 091ad8b0
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad89c => 091ad89c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad89c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad89c => 091ad89c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad89c
BASE: 090000
CMD JUMP - 091ad918 to 091ad930
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad91c => 091ad91c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad91c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad91c => 091ad91c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad91c
BASE: 090000
CMD JUMP - 091ad998 to 091ad9b0
Material ambient color: 008089
Material alpha color: 0000ff
Material diffuse color: 008089
Material specular color: 008089
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad99c => 091ad99c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad99c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ad99c => 091ad99c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ad99c
Blend mode: add fixed, fixed
Blend fix A: 808080
Blend fix B: 808080
TexMode 000000 (no swizzle, 0 levels, shared clut)
TexFormat 000005 (CLUT8)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 357400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091ada40 to 091ada58
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d92280
Clut load: 000010
================ FLUSH ================
Material ambient color: 000085
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 000085
================ FLUSH ================
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ada44 => 091ada44
DrawPrim type: RECTANGLES count: 2 vaddr= 091ada44
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ada44 => 091ada44
DrawPrim type: RECTANGLES count: 2 vaddr= 091ada44
BASE: 090000
CMD JUMP - 091adad0 to 091adae8
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1adad4 => 091adad4
DrawPrim type: RECTANGLES count: 2 vaddr= 091adad4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1adad4 => 091adad4
DrawPrim type: RECTANGLES count: 2 vaddr= 091adad4
BASE: 090000
CMD JUMP - 091adb54 to 091adb6c
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1adb58 => 091adb58
DrawPrim type: RECTANGLES count: 2 vaddr= 091adb58
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1adb58 => 091adb58
DrawPrim type: RECTANGLES count: 2 vaddr= 091adb58
BASE: 090000
CMD JUMP - 091adbd8 to 091adbf0
Material ambient color: 000085
Material alpha color: 0000ff
Material diffuse color: 000085
Material specular color: 000085
Stencil test enable: 0
Texture map enable: 1
TexFunc 3 RGBA replace
TexFunc 3 RGBA replace
ColorTest: 000003 (ref != (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1adbdc => 091adbdc
DrawPrim type: RECTANGLES count: 2 vaddr= 091adbdc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1adbdc => 091adbdc
DrawPrim type: RECTANGLES count: 2 vaddr= 091adbdc
Blend mode: add fixed, fixed
================ FLUSH ================
Blend fix A: ffffff
================ FLUSH ================
Blend fix B: ffffff
TexMode 000000 (no swizzle, 0 levels, shared clut)
================ FLUSH ================
TexFormat 000004 (CLUT4)
TexFlush
Texture BUFWIDTH 0: 090100
================ FLUSH ================
Texture address 0: 25f400
Texture size 0: 000808, width : 256, height : 256
TexFlush
BASE: 090000
CMD JUMP - 091adc84 to 091adc9c
CLUT addr upper 00080000
================ FLUSH ================
CLUT base addr: d93a80
================ FLUSH ================
Clut load: 000001
================ FLUSH ================
Material ambient color: 818181
Material alpha color: 0000ff
================ FLUSH ================
Material diffuse color: 818181
================ FLUSH ================
Material specular color: 818181
================ FLUSH ================
Stencil test enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1adc88 => 091adc88
DrawPrim type: RECTANGLES count: 2 vaddr= 091adc88
================ FLUSH ================
Texture map enable: 1
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
================ FLUSH ================
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1adc88 => 091adc88
DrawPrim type: RECTANGLES count: 2 vaddr= 091adc88
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1adc88 => 091adc88
DrawPrim type: RECTANGLES count: 2 vaddr= 091adc88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1adc88 => 091adc88
DrawPrim type: RECTANGLES count: 2 vaddr= 091adc88
BASE: 090000
CMD JUMP - 091add64 to 091add7c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1add68 => 091add68
DrawPrim type: RECTANGLES count: 2 vaddr= 091add68
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1add68 => 091add68
DrawPrim type: RECTANGLES count: 2 vaddr= 091add68
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1add68 => 091add68
DrawPrim type: RECTANGLES count: 2 vaddr= 091add68
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1add68 => 091add68
DrawPrim type: RECTANGLES count: 2 vaddr= 091add68
BASE: 090000
CMD JUMP - 091ade38 to 091ade50
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ade3c => 091ade3c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ade3c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ade3c => 091ade3c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ade3c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ade3c => 091ade3c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ade3c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ade3c => 091ade3c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ade3c
BASE: 090000
CMD JUMP - 091adf0c to 091adf24
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1adf10 => 091adf10
DrawPrim type: RECTANGLES count: 2 vaddr= 091adf10
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1adf10 => 091adf10
DrawPrim type: RECTANGLES count: 2 vaddr= 091adf10
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1adf10 => 091adf10
DrawPrim type: RECTANGLES count: 2 vaddr= 091adf10
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1adf10 => 091adf10
DrawPrim type: RECTANGLES count: 2 vaddr= 091adf10
BASE: 090000
CMD JUMP - 091adfe0 to 091adff8
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1adfe4 => 091adfe4
DrawPrim type: RECTANGLES count: 2 vaddr= 091adfe4
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1adfe4 => 091adfe4
DrawPrim type: RECTANGLES count: 2 vaddr= 091adfe4
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1adfe4 => 091adfe4
DrawPrim type: RECTANGLES count: 2 vaddr= 091adfe4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1adfe4 => 091adfe4
DrawPrim type: RECTANGLES count: 2 vaddr= 091adfe4
BASE: 090000
CMD JUMP - 091ae0b4 to 091ae0cc
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae0b8 => 091ae0b8
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae0b8
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae0b8 => 091ae0b8
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae0b8
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae0b8 => 091ae0b8
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae0b8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae0b8 => 091ae0b8
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae0b8
BASE: 090000
CMD JUMP - 091ae188 to 091ae1a0
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae18c => 091ae18c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae18c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae18c => 091ae18c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae18c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae18c => 091ae18c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae18c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae18c => 091ae18c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae18c
BASE: 090000
CMD JUMP - 091ae25c to 091ae274
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae260 => 091ae260
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae260
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae260 => 091ae260
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae260
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae260 => 091ae260
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae260
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae260 => 091ae260
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae260
BASE: 090000
CMD JUMP - 091ae330 to 091ae348
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae334 => 091ae334
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae334
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae334 => 091ae334
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae334
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae334 => 091ae334
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae334
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae334 => 091ae334
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae334
BASE: 090000
CMD JUMP - 091ae404 to 091ae41c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae408 => 091ae408
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae408
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae408 => 091ae408
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae408
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae408 => 091ae408
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae408
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae408 => 091ae408
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae408
BASE: 090000
CMD JUMP - 091ae4d8 to 091ae4f0
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae4dc => 091ae4dc
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae4dc
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae4dc => 091ae4dc
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae4dc
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae4dc => 091ae4dc
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae4dc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae4dc => 091ae4dc
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae4dc
BASE: 090000
CMD JUMP - 091ae5ac to 091ae5c4
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae5b0 => 091ae5b0
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae5b0
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae5b0 => 091ae5b0
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae5b0
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae5b0 => 091ae5b0
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae5b0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae5b0 => 091ae5b0
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae5b0
BASE: 090000
CMD JUMP - 091ae680 to 091ae698
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae684 => 091ae684
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae684
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae684 => 091ae684
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae684
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae684 => 091ae684
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae684
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae684 => 091ae684
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae684
BASE: 090000
CMD JUMP - 091ae754 to 091ae76c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae758 => 091ae758
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae758
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae758 => 091ae758
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae758
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae758 => 091ae758
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae758
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae758 => 091ae758
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae758
BASE: 090000
CMD JUMP - 091ae828 to 091ae840
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae82c => 091ae82c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae82c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae82c => 091ae82c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae82c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae82c => 091ae82c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae82c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae82c => 091ae82c
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae82c
BASE: 090000
CMD JUMP - 091ae8fc to 091ae914
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae900 => 091ae900
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae900
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae900 => 091ae900
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae900
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae900 => 091ae900
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae900
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae900 => 091ae900
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae900
BASE: 090000
CMD JUMP - 091ae9d0 to 091ae9e8
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae9d4 => 091ae9d4
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae9d4
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae9d4 => 091ae9d4
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae9d4
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae9d4 => 091ae9d4
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae9d4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1ae9d4 => 091ae9d4
DrawPrim type: RECTANGLES count: 2 vaddr= 091ae9d4
BASE: 090000
CMD JUMP - 091aeaa4 to 091aeabc
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aeaa8 => 091aeaa8
DrawPrim type: RECTANGLES count: 2 vaddr= 091aeaa8
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aeaa8 => 091aeaa8
DrawPrim type: RECTANGLES count: 2 vaddr= 091aeaa8
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aeaa8 => 091aeaa8
DrawPrim type: RECTANGLES count: 2 vaddr= 091aeaa8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aeaa8 => 091aeaa8
DrawPrim type: RECTANGLES count: 2 vaddr= 091aeaa8
BASE: 090000
CMD JUMP - 091aeb78 to 091aeb90
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aeb7c => 091aeb7c
DrawPrim type: RECTANGLES count: 2 vaddr= 091aeb7c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aeb7c => 091aeb7c
DrawPrim type: RECTANGLES count: 2 vaddr= 091aeb7c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aeb7c => 091aeb7c
DrawPrim type: RECTANGLES count: 2 vaddr= 091aeb7c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aeb7c => 091aeb7c
DrawPrim type: RECTANGLES count: 2 vaddr= 091aeb7c
BASE: 090000
CMD JUMP - 091aec4c to 091aec64
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aec50 => 091aec50
DrawPrim type: RECTANGLES count: 2 vaddr= 091aec50
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aec50 => 091aec50
DrawPrim type: RECTANGLES count: 2 vaddr= 091aec50
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aec50 => 091aec50
DrawPrim type: RECTANGLES count: 2 vaddr= 091aec50
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aec50 => 091aec50
DrawPrim type: RECTANGLES count: 2 vaddr= 091aec50
BASE: 090000
CMD JUMP - 091aed20 to 091aed38
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aed24 => 091aed24
DrawPrim type: RECTANGLES count: 2 vaddr= 091aed24
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aed24 => 091aed24
DrawPrim type: RECTANGLES count: 2 vaddr= 091aed24
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aed24 => 091aed24
DrawPrim type: RECTANGLES count: 2 vaddr= 091aed24
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aed24 => 091aed24
DrawPrim type: RECTANGLES count: 2 vaddr= 091aed24
BASE: 090000
CMD JUMP - 091aedf4 to 091aee0c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aedf8 => 091aedf8
DrawPrim type: RECTANGLES count: 2 vaddr= 091aedf8
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aedf8 => 091aedf8
DrawPrim type: RECTANGLES count: 2 vaddr= 091aedf8
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aedf8 => 091aedf8
DrawPrim type: RECTANGLES count: 2 vaddr= 091aedf8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aedf8 => 091aedf8
DrawPrim type: RECTANGLES count: 2 vaddr= 091aedf8
BASE: 090000
CMD JUMP - 091aeec8 to 091aeee0
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aeecc => 091aeecc
DrawPrim type: RECTANGLES count: 2 vaddr= 091aeecc
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aeecc => 091aeecc
DrawPrim type: RECTANGLES count: 2 vaddr= 091aeecc
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aeecc => 091aeecc
DrawPrim type: RECTANGLES count: 2 vaddr= 091aeecc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aeecc => 091aeecc
DrawPrim type: RECTANGLES count: 2 vaddr= 091aeecc
BASE: 090000
CMD JUMP - 091aef9c to 091aefb4
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aefa0 => 091aefa0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aefa0
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aefa0 => 091aefa0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aefa0
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aefa0 => 091aefa0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aefa0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aefa0 => 091aefa0
DrawPrim type: RECTANGLES count: 2 vaddr= 091aefa0
BASE: 090000
CMD JUMP - 091af070 to 091af088
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af074 => 091af074
DrawPrim type: RECTANGLES count: 2 vaddr= 091af074
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af074 => 091af074
DrawPrim type: RECTANGLES count: 2 vaddr= 091af074
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af074 => 091af074
DrawPrim type: RECTANGLES count: 2 vaddr= 091af074
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af074 => 091af074
DrawPrim type: RECTANGLES count: 2 vaddr= 091af074
BASE: 090000
CMD JUMP - 091af144 to 091af15c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af148 => 091af148
DrawPrim type: RECTANGLES count: 2 vaddr= 091af148
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af148 => 091af148
DrawPrim type: RECTANGLES count: 2 vaddr= 091af148
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af148 => 091af148
DrawPrim type: RECTANGLES count: 2 vaddr= 091af148
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af148 => 091af148
DrawPrim type: RECTANGLES count: 2 vaddr= 091af148
BASE: 090000
CMD JUMP - 091af218 to 091af230
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af21c => 091af21c
DrawPrim type: RECTANGLES count: 2 vaddr= 091af21c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af21c => 091af21c
DrawPrim type: RECTANGLES count: 2 vaddr= 091af21c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af21c => 091af21c
DrawPrim type: RECTANGLES count: 2 vaddr= 091af21c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af21c => 091af21c
DrawPrim type: RECTANGLES count: 2 vaddr= 091af21c
BASE: 090000
CMD JUMP - 091af2ec to 091af304
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af2f0 => 091af2f0
DrawPrim type: RECTANGLES count: 2 vaddr= 091af2f0
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af2f0 => 091af2f0
DrawPrim type: RECTANGLES count: 2 vaddr= 091af2f0
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af2f0 => 091af2f0
DrawPrim type: RECTANGLES count: 2 vaddr= 091af2f0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af2f0 => 091af2f0
DrawPrim type: RECTANGLES count: 2 vaddr= 091af2f0
BASE: 090000
CMD JUMP - 091af3c0 to 091af3d8
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af3c4 => 091af3c4
DrawPrim type: RECTANGLES count: 2 vaddr= 091af3c4
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af3c4 => 091af3c4
DrawPrim type: RECTANGLES count: 2 vaddr= 091af3c4
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af3c4 => 091af3c4
DrawPrim type: RECTANGLES count: 2 vaddr= 091af3c4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af3c4 => 091af3c4
DrawPrim type: RECTANGLES count: 2 vaddr= 091af3c4
BASE: 090000
CMD JUMP - 091af494 to 091af4ac
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af498 => 091af498
DrawPrim type: RECTANGLES count: 2 vaddr= 091af498
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af498 => 091af498
DrawPrim type: RECTANGLES count: 2 vaddr= 091af498
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af498 => 091af498
DrawPrim type: RECTANGLES count: 2 vaddr= 091af498
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af498 => 091af498
DrawPrim type: RECTANGLES count: 2 vaddr= 091af498
BASE: 090000
CMD JUMP - 091af568 to 091af580
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af56c => 091af56c
DrawPrim type: RECTANGLES count: 2 vaddr= 091af56c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af56c => 091af56c
DrawPrim type: RECTANGLES count: 2 vaddr= 091af56c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af56c => 091af56c
DrawPrim type: RECTANGLES count: 2 vaddr= 091af56c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af56c => 091af56c
DrawPrim type: RECTANGLES count: 2 vaddr= 091af56c
BASE: 090000
CMD JUMP - 091af63c to 091af654
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af640 => 091af640
DrawPrim type: RECTANGLES count: 2 vaddr= 091af640
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af640 => 091af640
DrawPrim type: RECTANGLES count: 2 vaddr= 091af640
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af640 => 091af640
DrawPrim type: RECTANGLES count: 2 vaddr= 091af640
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af640 => 091af640
DrawPrim type: RECTANGLES count: 2 vaddr= 091af640
BASE: 090000
CMD JUMP - 091af710 to 091af728
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af714 => 091af714
DrawPrim type: RECTANGLES count: 2 vaddr= 091af714
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af714 => 091af714
DrawPrim type: RECTANGLES count: 2 vaddr= 091af714
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af714 => 091af714
DrawPrim type: RECTANGLES count: 2 vaddr= 091af714
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af714 => 091af714
DrawPrim type: RECTANGLES count: 2 vaddr= 091af714
BASE: 090000
CMD JUMP - 091af7e4 to 091af7fc
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af7e8 => 091af7e8
DrawPrim type: RECTANGLES count: 2 vaddr= 091af7e8
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af7e8 => 091af7e8
DrawPrim type: RECTANGLES count: 2 vaddr= 091af7e8
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af7e8 => 091af7e8
DrawPrim type: RECTANGLES count: 2 vaddr= 091af7e8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af7e8 => 091af7e8
DrawPrim type: RECTANGLES count: 2 vaddr= 091af7e8
BASE: 090000
CMD JUMP - 091af8b8 to 091af8d0
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af8bc => 091af8bc
DrawPrim type: RECTANGLES count: 2 vaddr= 091af8bc
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af8bc => 091af8bc
DrawPrim type: RECTANGLES count: 2 vaddr= 091af8bc
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af8bc => 091af8bc
DrawPrim type: RECTANGLES count: 2 vaddr= 091af8bc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af8bc => 091af8bc
DrawPrim type: RECTANGLES count: 2 vaddr= 091af8bc
BASE: 090000
CMD JUMP - 091af98c to 091af9a4
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af990 => 091af990
DrawPrim type: RECTANGLES count: 2 vaddr= 091af990
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af990 => 091af990
DrawPrim type: RECTANGLES count: 2 vaddr= 091af990
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af990 => 091af990
DrawPrim type: RECTANGLES count: 2 vaddr= 091af990
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1af990 => 091af990
DrawPrim type: RECTANGLES count: 2 vaddr= 091af990
BASE: 090000
CMD JUMP - 091afa60 to 091afa78
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afa64 => 091afa64
DrawPrim type: RECTANGLES count: 2 vaddr= 091afa64
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afa64 => 091afa64
DrawPrim type: RECTANGLES count: 2 vaddr= 091afa64
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afa64 => 091afa64
DrawPrim type: RECTANGLES count: 2 vaddr= 091afa64
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afa64 => 091afa64
DrawPrim type: RECTANGLES count: 2 vaddr= 091afa64
BASE: 090000
CMD JUMP - 091afb34 to 091afb4c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afb38 => 091afb38
DrawPrim type: RECTANGLES count: 2 vaddr= 091afb38
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afb38 => 091afb38
DrawPrim type: RECTANGLES count: 2 vaddr= 091afb38
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afb38 => 091afb38
DrawPrim type: RECTANGLES count: 2 vaddr= 091afb38
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afb38 => 091afb38
DrawPrim type: RECTANGLES count: 2 vaddr= 091afb38
BASE: 090000
CMD JUMP - 091afc08 to 091afc20
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afc0c => 091afc0c
DrawPrim type: RECTANGLES count: 2 vaddr= 091afc0c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afc0c => 091afc0c
DrawPrim type: RECTANGLES count: 2 vaddr= 091afc0c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afc0c => 091afc0c
DrawPrim type: RECTANGLES count: 2 vaddr= 091afc0c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afc0c => 091afc0c
DrawPrim type: RECTANGLES count: 2 vaddr= 091afc0c
BASE: 090000
CMD JUMP - 091afcdc to 091afcf4
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afce0 => 091afce0
DrawPrim type: RECTANGLES count: 2 vaddr= 091afce0
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afce0 => 091afce0
DrawPrim type: RECTANGLES count: 2 vaddr= 091afce0
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afce0 => 091afce0
DrawPrim type: RECTANGLES count: 2 vaddr= 091afce0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afce0 => 091afce0
DrawPrim type: RECTANGLES count: 2 vaddr= 091afce0
BASE: 090000
CMD JUMP - 091afdb0 to 091afdc8
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afdb4 => 091afdb4
DrawPrim type: RECTANGLES count: 2 vaddr= 091afdb4
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afdb4 => 091afdb4
DrawPrim type: RECTANGLES count: 2 vaddr= 091afdb4
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afdb4 => 091afdb4
DrawPrim type: RECTANGLES count: 2 vaddr= 091afdb4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afdb4 => 091afdb4
DrawPrim type: RECTANGLES count: 2 vaddr= 091afdb4
BASE: 090000
CMD JUMP - 091afe84 to 091afe9c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afe88 => 091afe88
DrawPrim type: RECTANGLES count: 2 vaddr= 091afe88
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afe88 => 091afe88
DrawPrim type: RECTANGLES count: 2 vaddr= 091afe88
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afe88 => 091afe88
DrawPrim type: RECTANGLES count: 2 vaddr= 091afe88
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1afe88 => 091afe88
DrawPrim type: RECTANGLES count: 2 vaddr= 091afe88
BASE: 090000
CMD JUMP - 091aff58 to 091aff70
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aff5c => 091aff5c
DrawPrim type: RECTANGLES count: 2 vaddr= 091aff5c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aff5c => 091aff5c
DrawPrim type: RECTANGLES count: 2 vaddr= 091aff5c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aff5c => 091aff5c
DrawPrim type: RECTANGLES count: 2 vaddr= 091aff5c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1aff5c => 091aff5c
DrawPrim type: RECTANGLES count: 2 vaddr= 091aff5c
BASE: 090000
CMD JUMP - 091b002c to 091b0044
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0030 => 091b0030
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0030
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0030 => 091b0030
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0030
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0030 => 091b0030
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0030
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0030 => 091b0030
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0030
BASE: 090000
CMD JUMP - 091b0100 to 091b0118
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0104 => 091b0104
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0104
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0104 => 091b0104
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0104
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0104 => 091b0104
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0104
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0104 => 091b0104
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0104
BASE: 090000
CMD JUMP - 091b01d4 to 091b01ec
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b01d8 => 091b01d8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b01d8
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b01d8 => 091b01d8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b01d8
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b01d8 => 091b01d8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b01d8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b01d8 => 091b01d8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b01d8
BASE: 090000
CMD JUMP - 091b02a8 to 091b02c0
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b02ac => 091b02ac
DrawPrim type: RECTANGLES count: 2 vaddr= 091b02ac
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b02ac => 091b02ac
DrawPrim type: RECTANGLES count: 2 vaddr= 091b02ac
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b02ac => 091b02ac
DrawPrim type: RECTANGLES count: 2 vaddr= 091b02ac
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b02ac => 091b02ac
DrawPrim type: RECTANGLES count: 2 vaddr= 091b02ac
BASE: 090000
CMD JUMP - 091b037c to 091b0394
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0380 => 091b0380
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0380
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0380 => 091b0380
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0380
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0380 => 091b0380
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0380
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0380 => 091b0380
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0380
BASE: 090000
CMD JUMP - 091b0450 to 091b0468
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0454 => 091b0454
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0454
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0454 => 091b0454
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0454
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0454 => 091b0454
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0454
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0454 => 091b0454
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0454
BASE: 090000
CMD JUMP - 091b0524 to 091b053c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0528 => 091b0528
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0528
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0528 => 091b0528
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0528
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0528 => 091b0528
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0528
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0528 => 091b0528
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0528
BASE: 090000
CMD JUMP - 091b05f8 to 091b0610
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b05fc => 091b05fc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b05fc
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b05fc => 091b05fc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b05fc
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b05fc => 091b05fc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b05fc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b05fc => 091b05fc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b05fc
BASE: 090000
CMD JUMP - 091b06cc to 091b06e4
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b06d0 => 091b06d0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b06d0
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b06d0 => 091b06d0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b06d0
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b06d0 => 091b06d0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b06d0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b06d0 => 091b06d0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b06d0
BASE: 090000
CMD JUMP - 091b07a0 to 091b07b8
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b07a4 => 091b07a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b07a4
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b07a4 => 091b07a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b07a4
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b07a4 => 091b07a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b07a4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b07a4 => 091b07a4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b07a4
BASE: 090000
CMD JUMP - 091b0874 to 091b088c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0878 => 091b0878
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0878
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0878 => 091b0878
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0878
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0878 => 091b0878
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0878
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0878 => 091b0878
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0878
BASE: 090000
CMD JUMP - 091b0948 to 091b0960
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b094c => 091b094c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b094c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b094c => 091b094c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b094c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b094c => 091b094c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b094c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b094c => 091b094c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b094c
BASE: 090000
CMD JUMP - 091b0a1c to 091b0a34
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0a20 => 091b0a20
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0a20
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0a20 => 091b0a20
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0a20
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0a20 => 091b0a20
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0a20
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0a20 => 091b0a20
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0a20
BASE: 090000
CMD JUMP - 091b0af0 to 091b0b08
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0af4 => 091b0af4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0af4
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0af4 => 091b0af4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0af4
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0af4 => 091b0af4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0af4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0af4 => 091b0af4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0af4
BASE: 090000
CMD JUMP - 091b0bc4 to 091b0bdc
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0bc8 => 091b0bc8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0bc8
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0bc8 => 091b0bc8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0bc8
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0bc8 => 091b0bc8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0bc8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0bc8 => 091b0bc8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0bc8
BASE: 090000
CMD JUMP - 091b0c98 to 091b0cb0
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0c9c => 091b0c9c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0c9c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0c9c => 091b0c9c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0c9c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0c9c => 091b0c9c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0c9c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0c9c => 091b0c9c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0c9c
BASE: 090000
CMD JUMP - 091b0d6c to 091b0d84
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0d70 => 091b0d70
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0d70
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0d70 => 091b0d70
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0d70
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0d70 => 091b0d70
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0d70
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0d70 => 091b0d70
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0d70
BASE: 090000
CMD JUMP - 091b0e40 to 091b0e58
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0e44 => 091b0e44
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0e44
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0e44 => 091b0e44
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0e44
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0e44 => 091b0e44
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0e44
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0e44 => 091b0e44
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0e44
BASE: 090000
CMD JUMP - 091b0f14 to 091b0f2c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0f18 => 091b0f18
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0f18
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0f18 => 091b0f18
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0f18
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0f18 => 091b0f18
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0f18
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0f18 => 091b0f18
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0f18
BASE: 090000
CMD JUMP - 091b0fe8 to 091b1000
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0fec => 091b0fec
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0fec
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0fec => 091b0fec
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0fec
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0fec => 091b0fec
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0fec
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b0fec => 091b0fec
DrawPrim type: RECTANGLES count: 2 vaddr= 091b0fec
BASE: 090000
CMD JUMP - 091b10bc to 091b10d4
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b10c0 => 091b10c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b10c0
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b10c0 => 091b10c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b10c0
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b10c0 => 091b10c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b10c0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b10c0 => 091b10c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b10c0
BASE: 090000
CMD JUMP - 091b1190 to 091b11a8
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1194 => 091b1194
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1194
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1194 => 091b1194
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1194
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1194 => 091b1194
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1194
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1194 => 091b1194
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1194
BASE: 090000
CMD JUMP - 091b1264 to 091b127c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1268 => 091b1268
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1268
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1268 => 091b1268
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1268
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1268 => 091b1268
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1268
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1268 => 091b1268
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1268
BASE: 090000
CMD JUMP - 091b1338 to 091b1350
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b133c => 091b133c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b133c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b133c => 091b133c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b133c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b133c => 091b133c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b133c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b133c => 091b133c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b133c
BASE: 090000
CMD JUMP - 091b140c to 091b1424
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1410 => 091b1410
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1410
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1410 => 091b1410
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1410
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1410 => 091b1410
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1410
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1410 => 091b1410
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1410
BASE: 090000
CMD JUMP - 091b14e0 to 091b14f8
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b14e4 => 091b14e4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b14e4
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b14e4 => 091b14e4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b14e4
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b14e4 => 091b14e4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b14e4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b14e4 => 091b14e4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b14e4
BASE: 090000
CMD JUMP - 091b15b4 to 091b15cc
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b15b8 => 091b15b8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b15b8
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b15b8 => 091b15b8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b15b8
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b15b8 => 091b15b8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b15b8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b15b8 => 091b15b8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b15b8
BASE: 090000
CMD JUMP - 091b1688 to 091b16a0
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b168c => 091b168c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b168c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b168c => 091b168c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b168c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b168c => 091b168c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b168c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b168c => 091b168c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b168c
BASE: 090000
CMD JUMP - 091b175c to 091b1774
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1760 => 091b1760
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1760
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1760 => 091b1760
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1760
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1760 => 091b1760
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1760
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1760 => 091b1760
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1760
BASE: 090000
CMD JUMP - 091b1830 to 091b1848
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1834 => 091b1834
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1834
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1834 => 091b1834
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1834
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1834 => 091b1834
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1834
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1834 => 091b1834
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1834
BASE: 090000
CMD JUMP - 091b1904 to 091b191c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1908 => 091b1908
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1908
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1908 => 091b1908
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1908
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1908 => 091b1908
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1908
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1908 => 091b1908
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1908
BASE: 090000
CMD JUMP - 091b19d8 to 091b19f0
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b19dc => 091b19dc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b19dc
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b19dc => 091b19dc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b19dc
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b19dc => 091b19dc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b19dc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b19dc => 091b19dc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b19dc
BASE: 090000
CMD JUMP - 091b1aac to 091b1ac4
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1ab0 => 091b1ab0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1ab0
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1ab0 => 091b1ab0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1ab0
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1ab0 => 091b1ab0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1ab0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1ab0 => 091b1ab0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1ab0
BASE: 090000
CMD JUMP - 091b1b80 to 091b1b98
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1b84 => 091b1b84
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1b84
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1b84 => 091b1b84
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1b84
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1b84 => 091b1b84
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1b84
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1b84 => 091b1b84
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1b84
BASE: 090000
CMD JUMP - 091b1c54 to 091b1c6c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1c58 => 091b1c58
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1c58
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1c58 => 091b1c58
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1c58
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1c58 => 091b1c58
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1c58
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1c58 => 091b1c58
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1c58
BASE: 090000
CMD JUMP - 091b1d28 to 091b1d40
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1d2c => 091b1d2c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1d2c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1d2c => 091b1d2c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1d2c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1d2c => 091b1d2c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1d2c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1d2c => 091b1d2c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1d2c
BASE: 090000
CMD JUMP - 091b1dfc to 091b1e14
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1e00 => 091b1e00
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1e00
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1e00 => 091b1e00
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1e00
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1e00 => 091b1e00
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1e00
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1e00 => 091b1e00
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1e00
BASE: 090000
CMD JUMP - 091b1ed0 to 091b1ee8
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1ed4 => 091b1ed4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1ed4
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1ed4 => 091b1ed4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1ed4
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1ed4 => 091b1ed4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1ed4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1ed4 => 091b1ed4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1ed4
BASE: 090000
CMD JUMP - 091b1fa4 to 091b1fbc
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1fa8 => 091b1fa8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1fa8
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1fa8 => 091b1fa8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1fa8
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1fa8 => 091b1fa8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1fa8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b1fa8 => 091b1fa8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b1fa8
BASE: 090000
CMD JUMP - 091b2078 to 091b2090
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b207c => 091b207c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b207c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b207c => 091b207c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b207c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b207c => 091b207c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b207c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b207c => 091b207c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b207c
BASE: 090000
CMD JUMP - 091b214c to 091b2164
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2150 => 091b2150
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2150
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2150 => 091b2150
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2150
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2150 => 091b2150
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2150
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2150 => 091b2150
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2150
BASE: 090000
CMD JUMP - 091b2220 to 091b2238
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2224 => 091b2224
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2224
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2224 => 091b2224
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2224
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2224 => 091b2224
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2224
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2224 => 091b2224
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2224
BASE: 090000
CMD JUMP - 091b22f4 to 091b230c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b22f8 => 091b22f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b22f8
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b22f8 => 091b22f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b22f8
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b22f8 => 091b22f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b22f8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b22f8 => 091b22f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b22f8
BASE: 090000
CMD JUMP - 091b23c8 to 091b23e0
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b23cc => 091b23cc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b23cc
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b23cc => 091b23cc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b23cc
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b23cc => 091b23cc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b23cc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b23cc => 091b23cc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b23cc
BASE: 090000
CMD JUMP - 091b249c to 091b24b4
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b24a0 => 091b24a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b24a0
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b24a0 => 091b24a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b24a0
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b24a0 => 091b24a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b24a0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b24a0 => 091b24a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b24a0
BASE: 090000
CMD JUMP - 091b2570 to 091b2588
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2574 => 091b2574
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2574
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2574 => 091b2574
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2574
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2574 => 091b2574
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2574
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2574 => 091b2574
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2574
BASE: 090000
CMD JUMP - 091b2644 to 091b265c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2648 => 091b2648
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2648
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2648 => 091b2648
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2648
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2648 => 091b2648
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2648
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2648 => 091b2648
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2648
BASE: 090000
CMD JUMP - 091b2718 to 091b2730
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b271c => 091b271c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b271c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b271c => 091b271c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b271c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b271c => 091b271c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b271c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b271c => 091b271c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b271c
BASE: 090000
CMD JUMP - 091b27ec to 091b2804
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b27f0 => 091b27f0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b27f0
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b27f0 => 091b27f0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b27f0
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b27f0 => 091b27f0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b27f0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b27f0 => 091b27f0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b27f0
BASE: 090000
CMD JUMP - 091b28c0 to 091b28d8
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b28c4 => 091b28c4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b28c4
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b28c4 => 091b28c4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b28c4
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b28c4 => 091b28c4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b28c4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b28c4 => 091b28c4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b28c4
BASE: 090000
CMD JUMP - 091b2994 to 091b29ac
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2998 => 091b2998
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2998
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2998 => 091b2998
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2998
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2998 => 091b2998
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2998
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2998 => 091b2998
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2998
BASE: 090000
CMD JUMP - 091b2a68 to 091b2a80
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2a6c => 091b2a6c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2a6c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2a6c => 091b2a6c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2a6c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2a6c => 091b2a6c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2a6c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2a6c => 091b2a6c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2a6c
BASE: 090000
CMD JUMP - 091b2b3c to 091b2b54
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2b40 => 091b2b40
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2b40
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2b40 => 091b2b40
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2b40
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2b40 => 091b2b40
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2b40
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2b40 => 091b2b40
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2b40
BASE: 090000
CMD JUMP - 091b2c10 to 091b2c28
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2c14 => 091b2c14
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2c14
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2c14 => 091b2c14
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2c14
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2c14 => 091b2c14
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2c14
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2c14 => 091b2c14
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2c14
BASE: 090000
CMD JUMP - 091b2ce4 to 091b2cfc
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2ce8 => 091b2ce8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2ce8
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2ce8 => 091b2ce8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2ce8
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2ce8 => 091b2ce8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2ce8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2ce8 => 091b2ce8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2ce8
BASE: 090000
CMD JUMP - 091b2db8 to 091b2dd0
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2dbc => 091b2dbc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2dbc
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2dbc => 091b2dbc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2dbc
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2dbc => 091b2dbc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2dbc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2dbc => 091b2dbc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2dbc
BASE: 090000
CMD JUMP - 091b2e8c to 091b2ea4
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2e90 => 091b2e90
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2e90
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2e90 => 091b2e90
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2e90
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2e90 => 091b2e90
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2e90
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2e90 => 091b2e90
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2e90
BASE: 090000
CMD JUMP - 091b2f60 to 091b2f78
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2f64 => 091b2f64
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2f64
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2f64 => 091b2f64
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2f64
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2f64 => 091b2f64
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2f64
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b2f64 => 091b2f64
DrawPrim type: RECTANGLES count: 2 vaddr= 091b2f64
BASE: 090000
CMD JUMP - 091b3034 to 091b304c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3038 => 091b3038
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3038
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3038 => 091b3038
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3038
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3038 => 091b3038
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3038
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3038 => 091b3038
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3038
BASE: 090000
CMD JUMP - 091b3108 to 091b3120
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b310c => 091b310c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b310c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b310c => 091b310c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b310c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b310c => 091b310c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b310c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b310c => 091b310c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b310c
BASE: 090000
CMD JUMP - 091b31dc to 091b31f4
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b31e0 => 091b31e0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b31e0
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b31e0 => 091b31e0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b31e0
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b31e0 => 091b31e0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b31e0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b31e0 => 091b31e0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b31e0
BASE: 090000
CMD JUMP - 091b32b0 to 091b32c8
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b32b4 => 091b32b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b32b4
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b32b4 => 091b32b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b32b4
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b32b4 => 091b32b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b32b4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b32b4 => 091b32b4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b32b4
BASE: 090000
CMD JUMP - 091b3384 to 091b339c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3388 => 091b3388
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3388
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3388 => 091b3388
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3388
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3388 => 091b3388
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3388
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3388 => 091b3388
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3388
BASE: 090000
CMD JUMP - 091b3458 to 091b3470
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b345c => 091b345c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b345c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b345c => 091b345c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b345c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b345c => 091b345c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b345c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b345c => 091b345c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b345c
BASE: 090000
CMD JUMP - 091b352c to 091b3544
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3530 => 091b3530
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3530
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3530 => 091b3530
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3530
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3530 => 091b3530
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3530
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3530 => 091b3530
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3530
BASE: 090000
CMD JUMP - 091b3600 to 091b3618
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3604 => 091b3604
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3604
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3604 => 091b3604
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3604
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3604 => 091b3604
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3604
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3604 => 091b3604
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3604
BASE: 090000
CMD JUMP - 091b36d4 to 091b36ec
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b36d8 => 091b36d8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b36d8
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b36d8 => 091b36d8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b36d8
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b36d8 => 091b36d8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b36d8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b36d8 => 091b36d8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b36d8
BASE: 090000
CMD JUMP - 091b37a8 to 091b37c0
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b37ac => 091b37ac
DrawPrim type: RECTANGLES count: 2 vaddr= 091b37ac
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b37ac => 091b37ac
DrawPrim type: RECTANGLES count: 2 vaddr= 091b37ac
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b37ac => 091b37ac
DrawPrim type: RECTANGLES count: 2 vaddr= 091b37ac
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b37ac => 091b37ac
DrawPrim type: RECTANGLES count: 2 vaddr= 091b37ac
BASE: 090000
CMD JUMP - 091b387c to 091b3894
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3880 => 091b3880
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3880
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3880 => 091b3880
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3880
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3880 => 091b3880
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3880
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3880 => 091b3880
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3880
BASE: 090000
CMD JUMP - 091b3950 to 091b3968
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3954 => 091b3954
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3954
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3954 => 091b3954
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3954
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3954 => 091b3954
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3954
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3954 => 091b3954
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3954
BASE: 090000
CMD JUMP - 091b3a24 to 091b3a3c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3a28 => 091b3a28
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3a28
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3a28 => 091b3a28
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3a28
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3a28 => 091b3a28
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3a28
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3a28 => 091b3a28
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3a28
BASE: 090000
CMD JUMP - 091b3af8 to 091b3b10
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3afc => 091b3afc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3afc
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3afc => 091b3afc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3afc
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3afc => 091b3afc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3afc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3afc => 091b3afc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3afc
BASE: 090000
CMD JUMP - 091b3bcc to 091b3be4
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3bd0 => 091b3bd0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3bd0
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3bd0 => 091b3bd0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3bd0
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3bd0 => 091b3bd0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3bd0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3bd0 => 091b3bd0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3bd0
BASE: 090000
CMD JUMP - 091b3ca0 to 091b3cb8
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3ca4 => 091b3ca4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3ca4
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3ca4 => 091b3ca4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3ca4
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3ca4 => 091b3ca4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3ca4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3ca4 => 091b3ca4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3ca4
BASE: 090000
CMD JUMP - 091b3d74 to 091b3d8c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3d78 => 091b3d78
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3d78
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3d78 => 091b3d78
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3d78
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3d78 => 091b3d78
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3d78
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3d78 => 091b3d78
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3d78
BASE: 090000
CMD JUMP - 091b3e48 to 091b3e60
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3e4c => 091b3e4c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3e4c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3e4c => 091b3e4c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3e4c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3e4c => 091b3e4c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3e4c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3e4c => 091b3e4c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3e4c
BASE: 090000
CMD JUMP - 091b3f1c to 091b3f34
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3f20 => 091b3f20
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3f20
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3f20 => 091b3f20
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3f20
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3f20 => 091b3f20
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3f20
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3f20 => 091b3f20
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3f20
BASE: 090000
CMD JUMP - 091b3ff0 to 091b4008
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3ff4 => 091b3ff4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3ff4
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3ff4 => 091b3ff4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3ff4
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3ff4 => 091b3ff4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3ff4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b3ff4 => 091b3ff4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b3ff4
BASE: 090000
CMD JUMP - 091b40c4 to 091b40dc
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b40c8 => 091b40c8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b40c8
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b40c8 => 091b40c8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b40c8
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b40c8 => 091b40c8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b40c8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b40c8 => 091b40c8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b40c8
BASE: 090000
CMD JUMP - 091b4198 to 091b41b0
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b419c => 091b419c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b419c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b419c => 091b419c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b419c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b419c => 091b419c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b419c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b419c => 091b419c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b419c
BASE: 090000
CMD JUMP - 091b426c to 091b4284
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4270 => 091b4270
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4270
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4270 => 091b4270
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4270
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4270 => 091b4270
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4270
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4270 => 091b4270
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4270
BASE: 090000
CMD JUMP - 091b4340 to 091b4358
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4344 => 091b4344
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4344
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4344 => 091b4344
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4344
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4344 => 091b4344
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4344
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4344 => 091b4344
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4344
BASE: 090000
CMD JUMP - 091b4414 to 091b442c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4418 => 091b4418
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4418
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4418 => 091b4418
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4418
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4418 => 091b4418
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4418
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4418 => 091b4418
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4418
BASE: 090000
CMD JUMP - 091b44e8 to 091b4500
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b44ec => 091b44ec
DrawPrim type: RECTANGLES count: 2 vaddr= 091b44ec
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b44ec => 091b44ec
DrawPrim type: RECTANGLES count: 2 vaddr= 091b44ec
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b44ec => 091b44ec
DrawPrim type: RECTANGLES count: 2 vaddr= 091b44ec
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b44ec => 091b44ec
DrawPrim type: RECTANGLES count: 2 vaddr= 091b44ec
BASE: 090000
CMD JUMP - 091b45bc to 091b45d4
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b45c0 => 091b45c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b45c0
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b45c0 => 091b45c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b45c0
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b45c0 => 091b45c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b45c0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b45c0 => 091b45c0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b45c0
BASE: 090000
CMD JUMP - 091b4690 to 091b46a8
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4694 => 091b4694
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4694
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4694 => 091b4694
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4694
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4694 => 091b4694
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4694
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4694 => 091b4694
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4694
BASE: 090000
CMD JUMP - 091b4764 to 091b477c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4768 => 091b4768
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4768
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4768 => 091b4768
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4768
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4768 => 091b4768
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4768
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4768 => 091b4768
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4768
BASE: 090000
CMD JUMP - 091b4838 to 091b4850
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b483c => 091b483c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b483c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b483c => 091b483c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b483c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b483c => 091b483c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b483c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b483c => 091b483c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b483c
BASE: 090000
CMD JUMP - 091b490c to 091b4924
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4910 => 091b4910
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4910
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4910 => 091b4910
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4910
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4910 => 091b4910
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4910
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4910 => 091b4910
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4910
BASE: 090000
CMD JUMP - 091b49e0 to 091b49f8
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b49e4 => 091b49e4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b49e4
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b49e4 => 091b49e4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b49e4
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b49e4 => 091b49e4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b49e4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b49e4 => 091b49e4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b49e4
BASE: 090000
CMD JUMP - 091b4ab4 to 091b4acc
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4ab8 => 091b4ab8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4ab8
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4ab8 => 091b4ab8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4ab8
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4ab8 => 091b4ab8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4ab8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4ab8 => 091b4ab8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4ab8
BASE: 090000
CMD JUMP - 091b4b88 to 091b4ba0
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4b8c => 091b4b8c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4b8c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4b8c => 091b4b8c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4b8c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4b8c => 091b4b8c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4b8c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4b8c => 091b4b8c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4b8c
BASE: 090000
CMD JUMP - 091b4c5c to 091b4c74
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4c60 => 091b4c60
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4c60
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4c60 => 091b4c60
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4c60
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4c60 => 091b4c60
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4c60
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4c60 => 091b4c60
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4c60
BASE: 090000
CMD JUMP - 091b4d30 to 091b4d48
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4d34 => 091b4d34
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4d34
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4d34 => 091b4d34
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4d34
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4d34 => 091b4d34
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4d34
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4d34 => 091b4d34
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4d34
BASE: 090000
CMD JUMP - 091b4e04 to 091b4e1c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4e08 => 091b4e08
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4e08
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4e08 => 091b4e08
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4e08
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4e08 => 091b4e08
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4e08
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4e08 => 091b4e08
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4e08
BASE: 090000
CMD JUMP - 091b4ed8 to 091b4ef0
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4edc => 091b4edc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4edc
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4edc => 091b4edc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4edc
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4edc => 091b4edc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4edc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4edc => 091b4edc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4edc
BASE: 090000
CMD JUMP - 091b4fac to 091b4fc4
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4fb0 => 091b4fb0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4fb0
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4fb0 => 091b4fb0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4fb0
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4fb0 => 091b4fb0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4fb0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b4fb0 => 091b4fb0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b4fb0
BASE: 090000
CMD JUMP - 091b5080 to 091b5098
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5084 => 091b5084
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5084
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5084 => 091b5084
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5084
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5084 => 091b5084
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5084
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5084 => 091b5084
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5084
BASE: 090000
CMD JUMP - 091b5154 to 091b516c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5158 => 091b5158
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5158
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5158 => 091b5158
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5158
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5158 => 091b5158
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5158
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5158 => 091b5158
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5158
BASE: 090000
CMD JUMP - 091b5228 to 091b5240
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b522c => 091b522c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b522c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b522c => 091b522c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b522c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b522c => 091b522c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b522c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b522c => 091b522c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b522c
BASE: 090000
CMD JUMP - 091b52fc to 091b5314
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5300 => 091b5300
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5300
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5300 => 091b5300
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5300
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5300 => 091b5300
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5300
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5300 => 091b5300
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5300
BASE: 090000
CMD JUMP - 091b53d0 to 091b53e8
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b53d4 => 091b53d4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b53d4
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b53d4 => 091b53d4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b53d4
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b53d4 => 091b53d4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b53d4
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b53d4 => 091b53d4
DrawPrim type: RECTANGLES count: 2 vaddr= 091b53d4
BASE: 090000
CMD JUMP - 091b54a4 to 091b54bc
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b54a8 => 091b54a8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b54a8
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b54a8 => 091b54a8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b54a8
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b54a8 => 091b54a8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b54a8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b54a8 => 091b54a8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b54a8
BASE: 090000
CMD JUMP - 091b5578 to 091b5590
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b557c => 091b557c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b557c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b557c => 091b557c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b557c
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b557c => 091b557c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b557c
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b557c => 091b557c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b557c
BASE: 090000
CMD JUMP - 091b564c to 091b5664
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5650 => 091b5650
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5650
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5650 => 091b5650
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5650
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5650 => 091b5650
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5650
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5650 => 091b5650
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5650
BASE: 090000
CMD JUMP - 091b5720 to 091b5738
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5724 => 091b5724
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5724
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5724 => 091b5724
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5724
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5724 => 091b5724
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5724
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5724 => 091b5724
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5724
BASE: 090000
CMD JUMP - 091b57f4 to 091b580c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b57f8 => 091b57f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b57f8
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b57f8 => 091b57f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b57f8
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b57f8 => 091b57f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b57f8
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b57f8 => 091b57f8
DrawPrim type: RECTANGLES count: 2 vaddr= 091b57f8
BASE: 090000
CMD JUMP - 091b58c8 to 091b58e0
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b58cc => 091b58cc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b58cc
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b58cc => 091b58cc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b58cc
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b58cc => 091b58cc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b58cc
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b58cc => 091b58cc
DrawPrim type: RECTANGLES count: 2 vaddr= 091b58cc
BASE: 090000
CMD JUMP - 091b599c to 091b59b4
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b59a0 => 091b59a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b59a0
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b59a0 => 091b59a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b59a0
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b59a0 => 091b59a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b59a0
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b59a0 => 091b59a0
DrawPrim type: RECTANGLES count: 2 vaddr= 091b59a0
BASE: 090000
CMD JUMP - 091b5a70 to 091b5a88
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5a74 => 091b5a74
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5a74
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5a74 => 091b5a74
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5a74
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5a74 => 091b5a74
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5a74
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5a74 => 091b5a74
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5a74
BASE: 090000
CMD JUMP - 091b5b44 to 091b5b5c
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5b48 => 091b5b48
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5b48
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
ColorTestMask: ffffff
================ FLUSH ================
Alpha test enable: 1
================ FLUSH ================
Alpha test settings: ff0002 ((c & ff) == 00)
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5b48 => 091b5b48
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5b48
================ FLUSH ================
MaskRGB: 000000
MaskAlpha: 000000
================ FLUSH ================
Stencil test: ff0002 (00 == (c & ff))
================ FLUSH ================
Color test enable: 0
================ FLUSH ================
TexFunc 0 RGBA modulate color double
================ FLUSH ================
Alpha blend enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5b48 => 091b5b48
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5b48
================ FLUSH ================
Alpha test settings: ff0006 ((c & ff) > 00)
================ FLUSH ================
Alpha blend enable: 1
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5b48 => 091b5b48
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5b48
BASE: 090000
CMD JUMP - 091b5c18 to 091b5c30
Material ambient color: 818181
Material alpha color: 0000ff
Material diffuse color: 818181
Material specular color: 818181
Stencil test enable: 1
TexFunc 0 RGBA modulate color double
================ FLUSH ================
MaskRGB: ffffff
MaskAlpha: 000000
================ FLUSH ================
Texture map enable: 0
Stencil op: fail=REPLACE, pass/depthfail=REPLACE, pass=REPLACE
================ FLUSH ================
Stencil test: ff0001 (00 ALWAYS (c & ff))
================ FLUSH ================
Alpha test enable: 0
Color test enable: 0
SetVertexType: through, u16 UVs, u16 coords
BASE: 090000
VADDR: 1b5c1c => 091b5c1c
DrawPrim type: RECTANGLES count: 2 vaddr= 091b5c1c
================ FLUSH ================
Texture map enable: 1
================ FLUSH ================
TexFunc 3 RGBA replace color double
================ FLUSH ================
Stencil test: ffff01 (ff ALWAYS (c & ff))
================ FLUSH ================
Color test enable: 1
ColorTest: 000002 (ref == (c & cmask))
ColorRef: 000000
Color
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