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Messy hacked together depth test
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#include <common.h> | |
#include <pspdisplay.h> | |
#include <pspgu.h> | |
#include <pspgum.h> | |
#include <float.h> | |
#include <pspkernel.h> | |
#include "commands.h" | |
u8 *fbp0 = 0; | |
u8 *dbp0 = fbp0 + 512 * 272 * sizeof(u32); | |
unsigned int __attribute__((aligned(16))) list[262144]; | |
typedef struct { | |
u32 color; | |
s16 x, y; | |
u16 z; | |
} VertexColorU16; | |
typedef struct { | |
u32 color; | |
u8 x, y, z; | |
} VertexColorU8; | |
typedef struct { | |
u32 color; | |
float x, y, z; | |
} VertexColorF32; | |
__attribute__((aligned(16))) VertexColorU16 vertices[256]; | |
VertexColorU8 *vertices_u8 = (VertexColorU8 *) &vertices[0]; | |
VertexColorU16 *vertices_u16 = (VertexColorU16 *) &vertices[0]; | |
VertexColorF32 *vertices_f32 = (VertexColorF32 *) &vertices[0]; | |
inline VertexColorU8 makeVertex8(u32 c, u16 x, u16 y, u16 z) { | |
VertexColorU8 v; | |
v.color = c; | |
v.x = x & 0xFF; | |
v.y = y & 0xFF; | |
v.z = z > 255 ? 255 : z; | |
return v; | |
} | |
inline VertexColorU16 makeVertex16(u32 c, u16 x, u16 y, u16 z) { | |
VertexColorU16 v; | |
v.color = c; | |
v.x = x; | |
v.y = y; | |
v.z = z; | |
return v; | |
} | |
inline VertexColorF32 makeVertex32(u32 c, float x, float y, float z) { | |
VertexColorF32 v; | |
v.color = c; | |
v.x = x; | |
v.y = y; | |
v.z = z; | |
return v; | |
} | |
void displayBuffer(const char *reason) { | |
unsigned short *db = (unsigned short *)((u8 *)sceGeEdramGetAddr() + (intptr_t)dbp0); | |
schedf("%s: DEPTH= %04x %04x %04x %04x\n", reason, db[0], db[1], db[2], db[3]); | |
// Reset. | |
memset(((u8 *)sceGeEdramGetAddr() + (intptr_t)dbp0), 0x99, 512 * 272 * sizeof(u16)); | |
} | |
void drawBoxCommands(u32 c, int z, bool throughmode, u32 posType) { | |
int i = 0; | |
switch (posType) { | |
case GU_VERTEX_8BIT: | |
// TODO: Doesn't work in throughmode. | |
vertices_u8[i++] = makeVertex8(c, -127, -127, z); | |
vertices_u8[i++] = makeVertex8(c, 127, 127, z); | |
break; | |
case GU_VERTEX_16BIT: | |
vertices_u16[i++] = makeVertex16(c, -32767, -32767, z); | |
vertices_u16[i++] = makeVertex16(c, 32767, 32767, z); | |
break; | |
case GU_VERTEX_32BITF: | |
// TODO: Only works in throughmode. | |
vertices_f32[i++] = makeVertex32(c, -32767, -32767, z); | |
vertices_f32[i++] = makeVertex32(c, 32767, 32767, z); | |
break; | |
} | |
sceGuColor(c); | |
// Clearing cache is fun. Let's do it all the time. | |
sceKernelDcacheWritebackInvalidateAll(); | |
sceGuDrawArray(GU_SPRITES, GU_COLOR_8888 | posType | (throughmode ? GU_TRANSFORM_2D : GU_TRANSFORM_3D), 2, NULL, vertices); | |
} | |
void init() { | |
sceGuInit(); | |
sceGuStart(GU_DIRECT, list); | |
sceGuDrawBuffer(GU_PSM_8888, fbp0, 512); | |
sceGuDispBuffer(480, 272, fbp0, 512); | |
sceGuDepthBuffer(dbp0, 512); | |
sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2)); | |
sceGuViewport(2048, 2048, 480, 272); | |
sceGuDepthRange(65535, 0); | |
sceGuDepthMask(0); | |
sceGuScissor(0, 0, 480, 272); | |
sceGuEnable(GU_SCISSOR_TEST); | |
sceGuFrontFace(GU_CW); | |
sceGuShadeModel(GU_SMOOTH); | |
sceGuDisable(GU_TEXTURE_2D); | |
ScePspFMatrix4 ones = { | |
{1, 0, 0, 0}, | |
{0, 1, 0, 0}, | |
{0, 0, 1, 0}, | |
{0, 0, 0, 1}, | |
}; | |
sceGuSetMatrix(GU_MODEL, &ones); | |
sceGuSetMatrix(GU_VIEW, &ones); | |
sceGuSetMatrix(GU_PROJECTION, &ones); | |
sceGuFinish(); | |
sceGuSync(0, 0); | |
sceDisplayWaitVblankStart(); | |
sceGuDisplay(1); | |
memset(sceGeEdramGetAddr(), 0x99, 512 * 272 * sizeof(u32)); | |
memset(((u8 *)sceGeEdramGetAddr() + (intptr_t)dbp0), 0x99, 512 * 272 * sizeof(u16)); | |
displayBuffer("Initial"); | |
} | |
void drawBoxWithDepthFunc(const char *title, int func, int ref, u32 posType, bool throughmode) { | |
sceGuStart(GU_DIRECT, list); | |
sceGuEnable(GU_STENCIL_TEST); | |
sceGuStencilFunc(GU_ALWAYS, 0, 0); | |
sceGuStencilOp(GU_ZERO, GU_DECR, GU_INCR); | |
sceGuEnable(GU_DEPTH_TEST); | |
sceGuDepthFunc(func); | |
drawBoxCommands(0xFFFFFF00, ref, throughmode, posType); | |
sceGuDisable(GU_DEPTH_TEST); | |
sceGuDisable(GU_STENCIL_TEST); | |
sceGuFinish(); | |
sceGuSync(GU_SYNC_WAIT, GU_SYNC_WHAT_DONE); | |
displayBuffer(title); | |
} | |
void testDepthFuncs(const char *title, u32 posType, bool throughmode) { | |
checkpointNext("Depth funcs:"); | |
checkpoint(title); | |
drawBoxWithDepthFunc("NEVER", GU_NEVER, 0x0C0C, posType, throughmode); | |
drawBoxWithDepthFunc("ALWAYS", GU_ALWAYS, 0x0C0C, posType, throughmode); | |
drawBoxWithDepthFunc("EQUAL - pass", GU_EQUAL, 0x9999, posType, throughmode); | |
drawBoxWithDepthFunc("EQUAL - fail", GU_EQUAL, 0x9A9A, posType, throughmode); | |
drawBoxWithDepthFunc("NOTEQUAL - pass", GU_NOTEQUAL, 0x9A9A, posType, throughmode); | |
drawBoxWithDepthFunc("NOTEQUAL - fail", GU_NOTEQUAL, 0x9999, posType, throughmode); | |
drawBoxWithDepthFunc("LESS - pass", GU_LESS, 0x9998, posType, throughmode); | |
drawBoxWithDepthFunc("LESS - fail", GU_LESS, 0x9999, posType, throughmode); | |
drawBoxWithDepthFunc("LEQUAL - pass", GU_LEQUAL, 0x9999, posType, throughmode); | |
drawBoxWithDepthFunc("LEQUAL - fail", GU_LEQUAL, 0x999A, posType, throughmode); | |
drawBoxWithDepthFunc("GREATER - pass", GU_GREATER, 0x999A, posType, throughmode); | |
drawBoxWithDepthFunc("GREATER - fail", GU_GREATER, 0x9999, posType, throughmode); | |
drawBoxWithDepthFunc("GEQUAL - pass", GU_GEQUAL, 0x9999, posType, throughmode); | |
drawBoxWithDepthFunc("GEQUAL - fail", GU_GEQUAL, 0x9998, posType, throughmode); | |
} | |
extern "C" int main(int argc, char *argv[]) { | |
init(); | |
schedf("framebuf: %08x\n", sceDisplaySetFrameBuf(sceGeEdramGetAddr(), 512, GU_PSM_8888, PSP_DISPLAY_SETBUF_IMMEDIATE)); | |
schedf("dispmode: %08x\n", sceDisplaySetMode(0, 480, 272)); | |
testDepthFuncs("u8 - through", GU_VERTEX_8BIT, true); | |
testDepthFuncs("u16 - through", GU_VERTEX_16BIT, true); | |
testDepthFuncs("float - through", GU_VERTEX_32BITF, true); | |
testDepthFuncs("u8", GU_VERTEX_8BIT, false); | |
testDepthFuncs("u16", GU_VERTEX_16BIT, false); | |
testDepthFuncs("float", GU_VERTEX_32BITF, false); | |
for (int i = 0; i < 30; i++) { | |
sceDisplayWaitVblankStart(); | |
} | |
sceGuTerm(); | |
return 0; | |
} |
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