/LatentWaiter.h Secret
Created
June 10, 2017 18:01
blog latent07
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#pragma once | |
#include "CoreMinimal.h" | |
#include "LatentActions.h" | |
#include "Kismet/BlueprintFunctionLibrary.h" | |
#include "LatentWaiter.generated.h" | |
DECLARE_DYNAMIC_DELEGATE_OneParam(FWaitUntilFinishedDispatcher, ALatenterActor*, latenter); | |
UCLASS() | |
class BLOGTEST416_API UBPFL_Latenter : public UBlueprintFunctionLibrary | |
{ | |
GENERATED_BODY() | |
public: | |
UFUNCTION(BlueprintCallable, Category = Latenter, meta = (Latent, LatentInfo = "latentInfo_", HidePin = "worldContextObject_", DefaultToSelf = "worldContextObject_")) | |
static void WaitUntilFinished(const UObject* worldContextObject_, FLatentActionInfo latentInfo_, const FWaitUntilFinishedDispatcher onEventDispatcher); | |
}; |
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