Created
January 9, 2018 05:29
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import wave, struct | |
import numpy as np | |
from tkinter import * | |
from tkinter.filedialog import askopenfilename | |
import pygame | |
# =========================== INIT STUFFS ======================================== | |
root = Tk() | |
root.title("Sound mixer") | |
pygame.init() | |
filename = askopenfilename(filetypes = (("WAV Files", "*.wav"), ("All files", "*.*"))) | |
pygame.mixer.music.load(filename) | |
# ============================= LOAD SOUND STUFFS ================================ | |
# sound = wave.open(filename, 'r') | |
# nchannels, sampwidth, framerate, nframes, _, _ = sound.getparams() | |
# out = wave.open('out.wav', 'w') | |
def pitch_sound( fr, volume, speed): | |
sound = wave.open(filename, 'r') | |
nchannels, sampwidth, framerate, nframes, _, _ = sound.getparams() | |
c = int(nframes/framerate * fr) | |
shift = 100//fr # shifting 100 Hz | |
out = wave.open('out.wav', 'w') | |
set_sound(out, speed, nchannels, framerate) | |
for _ in range(c): | |
data = np.fromstring(sound.readframes(framerate//fr), dtype="int16") | |
data = data * volume | |
l, r = np.fft.rfft(data[0::2]), np.fft.rfft(data[1::2]) | |
l, r = np.roll(l, shift), np.roll(r, shift) | |
l[0:shift], r[0:shift] = 0, 0 | |
arr = np.column_stack((np.fft.irfft(l), np.fft.irfft(r))).ravel().astype(np.int16) | |
out.writeframes(arr.tostring()) | |
sound.close() | |
out.close() | |
return "out.wav" | |
def set_sound(input_wav, speed, nchannels, framerate): | |
input_wav.setnchannels(nchannels) | |
input_wav.setsampwidth(2) # By saying 2 we have 2 bytes per frame this means that we can store 1 short integer in a frame. | |
input_wav.setframerate(framerate * speed) | |
# =========================== GUI STUFFS ========================================== | |
fr, volume, speed = 1, 1, 1 | |
def load_cb(): | |
# print(fr, volume, speed) | |
name = pitch_sound(fr, volume, speed) | |
pygame.mixer.music.load(name) | |
# print("Done!") | |
def slide_volume_cb(val): | |
global volume | |
volume = float(int(val)/10) | |
def slide_pitch_cb(val): | |
global fr | |
fr = 201 - int(val) | |
def slide_speed_cb(val): | |
global speed | |
speed = int(val) | |
Button(root, text="Play sound", command=lambda: pygame.mixer.music.play()).grid(row=0, column=0) | |
Button(root, text="Pause", command=lambda: pygame.mixer.music.pause()).grid(row=0, column=1) | |
Button(root, text="Resume", command=lambda: pygame.mixer.music.unpause()).grid(row=0, column=2) | |
Button(root, text="Stop sound", command=lambda: pygame.mixer.music.stop()).grid(row=0, column=3) | |
Label(root, text="Change pitch").grid(row=3, column=0) | |
Scale(root, from_=0, to=200, orient=HORIZONTAL, command=slide_pitch_cb).grid(row=3, column=1) | |
Label(root, text="Change volume" ).grid(row=4, column=0) | |
Scale(root, from_=0, to=50, orient=HORIZONTAL, command=slide_volume_cb).grid(row=4, column=1) | |
Label(root, text="Change speed").grid(row=5, column=0) | |
Scale(root, from_=0, to=10, orient=HORIZONTAL, command=slide_speed_cb).grid(row=5, column=1) | |
Button(root, text="Apply settings", command=load_cb).grid(row = 4, column = 3) | |
root.mainloop() |
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