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| if (hasInterface && !isServer) then | |
| { | |
| systemchat("Player protection activated..."); | |
| player allowdamage false; | |
| waitUntil {alive vehicle player}; | |
| waitUntil {typeOF player != "Exile_Unit_GhostPlayer"}; | |
| uiSleep 10; | |
| _inSafeZone = [position player, 175] call ExileClient_util_world_isTraderZoneInRange; | |
| if(!_inSafeZone) then { player allowdamage true; systemchat("Player protection deactivated..."); }; |
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| /*----------------------------------------------------------------- | |
| TO SCOTT: | |
| I am trying to make bandit loadout different then the soldiers, ive put an example file of how occupation switches the side of the unit and handles the loadout | |
| (---THIS FILE----) | |
| --------------------------------------------------------------------*/ | |
| private["_uniform","_vest","_headgear","_weapon","_weaponAttachments","_magazines","_pistol","_pistolAttachments","_assignedItems","_launcher","_backpack"]; | |
| _side = _this select 0; |
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| /* | |
| # Original # | |
| Sarge AI System 1.5 | |
| Created for Arma 2: DayZ Mod | |
| Author: Sarge | |
| https://github.com/Swiss-Sarge | |
| # Fork # | |
| Sarge AI System 2.0+ | |
| Modded for Arma 3: Exile Mod |
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| /* | |
| # Original # | |
| Sarge AI System 1.5 | |
| Created for Arma 2: DayZ Mod | |
| Author: Sarge | |
| https://github.com/Swiss-Sarge | |
| # Fork # | |
| Sarge AI System 2.0+ | |
| Modded for Arma 3: Exile Mod |
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| version = 12; | |
| class Mission | |
| { | |
| addons[] = | |
| { | |
| "exile_client", | |
| "A3_Ui_F", | |
| "SM_Zombz", | |
| "SM_Zombz_Code" |
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| /* | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Class Names | |
| /////////////////////////////////////////////////////////////////////////////// | |
| Remember that item class names, group names and loot table names cannot | |
| contain spaces. Also be 100% sure to have the exact same name as in Arma, | |
| as they are *case sensive*. | |
| /////////////////////////////////////////////////////////////////////////////// |
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| ///////////////////////////////// m0nkey snow client ///////////////////////////////////// | |
| /* | |
| _this: | |
| 0 - array - fog data -- ie. [.3,.5,200] -- use 0 to ignore (can omit) | |
| 1 - integer - overcast -- use "" to ignore (can omit) | |
| 2 - boolean - use ppEffects (default is false) -- (can omit) | |
| 3 - boolean - allow rain (default is false) -- (can omit) | |
| 4 - boolean - enforce wind dir/strength (default is true) -- (can omit) | |
| 5 - boolean - vary fog effect (default is true) -- (can omit) |
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| _jbadLoaded = isClass(configFile >> "CfgVehicles" >> "Land_jbad_hangar_withdoor"); | |
| _chernoNames = ["chernarus","chernarus_summer","chernarus_winter"]; | |
| _napfNames = ["napf","napfwinter"]; | |
| if(((toLower WorldName) in _chernoNames) || ((toLower WorldName) in _napfNames))then | |
| { | |
| myBuildings = [ | |
| ["Land_HouseV_1L2","Land_d_HouseV_1L2",0], | |
| ["Land_HouseV_1t","Land_d_HouseV_1t",0], | |
| ["Land_HouseV_2I","Land_d_HouseV_2I",0], |
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| @echo off | |
| color 0a | |
| title EXILE DayZ SERVER MONITOR | |
| :: SHUTDOWN HEADLESSCLIENT. | |
| echo Shutdown HeadlessClient 3 | |
| taskkill /f /fi "status eq not responding" /im arma3serverHC3.exe | |
| taskkill /f /im arma3serverHC3.exe | |
| echo HeadlessClient 3 Has Shutdown! | |
| timeout 1 |
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| /* | |
| * passToHCs.sqf | |
| * | |
| * In the mission editor, name the Headless Clients "HC", "HC2", "HC3" without the quotes | |
| * | |
| * In the mission init.sqf, call passToHCs.sqf with: | |
| * execVM "passToHCs.sqf"; | |
| * | |
| It seems that the dedicated server and headless client processes never use more than 20-22% CPU each. | |
| With a dedicated server and 3 headless clients, that's about 88% CPU with 10-12% left over. Far more efficient use of your processing power. |
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